[Apr 25th 2018] New classes have been added to the skill simulator!

In-depth Shinobi guide with Fully explored Theorycraft [UPDATED 4/29/2016]

Created by Kappa on Apr 10th 2016 (Last Updated: Apr 29th 2016).
This is a public build.
51
This is for all the Shinobi fans that are confused and not sure about what is the most optimal build for their characters. Don't worry. In this guide, I will explain the thought process and some base calculations of damage for the different possible paths that lead up to the shinobi class. If you don't care about all these explanations, scroll down to the bottom for skills with brief overviews, and stat points distributions.

I want to preface this guide by saying that in there really is no right or wrong build and no right or wrong skill distribution. With that being said, many guides you will read are very specific in its build path because specialized build paths are VERY GOOD at what they aim to do. Generalized build paths also work but they're limited to being "Jack of all traits, King of none". With Shinobi class especially, it is very important that your build is specialized to your playstyle. Do NOT go one of defensive classes if you plan on doing PvP. You have been warned.

The Shinobi class's play-style is very typical to that of a combat ninja; the motto is pretty much "KITE" and if you have to, "Get In & Get Out". Remember, ninjas are NOT warriors; they are mostly some type of ASSASSIN. DO NOT try to play a Shinobi like a warrior or you will almost definitely end up getting your ___ handed to you especially in PvP and GvG. If you want to play someone who can 1v1, look up a fencer build; If you want to be a true assassin, look up a rogue build; if you want to be tank, look up a warrior class that utilizes shields. Because a Shinobi is NONE of those.


For those that are new to the Shinobi class, here is the simple guide for the skillset:

Kunai : Awesome skill. Cooldown is 15 seconds which makes it your primary attack skill. Has a decent range/aoe for kiting or attacking monsters from a safe distance. This skill is your bread and butter with Bunshin no Jutsu.

Bunshin no Jutsu : This is a very important skill. Double edged sword - On the tooltip, it doesn't show but you take alot more damage while this skill is up. Several others and I have noticed this when we use the skill. Keep this in mind since you will notice that your health will drop very fast. Some say that defence is decreased (to 20%) and evasion is decreased (divided by the number of clones you summon) or you get an invisible damage amplification to damage you take - no one really knows. Clones work with swordsman attack skills and kunai.

Mokuton no Jutsu : Utility skill for restricting movement (gained from attribute)

Katon no Jutsu : Good skill that does decent dps and nice utility (gained from attribute). Stealth is great for escape and de-aggro.

Mijin no Jutsu : Mixed opinions here. Currently buggy with the skill animation and huge health loss makes it not as appealing.

Lets dive right in. Below, I have listed the classes and explained the synergy with the shinobi class.

Swordsman - Great synergy with Bunshin no Jutsu. Swordsman c2 is a popular choice. The question is whether getting swordsman c3 is worth it. All attack skills work with clones.

Thrust : NEVER MAX this skill. In some builds this skill is not necessary. This skill is only for the Bleed attribute and is very low damage.

Bash : MAX if going Swordsman c3. Also good for knockback. Only put a few points in for utility if going Swordsman c2.

Gung Ho : Good for both Swordsman c2 and Swordsman c3 but DON'T MAX for PvP.

Concentrate : Good skill since flat damage increase. For auto-attack based builds. If going Swordsman c3, you can put some points into this. If swordsman c2, MAX this

Pain Barrier : If going for PvP build, this should be very high or maxed

Double Slash : MAX if Swordsman c3

Swordsman c3 ROUTES

Swordsman c3 Pro: With Bunshin no Jutsu active, it undoubtedly does more damage per rotation for investing into 1 class level than into any other class.

Double slash lvl 5 = 530 atk, 730 atk (if target is bleeding). Skill hits twice and has 3 charges. With Bunshin no Jutsu active, 19080 is the total damage gained from this 1 skill, 26280 (if target is bleeding). This does not account for the maxed attribute, possible criticals, and more levels invested into Bash, Concentrate, and Gung Ho which also increases dps.

Swordsman c3 Con: Most important thing to note is that Swordsman c3 limits your role to basically a burst glass cannon dps with no utility. Going 3 levels into Swordsman also limits your options for other classes. It makes it so that you only have 3 more classes to choose from before you reach Shinobi. This is particularly bad since most of the remaining classes have strong skills that synergize with Swordsman in c2 so then you're restricting yourself to 1 stand-alone class or fully going c3 into 1 class. You will have to invest into Highlander, Hoplite, or Barbarian for your next class.

Swordsman c3 Playstyle: *Note* - Many aspects of this game are team based (PvPs are 5v5 - not 1v1, Instances, GvG, etc.). People who say Swordsman c3 can only PvE are outright wrong. Swordsman c3 will make you vulnerable but this doesn't mean you will straight up die in a fight. It's all situational and is largely based on skill; Knowledge is half the battle.

For instance, in PvP or GvG, if you have dedicated team member(s) who can effectively draw aggro and hard cc (Tank) and team member(s) who can deal tons of aoe/target damage (Archer/Mage), the enemy team is not going to target you because you will most likely be running around throwing Kunais and occasionally escape with Mokuton & Katon no Jutsu (Don't expose yourself and how much damage you will do, obviously). When you notice that a squishy enemy team member (Mages/some Archers/some Clerics) is isolated with most of their skills on CD, disable them(if you have a hard cc), bleed them (if possible), and use double slash twice with Bunshin no Jutsu and they will die - no questions. Then use Mokuton/Katon no Jutsu and escape. The potential with Swordsman c3 is the insane burst damage that they can do.


Highlander: The primary synergy skill is Crosscut which is a high chance to bleed and is much better than Thrust (with Bleed attribute). The secondary skills are Skyliner and Moulinet which increase dps but don't have direct synergy with Swordsman skills. Also 50% Critical attack with 2h sword (Highlander class attribute) is nice. Going highlander after Swordsman c3 pretty much limits you into going Swordsman c3 > Highlander c3 > Shinobi.

Hoplite: The most useful skill here is Spear Lunge which is found in c2. Kunai is a pierce attack so Spear Lunge > Kunai will deal more damage. Again you limit yourself to 1 remaining class (most viable is
Barbarian) or c3 with Hoplite. Swordsman c3 > Hoplite c2 > Barbarian c1/Hoplite c3/Corsair c1 > Shinobi

Barbarian: If going Swordsman c3, Barbarian is probably the worst option since you will not benefit from this class as much. The synergy skill here is Helm Chopper; it is amost always a guaranteed stun (not on bosses) which you can use to proc the Thrust attribute and inflict bleeding. Barbarian is unique in that you can choose to go only c1 for barbarian. Going c2 doesn't really contribute to utility or add more dps so stick with c1 barbarian. Possible build paths are Swordsman c3 > Barbarian c1 > Hoplite/Corsair c2 > Shinobi. Corsair c2 can be good for extra damage skills and dual wield but not recommended if going Swordsman c3 [until they release rank 8, that is].

Swordsman c2 ROUTES (Recommended)

Swordsman c2 Playstyle: With this build, you have to be opportunistic - same as Swordsman c3. The difference is that you will not have the insane burst of swordsman c3. Instead, you have much better sustained dps; once you finish your skill rotations and as you wait for your CDs, all you have to do is autoattack and it's pretty much the same damage if not more than your skill rotations themselves. In PvP and GvG, instead of bursting some squishy enemy down in a few seconds, you hard cc them and/or use restrain. If you're not unlucky, they'll be permanently stunned not only for you but also for your team. This allows you to fare much better against a variety of classes which is why it's recommended for PvP.

Best Possible Build:
Swordsman c2 > Barbarian/Hoplite c2 > Corsair c2 > Shinobi

Barbarian c2: Utility, Utility, and more Utility. Going Barbarian c2 is super strong for single target damage and auto-attacks. Obviously going Swordsman C2 eliminates the high damage output from Double Slash but gives you a lot more utility. Barbarian c2 gives access to Warcry and Frenzy which makes your auto attack damage output crazy high when you have your clones out. Also Seism is another possible stun which adds more utility. Corsair c2 adds more utility with Iron hook, Keel Hauling, and Dust Devil but more importantly gives access to Double weapon Assault. It allows you to basically get all stacks from Frenzy within about 5 seconds and basically doubles your attack speed for Restrain. Hexen Dropper also add alot of dps. This build is definitely PvP and GvG oriented since it has consistent cc which are guaranteed in a variety of situations.

Hoplite c2: Awesome damage. Only utility is from Corsair but the damage output is high. The basic concept is Spear Lunge into pierce skills (Hexen dropper, auto-attacks, Kunai, etc.) and combine that with Double weapon Assault and Finestra to deal massive damage. Obviously this build is oriented for PvE.

An alternative to these 2 builds is Swordsman c2 > Barbarian/Hoplite c2 > Barbarian/Hoplite c2 > Shinobi. You don't get the useful damage/utility + dualwielding from corsair but instead have more damage skill rotations along with really nice buffs from both Barbarian and Hoplite (Crit + Dmg Buffs/Debuffs = Nice Damage). This build is currently being tested on KR server.

Sample Build

Swordsman

Thrust: 0/5 Bad in this build. No CD but terrible damage and skill animation. Compared to a regular auto-attack, you will get off 1 thrust for every 2 auto attacks in the same amount of time.

Bash: 2/5 Good for knockback and leveling. Not really useful again until becoming shinobi. Even then, damage is sub-par.

Gung Ho: 3/5 Good for leveling and nice damage output. Don't level it too much since your defense will already be low from Bushin no Jutsu.

Concentrate: 5/5 Flat damage. Good for leveling and auto-attacks.

Pain Barrier: 3/5 Good for Bossing and PvP.

Restrain: 4/5 Great for PvP

Pommel Beat: 0/5 Don't get this, it adds nothing to your kit.

Barbarian

Embowel: 0/5 Looks cool but skill is useless.

Stomping Kick: 0/5 Also not very good in this build.

Cleave: 5/5 Great skill to follow up after Helm Chopper.

Helm Chopper: 5/5 EZ stuns & Great Damage.

Warcry: 5/5 Physical defense decrease on enemy and increase your own attack. Very nice but cast animation is a bit long.

Frenzy: 5/5 Auto attack bosses to death.

Seism: 5/5 Great damage, and possible stuns.

Corsair

Jolly Roger: 4/5 Debatable. As you level it, there is a higher chance for drops and more coins. Useful in a party and sometimes farming so you decide how many points you want to allocate to this.

Iron Hook: 3/5 Good for PvP and sometimes PvE. More points = longer duration. You decide if this is worth.

Keel Hauling: 3/5 If uninterrupted, isolate enemies for EZ kill in PvP or GvG. But only need 1 point since it is for utility not damage.

Unlock Chest: 1/5 This skill is pretty much for roleplaying purposes only. Can be useful but you're better off leveling Jolly Roger since it also adds to party play.

Dust Devil: 5/5 Immobilize enemies and hefty damage.

Double Weapon Assault: 5/5 Great skill to have if you're auto attacking. More points = longer duration so less downtime in between casts. NOTE: Takes quite a bit of stamina if the skill is spammed.

Hexen Dropper: 5/5 Excellent Damage, Hits many times.

STATS

The general rule of thumb for Shinobi is DEX ≥ STR > CON. If you're going PvE, you'll often find sometimes people prioritize STR over DEX which is fine because you'll deal more damage. If you're going PvP and you have more STR than DEX, all I will say is lol.

Stat Distribution starting off should be 1 STR : 1 CON : 2 DEX for easy leveling.

For PvE, Once you have anywhere from 26-30 points in CON (Fairly Flexible - More CON = More Health = More Survivability. Less CON = More STR or DEX = More Damage/Evasion), put points in 2 STR : 3 DEX until you reach 74 STR. Then, dump all your points into DEX.

You will get extra bonus points throughout the game. I recommend putting these into STR if you already have a lot of DEX.

LINK to possible End game stats (without extra points):
http://www.tosbase.com/tools/stat-calculator/build/z7hkoipvv5/ = 74 STR : 30 CON : 175 DEX
With extra points, you'll have upwards of 94 STR because there are atleast 20 free stat points.

For PvP, CON should be higher at around 40-50 if you don't want to get bursted down by an invisible rogue or something silly.

Class Advancement!

1) Find the Empty Note in one of the jars in Fedimian.
3 possible Locations:
http://i.imgur.com/iNPFk62.jpg69

Note: This item can be in any one of the jars and has a respawn rate of 4 hours with each channel having it's own.

2) Talk to the Scout Master in Gateway of the Great King. You will receive two recipes:
- Scout Master's Elixir
- Invisible Message Revealer

3) Collect the materials:
- 'Disposable Vials' in a chest in Vieta Gorge. http://i.imgur.com/ibpedoh.jpg
- 'Yellow-eyed Flower' in a yellow flower patch in Alameth Forest. http://i.imgur.com/Q6mldQr.png [NOTE: 4 HOUR RESPAWN TIME]
- 'Solvent' in a chest in Letas Stream. http://i.imgur.com/ZoMIfkp.jpg

- 30 Colifly Stamen (2.5% drop from Colifly in Main Chamber or Seir Rainforest / Black Colifly in Roxona Reconstruction Agency East Building)
- 100 Slick Sap (10% drop from Ravinelarva in Dvasia Peak)
- 50 Wax (8% drop from Red Tree Ambulo in Apsimesti Crossroads)
- 80 Tipio Stamen (20% drop from Tipio in Veja Ravine)
- 10 Resin (10% drop from Long-Branched Tree in Goddess' Ancient Garden)

4) Craft the Scout Master's Elixir. Then, craft Invisible Message Revealer.

5) Right-click the note. Rendezvous point is in Mesafasla. Travel to Mesafasla to find the Shinobi Master. http://i.imgur.com/ThOPpea.png

6) CONGRATULATIONS! You are now a Shinobi.

If you have any questions or would like me to propose an alternate build specifically for your playstyle, feel free to ask me in the comments section below!
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
2 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 2:
Duration: 16 seconds
SP: 39

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
5 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
10 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 10:
Additional Damage: +18
Number of Hits: 20
Duration: 45 seconds
SP: 38

Type: Melee / Buff
Cooldown: 20s
7 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 7:
Duration: 21 seconds
SP: 73

Type: Melee / Buff
Cooldown: 39s
5 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 5:
Chance of Stunning Enemy: 30%
Maximum HP: -75
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Barbarian
0 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
5 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 206% x 2
AoE Attack Ratio: 3
SP: 37

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Barbarian
0 / 10
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 10
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 10
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
10 / 10
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 10:
Attack: 252% x 2
AoE Attack Ratio: 3
SP: 57

Type: Melee / Attack
Cooldown: 20s
5 / 5
Warcry
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 5:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 20
Duration: 30 seconds
SP: 50

Type: Melee / Buff
Cooldown: 42s
5 / 5
Frenzy
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 5:
Attack per Stack: +1.5%
Maximum Stacks: 10
Attack Speed: +200
Duration: 40 seconds
SP: 52

Type: Melee / Buff
Cooldown: 70s
5 / 5
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 5:
Attack: 201% x 3
AoE Attack Ratio: 5
SP: 54

Type: Melee / Attack
Cooldown: 18s
Rank 5
circle 1
Corsair
5 / 5
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 5:
Flag Duration: 35 seconds
Missile Attack Damage: +27%
Fever Duration: 10 seconds
SP: 64

Type: Melee / Attack
Cooldown: 35s
4 / 5
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 4:
Capture Time: 8 seconds
SP: 52

Type: Melee / Attack
Cooldown: 25s
1 / 5
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
5 / 5
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 236% x 3
SP: 54

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 6
circle 2
Corsair
5 / 10
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 5:
Flag Duration: 35 seconds
Missile Attack Damage: +27%
Fever Duration: 10 seconds
SP: 64

Type: Melee / Attack
Cooldown: 35s
4 / 10
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 4:
Capture Time: 8 seconds
SP: 52

Type: Melee / Attack
Cooldown: 25s
1 / 10
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
10 / 10
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 10:
Attack: 289% x 3
SP: 86

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
5 / 5
Double Weapon Assault
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 5:
Able to use your dagger
without delay after normal attacks
Duration: 5 minutes
Additional damage 55%
SP: 70

Type: Melee / Buff
Cooldown: 60s
5 / 5
2
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 185% x 7
SP: 63

Type: Melee / Attack
Cooldown: 28s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 7
circle 1
Shinobi
5 / 5
3
Kunai
Shinobi1 Shinobi9
Kunai: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Kunai: Deadly Dagger
Type: Active
* Doubles the critical chance of [Kunai]
* Increase SP consumption by 20%

Shinobi 1st Circle required
Kunai

Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits.

Level 5:
Attack: 183% x 5
SP: 92

Type: Melee / Attack
Cooldown: 10s
5 / 5
Bunshin no Jutsu
Shinobi6
Bunshin no Jutsu: Endurance
Type: Active
* Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Bunshin no Jutsu

Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones.

Level 5:
Duration: 20 seconds
Summon 5 clones
Additional Cooldown
[2 + 10% skill's cooldown] * number of clones
Additional SP Consumption [10% * number of clones]
SP: 192

Type: Melee / Attack
Cooldown: 45s
1 / 5
Mokuton no Jutsu
Shinobi7
Mokuton no Jutsu: Bind
Type: Active
* Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu]
Increases duration from Lv2 by 1 second per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Mokuton no Jutsu

Counter-attack by tricking the enemy with a fake doll created from a log.

Level 1:
Duration: 20 seconds
SP: 50

Type: Melee / Attack
Cooldown: 35s
1 / 5
2
Katon no Jutsu
Shinobi2 Shinobi5
Katon no Jutsu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Katon no Jutsu: Stealth
Type: Active
* Hides character for 2 seconds per attribute level after using [Katon no Jutsu]
* Increases SP consumption by 10%

Shinobi 1st Circle required
Katon no Jutsu

Attack multiple enemies by continuously exploding the gunpowder you possess.

Level 1:
Attack: 523%
Consumes 2 Ninjutsu Bombs
SP: 78

Type: Melee / Attack
Cooldown: 25s
0 / 5
Mijin no Jutsu
Shinobi3 Shinobi4
Mijin no Jutsu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Mijin no Jutsu: Stealth
Type: Active
* Hides character for 5 seconds after using [Mijin no Jutsu]
* Increases duration from Lv2 by 1.5 seconds per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Mijin no Jutsu

Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled.

Level 1:
Attack: 1814%
Consumes 4500 HP
Consumes 5 Ninjutsu Bombs
SP: 88

Type: Melee / Attack
Cooldown: 50s
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Comments (319)

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Sep 9th 2016 16:03:20
is this guild still good?
if not @kappa please update
Reply
Sep 10th 2016 21:15:39
@janmichael13 Eell... at rank 8 you have few options... murmillo that uses shield... making usind dual wielding really difficult... corsair 3 for... more dmg at hexen dropper i guess? At least being capable of using pistols can be useful with the new weapons. Last option is barbarian 3 to maximize the buffs and get pouncing. Unfortunaly rank 8 broke corsair 2 legs a little bit .-.
Reply
Sep 12th 2016 16:21:53
@mounrow
what do u mean? its not good to get corsair?
Reply
Sep 7th 2016 19:41:15
I saw a guy who followed this build do 300 damage per swing on monsters his level, topkek
Reply
Aug 16th 2016 13:33:02
http://www.tosbase.com/tools/skill-simulator/build/geu9v2do8g/

hello kappa what do you think of this build :D
Reply
Aug 14th 2016 09:34:51
Hey. Please help me to understand a few issues:
1) Suit whether stats for PvP: 80 str 40 con 160 dex (pure nested stats)?
2) What type of armor is best for PVP: leather or plate?
3) Ignore whether critical hits dodge? (As in Ragnarok 1)

Reply
Aug 10th 2016 06:48:10
I need your opinion, I want to start this build, because I do not like hoplites who use spears, lbh I like to use a sword, if the build is still good for use now because there is a rank 8?
Reply
Aug 11th 2016 09:17:56
@Oniizu someone has already answer it, read all the comment below lol
Reply
Aug 4th 2016 04:51:44
Aug 10th 2016 06:49:40
@oranghugo nice build but can u make build with corsair and shinobi ? with sword and dagger build
Reply
Aug 11th 2016 02:07:04
@Oniizu just take shinobi for rank 7, but i am pretty sure it doesn't synergy well with corsair2 (but shinobi should synergy well with fencer1 or hoplite2)
Reply
Jul 24th 2016 18:13:03
Rank 8 is almost out, what would be your choice?
Reply
Jul 17th 2016 11:12:19
i been fallowing your guide every step and it seems to be bearing fruit, but can know which attributes to level up and what is the best item build for this build.
Reply
Jul 8th 2016 16:16:09
Hey can anybody help me i dont know what attributes will i need to buy, i'm new here in TOS, Thank you in advance
Reply
Jul 3rd 2016 08:54:03
Other players told me not to follow Swordsman C2 instead choose Peltasta because chances party at level 200+, and Swordsman C2 is weak....
What do I have to do now :( ?
Reply
Jul 8th 2016 03:37:23
@nguyen.phox
Since for PvP it is better taking Swordsman C3, i guess that for PvE and fun purpose it is better taking Peltasta C1 instead of Swordsman C2.

But take in mind that this build is focused on Dual Weapon Wielding, because you can't use Corsair Skills with a Shield. Another observation is that if you join in a party as tanker you will not use Bunshin no Jutsu. :D
Reply
Jun 21st 2016 12:22:04
Hey im now level 227 Shinobi got Roxona Plate Armor/Pants , Vubbe Fighter Gauntlets, Roxona Leather Boots Karacha, Magas sword what should I get after these? or is there anything that i should change?
Reply
Jun 19th 2016 22:28:26
How about this? http://www.tosbase.com/tools/skill-simulator/build/sob8ikp3em/ its actually test build cuz im swordC2/barbC3 - so will it work later in-game?
Reply
Jun 19th 2016 02:21:52
Im confused about the stat points.
"For PvE, Once you have anywhere from 26-30 points in CON (Fairly Flexible - More CON = More Health = More Survivability. Less CON = More STR or DEX = More Damage/Evasion), put points in 2 STR : 3 DEX until you reach 74 STR. Then, dump all your points into DEX. "
the phrase "anywhere from 26-30 points in CON" and "until you reach 74 STR" are the stat points used to invest or the numbers show on the overall stats?
Reply
Jun 20th 2016 14:04:24
and the weird thing is that when i try to use stat simulator, i add the points (str,dex,con) so that it equal to my current stat (70str-with 2 bonus from god statues, 26 con, 72 dex) but the "usable status points" is -10... what does this mean? sth wrong?
Reply
Jun 18th 2016 00:08:52
My class 7 is a Doppler. ;p because shinobi skill support tank build
If you're looking for Sw DPS build the same way as this except doppler class 7
feel free to comment <3

http://www.tosbase.com/tools/skill-simulator/build/z6vtim5td4/
Reply
Jun 17th 2016 15:08:35
http://www.tosbase.com/tools/skill-simulator/build/pzkq7p0iaj/

I'm going for this so I can... be useful in parties also can you put like.. gear progression?
Reply
Jun 17th 2016 16:19:14
@PermaBan I thought about doing this build too, but after reading Kappa's explanation I realized that it's probably not the best choice if you want to be a useful swordsman. If you want dmg and tank possibilities, you could go Swords C1 > Peltasta C1 > Barbarian C2 > Corsair C2 > Fencer C1. Swash buckling + Corsair dmg + (guardian + fencer skills for dodge).
Reply
Jun 17th 2016 17:39:13
@Barisan
hmm I see a build with matching build path
http://www.tosbase.com/tools/skill-simulator/build/4pfhguqfj2/
but he removed frenzy... is that okay? anyway thanks for the heads up
Reply
Jun 19th 2016 07:15:51
@PermaBan I think you could get Cleave 5 and Frenzy 5. Cleave 10 is won't help much late game, just get 5 to lvl up. But overall looks like a good and fun build.
Reply
Jun 14th 2016 19:16:08
I have another question, in rank 3, depend on your skill build image above, there will be 5 points left un-used, what to do with that? you cannot use those points for later classes.
Reply
Jun 17th 2016 07:04:14
@haohmaru105
It goes towards Barbarian C2.
Reply
Jun 17th 2016 16:11:34
@haohmaru105 You can hold it for Barbarian C2.
Reply
Jun 19th 2016 02:17:24
@Barisan yea thank you, i had just relized it yesterday lol
Reply
Jun 14th 2016 14:24:58
I think if you add the equipement to have this build gonna be Full perfect ;)
Reply
Jun 11th 2016 07:39:41
Kappa what would you think of a Swordc3 -> barb 2 -> Fencer c1/dop c1 --> Shinobi for pvp? I really want sword c3 into my build as a pvp player huhu Double slash with all the clones just looks beautiful <3
Reply
Jun 12th 2016 16:57:00
Oh and what would you think of Sword 3 -> barb 1 -> cor 1 -> shinobi? :) I am currently Sword 2 - barb 2 - cor 2 but I want to have double slash huhu
Reply
Jun 10th 2016 13:14:29
I have 2 stupid questions, do W2.B2.C2.S build good (enough) in PVE and do W2.Ho2.C2.S good in PvP ? cus im focus on PvE but do PvP sometimes.
Reply
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