[Apr 25th 2018] New classes have been added to the skill simulator!

Jack of All Trades Fencer by Cafe [Builds on Hiatus! To be continued at an indefinite time.]

Created by AnitaCafe on Apr 22nd 2016 (Last Updated: Sep 21st 2016).
This is a private build.
9

♠ Jack of All Trades Fencer ♠
by Cafe ☕


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Fair Warning:
If you wish to use this build, just know I am changing it a lot as I go along leveling, as well with any updates, buffs, nerfs, new information, etc. It's part theory craft, but I am confident in it. I kept it private for a while just for that reason, however. If you follow it to a T and I change it up, well, you knew it could happen. My suggestion is if you like what you see, copy it to your own simulator - little tip of the hat (credit) is nice though.

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Description:
Good for DPS, tanking, bossing, party support, PvM, and PvP. Single target, AoE, and defensive mixture. Also brilliant to view, speed eye candy! Jack of all trades, master of none? You decide, but I love it.

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Stats:
STR 1, DEX 1, CON flat 80-100, and SPR flat 30. SPR for mana regeneration, smidge of MDEF, and of course more mana to use in general, but over 30 is a waste as MDEF does not scale well. Your main problem as a Swordsman is magical attacks which cannot be evaded, so finding a way to add HP & MDEF should be a priority. I'm going to say scale CON where you see fit, just remember too much can result in your damage suffering. STR and DEX play off of each other, so this is why I say 1:1. With too little STR, even with crits your damage will suffer. Too little DEX, you will lose evasion. As a rounded build you want both physical/skill damage and physical evasion to be the best they can be together, not separate. Of course adjust where you want to, because if you wish to play a super tank, perhaps you'd want more DEX, but then again this build probably isn't for you. My advice is to always compare builds, figure out what you want from a class, and then make your own!

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Armor & Weapons:
(*This list is just to give you some idea of what you may want to aim for. You may check this website's item index for more.)

Zacharial Bracelet - It's a free, quest bracelet. One of the best starters so don't pass it up. All stats +3.
Cafrisun Set - All stats +1, Earth Property Damage, and HP recovery. Affordable.
Roka's Leather Armor - Another quest based, free armor with DEX +8, Evasion +14, and Critical Resist +31. I prefer it to Cafrisun when available.
Virtov Leather Robe - Critical Resist +47 and Evasion +19.
Roxona Leather Boots - CON +3 and Stamina +25. Consider these highly as your auto attacks will rely on Stamina.
Roxona Leather Gloves - DEX +3 and Critical Attack +35.
Roxona Leather Pants - Dark Property Resist +8 and Pierce Defense +7.
Roxona Leather Armor - SPR +5 and CON +5.
Vubbe Fighter Gauntlets - One of your biggest problems as a Fencer will be your AoE Attack Ratio. This has +2 AoE Attack Ratio, Physical Defense +1, and STR +10.
Pokubon Pants - Evasion +21. It seems no one has yet to find them though!
Lolopanther Set - End game gears here. Set effects: Crit +46, Earth Property Attack +42, and DEX +25. Gloves: AoE Attack Ratio +1 and Accuracy +33. Boots: Critical Resistance +31 and Max Stamina +18. Pants: Evasion +17 and Earth Property Resistance +36. Armor: Evasion +33, SP +512, and Earth Property Resistance +44. I'd honestly only work on this if you plan to use the entire set, and this gear is by no means required.
Petamion - All stats +8.
Max Petamion - All stats +14.
Lolopanther Metal - AoE Attack Ratio +1, DEX +20, STR +20, and INT +20. Again, end game and by no means required.
Crystal Bangle - Evasion +14 and Maximum Attack +10.
Hunter Bangle - Evasion +15 and Attack against Beast Type Targets +13.
Rapid Bangle - DEX +8 and HP Recovery +40.
Gladiator Band - AoE Attack Ratio +1, STR +16, and Critical Attack +94.
Phada - AoE Attack Ratio +1, Physical Attack +30, and Critical Attack +114. However, -47 Evasion.
Sissel Bracelet - Physical Attack +21, Critical Rate +37, and Accuracy -20. Triggers Frenzy for 5 seconds when an enemy avoids your attacks. If you stack Frenzy 8 times, you get Physical Attack +235, Movement Speed +10, and reduces Physical Defense +88. Caution though, it will be hard to activate it at times with high DEX.
Arde Dagger - The most popular dagger in game, it adds Fire Property Damage +153 and removes Fire Property Resistance -38. Easily farmable at the level 90 dungeon.
Karacha - DEX +11, Attack on Medium Types +61, Fire Property Attack +153, and Fire Property Resistance -38.
Venom - CON +14, Attack on Plate Armor Targets -114, and Poison Property Attack +178. 2% chance to inflict Poison that deals 6165 for 10 seconds.
Velniup - AoE Attack Ratio +3, Critical Attack +114, and HP Recovery +22. This is nice for Dina's Bee Farm, Demon Prison District 2 grinding, and until you are able to use Rapiers.
Catacombs - Probably the best that is easy to farm. AoE Attack Ratio +1, Critical Attack +202, and HP +1661.
Magas Rapier - Highly preferred if you go into a party knowing you will be a tank. Critical Rate +22, Block Rate +43, and Attack on Plate Armor Targets +136.
Venier - Generally considered the best. SPR +19, Holy Property Attack +236, all Fencer skills +2, and 3% chance to inflict additional Holy Property attacks.
Lolopanther Rapier - AoE Attack Ratio +1, Attack on Large Types +207, Earth Property Attack +50, and all Fencer skills +2. End game and the generalized bossing rapier.
Zalia Kite Shield - Best starter shield and easily farmable. +40 MDEF and +1 Block Rate.
Beetleback - +1 Block Rate, HP +1615, HP Recovery +16, and Poison Property Resistance +62. Again, easily farmable at the level 90 dungeon.
Sage Wall - SPR +13, Magic Defense +99, Block Rate +1, SP Recovery +20, and Holy Property Resistance +46.
Aias - Critical Resistance +164, Block Rate +2, Block +84, and an 8% chance to reduce 50% damage when hit.

Headgear Enchants:
• Critical Attack
• Critical Rate
• Physical Attack
• AoE Defense Ratio
• Holy Property Attack
• Elemental Attack in General
• Evasion
• Movement Speed

Tips:
• Pretty much anything pre-200 works, but you should still aim for decent gears before then.
• The stats you want are DEX, CON, STR, Critical Rate, Critical Attack, Evasion, Magic Defense, AoE Attack Ratio, AoE Attack Defense Ratio (PvP; GvG mostly), Block, Block Rate, and additional property damage/attack. Of course if you feel there's something else you lack depending on what you choose, go for it.
• Leather; level that attribute for more evasion! With four pieces of leather armor your evasion increases from other evasion attributes by 50%. If you find you do not need the 50% increase from other attris however, perhaps you'd like to add a piece of plate for more defense and whatever else you are lacking in/could always use more of.
• Some people choose to switch between leather and plate. If so, be sure to level your plate attribute as well!
• Try to remember to stay balanced for generalized gear. You may want to create a set just for specific purposes too, such as bossing or PvP.

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Skills:
(*Not expanded into upcoming ranks I have listed at the bottom of this wall of text, just the ones listed on the simulator.)

Swordsman 1 - Bash is quick with a wide hit box range, at level 3 has a knock back attribute for tricky situations, has three charges, and good damage. You may find yourself using this even at later levels, and you can toggle knock back on and off. (*Monster baseball: Mob, smack them to the right, sprint, smack them to the left, huehuehue! They won't even have a chance to stand up. Hilarious in PvP too.) Gung Ho is a good buff that scales percentage wise unlike Concentrate which is a flat number, so it can be used for some time for boosted damage if needed. I alternate often between this and Guardian in the Pelt circle (cannot be used together) depending on the situation. Pain Barrier is just a God send that any Swordsman should pick up if you don't wish to be knocked around like a pin ball. Thrust isn't worth it in my opinion without bleeding attributes from circle 2 Swordsman, it has a very small hit box range, and eh damage.

Peltasta 1 - Umbo Blow is a circular AoE. It also may cause stun with attributes. Rim Blow is another go to knock back skill, but cannot be toggled off. The damage is nice, but I often skip using it at lower levels because you don't want your targets knocked back unless you're dying, but really there's not much else to put the points into. Always max Swashbuckling for that 11 monster aggro, you will not have a problem finding a party at any level in the game with this skill. Guardian 1 because at later levels, all that matters is that 18% Evasion increase. It's beautiful. Plus you don't want to detract from your damage too much at early levels and the duration is longer than the cool down.

Barbarian 1 & 2 - Helm Chopper is a great small AoE skill (3 with no buffs/equips) which has the most potential in PvP, but still good in PvM. Seism is your go to big AoE skill (5 with no buffs/equips, huge hit box range), and may be one of the first attribute damage increases you'll wish to level. Both Helm Chopper and Seism can cause stun, so again great for PvP. You would follow these skills with Cleave, which is just golden damage, increasing critical rate and damage on stunned enemies. Cleave is fine on it's own too if your other skills are on cool down for some reason, and you can even follow Umbo Blow up with Cleave if it stuns. War Cry will be your big buff for enemies. Also not bad if you're with a party grinding, need to pull more aggro, and Swashbuckling is on cool down.
Why not Frenzy? This build doesn't include C3 Barbarian, which allows you to stack it with a C3 specific attribute. You will get far more use from Helm Chopper in it's place. Embowel just sucks because it has such a small line of attack and the animation is slow. Stomping Kick's damage just isn't worth it, but instead of one button you will be busy spamming two, and again, the animation. (*Save 5 points from C1 Barbarian for C2 since only Helm Chopper and Cleave are available.)

Corsair 1 & 2 - Jolly Roger is just a wonderful damage buff for parties, though at this current time it has a few bugs. It's also a blessing for farming, sometimes giving you extra item drops and silver from monsters. If you wish you could leave this at 2 for the party buff/corsair attribute and allocate points else where, but below 5 if you want to use it for farming, the results are abysmal. Iron Hook is the skill for PvPing here. You cannot move - you can however use skills - and having Keel Hauling at lvl 1 allows you to pull your target to you; causing Bleeding with an attribute. Follow this up with Fencer, Corsair, or Barb skills, you've done some hefty damage to your target. Only level 1 Keel Hauling though, as the damage from the actual skill just isn't worth the points. Dust Devil is a great small ranged but circular AoE, except you will do more damage to which ever targets you are facing when the animation finishes. For me it's a really tough choice between leveling DD to 10 or Jolly Roger to 10 in C2, since both have wonderful uses - so choose wisely if you're a fan of both.
Hexen Dropper is your Corsair single target damage, hitting 6-7 times per charge; it's great for a small burst. Double Weapon assault is where Corsair really shines, allowing you to connect your auto attacks and deal successive damage! Making Corsair one of the only true close combat, high attack speed classes - without skill spam. Also a good way to allow your mana to recover during combat, using potions or mana recovery buffs from allies. Although this skill does use Stamina, so be sure to do the Stamina quests (hidden quests with spoilers) and use gear to raise it further. You should have little to no downtime in the DPS department, save sprinting in circles as all good Swordies do. By this point I shouldn't have to tell you Stamina Pills are your friends. (*Hint: If you played Guillotine Cross on Ragnarok Online, and loved it, this is the class for you.)
Unlock Chest is just useless unless you plan to grab some chests, provided you have keys from bosses (a common misconception is you do not need actual keys), and then plan to reset skills. Alright if you want to make some quick, one time silver I suppose.

Fencer 1 - Lunge is one of your buffer attacks; a 50% evasion increase, it also has decent damage it's self with quick animation but if paired with a slash attack afterwards, it shines. Attaque Coquille is the same with Piercing attacks, minus the evasion, so we leave it at 1. Esquive Toucher has what some consider slow (but fancy) animation yet it gives a 30% evasion boost at level 3, so paired with Lunge (if you want to use them together, Esquive > Lunge > Slash Skill) you will have a 70% evasion increase. Add Guardian (see Pelt), that's an 88% evasion rate. All of these skills have a low cool down as well, so it's easy to keep up. Wearing Leather Armor, plus Dex stats/other gear increases it further, which should bring you to or close to 100%, if not even over it! (*Esquive Toucher's animation is cancellable by moving but the hits will still land.)
Sept Etoiles hits for a grand total of 7 times, best paired with Attaque Coquille for that damage boost! (*Little technique advice on SE: Try to use this when you know your target won't be moving or you won't be interrupted.) And finally Flanconnade at 1, a no cool down block skill. Not any higher because your damage points are best spent else where and it is an SP drainer.
(*You may wish to take Corsair>Fencer>Corsair rather than Corsairx2>Fencer. I prefer it to get the evasion quicker for high level map purposes. Adjust to your preference.)
(**Using a rapier that adds +2 skill points to all Fencer skills is highly recommended, not only for the damage increase but it will increase the duration of Lunge's slash boost and Attaque Coquille's pierce boost.)

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For Future Releases:
(*Subject to change of course, as I'm really undecided, but what I am considering:)

Fencer C2 - Lunge 5, Sept Etoiles 10, Attaque Coquille 5, Attaque Composee 3, Esquive Toucher 5, and Preparation 1.
Possibly C3 for 9 if it's released and if it's any good.
Corsair C3 - Pistol Shot 5, Double Assault 10, and Hexen Dropper 10.
Shinobi C1 - Kunai 5, Bunshin No Jutsu 5, Mokuton no Jutsu 1, and Katon no Jutsu 4.

There are also more classes on the way, so we shall see what the future holds!

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Feel free to leave comments, ask questions, or give me advice. It's a ever work in progress and I hope I helped you out some, reader.

Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
5 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 5:
Attack: 200%
AoE Attack Ratio: 0
SP: 20

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
5 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 5:
Attack: 297%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
4 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 4:
Attack: 284%
AoE Attack Ratio: 1
SP: 27

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
1 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 1
Barbarian
0 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
5 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 206% x 2
AoE Attack Ratio: 3
SP: 37

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Barbarian
0 / 10
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 10
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
10 / 10
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 10:
Attack: 326%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 67

Type: Melee / Attack
Cooldown: 16s
10 / 10
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 10:
Attack: 252% x 2
AoE Attack Ratio: 3
SP: 57

Type: Melee / Attack
Cooldown: 20s
5 / 5
Warcry
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 5:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 20
Duration: 30 seconds
SP: 50

Type: Melee / Buff
Cooldown: 42s
0 / 5
Frenzy
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 1:
Attack per Stack: +1.5%
Maximum Stacks: 2
Attack Speed: +160
Duration: 32 seconds
SP: 28

Type: Melee / Buff
Cooldown: 70s
5 / 5
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 5:
Attack: 201% x 3
AoE Attack Ratio: 5
SP: 54

Type: Melee / Attack
Cooldown: 18s
Rank 5
circle 1
Corsair
5 / 5
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 5:
Flag Duration: 35 seconds
Missile Attack Damage: +27%
Fever Duration: 10 seconds
SP: 64

Type: Melee / Attack
Cooldown: 35s
4 / 5
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 4:
Capture Time: 8 seconds
SP: 52

Type: Melee / Attack
Cooldown: 25s
1 / 5
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
5 / 5
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 236% x 3
SP: 54

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 6
circle 2
Corsair
5 / 10
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 5:
Flag Duration: 35 seconds
Missile Attack Damage: +27%
Fever Duration: 10 seconds
SP: 64

Type: Melee / Attack
Cooldown: 35s
4 / 10
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 4:
Capture Time: 8 seconds
SP: 52

Type: Melee / Attack
Cooldown: 25s
1 / 10
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
10 / 10
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 10:
Attack: 289% x 3
SP: 86

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
5 / 5
Double Weapon Assault
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 5:
Able to use your dagger
without delay after normal attacks
Duration: 5 minutes
Additional damage 55%
SP: 70

Type: Melee / Buff
Cooldown: 60s
5 / 5
2
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 185% x 7
SP: 63

Type: Melee / Attack
Cooldown: 28s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 7
circle 1
Fencer
5 / 5
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 5:
Attack: 181% x 4
Evasion Rate: +150
Duration: 4 seconds
SP: 61

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 5:
Attack: 151% x 8
SP: 93

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 1:
Attack: 532%
Duration: 5 seconds
SP: 37

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
3 / 5
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 3:
Attack: 187% x 5
Evasion Rate: +30%
SP: 71

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Rank 8
circle 3
Corsair
7 / 15
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 7:
Flag Duration: 35 seconds
Missile Attack Damage: +33%
Fever Duration: 10 seconds
SP: 78

Type: Melee / Attack
Cooldown: 35s
4 / 15
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 4:
Capture Time: 8 seconds
SP: 52

Type: Melee / Attack
Cooldown: 25s
1 / 15
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
10 / 15
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 10:
Attack: 289% x 3
SP: 86

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
8 / 10
Double Weapon Assault
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 8:
Able to use your dagger
without delay after normal attacks
Duration: 5 minutes
Additional damage 70%
SP: 94

Type: Melee / Buff
Cooldown: 60s
10 / 10
2
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 10:
Attack: 235% x 7
SP: 99

Type: Melee / Attack
Cooldown: 28s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
5 / 5
3
Quick and Dead
Corsair16 Corsair17
Quick and Dead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Quick and Dead] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 3rd Circle required
Quick and Dead: Ricochet
Type: Active
* Creates a ricochet effect on enemies attacked with [Quick and Dead], inflicting 10% more sub-weapon physical damage per attribute level on nearby enemies

Corsair 3rd Circle required
Quick and Dead

[Missile: Gun][{img tooltip_speedofatk}Attack Speed]
Fires your pistol subweapon forward, dealing damage to enemies. The attack has a minimum critical chance.

Level 5:
Attack: 269% x 6
Minimum Critical Chance: 15%
SP: 80

Type: Missile / Attack
Cooldown: 25s
Required Stance: OneHandSwordPistol, OneHandSpearPistol, RapierAndPistol
0 / 5
4
Impale Dagger
Corsair19
Impale Dagger: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 3rd Circle required
Impale Dagger

[Physical] - [Pierce]
Attacks enemies and deals damage all around with the dagger subweapon.

Level 1:
Attack: 311% x 3
AoE Attack Ratio: 1
SP: 40

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger
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Comments (25)

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Jul 4th 2016 17:07:37
Hi !

According to you what attributes should i max first ? (the most worth and useful) Because it's my first SM/Fencer ^^'
Reply
Jul 9th 2016 12:55:35
@Farhen

Hello. :3 Sorry for the late reply, haven't been by here in a bit.

Always max the utility attributes, like Bash applying knock back at level 3, Swashbuckling's HP pool increase, Guardian's evasion, etc first. Generally they are cheap, and only go to level 5-10.

On damage attributes, Seism for max AoE damage, you will be using it forever most likely unless Rank 8 can offer us more AoE, and probably even then, plus great for catching targets in PvP. I also think Helm Chopper is a wise investment, since as you increase your AoE ratio with gears, you'll use this for a small AoE attack as well. These two skills at level 35+ can net you easy overkills, so more experience at DIna's Bee Farm too. Highly consider Dust Devil too, the damage alone without Lunge is a bit weak at level 5. However with some attributes pumped in, the damage increase is nice, and at level 10 on C2 Corsair can be significant.

After these, I say just level which damage attributes you first that you think need some oompf. In the end if you're really dedicated to the class you'll want to max them all anyway.
Reply
Jul 10th 2016 13:33:56
@AnitaCafe

OK ok thx for the reply ^^ and i don't gonna take the attribute of peltasta cuz i take take Swordman C2 ^^' i was going to another build before i saw your buld
Reply
Jul 14th 2016 02:28:23
@Farhen

Well, as I say always compare builds and then make your own. I've found it's the only way to really enjoy it. :3 I'm glad my build has helped you!
Reply
Jul 14th 2016 15:08:41
@AnitaCafe

Yey your build help me to makes my own build on a reroll ^^

Here's my build based on the Ktos Buff

http://www.tosbase.com/tools/skill-simulator/build/98svsl73kb/

If we get the Ktos buff Cleave will give +50% damage on slash attack

Warcry and Frenzy = Reduce CD

That why i take Barbarian C3 to have lvl max of Warcry and take Pouncing for grind/maping
Reply
Jun 6th 2016 00:56:31
what weapons should i use if i follow this build ? rapier dagger or rapier shield ?
if i use rapier+shield, means i cant use corsair's skills right ? sry im new at this game CMIIW
Reply
Jun 6th 2016 01:00:16
for pvp, i mean.
and if i use rapier+dagger, seems peltasta rank is useless
Reply
Jun 6th 2016 03:39:55
@faizadli

Rapier + Dagger for most things including PvP, Rapier + Shield if you go in knowing you are specifically going to be a tank, and you can easily alternate by setting your weapon swapping. So you'd just Alt + Z during combat. As for which Rapier, Venier is considered the best giving Holy Property damage and +2 to Fencer skills. Catacombs comes close. Magas is nice for tanking. Shields there is a plethora, have a look at this site's items index. Some are easy to come by, some not so much. I'd only invest in the best if you plan to tank a lot or have your other gears finished.

Also, by the time your 200, you will rarely if ever use Umbo Blow or Rim Blow for damage, maybe utility or if you do not have time to weapon swap and you need to keep your shield on. Pelt is mostly for the utility of Guardian, Swashbuckling (which can be used with a dagger), and C block for tanking.
Reply
Jun 6th 2016 03:40:26
@faizadli And yes, you need dagger for Corsair's attack skills.
Reply
Jun 6th 2016 16:32:00
@AnitaCafe hey thanks for your reply !
your answers really helps me .
what do u think if i go like = SW > PELT > BARB c2 > Corsair > Fencer c2 ?
i wanna go full pvp build and i think i just need that hook skill from corsair to help me catch enemy, what do u think ? is it a bad idea for sacrificing corsair c2 to fencer c2 ?
sorry for my bad english
Reply
Jun 6th 2016 20:48:50
@faizadli

That's actually a very popular build that works great. It was originally what I was going to make my main and it is one of my alts future builds. Plus you never know, we could get an amazing circle 3 Fencer skill when Rank 8 is released. You may however wish to look at other builds, as mine once you hit Fencer is designed just for Fencer C1.

If I was going Fencer C2 with this build, I would take:

Lunge either 5 with Esquive at 5 as I like Esquive since the animation is cancellable (allowing you to hit with it and move on to another skill, so two skills hitting at once), that would be an automatic 100% evasion right there. However many people do not like Esquive, so you could go Lunge 10, which would also give longer duration to your Slash attacks boost for not only yourself but your party members. Attaque Coquille at 5, again, same reason you'd want to extend Lunge to 10, longer pierce boost, damage isn't bad either, and the animation is quick. Preparation 1, the block is pretty crappy since it only lasts during the animation and you're better off just holding C block if you need to tank, but what you want from this is again, Pierce boost! Animation is also cancellable so you could Preparation > Attaque Coquille > Pierce attack for a nice burst. Leave Flanconnade at 1, really no point in taking this higher as damage points are better spent else where, it's mostly for the utility during tanking, and it drains SP fast. Last 3 points I'd invest into Attaque Composee, a no cool down pierce attack that really takes advantage of that extended time in Preparation and Coquille pierce boost! I hear at just level 10 damage increase attribute, you can do around 10k damage spamming all this together.
Reply
Jun 6th 2016 20:55:39
@faizadli

Also since PvP is your main goal, I highly recommend looking up some PvP specific builds. Rodelero and Highlander are also nice choices. Highlander gives you some attacks with bleeding and Rodelero has a skill that helps with magical damage. I won't further expand into why though, as someone who plays those builds could probably explain it better.
Reply
Jun 2nd 2016 12:17:31
what weapons and gear do you recommend for early and late game?
Reply
Jun 2nd 2016 14:58:37
@aladdin

Honestly before level 200 most anything you pick up along the way will work. Cafrisun Armor Set is great for low levels, and many turn to Roxona Leather Set 200+. Weapon wise you should try to farm an Arde Dagger at the level 90 dungeon, and perhaps a Velniup at 120+ until you can use rapiers. Once you hit rapiers, Venier is considered to be the best by most, followed by Catacombs and Magas. You will probably want to invest in two, as rapier's durability just straight up sucks. You will be at 30% durability before most of your other equipment is even at half loss. As for your end game off hand dagger, it really depends on preference. Many Corsair's choose Venom because of the wonderful poison proc, which is more easily procced by the class because of auto attacks from C2.
For a shield, Zalia Kite Shield is a easily farmable starter shield with +40 magic defense and +1 block. End game there are multiple shields to choose from, some easier to farm than others, so just check the ToS base item section.
Reply
Jun 2nd 2016 15:04:00
@aladdin Oh and on another note, make sure to make your Zacharial Bracelet from the quests. I've seen quite a few people skip out on this now, and it's one of the best bracelets in the game. As for your other bracelet and necklace, again, just use your personal preference.
Reply
Jun 2nd 2016 19:25:04
*Best to start with in the game. There are a few better ones but they will require investment, either through farming time or silver/trade.
Reply
May 31st 2016 14:18:15
Hi there! I'm interested in this build of yours, and I'm new to swordsman tree, i tried to search as much information as i can about corsair and fencer, these two are my main reason of making a swordsman.

I have few question :
1) Since fencer and Corsair is lack of AoE, does building up barbarian compensates that part? I do know the fact that barbs are in CC-mobs.

2) Why not max Jolly Roger? Does it effects on the drop status if I'm planning to max it?

3) For stats, at first I'm thinking that if i invest some points into SPR, it might be a waste.. but then is it suggested to invest in higher lvl?

4) For weapons, is it okay to keep using Arde Dagger till lv200+?

Lastly, I'm in middle of confusion if i should go for this build or SW1- Pel1 - Hoplite2 - Corsair 2 - Dopl.

From what I know, this build of yours is good for solo and farming recipes due to 0 cd of skill and able to poke the mobs more. Wherelse for the Dopl build, its more to farming silvers and AoE benefits..

Thank you in advance for the reply! :D
Reply
Jun 1st 2016 16:35:46
@Benjogami

Hi and welcome to the Swordsman branch! :3

A1:) Yes, Seism is from the Barbarian branch will be your go to AoE, and I highly recommend leveling it's attribute above all else ASAP. At level 35 (perhaps a little less) you can easily overkill bee's at Dina's farm for speedier leveling.

A2:) You should just use personal preference between maxing Jolly Roger or Dust Devil. Yes, it does increase your drops. I recommend for farming purposes it should always be 5+.

A3:) I wouldn't go over 30 SPR. The SPR is just for mana regeneration, a tad bit of magic defense, and of course a tad more mana to use. Over 30 is wasteful and magic defense scaling is just terrible, unfortunately.

A4:) I will say yes, it'll help with auto attacks. If you get the chance to farm/invest in better, of course do. I personally plan to get a Venom.

A5:) I have never played a hoplite/dopple but lots of people seem to enjoy it. I say it all comes down to personal preference.

My build bonuses: You gain more defensive skills for one. Barb will give you stun allowing you to immobilize targets along with Corsair's hook. Cleave which usually follows stun skills will also give you more Critical Rate. You also get a really nice buff from this class with Warcry. Fencer will give you a no cool down block skill, very helpful for tanking and a significant evasion increase. Fencer also synchronizes extremely well with Corsair, since you can use Attaque Coquille + Hexen dropper giving you an incredible burst, since Attaque Coquille bolsters pierce attacks.

Hoplite/Dopple: Again, I've never played one, but you will gain more AoE and damage. You also get quite a boost in critical rate and alright block with Finestra. Quite simply everyone loves Deeds of Valor, and you will defo gain more farming wise having Jolly Roger + Double Pay Earn, because not only extra loot but silver, which drops from both Jolly Roger and DPE.
Reply
Jun 2nd 2016 12:35:22
@AnitaCafe

:D ! Thank you for answering all my questions, so for low level, i should stick to what weapon? Since i have pelt in this build. I'll look further into barbs skill ! I will take note on the SPR part too. I've made a mistake on my Alchemist LOL.

On the other hand i was fond of the DPE + AOE + Jolly Roger combo, but my main reason still sticks to Fencer xD.
Thank you so much for the clarification ! You really help me alot with the confusion haha!
Reply
Jun 2nd 2016 14:45:48
@Benjogami

Early game just about anything will do. Swordsman pre-200 have few problems. Aim for that Arde Dagger and it'll go a long way. For a main hand Velniup is very helpful at 120+ until you can use your rapiers.

As for your alchemist if you invested more SPR there, that should be perfectly fine. Mage and cleric classes generally need more than 30 SPR, some archer builds too. For Swordsman though I can't think of a build that would need the mana.
Reply
Jun 4th 2016 06:15:12
@AnitaCafe

Alright, since rapier is quite troublesome, do you keep spares when go for dungeons/farming? Also, a friend of mine, he suggest to enhance Meteor shield which is 2nd best cost saving shield before Beetleback, since BB shield is going to take 2 weeks+ to farm the varv skin. :D

Reply
Jun 4th 2016 06:57:36
@AnitaCafe
Oh one more question, how about the attributes?
Reply
Jun 4th 2016 12:26:43
@Benjogami

Yep! I believe everyone should invest in two rapiers, the durability is so terrible but I suppose it makes sense being a "slender" weapon. Venier is rather a pain in the butt to farm if that is your first choice, so you could easily have a Catacombs as your second. I also agree with your friend on the shield.

For attributes you really want to focus on leveling Seism damage first above every other damage increase, since this is your primary AoE skill. Try to grab all utility or small increases first, like bleeding for Corsair's hook or Pelt's stun chance, etc. These are usually not so terrible monetary wise. Then it's really up to preference. I'd level the skills you use the most or feel the damage is some what lacking.
Reply
Jun 8th 2016 05:40:24
@AnitaCafe

Alright, I'll take note on the rapiers! So since my lvl is low while using Cafrisun set, should i increase my attribute for Leather armor or both leather and plate armor ? Since I'm going for semi-tanker, might as well keep plates armor for tanking in dungeon. :D
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Jun 8th 2016 15:04:53
@Benjogami

Sure! If you plan to alternate to Plate, you should definitely increase both. ^_^
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