[Musketeer]Patient Sniper (メ`ロ´)︻デ═一 (Revival Project)
Created by rawrness13 on Jun 30th 2016 (Last Updated: Jan 12th 2018).
This is a public build.
48
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<<<Patient Sniper Build>>>
(メ`ロ´)︻デ═一
Inspired design by Vahn
All build created by Vahn Click
In loving memory of "bank24647" who created original build this build is based upon.
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CLASSES
►►►►
Archer C1 ► Quarrel Shooter C1-C3 ► Archer C2 ► Scout C1 ► Musketeer C1-C2
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Updated V.1 - Add extra notes on Skill Guide and Stat Guide
Updated V.2 - Added extra build types for the Patient Sniper build - One for maximum damage, one for ave. damage with more hp, and one with decent damage and crit rate + evasion.
Updated V.3 - Added extra build types for the Patient Sniper build - for those who wish to do DEX type builds.
Updated V.4 - Rank 8 Musketeer Rank2 added. Headshot: Reload attribute added.
Updated V.5 - Added final investment stat points per build. Added Ricochet Shooting. Added Volley Fire.
Updated V.6 - Added gems ranked best for the builds in the guide.
Updated V.7.1 - Updated with level 330 weapon and off-hand wargear
Updated V.7.2 - Updated with level 330 armor sets, necklace, and bracelet/ring
Updated V.8 - Added battle tactics as Musketeer and Quarrel Shooter. Added "Penetrating Shot". Added "Penetration Shot: Kneeling Shot" and "Penetrating Shot: Rapid Fire" attributes.
Updated V.8.1 - Added Butt Stroke. Added "Butt Stroke Great Damage" and "Butt Stroke Additional Attack".
Updated V.9 - Updated with "Patient Hunter 7: Barrett .50 Cal Build" and "Patient Hunter 8: Assault Cannon Build", the purist builds as foreseen after the "Summer 2017 Patch".
Updated V.10 - Added battle tactics on Boss hunting.
Updated V.11 - Updated with notes on changes by "Summer Patch 2017" or "Pre-Balance Patch".
Updated V.11.1 - Updated with "Patient Hunter 7: Barrett .50 Cal Build" and "Patient Hunter 8: Assault Cannon Build", the purist builds as SUGGESTED BUILDS. Patient Hunter 1-6 now considered CASUAL BUILDS.
Updated V.11.2 - Added "STR vs DEX Video" showing effect of Pre-Balance Patch on Archer class.
Updated V.12 - Updated with "Patient Hunter 9: Rail Rifle Build".
Updated V.13 - Updated with Suggested Card Guide.
Updated V.14 - Added "Bird Fall" to deal with floating/flying targets in PvP! >:3
Updated V.15 - Updated with Rank 9 at last! (Sorry for delay. Tosbase rank 9 was bugged a few weeks back.) >:3
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Warning
1.This build focuses on high attack speed and single target.
2.This build is very noob when you enter dungeon expect killing boss
3.This build need a lot of patience and effort because your main as Musketeer
4.This build is DPS style by continuous do damage on single target without high cooldown
5.This build is good on grinding more than dungeon
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Introduction
First of all , This class build for both PVP and PVE with many skill to encounter the different situations and not focus on PVE or PVP too much ,it ok with PVE and PVP.This build is like a duck who can fly but not best as bird,can swim but not best as fish. If you have some question or any doubt please send me an PM or comment in the section below
Before you read my build , I suggest you to read this file first to understand all about STATUS and BASIC KNOWLEDGE in TOS
ToS Mechanics.pdf
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CLASSES
RANK 1 : Archer C1
Skill
Swift Step : MAX - for late game use and also there is attribute +crit rate
Multi Shot : MAX - for early game use to fight boss and multi shot is AOE skill so if you have AOE attack ratio it will included
Full Draw : MAX - for easy boss targeting especially if there are a lot of mobs
Attribute
One-handed Bow Mastery : Ignore Defense : MAX - total Ignores 25% of an enemy's defense
Multi Shot : Critical : MAX - total Increases the critical chance of [Multi Shot] by 7.5%
Full Draw: Increased Knockback : MAX - total Increases the knockback by 50 per attribute
Full Draw: Decreased Defense : MAX - total decrease defense of enemy by 10% per attribute level
Other Attributes is up to you
RANK 2-3-4 : Quarrel Shooter C1-C2-C3
Skill
Deploy Pavise : 1 - for provoke mob if you need
Scatter Caltrops : MAX - for clear mob
Stone Picking : 3 - each stones have 70 weight so be careful before pick it up
Stone Shot : 10 - stun player in PVP
Rapid Fire : MAX - for boss slayer
Teardown : 1 - just for fun _(;3JL)_ LOL it for PVP use for destroy enemy's Dievdirbys pillar and it can destroy some boss's trap
Running Shot : MAX - that why we play QS 3C . Now you have M14 rifle which it will be upgraded to M16 ( ´-ω・)︻┻┳══━一
Attribute
Shield Mastery : Missile Defense : MAX - for a little damage if you can block enemy missile attack and block means additional physical damage
Rapid Fire : Critical Chance : MAX - for almost 100% crit chance
Stone Picking : Quantity : MAX - for to be the professional stones picker !!!!!!!
Teardown: Teardown Statue : MAX - for trolling Dievdirbys LOL (warning : dont use against Dievdirbys or you name will be occur in IMC ban list BUT! if Dievdirbys is your friends it fine!! YOU CAN DO IT BRO!! )
Other Attributes is up to you
RANK 5 : Archer C2
Skill
Swift Step : MAX - for increase duration over to cooldown
Multi-shot : MAX - For more damage! (Heavy shot removed due to effect of "Summer Patch" giving it overheat)
Kneeling Shot : MAX - Now your M14 is upgrade to M16 !!!!! wait?! something weird??! You just cant use musket until you be musketeer LOL for now your weapon is chinese crossbow LOL
Attribute
Kneeling Shot: Critical Rate : MAX - for total +200 crit rate increased (+40 per attribute point) (Updated Pre-Balance Patch)
Kneeling Shot: Enhance : MAX - for total physical damage 50
Multi Shot: Quick Charging : MAX - for decrease charging time by half
Swift Step: Critical Rate : MAX - for +150 crit rate increased (+30 per attribute), added to +200 crit rate from Kneeling Shot: Critical Rate = +350!!!! (Updated Pre-Balance Patch)
Other Attributes is up to you
RANK 6 : Scout C1
Skill
Camouflage : MAX - for PVP and Drama actor in theater
Flare Shot : MAX - for mob and boss slayer and for the night party!!!
Cloaking : MAX - for to be the sniper in PVP(Don't forget to wear ghillie suit before enter the battle field)
Attribute
Cloaking : Increased Movement Speed : MAX - to be the veteran sniper
Cloaking: Physical Damage : MAX - to combo with Head shot or Snipe skill of musketeer class
Other Attributes is up to you
RANK 7 - 9 : Musketeer(sniper) C1 > C2 > C3
Skill
Covering Fire : 2 points - for mob slayer
Headshot : MAX - you will be player killer and dont forget to tick a mark when you finished one ////////
Snipe : MAX - now you have a scope , attach it in your m16 and aim at enemy's di*k!!!
Butt Stroke : 1 point - recently added due to the cool attribute effects, making Musketeers a more one hit damage killing machine! >:3 (Credits to "keige11" on this one!)
Volley Fire : MAX - you "accidentally" destroy safety of gun, use whole clip at enemy! >:3
Bird Fall : 1 - shoot down those flying targets! I hate floating Mages/Archers! >;3
Sniper's Serenity : MAX - Better damage and additional critical damage! If you run out of testicles to shoot, shoot them new ones! lel >:3
Attribute
Use Rifles : MAX - now you can hold your m16 to kill those bastards!!!
Headshot : Stun : MAX - in case of you miss the target's head , they will stun instead with 25% total chance
Snipe: Stun : MAX - if you cant kill them just stun them with 35% total chance
Butt Stroke Stun : MAX - enemy gets close enough, make him regret and forget who he/she is (Stun 15%)!
Headshot: Reload : MAX - so you hit enemy in the nut, go and shoot the other nut just for fun
Snipe: Ricochet Shooting : MAX - two dicks with one bullet, enough said >;3
Butt Stroke Additional Damage : MAX - enemy from sitting duck becomes pecking duck! >:3
Butt Stroke Great Attack : MAX - if enemy is bleeding, deal double damage
Penetration Shot: Rapid Fire : MAX - faster time to do firing squad routine!
Penetration Shot: Kneeling Shot : MAX - firing squad stance for more damage, FUEGO! >:3
Sniper's Serenity: Trapping : MAX - enemies can not block your attacks during buff duration! >:3
Sniper's Serenity: Armor Break : MAX - enemies attacked receives Armor Break debuff! >:3
Other Attributes is up to you
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STATUS
All the points below it mean allocated not including gear
Purist Type Builds (SUGGESTED BUILDS after Summer 2017 Patch or Pre-Balance Patch)
"Patient Hunter Build 7: Barrett .50 Cal Build"
2:1 STR:CON - Do this until you have 90 invested points on CON then...
Put everything on STR - Do this until end!
Total Points Invested 239:90 Str:Con
Notes on "Patient Hunter 7: Barrett .50 Cal Build"
Pros:
- Monstrous physical damage
- Monstrous accuracy ("enemy" & "evasion" can't be in the same sentence)
Cons:
- Dependent on "critical rate" providing gear & gems to make it ultra deadly
- Dependent on block breaker gear & gems
- Nearly nil evasion
"Patient Hunter Build 8: Assault Cannon Build"
2:1 DEX:CON - Do this until you have 90 invested points on CON then...
Put everything on DEX - Do this until end!
Total Points Invested 239:90 DEX:Con
Notes on "Patient Hunter 8: Assault Cannon Build"
Pros:
- Monstrous evasion
- Killer attack rate
- Blocker's nightmare
Cons:
- Ultra dependent on "critical rate" providing gear & gems
- Below average physical attack
"Patient Hunter Build 9: Rail Rifle Build"
2:1 STR:DEX - Do this until you have 100 invested points on DEX then...
Put everything on STR - Do this until end!
Total Points Invested 229:100 Str:Dex
Notes on "Patient Hunter 9: Rail Rifle Build"
Pros:
- Monstrous damage
- Decent critical attack
- Decent attack rate (roughly +50% normal attack speed)
- With decent anti-block capability
Cons:
- Glasscannon type with roughly 20k HP
- Ultra dependent on "critical rate" providing gear & gems
- Dependent on +HP providing gear and gems
CASUAL BUILDS (STR or DEX):
STR Type Builds
"Patient Hunter Build 1"
2:1 Str:Dex - Do this until you have 30 Dex then...
1:1 Str:Con - Do this until you have 30 Con then...
2:1: Str:Dex - Do this until end!
Total Points Invested 210:30:89 Str:Con:Dex
"Patient Hunter Build 2"
2:1 Str:Dex - Do this until you have 30 Dex then...
1:1 Str:Con - Do this until you have 30 Con then...
1:1:1 Str:Dex:Con - Do this until end!
Total Points Invested 150:90:89 Str:Con:Dex
"Patient Hunter Build 3"
2:1 Str:Dex - Do this until you have 30 Dex then...
1:1 Str:Con - Do this until you have 30 Con then...
1:1 Str:Dex - Do this until end!
Total Points Invested 180:30:119 Str:Con:Dex
DEX Type Builds
"Patient Hunter Build 4"
2:1 Dex:Str - Do this until you have 30 Str then...
1:1 Dex:Con - Do this until you have 30 Con then...
2:1: Dex:Str - Do this until end!
Total Points Invested 89:30:210 Str:Con:Dex
"Patient Hunter Build 5"
2:1 Dex:Str - Do this until you have 30 Str then...
1:1 Dex:Con - Do this until you have 30 Con then...
1:1:1 Str:Dex:Con - Do this until end!
Total Points Invested 89:90:150 Str:Con:Dex
"Patient Hunter Build 6"
2:1 Dex:Str - Do this until you have 30 Str then...
1:1 Dex:Con - Do this until you have 30 Con then...
1:1 Dex:Str - Do this until end!
Total Points Invested 119:30:180 Str:Con:Dex
NOTE : EACH CLASS YOU RANK UP YOU WILL GET +10% STR AND INT SO WHEN YOU ARE RANK7 YOU WILL GET +60% STR AND INT[FOR MORE INFOMATION SEE IN ToS Mechanics.pdf ]
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Gear Guide
Weapon
Main hand
Lv.40 Grand Cross - use it until you get Didel grand cross
Lv.220 Didel Grand Cross - use it until you get much better crossbow
Lv.270 Lolopanther Crossbow - more damage, better magic defense, and better block breaker! >:3
Lv.270 Lolopanther Musket - use it while you don't have killer musket
Lv.315 Solmiki Musket - more critical attack and block breaker musket! >:3
Lv.315 Emengard Musket - more STR and DEX, more damage, better sweet spot >:3
NOTE : use crossbow when you use running shot
use musket when you use Musketeer skill
Off-Hand
Lv.75 Arde Dagger
Lv.120 Ledas Shield - if you need more Physical Defense less damage
Lv.170 Karacha Dagger
Lv.170 Manamana - Main off-hand with Didel grand cross
Lv.170 Alcris - Optional off-hand (if you can't get Manamana) w/ following stats:
- Phy. Att 171, Max attack +56, Min attack +24, Dex +17, Crit Att +48, HP Recov +46
Lv.270 Lolopanther Shield - Optional off-hand with Lolopanther Crossbow, more physical and magical defense
Lv.270 Lolopanther Dagger - Primary off-hand with Lolopanther Crossbow, more critical attack & resistance
Lv.315 Emengard Shield - Optional off-hand, for superior magical defense and constitution
Lv.315 Lionhead Shield - Optional off-hand shield if you can't find Emengard Shield
Lv.315 Solmiki Dagger - Primary off-hand, for superior critical rate
Armor
Lv.270 Lolopanther Plate Set - This set for PVP player or if you need more HP to survive
Lv.270 Lolopanther Leather Set - This set for PVE player or if you need more damage
Lv.330 Solmiki Lether Set
Lv.330 Solmiki Leather Armor
Lv.330 Solmiki Leather Pants
Lv.330 Solmiki Leather Gloves
Lv.330 Solmiki Leather Boots
Lv.330 Solmiki Plate Set
Lv.330 Solmiki Plate Mail
Lv.330 Solmiki Plate Leggings
Lv.330 Solmiki Plate Gauntlets
Lv.330 Solmiki Plate Armor
Accessory
Necklace
Lv.170 Max Petamion - for overall status
Lv.220 Terrallion - if you cant get Max Petamion
Lv.270 Lolopanther Medal - if you looking for more damage less survivability
Lv.330 Solmiki Medal - if you looking for a lot more damage less survivability
Bracelet
Lv.170 Glass Bracelet - if you looking for PVP
Lv.170 Sissel Bracelet - if you looking for more damage
Lv.270 Lolopanther Bracelet - if you looking more HP to survive
Lv.330 Solmiki Bracelet - if you looking more HP to survive and more physical defense
Suggested Socketed Gems: (Ranked)
Main Weapon
(Best) Red - for more max attack damage (if you have enough critical rate)
(Option 2) Green - for more critical rate (CR) since DEX won't give you any come "Summer Patch 2017"
(Option 3) Yellow - for more critical attack (if you have enough critical rate)
Off-Hand (Non-shield)
(Best) Green - for more critical rate (CR) since DEX won't give you any come "Summer Patch 2017"
(Option 2) Yellow - for more critical attack (if you have enough critical rate)
Off-Hand (Shield)
(Best) Blue - for better block rate (better survivability)
(Option 2) Green - for more critical rate (CR) since DEX won't give you any come "Summer Patch 2017"
(Option 3) Yellow - for more critical attack (if you have enough critical rate)
Top/Bottom
(Best) Red - for more HP (better survivability)
(Option 2) Yellow - for more Physical Defense
(Option 3) Green - for more critical resistance
(Option 4) Blue - for more SP pool
Boots
(Best) Blue - to defend against those pesky magic users >:3
(Option 2) Yellow - for more HP (better survivability for non-DEX builds)
OR
(Option 2) Green - for more evasion (better survivability for non-STR builds)
Gauntlet
(Best) Yellow - to break blockers and make them cry >:3
(Option 2) Red - for more critical attack
(Option 3) Green - for more accuracy
(Option 4) Blue - for more SP recovery
Suggested Card:
Suggested card would be Glass Mole Card. Each will give you +10% additional damage when using SP potion and this build will deal a whole lot of burst damage with Glass Mole Cards. Bring small sp potion for that extra burst in damage. :3
You may use Ellaganos card for extra +DEX in case you wish to additional block penetration.
You may also opt for Blut card for that extra +CON if you went for the "Patient Hunter 9: Rail Rifle Build" to be less squishy.
If you are having problems with Magic user classes then of course you may use Nuaele card for that boost in MDEF.
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Battle Tactics
Here we shall learn the battle tactics of a Musketeer. Remember these basics and you'll be feared in the battlefield.
Musketeer Battle Tactics
1. Use your Musket as primary weapon.
2. Aggressive-Defense Stance (Basic Combo):
Butt Stroke > Snipe > Volley Shot OR
Snipe > Headshot > Volley Shot > Penetration Shot.
3. Support Stance:
Covering Fire > Penetrating Shot > Volley Fire > Penetrating Shot.
4. Passive Aggressive Stance (Use only if you have tanker/interceptor, or if you're crazy enough)
Butt Stroke > Penetrating Shot OR
Butt Stroke > Covering Fire > Penetrating Shot > Snipe > Volley Fire
5. Remember to use "Cloaking" to relocate if position is compromised.
6. Feel free to use "Scatter Caltrops" for added protection.
7. Use "Deploy Pavise" to protect from ranged projectiles (missiles/bullets).
8. Use "Stone Shot" if enemy gets too close for comfort. Be sure to carry a lot of "stone bullets" before going to battle.
9. Make sure to use "Swift Step" for the evasion and critical rate.
10. Use "Kneeling Shot" only if you have tankers/interceptor.
Quarrel Shooter Battle Tactics
1. Use Crossbow & Dagger/Shield.
2. Aggressive-Defense Stance (Basic Combo):
Stone Shot > Full Draw > Scatter Caltrops > Stone Shot > Full Draw > Flare Shot > Stone Shot > Rapid Fire.
3. Defensive Stance:
Stone Shot > Deploy Pavis > Scatter Caltrops > Stone Shot > Full Draw > Stone Shot > Flare Shot. > Stone Shot > Rapid Fire.
4. Remember to use "Cloaking" to relocate if position is compromised.
5. Use "Deploy Pavise" to protect from ranged projectiles (missiles/bullets).
6. Use "Stone Shot" if enemy gets too close for comfort. Be sure to carry a lot of "stone bullets" before going to battle.
7. Make sure to use "Swift Step" for the evasion and critical rate.
8. Make sure to use "Rapid Fire" whenever possible.
Boss Hunting Guide
Remember that Musketeers can dish out a whole lot of pain to boss monsters. Here is the basic tactic in fighting bosses:
1. Cloak > Swift Step > Snipe > Headshot > Volley Shot > Penetration Shot > Covering Fire (Basic Combo):
2. Scatter Caltrops > Running Shot > Kneeling Shot (Basic Combo):
3. Lather. Rinse. Repeat. >:3
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Class change Guide
Should I put SPR to get more SP and SP regen rate?
Ans- This is debatable to be honest. It might be waste to put SPR on Musketeer build because you can simply use SPR providing gear to compensate. Goal of Musketeer build is to kill as enemies ASAP thus I would suggest getting gear giving you more mana (regen) or simply bringing a lot of pots.
Is is possible to get "Flu Flu lvl5" instead of "Camouflage lvl5"?
Ans- Yes it may BUT you lower your survivability a bit. I suggest keeping Camouflage for PvE and certain PvP instances.
Is Appraiser viable class for this build?
Ans- Yes you may get Appraiser to replace Scout. This however will make you a bit more support type. Suggested skills: Overestimate (lvl3), Forgery (lvl2), Devaluation (lvl5), Blindside (lvl5).
can i change scout to falconer, is that still good enough?
Ans - It good for PVE but for PVP Im not sure about it . Use Circling then Hovering will clear mob fast and Hanging Shot maybe can dodge player skill in PVP
circling will decrease aoe defense ratio of mob and that will make single target skill be aoe skill so if you use circling then use snipe , snipe will be hit all mob in aoe range and YEAH falconer has hanging shot which is cooler than mount on hologan LOL
fal sonic strike skill test https://www.youtube.com/watch?v=q1zcXt6iTQI
fal circling skill test https://www.youtube.com/watch?v=ST9P9Rru-6I
sorry I never play fal before so I dont know much about it
what about ar1 qs3 flet2 musk1 ? would work?
Ans - NO QS is about normal attack but Fletcher is about spam skill so if you want to play fletcher I recommend ar1 ranger3 flet3 because ranger has steady aim which is +20% missile damage
do you think a wagushi instead of scout will be good? having poisons on opponents with your dps?
what do you think of the pros and cons?
Ans - I recommend wugushi c1-c3 invest only c1 is useless and wugushi build it depend on STR and CON no need Dex becasue poison damage calculate from Str(highSTR=highPoison damage)so I dont recommend to go wugushi
Can i ask if taking archer 3 will significantly increase single target damage for pve?
Ans - yes but it may be less than scout c1 becasue Archer c3 kneeling shot improve a little damage in the other hand scout c1 give 50% p atk
sup. i can change to Arch>QS1-2-3>scout>Arch>muske?
Ans - yes you can but it will difficult to leveling . after lv.120+ you will need kneeling shot and swift step to do damage in dungeon and mission (kneeling +around 60% damage from running shot and 1.5 multiplier attack speed plus swift step +25% crit rate)
Would you make some class modification if the plan was to go full PVE? Maybe change Scout to Rogue?
Ans - No rouge whatever PVP or PVE
As ChokoEric mentioned "tons worse in PVE for a little improve in PVP, at least for me is not worth it"
if you go rouge that mean you have to karacha set and you will have to put more CON because you lose evasion on karacha set compare damage between karacha set and didel with manamana yeah you gain some damage when hit their back but in PVP it difficult to hit their back and if you can't hit their back that mean you have some trouble compare to didel you can go freely and do certain damage . So it just about mobility high damage+less mobility+less survival(rouge) or lower damage with+high mobility+more survival(rouge).
furthermore status for rouge is Str and Con NO Dex so you will ruin your build if you go rouge c1
If you want Full pve then go Archer1-Ranger3-Fletcher3
but if you want some pve go falconer instead of scout
people say ranger 3 is better than quarrel with muskeeter, what u think?
Ans - yep they better than QS only PVE
QS
pro
-fast attack speed
-do certain damage
con
-less AOE can do damage only single target
RANGER
pro
-many AOE skill
con
-need large amount of SP
-need buff to do damage
or I can say that RANGER for pve and QS for pvp
Nice build, quick question, is musketeer's skill viable to be use/cast while on mount?(Schwarzer Reiter)
Ans - it can use but when use it you will be unmount
here example https://www.youtube.com/watch?v=6IymBrc55B4&feature=youtu.be
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About the Archer
First of all I heard that there are some hidden combo in Archer class [Full Draw + Oblique Shot] : use Full Draw for attached 2 mob then use Oblique Shot , it will be bounce each other , WHATEVER I DO NOT CONFIRM THIS COMBo must try first
Critical Rate (CRTHR)
Critical rate is used to determine the chance of an attack doing critical damage. After the "Balance Patch 2017", it is no longer determined by DEX but it may be assumed that the bonus is retained for archer class: CRTHR= (Level / 5)
(After Balance Patch) Bow/Crossbow & Musket
Bow/Crossbow to Cloth = +12.5% Damage
Bow/Crossbow to Leather = +12.5% Damage
Musket to Cloth = +12.5% Damage
Musket to Leather = +12.5% Damage
NOTE: (FOR CONFIRMATION) It is believed that they removed the attack penalties so mayhap the missile penalty on medium and large monsters was removed.
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The Youtube link below will show you about musketeer build which is similar to my build.
His build is Archer 1>QS1-3>Archer 2-3>Musketeer 1 with FULL DEX status
And this Youtube link below will show you about how you will be in RANK 5
His equipments are +16Grand Cross crossbow+Cafrisun set+Arde dagger
NOTE : Cafrisun set give you additional hit
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Art Gallery
Art by MAGGI(Art designer of TOS) and YinMidnight
Just collect some art work about musket and quarrel shooter
PS. NO NPC musketeer art because I dont like him , I really want NPC musketeer be girl ༼ಢ_ಢ༽
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If you have some question or any doubt please send me an PM or comment in the section below . let us discuss to create more PERFECT MUSKETEER!!
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Other Guides by Rawrness13:
[Musketeer]Simo Häyhä a.k.a. "White Death"
[Lancer]The Rohirrim
[DRAGOON] Dragoon Overlord
[Hoplite-Lancer]The Winged Hussars
[Squire-Lancer]The Royal Esquire
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 2
Quarrel Shooter |
1 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 3
Quarrel Shooter |
10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 5: Attack 285% x no. of hits Max. load time 1 sec SP: 39 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 1: Attack: 332% SP: 18 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
Quarrel Shooter |
15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 12 / 15 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 12: Attack: 347% [Stun]Duration: 8.8 seconds Consumes 1 Stone Bullet SP: 93 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 10: Attack 363% x no. of hits Max. load time 1 sec SP: 60 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s |
Rank 6
Scout |
5 / 5 Camouflage Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks. Level 5: Block Count: 25 Movement Speed: -15 SP: 74 Type: Melee / Attack Cooldown: 76s 5 / 5 Flare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flare Shot [Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies. Level 5: 109% Attack per 0.5 seconds Duration: 10 seconds SP: 85 Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Cloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30% Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10% Scout 1st Circle required Cloaking Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack. Level 5: Duration: 35 seconds SP: 80 Type: Melee / Buff Cooldown: 35s |
Rank 7
Musketeer |
2 / 5 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 2: Attack: 225% x 11 SP: 123 Type: Missile / Attack Cooldown: 15s Required Stance: Musket 5 / 5 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 5: Attack: 2074% Reduces 25 INT and SPR SP: 151 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 1 / 5 Penetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10% Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30% Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50% Musketeer 3rd Circle Required Penetration Shot [Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 1: Attack: 605% x 5 SP: 112 Type: Missile / Attack Cooldown: 19s Required Stance: Musket |
Rank 8
Musketeer |
10 / 10 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 10: Attack: 2541% Reduces 50 INT and SPR SP: 214 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 5 / 5 2 Volleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Volleyfire [Missile: Gun] Repeatedly fires at the enemy. Level 5: Attack: 427% x4 Number of targets: 8 SP: 242 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 1 / 5 2 Birdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30% Musketeer 3rd Circle Required Birdfall [Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies. Level 1: Attack 1205% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 170 Type: Missile / Attack Cooldown: 21s Required Stance: Musket 5 / 5 Snipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50% Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50% Musketeer 3rd Circle Required Snipe [Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage. Level 5: Attack 3456% SP: 184 Type: Missile / Attack Cooldown: 25s Required Stance: Musket |
Rank 9
Musketeer |
15 / 15 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 15: Attack: 3009% Reduces 75 INT and SPR SP: 276 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 10 / 10 Snipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50% Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50% Musketeer 3rd Circle Required Snipe [Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage. Level 10: Attack 4235% SP: 264 Type: Missile / Attack Cooldown: 25s Required Stance: Musket 5 / 5 Sniper's Serenity: Exploit Weakness Type: Active * [Sniper's Serenity] attacks ignore enemy's block * Only applies to gun skills * Increases SP consumption by 500% Musketeer 3rd Circle Required Sniper's Serenity: Armor Break Type: Active * While [Sniper's Serenity] is active, attacks will apply [Armor Break] on enemies * Only applies to [Gun] skills * Increases SP consumption by 10% Musketeer 3rd Circle Required Sniper's Serenity [Missile: Gun] Increase your minimum attack gradually. The longer you charge, the more your attack increases. Your movement speed is decreased and you cannot shoot while moving. The duration of the buff decreases by 1 second when hit by an enemy. Full charge time cannot be lower than 0.4 sec. Level 5: Full Charge Time: 2 sec Duration: 30 sec Equals maximum attack power when fully charged Critical damage +50% when fully charged Movement speed fixed to 10 SP: 160 Type: Missile / Buff Cooldown: 0s Required Stance: Musket |
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Comments (178)
If you wanna focus PvP, sure, take Headshot and Snipe. But I highly disagree with Volleyfire at any point. Instead you better spend your points into Covering Fire and leave VF just at lvl 1.
CF has a good dmg boost per lvl and VF also has a big problem to trigger at the right target which often ends up in shooting in direction you didnt really want to.
Okay how about Patience Hunter 4 for stat? i know i have problem with ping but is it risky use dex build with my "fat" ping? Coz i love running shot+musket, feels like run n shot+aspd af xD
Do you think to update it? Weapons and armor?
According to the new cap 360
LARGA VIDA LOS MOSQUETEROS! ( ´-ω・)︻┻┳══━一
If you are going to try out full pve then I would suggest using my White Death guide or simply switching to Bullet Marker. I hope that helped! :3
LETS BECOME DESPERADO AND YOLO!!!
Should've log in last time there was a rank reset. Hope there will be another one next time.
Oh yeah, I haven't reach lvl 280 and beyond. Is auto attack with running shot still good on those level?
if you have high weapon damage and STR full.
my build refered to your build, except i changed Falconer C1 instead of Scout and it work well! (im just PvE with friends for fun, not PvP)
my build was Sap3 Fal1 then Musketeer, rifle with falconer costume is cutie~
sorry for my bad english la!
and is covering fire more powerfull than volley fire?
im following your guide but i did a little change i did a A2-QS3-Fal1-M2
Now in regards to Covering Fire VS Volley Fire, I would lean towards Volley Fire. Let me explain why.
Covering Fire will be less effective against massive number of mobs since targets will be damaged on a per hit basis which means targets may be hit how many targets are in the vicinity of the attack. Volley Fire is more deadly in this sense since you are guaranteed 5 targets in the area being hit by 427% (x4) damage. Only time Covering Fire may outdamage Volley Fire is if there is one target in the vicinity (i.e. boss hunting).
On your rank build, I'd say it's alright to forgo Scout C1 for Falconer C1. I am however unsure if Falconer C1 is going to be effective alone but I guess you may use the Circling skill to assist in AOE capability. I hope to hear from you how it went based on your experience.
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I would also not recommend Ranger Circle 3 with Musketeer. If you wish Ranger Circle 3 then I would suggest taking Fletcher, Schwarzer Reiter, Falconer, and/or Mergen path instead of going Musketeer. Only plausible replacement for Quarrel Shooter Circle 3 is Sapper Circle 3.
I hope that helps! :3
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And to answer your other question, yes the primary builds listed above is good in boss and PvP. Though at the moment I see less people using the "Assault Cannon build" with their preference more on the "Rail Rifle build".
This build would look good pve pvp? archer2> sapper2> scout1> falconer1> musqueter2!!
sorry for my english ;D
Archer C1 > Sapper C3 > Archer C2 > Falconer C1 > Musketeer C2
You will have better PvE capacity but it will not ensure you're the best in DG or ET. Sapper traps (especially the Broom Trap) will give your more PvE capacity and your Falconer skills will also help you deal more damage PvE wise. Oh and the link for the "White Death" build at the bottom of guide.
I hope that helped! :3
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Archer C2 > Sapper C3 > Falconer C1 > Musketeer C2
I hope that helped! :3
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The Patient Sniper build focuses more on PvP as the QS + Scout skills ensure your survival. This build is more potent even against fellow ranged fighters because of Deploy Pavise skill. You're able to kill them from afar behind a safety wall. Only problem with this build is how hard it is to use this in Earth Tower.
White Death build is more a tactical build as you use your traps to defend from enemies. In some cases you may lure enemies to their demise by luring them to concealed Punji Stake or Claymore so use traps to your advantage. This build will be a bit harder to grind but it is more favorable in Earth Tower than Patient Sniper build.
I hope that helped! :3
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I however felt way too squishy even if I had decent plate armor when I used the "Rail Rifle build". I felt the need to put CON so I don't feel that squishy. I personally prefer the "Barrett .50 Cal" build because I can kill at will but I am not easily killed in battle.
In the end, it is all about preference. Plus there is a planned balancing in damage in the near future (as seen in a test video posted from Korean Test Server which sadly enough I no longer have a link) and people will realize the need for CON then because it will not be as easy as it is right now. >;3
I hope that helped.
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As per request, I have created a guide for the variant of the "Patient Sniper" build: The White Death. This build will replace Quarrel Shooter with Sapper thus rank build shall be: Archer2 > Sapper3 > Scout1 > Musketeer2.
Link added at the bottom of the guide! I also added my Lancer guide if you're interested.
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I decided to add "Bird Fall" to further boost PvP capability of this build. Everyone hates those floating Mages and their counterparts so SHOOT THEM DOWN! LOL
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