[Apr 25th 2018] New classes have been added to the skill simulator!

[Musketeer] Simo Häyhä a.k.a. "White Death"

Created by rawrness13 on Jul 25th 2017 (Last Updated: Jan 12th 2018).
This is a public build.
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<<<"White Death">>>

(メ`ロ´)︻デ═一

Inspired by dreaded Finnish sniper Simo Häyhä.



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CLASSES




Archer C1 Sapper C1-C3 Archer C2 Scout C1 Musketeer C1-C2

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Updated V.1 - Reconfigured as new Musketeer build.
Updated V.2 - Updated with Rank 9! :3

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Warning


1.This build focuses on high damage on single target for PvP.
2.This build is not best boss killer but it can dish out decent amount of damage.
3.This build needs a lot of patience and effort because your main as Musketeer.
4.This build is DPS style by both PvE using Sapper skill (traps) and Musketeer skills for PvP.
5.This build is good on grinding as well as good assist in dungeon.


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Introduction

First of all, this build is made deadly in PvP with PvE capacity. It will use Sapper trap skills for defense and Musketeer skills for PvP offense. It may not be best PvE but you have better capacity in dungeons.

Before you read my build , I suggest you to read this file first to understand all about STATUS and BASIC KNOWLEDGE in TOS
ToS Mechanics.pdf

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CLASSES

RANK 1 : Archer C1
Skill
Swift Step : MAX - for late game use and also there is attribute +crit rate
Multi Shot : MAX - for early game use to fight boss and multi shot is AOE skill so if you have AOE attack ratio it will included
Full Draw : MAX - for easy boss targeting especially if there are a lot of mobs

Attribute
One-handed Bow Mastery : Ignore Defense : MAX - total Ignores 25% of an enemy's defense
Multi Shot : Critical : MAX - total Increases the critical chance of [Multi Shot] by 7.5%
Full Draw: Increased Knockback : MAX - total Increases the knockback by 50 per attribute
Full Draw: Decreased Defense : MAX - total decrease defense of enemy by 10% per attribute level

Other Attributes is up to you

RANK 2 : Archer C2
Skill
Swift Step : MAX - for increase duration over to cooldown
Multi-shot : MAX - For more damage! (Heavy shot removed due to effect of "Summer Patch" giving it overheat)
Kneeling Shot : MAX - Now your M14 is upgrade to M16 !!!!! wait?! something weird??! You just cant use musket until you be musketeer LOL for now your weapon is chinese crossbow LOL
Attribute
Kneeling Shot: Critical Rate : MAX - for total +200 crit rate increased (+40 per attribute point) (Updated Pre-Balance Patch)
Kneeling Shot: Enhance : MAX - for total physical damage 50
Multi Shot: Quick Charging : MAX - for decrease charging time by half
Swift Step: Critical Rate : MAX - for +150 crit rate increased (+30 per attribute), added to +200 crit rate from Kneeling Shot: Critical Rate = +350!!!! (Updated Pre-Balance Patch)

Other Attributes is up to you

RANK 3-4-5 : Sapper C1-C2-C3
Skill
Stake Stockades : 3 - set to impale anybody who tries to come close! >:3
Conceal : 1 - so your enemy won't know what he/she stepping on
Claymore : MAX - shoots buck shots towards a direction
Punji Stake : MAX - massive damage that flings enemy far away! >:3
Boom Trap : MAX - for mob slayer, spinning death to your enemies!
Detonate Traps : 1 - detonate magic circles and traps of enemies
Attribute
Increase Maximum Weight : MAX - more weight for trap materials
Claymore: Splash : MAX - gives Claymore better AOE!
Claymore: Flying type compatibility : MAX - hurt flying enemies more
Claymore: Firepower Boost : MAX - use 2 Claymore for 1.5x more damage! >:3
Punji Stake: Knockdown Damage : MAX - do more damage to enemies flung with chance of 50% damage ao
Punji Stake: Efficiency Boost : MAX - now use only 2 pine wood per trap
Punji Stake: Implacable : MAX - traps do not get cancelled when attacked
Broom Trap: Revolutions Count : MAX - more revolutions, more damage to enemies
Broom Trap: Firepower Boost : MAX - consume 4 ash wood for +50% critical chance

Other Attributes is up to you

RANK 6 : Scout C1
Skill
Camouflage : MAX - for PVP and Drama actor in theater
Flare Shot : MAX - for mob and boss slayer and for the night party!!!
Cloaking : MAX - for to be the sniper in PVP (and also used for tactical retreats)
Attribute
Cloaking : Increased Movement Speed : MAX - to be the veteran sniper
Cloaking: Physical Damage : MAX - to combo with Head shot or Snipe skill of musketeer class

Other Attributes is up to you

RANK 7 - 9 : Musketeer(sniper) C1 > C2 > C3
Skill
Covering Fire : 2 points - for mob slayer
Headshot : MAX - you will be player killer and dont forget to tick a mark when you finished one ////////
Snipe : MAX - now you have a scope , attach it in your m16 and aim at enemy's di*k!!!
Butt Stroke : 1 point - recently added due to the cool attribute effects, making Musketeers a more one hit damage killing machine! >:3 (Credits to "keige11" on this one!)
Volley Fire : 5 - you "accidentally" destroy safety of gun, use whole clip at enemy! >:3
Bird Fall : 1 - shoot down those flying targets! I hate floating Mages/Archers! >;3
Sniper's Serenity : MAX - Better damage and additional critical damage! If you run out of testicles to shoot, shoot them new ones! lel >:3

Attribute
Use Rifles : MAX - now you can hold your m16 to kill those bastards!!!
Headshot : Stun : MAX - in case of you miss the target's head , they will stun instead with 25% total chance
Snipe: Stun : MAX - if you cant kill them just stun them with 35% total chance
Butt Stroke Stun : MAX - enemy gets close enough, make him regret and forget who he/she is (Stun 15%)!
Headshot: Reload : MAX - so you hit enemy in the nut, go and shoot the other nut just for fun
Snipe: Ricochet Shooting : MAX - two dicks with one bullet, enough said >;3
Butt Stroke Additional Damage : MAX - enemy from sitting duck becomes pecking duck! >:3
Butt Stroke Great Attack : MAX - if enemy is bleeding, deal double damage
Penetration Shot: Rapid Fire : MAX - faster time to do firing squad routine!
Penetration Shot: Kneeling Shot : MAX - firing squad stance for more damage, FUEGO! >:3
Sniper's Serenity: Trapping : MAX - enemies can not block your attacks during buff duration! >:3
Sniper's Serenity: Armor Break : MAX - enemies attacked receives Armor Break debuff! >:3
Other Attributes is up to you

Other Attributes is up to you

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STATUS

All the points below it mean allocated not including gear

Purist Type Builds (SUGGESTED BUILDS after Summer 2017 Patch or Balance Patch 2017)

"Barrett .50 Cal Build"
2:1 STR:CON - Do this until you have 90 invested points on CON then...
Put everything on STR - Do this until end!
Total Points Invested 239:90 Str:Con
Notes on "Patient Hunter 7: Barrett .50 Cal Build"
Pros:
- Monstrous physical damage
- Monstrous accuracy ("enemy" & "evasion" can't be in the same sentence)

Cons:
- Dependent on "critical rate" providing gear & gems to make it ultra deadly
- Dependent on block breaker gear & gems
- Nearly nil evasion


"Assault Cannon Build"
2:1 DEX:CON - Do this until you have 90 invested points on CON then...
Put everything on DEX - Do this until end!
Total Points Invested 239:90 DEX:Con
Notes on "Patient Hunter 8: Assault Cannon Build"
Pros:
- Monstrous evasion
- Killer attack rate
- Blocker's nightmare

Cons:
- Ultra dependent on "critical rate" providing gear & gems
- Below average physical attack


"Rail Rifle Build"
2:1 STR:DEX - Do this until you have 100 invested points on DEX then...
Put everything on STR - Do this until end!
Total Points Invested 229:100 Str:Dex
Notes on "Patient Hunter 9: Rail Rifle Build"
Pros:
- Monstrous damage
- Decent critical attack
- Decent attack rate (roughly +50% normal attack speed)
- With decent anti-block capability

Cons:
- Glasscannon type with roughly 20k HP
- Ultra dependent on "critical rate" providing gear & gems
- Dependent on +HP providing gear and gems










NOTE : EACH CLASS YOU RANK UP YOU WILL GET +10% STR AND INT SO WHEN YOU ARE RANK7 YOU WILL GET +60% STR AND INT[FOR MORE INFOMATION SEE IN ToS Mechanics.pdf ]
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Gear Guide

Weapon
Main hand
Lv.40 Chapparition Bow - main bow at level 40
Lv.75 Sketis Bow - In case you can't find Chapparition bow
Lv.120 Tempest Shooter - main bow at level 120
Lv.170 Maga Bow - main bow at level 170, gives you more HP
Lv.170 Viper - Optional bow at level 170, gives massive poison damage
Lv.270 Lolopanther Musket - use it while you don't have killer musket
Lv.315 Solmiki Musket - more critical attack and block breaker musket! >:3
Lv.315 Emengard Musket - more STR and DEX, more damage, better sweet spot >:3
Note: Make sure you have "Swap Weapon" attribute so you can switch weapon per skill use!

Armor
Lv.270 Lolopanther Plate Set - This set for PVP player or if you need more HP to survive
Lv.270 Lolopanther Leather Set - This set for PVE player or if you need more critical rate
Lv.330 Solmiki Lether Set
Lv.330 Solmiki Leather Armor
Lv.330 Solmiki Leather Pants
Lv.330 Solmiki Leather Gloves
Lv.330 Solmiki Leather Boots
Lv.330 Solmiki Plate Set
Lv.330 Solmiki Plate Mail
Lv.330 Solmiki Plate Leggings
Lv.330 Solmiki Plate Gauntlets
Lv.330 Solmiki Plate Armor

Accessory
Necklace
Lv.170 Max Petamion - for overall status
Lv.220 Terrallion - if you cant get Max Petamion
Lv.270 Lolopanther Medal - if you looking for more damage less survivability
Lv.330 Solmiki Medal - if you looking for a lot more damage less survivability
Bracelet
Lv.170 Glass Bracelet - if you looking for PVP
Lv.170 Sissel Bracelet - if you looking for more damage
Lv.270 Lolopanther Bracelet - if you looking more HP to survive
Lv.330 Solmiki Bracelet - if you looking more HP to survive and more physical defense

Suggested Socketed Gems: (Ranked)

Main Weapon
(Best) Red - for more max attack damage (if you have enough critical rate)
(Option 2) Green - for more critical rate (CR) since DEX won't give you any come "Summer Patch 2017"
(Option 3) Yellow - for more critical attack (if you have enough critical rate)

Top/Bottom
(Best) Red - for more HP (better survivability)
(Option 2) Yellow - for more Physical Defense
(Option 3) Green - for more critical resistance
(Option 4) Blue - for more SP pool

Boots
(Best) Blue - to defend against those pesky magic users >:3
(Option 2) Yellow - for more HP (better survivability for non-DEX builds)
OR
(Option 2) Green - for more evasion (better survivability for non-STR builds)

Gauntlet
(Best) Yellow - to break blockers and make them cry >:3
(Option 2) Red - for more critical attack
(Option 3) Green - for more accuracy
(Option 4) Blue - for more SP recovery

Suggested Card:


Suggested card would be Glass Mole Card. Each will give you +10% additional damage when using SP potion and this build will deal a whole lot of burst damage with Glass Mole Cards. Bring small sp potion for that extra burst in damage. :3



You may use Ellaganos card for extra +DEX in case you wish to additional block penetration.




You may also opt for Blut card for that extra +CON if you went for the "Patient Hunter 9: Rail Rifle Build" to be less squishy.



If you are having problems with Magic user classes then of course you may use Nuaele card for that boost in MDEF.



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Battle Tactics


Here we shall learn the battle tactics of a Musketeer. Remember these basics and you'll be feared in the battlefield.

Musketeer Battle Tactics
1. Use your Musket as primary weapon.
2. Use your traps to create defensive positions.
3. Conceal traps whenever possible!
4. Aggressive-Defense Stance (Basic Combo):
Butt Stroke > Snipe > Volley Shot OR
Headshot > Snipe > Headshot > Volley Shot > Penetration Shot.
5. Support Stance:
Covering Fire > Penetrating Shot > Volley Fire
6. Passive Aggressive Stance (Use only if you have tanker/interceptor, or if you're crazy enough)
Butt Stroke > Penetrating Shot OR
Butt Stroke > Penetrating Shot > Snipe > Volley Fire > Conver Fire > Cover Fire
7. Remember to use "Cloaking" to relocate if position is compromised.
8. Make sure to use "Swift Step" for the evasion and critical rate.
9. Use "Kneeling Shot" only if you have tankers/interceptor or if you have enough defensive traps.


Sapper Battle Tactics
1. Use Stake Stockades and Punji Stake to defend against attackers trying to get into close combat range. Always keep them concealed to make enemies cry.
2. Use Claymore for surprise massive damage to enemies, keeping them at bay! >:3
3. Boom traps are not best damagers in PvP but it helps make enemies panic and break formation.
4. Use Detonate traps when you detect traps or magic circles.


Boss Guide
Remember that Musketeers can dish out a whole lot of pain to boss monsters. Here is the basic tactic in fighting bosses:
1. Set Broom Trap > Claymore > Punji Stake
2. Cloak > Swift Step > Snipe > Headshot > Volley Shot > Headshot > Penetration Shot > Covering Fire
3. Lather. Rinse. Repeat. >:3


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Class change Guide

Should I put SPR to get more SP and SP regen rate?
Ans- No. Bring SP potions: level 15 for big SP regen and level 1 SP potion for surge of damage from Glass Mole cards.

Is is possible to get "Flu Flu lvl5" instead of "Camouflage lvl5"?
Ans- Yes it may BUT you lower your survivability a bit. I suggest keeping Camouflage for PvE and certain PvP instances.

Is Appraiser viable class for this build?
Ans- Yes you may get Appraiser to replace Scout. This however will make you a bit more support type. Suggested skills: Overestimate (lvl3), Forgery (lvl2), Devaluation (lvl5), Blindside (lvl5).

Is Falconer viable class for this build?
Ans- Yes you may get Falconer to replace Scout. This however will make you a bit more PvE. Suggested skills: Call (lvl1), Roost (lvl1), Circling (lvl5), Hovering (lvl5), Pheasant (lvl2) and Hanging Shot (lvl1).

Can i ask if taking archer 3 will significantly increase single target damage for pve?
Ans - yes but it may be less than scout c1 becasue Archer c3 kneeling shot improve a little damage in the other hand scout c1 give 50% p atk

Nice build, quick question, is musketeer's skill viable to be use/cast while on mount?(Schwarzer Reiter)
Ans - it can use but when use it you will be unmount
here example https://www.youtube.com/watch?v=6IymBrc55B4&feature=youtu.be


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About the Archer

First of all I heard that there are some hidden combo in Archer class [Full Draw + Oblique Shot] : use Full Draw for attached 2 mob then use Oblique Shot , it will be bounce each other , WHATEVER I DO NOT CONFIRM THIS COMBo must try first

Critical Rate (CRTHR)
Critical rate is used to determine the chance of an attack doing critical damage. After the "Balance Patch 2017", it is no longer determined by DEX but it may be assumed that the bonus is retained for archer class: CRTHR= (Level / 5)






(After Balance Patch) Bow/Crossbow & Musket
Bow/Crossbow to Cloth = +12.5% Damage
Bow/Crossbow to Leather = +12.5% Damage
Musket to Cloth = +12.5% Damage
Musket to Leather = +12.5% Damage

NOTE: (FOR CONFIRMATION) It is believed that they removed the attack penalties so mayhap the missile penalty on medium and large monsters was removed.


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The Youtube link below will show you about musketeer build which is similar to my build.

His build is Archer 1>QS1-3>Archer 2-3>Musketeer 1 with FULL DEX status


And this Youtube link below will show you about how you will be in RANK 5

His equipments are +16Grand Cross crossbow+Cafrisun set+Arde dagger

NOTE : Cafrisun set give you additional hit


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Art Gallery

Art by MAGGI(Art designer of TOS) and YinMidnight




Just collect some art work about musket and sapper
PS. NO NPC musketeer/sapper art because I dont like them. They both fugly. ༼ಢ_ಢ༽

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If you have some question or any doubt please send me an PM or comment in the section below . let us discuss to create more PERFECT MUSKETEER!!
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Other Guides by Rawrness13:
[Musketeer]Patient Sniper
[Lancer]The Rohirrim

[DRAGOON] Dragoon Overlord
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 81% x 10
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
5 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 5:
Physical Damage: +31
Range: +22.5
Attack Speed: +150
SP: 16

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Sapper
3 / 5
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 3:
Attack: 185% x 3
SP: 48

Type: Melee / Attack
Cooldown: 35s
1 / 5
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
5 / 5
Claymore
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 5:
Attack 732%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 63

Type: Melee / Attack
Cooldown: 32s
5 / 5
Punji Stake
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 5:
Attack 1027%
Casting 3 sec
Duration 55 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 66

Type: Melee / Attack
Cooldown: 39s
1 / 5
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506%
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Sapper
3 / 10
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 3:
Attack: 185% x 3
SP: 48

Type: Melee / Attack
Cooldown: 35s
1 / 10
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
10 / 10
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 10:
Attack 897%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 87

Type: Melee / Attack
Cooldown: 32s
10 / 10
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 10:
Attack 1258%
Casting 3 sec
Duration 80 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 90

Type: Melee / Attack
Cooldown: 39s
1 / 10
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506%
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
5 / 5
Broom Trap
Sapper11 Sapper1
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 5:
Attack 222% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 78

Type: Melee / Attack
Cooldown: 40s
0 / 5
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 1:
Attack: 175%
Installs 1
SP: 54

Type: Melee / Attack
Cooldown: 30s
Rank 5
circle 3
Sapper
3 / 15
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 3:
Attack: 185% x 3
SP: 48

Type: Melee / Attack
Cooldown: 35s
1 / 15
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
15 / 15
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 15:
Attack 1062%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 111

Type: Melee / Attack
Cooldown: 32s
15 / 15
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 15:
Attack 1490%
Casting 3 sec
Duration 105 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 115

Type: Melee / Attack
Cooldown: 39s
1 / 15
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506%
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
10 / 10
Broom Trap
Sapper11 Sapper1 Sapper34
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 10:
Attack 283% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 108

Type: Melee / Attack
Cooldown: 40s
0 / 10
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 1:
Attack: 175%
Installs 1
SP: 54

Type: Melee / Attack
Cooldown: 30s
0 / 5
Spike Shooter
Sapper26 Sapper35
Spike Shooter: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spike Shooter] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 3rd Circle required
Spike Shooter: Firepower Boost
Type: Active
* Increases the critical chance of [Spike Shooter] by 50%
* Consumes Trap Kit x10

Sapper 3rd Circle required
Spike Shooter

[Physical] - [Pierce]
Set up a trap that shoots arrows when an enemy touches the wire.

Level 1:
Attack 208%
No. of arrows 2
Installation range 70
Consumes Trap Kit x#{SpendItemCount}#
SP: 56

Type: Melee / Attack
Cooldown: 100s
Rank 6
circle 1
Scout
5 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -15
SP: 74

Type: Melee / Attack
Cooldown: 76s
0 / 5
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 5:
109% Attack per 0.5 seconds
Duration: 10 seconds
SP: 85

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 5:
Duration: 35 seconds
SP: 80

Type: Melee / Buff
Cooldown: 35s
Rank 7
circle 1
Musketeer
2 / 5
2
Covering Fire
Musketeer2
Covering Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Covering Fire

[Missile: Gun]
Attack multiple enemies by firing at a targeted area.

Level 2:
Attack: 225% x 11
SP: 123

Type: Missile / Attack
Cooldown: 15s
Required Stance: Musket
5 / 5
2
Headshot
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Headshot: Stun
Type: Active
* Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 1st Circle required
Headshot

[Missile: Gun]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.

Level 5:
Attack: 2074%
Reduces 25 INT and SPR
SP: 151

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
1 / 5
Penetration Shot
Musketeer5
Penetration Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
* Reduces casting time of [Penetration Shot]
* Attribute does not apply when Kneeling Shot is active
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
* [Penetration Shot] can be used while in the state of [Kneeling Shot]
* Increases SP consumption by 30%

Musketeer 2nd Circle Required
Penetration Shot: Wild Shot
Type: Active
* Causes [Penetration Shot] to inflict 2 hits
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Penetration Shot

[Missile: Gun]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 1:
Attack: 605% x 5
SP: 112

Type: Missile / Attack
Cooldown: 19s
Required Stance: Musket
0 / 5
Grooving Muzzle
Grooving Muzzle

Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.

Level 1:
Accuracy +100
Ignore 15% of enemy defense
30% chance of 3 consecutive hits
100% chance of critical attack on the 3 consecutive hits
Duration: 10 sec
SP: 120

Type: Melee / Buff
Cooldown: 35s
Required Stance: Musket
Rank 8
circle 2
Musketeer
2 / 10
2
Covering Fire
Musketeer2
Covering Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Covering Fire

[Missile: Gun]
Attack multiple enemies by firing at a targeted area.

Level 2:
Attack: 225% x 11
SP: 123

Type: Missile / Attack
Cooldown: 15s
Required Stance: Musket
10 / 10
2
Headshot
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Headshot: Stun
Type: Active
* Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 1st Circle required
Headshot

[Missile: Gun]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.

Level 10:
Attack: 2541%
Reduces 50 INT and SPR
SP: 214

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
1 / 10
Penetration Shot
Musketeer5 Musketeer16 Musketeer17
Penetration Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
* Reduces casting time of [Penetration Shot]
* Attribute does not apply when Kneeling Shot is active
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
* [Penetration Shot] can be used while in the state of [Kneeling Shot]
* Increases SP consumption by 30%

Musketeer 2nd Circle Required
Penetration Shot: Wild Shot
Type: Active
* Causes [Penetration Shot] to inflict 2 hits
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Penetration Shot

[Missile: Gun]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 1:
Attack: 605% x 5
SP: 112

Type: Missile / Attack
Cooldown: 19s
Required Stance: Musket
0 / 10
Grooving Muzzle
Grooving Muzzle

Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.

Level 1:
Accuracy +100
Ignore 15% of enemy defense
30% chance of 3 consecutive hits
100% chance of critical attack on the 3 consecutive hits
Duration: 10 sec
SP: 120

Type: Melee / Buff
Cooldown: 35s
Required Stance: Musket
5 / 5
2
Volleyfire
Musketeer11
Volleyfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 2nd Circle Required
Volleyfire

[Missile: Gun]
Repeatedly fires at the enemy.

Level 5:
Attack: 427% x4
Number of targets: 8
SP: 242

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
1 / 5
2
Birdfall
Birdfall: Fire Master
Type: Active
* Avoids damage reduction of Birdfall with land enemies as well
* Does not apply to the Stun effect
* Increases SP consumption by 30%

Musketeer 3rd Circle Required
Birdfall

[Missile: Gun]
Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies.

Level 1:
Attack 1205%
Knocks down targets using Hanging Shot or Levitation
Stuns and deals additional damage to Flying type enemies
SP: 170

Type: Missile / Attack
Cooldown: 21s
Required Stance: Musket
5 / 5
Snipe
Musketeer4 Musketeer10
Snipe: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 2nd Circle Required
Snipe: Stun
Type: Active
* Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Snipe: Ricochet Shooting
Type: Active
[Snipe] deals damage to one other enemy nearby its initial target.
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Snipe: One Perfect Shot
Type: Active
* Increases [Snipe] to 100% accuracy when used against an enemy
* Increase SP consumption by 50%

Musketeer 3rd Circle Required
Snipe

[Missile: Gun]
Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage.

Level 5:
Attack 3456%

SP: 184

Type: Missile / Attack
Cooldown: 25s
Required Stance: Musket
Rank 9
circle 3
Musketeer
2 / 15
2
Covering Fire
Musketeer2
Covering Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Covering Fire

[Missile: Gun]
Attack multiple enemies by firing at a targeted area.

Level 2:
Attack: 225% x 11
SP: 123

Type: Missile / Attack
Cooldown: 15s
Required Stance: Musket
15 / 15
2
Headshot
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Headshot: Stun
Type: Active
* Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 1st Circle required
Headshot

[Missile: Gun]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.

Level 15:
Attack: 3009%
Reduces 75 INT and SPR
SP: 276

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
1 / 15
Penetration Shot
Musketeer5 Musketeer16 Musketeer17 Musketeer25
Penetration Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
* Reduces casting time of [Penetration Shot]
* Attribute does not apply when Kneeling Shot is active
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
* [Penetration Shot] can be used while in the state of [Kneeling Shot]
* Increases SP consumption by 30%

Musketeer 2nd Circle Required
Penetration Shot: Wild Shot
Type: Active
* Causes [Penetration Shot] to inflict 2 hits
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Penetration Shot

[Missile: Gun]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 1:
Attack: 605% x 5
SP: 112

Type: Missile / Attack
Cooldown: 19s
Required Stance: Musket
0 / 15
Grooving Muzzle
Grooving Muzzle

Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.

Level 1:
Accuracy +100
Ignore 15% of enemy defense
30% chance of 3 consecutive hits
100% chance of critical attack on the 3 consecutive hits
Duration: 10 sec
SP: 120

Type: Melee / Buff
Cooldown: 35s
Required Stance: Musket
5 / 10
2
Volleyfire
Musketeer11
Volleyfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 2nd Circle Required
Volleyfire

[Missile: Gun]
Repeatedly fires at the enemy.

Level 5:
Attack: 427% x4
Number of targets: 8
SP: 242

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
1 / 10
2
Birdfall
Musketeer26
Birdfall: Fire Master
Type: Active
* Avoids damage reduction of Birdfall with land enemies as well
* Does not apply to the Stun effect
* Increases SP consumption by 30%

Musketeer 3rd Circle Required
Birdfall

[Missile: Gun]
Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies.

Level 1:
Attack 1205%
Knocks down targets using Hanging Shot or Levitation
Stuns and deals additional damage to Flying type enemies
SP: 170

Type: Missile / Attack
Cooldown: 21s
Required Stance: Musket
10 / 10
Snipe
Musketeer4 Musketeer10 Musketeer12 Musketeer21
Snipe: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 2nd Circle Required
Snipe: Stun
Type: Active
* Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Snipe: Ricochet Shooting
Type: Active
[Snipe] deals damage to one other enemy nearby its initial target.
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Snipe: One Perfect Shot
Type: Active
* Increases [Snipe] to 100% accuracy when used against an enemy
* Increase SP consumption by 50%

Musketeer 3rd Circle Required
Snipe

[Missile: Gun]
Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage.

Level 10:
Attack 4235%

SP: 264

Type: Missile / Attack
Cooldown: 25s
Required Stance: Musket
5 / 5
Sniper's Serenity
Musketeer22 Musketeer23
Sniper's Serenity: Exploit Weakness
Type: Active
* [Sniper's Serenity] attacks ignore enemy's block
* Only applies to gun skills
* Increases SP consumption by 500%

Musketeer 3rd Circle Required
Sniper's Serenity: Armor Break
Type: Active
* While [Sniper's Serenity] is active, attacks will apply [Armor Break] on enemies
* Only applies to [Gun] skills
* Increases SP consumption by 10%

Musketeer 3rd Circle Required
Sniper's Serenity

[Missile: Gun]
Increase your minimum attack gradually. The longer you charge, the more your attack increases. Your movement speed is decreased and you cannot shoot while moving. The duration of the buff decreases by 1 second when hit by an enemy. Full charge time cannot be lower than 0.4 sec.

Level 5:
Full Charge Time: 2 sec
Duration: 30 sec
Equals maximum attack power when fully charged
Critical damage +50% when fully charged
Movement speed fixed to 10
SP: 160

Type: Missile / Buff
Cooldown: 0s
Required Stance: Musket
0 / 1
Prime and Load
Musketeer29
Prime and Load: Rapid Reload
Type: Active
* Reduces cooldown of [Prime and Load] by 1 sec per attribute level

Musketeer 3rd Circle Required
Prime and Load

Resets the cooldown of certain Musketeer attack skills. The cooldown of Prime and Load increases in proportion to the skills reset. Cooldown reduction effects cannot be applied to Prime and Load.

Level 1:
Additional cooldown per skill
Covering Fire +5 sec
Penetration Shot +5 sec
Volleyfire +5 sec
Headshot +10 sec
Birdfall +10 sec
Snipe +10 sec
SP: 370

Type: Missile / Buff
Cooldown: 25s
Required Stance: Musket
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