Lightning-Miko-Taoist (Krivis + Oracle)
Created by Welkin on Oct 10th 2016 (Last Updated: May 10th 2017).
This is a public build.
9
This build will excel at PvE DPS and support.
+Divine Might & Houki Broom combo for +2 Skill Level (Lv17 Zaibas is 21 hits x2)
+Easy Chappa Card Nuke combo: Stack Storm Calling, Zaibas, Cure, Hamaya, and Energy Wave, then proc SP Pot & Meltis
+ Oracle coming out of the closet! Counter Spell with make life easier for rank 8 zones. Main Quest against a certain Boss, District 8, 9, and any annoying magic you run into!
+ Counter Spell for anti-magic zone duration (remember to teach your party to sit still so you don't waste Counter Spell charges)
+ Forecast to see incoming attacks
+ Loot Manipulation
- Do watch out for Long CD on attack skills
Guide to become a miko:
Miko quest is just a patience test. #IMCheezed has horrible quest design... Let's spend 2.5hrs pressing space bar. (Bokor/Miko, Krivis/Miko, Diev/Miko).
Anyway, Miko quest consist of 2 parts:
Part 1 is to unlock the miko NPC by collecting 7 spirits (Patience Test/Major waste of time), completing this will make miko a selectable option in advancement
Part 2 is the actual Miko advancement quest... (remember to select miko on advancement before it will show up). You are forced to go on a pilgrimage to visit all the "bonus" dungeons that are no longer relevant to the game... And it is so gimped that it doesn't even give you a return teleport upon completion.
https://docs.google.com/document/d/1Hrx9E0qXMEMaVxLpPk1lAwXJC0Wc20pkAANFwfmeKLM/preview#heading=h.jue3kb3qdt4k
Miko Master is located in Passage of the Recluse (South from Stele Road Lv.96), once you have her unlocked.
Miko Skill & Talent Selection Rant
- Hamaya is really really good, especially for int cleric. Think Zaibas with no hit count limit, but with more dmg since it is a rank 6 skill, and it stacks with DM + Broom. Solo meth grind: Use it on group of plants, and then kite the other stuff into it...
- Kagura dance is a 5 pts or nothing skill.
- Clap still only work for diev statues, not magic circle... so you can omit this skill for now and put it in kaugra dance, or simply save the 5 pts for later.
- Broom works with certain skills only, does not work with buff shops, etc. For certain skills, it seems to buff their level but it is not reflected in the UI in your skill list. #IMCed
- You can invest the additional skill points in Broom to increase the duration of the ground effect.
- Gohei stick's dmg is good for us because it is a holy magical attack. It is very spammable with 4 charges and low CD. Just make sure you don't hit mobs with jackpot buff on them! I would keep it at 1 point to make it spamming friendly. It is the perfect filler attack in between Hamaya and Zaibas CD.
- Remember to use gohei when tree has shield up (Sial mission).
Miko Skills Overview
Hamaya is our only attack skill. It works just like another Zaibas, but with no hit limit! https://www.youtube.com/watch?v=Ua-pXTsUH04
-Medium size AoE circle (Approx. 2x2 tile AoE circle) @ 3 Hits per second
-Max 10 targets with No hit limit (unlike Zaibas/Cure/Carnivory).
-Duration of 5 sec. plus (3* skill level seconds) (20 sec @ Lv5, 26 sec @ Lv7)
-SP cost: 54, plus 7 per skill level. CD: 35s
Kagura Dance allows your allies to do holy damage with their attacks (melee only!). This is a channel spell, but we do have a long spell CD to make use of it. Per greyhiem: Kagura dance adds +10% holy dmg to allies/+10% melee dmg via debuff per skill level. Duration is 5s base + 5s per skill level, with a SP drain of 3% SP per sec. Lv. 5 = 50%/30s, Lv. 7 = 70%/40s.
- For practical purposes, either put 5 pts here (support) or none at all (DPS with Miko)...
Kagura Dance Video (Glitch): https://www.youtube.com/watch?v=X__NsY8U7IU
It looks pretty, and great when you have melee dps... but it is also situational since it does nothing for your archer/wiz. And as with all channel speeds, damage, knockback, etc. would interrupt it... The big SP drain also competes with your damage spells/mess up Card proc timing. Put only 1 pt here if you want it for show, or 5 pts if you want to be more support-oriented (you might also want to switch oracle for Kabbie, so you can use ein-sof to replenish SP).
Houki Broom: Ground-based Magic Circle Divine Might Buff
-You will mop the ground for up to 5 sec. to create the magic circle. This sorts of work like a channel... you would drop a magic circle wherever you walk that gives the skill +1 buff.
-Magic circle buff duration 5 sec., plus (skill level) seconds
-This is Second row buff (does not consume buffslot)
-SP cost: 56, plus 8 per skill level. CD: 35s
-User Greyheim posted this video: https://www.youtube.com/watch?v=lYkkHBaY5vc
Clap: Increases magic circle duration. Currently bugged/only work with Diev skills.
Gohei: Can debuff enemies or cleanse allies. See image posted by Greyheim on ktos thread:
It will work on boss monster with those annoying shield buff (e.g. tree in mission).
Warning/Bug/IMC Feature: Don't use in PvE if you see monster with Jackpot buff... it will remove it.
Guide to become a miko: https://docs.google.com/document/d/1Hrx9E0qXMEMaVxLpPk1lAwXJC0Wc20pkAANFwfmeKLM/preview#heading=h.jue3kb3qdt4k
Given the difficult/time consuming aspect of the quest, you may want to consider getting Oracle at Rank 6, and work on the miko quest as you level.
Support Miko clearing 290 dng with Lv.324 Fencer: https://www.youtube.com/watch?v=Do5UBa-4VbQ
Stat Build - INT and CON only
Due to how the game reward stat stacking (with bonus stat), it is a good idea to split your stat as little as possible so you can maximize your stat bonus. At the same time, a dead dps does no damage, so being able to survive is equally important. How much CON you need will depend on your Max HP...
* If you use 3 pieces of plate armor and invest in the Plate Armor Attribute (cleric trainer), that will give you about 1700 HP.
* Using equipment with CON or HP, such as Petamion, Abom Set, various armor/shield
* Gems (Red for Top & Bottom, Yellow for Boots). And yes, you can stack these (but not monster skill gem).
* Hair costume with HP
* Equipment awakening with HP bonus.
* Blud Cards gives HP, but are not yet available on iTOS
* Given the difficulty of rank 8 contents and the lack of easily accessible gear post-280, you may want to invest more heavily into CON post-lv220 to prepare for rank 8 contents. Afterall, MATK can be more easily augmented via upgrading the Superior Corona Rod or any good caster rod you find.
* If you use the Animus necklace, it would let you convert HP regen into magic AMP (@40%), so your CON investment would not simply be for HP, but both HP and Magic Amp.
* Likewise if you are using the Otrava Shield, as block benefits from CON.
Card
Card: 10* Chapparition card
Alternative to Oracle at Rank 7
- Kabbie for R7 & Ein Sof to enhance survivalbility, especially if going for high/full CON builds
- Priest for RES, although I prefer people to not die in the first place
- While one rank of PD gives you more attack, you are limited in the Debuff department to apply incinerate reliably. Recommend you grab a rank of Bokor for Hexing if you are going that route (Hexing > Pandemic > Fade to optimal position > Incinerate). http://www.tosbase.com/tools/skill-simulator/build/r4wjx07c23/
+Divine Might & Houki Broom combo for +2 Skill Level (Lv17 Zaibas is 21 hits x2)
+Easy Chappa Card Nuke combo: Stack Storm Calling, Zaibas, Cure, Hamaya, and Energy Wave, then proc SP Pot & Meltis
+ Oracle coming out of the closet! Counter Spell with make life easier for rank 8 zones. Main Quest against a certain Boss, District 8, 9, and any annoying magic you run into!
+ Counter Spell for anti-magic zone duration (remember to teach your party to sit still so you don't waste Counter Spell charges)
+ Forecast to see incoming attacks
+ Loot Manipulation
- Do watch out for Long CD on attack skills
Guide to become a miko:
Miko quest is just a patience test. #IMCheezed has horrible quest design... Let's spend 2.5hrs pressing space bar. (Bokor/Miko, Krivis/Miko, Diev/Miko).
Anyway, Miko quest consist of 2 parts:
Part 1 is to unlock the miko NPC by collecting 7 spirits (Patience Test/Major waste of time), completing this will make miko a selectable option in advancement
Part 2 is the actual Miko advancement quest... (remember to select miko on advancement before it will show up). You are forced to go on a pilgrimage to visit all the "bonus" dungeons that are no longer relevant to the game... And it is so gimped that it doesn't even give you a return teleport upon completion.
https://docs.google.com/document/d/1Hrx9E0qXMEMaVxLpPk1lAwXJC0Wc20pkAANFwfmeKLM/preview#heading=h.jue3kb3qdt4k
Miko Master is located in Passage of the Recluse (South from Stele Road Lv.96), once you have her unlocked.
Miko Skill & Talent Selection Rant
- Hamaya is really really good, especially for int cleric. Think Zaibas with no hit count limit, but with more dmg since it is a rank 6 skill, and it stacks with DM + Broom. Solo meth grind: Use it on group of plants, and then kite the other stuff into it...
- Kagura dance is a 5 pts or nothing skill.
- Clap still only work for diev statues, not magic circle... so you can omit this skill for now and put it in kaugra dance, or simply save the 5 pts for later.
- Broom works with certain skills only, does not work with buff shops, etc. For certain skills, it seems to buff their level but it is not reflected in the UI in your skill list. #IMCed
- You can invest the additional skill points in Broom to increase the duration of the ground effect.
- Gohei stick's dmg is good for us because it is a holy magical attack. It is very spammable with 4 charges and low CD. Just make sure you don't hit mobs with jackpot buff on them! I would keep it at 1 point to make it spamming friendly. It is the perfect filler attack in between Hamaya and Zaibas CD.
- Remember to use gohei when tree has shield up (Sial mission).
Miko Skills Overview
Hamaya is our only attack skill. It works just like another Zaibas, but with no hit limit! https://www.youtube.com/watch?v=Ua-pXTsUH04
-Medium size AoE circle (Approx. 2x2 tile AoE circle) @ 3 Hits per second
-Max 10 targets with No hit limit (unlike Zaibas/Cure/Carnivory).
-Duration of 5 sec. plus (3* skill level seconds) (20 sec @ Lv5, 26 sec @ Lv7)
-SP cost: 54, plus 7 per skill level. CD: 35s
Kagura Dance allows your allies to do holy damage with their attacks (melee only!). This is a channel spell, but we do have a long spell CD to make use of it. Per greyhiem: Kagura dance adds +10% holy dmg to allies/+10% melee dmg via debuff per skill level. Duration is 5s base + 5s per skill level, with a SP drain of 3% SP per sec. Lv. 5 = 50%/30s, Lv. 7 = 70%/40s.
- For practical purposes, either put 5 pts here (support) or none at all (DPS with Miko)...
Kagura Dance Video (Glitch): https://www.youtube.com/watch?v=X__NsY8U7IU
It looks pretty, and great when you have melee dps... but it is also situational since it does nothing for your archer/wiz. And as with all channel speeds, damage, knockback, etc. would interrupt it... The big SP drain also competes with your damage spells/mess up Card proc timing. Put only 1 pt here if you want it for show, or 5 pts if you want to be more support-oriented (you might also want to switch oracle for Kabbie, so you can use ein-sof to replenish SP).
Houki Broom: Ground-based Magic Circle Divine Might Buff
-You will mop the ground for up to 5 sec. to create the magic circle. This sorts of work like a channel... you would drop a magic circle wherever you walk that gives the skill +1 buff.
-Magic circle buff duration 5 sec., plus (skill level) seconds
-This is Second row buff (does not consume buffslot)
-SP cost: 56, plus 8 per skill level. CD: 35s
-User Greyheim posted this video: https://www.youtube.com/watch?v=lYkkHBaY5vc
Clap: Increases magic circle duration. Currently bugged/only work with Diev skills.
Gohei: Can debuff enemies or cleanse allies. See image posted by Greyheim on ktos thread:
It will work on boss monster with those annoying shield buff (e.g. tree in mission).
Warning/Bug/IMC Feature: Don't use in PvE if you see monster with Jackpot buff... it will remove it.
Guide to become a miko: https://docs.google.com/document/d/1Hrx9E0qXMEMaVxLpPk1lAwXJC0Wc20pkAANFwfmeKLM/preview#heading=h.jue3kb3qdt4k
Given the difficult/time consuming aspect of the quest, you may want to consider getting Oracle at Rank 6, and work on the miko quest as you level.
Support Miko clearing 290 dng with Lv.324 Fencer: https://www.youtube.com/watch?v=Do5UBa-4VbQ
Stat Build - INT and CON only
Due to how the game reward stat stacking (with bonus stat), it is a good idea to split your stat as little as possible so you can maximize your stat bonus. At the same time, a dead dps does no damage, so being able to survive is equally important. How much CON you need will depend on your Max HP...
* If you use 3 pieces of plate armor and invest in the Plate Armor Attribute (cleric trainer), that will give you about 1700 HP.
* Using equipment with CON or HP, such as Petamion, Abom Set, various armor/shield
* Gems (Red for Top & Bottom, Yellow for Boots). And yes, you can stack these (but not monster skill gem).
* Hair costume with HP
* Equipment awakening with HP bonus.
* Blud Cards gives HP, but are not yet available on iTOS
* Given the difficulty of rank 8 contents and the lack of easily accessible gear post-280, you may want to invest more heavily into CON post-lv220 to prepare for rank 8 contents. Afterall, MATK can be more easily augmented via upgrading the Superior Corona Rod or any good caster rod you find.
* If you use the Animus necklace, it would let you convert HP regen into magic AMP (@40%), so your CON investment would not simply be for HP, but both HP and Magic Amp.
* Likewise if you are using the Otrava Shield, as block benefits from CON.
Card
Card: 10* Chapparition card
Alternative to Oracle at Rank 7
- Kabbie for R7 & Ein Sof to enhance survivalbility, especially if going for high/full CON builds
- Priest for RES, although I prefer people to not die in the first place
- While one rank of PD gives you more attack, you are limited in the Debuff department to apply incinerate reliably. Recommend you grab a rank of Bokor for Hexing if you are going that route (Hexing > Pandemic > Fade to optimal position > Incinerate). http://www.tosbase.com/tools/skill-simulator/build/r4wjx07c23/
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: 4 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 4: Blocks: 8 times Magic Circle Duration: 20 seconds SP: 40 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 10: 0.4 second attack 103% No. of Hits: 28 Magic Circle Duration: 15 seconds SP: 75 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Krivis |
1 / 5 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 1: Duration: 22 seconds SP: 24 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 5: 0.3 second attack 82% No. of Hits: 9 Magic Circle Duration: 30 seconds SP: 66 Type: Magic / Attack Cooldown: 20s Element: |
Rank 4
Krivis |
1 / 10 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 1: Heal factor 30% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 28 Type: Magic / Buff Cooldown: 60s Element: 1 / 10 Zalciai: Duration Type: Active * Increases duration of [Zalciai] by 3 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases magic amplification by 12 per attribute level when [Zalciai] is active * Increases SP consumption by 10% Krivis 1st Circle required Zalciai: Enhance Type: Passive * Increases critical attack of [Zalciai] by 1% per attribute level Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 1: Ally's Critical Attack: +18 Enemy's Critical Resistance: -10 SP: 26 Type: Magic / Buff Cooldown: 20s Element: 4 / 10 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 4: Duration: 28 seconds SP: 46 Type: Magic / Buff Cooldown: 60s Element: 10 / 10 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 10: 0.3 second attack 82% No. of Hits: 14 Magic Circle Duration: 30 seconds SP: 111 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 5: Attack: 186% STR, INT: +47 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 60 Type: Magic / Attack Cooldown: 30s Element: |
Rank 5
Krivis |
13 / 15 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 13: Duration: 46 seconds SP: 112 Type: Magic / Buff Cooldown: 60s Element: 15 / 15 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 15: 0.3 second attack 82% No. of Hits: 19 Magic Circle Duration: 30 seconds SP: 156 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 10: Attack: 237% STR, INT: +87 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 102 Type: Magic / Attack Cooldown: 30s Element: 5 / 5 Melstis Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects. Level 5: Duration +100% Consumes Holy Powder x5 SP: 86 Type: Magic / Buff Cooldown: 60s |
Rank 6
Miko |
1 / 5 4 Gohei: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Gohei [Magic] - [Holy] Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front. Level 1: Attack: 225% x 2 SP: 66 Type: Magic / Attack Cooldown: 8s Element: 4 / 5 Sweeping Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time. Level 4: Max. Sweeping Duration: 5 seconds Magic Circle Duration: 9 seconds SP: 118 Type: Magic / Buff Cooldown: 35s 5 / 5 Hamaya: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Hamaya [Magic] - [Holy] Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of Holy-property damage to enemies for a short time. Level 5: Attack: 193% per 0.3 seconds Maximum Targets: 10 Duration: 8 seconds SP: 128 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 Kagura Dance to bless allies around you. Grants additional Holy-property damage to melee attacks against enemies affected by this skill. Active while holding the skill button. Level 5: Maximum Duration: 30 seconds Consumes 80 SP per second Additional Holy-property Damage: +50% SP: 0 Type: Magic / Buff Cooldown: 60s |
Rank 7
Oracle |
1 / 5 Arcane Energy: Additional Damage Type: Active * Enemies receive Holy damage equal to the attribute level within the range of [Arcane Energy] * Increases SP consumption by 10% Oracle 1st Circle required Arcane Energy: Duration Type: Active * Increases duration of [Arcane Energy] by 1 min per attribute level * Increases SP consumption by 20% Oracle 1st Circle required Arcane Energy Increases the maximum SP and STA of you and your party members. Level 1: Maximum SP: +3% Maximum STA: +9 Duration: 30 minutes SP: 63 Type: Magic / Buff Cooldown: 49s 1 / 5 2 Change: Winning Type: Active * A monster that is transformed by [Change] will have the Item Jackpot Effect with a 0.05% chance per attribute level * Increases SP consumption by 30% Oracle 1st Circle required Change Changes the monster in front of you to a different monster with a similar level. Level 1: Target Level: -1 ~ +1 SP: 67 Type: Magic / Attack Cooldown: 60s 1 / 1 Clairvoyance Predict and show which item the monster will drop in advance. Level 1: Applied instantly after using Resetting Maximum Level: 1 SP: 66 Type: Magic / Buff Cooldown: 20s 5 / 5 Counter Spell: Enemy Target Type: Active * [Counter Spell] removes only enemy magic circles * Increases SP consumption by 20% Oracle 1st Circle required Counter Spell When casting, removes the magic circle around and summons the magic circle for blocking the magic attack. Cooldown reduces with skill level. Level 5: Removes nearby magic circles Maximum Duration: 10 Cooldown -5 second(s) SP: 158 Type: Magic / Attack Cooldown: 55s 1 / 1 Forecast: Duration Type: Active * Increases duration of [Forecast] by 1 minute per attribute level * Increases SP consumption by 20% Oracle 1st Circle required Forecast: Increased Nullification Type: Active * Increases chances to nullify an enemy's attack while activating [Forecast] by 1% per attribute level * Increases SP consumption by 10% Oracle 1st Circle required Forecast Show in advance where the enemy will attack you and your party members. Level 1: Evasion: +100 Duration: 300 seconds Level 1 master SP: 63 Type: Magic / Buff Cooldown: 30s 1 / 1 2 Resetting Change the item dropped from an enemy to a different item. You will be notified when an item is changed. Level 1: Changes a dropped item Maximum Level: 1 SP: 69 Type: Magic / Buff Cooldown: 150s 5 / 5 Prophecy: Additional Damage Type: Active * Enemies within the range of [Prophecy] receive damage proportional to that of magic attack * Damage rate increases with attribute level * Increases SP consumption by 10% Oracle 3rd Circle Required Prophecy Grants a temporary effect preventing Lv. 1 status ailments to nearby party members. Level 5: Duration 25 seconds Applies 5 times SP: 78 Type: Magic / Attack Cooldown: 30s |
Rank 8
Taoist |
1 / 1 3 Begone Demon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level * +10% added damage at maximum level Taoist 1st Circle Required Begone Demon [Magic] Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies. Level 1: Attack: 624% SP: 122 Type: Magic / Buff Cooldown: 10s 5 / 5 Storm Calling: Additional Damage Type: Active * Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling] * Increases SP consumption by 10% Taoist 1st Circle Required Storm Calling: Zaibas Type: Active * If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed * Increases SP consumption by 50% Taoist 2nd Circle Required Storm Calling [Magic] Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks. Level 5: Calling Storm Attack: 942% Charm Duration: 100 seconds Storm Duration: 7 seconds Consumes 2 sheets of Strange Yellow Paper SP: 230 Type: Magic / Buff Cooldown: 24s 1 / 5 Dark Sight [Magic] Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters. Level 1: Explosion Attack: 624% Charm Duration: 60 seconds AoE: 44 Consumes 2 sheets of Strange Yellow Paper SP: 145 Type: Magic / Buff Cooldown: 36s 3 / 5 Tri-disaster Charm [Magic] Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties. Level 3: Explosion Attack: 624% x 3 Charm Duration: 3 minutes Fire, Ice, Lightning Property Resistance: +230 Consumes 2 sheets of Strange Yellow Paper SP: 226 Type: Magic / Buff Cooldown: 30s 5 / 5 3 Creeping Death Charm [Magic] Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon. Level 5: Attack: 123% x 20 Explosion Attack: 624% Consumes 3 sheets of Strange Yellow Paper SP: 254 Type: Magic / Buff Cooldown: 31s |
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Comments (111)
The new Zaibas does a flat 82% of your matk in dmg, and scales directly with your gear (your matk) - the enemy's mdef. I am testing with lv300+ chars, so I cannot speak to how bad it is at the lower level. So if you first pick up your 315 weapon and has about 2.5k matk, your zaibas should do about 2k-ish per hit.
There is now a much greater emphasis on gear driving the damage at high level (this player is very well geared):
https://www.youtube.com/watch?v=tDkWR4LsSM0
On iTOS server, I do notice lagginess, which sometimes make the Zaibas circle unresponsive for a few seconds... Storm calling still almost 2x the dmg,
Here is a video with a pre-300 Krivis-Taoist, with visible stats:
https://www.youtube.com/watch?v=dTENobbNeMo
your Dark Lightning non-stop Mega-DPS (Krivis-Taoist w/Bokor-PD)
or this one http://www.tosbase.com/tools/skill-simulator/build/4emxlfxobw/ (it's not your but it have the basic cover)
U do an awsome job btw
With druid 2, you get Carnivory and Shape Shifting. My build has miko (Hamaya/gohei, etc) and oracle 1 (counterspell + loot manipulation).
In terms of raw damage output, Hamaya is far superior since it does not have hit count limit, holy element does 200% against dark element (e.g. the 290 boss from the south circle), and anti-air, and does about 3 ticks per second.
This build focus on blue gem, i myself uses Five Hammer with 3 6 star gem now. getting a 4th thx to event. but then again red gem is more friendly to alts should you need it in the future. but i can give you some numbers...
Five Hammer with 5X6* blue gem = 565 MA
Valia with 3X6* blue gem = 456 MA
so you choose :)
For this build, the points you put in STR are basically wasted. If you can, participate in the Level-Up event and get the stat reset potion. You'll want to distribute your points purely into INT and CON. At rank 8, I have 120 CON, so you should be fine with that level of CON (you don't have to get all this CON at once, it's mostly for R7-R8) and just dump the rest into INT.
You can always hope for a stat reset potion from event ;) This is a matk build.
That depends on what you are looking for from Dievdirbys, and is it worth losing counter spell and other oracle spells for it?
Counter Spell's ability to negate dirty pole and other magic allows you to sit comfortably in your zone of control and nuke anything that comes your way. Without it, there are more stuff you need to dodge, and might even get your spell combo interrupted because you have to move (e.g. wasted storm calling, etc.)
Con gives you HP to help you stay alive.
Int gives you damage. Int is more useful at the lower level (before 220-250) given the lack of good weapons and how quickly you level up. After 315, int doesn't matter much anymore given how powerful the 315 weapons are.
How much CON you need is also dependent on your gear, as head accessories with enchants and gems can give you a healthy HP buff.
In short: aim to have 10Kish health at lv100, and 30K health by around 280-290 (whenever you start doing rank 8 contents). There is a large difficulty jump where regular mobs has 300k+ HP, and you won't have access to the 315 weapon until later... so having that HP buffer will mean the difference life and death.
Oh and for gear choices: 3 pieces of Plate armor + cloth gloves with magic amp. Roxo plate set + the roxo gloves is a good and cheap investment for your first char.
Weapon - use any matk mace or rod you pick up until 220, that is when you want to invest into a superior corona rod (SCR) or better weapon. With matk weapon, you can make use of squire service for weapon buff, which would further increase your spell damage.
http://www.tosbase.com/database/items/141139/
I prefer SCR since it is slightly cheaper to upgrade than Artie Snake.
http://www.tosbase.com/database/items/533113/
http://www.tosbase.com/database/items/523113/
http://www.tosbase.com/database/items/513113/
http://www.tosbase.com/database/items/503111/
Also, don't bother to gem your gear until you get roxo and SCR. These ones are worth the upgrade and gems because they will get you into the rank content. Lastly, don't forget to train your attributes. Training 50 pts in plate mastery at your cleric trainer will give you a nice HP boost when you wear 3 pieces of plate armor.
Post-315, your first priority is the Vienarazis Mace since this is your first char.
http://www.tosbase.com/database/items/203204/
You can afford to invest a lot more than 100 int. It will make your early life easier. 40 con should get you past the lv100s no problem. 60-100 will get you past mid-lv200s. So as you approach lv200 is when you start dumping your points into CON to preparing for rank 8 contents.
You will also notice that as you invest in a stat, it will give you a bonus stat (every 5 points early on, then more as you invest more into the stat). Also, Int enjoys more bonus than CON. Taking advantage of the stat bonus as a break point to invest in the other stat would maximize your stats :)
As for roxo set: 6*+ red gems for top and bottom for an HP boost, and try to get them to +5 (anvil upgrade). Optional for boots, go for 5 or 6* yellow gems. Red gem for top and bottom gives more HP than yellow gems for boots. So invest into the red gems first. You can just swap gear with alts or use them as hand me down later on. Will make your alt life a lot easier.
Some people will tell you to try and cap defence/mdef... but you will need 315 shield to help get there... and they require Practonium to craft. As this is your first char, we need the practo for your mace (as you can only get 1 mystic box for practo in ITOS per char atm). Also, we as cleric can heal, so bigger HP pool works in our favor and doesn't cost us in HP potion like other classes. Defence capping works when you get to about 2000 def for rank 8 content... (not sure how much we need for rank 9 yet), so not recommended for a 1st char.
i'm follow your build , it's really strong but i have a question about shield (this is my first char)
actually i have five hammer + Octrava shield, im 248, this shield is good or what shield i have to farm for taoist, idk what shield is better for me.
sorry with my bad english it's not my first language
Otrava Shield is good until you get to 315, when you can consider investing in one of the 315 shield. As this is your first char, getting your 315 weapon is your greatest priority, as that will boost your damage significantly. Treat the 315 shield as nice to have for now.
Later on, you might want to consider farming an Emenguard shield if you can get 2 more Practonium (from alts). It will provide a significant boost in Def, Mdef, HP, and a slight movement speed increase.
http://www.tosbase.com/database/items/224105/
IMC said rank 9 is delayed so they can fix some of their bugs... you probably have time to farm for it. I would consider it an investment for future content that you can share between all your alts (so don't use blessed crystal on it).
ok thanks ,
For weapon what weapon is best for me vienarazis mace?
Yes, go with the Vienarazis Mace since this is your first char.
Best of all, you don't need to spend money to upgrade it since the matk you get are from passive stats.
Okay thanks , actually i have make 2 archmage bracelet and 3 part of virtov plat// 1 glove cloth
it's is good for start?
Yes. Vienarazis Mace should be your #1 priority now.
ok thanks :D
What's bracelets for this build? (middle/end game). I think the better choice is rhevisan but archmage is good too.
Thanks!!
I would go with Wizard Bracelet/Archmage Bangle for more damage. Oracle give us Counter Spell, so resist is not as important. You are better off with a 315 shield for mdef.
THanks for your help! One more thing. Whats type of gem for gloves? yellow or blues?
I am using a divine might gem actually :P
Yes, thanks to Agni Necklace, you can switch R7 & R8 to PD2 for a full DPS build, this one was intended to have some utility (with oracle). If that is the case, do not get Kagura Dance, but get clap instead. You can pick up Taoist at rank 9 instead... #2018rank9maybe
1 rank of druid is horrible, since Hamaya is vastly superior than some yellow grass :P
http://www.tosbase.com/tools/skill-simulator/build/ctwnnl3fmh/
I am really interested in this PD2 version of your build
How does this build compare to the typical C2 Dievs3 Miko PD2?
It is a gimmick build relying on the Agni necklace. If IMC ever nerf it, then gg...
The PD2 version is a pure dps, where as this is more of a hybrid DPS/support. So we are not exactly comparing apple to apple.
Being a full DPS build, it does superior boss damage (plaque vapor + incinerate are target debuff, so doesn't get affected if target moves out of Hamaya/Zaibas' ground effect) and much greater AOE damage thanks to Plaque + Pandemic combo. And it does so without the cost/burden of buying/carrying the talisman.
On the down side:
- PD2's damage skills doesn't stack with other PD2 (incinerate and plaque vapor would be overwritten by latest application). Those Diev/PD builds are very common and usually mess up the dots
- Incinerate and Plaque vapor are both debuffs, and target has limited debuff slots. If you miss the chance to apply the dot, then it is as bad as when boss move out of hamaya/zaibas' ground effect
- Plaque Vapor and incinerate can miss because the boss is at a different spot between the server and what you see on the client... #IMConfused / #IMCheapserver
can you help me decide? ; u ;
http://www.tosbase.com/tools/stat-calculator/build/15ckx6qyu0/
http://www.tosbase.com/tools/stat-calculator/build/lgv0dyguci/
http://www.tosbase.com/tools/stat-calculator/build/18lfk10t6b/
There is no fixed amount of CON that you must have. It depends also on your gear and gem choices:
1) With awakening, you can get your pdef to 2k+, and also significant mdef with nualae cards and a 315 shield, so that damage taken is 1...
2) If this is your first char, aim to have 30k HP with gems and hair accessories (or just enough so you are not taking dirt naps in rank 8 areas), so you have enough room for error/help you survive. It takes time to get your alts up to help farm shards, etc.
Honestly, with 315 weapons being so brokenly OP, you don't need as much int as you would in the lower levels.
would be amazing if it could extend Zaibas and Cure, but dont know if ever its gonna happen, and without the fix its not worth investing in it while with it being fixed it would definatly be worth.
So idk if i should invest in it or not...
This is #IMConfused we are talking about, so not any time soon.
Also, Zaibas & Cure are both bound by hit count limit that would be easily used up, so Clap isn't that useful for them. Right now, Clap is still useful for extending Diev statues duration... handy if you run into all those cookie cutter diev-PD or diev-drood builds that lacks miko.
I made cl2>priest3>chap>miko>?
I'm thinking on what to take in 8 rank.. Kabbalist or PD, or... ? I'm building a support char, and really dunno what to choose haha
If you want pure support, pick up kabbie 1 for Ein Sof.
With talent, it can be used to fully restore the target's SP...
http://www.tosbase.com/database/attributes/413010/
You can either fully restore your own SP after each Kagura Dance, or if there is no melee to benefit from the dance, teach your party members to pick up the Ein Sof buff so they get a free SP bar refill.
So, Can I continue with that char? I was afraid about, and was thinking about to Delete and recreate.. But I can continue with that, yes? It's not totally wrong? I was afraid about to enter in parties for up.
Well, you are building your char for support, not DPS. You have a dependency for party to see stuff drop dead efficiently. What do you feel is not working for your char?
I'm afraid that I will not be able to get a group forward in the game... ):
I will have to take a closer look at your build.
If you are Con/Int With Blessing, Sacrament, Last Rite and Hamaya, you should have enough DPS to solo sufficiently until 290 dng.
Taoist probably the best choice atm.
For your build, I would also consider Priest C3 before Oracle, since buffs shop version outranks your Priest C2 buffs... so it's like 2 ranks invested for res & revive... which is rather costly skill points/functionality wise.
Unless you PvP: Clairvoyance > Resetting > Forecast > Counter Spell / Prophecy > whatever.
Rank 6 doesn't have much that needs counter spell yet, that's why it is a bit late. It is useful to negate ice bolt/ice pike when questing/217 dungeon...
I do recommend Miko at rank 6 first, since Hamaya is just too awesome for int DPS.
thanks for ur info, I play PVE only n dungeon
whats good weapon before superior corona rod? is it enough p.atk from karacha dagger ?
That's a shame, as Miko will completely destroy both 217 bosses in less than 5 sec. each :P
Even when modestly geared, Hamaya was doing 11K+ per tick on dark element mobs @ 75 pts. attribute.
Hamaya + Cure + Heal bomb = profit + potential werewolf card.
As for weapon before SCR: The best would be Five hammer with five 6* or better gems... Blue gems for consistent dmg. Cata club would also be an okay runner up... but it is not worth going out of your way to farm/craft it. I was running around with a hand-me-down Krausas Mace from my bokor until I swap to the SCR at 220. With all the event bonus and instant dungeon vouchers, you just level too fast from 1->220 to make anything prior to SCR worthwhile. Use that money to train your attributes instead.
As for OH, we just need an Arde/Karacha dagger for the bonus fire property attack (extra line of damage).
wow thats so cool 11k,
yeah I see ppl now using five hammer with blue gem, yeah Im using karacha now + seimos mace, do I need upgrade dagger ?
maybe I will move to iTOS steam, whats server did u play? IGN?
Nah, I would not bother with upgrade. Just go for SCR with 2 6*+ blue gems.
I am on Orsha. However, NA servers has the most expensive TP... so I would not recommend it if you are a TP buyer.
that just so sad
u make inquisitor build ? can I take Cleric C2 > Priest C3 > Chaplain > kabbalist > Inquisitor
I can only tell you PvE builds. I would go with a full dex monk inquisitor (with about 100ish con).
Cleric C2 > Priest 1 > Diev 1 > Monk 3 > Inquisitor
- Priest buffs you can buy at spell shop. You need 1 rank in priest for monstrance to help hit the crit cap.
- As I am not investing in spirit or int, investing 4 ranks to get chaplain seems like a waste.
- 1 rank of Diev for the statue bait & fade combo to gather mobs for your Energy Blast
- monk skills are getting tweaked and buffed
so inqui damage get from dex ?
http://www.tosbase.com/tools/skill-simulator/build/gj5dwosbt9/
sorry always bothering u
With full dex and monstrance, you are going to get a lot of crit and evasion. Your dmg comes from crit (especially when you hit crit cap @ 650ish crit rating - have to recheck #).
He is picking up priest 2 for Revive 5 and Mass Heal 5... mass heal doesn't jive with our stats and kill our SP since we have no int or spirit (it is not that good anyway even if you go full priest).
Diev1 on the other hand, offers Lamia (reduce CD), Zemyna (reduce SP usage), and warp anywhere.
and the stat look like this ? http://www.tosbase.com/tools/stat-calculator/build/sdyc93ycsf/
http://www.tosbase.com/tools/skill-simulator/build/uss7ns29fa/
As for stats, don't forget you will get 80 dex from Ella cards. Monstrance is a 1.3x multiplier.
The rest depends on your gear (e.g. dex and crit rating from gear awakening), collection, etc... so don't stick so closely to an actual # of stats you need.
And as always... dead DPS does 0 damage, so I would say aim for 30K health at lv320ish to give you reaction time against magic/boss AOE attack, and that should put you at a good spot.
Ella cards lv 10?
finally made official Inquisitor Build,
You can certainly choose Cleric C3, but what are you planning to use it for?
Bottomline, it is Just comparing the pros and cons versus other choices (such as Kabbie and Oracle) based on what you are doing with your cleric.
i have some questions. i'm kinda new on the game and this is the second char i create, so i don't have any knowledge on late game, but right now i'm a krivis3 and I had no opportunity to use melstis yet. is it normal? i mean, it's a 5 point investment skill that could be put on zalciai or daino, so why exactly melstis? enlighten me, please :<
Meltis can extend buff duration. So long as this skill is being channeled, your buff timer does not decrease.
For soloing/boss hunting, it is incredibly helpful to channel this during card buff with the Chapparition Card. Each 10% Chapparition card adds 10% spell power, at rank 8 (you equip with 8 10* chappa cards), you can temporarily increase your spell power by 80%).
http://www.tosbase.com/database/items/644067/
Safety Zone -> Broom -> Divine Might -> Hamaya -> SC -> Krivis x2 -> Use SP Potion to proc Chappa Card effect -> Channel Meltis for some uber damage.
For ET, it can be used to sustain Diev's invincibility.
once again, amazing guide, thanks for sharing :)
For neck, you would want Animus or Max Peta. I recommend max peta since it can be used by all chars, not just casters (I like to share equipment with all my alts). Agny is only good for PD or wizards with fire elemental spells.
As for sub-weapon, any of the ones you mention is fine.
Cata Club is nice to have... but the one that really matters is the 220 rod. Superior Corona rod as a minimum. This is better than cata club, because you can buy weapon buff to further enhance the matk of the weapon. Cata club's base dmg is atk instead of matk, so Squire's weapon buff cannot enhance the spell dmg.
After SCR, it would be Vienarazis Mace (cata club 2.0) and then Heart of Glory (if you can afford to upgrade it).
As for weapon gems: Blue gems has a fixed matk increase instead of range, so it is a bit more reliable.
thx ^_^
Yep, 3 pieces of plate armor, + cloth gloves with magic amplification.
Both have its uses/depends on what you plan to do. Kabbie is a 2-trick-pony while Oracle brings a lot more utilities and enhance your survival.
On paper, Kabbie's Ein Sof and R7 seems to be the more attractive choice as you have mana battery and damage reflect.
However, I would not underestimate Oracle's Counter Spell, especially when you get to the R8 area. Safety Zone is no match for stuff like Pole of Agony. If you get targeted by one while you are channeling meltis/kagura dance/doing the Storm Calling/Zaibas combo, you need to stop and move immediately or you will die. On the other hand, if you are within Counter Spell's protection, you can safely ignore it and keep channeling or keep blasting (1000 silver gone since you were too busy dodging poles instead of dropping Zaibas/mobs are now out of place D:).
Not to mention, Oracle's Forecast and loot manipulation skills has their uses too (mats farming for your gear).
That said, I would go with Kabbie if you focus on PvP.
http://www.tosbase.com/tools/skill-simulator/build/db0t5rvp1u/
please give some advice and suggestions
Either one is fine:
- Kabbie is quite handy with ein sof (mana battery) and R7. Merkabah is a tad underwhelming since things are dead half the time before it rolls over them.
- Oracle has counter spell (to negate those nasty pole of agony in R8 areas) and loot manipulation. IMO, it makes questing in R8 areas a lot easier and your friends will love you if they are farming stuff like the manahas set.
Hamaya is your primary nuke in both cases, with cure and zaibas backing it up. With kabbie, you are going to need to dodge poles of agony. With Oracle, you can just stay in counter spell and nuke away.
2 things:
- With rank 8 weapons being so OP, you can afford to invest more into CON. 120-160 is okay too.
- That said, how much CON you need really depends on how much HP you have in your gear (e.g. gems). 30K-ish health is a good spot, even with Roxo set.
I dont know yet cause Im still rank 4
thats clear things up
thank you