[Apr 25th 2018] New classes have been added to the skill simulator!

Lightning Empress (Outdated)

Created by kono.bakayarou on Nov 9th 2015 (Last Updated: May 17th 2017).
This is a private build.
115


Well-rounded dps/healer build for solo, party grinding, ET and world boss hunt :D

Stat: Full Int with 80-100 total Con for survivability at lvl250+

You can go for full Int build (without Con) if you have a proper equipment that give you a ton of HP, e.g. Virtov plate set, Lolopanther plate set, Hasta plate items, Hair costume with HP option and other HP awakening items.

Equipment:
@lvl1-74
Use common gears from quest reward and loots.
Buying Sacrament and Blessing from Pardoner's buff shop will help you questing easier!

@lvl75
Armor - Rokas robe, Tomb gloves, Shnayim greaves, Protas trousers
Weapon - Sestas Mace, Five Hammer (At this level blunt weapon is better than rod coz you can auto-attack mobs for questing while Zaibas is on cooldown.)
Sub-weapon - Arde dagger
Accessories - Magic talisman, Zachariel bangle

@lvl120
Armor - Rokas robe, Tomb gloves, Shnayim greaves, Protas trousers (These gears from npc and quest reward is still good :P)
Weapon - Dratt rod, Five Hammer
Sub-weapon - Arde dagger, Ledas shield
Accessories - Petamion, Magic talisman, Zachariel bangle

@lvl170
Armor - Plate type armor (e.g. Roxona plate set) or 3 plate armors+1 cloth gloves (e.g. Roxona gloves)
Weapon - Catacombs club, Aston rod, Five Hammer
Sub-weapon - Venom
Accessories - Max petamion, Animus, Wizard bracelet, Zachariel bangle

@lvl220
Armor - Plate type armor (e.g. Virtov plate set, Grynas set, Superior royal guard items) or 3 plate armors+1 cloth gloves (e.g. Superior royal mage gauntlets)
Weapon - Catacombs club, Superior corona rod, Circle rod
Sub-weapon - Venom, Otrava shield, Didel tower shield
Accessories - Max petamion, Animus, Wizard bracelet, Archmage bangle, Rhevisan bracelet

@lvl270
Armor - Plate type armor (e.g. Virtov, Lolopanther plate set) or 3 plate armors+1 cloth gloves (e.g. Lolopanther gloves)
Weapon - Superior corona rod, Circle rod
Sub-weapon - Didel tower shield
Accessories - Max petamion, Wizard bracelet, Archmage bangle, Rhevisan bracelet, Dhrag bracelet

@lvl315+
Armor - Plate type armor (e.g. Virtov, Lolopanther, Solmiki plate set) or 3 plate armors+1 cloth gloves (e.g. Lolopanther, Solmiki gloves)
Weapon - Windia rod, Vienarazis mace, Heart of glory, Skull smasher
Sub-weapon - Didel tower shield, Lionhead shield, Emengard shield
Accessories - Max petamion, Animus, Wizard bracelet, Archmage bangle, Rhevisan bracelet, Dhrag bracelet

Hair costume: Magic attack > Property attack > HP or Magic amp
Monster card: 8 x 10★Chapparition card (+80% Magical Attack for 4 seconds after using SP Type Potions)
Pet: Penguin (+30 def and mdef)

Gem:
Shirt - Red gem for more HP
Pant - Red gem for more HP
Gloves - Blue gem for SP recovery or Skill gem (Heal, Zaibas, Carnivory)*
Boots - Yellow gem(roasted) for more HP
Weapon - Blue gem for magic attack**
Sub-weapon - Blue gem(roasted) for block

* Skill gem has only 1 star that's mean if you remove socket = destroy the gem, please use it wisely!
** -Sp option is good for Melstis and this build has a low mana consumption so it's fine :)

Attribute: This is the list of recommend attributes, the others you can learn them later if you have an extra money.
(☆☆☆ = you should learn this first, ☆ = later)

Plate Mastery: Defense ☆☆☆
Increased Maximum Buff Count ☆☆☆
Heal: Enhance ☆☆
Heal: Remove Damage ☆☆☆
Cure: Enhance ☆☆
Cure: Damage Interval ☆☆☆
Safety Zone: Increased Range ☆☆☆
Safety Zone: Block Count ☆☆☆
Divine Might: Devil-type Damage ☆☆

Aukuras: Enhance ☆
Aukuras: Fire Property Resistance ☆
Zalciai: Duration ☆
Zalciai: Enhance ☆☆
Zalciai: Magic Amplification ☆☆☆
Daino: Duration ☆☆☆
Zaibas: Enhance ☆☆☆
Zaibas: Splash ☆☆☆
Divine Stigma: Duration ☆☆

Chortasmata: Duration ☆☆☆
Carnivory: Enhance ☆☆☆
Carnivory: Duration Time ☆☆
Druid: Insect-type Speciality ☆
Druid: Plant-type Speciality ☆
Druid: Large-type Speciality ☆
Druid: Medium-type Speciality ☆
Druid: Small-type Speciality ☆

Begone Demon: Enhance ☆☆
Storm Calling: Additional Damage ☆☆

Skill combo:
Common aoe combo:
- Chortasmata>Sterea Trofh>Divine Might>Carnivory>Storm Calling>Zaibas>Cure>Heal>Energy Wave>Begone Demon
- Divine Might>Dark Sight>Storm Calling>Zaibas>Energy Wave>Begone Demon (for flying monster)
Burst damage combo:
- Zalciai(step on)>Chortasmata>Sterea Trofh>Divine Might>Carnivory>Storm Calling>Zaibas>Use SP potion(trigger matk bonus)>Melstis(till Zaibas over)>Cure>Heal>Energy Wave>Three Disasters>Begone Demon
Invulnerable combo:
- Divine might>Chortasmata>Sterea Trofh(11s)>Safety zone

Skill tips:
- Blessing(from buff shop)+Heal = 2 hits damage for each heal tile.
- Carnivory/Sterea Trofh can be cast first and then Chortasmata to receive the same effect but the skill will affect only around the caster.
- Melstis can use to maintain the bonus from monster card e.g. Chapparition card (+matk), Glass mole card (+atk), Manticen card (+move speed).
- Divine Stigma can cast on tree root crystal and boss trap.
- Fade and Dark Sight affect the entire party.
- Use Fade or Dark Sight then Aukuras can lure monsters to attack the torch.
- Transformation choices: Panto(Haste)*, Merog Shaman(Safety Zone), Kugheri Zeuni(Pole of Agony) and more [credit: Wurmheart]
- You can use any skills after the transformation! So you can transform to a monster to gain a stat bonus from Druid's attributes also, for example;
Medium-Insect type = Increases attack, defense and magic defense.
Large-Insect type = Increases the maximum HP, defense and magic defense.
Large-Plant type = Increases the maximum HP, HP recovery and SP recovery.

* This Panto can't be found in any maps, only Oracle's spell can summon it. It has higher lv of Haste than a standard one so you can use it continuously. [credit: TigerBR]

FAQ:
This build is good for boss hunt?
- Yes, indeed! You can see the damage test in this video [credit: 이세호]

How to deal with flying monster?
- At low level, you can use mace and buy Blessing buff from Pardoner shop to auto attack flying monster while Zaibas is on cooldown.
After you have done all the quest line at your level, you don't have to face them anymore. A popular grinding spot (such as Inner, Demon prison, Alemeth, Storage, Workshop, Lhada and Timerys) doesn't have flying monster or if it has some, we will ignore them coz the exp is too low. Then after you reach rank 8 and get Storm Calling, flying monster won't be a problem anymore.

Why Melstis?
- You must have Melstis if you want to climb the Earth Tower with this build. The main use of Melstis is to maintain the invulnerable time from Dievdirby's Statue of Goddess Ausrine to protect the entire party. And Melstis can use to maintain the bonus from monster card also.

Why not Zalciai?
- This build didn't invest any stat points in Spr so it might not worth.

Then why not Aukuras?
- Aukuras is good but every time I've placed the torch, it'll fly away somewhere because of the knock-back skill from elite mobs and boss so I didn't use it much at end game. However, if you have a Squire friend, you can max out Aukaras to combo with Squire's food for a very strong HP regen also :)

What is the optimum level of Daino?
- Actually Daino 5 is enough to cover basic buffs but if you have Chaplain, Thaumaturge or Chronomancer in party, you'll need more. So I think Daino 10 (+1 from Divine Might) is the optimum level at the current patch.

Is it good if I go for Plague doctor instead of Druid c2?
- It's fine if you want to have more support skills. But if you want to use PD skill for damage, I recommend you should go for Bokor path instead coz this build has only magic circle debuff so Incinerate will not affect flying monster.

Can I replace Druid with another class?
- Sure, the core of this build is Zaibas+Storm Calling combo so if you don't like Druid, feel free to choose rank 6-7 as you like! For example,
Omg! Miko is soooo cute <3
★Cleric2-Krivis3-Miko-Priest-Taoist
★Cleric2-Krivis3-Miko-PD-Taoist
ET Melstis user
★Cleric2-Krivis3-Diev-Priest-Taoist
★Cleric2-Krivis3-Diev-Kabba-Taoist
★Cleric-Krivis3-Diev3-Taoist
I want more buffs..
★Cleric2-Krivis3-Priest2-Taoist
★Cleric2-Krivis3-Priest-PD-Taoist
★Cleric2-Krivis3-Priest-Paladin-Taoist
Who need pots?
★Cleric3-Krivis3-Kabba-Taoist

Imo, Druid is fun to play, good survivability and can do some shenanigans with transformation. When the R9 patch has arrived, if I'm not satisfied with Taoist c2 and the new classes, maybe I'll choose Druid c3 at rank 9 for x2 HP and magic attack buff. Anyway, it's up to you.. GLHF :D

#ZaibasFTW!
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Krivis
0 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 1:
Heal factor 30%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 28

Type: Magic / Buff
Cooldown: 60s
Element: Fire
3 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 3:
Ally's Critical Attack: +30
Enemy's Critical Resistance: -30
SP: 42

Type: Magic / Buff
Cooldown: 20s
Element: Holy
2 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 2:
Duration: 24 seconds
SP: 31

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 5:
0.3 second attack 82%
No. of Hits: 9
Magic Circle Duration: 30 seconds
SP: 66

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
Rank 4
circle 2
Krivis
3 / 10
Aukuras
Kriwi14 Kriwi6 Kriwi18
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 3:
Heal factor 38%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 46

Type: Magic / Buff
Cooldown: 60s
Element: Fire
3 / 10
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 3:
Ally's Critical Attack: +30
Enemy's Critical Resistance: -30
SP: 42

Type: Magic / Buff
Cooldown: 20s
Element: Holy
4 / 10
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 4:
Duration: 28 seconds
SP: 46

Type: Magic / Buff
Cooldown: 60s
Element: Holy
10 / 10
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 10:
0.3 second attack 82%
No. of Hits: 14
Magic Circle Duration: 30 seconds
SP: 111

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
5 / 5
Divine Stigma
Kriwi9 Kriwi19 Kriwi20
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 6 seconds per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma: Defeat Devil
Type: Active
* Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level
* Increases SP consumption by 20%

Requires Divine Stigma Level 10
Divine Stigma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 2nd Circle required
Divine Stigma

Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated.

Level 5:
Attack: 186%
STR, INT: +47
Effect Duration: 0 seconds
Stigma Duration: 15 seconds
No. of Targets: 5
SP: 60

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 5
circle 3
Krivis
3 / 15
Aukuras
Kriwi14 Kriwi6 Kriwi18
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 3:
Heal factor 38%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 46

Type: Magic / Buff
Cooldown: 60s
Element: Fire
3 / 15
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 3:
Ally's Critical Attack: +30
Enemy's Critical Resistance: -30
SP: 42

Type: Magic / Buff
Cooldown: 20s
Element: Holy
9 / 15
Daino
Kriwi5 Kriwi21
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 9:
Duration: 38 seconds
SP: 83

Type: Magic / Buff
Cooldown: 60s
Element: Holy
15 / 15
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 15:
0.3 second attack 82%
No. of Hits: 19
Magic Circle Duration: 30 seconds
SP: 156

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
10 / 10
Divine Stigma
Kriwi9 Kriwi19 Kriwi20
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 6 seconds per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma: Defeat Devil
Type: Active
* Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level
* Increases SP consumption by 20%

Requires Divine Stigma Level 10
Divine Stigma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 2nd Circle required
Divine Stigma

Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated.

Level 10:
Attack: 237%
STR, INT: +87
Effect Duration: 0 seconds
Stigma Duration: 15 seconds
No. of Targets: 5
SP: 102

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Melstis
Melstis

Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects.

Level 5:
Duration +100%
Consumes Holy Powder x5
SP: 86

Type: Magic / Buff
Cooldown: 60s
Rank 6
circle 1
Druid
5 / 5
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 5:
Attack: 271% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 20s
5 / 5
Chortasmata
Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 5:
Attack 206%
Floral Scent recovery 720
Duration 15 sec
SP: 126

Type: Magic / Attack
Cooldown: 20s
Element: Poison
0 / 5
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 5
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 5
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
Rank 7
circle 2
Druid
10 / 10
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 10:
Attack: 332% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 180

Type: Magic / Attack
Cooldown: 20s
8 / 10
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 8:
Attack 239%
Floral Scent recovery 810
Duration 18 sec
SP: 174

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 10
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
1 / 10
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 10
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
5 / 5
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 5:
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 30s
5 / 5
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 5:
Able to use the monster's skill
Maximum Duration: 100 seconds
SP: 114

Type: Magic / Attack
Cooldown: 120s
0 / 5
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
Rank 8
circle 1
Taoist
1 / 1
3
Begone Demon
Daoshi9
Begone Demon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level
* +10% added damage at maximum level

Taoist 1st Circle Required
Begone Demon

[Magic]
Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies.

Level 1:
Attack: 624%
SP: 122

Type: Magic / Buff
Cooldown: 10s
5 / 5
Storm Calling
Daoshi10
Storm Calling: Additional Damage
Type: Active
* Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling]
* Increases SP consumption by 10%

Taoist 1st Circle Required
Storm Calling: Zaibas
Type: Active
* If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed
* Increases SP consumption by 50%

Taoist 2nd Circle Required
Storm Calling

[Magic]
Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks.

Level 5:
Calling Storm Attack: 942%
Charm Duration: 100 seconds
Storm Duration: 7 seconds
Consumes 2 sheets of Strange Yellow Paper
SP: 230

Type: Magic / Buff
Cooldown: 24s
1 / 5
Dark Sight
Dark Sight

[Magic]
Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters.

Level 1:
Explosion Attack: 624%
Charm Duration: 60 seconds
AoE: 44
Consumes 2 sheets of Strange Yellow Paper
SP: 145

Type: Magic / Buff
Cooldown: 36s
3 / 5
Tri-disaster Charm
Tri-disaster Charm

[Magic]
Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties.

Level 3:
Explosion Attack: 624% x 3
Charm Duration: 3 minutes
Fire, Ice, Lightning Property Resistance: +230
Consumes 2 sheets of Strange Yellow Paper
SP: 226

Type: Magic / Buff
Cooldown: 30s
5 / 5
3
Creeping Death Charm
Creeping Death Charm

[Magic]
Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon.

Level 5:
Attack: 123% x 20
Explosion Attack: 624%
Consumes 3 sheets of Strange Yellow Paper
SP: 254

Type: Magic / Buff
Cooldown: 31s
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Comments (491)

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May 17th 2017 18:54:39
hey dude your skill build has disappeared
Reply
May 16th 2017 21:51:01
Hi, will there be any changes with the game update?
Reply
May 16th 2017 16:47:43
Needs tweaks or changes to fit the cuttent patch.
Reply
May 14th 2017 23:24:41
I know this is early but melstis got nerf badly. So is it still beneficial to the build?
Reply
Apr 28th 2017 05:25:37
I accidentaly maxed safety zone at cleric 1 wich skill do you think I should give up one point?
Reply
Apr 6th 2017 21:16:57
You mention the Aukuras Torch being knocked away, but from many accounts I've heard that while the graphic for it moves, the actual effect for it stays where you placed it to begin with. It does not follow the torch. Thoughts?
Reply
Mar 30th 2017 22:48:33
One quick question about this...
Is cl2 > kriv3 > druid3 good ??

And can melstis maintain the duration of Stereah Trofh ?
Reply
Mar 21st 2017 12:32:04
Which skills would you recommend I get if I choose miko and priest for rank 6 and 7??
Reply
Mar 22nd 2017 04:31:12
@EternalZephyCHS-3
priest - aspersion 4, monstrance 1, blessing 5, resurrection 5 (standard priest c1 build)
miko - gohei 1, houki broom 1, hamaya 5, kagura dance 5 and the rest is up to you :)

ps. miko's clap affect only diev's statue iirc.
Reply
Mar 22nd 2017 08:52:41
@kono.bakayarou Thanks for the fast reply :D
Reply
Mar 14th 2017 23:01:33
hey can I ask whats the used for telepath and shapeshifting will do any good for ET or just defensive mechanism??
Reply
Mar 22nd 2017 04:39:54
@ThePunisher Just defensive mechanism. For some ET floors that need you to survive, Toaist's dark sight is better.
Reply
Feb 26th 2017 15:46:04
Is priest>kaba good in place of druid2?
Reply
Feb 28th 2017 06:08:03
@Cerelock sokay, good for support and you can refill your sp immediately after using melstis.
Reply
Feb 8th 2017 11:23:43
Hi there, really like what u done so far for us as a guide.
Still a newbie trying to figure out things, so for my question :
1. Is it ok if i put some point into spr?
2. when u you mean 80-100 con, does it mean the points spend on it or the actual total final stat?
3. In future for rank 9 i plan maybe going for druid c3 (cuz of the wolf skill *^*), so is it wise to invest some str stat?
Reply
Feb 13th 2017 19:39:10
@HKurosho

1- Don't waste points with spr, specially if you will be druid c3, cause wolf use 2% of your mana per second
2- Don't know too... but I would not put too much points here (only if I decid to go to pvp)
3- Don't need str, cause when you are werewolf your damage is based in int too
Reply
Feb 28th 2017 06:37:57
@HKurosho Hi, sorry for my late reply.
- no, more spr = more sp = less melstis and lycan's duration.
- total stat, depend on your equipment.
- no, lycan's damage calculated from int stat.
Reply
Feb 1st 2017 10:36:23
Hi! just want to ask about PD? What skills should i max? thanks
Reply
Feb 3rd 2017 04:25:15
@darrylhenson21 Healing Factor, Incineration and Plague Vapours
Reply
Feb 7th 2017 04:00:35
@kono.bakayarou hi again. so i should go for 2nd circle PD? im thinking of this build

C2 Krivis3 Priest1 PD1 Taost1

can you please help me? is this worth it? im a newbie sorry.
Reply
Feb 28th 2017 06:51:06
@darrylhenson21 Hi, sorry for my late reply.
That's a fine build. Krivis-Taoist is good for a single target burst damage such as dungeon rush and world boss hunt but if you want a good class for clearing mobs like solo full dungeon run then choose PD2.
Reply
Jan 29th 2017 21:43:08
Hi, i wanna know if is ok replace druid c1 for miko and druida c2 for Dievdirbys
or just druid for Dievdirbys
i already have a character full druida and i wanna be taoist so i was thinking this build is cool but i rlly dont wanna druid
sorry for my bad english u.u
Reply
Jan 30th 2017 17:33:11
@NadineC92 Yes, Miko-Diev is fine too :)
Reply
Jan 26th 2017 11:23:20
Is this character supposed to be initiator?

I just reached Druid c1, going almost full Int, no roxona items yet. I met a person who said I'm supposed to initiate cause I'm cleric and I own lots of shields and stuff. But uh, should I really do it with this build? xD I don't think so, especially since mobs can just push me out of Safety Zone and I'm dead in an instand @.@
This is my first time playing cleric so lots of things about them is not obvius to me :/
Reply
Jan 26th 2017 15:01:22
@Tarotta Nope, you're supposed to be a support. Even you're a Druid c2, you still need swordsman or other con builds to go first then cast chortasmata+sterea troft to protect them :)
Reply
Jan 25th 2017 06:29:11
Hi, can i replace Druid c2 to Miko ? (Cleric2 > Krivis3 > Druid1 > Miko > Taoist)
Reply
Jan 25th 2017 06:40:56
I mean, its good option or not? cause i already choose druid at rank 6, but i love miko costume.
Reply
Jan 25th 2017 19:06:27
@hillvenia It's playable but Druid c1 is kinda useless when compare to the other first circle class.
Reply
Jan 26th 2017 16:00:26
@hillvenia you can go to miko but not worth with druid c1
druid c1 is useless, if you already picked druid go for c2
Reply
Jan 18th 2017 22:04:46
Hey man, I'm following your guide but I think with this build there isn't much for pvp. I was wondering what you think would be viable for some pvp? I'm more of a pve player but I do enjoy occasional pvp'ing. Any feedback would be much appreciated. Cheers
Reply
Jan 19th 2017 09:30:29
@CaptainBamboo In the past, you can cast magic circle skills and use Telepath to control the enemy to step on it but after Telepath's bugged, this build can nearly do nothing in battle league.. let's just hope they'll fix soon.
Reply
Jan 19th 2017 17:40:05
@kono.bakayarou I see, what are your thoughts on a paladin-pd or paladin-miko for a supporting role in pvp/pve?
Reply
Jan 24th 2017 06:42:07
@CaptainBamboo Imo paladin-pd is better for an occasional pvp, bloodletting and healing factor will help you survive from some crowd control skills. Paladin-miko is more like a pure pve coz miko's role in pvp is an initiator who's using gohei to remove enemy team buffs, especially ausrine and revive (you need full con build to do this :D).
Reply
Jan 29th 2017 08:54:01
@kono.bakayarou I see, thanks man this really helped! :)
Reply
Jan 18th 2017 18:20:22
Say If I want to include Paladin (just for the costume really, of all cleric class, Paladin is the only one that looks good). What class that can be sacrificed?
Reply
Jan 19th 2017 09:04:18
@Gilnox Druid, the other one is up to you (I recommend Miko if you're a costume collector XD).
Reply
Jan 19th 2017 11:51:52
@kono.bakayarou

I see, at first I thought cleric c2 is the one to sacrifice because druid provide additional damage from carnivory and crostamata.
I haven't study about miko yet so I don't know its skill and the advantages for pve.
Reply
Jan 24th 2017 06:01:34
@Gilnox You should have cleric c2 in every cleric's build, heal10 and safety zone attribute are too good to be left behind. Miko's hamaya can replace carnivory's additional damage and you can use restoration+kagura dance for a longer duration also :)
Reply
Jan 24th 2017 20:14:22
@kono.bakayarou I'm going for that miko build, is this good? Cleric C2 > Krivis C3 >Miko > Oracle or Druid C1 > Taoist
Reply
Jan 25th 2017 18:20:03
@terrorneer Druid c1 is kinda useless. Oracle is fine, counter spell and prophecy can be useful at end game content but if you want more survivability, Priest or PD is better.
Reply
Jan 17th 2017 02:13:59
Hi, thanks for the build :D
Question! Why you choose Taoist instead of Druid 3?
Reply
Jan 18th 2017 19:17:02
@alexander.muñoz Storm Calling + Zaibas. That's the main reason of the build
Reply
Jan 12th 2017 04:15:31
Hi, I was wondering, about the Cafrisun set, until which Level is it viable? Is it worth farming it for this build's early levels ? (i'm new to the game and absolutely fell in love with this build, i've been doing a lot of research and heard a lot about Cafrisun)
Reply
Jan 13th 2017 06:28:41
@Allgood Cafrisun set will add 1 more hit to your auto attack so it suit for early level questing (lv15-120) and the build that's rely on auto attack such as QS3 and swordsman class (viable til lv220). Imo, you don't need Cafrisun set for this build, buying Sacrament and Blessing from Pardoner's buff shop before questing is enough. But if you have plan to play the other physical base character, you can try to get one :)
Reply
Jan 15th 2017 19:13:02
@kono.bakayarou Thank you very much, I guess i'll get it for my future Fencer, but only after I play a lot of my Lightning Emperor ^^
Reply
Jan 16th 2017 13:20:16
@Allgood Cafrisun set is not so easy to get anymore, need to wait 30 minutes for mini boss respaw, before was 5 minutes. You will spend your time waiting. Rokas robe you will get with missions, so don't worry at low lvl.
Reply
Jan 10th 2017 16:53:02
Could you give me tips about the Gems? Wich one shoud I start upgrading, when and until wich upgrade level... I know that they are pretty hard to upgrade, so I dont want ot mess around them.
Reply
Jan 11th 2017 07:48:02
@fabrício.polo
FYI, you need at least 3-4 potentials left on the item to make a gem socket (depend on the item's socket) and left 1 for tradable. If your item still has more potentials left after the enchantment.. let's say it's already +15 and has more than 5 potentials, you can also do some awakening with Alchemist to add more option.

You should upgrade your gems to lv5 or higher for a weapon first e.g. blue gem for rod/mace (+10 Superior corona rod or higher) or red gem for Vienarazis mace. Then go for the armor (Virtov or Lolo set) and shield.
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