[Apr 25th 2018] New classes have been added to the skill simulator!

Lightning-Miko-Taoist (Krivis + Oracle)

Created by Welkin on Oct 10th 2016 (Last Updated: May 10th 2017).
This is a public build.
9
This build will excel at PvE DPS and support.
+Divine Might & Houki Broom combo for +2 Skill Level (Lv17 Zaibas is 21 hits x2)
+Easy Chappa Card Nuke combo: Stack Storm Calling, Zaibas, Cure, Hamaya, and Energy Wave, then proc SP Pot & Meltis
+ Oracle coming out of the closet! Counter Spell with make life easier for rank 8 zones. Main Quest against a certain Boss, District 8, 9, and any annoying magic you run into!
+ Counter Spell for anti-magic zone duration (remember to teach your party to sit still so you don't waste Counter Spell charges)
+ Forecast to see incoming attacks
+ Loot Manipulation
- Do watch out for Long CD on attack skills

Guide to become a miko:
Miko quest is just a patience test. #IMCheezed has horrible quest design... Let's spend 2.5hrs pressing space bar. (Bokor/Miko, Krivis/Miko, Diev/Miko).
Anyway, Miko quest consist of 2 parts:
Part 1 is to unlock the miko NPC by collecting 7 spirits (Patience Test/Major waste of time), completing this will make miko a selectable option in advancement
Part 2 is the actual Miko advancement quest... (remember to select miko on advancement before it will show up). You are forced to go on a pilgrimage to visit all the "bonus" dungeons that are no longer relevant to the game... And it is so gimped that it doesn't even give you a return teleport upon completion.
https://docs.google.com/document/d/1Hrx9E0qXMEMaVxLpPk1lAwXJC0Wc20pkAANFwfmeKLM/preview#heading=h.jue3kb3qdt4k

Miko Master is located in Passage of the Recluse (South from Stele Road Lv.96), once you have her unlocked.

Miko Skill & Talent Selection Rant
- Hamaya is really really good, especially for int cleric. Think Zaibas with no hit count limit, but with more dmg since it is a rank 6 skill, and it stacks with DM + Broom. Solo meth grind: Use it on group of plants, and then kite the other stuff into it...
- Kagura dance is a 5 pts or nothing skill.
- Clap still only work for diev statues, not magic circle... so you can omit this skill for now and put it in kaugra dance, or simply save the 5 pts for later.
- Broom works with certain skills only, does not work with buff shops, etc. For certain skills, it seems to buff their level but it is not reflected in the UI in your skill list. #IMCed
- You can invest the additional skill points in Broom to increase the duration of the ground effect.
- Gohei stick's dmg is good for us because it is a holy magical attack. It is very spammable with 4 charges and low CD. Just make sure you don't hit mobs with jackpot buff on them! I would keep it at 1 point to make it spamming friendly. It is the perfect filler attack in between Hamaya and Zaibas CD.
- Remember to use gohei when tree has shield up (Sial mission).

Miko Skills Overview


Hamaya is our only attack skill. It works just like another Zaibas, but with no hit limit! https://www.youtube.com/watch?v=Ua-pXTsUH04
-Medium size AoE circle (Approx. 2x2 tile AoE circle) @ 3 Hits per second
-Max 10 targets with No hit limit (unlike Zaibas/Cure/Carnivory).
-Duration of 5 sec. plus (3* skill level seconds) (20 sec @ Lv5, 26 sec @ Lv7)
-SP cost: 54, plus 7 per skill level. CD: 35s


Kagura Dance allows your allies to do holy damage with their attacks (melee only!). This is a channel spell, but we do have a long spell CD to make use of it. Per greyhiem: Kagura dance adds +10% holy dmg to allies/+10% melee dmg via debuff per skill level. Duration is 5s base + 5s per skill level, with a SP drain of 3% SP per sec. Lv. 5 = 50%/30s, Lv. 7 = 70%/40s.
- For practical purposes, either put 5 pts here (support) or none at all (DPS with Miko)...
Kagura Dance Video (Glitch): https://www.youtube.com/watch?v=X__NsY8U7IU

It looks pretty, and great when you have melee dps... but it is also situational since it does nothing for your archer/wiz. And as with all channel speeds, damage, knockback, etc. would interrupt it... The big SP drain also competes with your damage spells/mess up Card proc timing. Put only 1 pt here if you want it for show, or 5 pts if you want to be more support-oriented (you might also want to switch oracle for Kabbie, so you can use ein-sof to replenish SP).


Houki Broom: Ground-based Magic Circle Divine Might Buff
-You will mop the ground for up to 5 sec. to create the magic circle. This sorts of work like a channel... you would drop a magic circle wherever you walk that gives the skill +1 buff.
-Magic circle buff duration 5 sec., plus (skill level) seconds
-This is Second row buff (does not consume buffslot)
-SP cost: 56, plus 8 per skill level. CD: 35s
-User Greyheim posted this video: https://www.youtube.com/watch?v=lYkkHBaY5vc


Clap: Increases magic circle duration. Currently bugged/only work with Diev skills.


Gohei: Can debuff enemies or cleanse allies. See image posted by Greyheim on ktos thread:

It will work on boss monster with those annoying shield buff (e.g. tree in mission).
Warning/Bug/IMC Feature: Don't use in PvE if you see monster with Jackpot buff... it will remove it.

Guide to become a miko: https://docs.google.com/document/d/1Hrx9E0qXMEMaVxLpPk1lAwXJC0Wc20pkAANFwfmeKLM/preview#heading=h.jue3kb3qdt4k

Given the difficult/time consuming aspect of the quest, you may want to consider getting Oracle at Rank 6, and work on the miko quest as you level.

Support Miko clearing 290 dng with Lv.324 Fencer: https://www.youtube.com/watch?v=Do5UBa-4VbQ

Stat Build - INT and CON only
Due to how the game reward stat stacking (with bonus stat), it is a good idea to split your stat as little as possible so you can maximize your stat bonus. At the same time, a dead dps does no damage, so being able to survive is equally important. How much CON you need will depend on your Max HP...
* If you use 3 pieces of plate armor and invest in the Plate Armor Attribute (cleric trainer), that will give you about 1700 HP.
* Using equipment with CON or HP, such as Petamion, Abom Set, various armor/shield
* Gems (Red for Top & Bottom, Yellow for Boots). And yes, you can stack these (but not monster skill gem).
* Hair costume with HP
* Equipment awakening with HP bonus.
* Blud Cards gives HP, but are not yet available on iTOS
* Given the difficulty of rank 8 contents and the lack of easily accessible gear post-280, you may want to invest more heavily into CON post-lv220 to prepare for rank 8 contents. Afterall, MATK can be more easily augmented via upgrading the Superior Corona Rod or any good caster rod you find.
* If you use the Animus necklace, it would let you convert HP regen into magic AMP (@40%), so your CON investment would not simply be for HP, but both HP and Magic Amp.
* Likewise if you are using the Otrava Shield, as block benefits from CON.

Card
Card: 10* Chapparition card

Alternative to Oracle at Rank 7
- Kabbie for R7 & Ein Sof to enhance survivalbility, especially if going for high/full CON builds
- Priest for RES, although I prefer people to not die in the first place
- While one rank of PD gives you more attack, you are limited in the Debuff department to apply incinerate reliably. Recommend you grab a rank of Bokor for Hexing if you are going that route (Hexing > Pandemic > Fade to optimal position > Incinerate). http://www.tosbase.com/tools/skill-simulator/build/r4wjx07c23/
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Krivis
0 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 1:
Heal factor 30%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 28

Type: Magic / Buff
Cooldown: 60s
Element: Fire
0 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 1:
Ally's Critical Attack: +18
Enemy's Critical Resistance: -10
SP: 26

Type: Magic / Buff
Cooldown: 20s
Element: Holy
1 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 1:
Duration: 22 seconds
SP: 24

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 5:
0.3 second attack 82%
No. of Hits: 9
Magic Circle Duration: 30 seconds
SP: 66

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
Rank 4
circle 2
Krivis
1 / 10
Aukuras
Kriwi14 Kriwi6 Kriwi18
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 1:
Heal factor 30%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 28

Type: Magic / Buff
Cooldown: 60s
Element: Fire
1 / 10
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 1:
Ally's Critical Attack: +18
Enemy's Critical Resistance: -10
SP: 26

Type: Magic / Buff
Cooldown: 20s
Element: Holy
4 / 10
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 4:
Duration: 28 seconds
SP: 46

Type: Magic / Buff
Cooldown: 60s
Element: Holy
10 / 10
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 10:
0.3 second attack 82%
No. of Hits: 14
Magic Circle Duration: 30 seconds
SP: 111

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
5 / 5
Divine Stigma
Kriwi9 Kriwi19 Kriwi20
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 6 seconds per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma: Defeat Devil
Type: Active
* Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level
* Increases SP consumption by 20%

Requires Divine Stigma Level 10
Divine Stigma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 2nd Circle required
Divine Stigma

Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated.

Level 5:
Attack: 186%
STR, INT: +47
Effect Duration: 0 seconds
Stigma Duration: 15 seconds
No. of Targets: 5
SP: 60

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 5
circle 3
Krivis
1 / 15
Aukuras
Kriwi14 Kriwi6 Kriwi18
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 1:
Heal factor 30%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 28

Type: Magic / Buff
Cooldown: 60s
Element: Fire
1 / 15
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 1:
Ally's Critical Attack: +18
Enemy's Critical Resistance: -10
SP: 26

Type: Magic / Buff
Cooldown: 20s
Element: Holy
13 / 15
Daino
Kriwi5 Kriwi21
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 13:
Duration: 46 seconds
SP: 112

Type: Magic / Buff
Cooldown: 60s
Element: Holy
15 / 15
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 15:
0.3 second attack 82%
No. of Hits: 19
Magic Circle Duration: 30 seconds
SP: 156

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
10 / 10
Divine Stigma
Kriwi9 Kriwi19 Kriwi20
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 6 seconds per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma: Defeat Devil
Type: Active
* Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level
* Increases SP consumption by 20%

Requires Divine Stigma Level 10
Divine Stigma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 2nd Circle required
Divine Stigma

Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated.

Level 10:
Attack: 237%
STR, INT: +87
Effect Duration: 0 seconds
Stigma Duration: 15 seconds
No. of Targets: 5
SP: 102

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Melstis
Melstis

Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects.

Level 5:
Duration +100%
Consumes Holy Powder x5
SP: 86

Type: Magic / Buff
Cooldown: 60s
Rank 6
circle 1
Miko
1 / 5
4
Gohei
Miko1
Gohei: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level
* +10% added damage at maximum level

Miko 1st Circle required
Gohei

[Magic] - [Holy]
Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front.

Level 1:
Attack: 225% x 2
SP: 66

Type: Magic / Attack
Cooldown: 8s
Element: Holy
4 / 5
Sweeping
Sweeping

Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time.

Level 4:
Max. Sweeping Duration: 5 seconds
Magic Circle Duration: 9 seconds
SP: 118

Type: Magic / Buff
Cooldown: 35s
5 / 5
Hamaya
Miko3
Hamaya: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level
* +10% added damage at maximum level

Miko 1st Circle required
Hamaya

[Magic] - [Holy]
Hold an arrow in your hand and throw it to a
designated location. Inflicts a great amount of
Holy-property damage to enemies for a short
time.

Level 5:
Attack: 193% per 0.3 seconds
Maximum Targets: 10
Duration: 8 seconds
SP: 128

Type: Magic / Attack
Cooldown: 35s
Element: Holy
0 / 5
Clap
Clap

Clap your hands twice. Increases duration for some installations nearby.

Level 1:
Duration: +5 seconds
SP: 73

Type: Magic / Attack
Cooldown: 34s
5 / 5
Kagura
Kagura

Dance to bless allies around you. Grants
additional Holy-property damage to melee
attacks against enemies affected by this skill.
Active while holding the skill button.

Level 5:
Maximum Duration: 30 seconds
Consumes 80 SP per second
Additional Holy-property Damage: +50%
SP: 0

Type: Magic / Buff
Cooldown: 60s
Rank 7
circle 1
Oracle
1 / 5
Arcane Energy
Oracle1 Oracle7
Arcane Energy: Additional Damage
Type: Active
* Enemies receive Holy damage equal to the attribute level within the range of [Arcane Energy]
* Increases SP consumption by 10%

Oracle 1st Circle required
Arcane Energy: Duration
Type: Active
* Increases duration of [Arcane Energy] by 1 min per attribute level
* Increases SP consumption by 20%

Oracle 1st Circle required
Arcane Energy

Increases the maximum SP and STA of you and your party members.

Level 1:
Maximum SP: +3%
Maximum STA: +9
Duration: 30 minutes
SP: 63

Type: Magic / Buff
Cooldown: 49s
1 / 5
2
Change
Oracle4
Change: Winning
Type: Active
* A monster that is transformed by [Change] will have the Item Jackpot Effect with a 0.05% chance per attribute level
* Increases SP consumption by 30%

Oracle 1st Circle required
Change

Changes the monster in front of you to a different monster with a similar level.

Level 1:
Target Level: -1 ~ +1
SP: 67

Type: Magic / Attack
Cooldown: 60s
1 / 1
Clairvoyance
Clairvoyance

Predict and show which item the monster will drop in advance.

Level 1:
Applied instantly
after using Resetting
Maximum Level: 1
SP: 66

Type: Magic / Buff
Cooldown: 20s
5 / 5
Counter Spell
Oracle10
Counter Spell: Enemy Target
Type: Active
* [Counter Spell] removes only enemy magic circles
* Increases SP consumption by 20%

Oracle 1st Circle required
Counter Spell

When casting, removes the magic circle around and summons the magic circle for blocking the magic attack. Cooldown reduces with skill level.

Level 5:
Removes nearby magic circles
Maximum Duration: 10
Cooldown -5 second(s)
SP: 158

Type: Magic / Attack
Cooldown: 55s
1 / 1
Forecast
Oracle3 Oracle6
Forecast: Duration
Type: Active
* Increases duration of [Forecast] by 1 minute per attribute level
* Increases SP consumption by 20%

Oracle 1st Circle required
Forecast: Increased Nullification
Type: Active
* Increases chances to nullify an enemy's attack while activating [Forecast] by 1% per attribute level
* Increases SP consumption by 10%

Oracle 1st Circle required
Forecast

Show in advance where the enemy will attack you and your party members.

Level 1:
Evasion: +100
Duration: 300 seconds
Level 1 master
SP: 63

Type: Magic / Buff
Cooldown: 30s
1 / 1
2
Resetting
Resetting

Change the item dropped from an enemy to a different item. You will be notified when an item is changed.

Level 1:
Changes a dropped item
Maximum Level: 1
SP: 69

Type: Magic / Buff
Cooldown: 150s
5 / 5
Prophecy
Prophecy: Additional Damage
Type: Active
* Enemies within the range of [Prophecy] receive damage proportional to that of magic attack
* Damage rate increases with attribute level
* Increases SP consumption by 10%

Oracle 3rd Circle Required
Prophecy

Grants a temporary effect preventing Lv. 1 status ailments to nearby party members.

Level 5:
Duration 25 seconds
Applies 5 times
SP: 78

Type: Magic / Attack
Cooldown: 30s
Rank 8
circle 1
Taoist
1 / 1
3
Begone Demon
Daoshi9
Begone Demon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level
* +10% added damage at maximum level

Taoist 1st Circle Required
Begone Demon

[Magic]
Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies.

Level 1:
Attack: 624%
SP: 122

Type: Magic / Buff
Cooldown: 10s
5 / 5
Storm Calling
Daoshi10
Storm Calling: Additional Damage
Type: Active
* Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling]
* Increases SP consumption by 10%

Taoist 1st Circle Required
Storm Calling: Zaibas
Type: Active
* If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed
* Increases SP consumption by 50%

Taoist 2nd Circle Required
Storm Calling

[Magic]
Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks.

Level 5:
Calling Storm Attack: 942%
Charm Duration: 100 seconds
Storm Duration: 7 seconds
Consumes 2 sheets of Strange Yellow Paper
SP: 230

Type: Magic / Buff
Cooldown: 24s
1 / 5
Dark Sight
Dark Sight

[Magic]
Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters.

Level 1:
Explosion Attack: 624%
Charm Duration: 60 seconds
AoE: 44
Consumes 2 sheets of Strange Yellow Paper
SP: 145

Type: Magic / Buff
Cooldown: 36s
3 / 5
Tri-disaster Charm
Tri-disaster Charm

[Magic]
Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties.

Level 3:
Explosion Attack: 624% x 3
Charm Duration: 3 minutes
Fire, Ice, Lightning Property Resistance: +230
Consumes 2 sheets of Strange Yellow Paper
SP: 226

Type: Magic / Buff
Cooldown: 30s
5 / 5
3
Creeping Death Charm
Creeping Death Charm

[Magic]
Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon.

Level 5:
Attack: 123% x 20
Explosion Attack: 624%
Consumes 3 sheets of Strange Yellow Paper
SP: 254

Type: Magic / Buff
Cooldown: 31s
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Comments (111)

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May 16th 2017 14:27:37
@welkin What do you think about this build after the patch? Is it still viable / good ?
Reply
May 18th 2017 00:32:04
@fblaz Nope. This build is completely dead. Zaibas does zero damage and storm calling does almost nothing to improve it. Hamaya was nerfed to the ground.
Reply
May 23rd 2017 17:26:41
@fblaz
The new Zaibas does a flat 82% of your matk in dmg, and scales directly with your gear (your matk) - the enemy's mdef. I am testing with lv300+ chars, so I cannot speak to how bad it is at the lower level. So if you first pick up your 315 weapon and has about 2.5k matk, your zaibas should do about 2k-ish per hit.
There is now a much greater emphasis on gear driving the damage at high level (this player is very well geared):

https://www.youtube.com/watch?v=tDkWR4LsSM0

On iTOS server, I do notice lagginess, which sometimes make the Zaibas circle unresponsive for a few seconds... Storm calling still almost 2x the dmg,

Reply
May 23rd 2017 17:31:50
@fblaz
Here is a video with a pre-300 Krivis-Taoist, with visible stats:
https://www.youtube.com/watch?v=dTENobbNeMo
Reply
Apr 11th 2017 19:16:49
@welkin with build does the most dps, this one
your Dark Lightning non-stop Mega-DPS (Krivis-Taoist w/Bokor-PD)
or this one http://www.tosbase.com/tools/skill-simulator/build/4emxlfxobw/ (it's not your but it have the basic cover)
U do an awsome job btw
Reply
Apr 16th 2017 10:15:06
@[WSS]Bernii971
With druid 2, you get Carnivory and Shape Shifting. My build has miko (Hamaya/gohei, etc) and oracle 1 (counterspell + loot manipulation).

In terms of raw damage output, Hamaya is far superior since it does not have hit count limit, holy element does 200% against dark element (e.g. the 290 boss from the south circle), and anti-air, and does about 3 ticks per second.
Reply
Mar 23rd 2017 14:47:19
Oh for the weapon choice. I'm currently at lvl 140 and I was wondering if investing lv6 gems (red or blue? idk) in my valia (which has three sockets) is worth it. What do you guys think? Is it worth it or should I just get that damn five hammer or some rod?
Reply
Mar 26th 2017 15:04:28
@gnamoecnirp
This build focus on blue gem, i myself uses Five Hammer with 3 6 star gem now. getting a 4th thx to event. but then again red gem is more friendly to alts should you need it in the future. but i can give you some numbers...
Five Hammer with 5X6* blue gem = 565 MA
Valia with 3X6* blue gem = 456 MA
so you choose :)
Reply
Mar 27th 2017 17:17:28
@tan.yi-ying thanks for your response! five hammer so strong
Reply
Mar 18th 2017 21:41:06
I went c1>c2>k1>k2 and I saw this build and I kinda wanna follow it (since I was planning on going miko anyway and possibly taoist) but man may stats are messed up lol I kinda got too obsessed with upping my str. Right now my str con and int are equal. Do you think that affects the build a lot if I do decide to follow it?
Reply
Mar 22nd 2017 23:46:12
@gnamoecnirp There's no reason to put points in STR unless you were going to take melee-based build. Even then, with the current way STR and DEX work, you'd have been better off taking DEX and putting crit attack gems in your gear.

For this build, the points you put in STR are basically wasted. If you can, participate in the Level-Up event and get the stat reset potion. You'll want to distribute your points purely into INT and CON. At rank 8, I have 120 CON, so you should be fine with that level of CON (you don't have to get all this CON at once, it's mostly for R7-R8) and just dump the rest into INT.
Reply
Mar 23rd 2017 04:41:33
@Aquor thanks for the input ms. watanabe
Reply
Mar 23rd 2017 04:50:01
@gnamoecnirp good thing I have just 3 more chests left LOL
Reply
Apr 10th 2017 22:02:48
@gnamoecnirp
You can always hope for a stat reset potion from event ;) This is a matk build.
Reply
Mar 9th 2017 21:13:18
Hi, i wanna know if is ok replace Oracle for Dievdirbys

Reply
Mar 14th 2017 23:00:40
@NadineC92
That depends on what you are looking for from Dievdirbys, and is it worth losing counter spell and other oracle spells for it?

Counter Spell's ability to negate dirty pole and other magic allows you to sit comfortably in your zone of control and nuke anything that comes your way. Without it, there are more stuff you need to dodge, and might even get your spell combo interrupted because you have to move (e.g. wasted storm calling, etc.)
Reply
Mar 3rd 2017 22:41:21
Hi I'm new and I'm following this build. Could you tell me how I should add in my stats? I mean how much I should add in int and con also What's the gear choice for this build for low and high level?
Reply
Mar 3rd 2017 23:41:10
@annayui.hisagi

Con gives you HP to help you stay alive.
Int gives you damage. Int is more useful at the lower level (before 220-250) given the lack of good weapons and how quickly you level up. After 315, int doesn't matter much anymore given how powerful the 315 weapons are.

How much CON you need is also dependent on your gear, as head accessories with enchants and gems can give you a healthy HP buff.

In short: aim to have 10Kish health at lv100, and 30K health by around 280-290 (whenever you start doing rank 8 contents). There is a large difficulty jump where regular mobs has 300k+ HP, and you won't have access to the 315 weapon until later... so having that HP buffer will mean the difference life and death.
Reply
Mar 3rd 2017 23:53:35
@annayui.hisagi
Oh and for gear choices: 3 pieces of Plate armor + cloth gloves with magic amp. Roxo plate set + the roxo gloves is a good and cheap investment for your first char.

Weapon - use any matk mace or rod you pick up until 220, that is when you want to invest into a superior corona rod (SCR) or better weapon. With matk weapon, you can make use of squire service for weapon buff, which would further increase your spell damage.

http://www.tosbase.com/database/items/141139/
I prefer SCR since it is slightly cheaper to upgrade than Artie Snake.

http://www.tosbase.com/database/items/533113/
http://www.tosbase.com/database/items/523113/
http://www.tosbase.com/database/items/513113/
http://www.tosbase.com/database/items/503111/

Also, don't bother to gem your gear until you get roxo and SCR. These ones are worth the upgrade and gems because they will get you into the rank content. Lastly, don't forget to train your attributes. Training 50 pts in plate mastery at your cleric trainer will give you a nice HP boost when you wear 3 pieces of plate armor.

Post-315, your first priority is the Vienarazis Mace since this is your first char.
http://www.tosbase.com/database/items/203204/

Reply
Mar 4th 2017 00:21:24
@Welkin So Basically having 100 int and the rest in con, is good right? Anyway thank's for the gear explanation! :D
Reply
Mar 5th 2017 00:46:40
@Welkin oh and another Thimg what gems do you recommend when I get roxo and SCR?
Reply
Mar 6th 2017 17:22:32
@annayui.hisagi

You can afford to invest a lot more than 100 int. It will make your early life easier. 40 con should get you past the lv100s no problem. 60-100 will get you past mid-lv200s. So as you approach lv200 is when you start dumping your points into CON to preparing for rank 8 contents.

You will also notice that as you invest in a stat, it will give you a bonus stat (every 5 points early on, then more as you invest more into the stat). Also, Int enjoys more bonus than CON. Taking advantage of the stat bonus as a break point to invest in the other stat would maximize your stats :)

As for roxo set: 6*+ red gems for top and bottom for an HP boost, and try to get them to +5 (anvil upgrade). Optional for boots, go for 5 or 6* yellow gems. Red gem for top and bottom gives more HP than yellow gems for boots. So invest into the red gems first. You can just swap gear with alts or use them as hand me down later on. Will make your alt life a lot easier.

Some people will tell you to try and cap defence/mdef... but you will need 315 shield to help get there... and they require Practonium to craft. As this is your first char, we need the practo for your mace (as you can only get 1 mystic box for practo in ITOS per char atm). Also, we as cleric can heal, so bigger HP pool works in our favor and doesn't cost us in HP potion like other classes. Defence capping works when you get to about 2000 def for rank 8 content... (not sure how much we need for rank 9 yet), so not recommended for a 1st char.
Reply
Mar 6th 2017 21:38:31
@Welkin I see, thank you so much for all the explanation! :D
Reply
Feb 10th 2017 16:59:58
hi man
i'm follow your build , it's really strong but i have a question about shield (this is my first char)
actually i have five hammer + Octrava shield, im 248, this shield is good or what shield i have to farm for taoist, idk what shield is better for me.
sorry with my bad english it's not my first language
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Feb 10th 2017 18:18:39
@PyfooL1
Otrava Shield is good until you get to 315, when you can consider investing in one of the 315 shield. As this is your first char, getting your 315 weapon is your greatest priority, as that will boost your damage significantly. Treat the 315 shield as nice to have for now.

Later on, you might want to consider farming an Emenguard shield if you can get 2 more Practonium (from alts). It will provide a significant boost in Def, Mdef, HP, and a slight movement speed increase.

http://www.tosbase.com/database/items/224105/


IMC said rank 9 is delayed so they can fix some of their bugs... you probably have time to farm for it. I would consider it an investment for future content that you can share between all your alts (so don't use blessed crystal on it).
Reply
Feb 10th 2017 19:33:49
@Welkin
ok thanks ,
For weapon what weapon is best for me vienarazis mace?
Reply
Feb 13th 2017 23:36:28
@PyfooL1
Yes, go with the Vienarazis Mace since this is your first char.
Best of all, you don't need to spend money to upgrade it since the matk you get are from passive stats.

Reply
Feb 14th 2017 00:36:19
@Welkin
Okay thanks , actually i have make 2 archmage bracelet and 3 part of virtov plat// 1 glove cloth
it's is good for start?
Reply
Feb 15th 2017 00:29:21
@PyfooL1
Yes. Vienarazis Mace should be your #1 priority now.
Reply
Feb 15th 2017 03:17:21
@Welkin
ok thanks :D
Reply
Feb 8th 2017 06:11:21
hey man!

What's bracelets for this build? (middle/end game). I think the better choice is rhevisan but archmage is good too.

Thanks!!
Reply
Feb 8th 2017 16:52:03
@senpainoticeme
I would go with Wizard Bracelet/Archmage Bangle for more damage. Oracle give us Counter Spell, so resist is not as important. You are better off with a 315 shield for mdef.
Reply
Feb 8th 2017 17:42:06
@Welkin

THanks for your help! One more thing. Whats type of gem for gloves? yellow or blues?
Reply
Feb 9th 2017 04:57:32
@senpainoticeme
I am using a divine might gem actually :P
Reply
Feb 5th 2017 19:50:14
Can I Change r7 and r8 for PD ior just r7 to druid?
Reply
Feb 6th 2017 07:29:09
@Capivaro

Yes, thanks to Agni Necklace, you can switch R7 & R8 to PD2 for a full DPS build, this one was intended to have some utility (with oracle). If that is the case, do not get Kagura Dance, but get clap instead. You can pick up Taoist at rank 9 instead... #2018rank9maybe

1 rank of druid is horrible, since Hamaya is vastly superior than some yellow grass :P
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Feb 6th 2017 13:54:49
@Welkin Which are the skills that I should max
Reply
Feb 6th 2017 13:55:09
@Capivaro For PD
Reply
Feb 22nd 2017 16:35:59
@Welkin

I am really interested in this PD2 version of your build

How does this build compare to the typical C2 Dievs3 Miko PD2?
Reply
Feb 25th 2017 01:03:14
@takemymoney
It is a gimmick build relying on the Agni necklace. If IMC ever nerf it, then gg...
The PD2 version is a pure dps, where as this is more of a hybrid DPS/support. So we are not exactly comparing apple to apple.

Being a full DPS build, it does superior boss damage (plaque vapor + incinerate are target debuff, so doesn't get affected if target moves out of Hamaya/Zaibas' ground effect) and much greater AOE damage thanks to Plaque + Pandemic combo. And it does so without the cost/burden of buying/carrying the talisman.

On the down side:
- PD2's damage skills doesn't stack with other PD2 (incinerate and plaque vapor would be overwritten by latest application). Those Diev/PD builds are very common and usually mess up the dots
- Incinerate and Plaque vapor are both debuffs, and target has limited debuff slots. If you miss the chance to apply the dot, then it is as bad as when boss move out of hamaya/zaibas' ground effect
- Plaque Vapor and incinerate can miss because the boss is at a different spot between the server and what you see on the client... #IMConfused / #IMCheapserver


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Feb 5th 2017 14:34:27
hello im very confused about the uh the stat allocation because it isn't specified in the build

can you help me decide? ; u ;
http://www.tosbase.com/tools/stat-calculator/build/15ckx6qyu0/
http://www.tosbase.com/tools/stat-calculator/build/lgv0dyguci/
http://www.tosbase.com/tools/stat-calculator/build/18lfk10t6b/
Reply
Feb 6th 2017 07:37:35
@Rieru
There is no fixed amount of CON that you must have. It depends also on your gear and gem choices:
1) With awakening, you can get your pdef to 2k+, and also significant mdef with nualae cards and a 315 shield, so that damage taken is 1...
2) If this is your first char, aim to have 30k HP with gems and hair accessories (or just enough so you are not taking dirt naps in rank 8 areas), so you have enough room for error/help you survive. It takes time to get your alts up to help farm shards, etc.

Honestly, with 315 weapons being so brokenly OP, you don't need as much int as you would in the lower levels.

Reply
Feb 2nd 2017 11:40:09
Are we expecting Clap ever to be fixed?
would be amazing if it could extend Zaibas and Cure, but dont know if ever its gonna happen, and without the fix its not worth investing in it while with it being fixed it would definatly be worth.
So idk if i should invest in it or not...
Reply
Feb 3rd 2017 10:02:59
@SpearMKW
This is #IMConfused we are talking about, so not any time soon.

Also, Zaibas & Cure are both bound by hit count limit that would be easily used up, so Clap isn't that useful for them. Right now, Clap is still useful for extending Diev statues duration... handy if you run into all those cookie cutter diev-PD or diev-drood builds that lacks miko.
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Feb 1st 2017 06:02:42
Hey man!
I made cl2>priest3>chap>miko>?

I'm thinking on what to take in 8 rank.. Kabbalist or PD, or... ? I'm building a support char, and really dunno what to choose haha
Reply
Feb 2nd 2017 06:20:58
@persien
If you want pure support, pick up kabbie 1 for Ein Sof.
With talent, it can be used to fully restore the target's SP...
http://www.tosbase.com/database/attributes/413010/

You can either fully restore your own SP after each Kagura Dance, or if there is no melee to benefit from the dance, teach your party members to pick up the Ein Sof buff so they get a free SP bar refill.



Reply
Feb 3rd 2017 01:42:16
@Welkin

So, Can I continue with that char? I was afraid about, and was thinking about to Delete and recreate.. But I can continue with that, yes? It's not totally wrong? I was afraid about to enter in parties for up.
Reply
Feb 3rd 2017 10:08:47
@persien
Well, you are building your char for support, not DPS. You have a dependency for party to see stuff drop dead efficiently. What do you feel is not working for your char?
Reply
Feb 3rd 2017 21:46:46
@Welkin

I'm afraid that I will not be able to get a group forward in the game... ):
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Feb 6th 2017 07:40:46
@persien
I will have to take a closer look at your build.
If you are Con/Int With Blessing, Sacrament, Last Rite and Hamaya, you should have enough DPS to solo sufficiently until 290 dng.
Reply
Jan 22nd 2017 12:50:42
I'm Cleric2 Priest2 Krivis3, not your build but wanna ask (since *a little* common classes): what should I take for r8? I'm only playing this for support ET/GvG. I was thinking Taoist, but Oracle is a choice too?
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Jan 24th 2017 07:47:52
@glabx
Taoist probably the best choice atm.

For your build, I would also consider Priest C3 before Oracle, since buffs shop version outranks your Priest C2 buffs... so it's like 2 ranks invested for res & revive... which is rather costly skill points/functionality wise.
Reply
Jan 21st 2017 20:33:05
Welkin I'm on rank 6 now and take Oracle , what skill should I take first ?
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Jan 22nd 2017 12:02:26
@Deermyluhan
Unless you PvP: Clairvoyance > Resetting > Forecast > Counter Spell / Prophecy > whatever.
Rank 6 doesn't have much that needs counter spell yet, that's why it is a bit late. It is useful to negate ice bolt/ice pike when questing/217 dungeon...

I do recommend Miko at rank 6 first, since Hamaya is just too awesome for int DPS.
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Jan 22nd 2017 14:08:05
@Welkin its not yet implement on idTos so I take Oracle first,
thanks for ur info, I play PVE only n dungeon

whats good weapon before superior corona rod? is it enough p.atk from karacha dagger ?
Reply
Jan 24th 2017 08:18:48
@Deermyluhan
That's a shame, as Miko will completely destroy both 217 bosses in less than 5 sec. each :P
Even when modestly geared, Hamaya was doing 11K+ per tick on dark element mobs @ 75 pts. attribute.
Hamaya + Cure + Heal bomb = profit + potential werewolf card.

As for weapon before SCR: The best would be Five hammer with five 6* or better gems... Blue gems for consistent dmg. Cata club would also be an okay runner up... but it is not worth going out of your way to farm/craft it. I was running around with a hand-me-down Krausas Mace from my bokor until I swap to the SCR at 220. With all the event bonus and instant dungeon vouchers, you just level too fast from 1->220 to make anything prior to SCR worthwhile. Use that money to train your attributes instead.

As for OH, we just need an Arde/Karacha dagger for the bonus fire property attack (extra line of damage).


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Jan 24th 2017 15:13:12
@Welkin so far Im always take 1st on boss , though I just spam zaibas 2 times n cure
wow thats so cool 11k,

yeah I see ppl now using five hammer with blue gem, yeah Im using karacha now + seimos mace, do I need upgrade dagger ?

maybe I will move to iTOS steam, whats server did u play? IGN?
Reply
Jan 26th 2017 02:44:03
@Deermyluhan
Nah, I would not bother with upgrade. Just go for SCR with 2 6*+ blue gems.

I am on Orsha. However, NA servers has the most expensive TP... so I would not recommend it if you are a TP buyer.
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Jan 26th 2017 17:52:41
@Welkin alright

that just so sad
u make inquisitor build ? can I take Cleric C2 > Priest C3 > Chaplain > kabbalist > Inquisitor
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Jan 27th 2017 23:08:50
@Deermyluhan

I can only tell you PvE builds. I would go with a full dex monk inquisitor (with about 100ish con).
Cleric C2 > Priest 1 > Diev 1 > Monk 3 > Inquisitor

- Priest buffs you can buy at spell shop. You need 1 rank in priest for monstrance to help hit the crit cap.
- As I am not investing in spirit or int, investing 4 ranks to get chaplain seems like a waste.
- 1 rank of Diev for the statue bait & fade combo to gather mobs for your Energy Blast
- monk skills are getting tweaked and buffed
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Jan 28th 2017 07:57:23
@Welkin woah alright.. I see . thanks
so inqui damage get from dex ?


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Jan 28th 2017 08:07:04
@Deermyluhan what do u think of this build ?
http://www.tosbase.com/tools/skill-simulator/build/gj5dwosbt9/
sorry always bothering u
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Jan 29th 2017 04:30:08
@Deermyluhan
With full dex and monstrance, you are going to get a lot of crit and evasion. Your dmg comes from crit (especially when you hit crit cap @ 650ish crit rating - have to recheck #).

He is picking up priest 2 for Revive 5 and Mass Heal 5... mass heal doesn't jive with our stats and kill our SP since we have no int or spirit (it is not that good anyway even if you go full priest).

Diev1 on the other hand, offers Lamia (reduce CD), Zemyna (reduce SP usage), and warp anywhere.
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Jan 29th 2017 06:47:24
@Welkin and the build look like this ? http://www.tosbase.com/tools/skill-simulator/build/l7nr6irb4m/ idk what skill should I take

and the stat look like this ? http://www.tosbase.com/tools/stat-calculator/build/sdyc93ycsf/
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Jan 29th 2017 09:16:25
@Deermyluhan
http://www.tosbase.com/tools/skill-simulator/build/uss7ns29fa/

As for stats, don't forget you will get 80 dex from Ella cards. Monstrance is a 1.3x multiplier.
The rest depends on your gear (e.g. dex and crit rating from gear awakening), collection, etc... so don't stick so closely to an actual # of stats you need.

And as always... dead DPS does 0 damage, so I would say aim for 30K health at lv320ish to give you reaction time against magic/boss AOE attack, and that should put you at a good spot.
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Jan 29th 2017 09:50:23
@Welkin alright thank you soooo much
Ella cards lv 10?

finally made official Inquisitor Build,
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Jan 13th 2017 22:00:41
can this build go for cleric c3 in rank 7 as well im having a hard time picking cause rank 7 is free or any other suggestion besides oracle and kabbalist
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Jan 14th 2017 02:17:08
@hazymoon
You can certainly choose Cleric C3, but what are you planning to use it for?
Bottomline, it is Just comparing the pros and cons versus other choices (such as Kabbie and Oracle) based on what you are doing with your cleric.
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Jan 20th 2017 16:36:42
@hazymoon In general, it's not a good idea to forgo a Rank 7 class slot to take an inferior class, It's a waste and won't give you any significant ability increase, which can make leveling that class even more of a slog.
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Jan 11th 2017 20:43:25
thanks for this guide, it's really helping me!
i have some questions. i'm kinda new on the game and this is the second char i create, so i don't have any knowledge on late game, but right now i'm a krivis3 and I had no opportunity to use melstis yet. is it normal? i mean, it's a 5 point investment skill that could be put on zalciai or daino, so why exactly melstis? enlighten me, please :<
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Jan 12th 2017 05:31:38
@iuririn
Meltis can extend buff duration. So long as this skill is being channeled, your buff timer does not decrease.

For soloing/boss hunting, it is incredibly helpful to channel this during card buff with the Chapparition Card. Each 10% Chapparition card adds 10% spell power, at rank 8 (you equip with 8 10* chappa cards), you can temporarily increase your spell power by 80%).
http://www.tosbase.com/database/items/644067/

Safety Zone -> Broom -> Divine Might -> Hamaya -> SC -> Krivis x2 -> Use SP Potion to proc Chappa Card effect -> Channel Meltis for some uber damage.


For ET, it can be used to sustain Diev's invincibility.
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Jan 12th 2017 22:06:05
@Welkin hey, thanks for the fast reply! now i understand why take melstis ^^
once again, amazing guide, thanks for sharing :)
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Jan 6th 2017 17:52:48
umm new question here..agny or animus..already have 100 CON any suggestions?.. and which is better pavaisa, otrava,aias or go with daggers like karacha and venom pls advice and thank you...
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Jan 10th 2017 07:15:59
@faeiel13 I know i asks stupid questions..im still lvl 184 was wondering on what items i should have..currently I'm using five hammer with 5 5star red gem in it and using pavaisa shield..wondering if cata club is better or should proceed with corona rod
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Jan 11th 2017 11:07:49
@faeiel13
For neck, you would want Animus or Max Peta. I recommend max peta since it can be used by all chars, not just casters (I like to share equipment with all my alts). Agny is only good for PD or wizards with fire elemental spells.

As for sub-weapon, any of the ones you mention is fine.

Cata Club is nice to have... but the one that really matters is the 220 rod. Superior Corona rod as a minimum. This is better than cata club, because you can buy weapon buff to further enhance the matk of the weapon. Cata club's base dmg is atk instead of matk, so Squire's weapon buff cannot enhance the spell dmg.

After SCR, it would be Vienarazis Mace (cata club 2.0) and then Heart of Glory (if you can afford to upgrade it).

As for weapon gems: Blue gems has a fixed matk increase instead of range, so it is a bit more reliable.
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Jan 11th 2017 14:37:52
@Welkin I see will follow on your advice on the weapons
thx ^_^
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Jan 2nd 2017 14:04:11
Should I go for plate armor?
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Jan 3rd 2017 23:13:29
@E.M.T
Yep, 3 pieces of plate armor, + cloth gloves with magic amplification.
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Jan 5th 2017 12:10:31
@Welkin oracle or kabbie better for as a support? thx for ur information~
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Jan 6th 2017 09:17:49
@E.M.T
Both have its uses/depends on what you plan to do. Kabbie is a 2-trick-pony while Oracle brings a lot more utilities and enhance your survival.

On paper, Kabbie's Ein Sof and R7 seems to be the more attractive choice as you have mana battery and damage reflect.

However, I would not underestimate Oracle's Counter Spell, especially when you get to the R8 area. Safety Zone is no match for stuff like Pole of Agony. If you get targeted by one while you are channeling meltis/kagura dance/doing the Storm Calling/Zaibas combo, you need to stop and move immediately or you will die. On the other hand, if you are within Counter Spell's protection, you can safely ignore it and keep channeling or keep blasting (1000 silver gone since you were too busy dodging poles instead of dropping Zaibas/mobs are now out of place D:).

Not to mention, Oracle's Forecast and loot manipulation skills has their uses too (mats farming for your gear).

That said, I would go with Kabbie if you focus on PvP.
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Jan 6th 2017 11:09:16
@Welkin wow nice and detailed explaination... thx for all of it ! :D Going for oracle then !
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Dec 31st 2016 05:13:23
Welkin pls check this build, stats are con 120 - 130 and int
http://www.tosbase.com/tools/skill-simulator/build/db0t5rvp1u/
please give some advice and suggestions
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Jan 1st 2017 03:37:20
@faeiel13
Either one is fine:
- Kabbie is quite handy with ein sof (mana battery) and R7. Merkabah is a tad underwhelming since things are dead half the time before it rolls over them.
- Oracle has counter spell (to negate those nasty pole of agony in R8 areas) and loot manipulation. IMO, it makes questing in R8 areas a lot easier and your friends will love you if they are farming stuff like the manahas set.

Hamaya is your primary nuke in both cases, with cure and zaibas backing it up. With kabbie, you are going to need to dodge poles of agony. With Oracle, you can just stay in counter spell and nuke away.
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Jan 1st 2017 04:15:31
@Welkin Oh I see thanks ^_^
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Dec 30th 2016 13:14:23
Welkin how much con exactly should invest?? 100??
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Dec 30th 2016 20:51:41
@Deermyluhan

2 things:
- With rank 8 weapons being so OP, you can afford to invest more into CON. 120-160 is okay too.
- That said, how much CON you need really depends on how much HP you have in your gear (e.g. gems). 30K-ish health is a good spot, even with Roxo set.
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Dec 31st 2016 15:30:24
@Welkin alright
I dont know yet cause Im still rank 4

thats clear things up

thank you
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