[Apr 25th 2018] New classes have been added to the skill simulator!

Bokor-Plague Doc. for solo PvE : Top soloing build in TOS, Top DPS among clerics

Created by Ggyarkggyark Kim on May 8th 2016 (Last Updated: Dec 11th 2016).
This is a public build.
41
1. Intro.

Effigy is THE ONLY MAGIC SKILL having following advantages at once:

- Both ground/aerial
- No limit: numbers of attack
- No limit: numbers of object
- No cooling-down time
- % damage bonus
- Wide range

I had suffered with fxxking zaibas and piece of carnivory shit. (Why? Above things are the answer.)
But now I have been cured by this build and would proudly recommend it to you guys.

The core of this build is to maximize the utilization of effigy.
Effigy is the best attacking skill for cleric, but there are two things have to consider: Hexing and SP consumption.

1. Hexing
Effigy needs hexed object. However it is not easy to hex a large number of monsters at once. Plague Doc. (Pandemic) will solve this problem, as well as getting a good additional damage source, incineration.

2. SP consumption
Lv. 10 effigy consumes 41 SPs per every attack. This may make you a DIAMOND-rank customer of alchemist’s SP potion on market. God Carver and its holy wooden bixxhes can save you from bankrupt. Pandemic also helps dealing with many targets at once, and saving SP as a result.

Considering which class can support bokor and plague doc. efficiently, so it becomes following build tree:



2. Build Tree: Cleric-Cleric-Bokor-Bokor-God Carver-Pardonor-PD-PD

2.1. Cleric 2-circle
Heal Lv. 10: Ten healing squars are elementary ability of healer and good attacking skill vs. boss.
Cure Lv. 10: Cure with high INT stat is powerful skill until Character Lv. MAX
Safety zone Lv. 3: Attribute of safety zone on cleric 2-circle provides sufficient hardness in spite of low skill level.
Deprotected zone Lv. 0~1: Ready step for incineration, but rarely used.
Fade Lv. 1~2
Divine might Lv.5: For longer hexing, incineration, and plague vapor.

2.2. Bokor 2-circle
Hexing Lv. 10: The reason of high skill level is for longer hexed time.
Effigy Lv. 10: Additional explanation is unnecessary waste of bits.
Tet Mamak La Lv. 1: "Long range installation" skill. Plz ignore fxxking dumb zombies.
Zombify Lv. 1: "Ready Skill for Incineration". Fxxk off, dumbass zombies.
Mackangdal Lv. 2: You don't have to fear over +20 level monsters. Just never forget using safety zone when mackangdal time is near to over.
Bwa Kayiman Lv. 1: Zombies follow you. You can throw away these heal-thieves with this skill.
Samdiveve Lv. 5: FREE WINDRUNNER! BOOST YOUR SPEEEED!

2.3. God Carver 1-circle
Carve Laima Lv. 5: CD-20% & lure mobs & agglomerate mobs. CD reducing is applied after the sequence: Lai-jemi.
Carve Zemina Lv. 5: Reducing SP consumption, and turning on the Lai CD reducing effect.
Carve Lv. 4: Finish the nearly-dead monster with this skill
Carve Vakarine Lv. 1

2.4. Pardonor 1-circle
DiscernEvil Lv. 5: Also good friend skill of plague vapor, incineration and hexing
InceaseMagicDEF Lv.5
Indulgentia Lv. 1~5: 1 is enough to cure all of party members and to lure monsters. More lv. can treat many targets.
Simony Lv. 0~4: Divine might + Simony can produce Lv. 5 scroll. But useless...

2.5. Plague Doc. 1-circle: The completion of this build
Pandemic Lv. 4~5: The most important skill for effigy.
Incineration Lv. 5
Healingfactor Lv. 5: The moment you get this skill is after base level~260. This ability provides monsterious HP recovery. Must use with divine might.
Bloodletting Lv. 0~1: Optional. 0 or 1 for saving dispeller

2.5. Plague Doc. 2-circle: new 8-rank.
Incineration Lv. 10: longer & stronger. the new attribute is used like pandemic.(spread area also similar with original pandemic)
Dark death mist Lv. 5: A new main atk skill. It works with pandemic and amplifying incineration. And it infected automatically other close target.
Healingfactor Lv. 10: Atk of monsters above Lv. 300 is very strong so more faster recovery is needed.
Pandemic Lv. 4~5: The new attribute makes pandemic area super-wide.


3. On solo PvE

3.1. vs. many minions
Hexing >
Carving Laima & Jemina or sticking a flag or throwing monkey skulls >
Fade (monsters will head to your summoned) >
Attract other monsters with Divine might (to demons) or Indulgentia or nomal attack >
(If you delay too much to attract mosters, prolong hexing time with DiscernEvil >)
Pandemic >
(If some monsters resisted, additional hexing will be available. >)
eeefffffffffiiiiiiigggggyyyyyyyyyyyyyyyyy >
Finish residues with cure and heal


3.2. vs. many elite monsters
Safety zone>
Carving Laima & Jemina to lure monsters and to ignite incineration>
Hexing and fandemic>
Fade (monsters will head to your summoned) >
Incineration>
Use cure and heal to the resisted monster>
eeefffffffffiiiiiiigggggyyyyyyyyyyyyyyyyy >
Heal your HP with remaining heal square>
(Healing factor >)
Move from Jemi area and exit to the Lai area


3.3. when pandemic is in a CD time
Zombify (or Deprotected Zone or around Laima) > Incineration > DiscernEvil


3.4. vs. boss monster
Fade
> Carving Laima & Jemina (Boss monster will head to carvings. Aura around Laima is another incineration source.)
> Hexing > Cure > Incineration > DiscernEvil (> Use safety zone at proper timing from hex to discern) > Heal * 2
> eeefffffffffiiiiiiigggggyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy



4. On a party play

With 2-circles of clerics and 1-circle of god carver and pardoner, you can surve the essential party-supporting role.
Moreover, if one (or more) of your colleagues want to reduce skill delay and SP consumption, or your party is going to challenge to a dungeon which is forcing a high level of magic defence and frequent healing, (ex. 190 dungeon)
other guys will kindly kick ass of classical prist-type healer and willingly welcome you.

Your position will be just after or beside of tanker.
Thanks to Samdiveve increasing moving speed by +4, you can run at the head of your party.
Move before main damage-dealers and carve Lai&Jemi at the location tanker settled.
Safety zone is helpful while carving.
When the other collegues arrive, use heal and supporting skills such as IncreaseMagicDEF with DECREASED COOLING DOWN TIME.



5. Stat distribution and Equipment settings

5.1. Stat distribution
INT is main stat.
CON: Adjust autonomously considering + maximum HP equipments
SPR: Adjust autonomously considering + SP recovery equipments

5.2. Important attributes on equipment
1st. SP recovery
2nd. Magic Atk. and Def&Mdef
3rd. Magic Ampl., elemental propery atk. and Max HP

5.3. Some recommended equipments
1 cloth (For magic ampl. on gloves) + 3 plate (for Max HP) setting is desirable.
Gloves: Tomb Gloves(Lv. 75, /database/quests/8434/) > Superior Royal Mage Gauntlets (Lv. 220, /database/items/501157/) or Roxona Gloves (Lv. 170, /database/items/503111/)
Weapon: Krausas Mace(Lv. 40, /database/items/202119) > Catacombs Club (Lv. 170) > Superior Corona Rod (Lv. 220, /database/items/141139/ highly anviled) > Lv.315 Rods

My equipment setting: https://youtu.be/iZNXyGMNIa8


6. Movie clips
130 dungeon solo
https://youtu.be/P_H7-EaI5mo

145 dungeon solo
https://youtu.be/DvW_pIMPcBA

200 dungeon solo
https://youtu.be/6DclMEExHRU

200 dungeon solo (full run)
https://youtu.be/77oq2APBaRc

Solo PvE in Workshop(4th floor of Kalejimas)
https://youtu.be/LjBSkAab1NU

Shaul Ray mission (vs. Boss monster)
https://youtu.be/zWhTiR6mYKs

Shaul Ray mission solo PvE (vs. Boss monster)
https://youtu.be/9adPvkuJRN4

Crystalmine mission solo PvE (vs. Boss monster)
https://youtu.be/SbXtUASMeP8

Solo PvE in Maven Abby
https://youtu.be/gLdLf6oZCzg

Solo PvE in Maven Abby (gimmick)
https://youtu.be/IbsbR4DxH_o

Solo PvE in Ladar forest
https://youtu.be/gJLJYL-TwE0

Solo PvE in Temeless temple
https://youtu.be/WMDMGas2rnM

290 dungeon solo
https://youtu.be/VAsSDGItjn4 (red boss run)
https://youtu.be/BxAOhm0I0Xw (blue boss run)
https://youtu.be/TWr_qpXwqbE (red boss, mage area skip)
https://youtu.be/dv61hjjznCo (red boss, full run)

Uphill defense solo
https://youtu.be/fjmPPzJVIp4

Saalus mission solo
Pond mission: https://youtu.be/HYR_uKF23XA
Area of ruins(1): https://youtu.be/eMOLJb8FNmw
Area of ruins(2): https://youtu.be/6R7mzcsKjN8
Royal mausoleum: https://youtu.be/hsMSn9ZXPrI
Canyon area: https://youtu.be/CutczwRat6c

Earth Tower solo
https://youtu.be/XGTPebuFCcc

315 dungeon solo
https://youtu.be/XVpH8iIpBFs


More movie clips will be uploaded on my youtube.

Thx for reading







Appendix 1. technical description

A1.1. Dmg formula of effigy

Dmg = ((Matk+Skillatk) * (attribute) - (Mdef-hex) + elemental propery atk + 3rd hit bonus) * (1 + hex attribute 0.3 + other factors such as armor + ...)

3rd hit bonus = (Matk+Skillatk)*(1.05~1.06)*(showed bonus ratio - 1)

In short form, formula of almost skills can be described like this: (atk - def) * (many coefficient).
But effigy has the other form: ((atk * attribute) - def + bonus dmg) * (other coefficient).
This means effigy is still effective to the high Mdef, when Matk and attribute are sufficiently invested. And also it explains that 3rd hit bonus dmg dosen't take big ratio in whole dmg of effigys at high attribute.


A1.2. Incineration amplified with dark death mist(DDM)

The ratio of amplification is 0.3 .
The calculation step is within elementals.
ex) to the target of fire element: 0.5*original incineration dmg (without DDM) -> 0.8*original dmg (with DDM)



Appendix 2. Some considerations for new rank

Skills of bokor-PD can be categorized like following.

type 1. Routine attack skills (required: AOE, consecutive DPS, CD ~20 or less on the Lai-jemi routine)
- hex-pandemic-effigy(CD 20), incineration(CD 16)

type 2. Routine support skills (required: supporting 1., CD ~40 or less)
- SFZ-lai-jemi(39), samdi(41), fade(32), healfac(36)

type 3. Extra attack skills (requried: instant, burst DPS, NOT disturb or disturbed with routine)
- healcure(22)

type 4. Skill for special use
- discerning(20-25), indul(24), divine(22), independent hexing(7.2)


Choice of rank8 must be done after considering which type is enhanced by rank8 class(internal factor) and what is the needed enhancement for new area(external factor).

For external factor, new mobs in new maps has very high HP(around 300k) and atk. Defensive stuff is needed more than before. Mackangdal and effigy attribute: blind are expected to be used at last.


PD c2 strongly enhance type1.
- incineration 5->10 SkillDmg+624 and remain longer
- DDM as a new main atk skill
- DDM amplifying incineration

also enhance type2.
- healfac Lv5 -> Lv10

Moreover, It provides other routines.
- hex(or DDM) - incineration -> hex spred (used like pandemic by using weak mobs)
- DDM - (hexing+decerning) - pandemic - incineration

Added routines reinforce the "plan B" witch is the very weakpoint in dealing mechanism of bokor-PD.

At this point, PD c2 is seemed to be the best choice on rank 8 for bokor-PD.
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
1 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
1 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
3 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 3:
Blocks: 6 times
Magic Circle Duration: 20 seconds
SP: 33

Type: Magic / Buff
Cooldown: 48s
Element: Holy
1 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 5:
Magic Defense: -5.5%
Hexing Duration: 19 seconds
SP: 78

Type: Magic / Attack
Cooldown: 9s
Element: Dark
5 / 5
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 5:
Attack: 365%
Attack bonus on 3rd attack: 1.88x ~ 2.66x
SP: 42

Type: Magic / Attack
Cooldown: 4s
Element: Dark
1 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
1 / 5
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 1:
Magic Circle Duration: 10 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 38

Type: Magic / Buff
Cooldown: 25s
Element: Dark
Rank 4
circle 2
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 10
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 10:
Magic Defense: -8%
Hexing Duration: 24 seconds
SP: 131

Type: Magic / Attack
Cooldown: 9s
Element: Dark
10 / 10
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 10:
Attack: 447%
Attack bonus on 3rd attack: 2.23x ~ 3.11x
SP: 69

Type: Magic / Attack
Cooldown: 4s
Element: Dark
1 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
1 / 10
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 1:
Magic Circle Duration: 10 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 38

Type: Magic / Buff
Cooldown: 25s
Element: Dark
2 / 5
Mackangdal
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
* Decreases accumulated damage from [Mackangdal] by 2 per attribute level

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.

Level 2:
Invincibility Duration: 12 seconds
SP: 46

Type: Melee / Buff
Cooldown: 67s
Element: Dark
1 / 5
Bwa Kayiman
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 2nd Circle required
Bwa Kayiman: zombie defense
Type: Active
* Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
* Increases SP consumption by 10%

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage.

Level 1:
Attack: 171%
Maximum Duration: 10 seconds
Requires summoned Zombies
SP: 37

Type: Melee / Buff
Cooldown: 10s
Element: Dark
5 / 5
Samediveve
Bokor23
Samediveve: Increased Range
Type: Active
* Increases range of [Samediveve] to 110
Increases SP consumption by 30%

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 5:
Maximum HP: +298
Movement Speed: +8
Duration: 110 seconds
Glyph Duration: 15 seconds
SP: 84

Type: Melee / Buff
Cooldown: 51s
Element: Dark
Rank 5
circle 1
Dievdirbys
1 / 5
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
5 / 5
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 5:
SP -24
SP recovery shortened by 5 sec
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 48s
5 / 5
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 5:
Cooldown -20%
Movement speed -5
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 47s
4 / 5
3
Carve Attack
Dievdirbys11
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 4:
Attack: 95% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 20%
AoE Attack Ratio: 1
SP: 64

Type: Melee / Attack
Cooldown: 17s
Rank 6
circle 1
Pardoner
0 / 5
Simony
Simony

Craft your skill into a scroll that anyone can use.

Level 1:
Scrolls disappear after use.
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
Indulgentia
Pardoner1 Pardoner3
Indulgentia: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Indulgentia] by 0.5% per attribute level
* +10% added damage at maximum level

Pardoner 1st Circle required
Oblation: Indulgentia Speciality
Type: Active
* Increases damage of Indulgentia proportionally to the no. of items in the Offering Box (max. 30%)
* Increases SP consumption by 20%

Lv6 Indulgentia required
Indulgentia

Use a ritual to cure allies with a Lv2 status ailment or to inflict damage on enemies.

Level 5:
Attack: 373%
Target 8
Heal all party members
Heal 8 allies
Uses 500 silver
SP: 110

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 5
Discerning Evil
Pardoner2
Discerning Evil: Increased Targets
Type: Active
* Adds 1 target per attribute level to the applied effects of [Discerning Evil]
* Increases SP consumption by 30%

Pardoner 1st Circle required
Discerning Evil

Extend the duration of harmful effects applied to the enemy forcibly. Once the duration has been increased, the debuff doesn't increase again.

Level 5:
Extends the remaining duration of debuffs by 50%
SP: 103

Type: Magic / Buff
Cooldown: 25s
Element: Holy
5 / 5
Increase Magic Defense
Pardoner6
Increase Magic Defense: Duration
Type: Active
* Increases duration of [Increase Magic Defense] by 20 seconds per attribute level
* Increases SP consumption by 20%

Pardoner 1st Circle required
Increase Magic Defense

Temporarily increases the magic defense of you and your party members.

Level 5:
Magic Defense: +560
Duration: 300 seconds
Consumes #{SpendItemCount}# Holy Water
SP: 110

Type: Magic / Buff
Cooldown: 87s
Element: Holy
Rank 7
circle 1
Plague Doctor
5 / 5
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 5:
Duration: 40 seconds
HP Recovery: 100
SP: 198

Type: Magic / Buff
Cooldown: 45s
Element: Holy
5 / 5
Incineration
PlagueDoctor2
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 5:
0.4 second attack 119%
Base Duration: 10 seconds
SP: 146

Type: Magic / Buff
Cooldown: 16s
Element: Fire
0 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 5
Pandemic
PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 5:
Applies a maximum of 13 times
SP: 184

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 5
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
Rank 8
circle 2
Plague Doctor
10 / 10
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 10:
Duration: 65 seconds
HP Recovery: 150
SP: 338

Type: Magic / Buff
Cooldown: 45s
Element: Holy
10 / 10
Incineration
PlagueDoctor2 PlagueDoctor13
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 10:
0.4 second attack 146%
Base Duration: 10 seconds
SP: 232

Type: Magic / Buff
Cooldown: 16s
Element: Fire
0 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 10
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 10
Pandemic
PlagueDoctor10 PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 5:
Applies a maximum of 13 times
SP: 184

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 10
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
5 / 5
2
Black Death Steam
PlagueDoctor9
Black Death Steam: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 2nd Circle Required
Black Death Steam: Fast Contagion
Type: Active
* Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Black Death Steam

[Magic] - [Poison]
Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage.

Level 5:
0.5 second attack 142%
Duration: 15 seconds
SP: 190

Type: Magic / Buff
Cooldown: 38s
Element: Poison
0 / 5
Disenchant
PlagueDoctor11 PlagueDoctor12
Disenchant: Boosted Debuff Level
Type: Active
* When [Disenchant] is used upon an enemy, the level of all existing debuffs on them is increased by 1
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant: Neutralize Gear
Type: Active
* When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant

With a certain probability, removes all the beneficial effects on the enemies.

Level 1:
Buff Removal Chance: 10%
Maximum Targets: 3
SP: 129

Type: Magic / Buff
Cooldown: 51s
Element: Holy
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Comments (363)

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Dec 7th 2017 13:39:25
What you think about the New Class? It's advisable to continue with 3rd Circle Plague Doctor?? Because Zealot look great~
Reply
Jun 15th 2017 14:16:31
@Godfrey5907 hi there, I followed this build and this is actually my main character in iTOS, this is still a viable build, only i changed pardoner and went to bokor3 since discerning evil is already nerfed and is pretty much useless now. Agny will still be good in this build though, as I am still using it. I dont know if the author of this build is still playing in kTOS but I am still following his build hoping for another remake of this build.
Reply
May 30th 2017 04:23:37
Hi,

I was searching for a PD build when I stumbled upon this.
I am curious if this build still viable now since the post balanced update. I noticed that this thread was replied way back then. Since Agny necklace is heavily downgraded, I wanted to know if this build is still useful for the new patch. Thanks.
Reply
Mar 20th 2017 09:56:09
Hi Kim! It's been a long time since you last updated this thread. I hope you will still get back and update this as for preparation of rank 9 classes. So I just have a question, what do you think it's rank9 should be FOR NOW. Inquisitor c1 would be helpful for dps, in my opinion, depending on what skills would be available for PD c3. So I want to know your opinion about it's rank 9 since this class is my main character in iTOS. Thanks a lot kim!
Reply
Feb 25th 2017 20:26:30
Hi Kim! What card do you recommend?
Reply
Mar 20th 2017 09:53:37
@Cerelock both chapp cards (4pcs 10-star) and nuaele cards (4pcs 10-star) are used by kim's character. But of course the ratio of the number of cards will also depends on your liking.
Reply
Feb 20th 2017 16:59:36
Could you replace an aoe mage like wiz3/elementalis3/warlock2 ? On top of that do u think u can beat that class dps ? I soo ppl reaching 35f with that class.
Reply
Feb 10th 2017 22:27:27
Nice guide @Ggyarkggyark Kim and thank you for helping us

I have a question about the items in the middle / end of the game. I watch your videos and you were wearing an assistant bracelet. Now Archmage bracelet is a good item for this build? Or can I continue with wizard bracelets up to solmiki?

Thanks!!
Reply
Jan 19th 2017 00:15:34
Hi,

First thanks for this amazing build, in the iToS version we got a patch that kinda fucked the build a bit.

Reference: https://forum.treeofsavior.com/t/mob-resistances/345362/13

Is that happen in ktos too?
Reply
Jan 19th 2017 18:50:31
@ThePlaguemancer hm, a little bit, but what is the point now? Add in SPR?
Reply
Jan 14th 2017 08:46:28
Why are you put Red gems in your rod? Why not Blue gems?
Reply
Jan 26th 2017 09:25:08
@lâm.nguyễn-hoàng Red gems adds Maximum attack, witch affect Attack damage, and Magic damage. Só if you put 1 gem lv 5 it will add 180 to both maximum attack damage, and maximum maigic damage.
Reply
Jan 26th 2017 15:28:41
@SolidSnake Thank you
Reply
Jan 4th 2017 01:32:57
Ggyarkggyark Kim

Can Dievdirbys be replaced?
Reply
Jan 16th 2017 10:48:35
if you want to pvp build, go to cl2 bok3 pard pd2. @Cardosão
Reply
Jan 26th 2017 09:26:06
@Cardosão I prefer Miko in the place of Dievdirbys
Reply
Jan 1st 2017 03:30:24
Most are thinking of replacing diev as Miko, but personally I feel pardoner's tool set is lacking compared to Miko's tool set. What are everyone's opinion on this?
Reply
Jan 3rd 2017 20:48:11
@gawkGawk Imo miko is pretty much useless in this build. What do you gain with miko ?
A melee matk with gohei.
Broom, which is kinda nice, but not vital in this build at all.
The arrow that is nice.
Clap that is useless since this build already have perma statues...moreover you would lose a big part of your party support with it. And clap right now only works with them.
Kagura dance which is a neat skill, but with which you can't dps and use a lot of mana in an already mana hungry build.

What do you lose ?
CD reduction in a build that use few skills to dps (so you need them asap )
SP consume reduction for a super hungry mana build.

And both of them are quite vital for this build.

If you go for Miko the only combo literally aviable right now is with Diev. Imo it's pretty pointless to go for miko if you aren't diev3. The combo it can do with statues is really op...and probably will be nerfed. I personally see this build as more "future proof" than the diev3-miko...or better call it more "nerf proof".
Reply
Jan 3rd 2017 20:55:54
@riccardo.tavano PS You lose support because you actually lose statues...so having miko substitute diev is totally useless. The build for now is perfectly balanced on it's own. Each rank perfectly fit a role to maximize how the whole thing work, without excessive SP use etc. Nothing to change unless they put some new peculiar items that can boost or change how the build work.

At most I would take some points away from healing factor and pump up pandemic. And put 1 to disenchant...in high lvl zones sometimes it's useful.
Reply
Jan 5th 2017 13:04:10
@riccardo.tavano @riccardo.tavano Yeah, I agree on your points fully, but maybe I worded it wrongly, but I am actually commenting on replacing pardorner to miko =x
Reply
Jan 1st 2017 01:05:41
@Ggyarkggyark Kim

How does this build do in high ET areas?
Reply
Jan 1st 2017 01:31:17
@Cardosão i think it will work. your job in ET team will be dps+ healing support. as long your attribute lv am matk is high enough.
Reply
Jan 1st 2017 01:40:45
@matou84 Even in solmiki areas?
Reply
Jan 2nd 2017 16:54:11
@Cardosão
IMO , its depend at your pt. because with this build, you will become dps.
Reply
Dec 31st 2016 01:07:50
hi kim. i want to ask about your opinion. curently at pd skill, im using bloodlet skill at lv1. if im purely using your build, im using bloodleeting lv1, then im must sacrifice my pandemic to lv 4. can i change that pandemic lv4, to healing factor lv4? so my pandemic still at lv 5. because wide area of pandemic really helping me, when im swarm with plenty monster. thx.
Reply
Jan 1st 2017 01:26:10
sorry, i mean lv 1 bloodlet, lv 5 pandemic, and lv 9 healing factor.
Reply
Dec 30th 2016 12:11:47
Hi kim! I just wanna know, do you have any plans to switch your armors to "solmiki" armors? Because I want to know if our path is in need of the solmiki set as for this moment?
Reply
Dec 28th 2016 01:46:19
paddoner for miko?
Reply
Dec 28th 2016 05:14:22
@jasonthe13
pardoner for PD
Reply
Dec 30th 2016 04:26:28
@Ggyarkggyark Kim is miko any good for this build instead of diev? (you basically getting diev for laima CD/debuff right?) While miko can get some hamaya/clap synergy for some burst damage outside incinerate and also providing utility, what do you think?
Reply
Dec 26th 2016 12:11:41
hi kim, do you have a video of a saalus mission run that replaced the area of ruins mission? i havent seen any runs of that mission yet. i am very glad if you can share it :)
Reply
Dec 28th 2016 05:13:35
@asgard
That's even more simple than pond mission. Very weak mobs are coming to center occasionally and player defend a statue from them during 2min. Hanaming-hunting movie will be more exciting than that...
Reply
Dec 28th 2016 12:34:09
@Ggyarkggyark Kim oh this is a great replacement for area of ruins. :) I wonder how to get practonium since we only get it from mystical cube and tp cube didnt come in iTOS.
Reply
Dec 25th 2016 08:46:55
@Ggyarkggyark Kim

Thanks for the great guide, just a question about the Agni Necklace recipe. What exact materials and how many of each do you need for it? I know you mentioned Heart of Black Drake and Bloodstone, but can you help clarify how much of each and if there's anything else?
Reply
Dec 28th 2016 05:03:46
@Skysinger
Heart of Black Drake *5, Mithril Ore *5, Bloodstone *1, Recipe *1
Reply
Dec 20th 2016 01:07:40
What should i replace Pardoner? Bokor 3, Cleric 3, Diev 2?
Reply
Dec 20th 2016 12:20:40
@pippo22 i follow the build and i think pardoner should be there. discern evil is amazing to prolong incineration uptime. it can also support another debuff your teamate cast like wugu poison etc. don't go bokor3 as effigy lv 10 already eat as much sp as it is.
Reply
Dec 22nd 2016 09:32:45
@pippo22
It looks quite boring, when you just read the skill text. That's the difference between on the field and on the mind.
Reply
Dec 16th 2016 15:26:23
What i need max with this this build? CON, STR, DEX, INT or SPR?
Reply
Dec 17th 2016 22:50:07
@Почтенный.Рулетик
INT. See this at 0:03 https://youtu.be/9cf7MKk5wMs?t=3s
Reply
Dec 15th 2016 12:00:09
hello again, I wanna ask your opinion on five hammer with 5 red gems in it, is it a good weapon for our build? it seems that a lot of people are getting that weapon these days
Reply
Dec 17th 2016 22:51:21
@asgard
Yes, I think that's so good for early~middle time.
Reply
Dec 18th 2016 12:40:58
@Ggyarkggyark Kim but since i already had a windia, and we are on higher levels now, would u still recommend to get this weapon vs the 315 rods?
Reply
Dec 19th 2016 10:33:07
@asgard
Of course. Anvil, squire shop and transcendence also widen the gap between them.
Reply
Dec 19th 2016 12:13:17
@Ggyarkggyark Kim I noticed that you changed your PD skills and made healing factor lv.9 and made pandemic to lv.6. May i know the reason for this change?
Reply
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