[Apr 25th 2018] New classes have been added to the skill simulator!

Nyuha's PvE/ET [Sapper (C2) / Fletcher (C3) / Mergen C2]

Created by Nyuha on Mar 7th 2016 (Last Updated: Dec 18th 2018).
This is a private build.
38
150 DEX (Invested, not counting gear) to get some good ASPD between the Skills to Spam Faster
♦ ALL STR

When you get a good +15+ weapon, All Con because Weapon makes more difference now


Go 1:1 STR/DEX until DEX is 150 and go for just STR)



♠ Always focus in the weapon first. Now, weapons are the Main factors for Damage.
♠ Then, focus to level all the Main Damage skill attributes to at least lv50 minimum. (Broom Trap, Magic Arrow, Spread Shot, Downfall and Triple arrow,Downfall)
♠ Only Green Gems for the Bow
♠ Upgrade your Weapon to at least +6 to get the Bonus (+6, +11, +16 [...]), don't forget to buff in the Squire/Pardoners! (Careful with the Scammers)


Some things have Changed after the Rework Update!:




With the new Stat Rework:
♣ Dex =
+4 Critical Attack Per Point
+1 Block Penetration every 2 points
+1 Evasion every 2 Points
+3.5 Block Pen per 15 points
+4 Critical Attack per 5 points
+3.5 Evasion per 15 Points
+14 Crit ATK Every 10 Points

♣ Str =
+2 ATK Per Point (applies to min & max of main & secondary)
+3.5 Accuracy every 15 points
+1 Accuracy every 2 points
+5 ATK every 10 Stat Points


For more Details about the Rework Update, visit this post: https://forum.treeofsavior.com/t/ktest-ktos-class-damage-rework-thread/354628

And this post for the Main Changes for Archers in General: https://forum.treeofsavior.com/t/archer-changelog-archer-changes-from-ktos-and-itos/282653

=================================================================================================================

Useful Tips


Make sure to use Full Draw a Lot with the attribute, it's just too good. https://gfycat.com/FreeEvilDeermouse
http://www.tosbase.com/database/attributes/304018/
AoE Attack Ratio Equips are your best friend. Specially for the Homing Arrow Skill
Arrow Rain and Downfall are Better for Bosses
Make sure to mob lots of monsters together before using Triple Arrow and Spread Shot for more efficiency.
Detonate Traps is a Great burst!: https://www.youtube.com/watch?v=3tWdvK6cafs
Jump Shot is only useful when there're lots of mobs together

=================================================================================================================

Equipments:


♦ Nothing special until Level 120. Then:

♦ Eastern set (Hunting Grounds lv 150) until lv 260
http://www.tosbase.com/database/items/?item_name=eastern



♦ From 260+ you can just Grind in the Hunting Grounds to get EXP and good Loot! Here're the goods for the build

♦ Albinosas Leather (Hunting Grounds 280) )
http://www.tosbase.com/database/items/?item_name=Albinosas

♦ Kaulas Set at 315. (HG 315)
http://www.tosbase.com/database/items/?item_name=Kaulas

♦ Jevenellis Leather set at 350 (PRIMUS). (HG 340)
http://www.tosbase.com/database/items/?item_name=Primus+Jevenellis+Leather



♦ After that, just Earth Tower gear. If you want to.

http://www.tosbase.com/database/items/equipment/?item_name=Solmiki&order=name&grade=All&stars=All&search=



--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Weapons:


♠ Can be Any bow of the Hunting Grounds until lv 315, then:

♠ Lv 315+: Pevordimas Bow (The PURPLE or Orange one)

http://www.tosbase.com/database/items/163306/

♠ Lv 350+ Primus Raffye Bow. The Primus one always scale better with anvil. Get one with at least +11 and Transcend it to 5. If possible, +16, then, transcend it to 10!

http://www.tosbase.com/database/items/164116/



♠ Not really that demanding, but Masinios Bow is great too. It's a lot more expensive to get, so, it's not much likely to get a +16 out of it Easily like a simple but still useful Primus Raffye Bow.
So, get it only if you Drop it or it is in a good money situation.

http://www.tosbase.com/database/items/164117/



=================================================================================================================

Videos Before the Main Rework Changes @ July 10th of 2018:


♣ Blue Fortress Dungeon Run (December 2016) https://www.youtube.com/watch?v=LZSZ8BeHKfA
♣ Fantasy Library Run (March 2017): https://www.youtube.com/watch?v=N_MrkyHwA5E
♣ Castle Dungeon Full Run (290) (April 2017): https://www.youtube.com/watch?v=kAct33ogcCo
♣ Earth Tower: Solmiki Area 21F, 26F and 31f (April 2017): https://www.youtube.com/watch?v=4WDYkBmNZec
♣ Bong ToS made some Footage with Mid Game Gear (May 2017)
https://www.youtube.com/watch?v=tZG5Gr-RLK0
♣ My first video Showing the Conclusion of the Build! Demonstration @ the Indun lv 290 Castle Dungeon. (May 2017)
https://www.youtube.com/watch?v=Fm6uyJ09B3U
☕ Earth Tower: Solmiki Area 21f, 26f, 31f, 36f and 40f ☕ (May 2017)
https://www.youtube.com/watch?v=fGo3-hO6O7Y

=================================================================================================================

Videos After the Main Rework Changes @ July 10th of 2018


https://youtu.be/G8X8jHIpmZg





Have Fun!



- Woedenberg (づ。◕‿‿◕。)づ
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 4:
Attack: 363%
[Skew] Duration: 9 seconds
SP: 18

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 81% x 10
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
7 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 7:
Attack: 415%
[Skew] Duration: 12 seconds
SP: 24

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
1 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
1 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Sapper
5 / 5
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 5:
Attack: 203% x 3
SP: 57

Type: Melee / Attack
Cooldown: 35s
0 / 5
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 5
Claymore
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 44

Type: Melee / Attack
Cooldown: 32s
0 / 5
Punji Stake
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
5 / 5
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 5:
Attack: 617%
Bomb Explosion Count: 4
SP: 70

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Sapper
10 / 10
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 10:
Attack: 249% x 3
SP: 79

Type: Melee / Attack
Cooldown: 35s
0 / 10
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 1:
Conceal Duration: 1 minutes
SP: 32

Type: Melee / Attack
Cooldown: 20s
0 / 10
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 44

Type: Melee / Attack
Cooldown: 32s
0 / 10
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
10 / 10
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 10:
Attack: 756%
Bomb Explosion Count: 4
SP: 96

Type: Melee / Attack
Cooldown: 20s
5 / 5
Broom Trap
Sapper11 Sapper1
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 5:
Attack 222% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 78

Type: Melee / Attack
Cooldown: 40s
5 / 5
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 5:
Attack: 175%
Installs 5
SP: 79

Type: Melee / Attack
Cooldown: 30s
Rank 5
circle 1
Fletcher
1 / 5
Broadhead
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 1:
Attack: 150%
Bleeding Duration: 5.5 seconds
Consumes 1 Broadhead Arrow
SP: 44

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
Bodkin Point
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 1:
Attack 387%
Physical defense -1%
Consumes Bodkin Point Arrow x1
SP: 50

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Barbed Arrow
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 5:
Attack 413%
Cloth armor targets: 5 hits
Leather armor targets: 3 hits
Plate armor targets: 1 hit
Ghost armor targets: null
Consumes Barbed Arrow x1
SP: 70

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Crossfire
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire]
* Fire damage equals 20% of Crossfire damage
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 425%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 76

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 2
Fletcher
1 / 10
Broadhead
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 1:
Attack: 150%
Bleeding Duration: 5.5 seconds
Consumes 1 Broadhead Arrow
SP: 44

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
2
Bodkin Point
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 1:
Attack 387%
Physical defense -1%
Consumes Bodkin Point Arrow x1
SP: 50

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
5
Barbed Arrow
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 10:
Attack 506%
Cloth armor targets: 5 hits
Leather armor targets: 3 hits
Plate armor targets: 1 hit
Ghost armor targets: null
Consumes Barbed Arrow x1
SP: 95

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
5
Crossfire
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire]
* Fire damage equals 20% of Crossfire damage
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 10:
Attack: 521%
Explosion Attack: 125%
Consumes 1 Hail Mary Arrow
SP: 103

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Magic Arrow
Fletcher23 Fletcher6
Magic Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 2nd Circle required
Magic Arrow: Silence
Type: Active
* Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Fletcher 2nd Circle required
Magic Arrow

[Missile: Bow]
Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage.

Level 5:
Attack: 194% x 15
Duration: 10 seconds
Consumes 1 Magic Arrow
SP: 82

Type: Missile / Attack
Cooldown: 5s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 3
Fletcher
1 / 15
Broadhead
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 1:
Attack: 150%
Bleeding Duration: 5.5 seconds
Consumes 1 Broadhead Arrow
SP: 44

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 15
2
Bodkin Point
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 1:
Attack 387%
Physical defense -1%
Consumes Bodkin Point Arrow x1
SP: 50

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
13 / 15
5
Barbed Arrow
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 13:
Attack 562%
Cloth armor targets: 5 hits
Leather armor targets: 3 hits
Plate armor targets: 1 hit
Ghost armor targets: null
Consumes Barbed Arrow x1
SP: 110

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
5
Crossfire
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire]
* Fire damage equals 20% of Crossfire damage
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 15:
Attack: 617%
Explosion Attack: 150%
Consumes 1 Hail Mary Arrow
SP: 130

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Magic Arrow
Fletcher23 Fletcher6
Magic Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 2nd Circle required
Magic Arrow: Silence
Type: Active
* Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Fletcher 2nd Circle required
Magic Arrow

[Missile: Bow]
Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage.

Level 10:
Attack: 194% x 25
Duration: 10 seconds
Consumes 1 Magic Arrow
SP: 109

Type: Missile / Attack
Cooldown: 5s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Divine Machine Arrow
Fletcher25 Fletcher7
Divine Machine Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Machine Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Fletcher
Divine Machine Arrow: Shock
Type: Active
* Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Fletcher
Divine Machine Arrow

[Missile: Bow]
Fires an arrow with explosives attached. Upon hitting its target, the arrow will explode after an amount of time and cause collateral damage.

Level 5:
Attack: 1046%
Explosion Attack: 1046%
Duration: 1.5 seconds
Consumes 1 Divine Machine Arrow
SP: 84

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 8
circle 1
Mergen
5 / 5
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 5:
Attack: 1187% x 5
SP: 219

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
4 / 5
2
Homing Arrow
Mergen3
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 4:
Attack: 445% x 5
SP: 188

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
5 / 5
2
Triple Arrow
Mergen5
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 5:
Attack: 512% x 3
SP: 196

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 5
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 5
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
Rank 9
circle 2
Mergen
6 / 10
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 6:
Attack: 1240% x 5
SP: 243

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
7 / 10
2
Homing Arrow
Mergen3 Mergen12
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 7:
Attack: 508% x 5
SP: 258

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
10 / 10
2
Triple Arrow
Mergen5 Mergen13
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 10:
Attack: 627% x 3
SP: 298

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 10
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 10
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 5
Jump Shot
Mergen7
Jump Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 2nd Circle Required
Jump Shot

[Missile:Bow]
Jump backward and fire arrows straight ahead, damaging enemies in a line.

Level 1:
Attack: 1485%
Backward Movement Distance: 6
SP: 189

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow
5 / 5
2
Down Fall
Mergen11
Down Fall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 2nd Circle Required
Down Fall

[Missile:Bow]
Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other.

Level 5:
Attack per 0.2 sec 307%
Duration 5.5 sec
SP: 368

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow
Rank 10
circle 3
Mergen
6 / 10
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 6:
Attack: 1240% x 5
SP: 243

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
7 / 10
2
Homing Arrow
Mergen3 Mergen12
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 7:
Attack: 508% x 5
SP: 258

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
10 / 10
2
Triple Arrow
Mergen5 Mergen13
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 10:
Attack: 627% x 3
SP: 298

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 10
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 10
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
5 / 5
Jump Shot
Mergen7
Jump Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 2nd Circle Required
Jump Shot

[Missile:Bow]
Jump backward and fire arrows straight ahead, damaging enemies in a line.

Level 5:
Attack: 1893%
Backward Movement Distance: 30
SP: 309

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow
5 / 5
2
Down Fall
Mergen11
Down Fall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 2nd Circle Required
Down Fall

[Missile:Bow]
Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other.

Level 5:
Attack per 0.2 sec 307%
Duration 5.5 sec
SP: 368

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow
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Comments (362)

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Sep 8th 2018 17:12:28
Hello Nyuha, so I just started my ToS for almost 2 weeks, I'm going with Archer C2 > Ranger C3 > Falconer C3 > Mergen C2. I need some guidance about gears and stats. About gears first, is it still relevant to go Solmiki Set for now? or should I just use normal Primus 380 gears? same goes for the weapon.

As for the stats distribution you mentioned that you just need 150 DEX investment then go all STR, or CON when you have decent weapon, earlier I went full DEX until I got around 355 ish, but sometimes I miss my hits on lvl 360 mobs and higher, assuming I'm going 150 DEX and full CON later, do you think I need to invest some STR for more accuracy?

Thanks before.
Reply
Sep 6th 2018 07:19:22
Eae Nyuha, agora pra rank 10 qual pode ser a distribuição de skill??
Reply
Jul 27th 2018 19:48:46
Olá, Nyuha.
Eu tô parado com ToS tem um tempo, tô pensando em voltar. Meu archer seguia essa build que você tem, porém eu tenho uma dúvida. Quais gemas e cartas vc usa?
Reply
Jul 27th 2018 20:58:01
@Truqueiras Centaurus, Netherbovine e uma Gazing Golem. Gema verde msm
Reply
Sep 7th 2018 14:48:18
@Nyuha eu estava pensando em por a carta normal do Froster Lord será q vale a pena no lugar do Grinender?
Reply
Jul 25th 2018 15:12:12
Olá, se eu escolher ir ranger c3 eu perco muito? (tirando esse combo com o set frieno) E os status são os mesmos? Obrigado!
Reply
Jul 26th 2018 00:57:22
@a192796 Praticamente nada, tanto faz!
Reply
Jul 22nd 2018 22:00:31
After the changes what you think of ranger 3 instead of sapper? also i found in my falco 3 parthian shaft is amazing with only 1 point on it, what you think about that?
Reply
Jul 23rd 2018 04:31:28
@CubyHielo Can work well, but sapper procs a lot better frieno set, so i preffer sapper. This skill was very bugged before, haven't tested yet
Reply
Jul 23rd 2018 09:18:55
@Nyuha i always wondered if frieno set makes the skill have base 2-3k more damage or just like blessing is a fixed value at the end of the formula
Reply
Jul 26th 2018 00:57:03
@CubyHielo Blessing makes it 5~6k, very nice for Velcoffer and CM
Reply
Jul 13th 2018 06:01:36
Hi nyuha. i want to play archer after balance update. but cant decide what ı should . İ have 2 builds in my mind.
1. archer2 ranger3 falconer3 mergen 1
2. archer 1 ranger 3 fletcher 3 mergen 2

(i cant depend on AA too much. i have 0.3-0.6 ping. )

can u higlight these two builds pros and cons ?
Reply
Jul 14th 2018 08:41:44
@LiQiye Falco has dmg, but it is more Burst and slow DMG and great Support. Fletcher Mergen is just constant dmg, maybe Falco is better since there're less skills to use since you have high ping, Ranger 3 Fletcher 3 have big influence by ping, spamming the skiills!
Reply
Jul 14th 2018 12:33:37
@Nyuha hmm thx for enlightment. I was told that ranger needs rogue for feint skill. Feint makes x2 hit for barrage skills what i heard. but i have doubt about it is good in practice cos due to my high ping and feint can use every 25 seconds and merely for 7 targets. What is your opinion about it ?
Reply
Jul 16th 2018 16:41:26
@LiQiye Rogue sure make some difference with the hidden combo. But since you have problem with ping, i think you should go with sapper C3, you'll struggle too much with Ranger with high ping, it's so automatic to drop a Broom Trap and kill enemies with a Sapper, so good. Here's a good option for Sapper C3 Falco C3

Also because Sapper C3 is counting Sub weapon as Damage (great buff recently), maybe it's interesting to get Bullet Marker at Rank 9, so, you have a better use of Sub Weapons, since Mergen is 100% Bow.

Sapper C3 Falco C3 Distribution https://www.tosbase.com/tools/skill-simulator/build/40qcqo34b5/
Sapper C3 Falco C3 demo https://www.youtube.com/watch?v=fsf1HuvLqcc&t=9s
BM skills demo https://www.youtube.com/watch?v=LiSJ3C_T7Xg
Reply
Jul 16th 2018 16:47:39
@LiQiye Oops, just noticed that the Falco C3 distribution above is outdated, fixed here:

https://www.tosbase.com/tools/skill-simulator/build/3yq8l9x0a4/

Ask MamboJango here how he would distribute Bullet Marker without Auto Attack, he knows a lot about
https://www.tosbase.com/tools/skill-simulator/build/b9of6nk705/
Reply
Jul 16th 2018 17:43:49
@Nyuha thx for ur attention . i like ur build and value your opinion very much. Well i ll try as much as i can if it is not work , i ll gain a practo at least .
Reply
Jul 11th 2018 11:57:13
Olá, estou interessado em builds desse tipo, mas estou em dúvidas sobre o Fletcher em relação ao Wugushi, tem muita diferença sem ser o gameplay? O Zhendu vale a pena, já q agr fica por muito tempo e fica mais forte com str? qual vc acha melhor e por quê?
Reply
Jul 11th 2018 17:44:54
Acho que seria mais fácil perguntar para esse cara, ele tem as 2 builds. Nunca joguei de wugushi então não sei dizer, malz

https://www.youtube.com/watch?v=V9CVCwpHp0I

:popolion:
Reply
Jul 2nd 2018 18:01:47
Hey Nyuha, I had a question. Why do you pick Archer 2, Sapper 2 instead of Archer 1, Ranger 3?
Reply
Jul 3rd 2018 15:31:29
Actually, a better question would be why do you pick fletcher c3 instead of falconer c3 (i'm just curious)
Reply
Jul 7th 2018 20:02:24
@Conk360 Before ranger was not that useful without Archer C2, now it is amazing. But i'll still go with sapper because it procs better with Frieno Set.

Sry for late response, was busy lately
Reply
Jun 26th 2018 23:26:12
Nyuha com as reformulações do Ranger e do Fletcher você acha que sua build vai mudar? ou o máximo que vai acontecer é uma troca de pontos para algo melhor?
Reply
Jul 7th 2018 20:03:14
@VemDeZap Vou manter sapper mesmo, proca melhor com Frieno Set.

Mals pela resposta atrasada, tava ocupado recentemente
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Apr 8th 2018 15:31:28
Cara, sou bem noob no game comecei agora, estou seguindo a sua build to lvl 170 Flecher R1, to achando o dano meio baixo contra mobs do mesmo lvl ou até uns lvls abaixo, então estou com algumas dúvidas se estou fazendo algo errado hahah
é normal eu não conseguir explodir mobs usando todas as 5 cargas do crossfire, e ter que ficar dependendo do hit basico maior parte do tempo?
Apartir de qual lvl vale apena gastar silver rpa aprimorar as armas mesmo que você vá trocar elas?
e quando for comprar dou preferencia pras que tem str ou dex?
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Apr 10th 2018 08:13:12
@Gargarvore Mano, na minha opinião, é normal dar pouco dano agora. É uma build que requer paciência. Só qdo pegar Mergen e tiver uma arma top, com uma transcendência 3 ou mais que vc vai perceber o dano.
Crossfire não dá muito dano, mesmo. O forte do Fletcher é Magic Arrow. Sempre faz os mobs ficarem em cima dela.
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Apr 11th 2018 18:57:40
@errepege s ^
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Apr 17th 2018 01:49:51
@errepege Vlw, acabei de pegar fletcher 2 agora, testar a magic arrow o/
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Mar 14th 2018 06:55:56
Nyuha, existe uma maneira de contornar o bug (acho que eh um) ao usar o spread shot e às vezes não acertar monstros na área?
O dano dela é incrível, mas eh muito frustrante quando vc usa e às vezes não acerta NINGUÉM...
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Mar 14th 2018 22:10:27
@errepege Só ficar parado qdo usar
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Mar 14th 2018 22:11:03
@errepege Eu mesmo ja fiz uns 2 tickets pedindo pra consertarem. Ta demorando D:
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Mar 18th 2018 08:49:05
@Nyuha Ah, beleza. Vou fazer o mesmo!
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Feb 16th 2018 23:46:42
is this build better than the falconner c3 mergen 1 one? because i think with the falconner rework coming 20th things may be better with falco
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Feb 20th 2018 14:35:11
@Punisher Dome Hard to tell. I think at the momment, Falc c3 and Mergen1 might be better by looking at the video

https://www.youtube.com/watch?v=I7GPJS7XOl8

BUT i still think Mergen C2 is way better for CM and ET, the new attributes for the C2 are amazing for it.
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Feb 5th 2018 22:03:47
Great job dude, cool build.

Can you teel me why spread shot only lv 5 ?
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Feb 9th 2018 01:59:40
@Getloster Triple ARrow and Homing Arrow got greater attributes, worth maxing them. Spread shot still great, but not as good as
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Feb 13th 2018 11:17:34
@Nyuha got it, thanks
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Feb 4th 2018 15:34:36
Quais cartas Recomenda ????
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Feb 9th 2018 02:00:09
@lPacMan Centauros. Fora isso , não estudei muito ainda. Não ando jogando mt.
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Jan 20th 2018 04:35:01
Hi nyuha!

what would be the best red card to use for this build?
centaurus card for the aoe ratio? are there any other cards?

im thinking of maxing broadhead arrow and using prison cutter cards for the % dmg to bleeding enemies.
would be great for bossing dont you think?

Also what other skills that get affected by aoe ratio other than homing arrow? cus if it's just homing arrow, id rather use the prison cutter card.
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Jan 20th 2018 15:03:35
@Xyreal For ET, better the Centauros AoE, very broken. For Bosses this is a good idea!
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Jan 17th 2018 20:56:47
Oi @Nyuha, então, vc considera essa a melhor build pra ser main Bow?
O dps e utilidade dela é superior ao Archer2Sapper3Falco3Mergen?
Gosto mto de 2H bow, queria saber o q ficava melhor pra end game.
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Jan 18th 2018 21:05:07
@Drako_Star Fica bem mais Suporte que DPS, se vc curte assim, vá em frente! Sapper 2 Fletcher 3 Mergen é bem mais DPS puro. 2 Handed Bow pra ambos! Crossbow + Shield em PvP para a de Falconner se vc for mais PvP!
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Jan 14th 2018 19:22:57
hi nyuha . i'm newbie
help me about ATTRIBUTES and gem for this build
and sta is 1:1 str:dex >>> 150 dex >> rest str right ?
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Jan 14th 2018 22:51:30
@sadjoker2409 All Green gems, the crits are Very high for mergens. 150dex (INVESTED) is more than enough to Spam the mergen skills, more of it just for pvp. Attributes, there's nothing much to say, just level all of them when possible. at least lv50 for the main dmg Skills: Crossfire, Triple Arrow, Spread Shot, Homing Arrow, Broom Trap!
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Jan 9th 2018 14:10:14
Hi Nyuha, what do you think about 2 green gem *8 and 1 red gem *8? I plan to make astra bow and lolo lethear set and my friend told me better go for red gem..
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Jan 14th 2018 22:52:48
@sillence22 Will not make much difference, the crits for mergens are very high and Transcendence + good anvil enhance will make it a lot better. I guess red gems are better if your weapon fails too much the anvils
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Jan 16th 2018 10:50:05
@Nyuha I see... I already equipped my bow with 3 green *8, but still the chance for crit I think only 50%... Any suggestion for the red and green cards? Currently I use 3 glass mole and 3 ella
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Jan 17th 2018 10:48:36
@sillence22 Cards i don't know much. I would go for the STR one or something different. For ET, i like to use all Centauros, it's so broken! The remaining i don't know much. Since Rank 9 i'm not playing much lately
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Jan 7th 2018 01:55:47
E se eu quiser trollar e tacar um Hunter no meio dessa build?

A3 (pela roupa)> H3 (falta essa classe)> Fletcher1>Mergen2

PS: tenho 3 Centaurus + Vubbe Fighter+ 2 Gladiator btw pro AoE do Mergen
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Jan 8th 2018 20:47:23
@Violet Ziegler Daria certo! Só vai.

Só botar td normal nos pontos menos Bodkin, de repente, 1 ponto em Bodkin... só serve pra tirar escudo magico de Wiz/Cryo mesmo.
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Jan 9th 2018 05:36:33
@Nyuha, S2 pela resposta, mas puxei a sua build com fletcher 3 mesmo, fiquei tentando pela Divine Machine Arrow, Mas ainda peguei o famoso Hunter no Rank 4.
Até agora to gostando do resultado com o dano em boss aéreo (Acabei de pegar 14 de class no fletcher 3), agora vem a pergunta.

Não seria melhor deixar o spread shot no 1 mesmo e upar o Homing e o Downfall no max? (acho spreadshot BEM merda, se bem que nunca upei a passiva do ricochete)

e faz uns vídeos novos do Mergen plz =T
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Jan 4th 2018 11:34:02
Nyuha vc não pega mais - Divine Machine Arrow - ou foi bug na hr de salvar? Tenho algumas dúvida de noob em archer - uma delas colocar pontos em Bodkin Point é muito errado? Barbed Arrow é realmente bom? E por fim Homing Arrow é melhor que Spread Shot porque olhando dano base da skill e como escala Spread Shot parece muito melhor.
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Jan 5th 2018 21:59:17
@LuisMicai Consertei aqui! Estava bugado, quando lançou as rank 9 aqui no simulator, ele tirava randomicamente.. vlw. Vale a pena colocar sim, maximo.
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Jan 5th 2018 21:59:54
@LuisMicai Bodkin é interessante 1 pontim so pra tirar escudo magico no pvp, o de Cryomancer. So serve pra isso praticamente... ate buffarem. então, 1 ponto.
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Jan 9th 2018 05:38:00
@LuisMicai Barbed arrow quando crita em cloth é lindo de se ver. (Em plate tu chora)
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