Nyuha's PvE/ET [Sapper (C2) / Fletcher (C3) / Mergen C2]
Created by Nyuha on Mar 7th 2016 (Last Updated: Dec 18th 2018).
This is a private build.
38
150 DEX (Invested, not counting gear) to get some good ASPD between the Skills to Spam Faster
♦ ALL STR
When you get a good +15+ weapon, All Con because Weapon makes more difference now
Go 1:1 STR/DEX until DEX is 150 and go for just STR)
♠ Always focus in the weapon first. Now, weapons are the Main factors for Damage.
♠ Then, focus to level all the Main Damage skill attributes to at least lv50 minimum. (Broom Trap, Magic Arrow, Spread Shot, Downfall and Triple arrow,Downfall)
♠ Only Green Gems for the Bow
♠ Upgrade your Weapon to at least +6 to get the Bonus (+6, +11, +16 [...]), don't forget to buff in the Squire/Pardoners! (Careful with the Scammers)
With the new Stat Rework:
♣ Dex =
+4 Critical Attack Per Point
+1 Block Penetration every 2 points
+1 Evasion every 2 Points
+3.5 Block Pen per 15 points
+4 Critical Attack per 5 points
+3.5 Evasion per 15 Points
+14 Crit ATK Every 10 Points
♣ Str =
+2 ATK Per Point (applies to min & max of main & secondary)
+3.5 Accuracy every 15 points
+1 Accuracy every 2 points
+5 ATK every 10 Stat Points
♣ For more Details about the Rework Update, visit this post: https://forum.treeofsavior.com/t/ktest-ktos-class-damage-rework-thread/354628
♣ And this post for the Main Changes for Archers in General: https://forum.treeofsavior.com/t/archer-changelog-archer-changes-from-ktos-and-itos/282653
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Make sure to use Full Draw a Lot with the attribute, it's just too good. https://gfycat.com/FreeEvilDeermouse
http://www.tosbase.com/database/attributes/304018/
AoE Attack Ratio Equips are your best friend. Specially for the Homing Arrow Skill
Arrow Rain and Downfall are Better for Bosses
Make sure to mob lots of monsters together before using Triple Arrow and Spread Shot for more efficiency.
Detonate Traps is a Great burst!: https://www.youtube.com/watch?v=3tWdvK6cafs
Jump Shot is only useful when there're lots of mobs together
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♦ Nothing special until Level 120. Then:
♦ Eastern set (Hunting Grounds lv 150) until lv 260
http://www.tosbase.com/database/items/?item_name=eastern
♦ From 260+ you can just Grind in the Hunting Grounds to get EXP and good Loot! Here're the goods for the build
♦ Albinosas Leather (Hunting Grounds 280) )
http://www.tosbase.com/database/items/?item_name=Albinosas
♦ Kaulas Set at 315. (HG 315)
http://www.tosbase.com/database/items/?item_name=Kaulas
♦ Jevenellis Leather set at 350 (PRIMUS). (HG 340)
http://www.tosbase.com/database/items/?item_name=Primus+Jevenellis+Leather
♦ After that, just Earth Tower gear. If you want to.
♦ http://www.tosbase.com/database/items/equipment/?item_name=Solmiki&order=name&grade=All&stars=All&search=
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♠ Can be Any bow of the Hunting Grounds until lv 315, then:
♠ Lv 315+: Pevordimas Bow (The PURPLE or Orange one)
http://www.tosbase.com/database/items/163306/
♠ Lv 350+ Primus Raffye Bow. The Primus one always scale better with anvil. Get one with at least +11 and Transcend it to 5. If possible, +16, then, transcend it to 10!
http://www.tosbase.com/database/items/164116/
♠ Not really that demanding, but Masinios Bow is great too. It's a lot more expensive to get, so, it's not much likely to get a +16 out of it Easily like a simple but still useful Primus Raffye Bow.
So, get it only if you Drop it or it is in a good money situation.
http://www.tosbase.com/database/items/164117/
=================================================================================================================
♣ Blue Fortress Dungeon Run (December 2016) https://www.youtube.com/watch?v=LZSZ8BeHKfA
♣ Fantasy Library Run (March 2017): https://www.youtube.com/watch?v=N_MrkyHwA5E
♣ Castle Dungeon Full Run (290) (April 2017): https://www.youtube.com/watch?v=kAct33ogcCo
♣ Earth Tower: Solmiki Area 21F, 26F and 31f (April 2017): https://www.youtube.com/watch?v=4WDYkBmNZec
♣ Bong ToS made some Footage with Mid Game Gear (May 2017)
https://www.youtube.com/watch?v=tZG5Gr-RLK0
♣ My first video Showing the Conclusion of the Build! Demonstration @ the Indun lv 290 Castle Dungeon. (May 2017)
https://www.youtube.com/watch?v=Fm6uyJ09B3U
☕ Earth Tower: Solmiki Area 21f, 26f, 31f, 36f and 40f ☕ (May 2017)
https://www.youtube.com/watch?v=fGo3-hO6O7Y
=================================================================================================================
- Woedenberg (づ。◕‿‿◕。)づ
♦ ALL STR
When you get a good +15+ weapon, All Con because Weapon makes more difference now
Go 1:1 STR/DEX until DEX is 150 and go for just STR)
♠ Always focus in the weapon first. Now, weapons are the Main factors for Damage.
♠ Then, focus to level all the Main Damage skill attributes to at least lv50 minimum. (Broom Trap, Magic Arrow, Spread Shot, Downfall and Triple arrow,Downfall)
♠ Only Green Gems for the Bow
♠ Upgrade your Weapon to at least +6 to get the Bonus (+6, +11, +16 [...]), don't forget to buff in the Squire/Pardoners! (Careful with the Scammers)
Some things have Changed after the Rework Update!:
With the new Stat Rework:
♣ Dex =
+4 Critical Attack Per Point
+1 Block Penetration every 2 points
+1 Evasion every 2 Points
+3.5 Block Pen per 15 points
+4 Critical Attack per 5 points
+3.5 Evasion per 15 Points
+14 Crit ATK Every 10 Points
♣ Str =
+2 ATK Per Point (applies to min & max of main & secondary)
+3.5 Accuracy every 15 points
+1 Accuracy every 2 points
+5 ATK every 10 Stat Points
♣ For more Details about the Rework Update, visit this post: https://forum.treeofsavior.com/t/ktest-ktos-class-damage-rework-thread/354628
♣ And this post for the Main Changes for Archers in General: https://forum.treeofsavior.com/t/archer-changelog-archer-changes-from-ktos-and-itos/282653
=================================================================================================================
Useful Tips
Make sure to use Full Draw a Lot with the attribute, it's just too good. https://gfycat.com/FreeEvilDeermouse
http://www.tosbase.com/database/attributes/304018/
AoE Attack Ratio Equips are your best friend. Specially for the Homing Arrow Skill
Arrow Rain and Downfall are Better for Bosses
Make sure to mob lots of monsters together before using Triple Arrow and Spread Shot for more efficiency.
Detonate Traps is a Great burst!: https://www.youtube.com/watch?v=3tWdvK6cafs
Jump Shot is only useful when there're lots of mobs together
=================================================================================================================
Equipments:
♦ Nothing special until Level 120. Then:
♦ Eastern set (Hunting Grounds lv 150) until lv 260
http://www.tosbase.com/database/items/?item_name=eastern
♦ From 260+ you can just Grind in the Hunting Grounds to get EXP and good Loot! Here're the goods for the build
♦ Albinosas Leather (Hunting Grounds 280) )
http://www.tosbase.com/database/items/?item_name=Albinosas
♦ Kaulas Set at 315. (HG 315)
http://www.tosbase.com/database/items/?item_name=Kaulas
♦ Jevenellis Leather set at 350 (PRIMUS). (HG 340)
http://www.tosbase.com/database/items/?item_name=Primus+Jevenellis+Leather
♦ After that, just Earth Tower gear. If you want to.
♦ http://www.tosbase.com/database/items/equipment/?item_name=Solmiki&order=name&grade=All&stars=All&search=
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Weapons:
♠ Can be Any bow of the Hunting Grounds until lv 315, then:
♠ Lv 315+: Pevordimas Bow (The PURPLE or Orange one)
http://www.tosbase.com/database/items/163306/
♠ Lv 350+ Primus Raffye Bow. The Primus one always scale better with anvil. Get one with at least +11 and Transcend it to 5. If possible, +16, then, transcend it to 10!
http://www.tosbase.com/database/items/164116/
♠ Not really that demanding, but Masinios Bow is great too. It's a lot more expensive to get, so, it's not much likely to get a +16 out of it Easily like a simple but still useful Primus Raffye Bow.
So, get it only if you Drop it or it is in a good money situation.
http://www.tosbase.com/database/items/164117/
=================================================================================================================
Videos Before the Main Rework Changes @ July 10th of 2018:
♣ Blue Fortress Dungeon Run (December 2016) https://www.youtube.com/watch?v=LZSZ8BeHKfA
♣ Fantasy Library Run (March 2017): https://www.youtube.com/watch?v=N_MrkyHwA5E
♣ Castle Dungeon Full Run (290) (April 2017): https://www.youtube.com/watch?v=kAct33ogcCo
♣ Earth Tower: Solmiki Area 21F, 26F and 31f (April 2017): https://www.youtube.com/watch?v=4WDYkBmNZec
♣ Bong ToS made some Footage with Mid Game Gear (May 2017)
https://www.youtube.com/watch?v=tZG5Gr-RLK0
♣ My first video Showing the Conclusion of the Build! Demonstration @ the Indun lv 290 Castle Dungeon. (May 2017)
https://www.youtube.com/watch?v=Fm6uyJ09B3U
☕ Earth Tower: Solmiki Area 21f, 26f, 31f, 36f and 40f ☕ (May 2017)
https://www.youtube.com/watch?v=fGo3-hO6O7Y
=================================================================================================================
Have Fun!
- Woedenberg (づ。◕‿‿◕。)づ
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 4: Attack: 363% [Skew] Duration: 9 seconds SP: 18 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 7 / 10 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 7: Attack: 415% [Skew] Duration: 12 seconds SP: 24 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9 Type: Melee / Buff Cooldown: 0s 1 / 5 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 1: Attack: 225% SP: 13 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Sapper |
5 / 5 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 5: Attack: 203% x 3 SP: 57 Type: Melee / Attack Cooldown: 35s 5 / 5 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 5: Attack: 617% Bomb Explosion Count: 4 SP: 70 Type: Melee / Attack Cooldown: 20s |
Rank 4
Sapper |
10 / 10 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 10: Attack: 249% x 3 SP: 79 Type: Melee / Attack Cooldown: 35s 10 / 10 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 10: Attack: 756% Bomb Explosion Count: 4 SP: 96 Type: Melee / Attack Cooldown: 20s 5 / 5 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 5: Attack 222% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 78 Type: Melee / Attack Cooldown: 40s 5 / 5 Collar Bomb: Enhance Type: Passive * Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Collar Bomb [Physical] - [Strike] Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies. Level 5: Attack: 175% Installs 5 SP: 79 Type: Melee / Attack Cooldown: 30s |
Rank 5
Fletcher |
1 / 5 Broadhead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Broadhead [Missile: Bow] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 1: Attack: 150% Bleeding Duration: 5.5 seconds Consumes 1 Broadhead Arrow SP: 44 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 1: Attack 387% Physical defense -1% Consumes Bodkin Point Arrow x1 SP: 50 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 5: Attack 413% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 70 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 5: Attack: 425% Explosion Attack: 100% Consumes 1 Hail Mary Arrow SP: 76 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Fletcher |
10 / 10 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 10: Attack 506% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 95 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 10: Attack: 521% Explosion Attack: 125% Consumes 1 Hail Mary Arrow SP: 103 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Magic Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 2nd Circle required Magic Arrow: Silence Type: Active * Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level * Increases SP consumption by 20% Fletcher 2nd Circle required Magic Arrow [Missile: Bow] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage. Level 5: Attack: 194% x 15 Duration: 10 seconds Consumes 1 Magic Arrow SP: 82 Type: Missile / Attack Cooldown: 5s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Fletcher |
13 / 15 5 Barbed Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Barbed Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type. Level 13: Attack 562% Cloth armor targets: 5 hits Leather armor targets: 3 hits Plate armor targets: 1 hit Ghost armor targets: null Consumes Barbed Arrow x1 SP: 110 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 15: Attack: 617% Explosion Attack: 150% Consumes 1 Hail Mary Arrow SP: 130 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Magic Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 2nd Circle required Magic Arrow: Silence Type: Active * Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level * Increases SP consumption by 20% Fletcher 2nd Circle required Magic Arrow [Missile: Bow] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage. Level 10: Attack: 194% x 25 Duration: 10 seconds Consumes 1 Magic Arrow SP: 109 Type: Missile / Attack Cooldown: 5s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Divine Machine Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Machine Arrow] by 0.5% per attribute level * +10% added damage at maximum level Need the 3rd circle of Fletcher Divine Machine Arrow: Shock Type: Active * Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Need the 3rd circle of Fletcher Divine Machine Arrow [Missile: Bow] Fires an arrow with explosives attached. Upon hitting its target, the arrow will explode after an amount of time and cause collateral damage. Level 5: Attack: 1046% Explosion Attack: 1046% Duration: 1.5 seconds Consumes 1 Divine Machine Arrow SP: 84 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 8
Mergen |
5 / 5 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 5: Attack: 1187% x 5 SP: 219 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow 4 / 5 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 4: Attack: 445% x 5 SP: 188 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 5 / 5 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 5: Attack: 512% x 3 SP: 196 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 1 / 5 Arrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Arrow Sprinkle [Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit. Level 1: Attack: 134% x No. of Hits Arrow Rain Duration: 3 seconds SP: 146 Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow |
Rank 9
Mergen |
6 / 10 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 6: Attack: 1240% x 5 SP: 243 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow 7 / 10 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 7: Attack: 508% x 5 SP: 258 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 10 / 10 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 10: Attack: 627% x 3 SP: 298 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 1 / 5 Jump Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Jump Shot [Missile:Bow] Jump backward and fire arrows straight ahead, damaging enemies in a line. Level 1: Attack: 1485% Backward Movement Distance: 6 SP: 189 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow 5 / 5 2 Down Fall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Down Fall [Missile:Bow] Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other. Level 5: Attack per 0.2 sec 307% Duration 5.5 sec SP: 368 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow |
Rank 10
Mergen |
5 / 5 Jump Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Jump Shot [Missile:Bow] Jump backward and fire arrows straight ahead, damaging enemies in a line. Level 5: Attack: 1893% Backward Movement Distance: 30 SP: 309 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow |
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Comments (362)
As for the stats distribution you mentioned that you just need 150 DEX investment then go all STR, or CON when you have decent weapon, earlier I went full DEX until I got around 355 ish, but sometimes I miss my hits on lvl 360 mobs and higher, assuming I'm going 150 DEX and full CON later, do you think I need to invest some STR for more accuracy?
Thanks before.
Eu tô parado com ToS tem um tempo, tô pensando em voltar. Meu archer seguia essa build que você tem, porém eu tenho uma dúvida. Quais gemas e cartas vc usa?
1. archer2 ranger3 falconer3 mergen 1
2. archer 1 ranger 3 fletcher 3 mergen 2
(i cant depend on AA too much. i have 0.3-0.6 ping. )
can u higlight these two builds pros and cons ?
Also because Sapper C3 is counting Sub weapon as Damage (great buff recently), maybe it's interesting to get Bullet Marker at Rank 9, so, you have a better use of Sub Weapons, since Mergen is 100% Bow.
Sapper C3 Falco C3 Distribution https://www.tosbase.com/tools/skill-simulator/build/40qcqo34b5/
Sapper C3 Falco C3 demo https://www.youtube.com/watch?v=fsf1HuvLqcc&t=9s
BM skills demo https://www.youtube.com/watch?v=LiSJ3C_T7Xg
https://www.tosbase.com/tools/skill-simulator/build/3yq8l9x0a4/
Ask MamboJango here how he would distribute Bullet Marker without Auto Attack, he knows a lot about
https://www.tosbase.com/tools/skill-simulator/build/b9of6nk705/
https://www.youtube.com/watch?v=V9CVCwpHp0I
:popolion:
Sry for late response, was busy lately
Mals pela resposta atrasada, tava ocupado recentemente
é normal eu não conseguir explodir mobs usando todas as 5 cargas do crossfire, e ter que ficar dependendo do hit basico maior parte do tempo?
Apartir de qual lvl vale apena gastar silver rpa aprimorar as armas mesmo que você vá trocar elas?
e quando for comprar dou preferencia pras que tem str ou dex?
Crossfire não dá muito dano, mesmo. O forte do Fletcher é Magic Arrow. Sempre faz os mobs ficarem em cima dela.
O dano dela é incrível, mas eh muito frustrante quando vc usa e às vezes não acerta NINGUÉM...
https://www.youtube.com/watch?v=I7GPJS7XOl8
BUT i still think Mergen C2 is way better for CM and ET, the new attributes for the C2 are amazing for it.
Can you teel me why spread shot only lv 5 ?
what would be the best red card to use for this build?
centaurus card for the aoe ratio? are there any other cards?
im thinking of maxing broadhead arrow and using prison cutter cards for the % dmg to bleeding enemies.
would be great for bossing dont you think?
Also what other skills that get affected by aoe ratio other than homing arrow? cus if it's just homing arrow, id rather use the prison cutter card.
O dps e utilidade dela é superior ao Archer2Sapper3Falco3Mergen?
Gosto mto de 2H bow, queria saber o q ficava melhor pra end game.
help me about ATTRIBUTES and gem for this build
and sta is 1:1 str:dex >>> 150 dex >> rest str right ?
A3 (pela roupa)> H3 (falta essa classe)> Fletcher1>Mergen2
PS: tenho 3 Centaurus + Vubbe Fighter+ 2 Gladiator btw pro AoE do Mergen
Só botar td normal nos pontos menos Bodkin, de repente, 1 ponto em Bodkin... só serve pra tirar escudo magico de Wiz/Cryo mesmo.
Até agora to gostando do resultado com o dano em boss aéreo (Acabei de pegar 14 de class no fletcher 3), agora vem a pergunta.
Não seria melhor deixar o spread shot no 1 mesmo e upar o Homing e o Downfall no max? (acho spreadshot BEM merda, se bem que nunca upei a passiva do ricochete)
e faz uns vídeos novos do Mergen plz =T