[Apr 25th 2018] New classes have been added to the skill simulator!

Knight Dragoon (Pelt)

Created by zokito on Jul 2nd 2016 (Last Updated: Dec 26th 2017).
This is a public build.
1
SAFE AND LEGAL ADDONS:
http://www.mediafire.com/download/j90iers2x1a288g/tos-lua-addons-excrulon-20160411-02.zip

How to install:
1) Download the zip
2) go to your ToS folder in steam: Steam > Steamapps > Commons > tree of savior
3) Unzip the zip inside TOS folder (dont make a folder for the zip just unzip it there with extract here, if you did well the program will ask if you want to replace files, tell OK to replace files

if you did well once you are in game will appear a button that says "load addons"

Description

For No-Petalsta Build: http://www.tosbase.com/tools/skill-simulator/build/pfni5xnfo8/

Dragoon build, based on the popular Lord Knight build (By Rugal). this alternate build focus more on PVE rather than PVP, so this one its more pve Friendly.

Stat distribution
Note: i dont take responsibility on this one since this how im distribuiting my stats, so if you like to follow on this one its up to you.

UPDATE: NOVEMBER 13th 2016

Many dragoons are discussing about what stat distribution we should follow due the new gems and headgear improvements, many have voted to go something similar to this:

FULL DEX
60 STR
0-50 CON

this however its up to you if you have read the disclaimer, if you want to go with this distribution (High evasion, High crit rate) its highly suggested to have yellow gems (5 -10 stars) in your main weapons and red gems (5-10 stars) in your offhand (shield and dagger) on your armor and leggings yellow gems and up to you whatever you want in shoes.


(to keep a good track of how you distribuite points i highly suggest DONT USE POINTS as soon you get it, use it every 3 levels, that way you can invest them without worrying about "did i place 1 in dex or 2 in str?")

if you like to start with high survivality then you should go 2 STR and 1 CON until con hit 70-80, once CON 70 or 80 you can start raising DEX. (i recommend this if this your first character)

if you know about the game and already know that you wouldnt die easily, then you can start with 2 STR and 1 DEX until DEX hits 100, then you can start raising CON

once your DEX its 100 and CON 80 (or 100) you can put the rest of point in STR (until rank 8 come out this could change)

In the end should be like this:



Note: bonus points may be different i mean the ones you get from revelation quests, potion points (from some boss quests), from collections that provides extra points and from Goddess statues that give points. i just counted around 35 points from Revelations and goddess statues if im wrong with the count dont worry as you only required 100 CON (optional) 100 Dex and the rest into STR

AGAIN as DISCLAIMER, this how i distribuite my points and works for me, if you want to follow this its under your responsability as may suits for your needs or not.

List of attribute to enchance
Note: this list i will keep updating it due the original list was provide with Rawporing, however i would provide with a small info about why i upgrade it. if you dont see a description on the enchance of why its because im still upgrading it but pretty much its the order i would upgrade it. take any freedom to upgrade it like you want (or not upgrade it at all its up to you) there's its not need to upgrade attributes as you can do pretty well without them even on lvl 200+ maps however they would be always helpful.

1)Concentrate enchance lvl 50
its fairly cheap to upgrade concetrante enchance to lvl 50 if you are a new player you can go with lvl 10 until you get enough funds for lvl 50.

2)Gung Ho enchance lvl 5
Gung ho its ok to leave on enchance lvl5, upgrading it more than lvl 5 its up to you, because gung ho make you have less defense since this skill lower defense in favor to raise your damage. so upgrading it to lvl 50 its under responsibility of the user.

3)Shield Guard
Once we reach Rank2 for petalsta this its the first attribute we going to buy because this will let you use the shield to defend ourselves. Press C to guard with your shield.

4)Guard Defense lvl5
after we got Shield Guard, we going to upgrade Guard Defense as this attribute provides us with 10% of physical defense when guard its used, so max it as soon you can.

5) Swash Buckling: Maximum HP lvl 5
a must to have, since this would increase our HP once we use swashbuckling and will last enough to cast again swash buckling.

6) Guardian Enchance
even if this skill dont works when gung ho is active (and viceversa) we would like to upgrade it too when we require to tank some damage, more likely when we are in party where we can let our allies to kill enemies while we keep them busy with us.

7) Guardian Evasion lvl 3
Self explanatory, when guardian its active we going to get 6% of evasion per attribute lvl (max lvl its 3)

8) Shield mastery lvl 5
more block we have, more we can resist. must to have.

9) Umbo Blow: Add Knockdown lvl 1
here is the thing, this attribute its really good, umbo blow have a low CD of 12 segs, and with this attribute you would knockdown enemies this its really helpful when you want some space or when you want to take advantage of a enemy down in floor (example: Umbo blow then stab the enemy in the floor you will land nice blow to the enemy before they can stand and hurt you)

leaving the attribute on lvl 1 its enough, and works great if you want to use punish (since lvl 1 dont send them fly pretty away) if you dont plan to use punish then max: umbo blow add knockdown to lvl 3, on lvl 3 the knockdown its like morchdlag knock down so you will send them pretty away with less cooldown.

9) Finestra Splash lvl 1
Once we get hoplite we going to upgrade finestra splash to have a bit of more aoe ratio when using spear attacks. its a must to have.

10) Stabbing enchance lvl 25
its not require to upgrade it to lvl 25 as soon you have hoplite (because if my memory dont fail you would require around 200k silver to upgrade it to lvl 25) you can leave it lvl 10 and live with it until you get funds to upgrade it to lvl 25 or lvl 100 (max)

11) Stabbing: Evasion lvl 5
Easy to max since its just lvl 5 the max level, would be a nice idea to upgrade it since at lvl 5 would provide you 25% of magic defense and evasion when you use stabbing, i know its like a "big thing" but anything that help you to resist magic its welcome.

12) Cyclone Enchance lvl 25
13) Dragontooth Enchance lvl 25
14) Sepertine Enchance lvl 25
15) Sepertine blooding lvl 5
16) Syncho Thrusting lvl 35
17) Spear throw Enchance lvl 25
18) Spear throw : bind lvl 5

19) Double Pay Earn reduce dmg
A must to have if you plan to use a lot Double Pay Earn, if you upgrade it (MAX lvl 1) instead taking x3 damage when DPE its active you only will receive x2. its really helpful to upgrade this attribute because DPE its a great tool for you, either for dropping items as well getting more XP when killing monsters (worth to use in mercenary mission)

20) Plate armor mastery
you can upgrade it even when you start however wouldnt be so required a lot because from lvl 1 to lvl 160+ enemies arent that dangerous. you can even upgrade it to lvl 10 and leave with it for a while until you want to upgrade it to max lvl, however when you reach lvl 230+ maps you probably would want it at max already since that level enemies start to hit like a truck.

21) Dragon soar Enchance lvl 10

Equipment

Lvl 1-39
Cheap armor: Get any plate recipe from questing.
Expensive Armor: Get cafrisun set will last until you reach 40.

Cheap Weapon: Get any sword recipe you can from questing, you cant use spear yet anyway.
Standard Weapon: Get Spatha, its a good option if you have some silver to spare.
Expensive Weapon: Get Dio Sword, hard to drop due the low chance from Vubbe Miner, but its the best thing you can get at lvl 15.

Cheap Accesory: Any Necklace and bracelets you get by questing
Standar Accesory: Chupacabra necklace, drops by Chupacabra monster and it somewhat ok by its bonus.
Expensive Accesory: Shine Bracelet, its good to have due HP / SP bonus for earlier stages of the game and you can equip 2 of them.

Cheap Shield: any shield you can get buying from blacksmith in towns
Standar Shield: Meteor shield, you get it by killing big red kepas, also you can buy it from market. shouldnt be expensive.

Lvl 40-74

Cheap armor: Any plate set recipe you get by questing
Standard armor: Insect set its a good set to start sadly nobody know where insect mail drops, so you can replace insect mail with rokas plate armor.
Expensive armor: Earth plate set. you get them by defeating field bosses in royal mausuleum WORKERS LODGE, but the only fastest way to get its trought market.

Cheap weapon: Any spear you can get from quest (if by that time you are hoplite, if not again any sword)
Standard Weapon: Dory Spear, sadly you wouldnt get this weapon until you get the Kvalias Chain quest, after all the weapon recipe and mats drop from monsters of those chainquest area.
Expensive Weapon: Thresh spear, expensive in market and hard to drop, have low chance to drop from catacomb maggots (Guards Graveyard place) and being a collection item with low chance to drop (also the map its for lvl 60+) make it kinda valuable to sell in market.

Cheap Shield: Keep Meteor and upgrade it to +5 or get another shield recipe from black smith. also you can craft any shield you get their recipe drop from monsters
Standard Shield: Zalia Kite shield, a good shield due the Magic Defense, you can get the recipe again from monsters of the Kvalias Chainquest, so will take a longer until you get it. you can also get it from market but could be a bit expensive.

Cheap Acc: if you have shine bracelet keep it no need to change it until you get bearkaras bracelet and zachariel bangle. if you dont have those stick with the bracelet+necklace sets with magic defense you get by doing repeteable quests.
Expensive Acc: Battle bracelet. if you somehow managed to get one. its good to keep it.

Lvl 75-89
Cheap armor: Any armor you get by questing at this point you dont have too much options in armor so pretty much you will stick to Insect / Earth plate sets you got previously, if so just upgrade them to +5. Armor and pats firsts as those give defenses.

Cheap Weapon: Any spear you can get by questings. you can upgrade your dory to +6
Expensive Weapon: Grand Spoonton, its expensive by 2 reasons: recipe can only get in Crystal mines lot (100+ lvl map) requires a drop from a high level mob (stoulet) to craft it. at this point in market the recipe and mats price should drop a little, but then again the price depends on server population.

Cheap Shield: upgrade zalia kite shield to +6 magic defense always come handy and its welcome. if not get ludas shield recipe from black smith and craft it.
Standard Shield: Beetleback: if you want more HP it require a bit of time to craft it as it require varv skins, just go to farm Ashaq Underground prison F3 to get the varv skins in a few hours you should get the skins needed for it.
Expensive Shield: Sage Wall, upgraded version of your Zalia Kite shield, and probably will last you until you can get Aias or Didel Tower Shield. drops from Venucelos, and requires some expensives material. probably best shield you can get at low level but harddamn to get. but in the end the hardwork worth it.

Cheap ACC: Any ACC you get by questing but at this point you should get the bearkaras bracelet and zachariel bangle thanks to kings gateway chainquest, and you will keep those for a while.
if you havent reach that point of the quest just stick with anything you get by repeteable quests.
Standard ACC: Strenght Pendant, upgraded version of chupacabra necklace, you get the recipe by killing orange popolion (you can find those earlier in Baron Allerno)
Expensive ACC: Gladiator Bands, oh boy if you get them you are in good road.

Lvl 90-119

At this point you dont have many options of equipment its like the "Big Void" of equipment, just keep upgrading whatever you have but dont overupgraded it. as +6 should be enough for this big void. and because you will need that money later. but then again remember enemies arent that dangerous yet.

Lvl 120-174
Cheap Armor: quest lines plate recipes.
Expensive Armor: Legwyn Plate set, good set and upgrade armors and pants to +3, this one will last you for a while. expensive to get though.

Cheap weapon: Any spear you get by questing
Standard weapon: seimos spear, not so hard to get, and recipe should be somewhat cheap to buy from market.
Expensive Weapon: Zega spear, the best spear you can get at this level, provides you with +2 in all your hoplite skills. recipe isnt that expensive to get, but the "thick Chain" being a rare drops to stoulet and also being an untradeable item make it hard to get. but in the end this spear worth it.

Cheap Shield: anything you drop from mobs
standard Shield: upgraded either Beetleback or Sage Wall to +6 and thats the last time you upgraded it because that will last you enough to 220+

Cheap ACC: stick to the bracelets and necklaces you got by questing.
Standard ACC: Health Stone, cheap recipe to get from market, bloodstone from lizardman sadly the only expensive mat its the glizardon heart.
Expensive ACC: Pentamion. if somehow you get it.

Lvl 175-224
Cheap Armor: Tyla Plate set its a good and cheap alternative to Roxona plate set, you get it by questing.
Expensive Armor: Roxona plate set.

Cheap Weapon: Anything you can get from quest
Standard Weapon: you have 2 options here: Geras Spear, if you plan to spam spear throw, good spear to kite enemies to finish them off and Khasti Spear this a GOOD alternative to brandish (not because its bad, more because its easy to get) so you are good with any of them.
Expensive Weapon: Here we come with the 2 big bad boys and the little kid we should have.
Brandish: For bossing works good with aias if you want to deal damage but have defense while doing it. drops from shyatim at royal mausuleum F4, better start farming after maintenance.
Maga Spear: For mobbing in general and probably you will stick with it until you can get something better. awesome Spear honestly due the medium damage bonus a must to have.
Karacha Dagger: to use along with Maga Spear due the bonus, i know we arent corsairs to get the bonus from daggers, but we want this dagger because the medium damage bonus and fire damage bonus. with Maga Spear will make your life easier in late maps.
Catacomb Spear: sadly at this point we dont have many good 2 hand spear but stick with this babe, because its crit rate its damngood.

Cheap Shield: anything you got by killing monsters.
Standard Shield: Didel Tower Shield, i dont put this on standard because its bad, in fact i would consider this best shield due its stats (Specially magic defense) we want magic defense overall becuase its what hits harder late at this level of the game. there is no way (unless Rank 8 come with the tradeable items update) to get it in market so you have to run dungeon 190 with hope to get it from firelord cube. if you get this one you wouldnt need the next option.
Expensive Shield: Aias. its a good shield have a nice rate of block and a chance to cut down the damage you get by half, expensive to get in market and low chance to drop in dungeon 175. materials also are somewhat expensive. good shield and will last you enough until new shields come.

Cheap ACC: Anything you got so far.
Standard ACC: Warrior Pendant for necklace, be careful although as provides weakness to ice and fire, but its somewhat a upgraded version of Strenght pendant. for bracelets keep with glass bracelets as those provides you with a good magic defense.
Expensive ACC: Max pentamion for necklace, Sissel bracelet for arms.

Lvl 240-280

Cheap Armor: Grynas Set
Grynas: just come every hour to Grynas Hills (in front of the goddess statue) to defend the torch, the event start every hour (server time) sometimes the torch dont spawn, but when it spawn defend it for 10 mins, if you are lucky enough you will get a recipe from grynas set.
Standard Armor:Virtov Set
just do runs to dungeon 240 to get virtov plate set. good luck though.
Hard as Hell armor: Lolopanther plate set. if you somehow go and make your way trough earth tower with a good team. go for it.

there isnt nothing much to post about shields, and weapons because pretty much you will stick with the same things unless you go to earth tower and get the lolopanther version of shields and spear.

Bonus ACC: salus convent, try to get phada recipe and terrallion recipe. those are good options.

Leveling:

I dont like to say "level this way" because not many of us would like to do it in such way. this its a leveling guide many players follow:
https://forum.treeofsavior.com/t/xans-leveling-guide/312775

i did it in two ways to level up my chars:

"Fast as Flash": just do quest and map exploring 100% use cards only if you are 10 lvls below the recommended map level. do your daily dungeons and mercenary dailies. the problem would be maps like cranto coast because probably you would be around lvl 224 without grinding.

"slow but rewarding" pretty slow, the point its not use any card because you will level by doing monster killing count, and mercenaries daily, you will only use cards at lvl 160 to past the wall xp to reach rank 6, and most likely with all the cards you saved you will hit lvl 186 its matter of preference as you can keep leveling in dungeon and use your cards to lvl 190. by doing monster killing you have a small chance to get those rare drops you can sell for some profit. this how i do it but i have the patience enough for it. so i dont recommend this.

You are petalsta so you dont going to have troubles finding party to grind.

Any suggestiongs, feedback and things to changes are welcome as long its in respectful manner.
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
5 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 5:
Attack: 297%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
5 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 5:
Physical and magic defense +100%
Duration 32 sec
SP: 28

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 1
Hoplite
5 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 5:
Attack: 117% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 44

Type: Melee / Attack
Cooldown: 25s
1 / 5
2
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
5 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 5:
Critical Chance: +100 Increase
Block 100 Increase
Evasion: -75
Duration: 45 seconds
SP: 48

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
circle 2
Hoplite
10 / 10
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 10:
Attack: 143% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 71

Type: Melee / Attack
Cooldown: 25s
1 / 10
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
10 / 10
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 10:
Critical Chance: +150 Increase
Block 175 Increase
Evasion: -150
Duration: 60 seconds
SP: 77

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 10
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
0 / 5
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
1 / 5
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 1:
Attack: 478%
Duration 6 seconds
SP: 16

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 5
circle 3
Hoplite
10 / 15
Stabbing
Hoplite11 Hoplite1 Hoplite28
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 10:
Attack: 143% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 71

Type: Melee / Attack
Cooldown: 25s
1 / 15
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
15 / 15
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 15:
Critical Chance: +200 Increase
Block 250 Increase
Evasion: -225
Duration: 75 seconds
SP: 106

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
9 / 15
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 9:
Attack: 475%
AoE Attack Ratio: 1
SP: 67

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
0 / 10
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
5 / 10
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 5:
Attack: 612%
Duration 6 seconds
SP: 42

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
5
Spear Throw
Hoplite23 Hoplite25
Spear Throw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Throw] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 3rd Circle required
Spear Throw: Bind
Type: Active
* Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds
* Chances increase by 15% per attribute level
* Increases SP consumption by 10%

Hoplite 3rd Circle required
Spear Throw

[Physical] - [Pierce]
Throws the spear to attack the enemy. Damage can increase up to 2 times depending on the distance.

Level 5:
Attack: 166% x 3
AoE Attack Ratio: 3
SP: 54

Type: Melee / Attack
Cooldown: 10s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol, OneHandSpearDagger
Rank 6
circle 1
Doppelsoeldner
0 / 5
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
0 / 5
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 1:
Additional Damage: +5%
Damage Received: +5%
Duration: 23 seconds
SP: 43

Type: Melee / Buff
Cooldown: 43s
0 / 5
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 5
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
0 / 5
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 1:
150% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 50

Type: Melee / Attack
Cooldown: 45s
Rank 7
circle 1
Dragoon
2 / 5
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 2:
Attack: 157% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 71

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
3 / 5
Serpentine
Dragoon3 Dragoon4
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 3:
Attack: 124% x 7
SP: 95

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 5:
Attack: 1229%
Status Ailment Duration: 7.5 seconds
SP: 122

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 5:
Attack: 196% x 5
+30% increased damage to flying type enemies
SP: 92

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 8
circle 2
Dragoon
4 / 10
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 4:
Attack: 173% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 100

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
6 / 10
Serpentine
Dragoon3 Dragoon4 Dragoon12
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 6:
Attack: 143% x 7
SP: 144

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 10
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 5:
Attack: 1229%
Status Ailment Duration: 7.5 seconds
SP: 122

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
10 / 10
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 10:
Attack: 241% x 5
+30% increased damage to flying type enemies
SP: 143

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
2
Dethrone
Dragoon11 Dragoon14
Dethrone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 2nd Circle Required
Dethrone: Remove Knockback
Type: Active
* Removes knockback effect from [Dehtrone]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Dragoon 2nd Circle Required
Dethrone

[Physical] - [Pierce]
Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster.

Level 5:
Attack: 619% x 2
Enemy [Trap] Duration: 5 seconds
Boss Monster Debuff Duration: 20 seconds
SP: 148

Type: Melee / Attack
Cooldown: 16s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 9
circle 3
Dragoon
5 / 15
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 5:
Attack: 181% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 115

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
8 / 15
Serpentine
Dragoon3 Dragoon4 Dragoon12
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 8:
Attack: 155% x 7
SP: 177

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 15
Gae Bulg
Dragoon5 Dragoon6 Dragoon7 Dragoon17
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 5:
Attack: 1229%
Status Ailment Duration: 7.5 seconds
SP: 122

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
11 / 15
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 11:
Attack: 250% x 5
+30% increased damage to flying type enemies
SP: 153

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
10 / 10
2
Dethrone
Dragoon11 Dragoon14
Dethrone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 2nd Circle Required
Dethrone: Remove Knockback
Type: Active
* Removes knockback effect from [Dehtrone]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Dragoon 2nd Circle Required
Dethrone

[Physical] - [Pierce]
Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster.

Level 10:
Attack: 789% x 2
Enemy [Trap] Duration: 5 seconds
Boss Monster Debuff Duration: 40 seconds
SP: 242

Type: Melee / Attack
Cooldown: 16s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Dragon Fall
Dragoon15 Dragoon18
Dragon Fall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Fall] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 3rd Circle Required
Dragon Fall: Counterweight
Type: Active
* If your current weight is over 50%, [Dragon Fall] will ignore enemy block
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Dragon Fall

[Physical] - [Pierce]
Fly up to the sky, shoot down the specified surface and give powerful damage over a wide range.

Level 5:
Attack: 4255%
SP: 148

Type: Melee / Attack
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
1 / 1
Dragoon Helmet
Dragoon Helmet

Equip your Dragoon Helmet. When you equip the helmet, all Dragoon skills are enhanced by increasing their damage dealt and reducing SP consumption. Use the skill again to remove the helmet.

Level 1:
Dragoon skill damage +50%
Dragoon skill SP consumption -50%
Max. level 1
SP: 0

Type: Melee / Buff
Cooldown: 1s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
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Comments (8)

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May 23rd 2017 23:07:33
Has your stat distribution changed since the update? Also what cards do you recommend running?
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May 24th 2017 00:28:00
@napsack

yeah stat distribution changed, right now im running it with: 70 con rest into STR. you can go full str if you like i just added little con due enemies not hittint anymore 1 with higher defense.

dex dont give anymore crit rate so no point to use elleganos unless you want some "speed attack" in your autoattack. (remember its ping dependant your speed attack) in my case i would go for mole glass cards.
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May 21st 2017 21:18:52
I'm testing dragoon builds right now, but still only lvl 24x with my Swordsman.
Is it still a Problem to get into high level Partys without Swashbuckling?

If i like Dragoon and settle for a build i don't want to miss out in the end :D This build looks just right and still has the taunt...
Reply
May 23rd 2017 04:23:07
@Mili
the problem right now its like most of the swordy builds are not meta, only doppel.

so far i havent seen groups shouting "looking for taunter" because im in Orsha. at start not gonna lie i made this build with this class build because "meta" people wouldnt like you if you dont have petalsta, but now i used it due petalsta utilities (umbo blow knockback its quite nice tbh) and im doing quite often block with this update.

swash buckling on high content used to be dangerous (since you can attract mobs that can hit you 2k or 5k) but now that damage have been revised its still dangerous but not like before. so pretty much you probably would like to use guardian for the physical and missiles ones. but right now how the game its probably would work better on party where you can lure them to your friends skills set up and dispatch lot of enemies.

i still think im going to stick this build without modify stuff. there also quests where you get automatically the aggro of the mobs. so pretty much you dont need swash buckling to lure them to you. but never deliver the quest so you can keep the aggro forever
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Mar 14th 2017 06:27:30
I'd consider putting more points into Gae Bulg due to its debuff effect (doubles all physical DPS for its duration), which far outweighs any benefits you'd get from Dragon Soar 7. If anything, I would recommend maxing Serpentine (your highest burst skill next to Dethrone), getting at least 5 points in Gae Bulg (for 7.5 second debuff and attributes), and prioritize Dragontooth over Soar. Most likely Tooth 9 and Soar 1
Reply
Mar 15th 2017 09:22:04
@Red Mage Joe

that was my first though, but then i decided to stick to this distribution since i dont like how short its the Gae Bulg Debuff, consindering too things like push back or any status ailment, thats why i decided to leave it to 1. the only thing that would make me consider to change the distribuition with Gae Bulg its if IMC decide to let player aim where you want to target it (like spear throw) in that way i would feel more confindet to use it.

i feel a build like SW 3 > Hop 3 > Dragoon 2, can get more benefit from Gae Bulg since they have 100% uptime pain barrier thanks to the attribute this literally nullify the problem of getting knockback after using it (which btw im kinda interested to try that build) so probably on that one i would add Gae Bulg due pain barrier lvl 15 with attribute.

On Soar, Tooth and Serpentine, i have played with them on rank 8 maps when i was rushing my old dragoon to class 15 for the rank reset, and worked for me mostly because i trust a lot in Soar as my slash damage, i can use serpentine then use my piercing attacks on cloth but sometimes enemies around 300-400k damage tend to survive like with 100k around so most likely soar worked like a filler and cyclone well the CD. but of course that what work for me.

what probably im going to do it just to level up 10 lvls my dragoon to get the rewards from chest, with the class lvls i get going to add it to gae bulg buy the attribute, then use the skill potion to set again my points as before, i know that its a bug and probably its not intended how IMC wanted but they literally take Ages to fix something.

oh BTW i see you added the list of some of the dragoons from each server, mi team name is NightWlnd (its an lower case L) and im from Orsha Server, currently lvl 286
Reply
Dec 17th 2016 07:45:18
hi Zokito

do u recommend Full Dex/60 STR/50 Con or Full Str/80 Con/100 DEx?
I would like to try full dex..but if u said otherwise i listen :v
how the survivebility of this build on ET..or u have somethin else for Goon ET build..

Love to hear it from u..

Thx man
Reply
Dec 18th 2016 04:05:19
@Rujit

im currently lvl 261 with this build, mostly because im spending my time to rush my another goon (the one i did following with Rugal help) to reach class 15 in rank 8 so i can reset it for murmillo since people have told me they "work good" in ET so pretty much going to use that for ET.

if you want to go: FULL DEX / 60 STR / 50 CON (or nothing invested in CON at all) prepare yourself to spend a bit chunk of money getting:

-Phisical attack and critical attack headgear (accesory 1 2 and 3)
-Yellow gems: at least lvl 5 but its high recommended getting lvl 6 or higher yellow gems in main weapon, and red gems in sub weapon (shield and dagger) same level as yellow. also red gems in gloves for more critical attack.
-Elleganos Cards lvl 10, if you somehow get around 5 or 6 elleganos card lvl 10 this allow you to invest points in CON or STR since each lvl 10 elleganos its 10 dex (or unless you want to full dex for even more crit rate)
-Yellow gems again at least lvl 5 or higher in your plate armors, preferably grynas since its the most easy and accesible plate armor with nice defense, with even yellow lvl 5 gems works wonder i used it on the new maps with my first dragoon (not this build) and honestly the phisical damage lowered a lot.

that build its pretty, but pretty expensive, but the damage done its really rewarding allowing yourself to do alone 290 runs by just spamming spear throw and dethrone.
you can see that build here: https://www.youtube.com/watch?v=Zz10WNhV42Q
(DISCLAIMER: not like that dude use specifically this build, because this build its the one that its pretty common among dragoons, but he recommended me those stats when the gems update come around that time you can follow the discussion here:
https://www.reddit.com/r/treeofsavior/comments/5cc2vz/need_some_help_about_stats/ )

by just spamming dethrone and spear throw he clears pretty much a lot of the rooms there.

About ET i cant tell you in my honest opinion, first because my main no pelt dragoon (lvl 302) dont have petalsta so pretty much its a "NO PELT NO PARTY" so thats why i made this build and its currently lvl 261 so i still have 19 lvls to reach 280 (recommended lvl) to try ET and if im lucky probably would find one in ORSHA server but so far what i have experienced with this build thigs were really easy compared with my main dragoon when i used to do those quests (but most likely because now i have knowledge of the game)

now if you wonder, how are my stats? im not full dex, im currently have:

282 STR (now 302 STR due the rank 7 Boost)
CON 32
DEX 171 ( i can get 182 if i use karacha dagger, but im using 3 elleganos card at lvl 5 that mean 15 more dex)

im leveling right now 2 DEX : 1 CON and would level CON until it hit 100. after that im just going 2 DEX : 1 STR, im not meta with the stats (since the meta its FULL DEX) but i feel i deal a fair crit rate thanks to finestra and damage its good for me.

thats the reason why i added the disclaimer in the stat distribution section, because if you can afford to swicht yourself to FULL DEX and its not because the reset potion, more because if you can afford that equipment because thanks to the update buff to gems and headgear can be pretty expensive. so it up to your possibilities
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