[Apr 25th 2018] New classes have been added to the skill simulator!

Dragoon (Swordie2)

Created by zokito on Jun 21st 2016 (Last Updated: Dec 28th 2016).
This is a private build.
0
Description

For Petalsta alternate dragoon build: http://www.tosbase.com/tools/skill-simulator/build/bz0bue00lc/

Dragoon build, based on the popular Lord Knight (Rugal Dragoon) build. this alternate build focus more on PVE rather than PVP, so this one its more pve Friendly.

Stat distribution
Note: i dont take responsibility on this one since this how im distribuiting my stats, so if you like to follow on this one its up to you.

(to keep a good track of how you distribuite points i highly suggest DONT USE POINTS as soon you get it, use it every 3 levels, that way you can invest them without worrying about "did i place 1 in dex or 2 in str?")

if you like to start with high survivality then you should go 2 STR and 1 CON until con hit 70-80, once CON 70 or 80 you can start raising DEX. (i recommend this if this your first character)

if you know about the game and already know that you wouldnt die easily, then you can start with 2 STR and 1 DEX until DEX hits 100, then you can start raising CON

once your DEX its 100 and CON 80 (or 100) you can put the rest of point in STR (until rank 8 come out this could change)

In the end should be like this:



Note: bonus points may be different i mean the ones you get from revelation quests, potion points (from some boss quests), from collections that provides extra points and from Goddess statues that give points. i just counted around 35 points from Revelations and goddess statues if im wrong with the count dont worry as you only required 100 CON (optional) 100 Dex and the rest into STR

AGAIN as DISCLAIMER, this how i distribuite my points and works for me, if you want to follow this its under your responsability as may suits for your needs or not.

List of attribute to enchance
Note: this list i will keep updating it due the original list was provide with Rawporing, however i would provide with a small info about why i upgrade it. if you dont see a description on the enchance of why its because im still upgrading it but pretty much its the order i would upgrade it. take any freedom to upgrade it like you want (or not upgrade it at all its up to you) there's its not need to upgrade attributes as you can do pretty well without them even on lvl 200+ maps however they would be always helpful.

1)Concentrate enchance lvl 50
its fairly cheap to upgrade concetrante enchance to lvl 50 if you are a new player you can go with lvl 10 until you get enough funds for lvl 50.

2)Gung Ho enchance lvl 5
Gung ho its ok to leave on enchance lvl5, upgrading it more than lvl 5 its up to you, because gung ho make you have less defense since this skill lower defense in favor to raise your damage. so upgrading it to lvl 50 its under responsibility of the user.

3) Finestra Splash lvl 1
Once we get hoplite we going to upgrade finestra splash to have a bit of more aoe ratio when using spear attacks. its a must to have.

4) Stabbing enchance lvl 25
its not require to upgrade it to lvl 25 as soon you have hoplite (because if my memory dont fail you would require around 200k silver to upgrade it to lvl 25) you can leave it lvl 10 and live with it until you get funds to upgrade it to lvl 25 or lvl 100 (max)

5) Stabbing: Evasion lvl 5
Easy to max since its just lvl 5 the max level, would be a nice idea to upgrade it since at lvl 5 would provide you 25% of magic defense and evasion when you use stabbing, i know its like a "big thing" but anything that help you to resist magic its welcome.

6) Cyclone Enchance lvl 25
7) Dragontooth Enchance lvl 25
8) Sepertine Enchance lvl 25
9) Sepertine blooding lvl 5
10) Syncho Thrusting lvl 35
11) Spear throw Enchance lvl 25
12) Spear throw : bind lvl 5

13) Double Pay Earn reduce dmg
A must to have if you plan to use a lot Double Pay Earn, if you upgrade it (MAX lvl 1) instead taking x3 damage when DPE its active you only will receive x2. its really helpful to upgrade this attribute because DPE its a great tool for you, either for dropping items as well getting more XP when killing monsters (worth to use in mercenary mission)

14) Plate armor mastery
you can upgrade it even when you start however wouldnt be so required a lot because from lvl 1 to lvl 160+ enemies arent that dangerous. you can even upgrade it to lvl 10 and leave with it for a while until you want to upgrade it to max lvl, however when you reach lvl 230+ maps you probably would want it at max already since that level enemies start to hit like a truck.

15) Dragon soar Enchance lvl 10

Equipment

Lvl 1-39
Cheap armor: Get any plate recipe from questing.
Expensive Armor: Get cafrisun set will last until you reach 40.

Cheap Weapon: Get any sword recipe you can from questing, you cant use spear yet anyway.
Standard Weapon: Get Spatha, its a good option if you have some silver to spare.
Expensive Weapon: Get Dio Sword, hard to drop due the low chance from Vubbe Miner, but its the best thing you can get at lvl 15.

Cheap Accesory: Any Necklace and bracelets you get by questing
Standar Accesory: Chupacabra necklace, drops by Chupacabra monster and it somewhat ok by its bonus.
Expensive Accesory: Shine Bracelet, its good to have due HP / SP bonus for earlier stages of the game and you can equip 2 of them.

Cheap Shield: any shield you can get buying from blacksmith in towns
Standar Shield: Meteor shield, you get it by killing big red kepas, also you can buy it from market. shouldnt be expensive.

Lvl 40-74

Cheap armor: Any plate set recipe you get by questing
Standard armor: Insect set its a good set to start sadly nobody know where insect mail drops, so you can replace insect mail with rokas plate armor.
Expensive armor: Earth plate set. you get them by defeating field bosses in royal mausuleum WORKERS LODGE, but the only fastest way to get its trought market.

Cheap weapon: Any spear you can get from quest (if by that time you are hoplite, if not again any sword)
Standard Weapon: Dory Spear, sadly you wouldnt get this weapon until you get the Kvalias Chain quest, after all the weapon recipe and mats drop from monsters of those chainquest area.
Expensive Weapon: Thresh spear, expensive in market and hard to drop, have low chance to drop from catacomb maggots (Guards Graveyard place) and being a collection item with low chance to drop (also the map its for lvl 60+) make it kinda valuable to sell in market.

Cheap Shield: Keep Meteor and upgrade it to +5 or get another shield recipe from black smith. also you can craft any shield you get their recipe drop from monsters
Standard Shield: Zalia Kite shield, a good shield due the Magic Defense, you can get the recipe again from monsters of the Kvalias Chainquest, so will take a longer until you get it. you can also get it from market but could be a bit expensive.

Cheap Acc: if you have shine bracelet keep it no need to change it until you get bearkaras bracelet and zachariel bangle. if you dont have those stick with the bracelet+necklace sets with magic defense you get by doing repeteable quests.
Expensive Acc: Battle bracelet. if you somehow managed to get one. its good to keep it.

Lvl 75-89
Cheap armor: Any armor you get by questing at this point you dont have too much options in armor so pretty much you will stick to Insect / Earth plate sets you got previously, if so just upgrade them to +5. Armor and pats firsts as those give defenses.

Cheap Weapon: Any spear you can get by questings. you can upgrade your dory to +6
Expensive Weapon: Grand Spoonton, its expensive by 2 reasons: recipe can only get in Crystal mines lot (100+ lvl map) requires a drop from a high level mob (stoulet) to craft it. at this point in market the recipe and mats price should drop a little, but then again the price depends on server population.

Cheap Shield: upgrade zalia kite shield to +6 magic defense always come handy and its welcome. if not get ludas shield recipe from black smith and craft it.
Standard Shield: Beetleback: if you want more HP it require a bit of time to craft it as it require varv skins, just go to farm Ashaq Underground prison F3 to get the varv skins in a few hours you should need the skins needed for it.
Expensive Shield: Sage Wall, upgraded version of your Zalia Kite shield, and probably will last you until you can get Aias or Didel Tower Shield. drops from Venucelos, and requires some expensives material. probably best shield you can get at low level but harddamn to get. but in the end the hardwork worth it.

Cheap ACC: Any ACC you get by questing but at this point you should get the bearkaras bracelet and zachariel bangle thanks to kings gateway chainquest, and you will keep those for a while.
if you havent reach that point of the quest just stick with anything you get by repeteable quests.
Standard ACC: Strenght Pendant, upgraded version of chupacabra necklace, you get the recipe by killing orange popolion (you can find those earlier in Baron Allerno)
Expensive ACC: Gladiator Bands, oh boy if you get them you are in good road.

Lvl 90-119

At this point you dont have many options of equipment its like the "Big Void" of equipment, just keep upgrading whatever you have but dont overupgraded it. as +6 should be enough for this big void. and because you will need that money later. but then again remember enemies arent that dangerous yet.

Lvl 120-174
Cheap Armor: quest lines plate recipes.
Expensive Armor: Legwyn Plate set, good set and upgrade armors and pants to +3, this one will last you for a while. expensive to get though.

Cheap weapon: Any spear you get by questing
Standard weapon: seimos spear, not so hard to get, and recipe should be somewhat cheap to buy from market.
Expensive Weapon: Zega spear, the best spear you can get at this level, provides you with +2 in all your hoplite skills. recipe isnt that expensive to get, but the "thick Chain" being a rare drops to stoulet and also being an untradeable item make it hard to get. but in the end this spear worth it.

Cheap Shield: anything you drop from mobs
standard Shield: upgraded either Beetleback or Sage Wall to +6 and thats the last time you upgraded it because that will last you enough to 220+

Cheap ACC: stick to the bracelets and necklaces you got by questing.
Standard ACC: Health Stone, cheap recipe to get from market, bloodstone from lizardman sadly the only expensive mat its the glizardon heart.
Expensive ACC: Pentamion. if somehow you get it.

Lvl 175-224
Cheap Armor: Tyla Plate set its a good and cheap alternative to Roxona plate set, you get it by questing.
Expensive Armor: Roxona plate set.

Cheap Weapon: Anything you can get from quest
Standard Weapon: you have 2 options here: Geras Spear, if you plan to spam spear throw, good spear to kite enemies to finish them off and Khasti Spear this a GOOD alternative to brandish (not because its bad, more because its easy to get) so you are good with any of them.
Expensive Weapon: Here we come with the 2 big bad boys and the little kid we should have.
Brandish: For bossing works good with aias if you want to deal damage but have defense while doing it. drops from shyatim at royal mausuleum F4, better start farming after maintenance.
Maga Spear: For mobbing in general and probably you will stick with it until you can get something better. awesome Spear honestly due the medium damage bonus a must to have.
Karacha Dagger: to use along with Maga Spear due the bonus, i know we arent corsairs to get the bonus from daggers, but we want this dagger because the medium damage bonus and fire damage bonus. with Maga Spear will make your life easier in late maps.
Catacomb Spear: sadly at this point we dont have many good 2 hand spear but stick with this babe, because its crit rate its damngood.

Cheap Shield: anything you got by killing monsters.
Standard Shield: Didel Tower Shield, i dont put this on standard because its bad, in fact i would consider this best shield due its stats (Specially magic defense) we want magic defense overall becuase its what hits harder late at this level of the game. there is no way (unless Rank 8 come with the tradeable items update) to get it in market so you have to run dungeon 190 with hope to get it from firelord cube. if you get this one you wouldnt need the next option.
Expensive Shield: Aias. its a good shield have a nice rate of block and a chance to cut down the damage you get by half, expensive to get in market and low chance to drop in dungeon 175. materials also are somewhat expensive. good shield and will last you enough until new shields come.

Cheap ACC: Anything you got so far.
Standard ACC: Warrior Pendant for necklace, be careful although as provides weakness to ice and fire, but its somewhat a upgraded version of Strenght pendant. for bracelets keep with glass bracelets as those provides you with a good magic defense.
Expensive ACC: Max pentamion for necklace, Sissel bracelet for arms.

Lvl 240-280

Cheap Armor: Grynas Set
Grynas: just come every hour to Grynas Hills (in front of the goddess statue) to defend the torch, the event start every hour (server time) sometimes the torch dont spawn, but when it spawn defend it for 10 mins, if you are lucky enough you will get a recipe from grynas set.
Standard Armor:Virtov Set
just do runs to dungeon 240 to get virtov plate set. good luck though.
Hard as Hell armor: Lolopanther plate set. if you somehow go and make your way trough earth tower with a good team. go for it.

there isnt nothing much to post about shields, and weapons because pretty much you will stick with the same things unless you go to earth tower and get the lolopanther version of shields and spear.

Bonus ACC: salus convent, try to get phada recipe and terrallion recipe. those are good options.

Leveling:

I dont like to say "level this way" because not many of us would like to do it in such way. this its a leveling guide many players follow:
https://forum.treeofsavior.com/t/xans-leveling-guide/312775

i did it in two ways to level up my chars:

"Fast as Flash": just do quest and map exploring 100% use cards only if you are 10 lvls below the recommended map level. do your daily dungeons and mercenary dailies. the problem would be maps like cranto coast because probably you would be around lvl 224 without grinding.

"slow but rewarding" pretty slow, the point its not use any card because you will level by doing monster killing count, and mercenaries daily, you will only use cards at lvl 160 to past the wall xp to reach rank 6, and most likely with all the cards you saved you will hit lvl 186 its matter of preference as you can keep leveling in dungeon and use your cards to lvl 190. by doing monster killing you have a small chance to get those rare drops you can sell for some profit. this how i do it but i have the patience enough for it. so i dont recommend this.

Any suggestiongs, feedback and things to changes are welcome as long its in respectful manner.
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
10 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 10:
Physical Damage: +28
Physical Defense: -14
Duration: 300 seconds
SP: 33

Type: Melee / Buff
Cooldown: 40s
10 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 10:
Additional Damage: +18
Number of Hits: 20
Duration: 45 seconds
SP: 38

Type: Melee / Buff
Cooldown: 20s
10 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
0 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Hoplite
5 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 5:
Attack: 117% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 44

Type: Melee / Attack
Cooldown: 25s
3 / 5
2
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 3:
Attack: 252%
Medium Target 2 Hits
Large Target 3 Hits
SP: 30

Type: Melee / Attack
Cooldown: 20s
5 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 5:
Critical Chance: +100 Increase
Block 100 Increase
Evasion: -75
Duration: 45 seconds
SP: 48

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
2 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 2:
Attack: 348%
AoE Attack Ratio: 1
SP: 29

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
circle 2
Hoplite
10 / 10
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 10:
Attack: 143% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 71

Type: Melee / Attack
Cooldown: 25s
6 / 10
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 6:
Attack: 289%
Medium Target 2 Hits
Large Target 3 Hits
SP: 44

Type: Melee / Attack
Cooldown: 20s
10 / 10
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 10:
Critical Chance: +150 Increase
Block 175 Increase
Evasion: -150
Duration: 60 seconds
SP: 77

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
3 / 10
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 3:
Attack: 366%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
0 / 5
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
1 / 5
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 1:
Attack: 478%
Duration 6 seconds
SP: 16

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 5
circle 3
Hoplite
15 / 15
Stabbing
Hoplite11 Hoplite1 Hoplite28
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 15:
Attack: 170% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 98

Type: Melee / Attack
Cooldown: 25s
6 / 15
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 6:
Attack: 289%
Medium Target 2 Hits
Large Target 3 Hits
SP: 44

Type: Melee / Attack
Cooldown: 20s
15 / 15
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 15:
Critical Chance: +200 Increase
Block 250 Increase
Evasion: -225
Duration: 75 seconds
SP: 106

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
3 / 15
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 3:
Attack: 366%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
0 / 10
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
1 / 10
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 1:
Attack: 478%
Duration 6 seconds
SP: 16

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
5
Spear Throw
Hoplite23 Hoplite25
Spear Throw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Throw] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 3rd Circle required
Spear Throw: Bind
Type: Active
* Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds
* Chances increase by 15% per attribute level
* Increases SP consumption by 10%

Hoplite 3rd Circle required
Spear Throw

[Physical] - [Pierce]
Throws the spear to attack the enemy. Damage can increase up to 2 times depending on the distance.

Level 5:
Attack: 166% x 3
AoE Attack Ratio: 3
SP: 54

Type: Melee / Attack
Cooldown: 10s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol, OneHandSpearDagger
Rank 6
circle 1
Doppelsoeldner
0 / 5
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
5 / 5
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 5:
Additional Damage: +13%
Damage Received: +9%
Duration: 35 seconds
SP: 77

Type: Melee / Buff
Cooldown: 43s
1 / 5
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
4 / 5
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 4:
Attack Limit: 4
Doubled EXP & loot dropped
SP: 69

Type: Melee / Buff
Cooldown: 57s
5 / 5
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 5:
180% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 92

Type: Melee / Attack
Cooldown: 45s
Rank 7
circle 1
Dragoon
5 / 5
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 5:
Attack: 181% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 115

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Serpentine
Dragoon3 Dragoon4
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 5:
Attack: 136% x 7
SP: 128

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
1 / 5
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 1:
Attack: 1008%
Status Ailment Duration: 5.5 seconds
SP: 58

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
4 / 5
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 4:
Attack: 187% x 5
+30% increased damage to flying type enemies
SP: 82

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 8
circle 2
Dragoon
10 / 10
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 10:
Attack: 222% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 187

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
7 / 10
Serpentine
Dragoon3 Dragoon4 Dragoon12
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 7:
Attack: 149% x 7
SP: 160

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
1 / 10
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 1:
Attack: 1008%
Status Ailment Duration: 5.5 seconds
SP: 58

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
7 / 10
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 7:
Attack: 214% x 5
+30% increased damage to flying type enemies
SP: 112

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
2
Dethrone
Dragoon11 Dragoon14
Dethrone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 2nd Circle Required
Dethrone: Remove Knockback
Type: Active
* Removes knockback effect from [Dehtrone]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Dragoon 2nd Circle Required
Dethrone

[Physical] - [Pierce]
Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster.

Level 5:
Attack: 619% x 2
Enemy [Trap] Duration: 5 seconds
Boss Monster Debuff Duration: 20 seconds
SP: 148

Type: Melee / Attack
Cooldown: 16s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
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Comments (11)

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Dec 19th 2016 10:17:36
@Zokito

is this ur another goon?n rank 8 u gonna reset to murmillo?
Reply
Dec 19th 2016 19:01:36
@Rujit

Yeah basically this the other goon i have (and basically this one its a modified build from Rugal Dragoon build) and while with Grynas set with 2 yellow gems lvl 5 on both pieces: chest and legging with blue gems lvl 5 on boots works good in Rank 8 maps, its hard to find party for something because people want petalsta in every swordy build, except if you are cata or going for doppelsoeldner c3.

how works? well i made my way alone to the stalactice cave quest, but i feel after steepign more besides that i would get killed or things will get harder than the first cave (because those mages hits pretty hard like 2000 for every magic attack and im talking about i have like 800 magic defense with the set so go figure how hard they would hit if you have like 600 or less magic defense)

on other hand while people want you to have petalsta so you can lure mobs, i found that having petalsta in rank2 its for the defense, things really change with petalsta (i mean in grynas hills my goon with petalsta get only 1-20 damage from fishermen, while my main goon without petalsta get 200-300 damage frm fishermen and both goons have the same set, except my main goon have the grynas set with gems)

and since i dont want to have like 3 goons in my team (the other its a catagoon) im going to swicht this one to murmillo. but so far with this build i managed to reach lvl 303 rank 8 class 13 im still leveling to class 15.

Reply
Dec 20th 2016 03:23:48
@zokito

interesting..w/out pelta people r so picky :v
i will go w/ pelta..for swash buck
thx man..
an ur catagoon,is it sw3? just curious :v
Reply
Dec 20th 2016 08:11:41
@Rujit

no i tried the SW2 > Hop 2 > Cata 2 > Dragoon 2. you dont going to have troubles until you hit lvl 280+ maps because you need somehow AoE attacks, if you dont pick Cata 3 you dont have rush, if you dont pick Hop3 you dont have spear throw, and if you dont have doppel you dont have cyclone.

so if you want to go catagoon its SW3 > Cata 3 > Goon2 but thats a PVP build and frankly dont works quite well on PVE because Earthquake as soon yo get higher levels the damage isnt great at all, so pretty much its all about leveling in dungeon runs / siluai and running around maps rank 8 to complete and get the cards, of course i have seen some catas with that build (Sw2 > hop2 > cata 2 > goon 2) around lvl 280-300+ but i havent tried to level up my cata to try the new maps (i leave it at lvl 240 ) since probably going to give it a grynas set with gems since defense its the problem.

i would delete it but with the cata i help new chars of my friends to get lvl 50 as well dungeon runs for rush 90, 130 and 200 as well some normal runs in 240 just for recipe it, probably if IMC its so "nice" to give a second stat reset would make it the "vanilla" catagoon pvp build since well what else i can do with it? but i will give a try in rank8 maps when i start to level it again to see how works though.

there also another build i have seen among catas a bit popular going:

sw1>pelt1>hop1>cata 3 > goon 2.

how it works? idk but seems pretty nice because well just throw pelt in rank2 and you are welcome everywhere
Reply
Sep 16th 2016 19:03:14
35 Syn Thrus enhance or pierce ? or both ?
Reply
Sep 16th 2016 19:40:41
@WooDalChi

those are attribute list enchanced (provided by rawporing as this is his list), this for only the skill related, in this case its only about Syncho Thrusting Enchance.

Syncho Thrus Pierce max level its only 5.
Reply
Sep 20th 2016 22:37:47
@zokito

oh i see .. btw in all armor and weapon/shield what is the best gem are you prefer to use ?
Reply
Sep 20th 2016 22:50:29
@WooDalChi

So far im getting Green gems for weapons and shield, having crit rate its great.

in armor i still have hard time to decide, yellow gems provide you with physical defense, at some point its good because some monsters on 200+ maps suchs as brown branbears hits like truck. however you can get decent defense by upgrading your gear with anvils and making habit to buy buff suchs as sacrament and aspersion, since aspersion provides you with more defense, probably will use red gems in armor since those provides HP.

on boots im pretty sure im going for blue gems, because those give you magic defense and magic its impossible to avoid it will always hit you no matter what. you can also use green gems in boots because thos provides you with evasion, but since this char isnt like the chivalry build which rely on evasion for defense, i guess its better at least for me go with blue gems for magic defense

so pretty much resumes into: greens on weapons/shield for more chance crit, reds on armor for more HP, blue on boots for magic defense.

PD: blue gems provide block rate to shields, so probably its good to add blue gems to shield if your build use petalsta in rank 2
Reply
Sep 24th 2016 01:49:05
@zokito

hello again zokito .. what is the best spear and shield at lvl170 ? what do you prefer ?
Reply
Sep 24th 2016 02:56:11
@WooDalChi

there not much spear you can use at that level, you can either stick to geras spear until you get 220 for magas spear, or you get brandish (need hard work farming shyatim but worth it) you can also craft khasti spear meanwhile you level up to 220 or get brandish since that spear its somewhat like brandish but "poor version" not because its bad more because its cheap in market (my server have it around 20k recipe)

now what im carrying right now in my dragoon?

for mobbing (common monsters around)

magas spear + karacha dagger:
(both weapons provide you with damage agaisnt medium target so its a good thing to have around) i use this set when im certain that enemies dont hit too hard or that i will kill them quick.

magas spear + aias:
when monsters hit hard and i really need some defense.

Brandish + Karacha dagger:
for bosses and if i see clerics in my party, works good.

Brandish+ Aias:
for bosses and when i dont have clerics in my party. im planning to swicht my aias for Didel tower shield dude magic defense.

Catacomb pike: get some green gems on it and use it for more extra damage agaisnt bosses


all of these weapons require a lot of effort but in the end really, trust me really worth it.

if you cant get them but you will work for them but want some weapon to use while you work for them, get khasti spear and geras spear because both have their good points
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Sep 24th 2016 02:57:07
@zokito

oh well i forgot the shield, if you have beetleback upgrade it to +6 +7 and that should be enough until you get something better (like aias) if you somehow can get sagewall that would be better because that one have magic defense.
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