DPS: Lancer (Rank 9 UPDATED)
Created by easpirit on Jan 25th 2017 (Last Updated: Mar 9th 2018).
This is a public build.
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HopLancer
Insane boss killer since R9 came out. I just can't say anything but Bosses die less that 4 seconds!
Insane boss killer since R9 came out. I just can't say anything but Bosses die less that 4 seconds!
Stats:
Full STR
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s |
Rank 3
Swordsman |
15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
Hoplite |
5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s 4 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 4: Attack: 264% Medium Target 2 Hits Large Target 3 Hits SP: 35 Type: Melee / Attack Cooldown: 20s 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 5
Hoplite |
10 / 10 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 10: Attack: 143% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 71 Type: Melee / Attack Cooldown: 25s 9 / 10 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 9: Attack: 327% Medium Target 2 Hits Large Target 3 Hits SP: 58 Type: Melee / Attack Cooldown: 20s 10 / 10 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 1 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 1: Attack: 478% Duration 6 seconds SP: 16 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 6
Hoplite |
15 / 15 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 15: Attack: 170% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 98 Type: Melee / Attack Cooldown: 25s 14 / 15 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 14: Attack: 389% Medium Target 2 Hits Large Target 3 Hits SP: 81 Type: Melee / Attack Cooldown: 20s 15 / 15 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 15: Critical Chance: +200 Increase Block 250 Increase Evasion: -225 Duration: 75 seconds SP: 106 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 7
Dragoon |
5 / 5 Dragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragontooth [Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear. Level 5: Attack: 181% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 115 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Serpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50% Dragoon 2nd Circle Required Serpentine [Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you. Level 5: Attack: 136% x 7 SP: 128 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 3 Dragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200% Requires Dragon Soar Lv 11 Dragon Soar [Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies. Level 5: Attack: 196% x 5 +30% increased damage to flying type enemies SP: 92 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 8
Lancer |
5 / 5 2 Crush: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Crush: Gear Destroy Type: Active * Reduces enemy's physical defense and physical attack by an additional 10% per attribute level when attacked by [Crush] * Reduces enemy equipment's physical and magic defense by an additional 50% * Increases SP consumption by 10% Lancer 1st Circle Required Crush [Physical] - [Pierce] Lunge with your spear forward to pierce enemies in front. The target temporarily loses either attack or defense. If the target is an enemy summon, it will be displaced. Level 5: Attack: 1424% Debuff Duration: 10 seconds SP: 68 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear 1 / 5 Joust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Joust] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Joust [Physical] - [Pierce] Charges forward to lunge the spear at the enemy and destroy magic circles. The target's INT and SPR stats get reduced and cleric and wizard types will be silenced and normal attacks and skills cannot be used. Level 1: Attack: 332% x 2 Status Ailment Duration: 11 seconds Number of targets 10 SP: 41 Type: Melee / Attack Cooldown: 33s Required Stance: TwoHandSpear 1 / 5 Unhorsing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Unhorsing] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Unhorsing [Physical] - [Pierce] Fix your grip on your spear and strike your enemy downward, knocking them off of their companion. Level 1: Attack: 987% SP: 39 Type: Melee / Attack Cooldown: 24s Required Stance: TwoHandSpear 5 / 5 2 Quintain: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quintain] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Quintain: Sure Victory Type: Active * Applies 3 hits to enemies under the Crush debuff * Increases SP consumption by 30% Lancer 2nd Circle Required Quintain [Physical] - [Pierce] Push the spear far to attack. Enemies in Crush state get additional damage. Level 5: Attack: 1284% SP: 68 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear |
Rank 9
Lancer |
10 / 10 2 Crush: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Crush: Gear Destroy Type: Active * Reduces enemy's physical defense and physical attack by an additional 10% per attribute level when attacked by [Crush] * Reduces enemy equipment's physical and magic defense by an additional 50% * Increases SP consumption by 10% Lancer 1st Circle Required Crush [Physical] - [Pierce] Lunge with your spear forward to pierce enemies in front. The target temporarily loses either attack or defense. If the target is an enemy summon, it will be displaced. Level 10: Attack: 1745% Debuff Duration: 10 seconds SP: 105 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear 4 / 10 Unhorsing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Unhorsing] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Unhorsing [Physical] - [Pierce] Fix your grip on your spear and strike your enemy downward, knocking them off of their companion. Level 4: Attack: 1149% SP: 61 Type: Melee / Attack Cooldown: 24s Required Stance: TwoHandSpear 10 / 10 2 Quintain: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quintain] by 0.5% per attribute level * +10% added damage at maximum level Lancer 1st Circle Required Quintain: Sure Victory Type: Active * Applies 3 hits to enemies under the Crush debuff * Increases SP consumption by 30% Lancer 2nd Circle Required Quintain [Physical] - [Pierce] Push the spear far to attack. Enemies in Crush state get additional damage. Level 10: Attack: 1574% SP: 109 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear 5 / 5 Rhongomiant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rhongomiant] by 0.5% per attribute level * +10% added damage at maximum level Lancer 2nd Circle Required Rhongomiant: Stun Type: Active * Adds a 10% chance per property level for [Rhongomiant] to stun enemies for 3 seconds * Increases SP consumption by 20% Lancer 2nd Circle Required Rhongomiant [Physical] - [Pierce] Rush towards the enemy and deal damage. Upon hitting an enemy, you stop and deal increased damage based on the distance traveled. Level 5: Attack: 2353% SP: 54 Type: Melee / Attack Cooldown: 20s Required Stance: TwoHandSpear |
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Comments (2)
Was also thinking about Swordsman3>Highlander2>Fencer3 but i really like having the taunt for pulling :)
I'm only 220 right now and would really like to use this build because i can have Swashbuckling and still some good synergy between classes.
P.S. best dps is not HL3 > http://www.tosbase.com/tools/skill-simulator/build/6t848puf1p/ This is best boss killer. Highest DPS potential in game. Tested and this build is finished.