[Apr 25th 2018] New classes have been added to the skill simulator!

DPS: Doppel(Rank 9 Patch UPDATED)

Created by easpirit on Jan 4th 2017 (Last Updated: May 28th 2018).
This is a public build.
14
Doppelsoeldner
Doppelsoeldner at the moment is best damage class in the game. It has awesome aoe skills and fast boss burst down skills. But remember that this class is full pve and in pvp doppels are weak.



Skills:
This is my version of doppel and it's awesome, but some changes acceptable.

No restrain? Why?
Doppelsoeldner is mostly pve class. For pvp to be honest it's bad. Even with pouncing with you can attack and run it's still bad. And being that bad in pvp it's best DPS class in pve now in fact. And restrain is used for pvp purposes. Skipping it you gain a little more damage from Concentrate and a lot from Gung Ho(that scales from STR) and Pain Barrier is priority to have maxed. Every boss knocks you down all the time, and one thing I love swordies most is Pain Barrier that protects from this hell part in ToS.

No Concentrate? Why?
I had it myself before but it's absolutely useless for this build in some reasons:
Even with maxed concentrate and a lot of DEX(500+) boosted by anything(buffs,gear etc) you will have extra 1300-1700 damage per hit. Concentrate adds additional damage to every hit you deal.
Thing is when for example your hits are 150k each(Redel, Zucken and Zornhau) you do not care much about they are 150k or 152k. Overall difference gonna be low.
This thing is almost for every skill. (f.e. Cyclone hits are 50-60k each. And +1k or +2k does not change a lot, Seism is 70-80k each hit, etc)


Attributes:
Swordman:
Gung Ho: Enhance Lv.50
Provoke Lv.10
Double Slash: Critical

Barbarian:
Warcry: Enhance Lv.10
Warcry: Add Target Lv.5
Warcry: Duration Lv.5
Warcry: Debuff Duration Lv.10
Wild Nature Lv.1
Wild Nature: Duration Lv.1

Doppelsoeldner:
Cyclone: Movement Lv.1
Cyclone: Resistance Lv.5
Zucken: Multi Hits Lv.1
Redel: Multi Cuts Lv.1
Zornhau: Deep Cut Lv.3

After you got all above, go for skill improvement:
Double Slash: Enhance - Lv.50 or higher (Mine at 80)
Redel: Enhance - Lv.50 or higher (Mine at 80)
Zornhau: Enhance - Lv.50 or higher (Mine at 80)
Zucken: Enhance - Lv.50 or higher (Mine at 80)
Cyclone: Enhance - Lv.50 or higher (Mine at 80)
Sturtzhau: Enhance - Lv.40 or higher (Mine at 50)
Zwerchhau: Enhance - Lv.30 or higher (Mine at 50)
Cleave: Enhance - Lv.50 (Mine at 60)
Seism: Enhance - Lv.50 (Mine at 60)


Stats:
Full STR only! Full dex and mixed builds are realy bad.
Why no con?
So simple. Hp is easy to raise with gear and hair costumes


Cards:
Note: All cards are lvl 10 only.

Red cards
3x Glass Mole Card (Physical Attack +10% for 6 seconds when using any type of SP potion)

Blue cards
Nuaele Card (Magic Defense +10%)
Demon Lord Zaura card (Physical Defense +10%)
Note: You can use 3x Nuale, or 3x Demon Lord Zaura, or 2+1 w/e u need more or you can find easier.

Green cards
3x Netherbovine Card (+10 str)

Purple cards
Offensive:
3x Demon Lord Marnox card (Critical rate +15) < recommended!
3x Rikaus (SP Potion Effects +10%)
Defensive:
Nepenthes Card (Max HP + 900, Max SP +150)
or
Yeti Card (Max HP +1800)
or
Gazing Golem (10% chance of using Pain Barrier upon being hit)



Video example:
Click here to watch video on youtube about this build doing Earth Tower Solmiki 36-40F as main dps.
Click here to watch video on youtube about this build killing bosses less than 10 seconds in Canyon Area saalus mission solo.

Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
10 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 10:
Physical Damage: +28
Physical Defense: -14
Duration: 300 seconds
SP: 33

Type: Melee / Buff
Cooldown: 40s
0 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
10 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
0 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Barbarian
0 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
0 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 1:
Attack: 169% x 2
AoE Attack Ratio: 3
SP: 21

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Barbarian
0 / 10
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 10
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
10 / 10
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 10:
Attack: 326%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 67

Type: Melee / Attack
Cooldown: 16s
0 / 10
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 1:
Attack: 169% x 2
AoE Attack Ratio: 3
SP: 21

Type: Melee / Attack
Cooldown: 20s
5 / 5
Warcry
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 5:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 20
Duration: 30 seconds
SP: 50

Type: Melee / Buff
Cooldown: 42s
5 / 5
Frenzy
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 5:
Attack per Stack: +1.5%
Maximum Stacks: 10
Attack Speed: +200
Duration: 40 seconds
SP: 52

Type: Melee / Buff
Cooldown: 70s
5 / 5
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 5:
Attack: 201% x 3
AoE Attack Ratio: 5
SP: 54

Type: Melee / Attack
Cooldown: 18s
Rank 5
circle 3
Barbarian
0 / 15
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 15
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
15 / 15
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 15:
Attack: 386%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 92

Type: Melee / Attack
Cooldown: 16s
0 / 15
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 1:
Attack: 169% x 2
AoE Attack Ratio: 3
SP: 21

Type: Melee / Attack
Cooldown: 20s
10 / 10
Warcry
Barbarian11 Barbarian1 Barbarian2 Barbarian30
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 10:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 40
Duration: 30 seconds
SP: 80

Type: Melee / Buff
Cooldown: 42s
10 / 10
Frenzy
Barbarian22
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 10:
Attack per Stack: +1.5%
Maximum Stacks: 20
Attack Speed: +250
Duration: 50 seconds
SP: 82

Type: Melee / Buff
Cooldown: 70s
10 / 10
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 10:
Attack: 256% x 3
AoE Attack Ratio: 5
SP: 84

Type: Melee / Attack
Cooldown: 18s
0 / 5
Giant Swing
Giant Swing

[Physical] - [Strike]
Swing an enemy around, using centrifugal force to throw it away.

Level 1:
Attack: 2092%
Rotates 9 times
Distance Thrown: 150
SP: 30

Type: Melee / Attack
Cooldown: 60s
0 / 5
Pouncing
Barbarian24 Barbarian4
Pouncing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pouncing] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 3rd Circle required
Pouncing: Knockdown
Type: Active
* Enemies hit by [Pouncing] have a 8% chance per attribute level of being knocked down
* Increases SP consumption by 5
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Pouncing

[Physical] - [Slash]
Charge forward while slashing, attacking any enemies that block your way. Has a chance to deal additional damage to a stunned enemy.

Level 1:
98% Attack per 0.5 seconds
Maximum Duration 10 seconds
Consume STA
SP: 30

Type: Melee / Attack
Cooldown: 81s
Rank 6
circle 1
Doppelsoeldner
0 / 5
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
5 / 5
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 5:
Additional Damage: +13%
Damage Received: +9%
Duration: 35 seconds
SP: 77

Type: Melee / Buff
Cooldown: 43s
0 / 5
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 5
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
3 / 5
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 3:
165% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 71

Type: Melee / Attack
Cooldown: 45s
Rank 7
circle 2
Doppelsoeldner
0 / 10
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
10 / 10
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 10:
Additional Damage: +23%
Damage Received: +14%
Duration: 50 seconds
SP: 120

Type: Melee / Buff
Cooldown: 43s
0 / 10
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 10
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
3 / 10
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 3:
165% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 71

Type: Melee / Attack
Cooldown: 45s
5 / 5
Zornhau
Doppelsoeldner14 Doppelsoeldner22
Zornhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zornhau: Deep Cut
Type: Active
* [Zornhau] attack strikes the enemy multiple times
* Number of hits increases by 1 per attribute level
* Increases SP consumption by 150%

Lv6 Zornhau required
Zornhau

[Physical] - [Slash]
Inflict damage and put the enemy into a state of shock by making a big slash with all your might.

Level 5:
Attack: 975% x 1
[Shock] Duration: 5 seconds
SP: 98

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
5 / 5
Zucken
Doppelsoeldner16 Doppelsoeldner20
Zucken: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zucken: Multi Cuts
Type: Active
* Increases [Zucken] attack count, raising total amount of damage by +100%
* Increases SP consumption by 150%

Lv6 Zucken required
Zucken

[Physical] - [Slash]
Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].

Level 5:
Attack: 274% x 4
SP: 115

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
5 / 5
2
Redel
Doppelsoeldner15 Doppelsoeldner21
Redel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Redel: Multi Cuts
Type: Active
* Increases [Redel] attack count, raising total amount of damage by +180%
* Increases SP consumption by 150%

Lv6 Redel required
Redel

[Physical] - [Slash]
Deals successive attacks to a frontal enemy by swinging your weapon.

Level 5:
Attack: 289% x 5
SP: 118

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
Rank 8
circle 3
Doppelsoeldner
0 / 15
Punish
Doppelsoeldner13 Doppelsoeldner23
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
15 / 15
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 15:
Additional Damage: +33%
Damage Received: +19%
Duration: 65 seconds
SP: 163

Type: Melee / Buff
Cooldown: 43s
0 / 15
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 15
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
3 / 15
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 3:
165% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 71

Type: Melee / Attack
Cooldown: 45s
10 / 10
Zornhau
Doppelsoeldner14 Doppelsoeldner22
Zornhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zornhau: Deep Cut
Type: Active
* [Zornhau] attack strikes the enemy multiple times
* Number of hits increases by 1 per attribute level
* Increases SP consumption by 150%

Lv6 Zornhau required
Zornhau

[Physical] - [Slash]
Inflict damage and put the enemy into a state of shock by making a big slash with all your might.

Level 10:
Attack: 1242% x 1
[Shock] Duration: 5 seconds
SP: 158

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
6 / 10
Zucken
Doppelsoeldner16 Doppelsoeldner20
Zucken: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zucken: Multi Cuts
Type: Active
* Increases [Zucken] attack count, raising total amount of damage by +100%
* Increases SP consumption by 150%

Lv6 Zucken required
Zucken

[Physical] - [Slash]
Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].

Level 6:
Attack: 289% x 4
SP: 131

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
9 / 10
2
Redel
Doppelsoeldner15 Doppelsoeldner21
Redel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Redel: Multi Cuts
Type: Active
* Increases [Redel] attack count, raising total amount of damage by +180%
* Increases SP consumption by 150%

Lv6 Redel required
Redel

[Physical] - [Slash]
Deals successive attacks to a frontal enemy by swinging your weapon.

Level 9:
Attack: 352% x 5
SP: 182

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
1 / 5
Zwerchhau
Doppelsoeldner18
Zwerchhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zwerchhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 3rd Circle Required
Zwerchhau

[Physical] - [Slash]
Swings the sword in one hand to attack a wide range of enemies. The targets that do not have plate defense type become more vulnerable to slash type attacks.

Level 1:
Attack: 322% x 3
AoE Attack Ratio: 3
Duration: 6.5 seconds
SP: 96

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
1 / 5
2
Sturtzhau
Doppelsoeldner19
Sturtzhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sturtzhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 3rd Circle Required
Sturtzhau

[Physical] - [Slash]
Strike with your weapon in a diagonal. The attack ignores a portion of enemy defense.

Level 1:
Attack: 183% x 6
AoE Attack Ratio: 3
Ignores 20% of enemies' defense
SP: 90

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandSword
Rank 9
circle 3
Swordsman
0 / 15
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 15
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
15 / 15
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 15:
Physical Damage: +38
Physical Defense: -19
Duration: 300 seconds
SP: 47

Type: Melee / Buff
Cooldown: 40s
0 / 15
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
15 / 15
Pain Barrier
Swordman29
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 15:
Duration: 29 seconds
SP: 127

Type: Melee / Buff
Cooldown: 39s
0 / 10
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 10
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
5 / 5
3
Double Slash
Swordman27 Swordman10
Double Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 3rd Circle required
Double Slash: Critical
Type: Active
* Increases critical chance of [Double Slash] by 7% per attribute level
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Double Slash

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Perform a side slash on enemies.
Enemies afflicted with [Bleeding] take additional damage.

Level 5:
Attack: 304% x 2
AoE Attack Ratio: 2
SP: 35

Type: Melee / Attack
Cooldown: 21s
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Comments (279)

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Aug 26th 2018 20:55:52
Meh, I don't think it's worth to pick up Swordsman3 at Rank9 (Unless you are planning doing PvP). Unfortunately Doppel it's in a strange situation where it doesn't have any Rank 8 class with dedicated 2H sword skills. I'm hoping that someday IMC will release a 2H Sword Rank 8 Class and until then my Doppel will wait.
Reply
Aug 23rd 2018 21:33:27
How you would finish this build? Any C1 here wouldn't be helpful (well, at least with templar you could create a guild but screw it) and the options would narrow do the hidden classes. Would you go for this path or you have something in mind?
Reply
Aug 30th 2018 01:24:48
@mounrow I think the best class to go for to finish this build would either be shinobi or highlander c1, both sound like great additions after getting everything in this build, shinobi itself is plenty powerful, and highlander is a class that works well with two handed swords, but I have no idea what the best one is, it is only my guess, let's hope EAspirit comes over to clear things up.
Reply
Aug 30th 2018 23:58:57
Though Shinobi is a great class to finish... without HL2 the rotation wil be lacking skills cause of the clones cd penalty. The solution to this is changing SW 3 to HL2 cause seriously... SW lacks on everything except pain barrier 15 and double slash is terrible compared to skyliner, but SW is still a valid option.
Reply
Aug 31st 2018 01:16:53
@mounrow What about gung ho? Since EA made us go full strength for this build, the gung ho buff is EXTRA POWERFUL, because gung ho scales off from strength,s o getting more value out of our best offensive buff is a great thing to do to skyrocket our damage, but I see your point. If it was not for that skill, I would jsut switch over to HL2 in a heartbeat, but I most likely will anyway. Regardless, this build is great, it's just a shame that our favorite creator is in a massive hiatus, XD.
Reply
Jul 30th 2018 01:53:54
What about rank 10??
Reply
Jul 25th 2018 21:44:22
hey im new player i want ask about gems whats best red or green and i use red or green for all set like gloves boots etc. or something else ?
idk important to get this cards or no ? ?
i hear game will realse rank 10 what should i select if released in game
can u say combo skills to be easy for me !
like this build https://www.tosbase.com/tools/skill-simulator/build/v1ju9j0hx5/
if u can tell me any tips to be strong and get my gear fast please dont be greedy :)
Reply
Jul 25th 2018 21:45:01
@mrhalim @easpirit
Reply
Jul 21st 2018 21:50:29
Hey EAspirit! Nice build, the rank 10 patch just came out though, so what is the best class for this build at rank 10? Can you tell me? Thanks!
Reply
Jun 19th 2018 19:49:50
hi, which is the best bangle and gem to use ?
Reply
Jun 22nd 2018 21:02:53
@mathrodri About gems u can read in comments. Already told that green for crit rate players and red for normal dmg boost. And bracelets are sissels/solmiki or from velcoffer's raid cube(dont remember name of bracelet)
Reply
Jun 8th 2018 11:31:05
Whats your opinion on sw2 barb3 doppel3 nakmuay?
Reply
Jun 8th 2018 20:45:15
@accelez what for? Doppel is 2h class. Not fists.
Reply
Jun 8th 2018 21:27:56
@easpirit yea. but its dmg still from the main weapon which is 2hnd.
i just want to try somthing tht can use when doppel skills in cd..i dont like shinobi with barb much..
so,just thinking for smthing else..
Reply
Jun 10th 2018 15:35:47
@accelez you wont almost have cd on all ur skills at all. And if you swap to sw2hl3barb1dopp3 you will never have cd even on half your skills.
Reply
Jun 10th 2018 22:25:22
@easpirit yea might be better than doppel-nak muay
thanks for your opinion on this <3
Reply
Jun 5th 2018 17:27:50
@easpirit so because this build not take HL class that mean, we can't use 2 handed sword raight?
or there have any other methode for us to use 2 handed sword or to take 2 handed sword mastery?
well i alredy use your build before knew if i can't use 2 handed sword.
i have spend some silver to buy sword and shield now. but it's okey because your build help me alot for me who play csually.
Reply
Jun 5th 2018 17:39:28
forgive me, now i can use 2 handed swords. I got confused as a result of using a reset potion and did not read more about it. ^_^!
Reply
May 21st 2018 09:44:25
Hey @easpirit :


How about with the stats / attributes for the armors?

Str + Dex ? Pure Con ? Hp ( 1oo - 5oo ) ? Dex ? STR?

Reply
May 28th 2018 23:07:19
@Ryanism Read description. There is info about stats. Full STR. What u mean about armor attributes?
Reply
Jun 17th 2018 20:53:27
@easpirit yes for the armors
Reply
Jun 22nd 2018 21:01:51
@Ryanism there is no attribute for armor in the game.
Reply
May 18th 2018 07:15:30
Hey!
Im a new player using your build and i have to say its awesome.
But i have a few newbie questions if you dont mind. :D
1. ( I have a bad feeling about this :D )
-Im at lv 178 and just switched to doppel first rank but i still use maces and shields and someway its look fucking dumb. :D I not seen in your build the two handed sword mastery thats why i dont put point on it.
2.
Just switched to doppel but cant find the Increased Max Buff Counts in the swordman attributes. I supposed to give the point when im back at Barbarian 5 Rank?

Sorry for the noob questions and for my bad english.
I hope you can help me.
Reply
May 28th 2018 23:02:12
@Shansz
1. Obviously u need to learn attribute that requires to get weap. Also it's free if I remember right.
2. Yeah, this attribute was removed from the game. No need to learn it anymore.
Reply
May 14th 2018 15:22:27
I'd like to share my experience of going along this build and ask a couple of questions to decide how to move forward.

Being a new player, I started developing it from the start. All seemed more or less well till closer to 200lvl. The character seemed strong and capable. Compared to my full SPR cleric-to-become-pardoner he was killing monsters (and clearing 120 dng) way quicker; and if compared to my mage-to-become elementalist/warlock it had way more survivability and mobility (that time I was disgusted about my mage). But when I came over 180 and started to visit the corresponding dng, the situation started to change to the worse: the character started to loose its effectiveness quite drastically. The cleric, later enhanced by Chaplain, was not stealing stars from the sky but was performing rather good and its survivability was incredible (and it remains so up to now when its passed 350 - calm and solid character despite being full SPR and literally no aggressive spells). The mage... here is a different story: after the mages rework and when he gained some 'fat' (levels) he started to shine; and up to now its only main issue is survivability (still, his dmg and the ability to annihilate monsters is insane).

And my poor warrior... I almost wept each time I played it so weak in both survivability and combined damage output he was. I was telling myself that it was going to change once I reached a new rank, once I got new skills, once I leveled attributes a bit. But, the only thing that did change was its general effectiveness - it was dropping with each new level (for instance, in the current 300 dng compared to other chars, it's worse than useless - it's pathetic). The final blow were the mana costs that came with switching on the attributes for main Doppel skills - they indeed can deliver damage but - OMG - they cost so much. 400 to 500 SP per 1 cast. 'How can it be fair?!' - I asked myself on on on - 'Even my mage, that has the same 0 points invested in SPR, has little to no problem in terms of mana management compared to this character. And at the same time all mage's spells cost 2-3 times less, and its manapool is 2 times bigger! The mage can clear a room of monsters with a couple of buttons, in a couple of seconds, while the warrior needs to dance and prance and sing and cry and use all the rest his skills (provided you are drinking SP potions by CD) and still won't be able to do it within a minute...'

What I mean to imply by this emotional outburst is: Doppel can burst (let it be even said that he can burst better that any other); I don't take it from him - provided he is heavily invested into, he can kill a boss quicker than any other class. But soloing is not only about killing 1 boss quickly... A small example - I needed to do a mercenary quest - kill 150 mobs in Volantis 9 - I had to spend half a hundred of max pots (for both health and SP), and a dozen of bonfires - because I simply couldn't survive long enough to swallow one more potion. I was sitting by the very entrance to the location, trying to kill monsters 1 by 1 - otherwise they destroyed me very quickly (1 time was indeed killed). Yes, I am still not 350 (was 347) and the character is far away from being called heavily invested into, but compared to my other 3 chars, he is so weak (once again - not in terms of 1-time burst but in terms of real solo-play, when you go around your business, doing dailies and other stuff) that I am truly despaired about this character.

I've bought some reasonable good 350 stuff (including +12 primus 2-hander) but now I am very tempted to respec into a more viable option that would at least be able to do the general stuff - not spectacularly but at least without tons and tons of pots, nerves, sitting on your butt by the bonfire or wipes.

Just to be certain, I am neither criticizing the author of this build or accusing him about anything - it was my own decision to follow the build (I suspect it just might be not up to my playing style and preferences). I just want to hear opinions / advice whether the final step (getting the character geared once it hits 350) is worth it or not.

If it's the 1st variant:
A. what should be prioritized reds or greens in the weapon? At different places of this guide's discussion it was said that greens + leather for more dmg while reds + plate for more survivability. What I don't understand is what the point of going for crit is - yes going for greens and leather can indeed grant a decent crit chance, but crit damage is not just crit chance only - what about the 2nd factor (crit attack itself)? In the currect from this build simply has next to nothing in terms of crit damage amplification.
B. Manapool: it's drastically small, the SP regen is awfully low - wouldn't investing at least some points (like 50-100 in forms of cards, stats) improve the situation a bit?

If it's the 2nd variant: could you advise on the build to respec into?
Reply
May 28th 2018 23:00:09
@shadevp you can't raise crit atk with doppel without highlander. This is different style doppel to play without HL in build.
SP regen comes from mana potions. You can use 2-3 different mana potions types. It is enought to keep u up.
Reply
May 12th 2018 23:13:29
Great build! This is my first character and I an enjoying it a lit. Hey can you update this with your picks for equipment and gem setup?
Reply
May 28th 2018 22:55:10
@BustedHipGaming There are videos on my channel linked in description. Try to find there smth. And about gems I already answered. If u're going for crit then go for green ones. In gear use def/mdef or skill improvements. I am using Solmiki 7/7 set.
Reply
Apr 13th 2018 00:20:12
Hey, I was wondering which one is overall better for a new player, this build or your Dragoon build?
Reply
Apr 30th 2018 14:38:29
@korzennik Different classes to play. Depends what u like more 2handed sowrd or 2 handed spear.
Reply
Mar 28th 2018 00:57:44
I can't decide which one to choose ;-;

SW3>Highlander2>Doppel3>Shinobi or SW3>Barbarian3>Doppel3 ?
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Mar 28th 2018 15:09:04
@anthonnyshema well this build is about sw3barb3doppel3. Just in that case that in my opinion it is stronger. And well, yday was patch that nerfed shinobi. Damage from clones is weaker. But there are some more useless skills to do combos. Still I play this build and I think it's stronger a lot.
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Mar 27th 2018 15:00:05
Hi returning player here, currently using a Peltasta and Caprisun set + a five hammer+6. Wondering if i change job over to doppel, will it be of any help? if not should i sell it? i see that i can sell it for 2m in the market
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Mar 27th 2018 21:20:38
@NkTardo Five hammer? Or cafrisun set? Five hammer is nothing, You can sell it into the shop. Cafrisun set you can sell, yes. It is useless for doppel. But untill u get it u can wear for lvling up. Btw for this build you don't need peltasta.
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Mar 28th 2018 06:13:34
@easpirit thanks! Yups, i reset my rank to your build. Wondering what would be a good level to change equipment? Currently still using Five Hammer and Caprisun set... Lv 80
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Mar 28th 2018 15:10:53
@NkTardo Good level to change equipment is 350. Lvling isnt long thing. Depends on your. You can level up till 350 in 2-3 days or a bit longer. Just buy any weapon from market that is cheapest for your current lvl. Then lvl up and go for next one untill lvl 350+ for late game weapons.
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Feb 20th 2018 15:17:36
Hi easpirit, there's been a change on the latest patch about the Punish Earthquake attribute, you think its still worth to get the skill? or can you suggest getting another skill on doppel instead?
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Feb 25th 2018 15:27:03
@ronzzzzz Didnt test it yet.
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Feb 6th 2018 08:46:33
How many runs/days will take to get a full solmiki set (7 pieces) using token (2 entries)? and, for to be optimal. what floors? I mean, like 21F-40F everyday? Thanks.
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Feb 12th 2018 13:54:56
@roxasdualsword 3 months
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Feb 4th 2018 21:20:13
Since you added s3 in your last update and say double slash is great dmg, would you recommend taking it sooner?
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Feb 5th 2018 23:02:20
@rem0te hmm, no idea, because doppel 3 is priority, and if u take swordC3 before barb c3 then u won't have warcry attribute. So maybe it's just a boost of doppel and better to take it on r9.
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Mar 11th 2018 21:56:13
@easpirit Hi, Total noob here, I'd like to end as Doppel so I thought about do s1,s2,s3,b1,b2,b3 and then d1,d2,d3, but you say that if you take s3 before b3 you lose warcry, can I do
s1, s2, b1, b2, b3, s3, d1, d2, d3?
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Mar 12th 2018 22:23:54
@zharkendragon actually u must get doppel 3 asap. It's best dps class in this tree. Also, on r9 class lvl increases so slow. And u will miss some doppel's skill. But if you want, you can do this way.
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Feb 1st 2018 13:41:14
Are you gna update this build with the upcoming Shino changes?
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Feb 5th 2018 23:00:41
@migueie.angeio Maybe. If something interesting will come I will return to the game. But now I stoped playing for 1 month already.
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Jan 23rd 2018 18:12:05
You say that using plate set with red gems in the weapon if I don't care much about dps, and leather set and green gems in the weapon if I want dps, isn't correct?

I'm using leather set and red gems in my weapon, the only thing that I noticed a lot is that my survability is very low, the mobs hit me hard... what do you recommend for that?
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Jan 31st 2018 16:26:45
@roxasdualsword more defense and more crit rate if u're using leather set. So go for green gems.
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