[Try Hard] Pyro + Alchemist
Created by Kjndst on Mar 20th 2016 (Last Updated: Apr 13th 2016).
This is a public build.
2
Full DPS build early and switch to Alchemist later.
Stats /10:
8 SPR 2 INT
Checkout my other build:
- [Try Hard] Knight Guild Master
http://www.tosbase.com/tools/skill-simulator/build/le77uaf7my/
- [Try Hard] Pure Tanker [ 75% Block + 100% Evasion ]
http://www.tosbase.com/tools/skill-simulator/build/upl5m9lzu5/
Stats /10:
8 SPR 2 INT
Checkout my other build:
- [Try Hard] Knight Guild Master
http://www.tosbase.com/tools/skill-simulator/build/le77uaf7my/
- [Try Hard] Pure Tanker [ 75% Block + 100% Evasion ]
http://www.tosbase.com/tools/skill-simulator/build/upl5m9lzu5/
Rank 1
Wizard |
5 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 5: Attack: 133% x 2 AoE Attack Ratio: 1 SP: 22 Type: Magic / Attack Cooldown: 9s 5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s 5 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 5: Attack: 324% AoE Attack Ratio: 4 SP: 28 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Pyromancer |
5 / 5 Enchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10% Pyromancer 1st Circle required Enchant Fire Temporarily grants Fire property to your attacks. Level 5: Additional Fire Property Damage: +50 Property Additional Attack: +0 Duration: 300 seconds SP: 52 Type: Magic / Buff Cooldown: 110s Element: 5 / 5 3 Flare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10% Pyromancer 1st Circle required Flare [Magic] - [Fire] Inflicts damage by exploding a burning enemy. Level 5: Attack: 664% SP: 45 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Flame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10% Pyromancer 2nd Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle. Level 5: 135% attack per 0.5 sec Duration 8 sec SP: 85 Type: Magic / Attack Cooldown: 25s Element: |
Rank 3
Pyromancer |
10 / 10 3 Flare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10% Pyromancer 1st Circle required Flare [Magic] - [Fire] Inflicts damage by exploding a burning enemy. Level 10: Attack: 814% SP: 67 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Flame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10% Pyromancer 2nd Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle. Level 10: 165% attack per 0.5 sec Duration 8 sec SP: 139 Type: Magic / Attack Cooldown: 25s Element: 5 / 5 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 5: 157% Attack per 0.5 seconds Duration: 10 seconds SP: 67 Type: Magic / Attack Cooldown: 30s Element: |
Rank 4
Pyromancer |
10 / 15 Enchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10% Pyromancer 1st Circle required Enchant Fire Temporarily grants Fire property to your attacks. Level 10: Additional Fire Property Damage: +75 Property Additional Attack: +0 Duration: 300 seconds SP: 76 Type: Magic / Buff Cooldown: 110s Element: 15 / 15 3 Flare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10% Pyromancer 1st Circle required Flare [Magic] - [Fire] Inflicts damage by exploding a burning enemy. Level 15: Attack: 963% SP: 89 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 10: 200% Attack per 0.5 seconds Duration: 10 seconds SP: 106 Type: Magic / Attack Cooldown: 30s Element: |
Rank 5
Sorcerer |
5 / 5 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 5: Summons a Devil-type boss monster Devil's Additional Attack: 15% Devil's Additional Defense: 15% Duration: 900 seconds SP: 116 Type: Magic / Attack Cooldown: 60s Element: 4 / 5 Summon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10% Lv3 Summon Familiar required Summon Familiar [Magic] - [Dark] Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself. Level 4: Attack: 365% Summon 4 Familiar Spirits SP: 116 Type: Magic / Attack Cooldown: 35s Element: 1 / 5 Summon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 1: Salamion's Level: 0 Salamion's Additional Attack: 8% Salamion's Additional Defense 8% Duration: 300 seconds SP: 84 Type: Magic / Attack Cooldown: 60s Element: 5 / 5 Summon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10% Lv3 Summon Servant required Summon Servant Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant]. Level 5: Applies up to 5 times 1st effect [+ AoE attack ratio] 2nd effect [+ SP recovery speed] 3rd effect [STA recovery] 4th effect [+ Magic Defense] 5th effect [+ Dark property attack] Consumes Empty Spellbook x#{SpendItemCount}# SP: 126 Type: Magic / Attack Cooldown: 60s Element: |
Rank 6
Alchemist |
5 / 1 Item Awakening Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential. Level 5: Stats gained vary from weapon to weapon Max. level 1 SP: Type: Melee / Attack Cooldown: 0s 5 / 5 Tincturing: Block Potion Type: Passive * Obtain recipe for 'Block Potion' to craft with [Tincturing]. Lv1 Tincturing required Tincturing: Critical Attack Potion Type: Passive * Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing]. Lv1 Tincturing required Tincturing: Magic Amplification Potion Type: Passive * Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing]. Lv1 Tincturing required Tincturing Extract fluid from herbs to create different potions. Level 5: Create a potion through a recipe SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 7
Alchemist |
6 / 10 Tincturing: Block Potion Type: Passive * Obtain recipe for 'Block Potion' to craft with [Tincturing]. Lv1 Tincturing required Tincturing: Critical Attack Potion Type: Passive * Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing]. Lv1 Tincturing required Tincturing: Magic Amplification Potion Type: Passive * Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing]. Lv1 Tincturing required Tincturing Extract fluid from herbs to create different potions. Level 6: Create a potion through a recipe SP: 0 Type: Melee / Attack Cooldown: 0s 4 / 5 Magnum Opus Use pluvial of alchemy to create a new item. Level 4: Possible Combination: 6X6 SP: 0 Type: Melee / Attack Cooldown: 0s 5 / 5 Gem Roasting Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem. Level 5: Gem Penalty Level Reduction: 5 SP: 0 Type: Melee / Attack Cooldown: 0s |
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