[Apr 25th 2018] New classes have been added to the skill simulator!

✚ PvE - A1ice's Full Support Doctor ✚

Created by A1ice1990 on Apr 1st 2016 (Last Updated: May 20th 2016).
This is a public build.
80

A1ice's Full Support Doctor

Best fs build ever Only for octopus and party players










       Heal 10 - Recovers HP equal to 50% of the maximum HP
       Cure 1 - can destroy bosses traps
       Safety Zone 10 - Safety wall [Dur 20 , Cd 48]
       Deprotected Zone 3 - inc damage 4 melee bro
       Divine Might 5 - MUST HAVE, +1 skill lvl for all [Dur 60 , Cd 27]
       Fade 1 - escape






       Blessing 10-15 - +150-170 dmg [Dur 45 , Cd 35]
       Monstrance 1-10, DEX = (DEX * 1.3) +10 [Dur 25 , Cd 23]
       Aspersion 1-15, +20%-48% pDef [Dur 120 , Cd 20]
       Sacrament 1, +25 Dark Resistance [Dur 220 , Cd 90]
       Ressurect 2 - only for Rivive's attribute and force-majeure situation
       Revive 3-10 - 90s + 7s*5 = 125s revive buff
       Mass heal 10 - heal with additional SPR
       Stone Skin 5 - NERF PLZ, MUST HAVE [Dur 35 , Cd 60]

      You have 19 "free" points.
      You can distribute them among the following skills:
      Revive, Blessing, Monstrance or Aspersion


      !!! Sacrament 10 lvl - useless on high lvl, only 4 lvling !!!






       Aukuras 1-5 - fire resist [Dur 140 , Cd 120]
       Zalciai 5 - crit buff, on 300 spr you have constant +437 Crit Attack [Dur 49 , Cd 20]
       Daino 5 - MUST HAVE [Dur 320 , Cd 6]






       Healing Factor 5 - MUST HAVE [Dur 40 , Cd 45]
       Bloodletting 5 - Rank 2 status immun [Dur 55 , Cd 60]
       Fumigate 1-5 - remove rank 3 status from allies
       Pandemic - as you wish
       Beak Mask - maybe later




M E M O      B L O C K



##### ##### ##### ##### ##### ##### #####
##### STATS RATIO


      3 SPR : 1 CON

       !!! Only SPR and CON, without INT !!!
      You are full support, not dd. Most blessing rises from the SPR,
      and it gives sp regeneration required for constant rotation skills and mdef.
      Mass Heal increases from SPR.
      Heal constantly regenerates 50% of HP, regardless of INT.
      Your allies do not get hurt if you apply a good StoneSkin

      Example on 224 lvl, 7 rank (without bonus points):
      9 str, 75 con, 6 int, 217 spr, 3 dex
      Link
      


##### ##### ##### ##### ##### ##### #####
##### What type of armor do you use?


      Best option is cloth, cos you have a lot of skills to protect from physics.

      SPR + Cloth = mdef



##### ##### ##### ##### ##### ##### #####
##### Bless & Sacrament or something else


      Blessing 15 lvl: 170 dmg, can't crit and can't miss,
      good with mage and multihit attack. Very well in the early levels.
      pick minimum 3-6 lvl

      Sacrament 10 lvl: 80 dmg or 120 dmg if demon property, can't crit
      pick 1 lvl for Dark resist

      Monstrance 15 lvl: Enemy's Evasion & Defense: -(39+SPR*0.4),
      On 300 SPR = -159 def + total attack can crit + add allies (DEX*1.3)+10
      pick 1 lvl for DEX buff

      Aspersion 15 lvl: +48% Physical Defense
      pick 1 lvl for 20% pDef

      Revive 10 lvl: 50% HP Recovery and 10 invicible
      Raise Revive at least 5 levels if you play with the slowpokes or random players or without voice chat
      Pick minimum 2 lvl


##### ##### ##### ##### ##### ##### #####
##### Boss & Dungeon tactics


       Stand back, out of range AoE attacks, reduces the distance only for buffs and heal
       Use buffs on cooldown, starting with the "Divine Might" and "Daino"
       Use the variable rotation "Safety Zone" and "Stone Skin" on the tank
       Use mouse control scheme
       "Revive" and Mass heal - only when necessary, without spam
       Position the cleric heal nearby party members that could take
      him, if necessary, taking it to reload
       "Fade" - escape
       If the party died, try kite and remember: living priest - living party
       Do not try to attack the boss. Heal @ Buff @ Debuff @ Step back
       MMO Mouse & Keypad & A lot of fingers



##### ##### ##### ##### ##### ##### #####
##### Spell rotation and macro


      ◉ Every 25 sec: Monstrance
      ◉ Every 48 sec: Stone Skin > wait 35 sec > Safety wall > Blessing > Zalciai
      ◉ Every 60 sec: Divine Might > Healing Factor > Bloodletting
      ◉ Every 120 sec: Daino > Aspersion > Aukuras > Sacrament



##### ##### ##### ##### ##### ##### #####
##### Control scheme (Xpadder)


            



##### ##### ##### ##### ##### ##### #####
##### Solo lvling


       If u want play solo only on low lvl and later use reset stat and skill potion:
      Max INT or STR/DEX 1:1
      And max cure and heal or blessing and sacrament

       If u want play solo on high lvl:
      SPR stat build
      Pick Chaplain instead Cleric C2 class
      Max Last Rites, Deploy Capella, Aspergillum [5/5]
      Max Aspersio on priest and raise Bless and Sacra if u can

       Also u need:
      Arde Dagger at 75-90 lvl
      Valia or Velniup at 120 lvl


##### ##### ##### ##### ##### ##### #####
##### Other classes


      ◉ Chaplain in full support build good only constant maintenance of stone skin.
      and have the Holy property buff

      ◉ Pardoner have only one meh skill - "Increase Magic Defense"

      ◉ Dievdirby good profession, but it has no place. Or priest or carpenter.

      ◉ Oracle, good utility, nice sprite, but not so helpful as you wish



##### ##### ##### ##### ##### ##### #####
##### Links


       Damage formula
       Wiki
       Mechanics guide
       Lua mods
       Quests
       Lvling guide




U P D      B L O C K




##### ##### ##### ##### ##### ##### #####
##### Update


      ◉ UPD 16.05.04: add solo leveling
      ◉ UPD 16.04.19: add control scheme
      ◉ UPD 16.04.13: removed priest's skills in 19 "free" skill point
      ◉ UPD 16.04.12: change priest's circle skills, add skill's duration, cd and rotation
      ◉ UPD 16.04.11: add design and structure




❤❤❤❤❤❤❤❤❤❤
T H X   A L L
❤❤❤❤❤❤❤❤❤❤
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Priest
1 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
3 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 3:
Additional Damage: +105
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 49

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 2:
Attack: 304%
Casting Time: 5 seconds
Restores 10% of target's HP after resurrection
No. of Targets: 1
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 3
circle 2
Priest
1 / 10
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 10
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
3 / 10
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 3:
Additional Damage: +105
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 49

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 2:
Attack: 304%
Casting Time: 5 seconds
Restores 10% of target's HP after resurrection
No. of Targets: 1
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
3 / 5
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 3:
HP Recovery: 15%
Invincibility: 3 seconds
Duration: 90 seconds
SP: 60

Type: Magic / Buff
Cooldown: 120s
Element: Holy
5 / 5
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 5:
Heal factor 598%
SP: 75

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 3
Priest
1 / 15
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 15
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
3 / 15
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 3:
Additional Damage: +105
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 49

Type: Magic / Buff
Cooldown: 35s
Element: Holy
2 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 2:
Attack: 304%
Casting Time: 5 seconds
Restores 10% of target's HP after resurrection
No. of Targets: 1
SP: 46

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 10
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
3 / 10
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 3:
HP Recovery: 15%
Invincibility: 3 seconds
Duration: 90 seconds
SP: 60

Type: Magic / Buff
Cooldown: 120s
Element: Holy
10 / 10
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 10:
Heal factor 838%
SP: 124

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 5
Exorcise
Priest20 Priest23
Exorcise: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Exorcise] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 3rd Circle required
Exorcise: Duration
Type: Active
* Increases duration of [Exorcise]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Priest 3rd Circle required
Exorcise

[Magic] - [Holy]
Creates an exorcism circle that damages enemies inside, then deals continuous damage.

Level 1:
0.4 second attack 126%
Duration: 10 seconds
SP: 36

Type: Magic / Buff
Cooldown: 36s
Element: Holy
5 / 5
Stone Skin
Stone Skin

Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members.

Level 5:
Decreases damage received by 20%
Duration: 35 seconds
SP: 81

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 5
circle 1
Krivis
5 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 5:
Heal factor 46%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 64

Type: Magic / Buff
Cooldown: 60s
Element: Fire
5 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 5:
Ally's Critical Attack: +42
Enemy's Critical Resistance: -50
SP: 58

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 5:
Duration: 30 seconds
SP: 53

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 1:
0.3 second attack 82%
No. of Hits: 5
Magic Circle Duration: 30 seconds
SP: 30

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
Rank 6
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
10 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 10:
Blocks: 20 times
Magic Circle Duration: 20 seconds
SP: 82

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 7
circle 1
Plague Doctor
5 / 5
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 5:
Duration: 40 seconds
HP Recovery: 100
SP: 198

Type: Magic / Buff
Cooldown: 45s
Element: Holy
0 / 5
Incineration
PlagueDoctor2
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 1:
0.4 second attack 98%
Base Duration: 10 seconds
SP: 78

Type: Magic / Buff
Cooldown: 16s
Element: Fire
5 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 5:
Duration: 55 seconds
HP: -1
SP: 176

Type: Magic / Buff
Cooldown: 60s
Element: Holy
3 / 5
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 3:
Removes rank 3 and lower status ailments
Applies a maximum of 5 times
SP: 112

Type: Magic / Buff
Cooldown: 30s
Element: Holy
2 / 5
Pandemic
PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 2:
Applies a maximum of 7 times
SP: 143

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 5
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
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Comments (113)

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Sep 4th 2016 02:11:23
Hi, nice guide. I just have one question: I need to put 15 points in each rank... but in rank 1 you just put 14. So what am i supose to do?
Reply
Dec 2nd 2016 08:00:59
@dlthunder u keep in rank 6 cleric 2 for 16 points skill
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Aug 15th 2016 03:21:37
What gems/mob gems is good for this build?
Reply
Jul 28th 2016 14:48:54
May I ask... Why mouse control scheme? I tried it but what's the point if you can't choose targets for your skills?
Reply
Jul 4th 2016 20:37:51
Would you guys still take Priest3 after the nerf to Stone Skin? (x0.5 spr ratio from x4 spr)
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Aug 7th 2016 19:04:47
@Janus that's pvp only
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Jun 10th 2016 03:18:11
Incrs blocking is shit, priest3 is shit. Dont waste your toon with this crap build. There is a lot of terrible mistakes.
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Jun 22nd 2016 10:33:20
@nobody why bro? Can you explained it please? Thanks before
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Jun 6th 2016 18:05:31
Hi. Just wondering what do you think about ht enew kpatch about Blessing. Should we start lvling it or it still works on lvl3?
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May 28th 2016 16:44:22
@A1ice1990

What kinda weapon are you using with this build :) ?
Reply
May 26th 2016 02:57:21
The Daino skill does not sell in the market? I was thinking of putting in place Chaplain of Krivis, so I take advantage more damage and rebuff.
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May 26th 2016 18:02:56
@Sr.Tranon1
Sell, but cheap and can't buff on arena.
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May 26th 2016 18:03:24
@Sr.Tranon1
This is full support build, but u can pick chaplain
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May 26th 2016 19:11:10
@A1ice1990
I to build a following but I get confused in quanl choose. Cleric C2, C2 and Priest Plague Doctor is sure I'll choose, but then I'm not sure which pick up is Chaplain or Krivis, you can take me this question?

And thanks for answering =) I thought it would not be answered, thank it. ^ _ ^
Reply
May 24th 2016 13:26:50
Can you also make a FS PVP build?
Reply
May 24th 2016 19:40:32
@LFidelino
Nope, sorry.
Reply
May 23rd 2016 16:27:49
What can happen if I switch rank 5 and rank 6 (take Cleric first before Krivis)? I'm currently rank 4 and about to go rank 5. Thank you!
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May 24th 2016 19:40:17
@Rerp
Krivis is more usefull at this build, but you can switch
Reply
May 25th 2016 10:45:21
@A1ice1990 What would you say about Oracle, or any other class besides Chaplain?

I'm following your build and taking C2P3-x-PD, but I'm not yet sure if I should go Krivis.
That's why I'm thinking aout going Cleric2 first so I have more time to decide.
Also, maybe Divine Might for QS3 or Ele party..? Or Zalciai is better? (at rank 5)
Reply
May 21st 2016 10:02:39
Are you able to solo main quests with +0 str & +0 dex on HIGH LEVEL without having someone help you all the time?
Reply
May 21st 2016 10:17:42
@Janus
Yeap, but very long and boring.
Reply
May 23rd 2016 03:12:24
@A1ice1990

One more question, since you are always keeping Divine Might on, is there a reason you are maxing out some skills. Isn't it wasted skill point to have lvl 10 Mass Heal instead of lvl 9, since you get it to level 10 (max) with Divine Might?
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May 24th 2016 11:56:36
@Janus you can get it to lvl 11 with divine might.
Reply
May 24th 2016 12:23:39
@LFidelino When you cast Divine Might (Level 5) does it also become Divine Might Level 6?
Reply
May 24th 2016 12:39:45
@Rerp yup. even if your'e still cleric 2
Reply
May 20th 2016 21:58:41
What do you think about this? I just distributed the 19 extra points in priest3. Had a hard time deciding between Aspersion, Blessing, and Revive. http://www.tosbase.com/tools/skill-simulator/build/xi7ag0h86m/
Reply
May 21st 2016 10:19:47
@LFidelino
good build)
Reply
May 20th 2016 20:19:21
So alice, i know u don't want to anserw how to spend the 19 skills left, but since u played this game i would like a sugestion.

Since ppl can buy the buffs, would be useful to lvled them? also i've notice some ppl say we shouldn't go for krivis since his buff can be bought and claptain would offer more def to the group his buff, what do u think about that?

This is how i tought into to build since blessing seems to be the best buff late game, would u agree?
Reply
May 21st 2016 10:22:45
@HeeroYui
Scroll can not be used in the arena and is very expensive to maintain permanent daino.

Also krivis has good crit buff
Reply
May 23rd 2016 17:40:59
@HeeroYui
This is my opinion: (only High SPR)
CHAPLAIN
Chaplain can solo quest easily with Aspergilum.
Deploy Capella apply almost nonstop buff btw Capella is destroyable so it is so bad for GVG & PVP.
Last Rites < this buff i not really sure > depend on Sacrament, if you get full lvl Sacra.buff from Pardoner and use it with Last Rites then it probably good. BTW mostly Priest up Sacrament Skill only 1lvl, so when it is stack with Last Rites, i not really know it is still good or not.
I am disagree with you that you say Chaplain provide more Def because it is Priest provide more Def with
Aspersion. You can follow with Reply (#8058) about Priest>Krivis skill build that provide more Def.
KRIVIS
Krivis's Aukuras < this buff i also not really know > Heal and make enemies miss? is destroyable...
Zalciai Everyone Love This Buff... Critical and Critical Resist...
Daino Give you more limit of buffs. Able to obtain this buff from Pardoner so you need to find Daino Buff go ez quest and semi dps + semi support of chaplain. BTW it is hard to find this buff...

Reply
May 24th 2016 09:33:29
"Krivis's Aukuras < this buff i also not really know > Heal and make enemies miss? is destroyable... "

Aukuras is pretty bad since you pretty much never need HP regen honestly, you have so many buffs and heals. But you have extra skill points to spend so you should still take this skill, even though it's not the main reason you take Krivir C1 :) The skill can sometimes be useful and remember, it can get buffed when enough people complain it's not that great. ;)

Daino skill is why you take Krivis, it's just MUST in party... If you don't have Daino, you will need another person in party who has it and because of that most likely reduce party dps. Can't use Daino scolls in arena + you save a lot of money if you have the class and skill. It's worth.

Zalciai is one of the best dps buffs for your party, especially when you go spr build.

I'm personally still debating if i'm going Plague Doctor or something else. Status immune for rank 2
Reply
May 19th 2016 06:25:17
Hi, Alice, i saw that you got some extra skill points.. how to spend it? any advise?
Reply
May 20th 2016 03:17:48
@zack.yap

◉Blessing 15 lvl: 170 dmg, can't crit and can't miss,
good with mage and multihit attack. Very well in the early levels.
pick minimum 3-6 lvl

◉Sacrament 10 lvl: 80 dmg or 120 dmg if demon property, can't crit
pick 1 lvl for Dark resist

◉Monstrance 15 lvl: Enemy's Evasion & Defense: -(39+SPR*0.4),
On 300 SPR = -159 def + total attack can crit + add allies (DEX*1.3)+10
pick 1 lvl for DEX buff

◉Aspersion 15 lvl: +48% Physical Defense
pick 1 lvl for 20% pDef

◉Revive 10 lvl: 50% HP Recovery and 10 invicible
pick minimum 2 lvl
Reply
May 20th 2016 03:22:15
@zack.yap

if you play with randoms or slowpokes - raise Revive minimum 5 lvl
Reply
May 19th 2016 06:02:39
Hi, Alice... the extra 19points of priest's skill.
What if i put in Max Revive and Max Resurrection?
Remaining 9 points i put in Sacrament or others?
Reply
May 19th 2016 12:43:43
And Armor what if i choose plate? Because i feel i already have high SPR so why not i just go for plate [HP,Phy.def]
Reply
May 20th 2016 03:19:20
@jeffreylyg
U have stone skin with high SPR and safety wall.
Reply
May 17th 2016 10:28:56
Really great and detailed build. However, is this only for PvE or does it work in PvP? (What would you change?)

the game seems to be heavily focused around PvP at endgame
Reply
May 20th 2016 03:19:47
@Jani
Im not pvp player, i don't know, sorry)
Reply
May 17th 2016 05:50:57
I'm with a doubt worth using the Set Cafrisun?
Reply
May 16th 2016 02:56:45
I am following all their guidelines for the build, so I would know what skills I should improve in each class. Could help me or give me a basis for I do wrong?
Reply
May 20th 2016 03:20:09
@dmrclac


◉Blessing 15 lvl: 170 dmg, can't crit and can't miss,
good with mage and multihit attack. Very well in the early levels.
pick minimum 3-6 lvl

◉Sacrament 10 lvl: 80 dmg or 120 dmg if demon property, can't crit
pick 1 lvl for Dark resist

◉Monstrance 15 lvl: Enemy's Evasion & Defense: -(39+SPR*0.4),
On 300 SPR = -159 def + total attack can crit + add allies (DEX*1.3)+10
pick 1 lvl for DEX buff

◉Aspersion 15 lvl: +48% Physical Defense
pick 1 lvl for 20% pDef

◉Revive 10 lvl: 50% HP Recovery and 10 invicible
pick minimum 2 lvl
Reply
May 20th 2016 03:21:39
@dmrclac

if you play with randoms or slowpokes - raise Revive minimum 5 lvl
Reply
May 13th 2016 11:05:02
Anyone know what are the attributes to add?
Reply
May 13th 2016 12:25:13
@Babu
Almost all
Most important: Revive & Bless & Heal remove damage
Reply
May 13th 2016 03:32:32
Ho A1ice! Thanks for this wonderful guide. :> But I would just like to ask regarding Pallys, isn't it a good class to get for fs?
Reply
May 13th 2016 12:23:02
@Pink14
nope
Reply
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