[Apr 25th 2018] New classes have been added to the skill simulator!

Heal

Skill Database • Heal
skill icon
Circle 1
NameElementMax LevelCDSP
Attribute
Attribute
Attribute
Attribute
Attribute
Attribute
HealHoly1522s14
ClassTypeReq Stance
ClericMagic BuffNone
Description
[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Details

Target On Enemy On Friend On Neutral Companion
Front, Square YES NO NO Not Required

Skill Levels

  Level Description CD SP
C 11Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
22s14
2Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 2
22s20
3Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 3
22s26
4Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 4
22s32
5Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
22s38
C 26Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 6
22s44
7Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 7
22s50
8Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 8
22s56
9Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 9
22s62
10Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
22s68
C 311Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 11
22s74
12Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 12
22s80
13Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 13
22s86
14Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 14
22s92
15Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 15
22s98
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Comments (3)

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Jan 23rd 2019 13:26:29
They dare to change heal in the rebuild update, man, im so mad, this skill was so much fun to use before, cause it could hurt the monsters and recover your life, running into squares, are much more creative than just recover your life all at once.
Reply
Nov 14th 2016 18:44:13
Is it me or does the formula seem unnessessary long... 50++int are all within brackets hence 1,5 doesnt affect it before its calculated...

multiply by 1,5 and then multiply by 1,1 is a long way of saying MULTIPLY BY 1,65....


((50 + (35 + INT)) × 1.5) × 1.1

So with 4 int and at level 1... the 35 is from skill level 1, and is a static number... but with a little change you can make it a constant formula all the way down.... or just not need to mention it 15 times, 1 time and you can calculate it all the way to 15...

ANYWAY..

So with skill level 1, and 4 int

((50+35+4)x1,5)x1,1 = 146,85

Should become

( 77 + int + ( 8 x skill level ) ) x 1,65

( 77+4+8 ) x 1,65 = 146,85
Reply
Nov 14th 2016 18:49:03
@Indirectcell

In short :

((77 + int + (sL x 8) x 1,65 - ((77 + int + (sL x 8) x 1,95
... works for all skill levels (sL)

instead of

((50 + (35 + INT)) × 1.5) × 1.1 ~ ((50 + (35 + INT)) × 1.5) × 1.3
((50 + (43 + INT)) × 1.5) × 1.1 ~ ((50 + (43 + INT)) × 1.5) × 1.3
((50 + (51 + INT)) × 1.5) × 1.1 ~ ((50 + (51 + INT)) × 1.5) × 1.3
.... and so on

Because my formula take skil level in account so simply multiply skill level with 8... be it 1 or 15, only need one formula :x
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