Psychic necromancer PVP/PVE/AFK/Farm/Boss
Created by fam.fan on Aug 19th 2017 (Last Updated: Dec 13th 2017).
This is a public build.
6
Preview Video:
Psychic Necromancer - TEST BOSS
Psychic Necromancer - TEST FARM
Psychic Necromancer - UPHILL SOLO
Status: Full SPR
Gear:
Full SPR - better than INT gear
Full INT - low cost gear
Full Somiki for PVP
Weapon: Windia Rod, Skull Smasher, HOG, RHS
Shield: Sage Wall for PVE, Lionhead Shield and Emengard Shield for PVP
Hair Accessory: HP or M.Atk
Card
Red Chapparition
Green Kubas, Linkroller
Purple Gazing Golem (PVE), Dullahan (PVP)
Blue Zauras, Nuaele
Tips:
You can 2 both weapon with SPR weapon and high M.Atk weapon
like Skull Smasher and Regard Horn Staff
just use Skull Smasher for summon your Skeleton, Shoggoth, Corpse Tower then switch weapon to Regard Horn Staff for high M.Atk
now you can go to high DPS from summon and Psychokino skill too (PVP)
Q&A
Q: Is this build can AFK farm?
A: Yes, you can AFK farm with this build just not have boss summon from sorc class
*** All necromancer build now need macros for AFK Farm but you will got banned for macros bot if someone report you.
Refer Patch: Scheduled Maintenance for September 25-26, 2017
Q: Why not max level "Telekinesis"
A: This skill is useless and cant use on Boss only CC in PVP
Q: Why not "Gather Corpse" but "Disinter"
A: Gather Corpse will put debuff on target. You need fast to kill it for get corpse. But Disinter can collect when monster killed around 10 sec in that area.
Q: Not have surespell how to use Flesh Strike
A: use Raise from kino skill you can CC and more time to cast
Q: Magnetic Force still level 1
A: This skill useless in PVE but in PVP is cheat with all level is same effect only damage increase
Q: max level Teleportation?
A: more range to escape or ambush in PVP
Q: Why put Dirty Pole at level 1
A: Just for Dirty Pole: Fragments can make dirty shard like ice shard from ice wall and every level max HP is same.
Q: Ice Wall easy to break
A: You can use Audra and put the red gem for damage.
Q: How to get more Corpse
A: You can buy Fragmentation Jewel from Necromancer Master npc just 500 silver per pot. She live in Mullers Passage if you forgot her.
Q: Create Shoggoth which card is better
A: i dont know what card is better now ่just follow my list
- Beast Type: Glass Mole Card
- Mutant Type: Mandara Card
- Plant Type: Sequoia Card (*164k HP just note this is not better)
Card Status from Lv.330
*Dont ask me why not sort this card list. The anwser is lazy.
Q: No more card update?
Q: Help me to update card list?
A: You can send screenshot size 1920 x 1080 just upload in some website and post the link in this build, Thank you for your help.
if you do not kino you can play Ice Necromancer
this build has rebuild from percivaltx.chaser
Update Logs:
V.1.0
- Start this build
V.1.1
- Reduce Psychic Pressure from 15 to 7
- Reduce Gravity Pole from 5 to 1
- Power up Telekinesis from 3 to 15
V.1.2
- Add SAGE to rank 9
Rank 1
Wizard |
1 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s 1 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s 3 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 3: Attack: 295% AoE Attack Ratio: 4 SP: 22 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Cryomancer |
1 / 5 3 Ice Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Bolt [Magic] - [Ice] Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy. Level 1: Attack: 116% x 2 [Freeze] Duration: 5 seconds SP: 27 Type: Magic / Attack Cooldown: 15s Element: 5 / 5 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 5: Attack: 454% [Freeze] Duration 5 sec SP: 56 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 5: Attack 0 Ice Wall count 6 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 70 Type: Magic / Attack Cooldown: 65s Element: 4 / 5 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 4: [Ice] Attacks to Targets 519% SP: 40 Type: Magic / Attack Cooldown: 20s Element: |
Rank 3
Psychokino |
5 / 5 Psychic Pressure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Psychic Pressure: Stun Type: Active * Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second * Increases SP consumption by 20% Psychokino 2nd Circle required Psychic Pressure: Focus Type: Active * Maintains [Psychic Pressure] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Psychic Pressure [Magic] - [Psychokinesis] Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies. Level 5: Attack: 323% Targets: 9 Consumes 9 SP per second SP: 0 Type: Magic / Attack Cooldown: 25s Element: 4 / 5 Telekinesis: Enhance Type: Passive * Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Telekinesis [Magic] Use psychokinesis to capture a target in front and throw it around. Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters. Level 4: Attack: 396% x 2 Duration: 7 seconds SP: 70 Type: Magic / Attack Cooldown: 30s 1 / 5 2 Swap: Shackle Type: Active * Immobilizes targets moved by [Swap] for 2 seconds * Increases SP consumption by 20% Psychokino 1st Circle required Swap Swaps your position with that of the enemy. Level 1: Targets: 1 Maximum Range: 20 SP: 59 Type: Magic / Buff Cooldown: 18s Element: 5 / 5 2 Teleportation Teleport to a random location. Level 5: Maximum Teleport Distance: 150 SP: 90 Type: Magic / Buff Cooldown: 20s Element: |
Rank 4
Psychokino |
7 / 10 Psychic Pressure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Psychic Pressure: Stun Type: Active * Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second * Increases SP consumption by 20% Psychokino 2nd Circle required Psychic Pressure: Focus Type: Active * Maintains [Psychic Pressure] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Psychic Pressure [Magic] - [Psychokinesis] Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies. Level 7: Attack: 352% Targets: 11 Consumes 11 SP per second SP: 0 Type: Magic / Attack Cooldown: 25s Element: 10 / 10 Telekinesis: Enhance Type: Passive * Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Telekinesis [Magic] Use psychokinesis to capture a target in front and throw it around. Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters. Level 10: Attack: 508% x 5 Duration: 13 seconds SP: 106 Type: Magic / Attack Cooldown: 30s 10 / 10 2 Teleportation Teleport to a random location. Level 10: Maximum Teleport Distance: 200 SP: 123 Type: Magic / Buff Cooldown: 20s Element: 1 / 5 Magnetic Force: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 2nd Circle required Magnetic Force: Stun Type: Active * Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds * Increases SP consumption by 30% Psychokino 2nd Circle required Magnetic Force [Magic] Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters. Level 1: Attack: 965% Targets 10 SP: 67 Type: Magic / Attack Cooldown: 25s |
Rank 5
Psychokino |
15 / 15 Telekinesis: Enhance Type: Passive * Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Telekinesis [Magic] Use psychokinesis to capture a target in front and throw it around. Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters. Level 15: Attack: 601% x 8 Duration: 18 seconds SP: 136 Type: Magic / Attack Cooldown: 30s 15 / 15 2 Teleportation Teleport to a random location. Level 15: Maximum Teleport Distance: 250 SP: 156 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Raise Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted. Level 5: Targets: 13 Duration: 10 seconds SP: 100 Type: Magic / Attack Cooldown: 50s Element: 1 / 5 Gravity Pole: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Gravity Pole] Psychokino 3rd Circle required Gravity Pole: Decreased Defense Type: Active * Decreases physical and magic defense of enemies pulled by [Gravity Pole] by 4% per attribute level Psychokino 3rd Circle required Gravity Pole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gravity Fall] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 3rd Circle required Gravity Pole: Focus Type: Active * Maintains [Gravity Pole] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Gravity Pole [Magic] - [Psychokinesis] Creates a gravity field in front of you in a line that pulls nearby enemies into it. Deals 50% additional damage to Mutant-type monsters. Level 1: 183% Attack per 0.5 seconds Targets: 11 Consumes 41 SP per second Maximum Duration: 10 seconds SP: 0 Type: Magic / Attack Cooldown: 30s Element: |
Rank 6
Necromancer |
5 / 5 Create Shoggoth: Corruption Type: Active * Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds * Lasts for 1 minute per attribute level after Shoggoth is summoned * Increases SP consumption by 10% Necromancer 1st Circle required Create Shoggoth: Enhance Type: Passive * Increases the attack of summoned Shoggoth by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Create Shoggoth: Enlargement Type: Active * Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level * Increases SP consumption by 20% Lv. 2 Create Shoggoth required Create Shoggoth Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon. Level 5: Shoggoth's Additional Damage: 35% Shoggoth's Additional Defense: 35% Consumes 30 Corpse(s) Duration: 900 seconds SP: 199 Type: Melee / Attack Cooldown: 240s 5 / 5 2 Flesh Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Cannon: Corruption Type: Active * Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds * Increases chance by 10% per attribute level * Increases SP consumption by 10% Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 5: Attack: 136% x 16 AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 156 Type: Magic / Attack Cooldown: 20s 1 / 5 Flesh Hoop: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Hoop: Demoralize Type: Active * Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop] * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 20% Necromancer 1st Circle required Flesh Hoop [Magic] Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy. Level 1: Attack: 166% x 15 Duration: 15 seconds Consumes 5 Corpse(s) SP: 104 Type: Magic / Attack Cooldown: 25s 1 / 5 Dirty Pole: Fragments Type: Active * When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds * Increases SP consumption by 10% Need the 3rd circle of Necromancer Dirty Pole [Magic] Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks. Level 1: Attack: 185% Dirty Pole Duration: 22 seconds [Corruption] Duration: 15 seconds Consumes 5 Corpses SP: 120 Type: Magic / Attack Cooldown: 30s |
Rank 7
Necromancer |
10 / 10 2 Flesh Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Cannon: Corruption Type: Active * Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds * Increases chance by 10% per attribute level * Increases SP consumption by 10% Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 10: Attack: 167% x 16 AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 212 Type: Magic / Attack Cooldown: 20s 1 / 1 3 Disinter: Increased Range Type: Active * Increases range of [Disinter] by 10 per attribute level * Increases SP consumption by 10% Need the 2nd circle of Necromancer Disinter: Collect Corpse Type: Active * Collects more corpses when [Disinter] is used * Increases SP consumption by 10% Need the 3rd circle of Necromancer Disinter Collect the corpse left over from where an enemy died. Level 1: Target Range: 40 SP: 96 Type: Magic / Attack Cooldown: 24s 5 / 5 Corpse Tower: Enhance Type: Passive * Increases the attack of summoned Corpse Tower by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Corpse Tower: Skull Soldier Type: Active * When Corpse Tower defeats a monster, a Skull Soldier is summoned * Activates when Raise Dead is learned * Increases SP consumption by 10% Need the 3rd circle of Necromancer Corpse Tower [Magic] Build a cursed tower made with corpses at a targeted area. Level 5: Add. Corpse Tower attack 30% Corpse Tower 55 second duration No. of defenses: 80 Consumes 7 corpses SP: 110 Type: Melee / Attack Cooldown: 50s 5 / 5 Raise Dead: Enhance Type: Passive * Increases the attack of summoned skeleton soldier by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Raise Dead: Collect Corpse Type: Active * When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level * Increases SP consumption by 10% Need the 3rd circle of Necromancer Raise Dead: Enhanced HP Type: Passive * Increases HP of Skull Soldiers by 0.5% per attribute level Need the 3rd circle of Necromancer Raise Dead Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master. Level 5: Summons 5 Skeleton Soldiers Add. Skeleton Soldier attack 35% Consumes 10 Corpse(s) Duration 300 seconds Maximum Level: 5 SP: 163 Type: Melee / Attack Cooldown: 60s |
Rank 8
Necromancer |
12 / 15 2 Flesh Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Cannon: Corruption Type: Active * Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds * Increases chance by 10% per attribute level * Increases SP consumption by 10% Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 12: Attack: 180% x 16 AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 234 Type: Magic / Attack Cooldown: 20s 10 / 10 Corpse Tower: Enhance Type: Passive * Increases the attack of summoned Corpse Tower by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Corpse Tower: Skull Soldier Type: Active * When Corpse Tower defeats a monster, a Skull Soldier is summoned * Activates when Raise Dead is learned * Increases SP consumption by 10% Need the 3rd circle of Necromancer Corpse Tower [Magic] Build a cursed tower made with corpses at a targeted area. Level 10: Add. Corpse Tower attack 50% Corpse Tower 80 second duration No. of defenses: 130 Consumes 7 corpses SP: 152 Type: Melee / Attack Cooldown: 50s 5 / 5 Flesh Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Strike] by 0.5% per attribute level * +10% added damage at maximum level Need the 3rd circle of Necromancer Flesh Strike: Shoggoth Explosion Type: Active * If a Shoggoth is within the range of [Flesh Strike], it explodes and applies [Corruption] to nearby enemies for 5 sec per attribute level * Increases SP consumption by 10% Need the 3rd circle of Necromancer Flesh Strike [Magic]Gather carcass parts and throw it onto a specific place to attack. Level 5: Attack: 4231% }Number of Corpses: 100 Casting Time: 5 seconds SP: 178 Type: Magic / Attack Cooldown: 54s Element: 5 / 5 Raise Skull Archer: Enhance Type: Passive * Increases the attack of summoned skeleton archer by 0.5% per attribute level * +10% added damage at maximum level Need the 3rd circle of Necromancer Raise Skull Archer Summon a skeleton archer made with a corpse. The skeleton soldier will engage in combat and follow its master. Level 5: Summons 5 Skeleton Archers Add. Skeleton Archer attack 35% Consumes 10 Corpse(s) Duration 300 seconds Maximum Level: 5 SP: 201 Type: Melee / Attack Cooldown: 60s |
Rank 9
Sage |
1 / 5 Portal: Extra Slots Type: Passive * Increases portal slot number by 1 per attribute level Sage 1st Circle Required Portal Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal. Level 1: Saveable Portals: 3 Portal Cooldown: 30 minutes Portal Duration: 15 seconds SP: 0 Type: Magic / Attack Cooldown: 0s 3 / 5 3 Micro Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Micro Dimension: Duplicate Type: Active * Doubles ally installments and summons within the range of [Micro Dimension] * Cloned targets will not be further duplicated * Increases SP consumption by 50% Sage 1st Circle Required Micro Dimension: After Effects Type: Active * Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself * Increases SP consumption by 50% Sage Circle 2 Required Micro Dimension Distorts the space into a small size to deal damage to enemies. Level 3: Attack: 1863% SP: 225 Type: Magic / Attack Cooldown: 35s 5 / 5 Ultimate Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Ultimate Dimension: Confusion Type: Active * Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds * Increases SP consumption by 10% Sage 1st Circle Required Ultimate Dimension: Enlarged Magic Circle Type: Active * Increases range of ally magic circles within the range of [Ultimate Dimension] by 10% * Increases SP consumption by 50% Sage 1st Circle Required Ultimate Dimension: After Effects Type: Active * Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds] * Increases SP consumption by 50% Sage Circle 2 Required Ultimate Dimension Distorts the space into a large size to deal damage to enemies. Level 5: Attack: 588% Duration: 1.5 seconds SP: 377 Type: Magic / Attack Cooldown: 40s 1 / 5 Blink: Duration Type: Active * Increases [Blink]'s apparition duration by 1 second per attribute level * Increases SP consumption by 10% Sage 1st Circle Required Blink Leave behind an apparition on your location and you get teleported randomly to a different place. The apparition remains for a period of time and receives damage from the monsters in your stead. Level 1: Apparition Duration: 2 seconds SP: 235 Type: Magic / Attack Cooldown: 19s 5 / 5 Missile Hole Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits. Level 5: Duration: 60 seconds Number of Blocks: 16 SP: 287 Type: Magic / Attack Cooldown: 60s |
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Comments (58)
just put rank 9 with Sage for Missile Hole XD
only effect on top slot only (slot number 1)
[url=http://www.tosbase.com/tools/skill-simulator/build/fxa6hks2y8/]Psychic necromancer [PVE][/url]
http://www.tosbase.com/tools/skill-simulator/build/fxa6hks2y8/
* Reaverpede : Increases [★/2]% damage against Medium-sized monsters
I mainly interest in TBL.
Right now I'm lvl 234 r7 necro. I would say if party and killing boss this build is #1 or #2 (Depend if I got full ice wall then 100% #1)
But for gear I still use whatever I find cheapest item on market haha.
with new patch you can use INT gear for SPR gear for boost your summon now
but stat build still full SPR
Ohh so they did something to make Int help summon? Nice :D.
Thank for answer fam.fan. I'm your fans now haha xD
After I used this build many people ask me where can they copy and I said try fam.fan build :)
Because this build is awesome!!! xD
INT gear just little help when no silver make SPR gear
but SPR still better
you can ignore it if need more m.atk for power your summon only
with SPR make your summon to much defense and hp but with attack need more m.atk for that
Why people farm Uphill mission? And how necromancer after nerf? Are summons still strong enough to withstand hit from bosses?
Level 8 – Basic Gem Abrasive or Gem Abrasive Lv.2
Level 16-20 – Attok box of Materials
Level 22 – Keista potion Lv.1, 2, 3
Level 23 – Basic Gem Abrasive or Gem Abrasive Lv.2
Level 24 – Terranium or Mithril Ore
level 25-29 – Keista potion Lv.1, 2, 3 or any item
after nerf is still fine but cant sleep on start wave now need full time active in uphill
if need pvp i recommend to simiki set and RHS weapon
https://treeofsavior.com/page/news/view.php?n=1112
Should we put some points in Gather Corpse??
Because summon only last 300 seconds.
you can buy "Corpse Fragments" from necro master npc
can added corpse fragments 30 points per pot
with 1 pot is 500 silver and "Disinter" still better than "Gather Corpse"
Fragmentation Jewel
http://www.tosbase.com/database/items/640140/
Tyvm now I'm level 110. When I finished my build up to rank8. I will put everything I experienced from first char in here. :D
It's quite fun to used ice wall + Psychic Pressure. Dmg is insane haha.
I wonder Psychic Pressure target at 6 ice pillars is the maximum unit it can hit?
you can make Audra for help with ice wall and put red gem in audra for damage
http://www.tosbase.com/database/items/273102/
I read in ToS forum after this patch, summons got lot weaker (In term of hp) for example 1 guy claim that his summons got killed by AoE from boss Harpeia.
Well my server haven't got this patch yet. (It just OBT last month)
Also what do you think about this nerf (I don't afk farm so I don't mind that but I wanna know about overall hp reduced and increase attack speed for archer)
https://forum.treeofsavior.com/t/thanks-for-killing-the-necromancer-sorcerer/370958/30
with new patch make you always active and care your summon
the summon so weak with defense and hp but got attack boost now
this problem not for necro only but got in cryo snow rolling too
i hope IMC will fix summon hp again
but for now is fine in this build just take care you summon like friend now :D
Sure I will take care every summons like my best-friends :D (Well I'm always alone anyway except in dungeon :D)
I'm new to this game, I find this build quite fun.
Is this build newbie friendly? Or should I try this build after I played other main first.
Also full SPR mean I put SPR since lvl 2 until necro 3?
Thanks
and yes full SPR mean all your level status point put to SPR
I just started like 3 hrs ago. Now my level is 20. I find that Pure SPR make my magic deal less dmg.
Should I put some points into int? like 1int : 2 SPR? Or just use weapon to increase magic attack?
Or do you have any advice?
Thanks
you can fun after got kino class that make your life easy and buff shop
Like now I'm using new gears with cryomancer. It's so much easier and fun too :D.
if you put the INT your summon will be weak and you cant use them to tank mob or boss
better if you make powerful weapon
and this build can solo 290 dungeon XD