Valkoria's (W) Featherfoot Guide.
Created by Valkoria on May 19th 2017 (Last Updated: Dec 11th 2018).
This is a public build.
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Featherfoot specializes in debuffing enemies with decay and curse which steadily drains enemies health and increases damage taken by missile attacks, Also Featherfoot can sacrifice its health to deal damage in a large aoe, and can gain it back through leeching.
Elementalist will strengthen Featherfoots lack of aoe and filler spells on bosses that deal damage over time. The best of both worlds.
Rating of Class 1-10 (my opinion):
Single Target: 8
Area of Effect: 7
Durability: 6
Solo: 7
Team: 7
Pros:
- Raid viable
- Unique gameplay
- Destroys monsters
- Good Utility
- Great Sustain
Cons:
- Some close range spells
- Takes practice to play, different than most traditional wizards
- Rune Caster quest
Stat Distribution:
100% Intelligence.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Wizard:
1/15 Energy Bolt, Decent filler skill, not very powerful but not bad. Very fast cast animation and fairly low cooldown.
15/15 Earthquake, This skill is now instant cast and has a super quick animation, deals significant damage on its own, and will hit twice if the target is effected by Lethargy. Has an attribute that removes the knockdown too!
1/15 Lethargy, One point for the bonus Strike Speciality and Tile Speciality attributes, not every class has strike damage but even if one person in your group does you will make them deal much more damage with those skills and Tile Speciality will make everyone's magic tiles deal 35% more damage.
10/10 Magic Missile, This skill received a huge buff by having better scaling and a super quick animation similar to Earthquake. Useful against a single target and even better against a group of enemies. Deals bonus hits if you have Thaumaturge's swell arm buff.
1-5/10 Surespell, Allows you to cast spells while taking damage. Nothing is more annoying than playing a caster and getting interrupted on every spell because you took 1 damage from a poison tick. Now lasts 5 minutes on all levels and causes it to effect one additional party member after level 1 per level. Needed for Blood Sucking and Elementalists skills.
5/5 Quick Cast, This spell makes you cast 50% faster. This skill is the reason why you level to Circle 3 Wizard for Elementalist. Now lasts 5 minutes on all levels.
Remaining skill points are pretty flexible and can be placed in any combination of Lethargy, Sleep, Magic Shield or Surespell (up to 5 points to share with party).
Elementalist:
14/15 Electrocute, A well rounded skill, it deals quite a lot of damage even to a single target and deals amazing aoe damage, and even more if the target is frozen from Hail or another player. Now has 4 overheat and is much easier to land on your targets.
15/15 Hail, This skill recently got nerfed, but is still a great aoe spell, just no longer overpowered :(
1/15 Prominence, A fairly good skill but unable to invest more than one point into due to other skills being better. Now has an attribute that doubles the amount of fires that spawn.
10/10 Storm Dust, This spell replaced Frost Cloud and was moved to Circle 2. It's pretty much superior in every way to Frost Cloud since it hits flying, has a shorter cooldown and has two very good attributes.
5/5 Meteor, Was moved to Circle 3, had its cast time shortened (again) and its Aoe increased (almost screen wide). It scales very well and is one of Elementalists best skills now.
Featherfoot:
1/15 Blood Bath, Stabs the target in front of you and causes a pool of blood to spawn on the ground if its a Beast, Devil or Insect which heals you over time for a small amount.
6/15 Blood Sucking, Channel ability that deals damage over time and heals you for 35% (at level 6) of the damage it deals if its a Beast, Devil or Insect monster. Great for recovering lost health.
1/15 Bone Pointing, Decent spell that curses targets it shoots, one point wonder.
1/15 Ngadhundi, Stabs the target in front of you and debuffs the enemy with Decay. Can be used while Levitating.
1/15 Kurdaitcha, Walk around and curse monsters you touch which causes them to take extra damage from Missile Attacks and Kundela Slash.
10/10 Kundela Slash, Hard hitting melee attack that deals extra damage if the target is cursed. Has 3 overheat and hits twice if the target has two debuffs on it (attribute). Can be used while Levitating.
10/10 Levitation, Use this to be able to use Blood Curse and avoid Melee Attacks. Also increases your damage by 30% while levitating with its respective attribute leveled.
10/10 Blood Curse, Can only be used while Levitating. Sacrifice 60% of your hp to deal damage to enemies based off the sacrificed amount and debuffs them with Blood Curse which causes you to heal when you attack. This skill can kill you if you don't have the required hp and if you don't have the attribute leveled.
5/5 Enervation, Our only new skill at circle 3 but well worth it. The amount of damage that it adds is insane and is pretty much the reason why Featherfoot can do so much damage now, Use Enervation and another debuff before Kundella Slash and watch bosses melt.
Rune Caster:
5/5 Rune of Destruction, Similar to Meteor in being a large aoe burst attack but deals more damage the more targets it hits since it works similar to Echo Slam in Dota. Since this skill is Magic property, it can take advantage of Sleeps Dream Eater attribute for +200% damage if you learn it.
5/5 Rune of Protection, A self buff buff that lasts 150 seconds (180 with Divine Might), that gives you Knockdown and Knockback immunity. Extra helpful for when not Levitating since some of your skills are close range or channel.
Can be shared with party members via Linkers Spiritual Chain.
Remaining 5 points are fairly flexible and can be spent however you like.
- Rune of Justice for another aoe filler attack, hits twice as hard if someone casts Mastema.
- Rune of Ice for a 50% damage boost on Hail.
- Rune of Giants for memes.
Important Attributes to level asap:
Wizard - Earthquake: Remove Knockdown
Wizard - Lethargy: Strike Speciality
Wizard - Lethargy: Tile Speciality
Elementalist - Hail: Freeze
Elementalist - Prominence: Prominence Wandering
Elementalist - Prominence: Additional Summon
Elementalist - Storm Dust: Slow
Elementalist - Storm Dust: Humpback
Elementalist - Meteor: Flame Ground (for Flame Ground Skill Scrolls)
Featherfoot - Kurdaitcha: Increased Movement Speed
Featherfoot - Kundela Slash: Curse of Curses
Featherfoot - Levitation: Cursed Blood
Rune Caster - Rune of Destruction: Magic Defense Destruction
Equipment / Core Items / Cards:
Use a Staff. Cloth for more Mdef, Plate for more Pdef.
Red Card: Chapparition Lv10 x3 (+30% Magic Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Pyroego Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
Featherfoot specializes in debuffing enemies with decay and curse which steadily drains enemies health and increases damage taken by missile attacks, Also Featherfoot can sacrifice its health to deal damage in a large aoe, and can gain it back through leeching.
Elementalist will strengthen Featherfoots lack of aoe and filler spells on bosses that deal damage over time. The best of both worlds.
Rating of Class 1-10 (my opinion):
Single Target: 8
Area of Effect: 7
Durability: 6
Solo: 7
Team: 7
Pros:
- Raid viable
- Unique gameplay
- Destroys monsters
- Good Utility
- Great Sustain
Cons:
- Some close range spells
- Takes practice to play, different than most traditional wizards
- Rune Caster quest
Stat Distribution:
100% Intelligence.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Wizard:
1/15 Energy Bolt, Decent filler skill, not very powerful but not bad. Very fast cast animation and fairly low cooldown.
15/15 Earthquake, This skill is now instant cast and has a super quick animation, deals significant damage on its own, and will hit twice if the target is effected by Lethargy. Has an attribute that removes the knockdown too!
1/15 Lethargy, One point for the bonus Strike Speciality and Tile Speciality attributes, not every class has strike damage but even if one person in your group does you will make them deal much more damage with those skills and Tile Speciality will make everyone's magic tiles deal 35% more damage.
10/10 Magic Missile, This skill received a huge buff by having better scaling and a super quick animation similar to Earthquake. Useful against a single target and even better against a group of enemies. Deals bonus hits if you have Thaumaturge's swell arm buff.
1-5/10 Surespell, Allows you to cast spells while taking damage. Nothing is more annoying than playing a caster and getting interrupted on every spell because you took 1 damage from a poison tick. Now lasts 5 minutes on all levels and causes it to effect one additional party member after level 1 per level. Needed for Blood Sucking and Elementalists skills.
5/5 Quick Cast, This spell makes you cast 50% faster. This skill is the reason why you level to Circle 3 Wizard for Elementalist. Now lasts 5 minutes on all levels.
Remaining skill points are pretty flexible and can be placed in any combination of Lethargy, Sleep, Magic Shield or Surespell (up to 5 points to share with party).
Elementalist:
14/15 Electrocute, A well rounded skill, it deals quite a lot of damage even to a single target and deals amazing aoe damage, and even more if the target is frozen from Hail or another player. Now has 4 overheat and is much easier to land on your targets.
15/15 Hail, This skill recently got nerfed, but is still a great aoe spell, just no longer overpowered :(
1/15 Prominence, A fairly good skill but unable to invest more than one point into due to other skills being better. Now has an attribute that doubles the amount of fires that spawn.
10/10 Storm Dust, This spell replaced Frost Cloud and was moved to Circle 2. It's pretty much superior in every way to Frost Cloud since it hits flying, has a shorter cooldown and has two very good attributes.
5/5 Meteor, Was moved to Circle 3, had its cast time shortened (again) and its Aoe increased (almost screen wide). It scales very well and is one of Elementalists best skills now.
Featherfoot:
1/15 Blood Bath, Stabs the target in front of you and causes a pool of blood to spawn on the ground if its a Beast, Devil or Insect which heals you over time for a small amount.
6/15 Blood Sucking, Channel ability that deals damage over time and heals you for 35% (at level 6) of the damage it deals if its a Beast, Devil or Insect monster. Great for recovering lost health.
1/15 Bone Pointing, Decent spell that curses targets it shoots, one point wonder.
1/15 Ngadhundi, Stabs the target in front of you and debuffs the enemy with Decay. Can be used while Levitating.
1/15 Kurdaitcha, Walk around and curse monsters you touch which causes them to take extra damage from Missile Attacks and Kundela Slash.
10/10 Kundela Slash, Hard hitting melee attack that deals extra damage if the target is cursed. Has 3 overheat and hits twice if the target has two debuffs on it (attribute). Can be used while Levitating.
10/10 Levitation, Use this to be able to use Blood Curse and avoid Melee Attacks. Also increases your damage by 30% while levitating with its respective attribute leveled.
10/10 Blood Curse, Can only be used while Levitating. Sacrifice 60% of your hp to deal damage to enemies based off the sacrificed amount and debuffs them with Blood Curse which causes you to heal when you attack. This skill can kill you if you don't have the required hp and if you don't have the attribute leveled.
5/5 Enervation, Our only new skill at circle 3 but well worth it. The amount of damage that it adds is insane and is pretty much the reason why Featherfoot can do so much damage now, Use Enervation and another debuff before Kundella Slash and watch bosses melt.
Rune Caster:
5/5 Rune of Destruction, Similar to Meteor in being a large aoe burst attack but deals more damage the more targets it hits since it works similar to Echo Slam in Dota. Since this skill is Magic property, it can take advantage of Sleeps Dream Eater attribute for +200% damage if you learn it.
5/5 Rune of Protection, A self buff buff that lasts 150 seconds (180 with Divine Might), that gives you Knockdown and Knockback immunity. Extra helpful for when not Levitating since some of your skills are close range or channel.
Can be shared with party members via Linkers Spiritual Chain.
Remaining 5 points are fairly flexible and can be spent however you like.
- Rune of Justice for another aoe filler attack, hits twice as hard if someone casts Mastema.
- Rune of Ice for a 50% damage boost on Hail.
- Rune of Giants for memes.
Important Attributes to level asap:
Wizard - Earthquake: Remove Knockdown
Wizard - Lethargy: Strike Speciality
Wizard - Lethargy: Tile Speciality
Elementalist - Hail: Freeze
Elementalist - Prominence: Prominence Wandering
Elementalist - Prominence: Additional Summon
Elementalist - Storm Dust: Slow
Elementalist - Storm Dust: Humpback
Elementalist - Meteor: Flame Ground (for Flame Ground Skill Scrolls)
Featherfoot - Kurdaitcha: Increased Movement Speed
Featherfoot - Kundela Slash: Curse of Curses
Featherfoot - Levitation: Cursed Blood
Rune Caster - Rune of Destruction: Magic Defense Destruction
Equipment / Core Items / Cards:
Use a Staff. Cloth for more Mdef, Plate for more Pdef.
Red Card: Chapparition Lv10 x3 (+30% Magic Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Pyroego Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
Rank 1
Wizard |
1 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s 1 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s 5 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 5: Attack: 324% AoE Attack Ratio: 4 SP: 28 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Wizard |
10 / 10 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 10: Attack: 397% AoE Attack Ratio: 4 SP: 44 Type: Magic / Attack Cooldown: 17s Element: 1 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 1: Targets (excluding caster) 0 Duration 300 sec SP: 24 Type: Magic / Buff Cooldown: 60s 5 / 5 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s |
Rank 3
Wizard |
15 / 15 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 15: Attack: 470% AoE Attack Ratio: 4 SP: 59 Type: Magic / Attack Cooldown: 17s Element: 10 / 10 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 10: Attack: 290% x 3 Bullet Count: 5 SP: 56 Type: Magic / Attack Cooldown: 17s 5 / 5 Quick Cast Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time. Level 5: Casting Time: -50% Duration: 300 seconds SP: 43 Type: Magic / Buff Cooldown: 60s |
Rank 4
Elementalist |
5 / 5 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 5: Attack: 219% x 4 }Number of Targets: 5 SP: 123 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 5: Attack: 735% Duration: 10 seconds SP: 118 Type: Magic / Attack Cooldown: 45s Element: 1 / 5 Prominence: Enhance Type: Passive * Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Prominence: Prominence Wandering Type: Active * [Prominence] wanders within a smaller range * Increases SP consumption by 10% Elementalist 1st Circle required Prominence: Additional Summon Type: Active * The number of [Prominence] summoned increases by 1 per attribute level Elementalist 3rd Circle required Prominence [Magic] - [Fire] Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets. Level 1: Attack: 347% Creates 4 over 4 times SP: 88 Type: Magic / Attack Cooldown: 25s Element: |
Rank 5
Elementalist |
10 / 10 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 10: Attack: 269% x 4 }Number of Targets: 8 SP: 172 Type: Magic / Attack Cooldown: 35s Element: 10 / 10 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 10: Attack: 901% Duration: 10 seconds SP: 166 Type: Magic / Attack Cooldown: 45s Element: 5 / 5 Storm Dust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level *+10% added damage at maximum level Elementalist 2nd Circle required Storm Dust: Slow Type: Active * Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level Elementalist 3rd Circle required Storm Dust: Second Storm Type: Active * Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level Elementalist 3rd Circle required Storm Dust [Magic] - [Earth] Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage. Level 5: 261% Attack per 0.3 seconds Number of Targets: 22 Duration: 5.4 seconds SP: 158 Type: Magic / Attack Cooldown: 35s Element: |
Rank 6
Elementalist |
14 / 15 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 14: Attack: 308% x 4 }Number of Targets: 10 SP: 212 Type: Magic / Attack Cooldown: 35s Element: 15 / 15 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 15: Attack: 1067% Duration: 10 seconds SP: 214 Type: Magic / Attack Cooldown: 45s Element: 10 / 10 Storm Dust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level *+10% added damage at maximum level Elementalist 2nd Circle required Storm Dust: Slow Type: Active * Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level Elementalist 3rd Circle required Storm Dust: Second Storm Type: Active * Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level Elementalist 3rd Circle required Storm Dust [Magic] - [Earth] Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage. Level 10: 332% Attack per 0.3 seconds Number of Targets: 32 Duration: 5.4 seconds SP: 230 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 2 Meteor: Enhance Type: Passive * Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 3rd Circle required Meteor: Flame Ground Type: Active * Enemies on [Flame Ground] take 5 consecutive hits by [Meteor] Elementalist 3rd Circle required Meteor [Magic] - [Fire] Drop a meteor on the targeted area to inflict damage to enemies. Level 5: Attack 3516% Casting 3 sec AoE attack ratio 30 SP: 166 Type: Magic / Attack Cooldown: 40s Element: |
Rank 7
Featherfoot |
1 / 5 Blood Bath: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Blood Bath [Magic] - [Poison] Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP. Level 1: Attack: 208% [Bleeding] Duration: 5 seconds Recovers 1% of damage SP: 120 Type: Magic / Attack Cooldown: 35s Element: 1 / 5 Blood Sucking: HP Supply Enhance Type: Passive * Increases HP absorbed by 1% per attribute level Lv. 3 Blood Sucking required Blood Sucking: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Blood Sucking [Magic] - [Poison] Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time. Level 1: Attack: 393% Blood Sucking: 10% Consumes 42 SP per 0.4 second SP: 0 Type: Magic / Attack Cooldown: 40s Element: 1 / 5 Bone Pointing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Bone Pointing: Summon Time Type: Active * Increases summon time of [Bone Pointing] by 1 second per attribute level * Increases SP consumption by 10% Featherfoot 1st Circle required Bone Pointing: Repeated Hits Type: Active * [Bone Pointing] attack applies as repeated hits * Increases SP consumption by 50% Featherfoot 2nd Circle Required Bone Pointing [Magic] - [Poison] Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them. Level 1: Attack: 208% Bone Pointing Duration: 35 seconds [Curse]Duration: 7 seconds SP: 102 Type: Magic / Attack Cooldown: 50s Element: 1 / 5 Ngadhundi: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Ngadhundi [Magic] - [Poison] Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks. Level 1: Attack: 974% Duration 12 sec AoE ratio 3 SP: 72 Type: Magic / Attack Cooldown: 12s Element: 1 / 5 Kurdaitcha: Enhance Type: Active * Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level *Applies to characters other than the caster * Increases SP consumption by 10% Featherfoot 1st Circle required Kurdaitcha: Increased Movement Speed Type: Active * Movement speed during [Kurdaitcha] increases to match normal walking speed * Increases SP consumption by 10% Featherfoot 2nd Circle Required Kurdaitcha: Blood's Footprint Type: Active * Causes enemies who touch [Kurdaitcha] footprints to take magic damage * Increases SP consumption by 100% Featherfoot 3rd Circle Required Kurdaitcha [Magic] - [Dark] Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it. Level 1: Kurdaitcha Maximum Duration: 6 Movement Speed Reduction: 15 [Curse] Duration: 7 seconds SP: 113 Type: Magic / Attack Cooldown: 32s Element: |
Rank 8
Featherfoot |
5 / 5 3 Kundela Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 2nd Circle Required Kundela Slash: Curse of Curses Type: Active * Kundela Slash hits twice if enemy is affected by 2 or more debuffs * Increases SP consumption by 50% Featherfoot 3rd Circle Required Kundela Slash [Magic] - [Poison] Use Kundela to attack enemies. The cursed enemies receive additional damage. Level 5: Attack: 2561% AoE Ratio 3 Increased damage to enemies under [Curse] SP: 162 Type: Magic / Attack Cooldown: 14s Element: 5 / 5 Levitation: Cursed Blood Type: Active * Increases Featherfoot skill damage by 10% while using [Levitation] * Increases SP consumption by 50% Featherfoot 3rd Circle Required Levitation For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks. Level 5: Duration: 40 seconds Receives additional damage from missile attacks SP: 194 Type: Magic / Buff Cooldown: 65s Element: 5 / 5 Blood Curse: Limit Type: Active * When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds * Increases SP consumption by 10% Featherfoot 2nd Circle Required Blood Curse: Drop of Blood Type: Active * When losing HP from skill Blood Curse, you will always remain with at least 1 HP * Increases SP consumption by 20% Featherfoot 3rd Circle Required Blood Curse [Magic] - [Poison] Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you. Level 5: Attack: 1509% Consumes 60% HP when activated Duration: 9.5 seconds SP: 183 Type: Magic / Attack Cooldown: 36s Element: |
Rank 9
Featherfoot |
6 / 15 Blood Sucking: HP Supply Enhance Type: Passive * Increases HP absorbed by 1% per attribute level Lv. 3 Blood Sucking required Blood Sucking: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Blood Sucking [Magic] - [Poison] Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time. Level 6: Attack: 501% Blood Sucking: 35% Consumes 52 SP per 0.4 second SP: 0 Type: Magic / Attack Cooldown: 40s Element: 10 / 10 3 Kundela Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 2nd Circle Required Kundela Slash: Curse of Curses Type: Active * Kundela Slash hits twice if enemy is affected by 2 or more debuffs * Increases SP consumption by 50% Featherfoot 3rd Circle Required Kundela Slash [Magic] - [Poison] Use Kundela to attack enemies. The cursed enemies receive additional damage. Level 10: Attack: 3261% AoE Ratio 3 Increased damage to enemies under [Curse] SP: 210 Type: Magic / Attack Cooldown: 14s Element: 10 / 10 Levitation: Cursed Blood Type: Active * Increases Featherfoot skill damage by 10% while using [Levitation] * Increases SP consumption by 50% Featherfoot 3rd Circle Required Levitation For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks. Level 10: Duration: 50 seconds Receives additional damage from missile attacks SP: 260 Type: Magic / Buff Cooldown: 65s Element: 10 / 10 Blood Curse: Limit Type: Active * When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds * Increases SP consumption by 10% Featherfoot 2nd Circle Required Blood Curse: Drop of Blood Type: Active * When losing HP from skill Blood Curse, you will always remain with at least 1 HP * Increases SP consumption by 20% Featherfoot 3rd Circle Required Blood Curse [Magic] - [Poison] Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you. Level 10: Attack: 1921% Consumes 60% HP when activated Duration: 12 seconds SP: 236 Type: Magic / Attack Cooldown: 36s Element: 5 / 5 Enervation [Magic] - [Poison] Temporarily inflicts a curse spell on enemies within range to cause additional damage when hit. Additional damage is based on the Featherfoot's Magic Attack. Level 5: Additional Attack: 831% Applies 10 times Duration: 50 seconds SP: 384 Type: Magic / Buff Cooldown: 50s Element: |
Rank 10
Rune Caster |
5 / 5 2 Rune of Destruction: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rune of Destruction] by 0.5% per attribute level * +10% added damage at maximum level Rune Caster 1st Circle required Rune of Destruction: Magic Defense Destruction Type: Active * Magic defense of enemies hit by [Rune of Destruction] decreases by 3% per attribute level * Increases SP consumption by 30% Rune Caster 1st Circle required Rune of Destruction [Magic] Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic. Level 5: Attack: 1787% Consumes 1 Rune Stone Casting Time: 2 seconds SP: 191 Type: Magic / Attack Cooldown: 40s 5 / 5 Rune of Protection: Maintain Casting Type: Active * Skills being cast cannot be interrupted by enemy attack when [Rune of Protection] is applied Duration of [Rune of Protection] decreases by [10 - (attribute level *2)] seconds Rune Caster 1st Circle required Rune of Protection [Magic] Grants an effect that provides knockback and knockdown immunity for you. Level 5: Duration: 150 seconds Consumes 1 Rune Stone Casting Time: 2 seconds SP: 161 Type: Magic / Attack Cooldown: 200s |
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Comments (70)
I LOVE that build, you do send link for me PLZ.
So far I've tried out Rune Caster which I like for similar reasons for my Ele-Warlock build, the extra aoe filler and magic penetration debuff is helpful. I also tried Shadowmancer C1 which is 'decent' since curses will boost its damage by 50%, and it has its other utility spells which can be handy for when you aren't Levitating.
I'm going to try out a couple other classes before I make a decision (warlock, onmyoji, sage, sorc), maybe talk to some others too and see how they feel before I come to a conclusion.
So, have you tested it all?
Could you tell me how warlock1 and onmy1 went out?
Thanks
Can you use all of featherfoot skills while levitating? and is it worth putting more points on Blood Bath, Ngadhundi and Blood sucking?
Also since my first class for wizard for elewar i made a regard horn staff, and i hear people saying thaum is much more powerful with rod +dagger. Is it alright if i just use my regard horn staff.
Thanks ^^
Also Swell Right arm may get nerfed/changed in the future since on ktest they've been talking about it so I would just continue using your regard staff for now anyways.
and about card ?
Thank you
Hello Valkoria <3 with the recent nerf of thauma is still viable the c2? or it would be exchanged for a linker c3
I wish a build to combo with oracle kabba to farming. Was thinking on something like...
Wiz 1-Pyro 1-Linker 2-Thauma 3-Shadow or FF 2
Wiz 1-Pyro1-Linker 1-Thauma 3-Shadow or FF 2
Wiz 1-Pyro 1-Linker 2-Thauma 2-Shadow or FF 2
Wiz 1-Pyro 1-Linker 1-Thauma 2-FF 3
Could you help me decide which one could be the better considering the rank 9 and last patches?
Pyromancer as a single circle is nice for Enchant Fire alone and I understand that you may be playing with a Cleric, but unless they are a Priest with Mass Heal they won't be able to heal you with Heal Tiles while you are Levitating, plus you may play alone sometimes.
Tough to answer your question since this FF build and another build I have that takes Shadowmancer C2 are both great for farming since they both take Thaumaturge and both deal crazy damage with Joint Penalty.
Personally I would go with a Thaum-Shadow build since its easier to setup your damage and isn't as reliant on Joint Penalty. FF builds are a little more complex to play and require a little more attention (something you probably don't want to do while mindlessly grinding).
I would try out Wiz1-Pyro1-Linker1-Thaum3-(Linker2 or Sorcerer1)-Shadow2. Click the link at the beginning of this guide and it will direct you to the rest of my builds, you will see it there (that is if you decide to try it out).
PS: Go Linker 2 if you are pretty much just focusing on farming, it will be slightly better than Sorc, but Sorc is pretty good when you are solo and is also slightly better at bossing.
And what daily dungeon is also good for silver farming?
I like this build but is there any good substitute to featherfoot? I already have a featherfoot so I would like to avoid repetitive classes in my characters as much as possible...
I like farming PVE and a bit of PVP.
Is featherfoot the only option for this?
It's a mix of high damage and high support.
How r u?
Super fun build u made here, hehe but I need ur opinion.
I had a non-tradeable templeshooter card, do u think would be cook if i subtitute thaumaturge2 with sorcerer?
Or is there any one of class I can subtitute with sorcerer?
Thanks valkoria, have a good day!
Cuz I think swell right arm n lv 10 swell left arm will be more usefull than lb 10 joint penalty (only 2 less than lv 5) n I didnt use spiritual chain oftenly.
Haha sorry I talk too much..
And the other ones that are also cheap, do you think it's worth it to put them on always or it would spend too much mana?