DarkHero's Best Swordi farmer R10 (Under Test)
Created by RohanKainne on Nov 19th 2017 (Last Updated: Sep 6th 2018).
This is a private build.
2
Server: Silute
Team: DarkHero
Character Lvl: 360

Español
Stats!
• DEX: 170 --> En lo posible cuadrar Stats + Equipo
• CON: 40 --> Esto es solo para aguantar un poco más al principio,
con el equipo sacarás aprox 70k de HP.
• STR: FULL!
STR:CON:DEX --> 2:1:2
Equipo!
• En nivel 350 busquen siempre PLATE con looting chance!
• Armor, Pants, Boots y Gloves llevaran White gem.
Armor, Pants, Gloves y Boots:
Priorizar Primus PLATE con STR y CON o (Faded) Nyx Knight
Accesorios
Max Petamion
Sissel Bracelet x2 o Phada x2
Armas!
• Las armas Primus tienen el mismo daño que las armas rojas de practonium de su respectivo nivel.
• Tanto la arma principal como la secundaria llevarán Red Gem.
Arma principal 315
Abdochar***
Primus Pevordimas Sword**
(Priorizar STR, CON y ATAQUE).
Pierene Sword*
Arma secundaria 315
Aspana Revolver***
Primus Pevordimas Pistol**
(Priorizar STR, CON Y ATAQUE).
Double Stack*
Primus Pevordimas Dagger**
(Priorizar STR, DEX Y CRITICO).
Arma principal 350
Masinios Sword***
Primus Raffye Sword**
(Priorizar STR, CON y ATAQUE).
Arma secundaria 350
Masinios Pistol***
Primus Raffye Pistol**
(Priorizar STR, CON Y ATAQUE).
Masinios Dagger***
Primus Raffye Dagger**
(Priorizar STR, DEX Y Critical Rate/Attack).
Clases!
Swordsman ★★★


Llegaremos hasta el circulo 3 de Swordman para sacar provecho de los buffs y double slash.
Barbarian ★★★


Barbarian lo tomamos por Cleave y por los buffs.
Puedes cambiar C2 y C3 por otras clases(Retiarius 1y2 o Doppel + otra cosa)
Corsair ★★★


La razon de ser de la build.
Mientras mayor sea el circulo de corsario, mayor chance tienes de activar el atributo Pillaging.
El cual hace que mientras golpeas al monstruo tienes un chance de que te bote items o silver.
Shinobi ★

Sinergia con Swordi C3, Corsair C3 y Cleave de Barbarian
Atributos importantes!
• Los atribos de daño (Enhance):
Lvl 30 Minimo
Lvl 50 Optimo
lvl 70 Solo si te sobra Silver/Puntos
Swordsman
Klaipeda
• Double Slash: Critical
• Pain Barrier: Duration
• Gung Ho: Enhance
• Concentrate: Enhance
• Provoke
Barbarian
East Siauliai Woods
• Wild Nature
• Wild Nature: Duration
• Warcry: Add Target
• Warcry: Debuff Duration
• Warcry: Duration
• Warcry: Enhance
Corsair
Akmens Ridge
• Pillaging
• Use Pistol
• Quick and Dead: Ricochet
• Jolly Roger: Unity
Shinobi
Mesafasla
• Shinobi: Ninja Walk
• Bunshin no Jutsu: Decreased Damage
• Bunshin no Jutsu: Endurance
• Kunai: Deadly Dagger
• Increased Maximum Weight
Cartas!
ROJAS
• Reaverpede x3: Aumenta [★/2]% el daño
contra los monstruos de tamaño medio.
AZULES
• Nuaele x3: Defensa mágica +[★]% (Es cara)
VERDES
•Gorkas card: Looting Chance +[★*5]
MORADAS
• Canceril x1: [★]% chance de recuperar 2% de HP
cuando eres golpeado por un monstruo de tamaño medio.
• Con 50k de hp recuperaríamos 1k.
• Otras opciones pueden ser yeti, cerberus, etc.
• Escojan la que mas les acomode para los 2 espacios restantes ya que las otras cartas moradas no nos sirven tanto...
• Deben tener al menos 1 canceril card ya que la mayoria de los mobs del juego son de tamaño medio.
Que tengan un buen juego y nos vemos en otra guia !!
Más guias mias http://www.tosbase.com/tools/skill-simulator/users/50395/ :D!

English
Stats!
• DEX: 170 --> Stats + Equip.
• CON: 40 --> This is just to don't be so squishy in early levels,
with equipment the hp pool grows to 70k aprox, so is your decision to put CON or not.
• STR: FULL!
STR:CON:DEX --> 2:1:2
Equip!
• When yo reach 350 search always PLATE with looting chance.
• Armor, Pants, Boots y Gloves goes with White gem.
Armor, Pants, Gloves & Boots:
Look for Primus PLATE with STR and CON or (Faded) Nyx Knight
Accessories
Max Petamion
Sissel Bracelet x2 or Phada x2
Weapons!
• Primus weapons have the same damage than the Practonium ones.
• Red Gems for Principal & Secondary weapon.
Principal 315
Abdochar***
Primus Pevordimas Sword**
(Prioritize STR, CON and any type of DAMAGE).
Pierene Sword*
Secondary 315
Aspana Revolver***
Primus Pevordimas Pistol**
(Prioritize STR, CON and any type of DAMAGE).
Double Stack*
Primus Pevordimas Dagger**
(Prioritize STR, DEX and CRITICAL RATE/ATTACK).
Principal 350
Masinios Sword***
Primus Raffye Sword**
(Prioritize STR, CON and any type of DAMAGE).
Secondary 350
Masinios Pistol***
Primus Raffye Pistol**
(Prioritize STR, CON and any type of DAMAGE).
Masinios Dagger***
Primus Raffye Dagger**
(Prioritize STR, DEX and CRITICAL RATE/ATTACK).
Classes!
Swordsman ★★★


Swordsman 3 to take advantage from the buffs and Double Slash!
Barbarian ★


We choose Barbarian for Cleave and for the buffs.
Barbarian lo tomamos por Cleave y por los buffs.
You can change C2 & C3 for other classes(Retiarius 1&2 or Doppel + another thing)
Corsair ★★★


The reason for the build.
Higher Corsair circle, Higher chance to activate the attribute Pillaging.
*While you hit, there is a chance that the monster drops silver or items
Shinobi ★

Synergy with Swordsman C3, Corsair C3 & Barbarian's Cleave
Doppelsoeldner ★


DEMACIAAA!!!!!
Important Attributes!
• Enhance Attributes:
Lvl 30 Minimun
Lvl 50 Optimal
lvl 70 Only if you have extra Silver/Points
Swordsman
Klaipeda
• Double Slash: Critical
• Pain Barrier: Duration
• Gung Ho: Enhance
• Concentrate: Enhance
• Provoke
Barbarian
East Siauliai Woods
• Wild Nature
• Wild Nature: Duration
• Warcry: Add Target
• Warcry: Debuff Duration
• Warcry: Duration
• Warcry: Enhance
Corsair
Akmens Ridge
• Pillaging
• Use Pistol
• Quick and Dead: Ricochet
• Jolly Roger: Unity
Shinobi
Mesafasla
• Shinobi: Ninja Walk
• Bunshin no Jutsu: Decreased Damage
• Bunshin no Jutsu: Endurance
• Kunai: Deadly Dagger
• Increased Maximum Weight
Cards!
RED
• Reaverpede x3: Increases [★/2]% damage against medium size target
BLUE
• Nuaele x3: Magic Defense +[★]%
GREEN
•Gorkas card: Looting Chance +[★*5]
PURPLE
• Canceril x1: [★]% chance of recovering 2% HP when hit by Medium-sized monsters
• with 50k HP you recover around 1k.
• Other options can be yeti, cerberus, etc.
• Choose the ones that you prefer for the remaining 2 slots, other purple cards aren't too usefull...
• You MUST have at least 1 canceril card, Medium-sized monster are the most common in this game.
Have a good game & see ya in other build!!
My other builds http://www.tosbase.com/tools/skill-simulator/users/50395/ :D!

Rank 1
![]() Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38 Type: Melee / Buff Cooldown: 20s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s |
Rank 3
![]() Swordsman |
15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 15: Additional Damage: +26 Number of Hits: 30 Duration: 45 seconds SP: 52 Type: Melee / Buff Cooldown: 20s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
![]() Barbarian |
4 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 4: Attack: 254% Critical Rate: +50 AoE Attack Ratio: 3 SP: 37 Type: Melee / Attack Cooldown: 16s 1 / 5 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21 Type: Melee / Attack Cooldown: 20s |
Rank 5
![]() Corsair |
2 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 2: Flag Duration: 35 seconds Missile Attack Damage: +18% Fever Duration: 10 seconds SP: 43 Type: Melee / Attack Cooldown: 35s 5 / 5 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 236% x 3 SP: 54 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
![]() Corsair |
10 / 10 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 10: Attack: 289% x 3 SP: 86 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea 5 / 5 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 5: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 55% SP: 70 Type: Melee / Buff Cooldown: 60s 5 / 5 2 Hexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level Corsair 2nd Circle required Hexen Dropper [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 185% x 7 SP: 63 Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 7
![]() Corsair |
13 / 15 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 13: Attack: 321% x 3 SP: 105 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea 10 / 10 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 10: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 80% SP: 110 Type: Melee / Buff Cooldown: 60s 10 / 10 2 Hexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level Corsair 2nd Circle required Hexen Dropper [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 10: Attack: 235% x 7 SP: 99 Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea 5 / 5 3 Quick and Dead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quick and Dead] by 0.5% per attribute level * +10% added damage at maximum level Corsair 3rd Circle required Quick and Dead: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Quick and Dead], inflicting 10% more sub-weapon physical damage per attribute level on nearby enemies Corsair 3rd Circle required Quick and Dead [Missile: Gun][{img tooltip_speedofatk}Attack Speed] Fires your pistol subweapon forward, dealing damage to enemies. The attack has a minimum critical chance. Level 5: Attack: 269% x 6 Minimum Critical Chance: 15% SP: 80 Type: Missile / Attack Cooldown: 25s Required Stance: OneHandSwordPistol, OneHandSpearPistol, RapierAndPistol 5 / 5 4 Impale Dagger: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level Corsair 3rd Circle required Impale Dagger [Physical] - [Pierce] Attacks enemies and deals damage all around with the dagger subweapon. Level 5: Attack: 460% x 3 AoE Attack Ratio: 1 SP: 80 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger |
Rank 8
![]() Shinobi |
5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s 1 / 5 2 Katon no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10% Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 1: Attack: 523% Consumes 2 Ninjutsu Bombs SP: 78 Type: Melee / Attack Cooldown: 25s 4 / 5 Mijin no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Mijin no Jutsu: Stealth Type: Active * Hides character for 5 seconds after using [Mijin no Jutsu] * Increases duration from Lv2 by 1.5 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mijin no Jutsu Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled. Level 4: Attack: 2113% Consumes 3000 HP Consumes 5 Ninjutsu Bombs SP: 142 Type: Melee / Attack Cooldown: 50s |
Rank 9
![]() Barbarian |
5 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 5: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 20 Duration: 30 seconds SP: 50 Type: Melee / Buff Cooldown: 42s 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
Rank 10
![]() Barbarian |
10 / 10 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 10: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 40 Duration: 30 seconds SP: 80 Type: Melee / Buff Cooldown: 42s 10 / 10 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 10: Attack per Stack: +1.5% Maximum Stacks: 20 Attack Speed: +250 Duration: 50 seconds SP: 82 Type: Melee / Buff Cooldown: 70s 10 / 10 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 10: Attack: 256% x 3 AoE Attack Ratio: 5 SP: 84 Type: Melee / Attack Cooldown: 18s 5 / 5 Giant Swing [Physical] - [Strike] Swing an enemy around, using centrifugal force to throw it away. Level 5: Attack: 3096% Rotates 9 times Distance Thrown: 150 SP: 54 Type: Melee / Attack Cooldown: 60s 5 / 5 Pouncing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pouncing] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 3rd Circle required Pouncing: Knockdown Type: Active * Enemies hit by [Pouncing] have a 8% chance per attribute level of being knocked down * Increases SP consumption by 5 * Increases SP consumption by 30% Barbarian 3rd Circle required Pouncing [Physical] - [Slash] Charge forward while slashing, attacking any enemies that block your way. Has a chance to deal additional damage to a stunned enemy. Level 5: 144% Attack per 0.5 seconds Maximum Duration 10 seconds Consume STA SP: 54 Type: Melee / Attack Cooldown: 81s |
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Comments (14)
Gorkas lvl 10 x3: 150
4 parts with 100 looting chance: 400
10 white gems lvl 7: 300
Total: 850 Looting Chance.
Also, you can use a Looting chance potion that increases your looting chance by 100 for 1 Hour (3 Hours if you use it near a campament).
What class should I pick for rank 10?
I can't decide yet, but i think it's going to be doppelsoeldner C2 for rank 10