Insane DPS Cleric Build
Created by bisquit on May 26th 2016 (Last Updated: May 30th 2016).
This is a public build.
0
Amazing DPS build for a cleric role with decent support!
Stats - Go Full int with around 80-100 Con for late game survivability!
Equipment -
@15-120
Armor - Cafrisun Set!
Weapon - Anything blunt type, use buffs and one shot everything anyway.
Sub-Weapon - Get a shield or Arde Dagger at 75
Accessories - Quest Items or random finds
@lvl120
Armor - Rokas robe, Tomb gloves, Shnayim greaves, Protas trousers (These gears from npc and quest reward is still good :) )
Weapon - Dratt rod
Sub-weapon - Arde dagger, Ledas shield
Accessories - Petamion, Magic talisman, Zachariel bangle
@lvl170
Armor - Plate type armor (E.g. Roxona plate set)
Weapon - Catacombs club, Aston rod
Sub-weapon - Venom
Accessories - Max petamion, Wizard bracelet, Zachariel bangle
@lvl240+
Armor - Plate type armor (E.g. Virtov plate set)
Weapon - Catacombs club, Superior corona rod (high enchanted)
Sub-weapon - Venom, Otrava shield
Accessories - Max petamion, Wizard bracelet, Archmage bangle
Gem:
Shirt - Red gem for more hp
Pant - Red gem for more hp
Gloves - Blue gem for sp recovery or Skill gem (Zaibas, Carnivory)*
Boots - Yellow gem(roasted) for more hp
Weapon - Blue gem(roasted) for extra magic attack
Sub-weapon - Blue gem(roasted) for block
*If a piece has 1 gem slot and you use skill gem that means if you want to remove socket, it will destroy the gem! so use it wisely!*
Skill tips:
Great AoE Combo - Chortasmata>Sterea trofh>Carnivory>Zaibas>OOB>Astral Body>Possession
Damage Combo - Zalciai(step on)>Divine Stigma>Out of Body>Chortasmata>Carnivory>Zaibas>Astral Body>Possession
Transform - Panto(for mobility), Spectra(for damage)*
*Spectra can't be found in any maps, only Oracle's spell can summon it.
**Most of above copied from another build, simply because it all works and fits this build. Will update if and when needed to. Credits to kono.bakayarou - http://www.tosbase.com/tools/skill-simulator/build/4emxlfxobw/ :)**
Stats - Go Full int with around 80-100 Con for late game survivability!
Equipment -
@15-120
Armor - Cafrisun Set!
Weapon - Anything blunt type, use buffs and one shot everything anyway.
Sub-Weapon - Get a shield or Arde Dagger at 75
Accessories - Quest Items or random finds
@lvl120
Armor - Rokas robe, Tomb gloves, Shnayim greaves, Protas trousers (These gears from npc and quest reward is still good :) )
Weapon - Dratt rod
Sub-weapon - Arde dagger, Ledas shield
Accessories - Petamion, Magic talisman, Zachariel bangle
@lvl170
Armor - Plate type armor (E.g. Roxona plate set)
Weapon - Catacombs club, Aston rod
Sub-weapon - Venom
Accessories - Max petamion, Wizard bracelet, Zachariel bangle
@lvl240+
Armor - Plate type armor (E.g. Virtov plate set)
Weapon - Catacombs club, Superior corona rod (high enchanted)
Sub-weapon - Venom, Otrava shield
Accessories - Max petamion, Wizard bracelet, Archmage bangle
Gem:
Shirt - Red gem for more hp
Pant - Red gem for more hp
Gloves - Blue gem for sp recovery or Skill gem (Zaibas, Carnivory)*
Boots - Yellow gem(roasted) for more hp
Weapon - Blue gem(roasted) for extra magic attack
Sub-weapon - Blue gem(roasted) for block
*If a piece has 1 gem slot and you use skill gem that means if you want to remove socket, it will destroy the gem! so use it wisely!*
Skill tips:
Great AoE Combo - Chortasmata>Sterea trofh>Carnivory>Zaibas>OOB>Astral Body>Possession
Damage Combo - Zalciai(step on)>Divine Stigma>Out of Body>Chortasmata>Carnivory>Zaibas>Astral Body>Possession
Transform - Panto(for mobility), Spectra(for damage)*
*Spectra can't be found in any maps, only Oracle's spell can summon it.
**Most of above copied from another build, simply because it all works and fits this build. Will update if and when needed to. Credits to kono.bakayarou - http://www.tosbase.com/tools/skill-simulator/build/4emxlfxobw/ :)**
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: ![]() |
Rank 2
![]() ![]() Krivis |
![]() 1 / 5 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 1: Heal factor 30% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 28 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 5 / 5 Zalciai: Duration Type: Active * Increases duration of [Zalciai] by 3 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases magic amplification by 12 per attribute level when [Zalciai] is active * Increases SP consumption by 10% Krivis 1st Circle required Zalciai: Enhance Type: Passive * Increases critical attack of [Zalciai] by 1% per attribute level Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 5: Ally's Critical Attack: +42 Enemy's Critical Resistance: -50 SP: 58 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 4 / 5 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 4: Duration: 28 seconds SP: 46 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 5 / 5 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 5: 0.3 second attack 82% No. of Hits: 9 Magic Circle Duration: 30 seconds SP: 66 Type: Magic / Attack Cooldown: 20s Element: ![]() |
Rank 3
![]() ![]() Krivis |
![]() 9 / 10 Zalciai: Duration Type: Active * Increases duration of [Zalciai] by 3 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases magic amplification by 12 per attribute level when [Zalciai] is active * Increases SP consumption by 10% Krivis 1st Circle required Zalciai: Enhance Type: Passive * Increases critical attack of [Zalciai] by 1% per attribute level Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 9: Ally's Critical Attack: +66 Enemy's Critical Resistance: -90 SP: 90 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 5 / 10 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 5: Duration: 30 seconds SP: 53 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 10 / 10 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 10: 0.3 second attack 82% No. of Hits: 14 Magic Circle Duration: 30 seconds SP: 111 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 5 / 5 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 5: Attack: 186% STR, INT: +47 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 60 Type: Magic / Attack Cooldown: 30s Element: ![]() |
Rank 4
![]() ![]() Sadhu |
![]() 5 / 5 Body Basic Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Out of Body: Evasion Type: Active * Increases the body's evasion by 10 per attribute level when [Out of Body] is active Sadhu 1st Circle required Out of Body Basic Attack: Enemy Defense Weakened Type: Active * Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body * Unable to turn ON/OFF during Out of Body Sadhu 1st Circle required Out of Body Move your spirit out of the body. The spirit can only move near the body. Level 5: Spirit's Moving Range: 190 SP: 0 Type: Magic / Attack Cooldown: 0s ![]() 1 / 1 Prakriti: HP Recovery Type: Active * Recovers HP equal to 5% of maximum HP per attribute level when using [Prakriti] * Increases SP consumption by 30% Sadhu 2nd Circle required Prakriti Move body to the spirit to unite again. Can only be used when spirit is out of body. Level 1: Movement Time 0.5 ~ 1 second SP: 24 Type: Magic / Attack Cooldown: 9s ![]() 5 / 5 Astral Body Explosion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Astral Body Explosion: Knockdown Type: Active * Enemies hit with [Astral Body Explosion] are knocked down * Increases SP consumption by 10% Sadhu 1st Circle required Astral Body Explosion [Magic] - [Psychokinesis] Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds. Level 5: Attack: 1038% SP: 103 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 4 / 5 Vashita Siddhi: Confusion Type: Active * Enemies within the range of [Vashita Siddhi] have a chance of being afflicted with [Confusion] for 5 sec * Increases the chance by 10% per attribute level * Increases SP consumption by 20% Lv3 Vashita Siddhi required Vashita Siddhi Decreases the STR, CON, INT, SPR and DEX of enemies nearby. Level 4: STR, CON, INT, SPR, DEX: -20 Consumes 39 SP per second Maximum Duration: 10 seconds SP: 0 Type: Magic / Attack Cooldown: 50s |
Rank 5
![]() ![]() Sadhu |
![]() 10 / 10 Body Basic Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Out of Body: Evasion Type: Active * Increases the body's evasion by 10 per attribute level when [Out of Body] is active Sadhu 1st Circle required Out of Body Basic Attack: Enemy Defense Weakened Type: Active * Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body * Unable to turn ON/OFF during Out of Body Sadhu 1st Circle required Out of Body Move your spirit out of the body. The spirit can only move near the body. Level 10: Spirit's Moving Range: 240 SP: 0 Type: Magic / Attack Cooldown: 0s ![]() 10 / 10 Astral Body Explosion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Astral Body Explosion: Knockdown Type: Active * Enemies hit with [Astral Body Explosion] are knocked down * Increases SP consumption by 10% Sadhu 1st Circle required Astral Body Explosion [Magic] - [Psychokinesis] Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds. Level 10: Attack: 1272% SP: 165 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 Possession: Enhance Type: Passive * Increases the damage dealt on an enemy with [Possession] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 2nd Circle required Possession [Magic] - [Psychokinesis] Bind enemy to stop its movement and inflict damage. Level 5: 0.3 second attack 167% Targets: 9 Maximum Duration: 6.5 seconds SP: 86 Type: Magic / Attack Cooldown: 20s Element: ![]() |
Rank 6
![]() ![]() Druid |
![]() 5 / 5 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 5: Attack: 271% x 25 Maximum targets: 8 Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 20s ![]() 1 / 5 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 1: Attack 162% Floral Scent recovery 600 Duration 11 sec SP: 62 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 5 Shape Shifting Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration. Level 1: Able to use the monster's skill Maximum Duration: 60 seconds SP: 56 Type: Magic / Attack Cooldown: 120s ![]() 1 / 5 Telepath: Crowd Control Type: Active * Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level * Increases SP consumption by 10% Need the 3rd circle of Druid Telepath Penetrate into the mind of an enemy in front of you to control it. Level 1: Duration: 11 seconds SP: 66 Type: Magic / Attack Cooldown: 60s |
Rank 7
![]() ![]() Druid |
![]() 10 / 10 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 10: Attack: 332% x 25 Maximum targets: 8 Duration: 10 seconds SP: 180 Type: Magic / Attack Cooldown: 20s ![]() 10 / 10 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 10: Attack 261% Floral Scent recovery 870 Duration 20 sec SP: 206 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 5 / 5 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 5: Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 30s ![]() 3 / 5 Transform Transform back into the monster that you last shape shifted to. Level 3: Able to use the monster's skill Maximum Duration: 80 seconds SP: 85 Type: Magic / Attack Cooldown: 120s |
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