[DRAGOON] Dragoon Overlord
Created by rawrness13 on Jul 9th 2017 (Last Updated: Jan 12th 2018).
This is a private build.
2
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<<<The Dragoon Overlord>>>
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CLASSES






Swordsman C3 ► Cataphract C3 ► Dragoon C2
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Warning
1.This build focuses on high attack damage.
2.This build can go toe-to-toe when you enter dungeon to killing boss.
3.This build need a lot of patience and effort because Cataphract AOE skills a bit balanced after "Summer Balance Patch".
4.This build is DPS style by continuous do damage on single target and AOE, regarded as support damager in grinds and Earth Tower.
5.This build is great in PVP with string of skills.
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Introduction
First of all , This class build for both PVP and PVE with many skill to encounter the different situations. The Cataphract attack skills mostly would be for grinding and doing support DPS in Earth Tower. The Dragoon attack skills will provide necessary damage for PVP to skewer the enemy, with great attribute effects from attacks!
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Version
Updated V.1 - Added suggested attributes for each rank up.
Updated V.1.2 - Added gear, gems, and card guide.
Updated V.2 - Added Battle Guide. :3
Updated V.2.1 - Added boss hunting guide.
Updated V.3 - Added Amulet and bracelet/ring guide. :3
Updated V.3.1 - Added Solmiki Pike as end game pike! :3
Updated V.4 - Updated with rank 9! :3
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CLASSES
RANK 1: Swordsman C1
Skill
Bash : 3 - for AOE and knockdown ability
Gung Ho : 3 - for extra physical damage at expense of def
Concentrate : 4 - for decent extra physical damage
Pain Barrier : MAX - so you won't get unwanted knockdown while doing your attack combo
Attribute
Bash: Knockdown : MAX - knockdown enemies in AOE
Bash: Splash : MAX - more AOE
Concentrate Enhance : MAX - more physical damage for your skill Concentrate
Gung Ho Enhance : MAX - more physical damage for your skill Gung Ho
Increase Maximum Buff Count : MAX
Other attributes up to you!
RANK 2: Swordsman C2
Skill
Concentrate : 10 - for even more extra physical damage
Pain Barrier : 9 - for longer time duration of not getting interrupted with attacks & combo
Restrain : Max - for chance to stun enemies with every attack
Attribute
Restrain: Slow : MAX - after stun effect, enemy is inflicted by slow
Other attributes up to you!
RANK 3: Hoplite C1
Skill
Stabbing : MAX – string attack, more physical damage by mashing skill button
Pierce : MAX – great for dealing more damage to medium and large targets!
Finestra : MAX – buff that gives you more critical rate at the expense of some evasion
Attribute
Stabbing: Evasion : MAX – gives you +50 evasion per attribute while using skill
Pierce: Bleeding : MAX – gives you +50 evasion per attribute while using skill
Finestra: Splash : MAX – increases splash attack ratio by x3, at the expense of more evasion
Other attributes up to you!
RANK 4: Cataphract C1
Skill
Impaler : 1 - use to skewer small/medium enemies then slap them unto other enemies!
Earth Wave : MAX - crowd control skill of Cataphract
Trot : Max - more movement speed to get to enemy fast or to get away to regrouop in some cases
Steed Charge : 1 - short burst to damage enemies in front
Attribute
Use Two Handed Spear : MAX - now you have big spear to skewer your enemies with! >:3
Companion Riding : MAX - now you are trained rider of Rohan!
Two Handed Spear Mastery : MAX - enemies' shields won't do them good
Earth Wave Remove Knockdown : MAX - if you do not wish enemies to scatter after skill
Earth Wave Earth Property : MAX - make skill be earth property
Steed Charge Remove Kockdown : MAX - if you don't want enemies to scatter after skill
Steed Charge Critical : MAX - enemies get hit with critical if afflicted with Slow
Other attributes up to you!
RANK 5: Cataphract C2
Skill
Earth Wave : MAX
Trot : Max - even more movement!
Doom Spike : Max - skewer enemies in front of you!
Attribute
Doom Spike Remove Knockdown : MAX - if you do not want enemy scatter after attack
Other attributes up to you!
RANK 6: Cataphract C3
Skill
Earth Wave : 13
Trot : Max - maximum movement!
Doom Spike : Max
Rush : Max - twirl your spear over your head like madman and watch mobs cry! >;3
Attribute
Rush: Stun : MAX - enemies get 1% chance to be stunned per attribute
Other attributes up to you!
RANK 7-9: Dragoon C2
Skill
Dragon Tooth : Max - another skill to skewer enemies to your front!
Serpentine : 8 - piercing combo against enemies
Gae Bulg : Max - throw your spear at the hunt! Just remember to get it back.... xD
Dragon Soar : Max - chance to fling enemies into the air!
Dethrone : Max - incapacitate enemies in front of you!
Dragonfall : Max - jump and dive, oops the enemies cried! :p
Dragoon Helmet : Max - all dragoon skills +50% damage and -50% SP consumption! >:3
Attribute
Two Handed Spear Mastery: Big Game Hunter : MAX - deal more damage to big monsters and bosses! >:3
Dragon Soar: Shock : MAX - enemies get afflicted with Shock
Gae Bulg: Attack Zone : MAX - increase 2% physical & magical attack of allies
Gae Bulg: Defense Zone : MAX - increase 2% physical & magical defense of allies
Gae Bulg: Enhance : MAX - more damage with Gae Bulg
Serpentine: Bleeding : MAX - chance to cause bleeding based on character's STR
Serpentine: Additional Damage : MAX - +50% more damage to enemies after being struck by Serpentine!
Dragontooth: Enhance : MAX
Serpentine: Enhance : MAX
Gae Bulg: Enhance : MAX
Dragon Soar: Enhance : MAX
Dethrone: Enhance : MAX
Dethrone: Remove Knockback : MAX
Dragonfall: Enhance : MAX
Dragonfall: Counterweight : MAX - be more heavy so enemies can not block your attacks! >;3
Other attributes up to you!
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STATUS
Stat Build:
2:1 STR:CON - until you have 90 CON;
Then all on STR.
Total Stat Investment: 239 STR, 90 CON
Note: This does not include the free stat points from quests and Goddess statues nor does this include bonuses from equipment!
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Gear Guide
Weapon
Lv.75 Sketis Spear
Lv.75 Lydeka Spear
Lv.120 Triton - Main 2H Spear at level 120, good for boss hunts and hunting grounds
Lv.120 Benesda - In case you can't get your hands on a Triton
Lv.170 Catacombs Pike - Main 2H Spear for boss hunts or grinding
Lv.170 Elements - Optional 2H Spear if you can't get Catacombs Pike
Lv.270 Lolopanther Pike - Main utility 2H Spear
Lv.270 Purine Migantis Pike - Optional utility 2H Spear
Lv.315 Regard Horn Pike - Main 2H Spear before Solmiki Pike
Lv.315 Purine Pevordimas Pike - Optional utility 2H Spear
Lv.330 Solmiki Pike - End game Pike! >:3
Armor
Lv.170 Nyx Plate Armor - Primary set before getting Lolopanther/Solmiki set
Lv.170 Nyx Plate Pants - Primary set before getting Lolopanther/Solmiki set
Lv.170 Nyx Plate Gloves - Primary set before getting Lolopanther/Solmiki set
Lv.170 Nyx Plate Greaves - Primary set before getting Lolopanther/Solmiki set
Lv.270 Lolopanther Plate Set - This set for PVP player or if you need more HP to survive
Lv.270 Lolopanther Leather Set - This set for PVE player or if you need more damage
Lv.330 Solmiki Lether Set
Lv.330 Solmiki Leather Armor
Lv.330 Solmiki Leather Pants
Lv.330 Solmiki Leather Gloves
Lv.330 Solmiki Leather Boots
Lv.330 Solmiki Plate Set
Lv.330 Solmiki Plate Mail
Lv.330 Solmiki Plate Leggings
Lv.330 Solmiki Plate Gauntlets
Lv.330 Solmiki Plate Armor
Amulet
Lv.120 Petamion - A must have at level 120
Lv.170 Max Petamion - A must have at level 170
Lv.270 Lolopanther Medal - For more STR, DEX and INT
Lv.315 Solmiki Medal Leather - For even more STR, DEX and INT
Lv.315 Solmiki Medal Plate - For even more STR, DEX and INT
Rings/Bracelets
Lv.40 Battle Bracelet - Expensive and rare item later used for crafting
Lv.170 Sissel Bracelet - Expensive and rare item but worth it for the damage output at the expense of a little accuracy
Lv.220 Phada - Optional ring/bracelet if w/o Sissel
Lv.270 Lolopanther Bracelet - Optional ring/bracelet for more CON and PDeF/MDef
Lv.315 Solmiki Bracelet Leather - Optional ring/bracelet for even more CON and PDeF/MDef
Lv.315 Solmiki Bracelet Plate - Optional ring/bracelet for even more CON and PDeF/MDef
Suggested Socketed Gems: (Ranked)
Main Weapon
(Best) Red - for more max attack damage (if you have enough critical rate)
(Option 2) Green - for more critical rate (CR) since DEX won't give you any come "Summer Patch 2017"
(Option 3) Yellow - for more critical attack (if you have enough critical rate)
Top/Bottom
(Best) Yellow - for more Physical Defense
(Option 2) Green - for more critical resistance
OR
(Option 2) Red - for more HP (better survivability)
(Option 4) Blue - for more SP pool
Boots
(Best) Blue - to defend against those pesky magic users >:3
(Option 2) Yellow - for more HP
Gauntlet
(Best) Yellow - to break blockers and make them cry >:3
(Option 2) Red - for more critical attack
OR
(Option 2) Green - for more accuracy
(Option 3) Blue - for more SP recovery
Suggested Card:
Suggested card would be Glass Mole Card. Each will give you +10% additional damage when using SP potion and this build will deal a whole lot of burst damage with Glass Mole Cards. Bring small sp potion for that extra burst in damage. :3

You may use Ellaganos card for extra +DEX in case you wish to additional block penetration.

You may also opt for Blut card for that extra +CON.

If you are having problems with Magic user classes then of course you may use Nuaele card for that boost in MDEF.

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Battle Tactics

Here we shall learn the string prowess of Dragoon! Remember these basics and you'll be feared on the battlefield.
Things to remember:
1. Your primary weapon is a two handed spear. The option of bringing a single handed spear and a shield is optional.
2. Maintain your buffs! This will ensure you'll survive long enough to keep your enemies screaming.
3. Bring the necessary mount for battle: (Sample mounts presented below)
a. Battlebird - gives you hp/sp recovery buff (2 weapon slots, 2 armor slots);
b. Pengu/Penguin (not the Leaf Pengu) - gives you +50 physical def and +50 magic defense (2 weapon slots, 2 armor slots);
c. Guinea Pig - gives you +STR when mounted
4. Bring enough level 15 HP/SP potions and/or Elixirs in case you need them.
5. Remember that Dragoon relies on string/combo of skills to deliver devastating damage!
6. You can turn off knockdown effect to do more combo on mobs.
7. You may take advantage of knockdown effect to destroy formations.
8. Dragoons may have option to kidnap members from enemy team using Impaler skill.
Dragoon Battle Tactics
1. Basic combo:
Aggressive Stance 1 (Against DPS Mages or Support Clerics):
Impaler > Serpentine > Dethrone > Doom Spike > Stabbing > Dragon Soar > Dragontooth
Aggressive Stance 2 (Against DPS On-foot/Mounted Swordsman/Archer):
Impaler > Serpentine > Dethrone > Doom Spike > Dragontooth > Dragon Soar > Stabbing
2. Crowd Control combo:
Passive-Aggressive Stance (Make sure knockdown is turned on!):
Steed Charge > Rush > Earth Wave > Dragon Soar > Doom Spike > Steed Charge
[size=20px]Boss Hunting Guide
Remember that Dragoons dish out a whole lot of pain to boss monsters. They do not necessarily need to tank but they should survive long enough to bring down the toughest of world bosses. Here is the basic tactic in fighting bosses:
1. Gae Bulg > Serpentine > Dethrone > Doom Spike > Stabbing > Dragon Soar > Dragontooth (Basic Combo):
2. Rush > Doom Spike > Earth Wave > Steed Charge (Basic Combo):
3. Rinse. Lather. Repeat. >:3
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Class change Guide
Should I put SPR to get more SP and SP regen rate?
Ans: No. It would really be best to simply bring SP potion since you'll be needing those stats in STR for extra damage!
Should I put DEX for more block penetration?
Ans: No. At level 330, Dragoon will have roughly 160 block penetration. This will increase if you hove Lolopanther/Solmiki gear. So remember, no DEX! :3
Is 90 CON enough for the build?
Ans: This amount of invested CON will guarantee at least 47k HP which will make you not that easy to squish in battle. :3
Isn't Dragoon nerfed in terms of damage compared to other Swordsman classes?
Ans: No. It has been balanced yes but one must understand that Dragoons rely on strings of attacks. If properly sequenced, the string of attacks will render your enemies incapable of responding back to your deadly string of blows. :3
Can a Doppelsoeldner C3 outdamage this build in DPS?
Ans: That depends. If they have decently the same gear then yes and at the moment Doppelsoeldner is one of the top DPS for Swordsman class… in PVE DPS.
In terms of PvP however, this build can go toe-to-toe with the class and decimate Doppelsoeldner with the use of burst damage of Dragoon skills. :3
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If you have some question or any doubt please send me an PM or comment in the section below . let us discuss to create more PERFECT DRAGOON!!
Obscena stipitem egerunt contra omnes! ( ´-ω・)︻════════━━一
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Other Guides by Rawrness13:
[Musketeer]Simo Häyhä a.k.a. "White Death"
[Musketeer]Patient Sniper
[Hoplite-Lancer]The Winged Hussars
Rank 1
![]() ![]() Swordsman |
![]() 3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s ![]() 3 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 3: Physical Damage: +14 Physical Defense: -7 Duration: 300 seconds SP: 14 Type: Melee / Buff Cooldown: 40s ![]() 4 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 4: Additional Damage: +9 Number of Hits: 8 Duration: 45 seconds SP: 21 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Swordsman |
![]() 10 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38 Type: Melee / Buff Cooldown: 20s ![]() 9 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 9: Duration: 23 seconds SP: 86 Type: Melee / Buff Cooldown: 39s ![]() 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
![]() ![]() Hoplite |
![]() 5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s ![]() 5 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 5: Attack: 277% Medium Target 2 Hits Large Target 3 Hits SP: 40 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 4
![]() ![]() Cataphract |
![]() 1 / 5 Impaler: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Impaler [Strike] Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock]. Level 1: Attack: 232% Duration: 0 seconds AoE Attack Ratio: 1 Able to use while riding SP: 26 Type: Melee / Attack Cooldown: 40s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 5: Attack: 86% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 52 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 Trot Increases your movement speed while riding. Level 5: Movement Speed: +10 Duration: 30 seconds SP: 53 Type: Melee / Buff Cooldown: 50s ![]() 1 / 5 Steed Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Steed Charge: Critical Type: Active * [Steed Charge] applies as critical on enemies afflicted with [Slow] * Increases SP consumption by 20% Cataphract 1st Circle required Steed Charge: Remove Knockdown Type: Active * Removes knockback effect from [Steed Charge] * Only applies if attribute is set to ON * Increases SP consumption by 10% Cataphract 1st Circle required Steed Charge [Physical] - [Strike] Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting. Level 1: Attack: 223% AoE Attack Ratio: 5 Able to use while riding SP: 26 Type: Melee / Attack Cooldown: 8s |
Rank 5
![]() ![]() Cataphract |
![]() 10 / 10 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 10: Attack: 106% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 82 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol ![]() 10 / 10 Trot Increases your movement speed while riding. Level 10: Movement Speed: +15 Duration: 40 seconds SP: 85 Type: Melee / Buff Cooldown: 50s ![]() 5 / 5 Doom Spike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Doom Spike] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 2nd Circle required Doom Spike: Remove Knockdown Type: Active * Removes knockback effect from [Doom Spike] * Only applies if attribute is set to ON * Increases SP consumption by 10% Cataphract 2nd Circle required Doom Spike [Physical] - [Pierce] Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. Level 5: Attack: 151% x 5 AoE Ratio: 8 Decreases critical resistance by 50 Able to use while riding. SP: 56 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
Rank 6
![]() ![]() Cataphract |
![]() 13 / 15 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 13: Attack: 117% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 100 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol ![]() 15 / 15 Trot Increases your movement speed while riding. Level 15: Movement Speed: +20 Duration: 50 seconds SP: 117 Type: Melee / Buff Cooldown: 50s ![]() 10 / 10 Doom Spike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Doom Spike] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 2nd Circle required Doom Spike: Remove Knockdown Type: Active * Removes knockback effect from [Doom Spike] * Only applies if attribute is set to ON * Increases SP consumption by 10% Cataphract 2nd Circle required Doom Spike [Physical] - [Pierce] Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. Level 10: Attack: 192% x 5 AoE Ratio: 8 Decreases critical resistance by 100 Able to use while riding. SP: 89 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 Rush: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rush] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 3rd Circle required Rush: Stun Type: Active * Enemies attacked with [Rush] have a 1% chance per attribute level to be afflicted with [Stun] for 2 seconds * Increases SP consumption by 20% Cataphract 3rd Circle required Rush [Physical] - [Slash] Spins the spear above the head to inflict damage all around. Deals additional damage when the Initiate buff is applied. Level 5: 158% Attack per 0.3 seconds Maximum Duration: 10 seconds AoE Attack Ratio: 8 Able to use while riding Consumes #(CaptionRatio3} SP per 0.3 seconds SP: 0 Type: Melee / Attack Cooldown: 40s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
Rank 7
![]() ![]() Dragoon |
![]() 5 / 5 Dragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragontooth [Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear. Level 5: Attack: 181% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 115 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 4 / 5 Serpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50% Dragoon 2nd Circle Required Serpentine [Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you. Level 4: Attack: 130% x 7 SP: 111 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 Gae Bulg: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Gae Bulg: Defense Zone Type: Active * Creates a defense zone for 15 seconds where the spear is thrown * Increases physical defense and magic defense by 8% for party members within the zone * Increases SP consumption by 10% Lv. 5 Gae Bulg required Gae Bulg: Attack Zone Type: Active * Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone * Increases SP consumption by 10% Lv. 5 Gae Bulg required Gae Bulg: Retrieve Type: Active * Spear thrown by skill [Gae Bulg] is automatically retrieved * Increase SP consumption by 50% Dragoon 3rd Circle Required Gae Bulg [Physical] - [Pierce] Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again. Level 5: Attack: 1229% Status Ailment Duration: 7.5 seconds SP: 122 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 1 / 5 3 Dragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200% Requires Dragon Soar Lv 11 Dragon Soar [Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies. Level 1: Attack: 161% x 5 +30% increased damage to flying type enemies SP: 51 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 8
![]() ![]() Dragoon |
![]() 10 / 10 Dragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragontooth [Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear. Level 10: Attack: 222% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 187 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 8 / 10 Serpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50% Dragoon 2nd Circle Required Serpentine [Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you. Level 8: Attack: 155% x 7 SP: 177 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 2 Dethrone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 2nd Circle Required Dethrone: Remove Knockback Type: Active * Removes knockback effect from [Dehtrone] * Only applies if attribute is set to ON * Increases SP consumption by 10% Dragoon 2nd Circle Required Dethrone [Physical] - [Pierce] Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster. Level 5: Attack: 619% x 2 Enemy [Trap] Duration: 5 seconds Boss Monster Debuff Duration: 20 seconds SP: 148 Type: Melee / Attack Cooldown: 16s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 9
![]() ![]() Dragoon |
![]() 15 / 15 Dragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragontooth [Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear. Level 15: Attack: 263% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 259 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 10 / 10 2 Dethrone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 2nd Circle Required Dethrone: Remove Knockback Type: Active * Removes knockback effect from [Dehtrone] * Only applies if attribute is set to ON * Increases SP consumption by 10% Dragoon 2nd Circle Required Dethrone [Physical] - [Pierce] Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster. Level 10: Attack: 789% x 2 Enemy [Trap] Duration: 5 seconds Boss Monster Debuff Duration: 40 seconds SP: 242 Type: Melee / Attack Cooldown: 16s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 Dragon Fall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Fall] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 3rd Circle Required Dragon Fall: Counterweight Type: Active * If your current weight is over 50%, [Dragon Fall] will ignore enemy block * Increase SP consumption by 50% Dragoon 3rd Circle Required Dragon Fall [Physical] - [Pierce] Fly up to the sky, shoot down the specified surface and give powerful damage over a wide range. Level 5: Attack: 4255% SP: 148 Type: Melee / Attack Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 1 / 1 Dragoon Helmet Equip your Dragoon Helmet. When you equip the helmet, all Dragoon skills are enhanced by increasing their damage dealt and reducing SP consumption. Use the skill again to remove the helmet. Level 1: Dragoon skill damage +50% Dragoon skill SP consumption -50% Max. level 1 SP: 0 Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
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Comments (3)
Yes there is going to be a slight update on the build. Basically, you will only need to invest 8 skill points on Serpentine. Rank 9 is going to be Dragoon C3 with this build:
- Dragoontooth (level 15)
- Dethrone (level 15)
- Serpentine (level 8)
- Gae Bulg (level 5)
- Dragon Soar (level 1)
- Dragon Fall (level 5)
- Dragon Helmet (level 1)
Dragontooth and Dethrone are max because they offer the most DPS from the previous skills. Serpentine I decided to only put 8 skill points due to the fact Dragoon tend to be open to attack (and slightly immobile?) when utilizing this skill. Gae Bulg I decided to keep at level 5 to give Dragoon a mid-range advantage which may be a great combination with Dragon Fall skill! :D
I hope that helped! :3
Minus Disputatio, magis MOLTUS! ( ´-ω・)︻════════━━一
(Translation: Less talk, more poking! >:3