AA-Corsair #02 by Puss Peepers
Created by Puss Peepers on Aug 6th 2017 (Last Updated: Sep 11th 2017).
This is a public build.
0
update soon... glad to know about the upcoming DWA..
CHAPLAIN !! we must have the CHAPLAIN !!
have some salt here : I tried to solo 315Fantasy but failed at the hauberk stage(60/80) .. we really need a chaplain ...
Disclaimer : This is not the best build for End-Game content (such as high solmiki stuff )

some random vid about this build : https://youtu.be/h0q63MotHgw?t=35
Main Idea :
- A swordsman that can wreck any boss with just basic+subWeapon attacks
( of course with the help of a Chaplain )
- No Offensive skill - so you don't have to spend silver for those attributes !
- Exclusive-YOLO Tanker that can provide some decent amount of damage while tanking !
- Material farmer that can provide you more chance to get your desired items !
These are the things I've obtained from 25 solo runs of Crystal mine !

crystal mine farming vids :
https://www.youtube.com/watch?v=UdHY0RdnbVg
https://www.youtube.com/watch?v=0HAEGtWXOGk
Roles : Tanker+++ , Farmer+++ , DPS++
Stats : FULL CON
- why CON ? : for your max Stamina , HP pool and def
- why no DEX ? : then why should you put some DEX while DWA can provide MAX-like Aspd !!
- DEX is a joke in this current version , so no , don't bother with it
First . you should understand about the Additional Hit and Additional dmg
TLDR :
Additional Hit : some skill or items that gives you more hit with your basic attacks
Additional Dmg : some amount of damage from skill or items that gives you more dmg along with each of your Hit
***Note that you may have 5 hit per 1 attack ! how ?
- Basic hit
- Cafrisun or Manahas
- Sacrament
- Last rite
- Enchant fire
These classes are your best friends !

Best cleric build for AA-Corsair :
Cleric2Priest3Chaplain1Krivis1Oracle1
http://www.tosbase.com/tools/skill-simulator/build/hr20wfxey2/
Gear : cheap is the way to go !
- Cafrisun set OR Manahas set
- Weapon : that gives you flat dmg , elemental dmg like.. catacombs blade etc.
- SubWeapon : that gives you flat dmg like.. Arde dagger , Karacha : as long as it's a Knife !
- Hair costume that gives you elemental damage and Accuracy
- Necklace : Agny , Maxpeta , Dhrag necklace
- Bracelets : GladBand or Phada for AoE , Pora+Pore for element dmg etc.
- Cards : your choices !

What you should know :
- This build is ONLY based on AA ( auto-attacking) with some decent amount of additional hit + additional damage
- Forget about the physical damage you just need the Accuracy + Additional dmg + Additional hit
- Don't trans your weapon , it doesn't help shit
- most of late game items have nothing to do with this build
- In late game content you can't do dmg better than the $$$ regular build , you know what i mean , right ?
- You can't equip your helm along with your pistol , 2hand-ish
What make this build great and unique on it's own way ?
- Crazy aspd that you can perform your attack 2-3 times or more only in just 1 second !
- Crazy amount of damage/second that you can do !
- Crazy pool of HP and def that you can get from being FULL CON Murm
- Easy to manage your skill slot ( of course you're not using the red skills ! )
- Cool-looking animation when you attacks !
- Very cheap investment compared to the regular builds
- Combo is customable - depends on your playstyle & your friend's
Now you wonder about the bad side ?
here you go :
- You can't live happily without a Chaplain.. you will find it out soon...
- Very low range : in order to perform the attacks , you need to stay close to your target ( you may use Dhrag necklace to boost your atk range )
- Basic AoE attack : the number of monsters that you can hit at one time is based on your AoE attack ( you may equip some bracelet , necklace to boost it up )
- It's fucking hard to level-up without the help of Pardoner , Chaplain ( cuz you will hit like 50-150 damage per hit without them )
- When it comes to some hard dungeons without a cleric in your party and on top of that you're the only DPS , you're fucked up.
- now you're fully addicted to the STA pills , yes , you junkies.
Variants:
Replace Hop1 with Pel1 so you can use that provoke skill !
http://www.tosbase.com/tools/skill-simulator/build/uzodonrqf5/
Replace Hop 1 with Cata1 so you may get bonus stats from your companion !
http://www.tosbase.com/tools/skill-simulator/build/d5pqi5cfo0/
CHAPLAIN !! we must have the CHAPLAIN !!
have some salt here : I tried to solo 315Fantasy but failed at the hauberk stage(60/80) .. we really need a chaplain ...
Disclaimer : This is not the best build for End-Game content (such as high solmiki stuff )

some random vid about this build : https://youtu.be/h0q63MotHgw?t=35
Main Idea :
- A swordsman that can wreck any boss with just basic+subWeapon attacks
( of course with the help of a Chaplain )
- No Offensive skill - so you don't have to spend silver for those attributes !
- Exclusive-YOLO Tanker that can provide some decent amount of damage while tanking !
- Material farmer that can provide you more chance to get your desired items !
These are the things I've obtained from 25 solo runs of Crystal mine !

crystal mine farming vids :
https://www.youtube.com/watch?v=UdHY0RdnbVg
https://www.youtube.com/watch?v=0HAEGtWXOGk
Roles : Tanker+++ , Farmer+++ , DPS++
Stats : FULL CON
- why CON ? : for your max Stamina , HP pool and def
- why no DEX ? : then why should you put some DEX while DWA can provide MAX-like Aspd !!
- DEX is a joke in this current version , so no , don't bother with it
First . you should understand about the Additional Hit and Additional dmg
TLDR :
Additional Hit : some skill or items that gives you more hit with your basic attacks
Additional Dmg : some amount of damage from skill or items that gives you more dmg along with each of your Hit
***Note that you may have 5 hit per 1 attack ! how ?
- Basic hit
- Cafrisun or Manahas
- Sacrament
- Last rite
- Enchant fire
These classes are your best friends !

Best cleric build for AA-Corsair :
Cleric2Priest3Chaplain1Krivis1Oracle1
http://www.tosbase.com/tools/skill-simulator/build/hr20wfxey2/
Gear : cheap is the way to go !
- Cafrisun set OR Manahas set
- Weapon : that gives you flat dmg , elemental dmg like.. catacombs blade etc.
- SubWeapon : that gives you flat dmg like.. Arde dagger , Karacha : as long as it's a Knife !
- Hair costume that gives you elemental damage and Accuracy
- Necklace : Agny , Maxpeta , Dhrag necklace
- Bracelets : GladBand or Phada for AoE , Pora+Pore for element dmg etc.
- Cards : your choices !

What you should know :
- This build is ONLY based on AA ( auto-attacking) with some decent amount of additional hit + additional damage
- Forget about the physical damage you just need the Accuracy + Additional dmg + Additional hit
- Don't trans your weapon , it doesn't help shit
- most of late game items have nothing to do with this build
- In late game content you can't do dmg better than the $$$ regular build , you know what i mean , right ?
- You can't equip your helm along with your pistol , 2hand-ish
What make this build great and unique on it's own way ?
- Crazy aspd that you can perform your attack 2-3 times or more only in just 1 second !
- Crazy amount of damage/second that you can do !
- Crazy pool of HP and def that you can get from being FULL CON Murm
- Easy to manage your skill slot ( of course you're not using the red skills ! )
- Cool-looking animation when you attacks !
- Very cheap investment compared to the regular builds
- Combo is customable - depends on your playstyle & your friend's
Now you wonder about the bad side ?
here you go :
- You can't live happily without a Chaplain.. you will find it out soon...
- Very low range : in order to perform the attacks , you need to stay close to your target ( you may use Dhrag necklace to boost your atk range )
- Basic AoE attack : the number of monsters that you can hit at one time is based on your AoE attack ( you may equip some bracelet , necklace to boost it up )
- It's fucking hard to level-up without the help of Pardoner , Chaplain ( cuz you will hit like 50-150 damage per hit without them )
- When it comes to some hard dungeons without a cleric in your party and on top of that you're the only DPS , you're fucked up.
- now you're fully addicted to the STA pills , yes , you junkies.
Variants:
Replace Hop1 with Pel1 so you can use that provoke skill !
http://www.tosbase.com/tools/skill-simulator/build/uzodonrqf5/
Replace Hop 1 with Cata1 so you may get bonus stats from your companion !
http://www.tosbase.com/tools/skill-simulator/build/d5pqi5cfo0/
Rank 1
![]() ![]() Swordsman |
![]() 3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s ![]() 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Swordsman |
![]() 10 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38 Type: Melee / Buff Cooldown: 20s ![]() 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s ![]() 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
![]() ![]() Hoplite |
![]() 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 4
![]() ![]() Swordsman |
![]() 15 / 15 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 15: Additional Damage: +26 Number of Hits: 30 Duration: 45 seconds SP: 52 Type: Melee / Buff Cooldown: 20s ![]() 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s ![]() 10 / 10 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 10: Chance of Stunning Enemy: 60% Maximum HP: -100 Duration: 60 seconds SP: 47 Type: Melee / Buff Cooldown: 120s ![]() 1 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 1: Attack: 206% x 2 AoE Attack Ratio: 2 SP: 18 Type: Melee / Attack Cooldown: 21s |
Rank 5
![]() ![]() Corsair |
![]() 5 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64 Type: Melee / Attack Cooldown: 35s ![]() 1 / 5 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 1: Attack: 194% x 3 SP: 28 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
![]() ![]() Corsair |
![]() 10 / 10 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 10: Flag Duration: 35 seconds Missile Attack Damage: +42% Fever Duration: 10 seconds SP: 99 Type: Melee / Attack Cooldown: 35s ![]() 5 / 5 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 5: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 55% SP: 70 Type: Melee / Buff Cooldown: 60s ![]() 1 / 5 2 Hexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level Corsair 2nd Circle required Hexen Dropper [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 1: Attack: 145% x 7 SP: 34 Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 7
![]() ![]() Corsair |
![]() 15 / 15 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 15: Flag Duration: 35 seconds Missile Attack Damage: +57% Fever Duration: 10 seconds SP: 134 Type: Melee / Attack Cooldown: 35s ![]() 10 / 10 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 10: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 80% SP: 110 Type: Melee / Buff Cooldown: 60s |
Rank 8
![]() ![]() Murmillo |
![]() 1 / 1 Enhanced Peltasta Shield Attack Type: Passive * While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level Murmillo 1st Circle Required Enhanced Rodelero Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level Murmillo 1st Circle Required Repeated Hits Attack Boost Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level Murmillo 1st Circle Required Enhanced Hoplite Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level Murmillo 1st Circle Required Cassis Crista Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet. Level 1: Maximum Level: 1 SP: 0 Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand |
Advertisement
Comments (0)