AA -Tanker #01 by Puss Peepers
Created by Puss Peepers on Aug 5th 2017 (Last Updated: Apr 20th 2018).
This is a public build.
6
update soon...(next balance patch)
Under construction...
Disclaimer : This is not the best build for End-Game content (such as high solmiki stuff )
some random vid about this build : https://youtu.be/h0q63MotHgw?t=35
Main Idea :
- A swordsman that can wreck any boss with just basic+subWeapon attacks
( of course with the help of a Chaplain )
- No Offensive skill - so you don't have to spend silver for those attributes !
- Exclusive-YOLO Tanker that can provide some decent amount of damage while tanking !
- Material farmer that can provide you more chance to get your desired items !
These are the things I've obtained from 25 solo runs of Crystal mine !
crystal mine farming vids :
https://www.youtube.com/watch?v=UdHY0RdnbVg
https://www.youtube.com/watch?v=0HAEGtWXOGk
Roles : Tanker+++ , Farmer++, DPS+
Stats : FULL CON
- why CON ? : for your max Stamina , HP pool and def
- why no DEX ? : then why should you put some DEX while DWA can provide MAX-like Aspd !!
- DEX is a joke , so no , don't bother with it
First . you should understand about the Additional Hit and Additional dmg mechanics
TLDR :
Additional Hit : damage line . Example basic : 1 hit , basic with sacrament : 2 hits
Additional Dmg : quantity of damage (how hard of tha damage) that applies + to every hit
***Note that you may have 5 hit per 1 attack ! how ?
- Basic hit
- Cafrisun or Manahas
- Sacrament
- Last rite
- Enchant fire
*** some special skills that gives you +more hit
- Running shot
- Double pistol Stance
- Muay thai Stance
- lv.15 Daino with the attribute
These classes are your best friends !
Best cleric build for AA-Corsair :
Under maintenance
Gear : cheap is the way to go !
- Cafrisun set OR Manahas set
- Weapon : that gives you flat dmg , elemental dmg like.. catacombs blade etc.
- SubWeapon : that gives you flat dmg like.. Arde dagger , Karacha : as long as it's a Knife !
- Hair costume that gives you elemental damage and Accuracy
- Necklace : Agny , Maxpeta , Dhrag necklace
- Bracelets : GladBand or Phada for AoE , Pora+Pore for element dmg etc.
- Cards :
Under maintenance
What you should know :
- This build is ONLY based on AA ( auto-attacking) with some decent amount of additional hit + additional damage
- Forget about the physical damage you just need the Accuracy + Additional dmg + Additional hit
- Don't trans your weapon , it doesn't help shit
- most of late game items have nothing to do with this build
- In late game content you can't do dmg better than the $$$ regular build , you know what i mean , right ?
- You can't equip your helm along with your pistol , 2hand-ish
What make this build great and unique on it's own way ?
- Crazy aspd that you can perform your attack 2-3 times or more only in just 1 second !
- Crazy amount of damage/second that you can do !
- Crazy pool of HP and def that you can get from being FULL CON Murm
- Easy to manage your skill slot ( of course you're not using the red skills ! )
- Cool-looking animation when you attacks !
- Very cheap investment compared to the regular builds
- Combo is customable - depends on your playstyle & your friend's
Now you wonder about the bad side ?
here you go :
- Very low range : in order to perform the attacks , you have to stay close to your target ( you may use Dhrag necklace to boost your atk range )
- Basic AoE attack : the number of monsters that you can hit at one time is based on your AoE attack ( you may equip some bracelet , necklace to boost it up )
- It's fucking hard to level-up without the help of Pardoner , Chaplain ( cuz you will hit like 50-150 damage per hit without them )
- When it comes to some hard dungeons without a cleric in your party and on top of that you're the only DPS , you're fucked up.
ฉบับภาษาไทย coming soon...
Under construction...
Disclaimer : This is not the best build for End-Game content (such as high solmiki stuff )
some random vid about this build : https://youtu.be/h0q63MotHgw?t=35
Main Idea :
- A swordsman that can wreck any boss with just basic+subWeapon attacks
( of course with the help of a Chaplain )
- No Offensive skill - so you don't have to spend silver for those attributes !
- Exclusive-YOLO Tanker that can provide some decent amount of damage while tanking !
- Material farmer that can provide you more chance to get your desired items !
These are the things I've obtained from 25 solo runs of Crystal mine !
crystal mine farming vids :
https://www.youtube.com/watch?v=UdHY0RdnbVg
https://www.youtube.com/watch?v=0HAEGtWXOGk
Roles : Tanker+++ , Farmer++, DPS+
Stats : FULL CON
- why CON ? : for your max Stamina , HP pool and def
- why no DEX ? : then why should you put some DEX while DWA can provide MAX-like Aspd !!
- DEX is a joke , so no , don't bother with it
First . you should understand about the Additional Hit and Additional dmg mechanics
TLDR :
Additional Hit : damage line . Example basic : 1 hit , basic with sacrament : 2 hits
Additional Dmg : quantity of damage (how hard of tha damage) that applies + to every hit
***Note that you may have 5 hit per 1 attack ! how ?
- Basic hit
- Cafrisun or Manahas
- Sacrament
- Last rite
- Enchant fire
*** some special skills that gives you +more hit
- Running shot
- Double pistol Stance
- Muay thai Stance
- lv.15 Daino with the attribute
These classes are your best friends !
Best cleric build for AA-Corsair :
Under maintenance
Gear : cheap is the way to go !
- Cafrisun set OR Manahas set
- Weapon : that gives you flat dmg , elemental dmg like.. catacombs blade etc.
- SubWeapon : that gives you flat dmg like.. Arde dagger , Karacha : as long as it's a Knife !
- Hair costume that gives you elemental damage and Accuracy
- Necklace : Agny , Maxpeta , Dhrag necklace
- Bracelets : GladBand or Phada for AoE , Pora+Pore for element dmg etc.
- Cards :
Under maintenance
What you should know :
- This build is ONLY based on AA ( auto-attacking) with some decent amount of additional hit + additional damage
- Forget about the physical damage you just need the Accuracy + Additional dmg + Additional hit
- Don't trans your weapon , it doesn't help shit
- most of late game items have nothing to do with this build
- In late game content you can't do dmg better than the $$$ regular build , you know what i mean , right ?
- You can't equip your helm along with your pistol , 2hand-ish
What make this build great and unique on it's own way ?
- Crazy aspd that you can perform your attack 2-3 times or more only in just 1 second !
- Crazy amount of damage/second that you can do !
- Crazy pool of HP and def that you can get from being FULL CON Murm
- Easy to manage your skill slot ( of course you're not using the red skills ! )
- Cool-looking animation when you attacks !
- Very cheap investment compared to the regular builds
- Combo is customable - depends on your playstyle & your friend's
Now you wonder about the bad side ?
here you go :
- Very low range : in order to perform the attacks , you have to stay close to your target ( you may use Dhrag necklace to boost your atk range )
- Basic AoE attack : the number of monsters that you can hit at one time is based on your AoE attack ( you may equip some bracelet , necklace to boost it up )
- It's fucking hard to level-up without the help of Pardoner , Chaplain ( cuz you will hit like 50-150 damage per hit without them )
- When it comes to some hard dungeons without a cleric in your party and on top of that you're the only DPS , you're fucked up.
ฉบับภาษาไทย coming soon...
Rank 1
Swordsman |
3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Swordsman |
15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 10 / 10 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 10: Chance of Stunning Enemy: 60% Maximum HP: -100 Duration: 60 seconds SP: 47 Type: Melee / Buff Cooldown: 120s |
Rank 4
Peltasta |
1 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 1: Attack: 244% AoE Attack Ratio: 2 SP: 16 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 5 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 5: Physical and magic defense +100% Duration 32 sec SP: 28 Type: Melee / Buff Cooldown: 50s |
Rank 5
Peltasta |
10 / 10 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 10: Targets 16 Provoke duration 5 sec Increases max. no. of targets by 16 for 35 sec SP: 52 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 10 / 10 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 10: Physical and magic defense +100% Duration 47 sec SP: 46 Type: Melee / Buff Cooldown: 50s |
Rank 6
Peltasta |
15 / 15 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 15: Targets 21 Provoke duration 5 sec Increases max. no. of targets by 21 for 35 sec SP: 70 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 15 / 15 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 15: Physical and magic defense +100% Duration 62 sec SP: 64 Type: Melee / Buff Cooldown: 50s 1 / 5 2 Butterfly: Enhance Type: Passive * Increases the damage dealt on an enemy with [Butterfly] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Butterfly [Physical] - [Strike] Use your shield and sword to attack multiple times. When the attack is accurate, adds 100% of shield's physical defense to your physical attack and applies x50 provocation. Level 1: Attack: 186% x 3 AoE Attack Ratio: 2 SP: 16 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 2 Umbo Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Thrust] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Umbo Thrust [Physical] - [Strike] Heavily strike enemies using the spikes on your shield. Enemies struck by the skill may temporarily lose the effects from their armors. When the attack is accurate, adds 30% of shield's physical defense to your physical attack and applies x50 provocation. Level 1: Attack: 558% AoE Attack Ratio: 2 SP: 16 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 Langort: Enhance Type: Passive * Increases the damage dealt on an enemy with [Langort] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 3rd Circle required Langort: Blocking Type: Active * Using [Langort] increases the chance to block enemy attacks by 5% per attribute level * After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds * Increases SP consumption by 10% Peltasta 3rd Circle required Langort [Physical] - [Pierce] Block and strike simultaneously by using both a sword and a shield. When the attack is accurate, applies x50 provocation. Level 1: Attack 106% x 4 SP: 22 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 7
Corsair |
5 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64 Type: Melee / Attack Cooldown: 35s 1 / 5 Iron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard] Corsair 1st Circle required Iron Hook Capture enemies with a hook. Level 1: Capture Time: 5 seconds SP: 32 Type: Melee / Attack Cooldown: 25s 1 / 5 Keel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Corsair 1st Circle required Keel Hauling [Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled. Level 1: Attack: 806% x 2 SP: 31 Type: Melee / Attack Cooldown: 25s |
Rank 8
Corsair |
10 / 10 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 10: Flag Duration: 35 seconds Missile Attack Damage: +42% Fever Duration: 10 seconds SP: 99 Type: Melee / Attack Cooldown: 35s 10 / 10 Iron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard] Corsair 1st Circle required Iron Hook Capture enemies with a hook. Level 10: Capture Time: 14 seconds SP: 93 Type: Melee / Attack Cooldown: 25s 5 / 10 Keel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Corsair 1st Circle required Keel Hauling [Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled. Level 5: Attack: 983% x 2 SP: 57 Type: Melee / Attack Cooldown: 25s 5 / 5 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 5: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 55% SP: 70 Type: Melee / Buff Cooldown: 60s |
Rank 9
Murmillo |
1 / 1 Enhanced Peltasta Shield Attack Type: Passive * While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level Murmillo 1st Circle Required Enhanced Rodelero Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level Murmillo 1st Circle Required Repeated Hits Attack Boost Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level Murmillo 1st Circle Required Enhanced Hoplite Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level Murmillo 1st Circle Required Cassis Crista Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet. Level 1: Maximum Level: 1 SP: 0 Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand |
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Comments (30)
I'm planning to play with friends from lvl1 and want to be the tank, is this build good for beguin from nothing to super tank? i like the concept of only auto attacks and love the Murmillo skin =)
Fly safe
Updating soon please wait ( probably finish in two weeks )
ถ้าเปลื่ยนได้นี้ได้สายอะไรบ้างง่ะครับ ?
สกิลใส่หมวกของ Murm เป็นหนึ่งในทีเด็ดของบิ๊วนี้ครับ มีโอกาส 15% ที่จะหลบเวท 15%บล็อคการโจมตี (ติดบ่อยมากไม่รู้ทำไม)
ส่วนเรื่องเปลี่ยนสาย สำหรับ patch ใหม่ คาดว่าน่าจะกลางปี2018 สายนี้จะปรับบิ๊วเป็น sw3pel3corsair2Murm1 (patch เข้า)
ช่วงนั้น ผมจะลงอีกบิ๊วนึงที่เป็นบิ๊วตีธรรมดา แต่เน้น damage ไม่เน้นเลือด คาดว่าน่าจะเป็น sw3Hop3Corsair3 ครับ
ออ อะเคครับ ผมพอเข้าใจละ เพราะไปถึง Murm แล้ว ลองใส่หมวกแล้วครับ xD
บิ้ว damage น่าสนมากๆเลยครับ ช่วยจัดให้ดูหน่อยได้ไหมครับ * v * ?
ผมกล้าฟันธงว่า ยังไงแดเมจก็ไม่แรงเท่าสายสกิลปกติ แค่ใช้ฟาร์มมอนเท่านั้นครับ (แท๊งบอสก็ไม่ได้)
รอ patch เข้านะครับ ผมยังไม่มีโอกาสได้ลอง
ออ ผมพอเข้าใจอยู่ละครับ ว่ามันเอาไปเป็นดาเมจแล้วก็เอาไปTank ไม่ได้ เพราะผมเล่นบิ้วนี้ท่านแล้วฟามดีกว่าเยอะ xD
เลยคิดว่าอยากเล่นบิ้วอื่นๆด้วย น่าจะสนุกดีครับ คิดว่าจะไปเล่นบิ้วที่มี Cataphract ด้วยน่ะครับ ทั้งฟาม แล้วเปิดแมพ :D ยังไงก็กำลังรอบิ้วแบบนี้อยู่นะครับ สู้ๆนะครับ :D
hmm.. that's weird , which server you playing on ?
for me
cafrisun effect is still the same
while sacrament got damage nerfed , additional hit still the same tho ( from 9xx to 40 ? )
ได้ครับ ..ได้แค่เท่
ความเร็วโจมปกติ+โจมมือรอง ไม่ทำงานร่วมกับร่างโคลน
ถ้าเน้นถูกก็ cafrisun หรือเกราะหนักม่วง270+ ก็พอถูไถได้ครับ
ถ้ารวยขนาดใส่ Solmiki ทั้งตัว ผมแนะนำให้ไปเล่นบิ๊วอื่นที่มัน "เหมาะสม" กับการลงทุนขนาดนั้นดีกว่า
ในส่วนของ "ชุดที่เพิ่มค่าโจมธาตุไฟ" ผมไม่แนะนำ เพราะผมคิดว่า มันเพิ่มนิดเดียว ไม่มีผลครับ
ไม่แนะนำครับ สกิลหมวกกันน็อคของ Murmillo ค่อนข้างจำเป็นในการยืนหน้าบอสครับ
งานงอก ต้องเล่นใหม่ ถึงว่าแปลกๆ
Howdy !
For your questions :
Does Pistol work for this build?
- Yes , it does , BUT you can't use the pistol along with your Casis Crista . you may use pistol but not with that Murm's Helm.
What is difference between dagger and pistol?
- The difference is you can use Casis crista with a dagger , not the pistol.
- Without Casis crista , it's the same.. ( kinda better dmg with pistol but without the Helm , you are not the real tanker)
-note that the basic pistol range is bugged when your DWA is active ( can only shoot in close-range )
The big patches are coming.. I ll update the build ASAP ( so many interesting things to do with , LOL )
Hello
These are the reasons
why pick murm at r8 for this build?
- Cassis Crista ( very tanky against missiles and magics ) very useful in boss tanking
Can it be replace by doppel1 for the extra loot?
- Yes , but you need some *finisher skill* to gain the loots
YES , CON , Absolutely.
I really appreciate that . For this patch , I am currently testing the builds , so many changes that I need my friends to help me with.
To confirm the fact of every details about the new-AA , I need some time tho.
I'll finish it ASAP , please wait and stay tuned !
Thanks for this magnificent build, i know you are in the way of re-doing this build hence why i'm asking is there any major change incoming in your opinion ? i would like to level my first character doing your build but it would be a bummer to do it then realise "everything" changed (like, do "we" still go full CON, etc...)
Thank you in advance !
Hello friend
IMO the major changes are :
pros(?)
- no more STAMINA problems
- more easy for mats farming ( pardonnies' changes )
- more new combo with various builds
- with the new daino , your attacks will be changed to MAGIC type !!? ( unofficial , uncomfirmed )
- etc.
cons(?)
- lower boss damage ( not necessary tho )
- Cafrisun and Manahas got Nerfed
- etc.
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for the stats part :
we still go FULL CON
I ll update this build ASAP , thanks !
Wow, look interesting, thank you for your time and answer !