[Apr 25th 2018] New classes have been added to the skill simulator!

AA -Tanker #01 by Puss Peepers

Created by Puss Peepers on Aug 5th 2017 (Last Updated: Apr 20th 2018).
This is a public build.
6
update soon...(next balance patch)

Under construction...




Disclaimer : This is not the best build for End-Game content (such as high solmiki stuff )




some random vid about this build : https://youtu.be/h0q63MotHgw?t=35

Main Idea :
- A swordsman that can wreck any boss with just basic+subWeapon attacks
( of course with the help of a Chaplain )
- No Offensive skill - so you don't have to spend silver for those attributes !
- Exclusive-YOLO Tanker that can provide some decent amount of damage while tanking !
- Material farmer that can provide you more chance to get your desired items !

These are the things I've obtained from 25 solo runs of Crystal mine !


crystal mine farming vids :
https://www.youtube.com/watch?v=UdHY0RdnbVg
https://www.youtube.com/watch?v=0HAEGtWXOGk

Roles : Tanker+++ , Farmer++, DPS+

Stats : FULL CON
- why CON ? : for your max Stamina , HP pool and def
- why no DEX ? : then why should you put some DEX while DWA can provide MAX-like Aspd !!
- DEX is a joke , so no , don't bother with it

First . you should understand about the Additional Hit and Additional dmg mechanics
TLDR :
Additional Hit : damage line . Example basic : 1 hit , basic with sacrament : 2 hits
Additional Dmg : quantity of damage (how hard of tha damage) that applies + to every hit

***Note that you may have 5 hit per 1 attack ! how ?
- Basic hit
- Cafrisun or Manahas
- Sacrament
- Last rite
- Enchant fire

*** some special skills that gives you +more hit
- Running shot
- Double pistol Stance
- Muay thai Stance
- lv.15 Daino with the attribute



These classes are your best friends !


Best cleric build for AA-Corsair :

Under maintenance

Gear : cheap is the way to go !
- Cafrisun set OR Manahas set
- Weapon : that gives you flat dmg , elemental dmg like.. catacombs blade etc.
- SubWeapon : that gives you flat dmg like.. Arde dagger , Karacha : as long as it's a Knife !
- Hair costume that gives you elemental damage and Accuracy
- Necklace : Agny , Maxpeta , Dhrag necklace
- Bracelets : GladBand or Phada for AoE , Pora+Pore for element dmg etc.
- Cards :

Under maintenance

What you should know :
- This build is ONLY based on AA ( auto-attacking) with some decent amount of additional hit + additional damage
- Forget about the physical damage you just need the Accuracy + Additional dmg + Additional hit
- Don't trans your weapon , it doesn't help shit
- most of late game items have nothing to do with this build
- In late game content you can't do dmg better than the $$$ regular build , you know what i mean , right ?
- You can't equip your helm along with your pistol , 2hand-ish

What make this build great and unique on it's own way ?
- Crazy aspd that you can perform your attack 2-3 times or more only in just 1 second !
- Crazy amount of damage/second that you can do !
- Crazy pool of HP and def that you can get from being FULL CON Murm
- Easy to manage your skill slot ( of course you're not using the red skills ! )
- Cool-looking animation when you attacks !
- Very cheap investment compared to the regular builds
- Combo is customable - depends on your playstyle & your friend's

Now you wonder about the bad side ?
here you go :
- Very low range : in order to perform the attacks , you have to stay close to your target ( you may use Dhrag necklace to boost your atk range )
- Basic AoE attack : the number of monsters that you can hit at one time is based on your AoE attack ( you may equip some bracelet , necklace to boost it up )
- It's fucking hard to level-up without the help of Pardoner , Chaplain ( cuz you will hit like 50-150 damage per hit without them )
- When it comes to some hard dungeons without a cleric in your party and on top of that you're the only DPS , you're fucked up.

ฉบับภาษาไทย coming soon...


Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
0 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
10 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
5 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 5:
Chance of Stunning Enemy: 30%
Maximum HP: -75
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 3
Swordsman
0 / 15
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 15
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
0 / 15
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 15
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
15 / 15
Pain Barrier
Swordman29
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 15:
Duration: 29 seconds
SP: 127

Type: Melee / Buff
Cooldown: 39s
10 / 10
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 10:
Chance of Stunning Enemy: 60%
Maximum HP: -100
Duration: 60 seconds
SP: 47

Type: Melee / Buff
Cooldown: 120s
0 / 10
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
0 / 5
3
Double Slash
Swordman27 Swordman10
Double Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 3rd Circle required
Double Slash: Critical
Type: Active
* Increases critical chance of [Double Slash] by 7% per attribute level
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Double Slash

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Perform a side slash on enemies.
Enemies afflicted with [Bleeding] take additional damage.

Level 1:
Attack: 206% x 2
AoE Attack Ratio: 2
SP: 18

Type: Melee / Attack
Cooldown: 21s
Rank 4
circle 1
Peltasta
1 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
5 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 5:
Physical and magic defense +100%
Duration 32 sec
SP: 28

Type: Melee / Buff
Cooldown: 50s
Rank 5
circle 2
Peltasta
1 / 10
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 10
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
10 / 10
Swash Buckling
Peltasta1 Peltasta30 Peltasta32
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 10:
Targets 16
Provoke duration 5 sec
Increases max. no. of targets by 16 for 35 sec
SP: 52

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
10 / 10
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 10:
Physical and magic defense +100%
Duration 47 sec
SP: 46

Type: Melee / Buff
Cooldown: 50s
0 / 5
Shield Lob
Peltasta14 Peltasta4
Shield Lob: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 2nd Circle required
Shield Lob: Splash
Type: Active
* Increases AoE attack ratio of [Shield Lob] by 1 per attribute level
* Increases SP consumption by 30%

Peltasta 2nd Circle required
Shield Lob

[Physical] - [Strike]
Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 216%
AoE Attack Ratio: 3
SP: 16

Type: Melee / Attack
Cooldown: 14s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
High Guard
Peltasta24 Peltasta25
High Guard: Rim Blow Speciality
Type: Active
* [Rim Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Rim Blow required
High Guard: Umbo Blow Speciality
Type: Active
* [Umbo Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Umbo Blow required
High Guard

Switch into an active defense stance using your shield. Increases your block.

Level 1:
Block +130
Duration 30 sec
SP: 20

Type: Melee / Buff
Cooldown: 60s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 6
circle 3
Peltasta
1 / 15
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 15
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
15 / 15
Swash Buckling
Peltasta1 Peltasta30 Peltasta32
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 15:
Targets 21
Provoke duration 5 sec
Increases max. no. of targets by 21 for 35 sec
SP: 70

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
15 / 15
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 15:
Physical and magic defense +100%
Duration 62 sec
SP: 64

Type: Melee / Buff
Cooldown: 50s
0 / 10
Shield Lob
Peltasta14 Peltasta4
Shield Lob: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 2nd Circle required
Shield Lob: Splash
Type: Active
* Increases AoE attack ratio of [Shield Lob] by 1 per attribute level
* Increases SP consumption by 30%

Peltasta 2nd Circle required
Shield Lob

[Physical] - [Strike]
Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 216%
AoE Attack Ratio: 3
SP: 16

Type: Melee / Attack
Cooldown: 14s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 10
High Guard
Peltasta24 Peltasta25
High Guard: Rim Blow Speciality
Type: Active
* [Rim Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Rim Blow required
High Guard: Umbo Blow Speciality
Type: Active
* [Umbo Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Umbo Blow required
High Guard

Switch into an active defense stance using your shield. Increases your block.

Level 1:
Block +130
Duration 30 sec
SP: 20

Type: Melee / Buff
Cooldown: 60s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Butterfly
Peltasta22
Butterfly: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Butterfly] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 3rd Circle required
Butterfly

[Physical] - [Strike]
Use your shield and sword to attack multiple times. When the attack is accurate, adds 100% of shield's physical defense to your physical attack and applies x50 provocation.

Level 1:
Attack: 186% x 3
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 25s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Umbo Thrust
Peltasta26
Umbo Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 3rd Circle required
Umbo Thrust

[Physical] - [Strike]
Heavily strike enemies using the spikes on your shield. Enemies struck by the skill may temporarily lose the effects from their armors. When the attack is accurate, adds 30% of shield's physical defense to your physical attack and applies x50 provocation.

Level 1:
Attack: 558%
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 25s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
Langort
Peltasta27 Peltasta28
Langort: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Langort] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 3rd Circle required
Langort: Blocking
Type: Active
* Using [Langort] increases the chance to block enemy attacks by 5% per attribute level
* After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds
* Increases SP consumption by 10%

Peltasta 3rd Circle required
Langort

[Physical] - [Pierce]
Block and strike simultaneously by using both a sword and a shield. When the attack is accurate, applies x50 provocation.

Level 1:
Attack 106% x 4
SP: 22

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 7
circle 1
Corsair
5 / 5
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 5:
Flag Duration: 35 seconds
Missile Attack Damage: +27%
Fever Duration: 10 seconds
SP: 64

Type: Melee / Attack
Cooldown: 35s
1 / 5
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 1:
Capture Time: 5 seconds
SP: 32

Type: Melee / Attack
Cooldown: 25s
1 / 5
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
0 / 5
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 1:
Attack: 194% x 3
SP: 28

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 8
circle 2
Corsair
10 / 10
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 10:
Flag Duration: 35 seconds
Missile Attack Damage: +42%
Fever Duration: 10 seconds
SP: 99

Type: Melee / Attack
Cooldown: 35s
10 / 10
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 10:
Capture Time: 14 seconds
SP: 93

Type: Melee / Attack
Cooldown: 25s
5 / 10
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 5:
Attack: 983% x 2
SP: 57

Type: Melee / Attack
Cooldown: 25s
0 / 10
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 1:
Attack: 194% x 3
SP: 28

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
5 / 5
Double Weapon Assault
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 5:
Able to use your dagger
without delay after normal attacks
Duration: 5 minutes
Additional damage 55%
SP: 70

Type: Melee / Buff
Cooldown: 60s
0 / 5
2
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 1:
Attack: 145% x 7
SP: 34

Type: Melee / Attack
Cooldown: 28s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 9
circle 1
Murmillo
1 / 1
Cassis Crista
Murmillo8 Murmillo12 Murmillo13 Murmillo14
Enhanced Peltasta Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level

Murmillo 1st Circle Required
Enhanced Rodelero Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level

Murmillo 1st Circle Required
Repeated Hits Attack Boost
Type: Passive
* While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level

Murmillo 1st Circle Required
Enhanced Hoplite Shield Attack
Type: Passive
* While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level

Murmillo 1st Circle Required
Cassis Crista

Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet.

Level 1:
Maximum Level: 1
SP: 0

Type: Melee / Buff
Cooldown: 1s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
0 / 5
Frenzied Slash
Murmillo2
Frenzied Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frenzied Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Frenzied Slash

[Physical] - [Slash]
Perform a large leap forwards and strike foes on the ground. Enemies hit are temporarily stunned.

Level 1:
Attack: 843%
Number of Targets: 5
Able to use while wearing the helmet
SP: 58

Type: Melee / Attack
Cooldown: 27s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
0 / 5
2
Evade Thrust
Murmillo3 Murmillo4
Evade Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Evade Thrust: Bleed
Type: Active
* [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds
* Bleed damage is proportional to the character's STR
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Evade Thrust

[Physical] - [Pierce]
Lunges the sword at the enemy's neck while defending one's self behind the shield.

Level 1:
Attack: 1083%
AoE Attack Ratio: 2
Able to use while wearing the helmet
SP: 46

Type: Melee / Attack
Cooldown: 18s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Headbutt
Murmillo5 Murmillo10
Headbutt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Headbutt: Additional Damage
Type: Active
* Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds
* Increases additional damage by 6% per attribute level
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Headbutt

[Physical] - [Strike]
Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too.

Level 1:
Attack: 811%
[Stun]Duration: 3 seconds
SP: 54

Type: Melee / Attack
Cooldown: 21s
Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand
0 / 5
3
Scutum Hit
Murmillo9 Murmillo11
Scutum Hit: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level
* +10% added damage at maximum level

Murmillo 1st Circle Required
Scutum Hit: Stun
Type: Active
* Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds
* [Stun] chance increases by 3% per attribute level
* Increases SP consumption by 10%

Murmillo 1st Circle Required
Scutum Hit: Wide Area Attack
Type: Active
* Increases Scutum Hit AoE attack ratio by 2x
* Increases SP consumption by 10%

Murmillo 2nd Circle Required
Scutum Hit

[Physical] - [Strike]
Swings the shield to attack enemies in front.
When the attack is accurate, adds 30% of shield's physical defense to your physical attack.

Level 1:
Attack: 1008%
AoE Attack Ratio: 3
SP: 54

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
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Comments (30)

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Jun 23rd 2018 01:42:29
Hi

I'm planning to play with friends from lvl1 and want to be the tank, is this build good for beguin from nothing to super tank? i like the concept of only auto attacks and love the Murmillo skin =)

Fly safe
Reply
Apr 20th 2018 06:36:11
Nice
Reply
Apr 20th 2018 08:52:56
@fernando.henrique
Updating soon please wait ( probably finish in two weeks )
Reply
Feb 9th 2018 16:19:49
เปลื่ยนจาก Murmillo เป็นสายอื่นได้ไหมง่ะครับ ?
ถ้าเปลื่ยนได้นี้ได้สายอะไรบ้างง่ะครับ ?
Reply
Mar 25th 2018 17:46:13
@maxxshot007
สกิลใส่หมวกของ Murm เป็นหนึ่งในทีเด็ดของบิ๊วนี้ครับ มีโอกาส 15% ที่จะหลบเวท 15%บล็อคการโจมตี (ติดบ่อยมากไม่รู้ทำไม)
ส่วนเรื่องเปลี่ยนสาย สำหรับ patch ใหม่ คาดว่าน่าจะกลางปี2018 สายนี้จะปรับบิ๊วเป็น sw3pel3corsair2Murm1 (patch เข้า)

ช่วงนั้น ผมจะลงอีกบิ๊วนึงที่เป็นบิ๊วตีธรรมดา แต่เน้น damage ไม่เน้นเลือด คาดว่าน่าจะเป็น sw3Hop3Corsair3 ครับ
Reply
Mar 27th 2018 16:51:20
@Puss Peepers
ออ อะเคครับ ผมพอเข้าใจละ เพราะไปถึง Murm แล้ว ลองใส่หมวกแล้วครับ xD

บิ้ว damage น่าสนมากๆเลยครับ ช่วยจัดให้ดูหน่อยได้ไหมครับ * v * ?
Reply
Apr 3rd 2018 14:45:37
@maxxshot007
ผมกล้าฟันธงว่า ยังไงแดเมจก็ไม่แรงเท่าสายสกิลปกติ แค่ใช้ฟาร์มมอนเท่านั้นครับ (แท๊งบอสก็ไม่ได้)
รอ patch เข้านะครับ ผมยังไม่มีโอกาสได้ลอง
Reply
Apr 5th 2018 11:57:56
@Puss Peepers
ออ ผมพอเข้าใจอยู่ละครับ ว่ามันเอาไปเป็นดาเมจแล้วก็เอาไปTank ไม่ได้ เพราะผมเล่นบิ้วนี้ท่านแล้วฟามดีกว่าเยอะ xD
เลยคิดว่าอยากเล่นบิ้วอื่นๆด้วย น่าจะสนุกดีครับ คิดว่าจะไปเล่นบิ้วที่มี Cataphract ด้วยน่ะครับ ทั้งฟาม แล้วเปิดแมพ :D ยังไงก็กำลังรอบิ้วแบบนี้อยู่นะครับ สู้ๆนะครับ :D
Reply
Jan 24th 2018 00:36:22
Does Cafrisun still gives one aditional hit? I'm testing with Cafrisun and Sacrament but i'm dealing two hits only instead of three.
Reply
Jan 24th 2018 05:02:14
@HiryuuGames

hmm.. that's weird , which server you playing on ?

for me
cafrisun effect is still the same
while sacrament got damage nerfed , additional hit still the same tho ( from 9xx to 40 ? )

Reply
Jan 26th 2018 03:11:13
@Puss Peepers Nah it was just because the monster had too low life then it just showed two hits, but it's adding a hit normaly, my bad.
Reply
Jan 20th 2018 18:29:30
เปลียน มาทาดอเป็น ชิโนดัยมัยยยย
Reply
Jan 24th 2018 04:59:02
@amaniza2010

ได้ครับ ..ได้แค่เท่
ความเร็วโจมปกติ+โจมมือรอง ไม่ทำงานร่วมกับร่างโคลน
Reply
Nov 13th 2017 11:46:52
นอกจากเซต Manahas set มีอย่างอื่นแนะนำไหมครับ หรือเป็นชุดที่เพิ่มค่าโจมธาตุไฟแทนได้
Reply
Nov 16th 2017 12:18:58
@tourlekkk12

ถ้าเน้นถูกก็ cafrisun หรือเกราะหนักม่วง270+ ก็พอถูไถได้ครับ
ถ้ารวยขนาดใส่ Solmiki ทั้งตัว ผมแนะนำให้ไปเล่นบิ๊วอื่นที่มัน "เหมาะสม" กับการลงทุนขนาดนั้นดีกว่า
ในส่วนของ "ชุดที่เพิ่มค่าโจมธาตุไฟ" ผมไม่แนะนำ เพราะผมคิดว่า มันเพิ่มนิดเดียว ไม่มีผลครับ
Reply
Nov 3rd 2017 08:37:24
Rank 8 เอา Shinobi ได้ไหมครับ ผมดันเปลี่ยนไปแล้ว
Reply
Nov 3rd 2017 14:35:11
@bugbig
ไม่แนะนำครับ สกิลหมวกกันน็อคของ Murmillo ค่อนข้างจำเป็นในการยืนหน้าบอสครับ
Reply
Nov 3rd 2017 16:20:29
@Puss Peepers

งานงอก ต้องเล่นใหม่ ถึงว่าแปลกๆ
Reply
Oct 31st 2017 09:43:42
Really nice build. I'm really enjoy this build so far. I have a question, does Pistol work for this build? What is difference between dagger and pistol?
Reply
Oct 31st 2017 11:26:36
@[CZ]Zeldom
Howdy !
For your questions :
Does Pistol work for this build?
- Yes , it does , BUT you can't use the pistol along with your Casis Crista . you may use pistol but not with that Murm's Helm.
What is difference between dagger and pistol?
- The difference is you can use Casis crista with a dagger , not the pistol.
- Without Casis crista , it's the same.. ( kinda better dmg with pistol but without the Helm , you are not the real tanker)
-note that the basic pistol range is bugged when your DWA is active ( can only shoot in close-range )

The big patches are coming.. I ll update the build ASAP ( so many interesting things to do with , LOL )
Reply
Oct 31st 2017 14:00:37
@Puss Peepers Thanks !! and can't wait for the update. I'll stay in touch.
Reply
Oct 18th 2017 21:09:03
Hello cool guide wannai ask why pick murm at r8 for this build? can it be replace by doppel1 for the extra loot? thankss
Reply
Oct 23rd 2017 12:39:50
@paixdamien
Hello
These are the reasons

why pick murm at r8 for this build?
- Cassis Crista ( very tanky against missiles and magics ) very useful in boss tanking

Can it be replace by doppel1 for the extra loot?
- Yes , but you need some *finisher skill* to gain the loots
Reply
Oct 8th 2017 15:22:10
Hey do we still go Full CON ?
Reply
Oct 9th 2017 11:12:25
@mansaseals
YES , CON , Absolutely.
Reply
Sep 30th 2017 20:40:51
heyy im your big fan and i just want to know what will happen when DWA had change . im playing in Thai server and it isn't update yet so i have no idea which stat i should have ty for answer
Reply
Oct 2nd 2017 21:29:55
Hi , @flowzaacs .

I really appreciate that . For this patch , I am currently testing the builds , so many changes that I need my friends to help me with.
To confirm the fact of every details about the new-AA , I need some time tho.
I'll finish it ASAP , please wait and stay tuned !
Reply
Oct 5th 2017 20:43:38
Hello @Puss Peepers .

Thanks for this magnificent build, i know you are in the way of re-doing this build hence why i'm asking is there any major change incoming in your opinion ? i would like to level my first character doing your build but it would be a bummer to do it then realise "everything" changed (like, do "we" still go full CON, etc...)

Thank you in advance !
Reply
Oct 9th 2017 11:59:01
@Warpten
Hello friend

IMO the major changes are :

pros(?)
- no more STAMINA problems
- more easy for mats farming ( pardonnies' changes )
- more new combo with various builds
- with the new daino , your attacks will be changed to MAGIC type !!? ( unofficial , uncomfirmed )
- etc.

cons(?)
- lower boss damage ( not necessary tho )
- Cafrisun and Manahas got Nerfed
- etc.

*******************
for the stats part :
we still go FULL CON

I ll update this build ASAP , thanks !
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Oct 12th 2017 12:04:51
@Puss Peepers

Wow, look interesting, thank you for your time and answer !
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