(Azteriot's 03rd Char) Xenon the Curse Doctor
Created by Azteriot on Jul 20th 2016 (Last Updated: Aug 20th 2018).
This is a public build.
-2
"....What are you going to say?"
*Grabs voodoo doll*
===
stats: Full INT, going to reset to Full SPR after got Event restat potion
General - Bae - Dailies
Too many skills but one of my favourite boys
The 3rd character who reached R9
Build status: Up-to-dated (Not recommend but feel free to ask in comment section)
===
Xenon the Curse Doctor
เซนอน แพทย์แห่งศาสตร์ต้องห้าม
สมาชิกคนที่ 3 ของภาคีแอสเทอเรียต
ดูเหมือนเขาจะสนใจในเวทศักดิ์สิทธิ์ในแง่ของ "ศาสตร์แห่งการรักษา"
มากกว่าความศักดิ์สิทธิ์ของศาสตร์เหล่านั้น
และสนใจที่จะมองหาศาสตร์แห่งการชำระล้างอื่นๆนอกรีต
ทำให้โดนหมายตามองจากกลุ่มนักบวชกลุ่มอื่นอยู่พอสมควร
แม้ว่าจะเป็นนักบวชที่ปากไม่ค่อยจะตรงกับใจ
แถมมักจะมือหนักเวลาใช้อุปกรณ์รักษา
แต่ทุกครั้ง เขาจะทำได้สำเร็จเสมอ
พบกับอาสเตอร์และเรย์นเนอร์ครั้งแรกที่ป่านกฮูกแกะสลักทางทิศใต้
ของฝั่งอาณาเขตไคพรีดาที่เชื่อมไปยังฝั่งทิศตะวันตกของเมืองหลวงออร์ชา
เอกลักษณ์คือ ใช้เข็มฉีดยา(ที่พังแล้ว)ทิ่มตุ๊กตาวูดู
"...อะไรกัน ยูเฟียจังก็ใช้กระดาษที่เขียนอักษรประหลาดๆนั่นเหมือนกันแท้ๆ ยังดูถูกกันไ--"
"เงียบไป!!!"
*Grabs voodoo doll*
===
stats: Full INT, going to reset to Full SPR after got Event restat potion
General - Bae - Dailies
Too many skills but one of my favourite boys
The 3rd character who reached R9
Build status: Up-to-dated (Not recommend but feel free to ask in comment section)
===
Xenon the Curse Doctor
เซนอน แพทย์แห่งศาสตร์ต้องห้าม
สมาชิกคนที่ 3 ของภาคีแอสเทอเรียต
ดูเหมือนเขาจะสนใจในเวทศักดิ์สิทธิ์ในแง่ของ "ศาสตร์แห่งการรักษา"
มากกว่าความศักดิ์สิทธิ์ของศาสตร์เหล่านั้น
และสนใจที่จะมองหาศาสตร์แห่งการชำระล้างอื่นๆนอกรีต
ทำให้โดนหมายตามองจากกลุ่มนักบวชกลุ่มอื่นอยู่พอสมควร
แม้ว่าจะเป็นนักบวชที่ปากไม่ค่อยจะตรงกับใจ
แถมมักจะมือหนักเวลาใช้อุปกรณ์รักษา
แต่ทุกครั้ง เขาจะทำได้สำเร็จเสมอ
พบกับอาสเตอร์และเรย์นเนอร์ครั้งแรกที่ป่านกฮูกแกะสลักทางทิศใต้
ของฝั่งอาณาเขตไคพรีดาที่เชื่อมไปยังฝั่งทิศตะวันตกของเมืองหลวงออร์ชา
เอกลักษณ์คือ ใช้เข็มฉีดยา(ที่พังแล้ว)ทิ่มตุ๊กตาวูดู
"...อะไรกัน ยูเฟียจังก็ใช้กระดาษที่เขียนอักษรประหลาดๆนั่นเหมือนกันแท้ๆ ยังดูถูกกันไ--"
"เงียบไป!!!"
Rank 1
![]() ![]() Cleric |
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Rank 2
![]() ![]() Cleric |
![]() 10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 4 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 4: 0.4 second attack 103% No. of Hits: 16 Magic Circle Duration: 9 seconds SP: 35 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 10 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s ![]() 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: ![]() |
Rank 3
![]() ![]() Priest |
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Rank 4
![]() ![]() Priest |
![]() 3 / 10 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 3: Attack: 202% Physical Defense: +125 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 42 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 10 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 10 / 10 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 10: Additional Damage: +280 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 112 Type: Magic / Buff Cooldown: 35s Element: ![]() ![]() 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 1 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +180 Duration: 220 seconds Consumes 1 Gyslotis SP: 38 Type: Magic / Buff Cooldown: 90s Element: ![]() ![]() 5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: ![]() ![]() 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 5
![]() ![]() Bokor |
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Rank 6
![]() ![]() Bokor |
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Rank 7
![]() ![]() Bokor |
![]() 1 / 15 Hexing: Dark Type: Active * Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks * Increases SP consumption by 10% Bokor 1st Circle required Hexing Curse an enemy to decrease its magic defense and prevent recovery. Level 1: Magic Defense: -3.5% Hexing Duration: 15 seconds SP: 36 Type: Magic / Attack Cooldown: 9s Element: ![]() ![]() 14 / 15 3 Effigy: Enhance Type: Passive * Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level * +10% added damage at maximum level Bokor 1st Circle required Effigy: Blind Type: Active * Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds * Increases SP consumption by 10% Bokor 1st Circle required Effigy [Magic] - [Dark] Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession. Level 14: Attack: 513% Attack bonus on 3rd attack: 2.51x ~ 3.47x SP: 90 Type: Magic / Attack Cooldown: 4s Element: ![]() ![]() 1 / 1 Tet Mamak La Lure zombies by using the skull of a monkey to attack enemies for a period of time. Level 1: Requires a summoned zombie Maximum Level: 1 SP: 32 Type: Melee / Buff Cooldown: 0s Element: ![]() ![]() 3 / 15 Zombify: Large Zombie Type: Active * Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level * Increases SP consumption by 20% Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active * Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level Increases SP consumption by 20% Lv3 Zombify required Zombify Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR. Level 3: Magic Circle Duration: 20 seconds Can summon up to 8 Zombies Increases Zombie damage per level SP: 58 Type: Magic / Buff Cooldown: 25s Element: ![]() ![]() 10 / 10 Mackangdal: Decreased Cumulative Damage Type: Active * Decreases accumulated damage from [Mackangdal] by 2 per attribute level Lv3 Mackangdel required Mackangdal Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends. Level 10: Invincibility Duration: 20 seconds SP: 133 Type: Melee / Buff Cooldown: 67s Element: ![]() ![]() 1 / 10 Bwa Kayiman: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level * +10% added damage at maximum level Bokor 2nd Circle required Bwa Kayiman: zombie defense Type: Active * Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman] * Increases SP consumption by 10% Bokor 2nd Circle required Bwa Kayiman [Physical] - [Strike] Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage. Level 1: Attack: 171% Maximum Duration: 10 seconds Requires summoned Zombies SP: 37 Type: Melee / Buff Cooldown: 10s Element: ![]() ![]() 10 / 10 Samediveve: Increased Range Type: Active * Increases range of [Samediveve] to 110 Increases SP consumption by 30% Bokor 2nd Circle required Samediveve Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you. Level 10: Maximum HP: +298 Movement Speed: +13 Duration: 160 seconds Glyph Duration: 15 seconds SP: 140 Type: Melee / Buff Cooldown: 51s Element: ![]() ![]() 5 / 5 Damballa: Enhance Type: Passive * Increases the damage dealt on an enemy with [Damballa] by 0.5% per attribute level * +10% added damage at maximum level Bokor 3rd Circle required Damballa: Chance of Zombification Type: Active * Increases chances of a new zombie emerging from [Damballa] by 2% per attribute level * Increases SP consumption by 20% Bokor 3rd Circle required Damballa: Remove Knockdown Type: Active * [Damballa] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Bokor 3rd Circle required Damballa [Magic] Detonates zombies near the targeted area and deals damage to nearby enemies. Level 5: Attack: 837% SP: 88 Type: Magic / Buff Cooldown: 10s Element: ![]() |
Rank 8
![]() ![]() Plague Doctor |
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Rank 9
![]() ![]() Plague Doctor |
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Rank 10
![]() ![]() Plague Doctor |
![]() 6 / 15 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 6: 0.4 second attack 125% Base Duration: 10 seconds SP: 164 Type: Magic / Buff Cooldown: 16s Element: ![]() ![]() 5 / 5 Bloodletting: Hemostasis Type: Active * Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active * Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 5: Duration: 55 seconds HP: -1 SP: 176 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 1 / 15 Fumigate: Prevention Type: Active * Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate: Purification Type: Active * The range of [Fumigate] becomes a purification area for 10 seconds * Increases allies' poison resistance by 10% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments. Level 1: Removes rank 3 and lower status ailments Applies a maximum of 3 times SP: 72 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 11 / 15 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 11: Applies a maximum of 25 times SP: 265 Type: Magic / Buff Cooldown: 25s Element: ![]() ![]() 6 / 15 Beak Mask: Poison Resistance Type: Active * Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask] Plague Doctor 1st Circle required Beak Mask Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you. Level 6: Duration: 50 seconds 100% Immunity to Rank 1 and 2 80% Immunity to Rank 3 SP: 159 Type: Magic / Buff Cooldown: 80s Element: ![]() ![]() 5 / 10 2 Black Death Steam: Enhance Type: Passive * Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 2nd Circle Required Black Death Steam: Fast Contagion Type: Active * Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Black Death Steam [Magic] - [Poison] Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage. Level 5: 0.5 second attack 142% Duration: 15 seconds SP: 190 Type: Magic / Buff Cooldown: 38s Element: ![]() ![]() 10 / 10 Disenchant: Boosted Debuff Level Type: Active * When [Disenchant] is used upon an enemy, the level of all existing debuffs on them is increased by 1 * Increases SP consumption by 10% Plague Doctor 2nd Circle Required Disenchant: Neutralize Gear Type: Active * When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level * Increases SP consumption by 10% Plague Doctor 2nd Circle Required Disenchant With a certain probability, removes all the beneficial effects on the enemies. Level 10: Buff Removal Chance: 100% Maximum Targets: 12 SP: 336 Type: Magic / Buff Cooldown: 51s Element: ![]() ![]() 1 / 5 Methadone Grants an effect that provides knockdown, knockback, and casting interruption immunity for you and your party members. Damage taken from enemies is increased by 20%. Level 1: Duration: 16 seconds SP: 137 Type: Magic / Buff Cooldown: 40s Element: ![]() |
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