PvE - Wurstbär's Dirby Doctor
Created by Hanniball on Mar 4th 2016 (Last Updated: Dec 14th 2017).
This is a public build.
60
No longer maintained!
Post-Balance-Patch:
This build lost some of its damage and usefullness in ET but it is still viable.
We have to do some minor adjustments though.
I changed my diev into a Sadhu-Doctor which is pretty fun to play and deals really good damage.
Changes:
2017-05-19
- I removed the other build variants and put miko into this build
- only one point in Laima because the slow is now so good that some mobs will stand still
2016-08-02
- swapped Beak Mask for Bloodletting (Prophecy stacks depletes too fast in Battle League) but kept Prophecy to counteract the downtime from Bloodletting
2016-06-13
- one point from laima to zymina to easily prevent the laima bug
- I just removed most points from arcane energy because I never used it and it does not bring any benefits for most parties
Stats:
At least 250 INT and the rest can go to CON or even a bit SPR
Classes:
Cleric:
We always want Cleric C2 for the 10 healing tiles and a high block amount for Safety Zone thanks to the new attribute.
Divine might is also a great buff for you and your friends.
You can use Fade and then engage with your totems.
Dievdirbys:
Dievdirbys is great in terms of support because you will get a decent slow and silence which is great for PvP.
You also get a 20% CD reduction for your friends inside your totems and a CD increase for your foes.
Your Owls will deal a massive amount of damage to stationary targets.
Miko:
Miko adds some great utility and a decent AoE attack. Sweeping will add +1 to all your magic circles and statues. And as long as you use Clap on cooldown (with laima) your statues will last forever.
Plague Doctor
You will get a better status immunty (better than Prophecy) and of course some damage to the build thanks to Inceneration and Black Death Steam.
Pandemic is also a nice way to spread debuffs - especially your own Black Death Steam.
Post-Balance-Patch:
This build lost some of its damage and usefullness in ET but it is still viable.
We have to do some minor adjustments though.
I changed my diev into a Sadhu-Doctor which is pretty fun to play and deals really good damage.
Changes:
2017-05-19
- I removed the other build variants and put miko into this build
- only one point in Laima because the slow is now so good that some mobs will stand still
2016-08-02
- swapped Beak Mask for Bloodletting (Prophecy stacks depletes too fast in Battle League) but kept Prophecy to counteract the downtime from Bloodletting
2016-06-13
- one point from laima to zymina to easily prevent the laima bug
- I just removed most points from arcane energy because I never used it and it does not bring any benefits for most parties
Stats:
At least 250 INT and the rest can go to CON or even a bit SPR
Classes:
Cleric:
We always want Cleric C2 for the 10 healing tiles and a high block amount for Safety Zone thanks to the new attribute.
Divine might is also a great buff for you and your friends.
You can use Fade and then engage with your totems.
Dievdirbys:
Dievdirbys is great in terms of support because you will get a decent slow and silence which is great for PvP.
You also get a 20% CD reduction for your friends inside your totems and a CD increase for your foes.
Your Owls will deal a massive amount of damage to stationary targets.
Miko:
Miko adds some great utility and a decent AoE attack. Sweeping will add +1 to all your magic circles and statues. And as long as you use Clap on cooldown (with laima) your statues will last forever.
Plague Doctor
You will get a better status immunty (better than Prophecy) and of course some damage to the build thanks to Inceneration and Black Death Steam.
Pandemic is also a nice way to spread debuffs - especially your own Black Death Steam.
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: 4 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 4: Blocks: 8 times Magic Circle Duration: 20 seconds SP: 40 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 10: 0.4 second attack 103% No. of Hits: 28 Magic Circle Duration: 15 seconds SP: 75 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Dievdirbys |
4 / 5 Statue of Goddess Vakarine Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue. Level 4: Max. 4 warps Statue duration 30 sec Consumes Sculpting Wood x1 SP: 56 Type: Melee / Attack Cooldown: 85s 5 / 5 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 5: SP -24 SP recovery shortened by 5 sec Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 48s 1 / 5 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 1: Cooldown -20% Movement speed -1 Statue duration 30 sec Consumes Sculpting Wood x1 SP: 39 Type: Melee / Attack Cooldown: 47s 1 / 5 3 Carve Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 1st Circle required Carve Attack: Chance to Obtain Type: Active * Increases chances of obtaining materials for [Carve] by 1% per attribute level * Increases SP consumption by 30% Dievdirbys 2nd Circle required Carve Attack [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials. Level 1: Attack: 82% x 5 Additional Damage to Plant-type Monsters: +100 Statue Materials Drop Rate: 5% AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 17s |
Rank 4
Dievdirbys |
10 / 10 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 10: SP -44 SP recovery shortened by 5 sec Statue duration 75 sec Consumes Sculpting Wood x1 SP: 138 Type: Melee / Attack Cooldown: 48s 5 / 5 2 Carve Owl: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 2nd Circle required Carve Owl [Magic] Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you. Level 5: Attack 62% x 3 hits Block count 90 Duration 25 sec Consumes Sculpting Wood x2 SP: 90 Type: Melee / Attack Cooldown: 50s 5 / 5 Carve World Tree: Maintain Type: Active * Decreases range of [Carve World Tree], but increases its duration by 10 seconds Dievdirbys 2nd Circle required Carve World Tree Carve a divine World Tree that silences nearby enemies. Level 5: Statue duration 27 sec Consumes Sculpting Wood x1 SP: 92 Type: Melee / Attack Cooldown: 92s |
Rank 5
Dievdirbys |
14 / 15 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 14: SP -60 SP recovery shortened by 5 sec Statue duration 95 sec Consumes Sculpting Wood x1 SP: 182 Type: Melee / Attack Cooldown: 48s 10 / 10 2 Carve Owl: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 2nd Circle required Carve Owl [Magic] Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you. Level 10: Attack 79% x 3 hits Block count 140 Duration 25 sec Consumes Sculpting Wood x2 SP: 147 Type: Melee / Attack Cooldown: 50s 10 / 10 Carve World Tree: Maintain Type: Active * Decreases range of [Carve World Tree], but increases its duration by 10 seconds Dievdirbys 2nd Circle required Carve World Tree Carve a divine World Tree that silences nearby enemies. Level 10: Statue duration 42 sec Consumes Sculpting Wood x1 SP: 149 Type: Melee / Attack Cooldown: 92s 5 / 5 Statue of Goddess Ausrine Carve a statue of Ausrine, the Goddess of the Morning Star. Those in your party who circle around the Goddess Statue counter-clockwise are granted divine protection and become immune to damage temporarily. Level 5: [Blessing of the Goddess] Duration 18 sec Statue duration 30 sec Consumes Sculpting Wood x1 SP: 96 Type: Melee / Attack Cooldown: 80s |
Rank 6
Miko |
1 / 5 4 Gohei: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Gohei [Magic] - [Holy] Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front. Level 1: Attack: 225% x 2 SP: 66 Type: Magic / Attack Cooldown: 8s Element: 4 / 5 Sweeping Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time. Level 4: Max. Sweeping Duration: 5 seconds Magic Circle Duration: 9 seconds SP: 118 Type: Magic / Buff Cooldown: 35s 5 / 5 Hamaya: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Hamaya [Magic] - [Holy] Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of Holy-property damage to enemies for a short time. Level 5: Attack: 193% per 0.3 seconds Maximum Targets: 10 Duration: 8 seconds SP: 128 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 Clap Clap your hands twice. Increases duration for some installations nearby. Level 5: Duration: +25 seconds SP: 137 Type: Magic / Attack Cooldown: 34s |
Rank 7
Plague Doctor |
3 / 5 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 3: Duration: 30 seconds HP Recovery: 80 SP: 142 Type: Magic / Buff Cooldown: 45s Element: 5 / 5 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 5: 0.4 second attack 119% Base Duration: 10 seconds SP: 146 Type: Magic / Buff Cooldown: 16s Element: 1 / 5 Bloodletting: Hemostasis Type: Active * Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active * Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 1: Duration: 35 seconds HP: -5 SP: 80 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 5: Applies a maximum of 13 times SP: 184 Type: Magic / Buff Cooldown: 25s Element: 1 / 5 Beak Mask: Poison Resistance Type: Active * Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask] Plague Doctor 1st Circle required Beak Mask Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you. Level 1: Duration: 25 seconds 100% Immunity to Rank 1 and 2 80% Immunity to Rank 3 SP: 69 Type: Magic / Buff Cooldown: 80s Element: |
Rank 8
Plague Doctor |
10 / 10 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 10: 0.4 second attack 146% Base Duration: 10 seconds SP: 232 Type: Magic / Buff Cooldown: 16s Element: 10 / 10 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 10: Applies a maximum of 23 times SP: 252 Type: Magic / Buff Cooldown: 25s Element: 5 / 5 2 Black Death Steam: Enhance Type: Passive * Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 2nd Circle Required Black Death Steam: Fast Contagion Type: Active * Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Black Death Steam [Magic] - [Poison] Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage. Level 5: 0.5 second attack 142% Duration: 15 seconds SP: 190 Type: Magic / Buff Cooldown: 38s Element: |
Rank 9
Plague Doctor |
6 / 15 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 6: Duration: 45 seconds HP Recovery: 110 SP: 226 Type: Magic / Buff Cooldown: 45s Element: 15 / 15 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 15: 0.4 second attack 173% Base Duration: 10 seconds SP: 318 Type: Magic / Buff Cooldown: 16s Element: 11 / 15 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 11: Applies a maximum of 25 times SP: 265 Type: Magic / Buff Cooldown: 25s Element: 10 / 10 2 Black Death Steam: Enhance Type: Passive * Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 2nd Circle Required Black Death Steam: Fast Contagion Type: Active * Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Black Death Steam [Magic] - [Poison] Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage. Level 10: 0.5 second attack 181% Duration: 15 seconds SP: 300 Type: Magic / Buff Cooldown: 38s Element: 1 / 5 Methadone Grants an effect that provides knockdown, knockback, and casting interruption immunity for you and your party members. Damage taken from enemies is increased by 20%. Level 1: Duration: 16 seconds SP: 137 Type: Magic / Buff Cooldown: 40s Element: |
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Comments (192)
Thx in advance
you can choose between red or blue as you like..
- reds will increase the maxium damage that is possible but you will have some greater fluctuations between each tick
- blues will increase the overall magic damage it you will have a more consistent dps
So you pop a potion and get your 30% matk than you place an owl and as long as you clap to keep them alive they will profit from the additional matk.
For all the other categories (blue, purple and green) you can choose what you prefer.
What the card you recommend to use? I think about Velnia Monkey + Biteregina card combo, what do you think about? Are you tested this combo (or see anyone)?
https://tos.neet.tv/items/644042
https://tos.neet.tv/items/644139
I tried velnia monkey on my other PD and it was rather underwhelming... I mean it wasnt bad but I prefer chapparition cards
You dont really need biteregina because your black death steam already triggers the effect of velnia monkey
But as far as i know owls still snapshot your matk... So Using a potion to trigger chapparition before placing the owls should be better. At least for me it was.
müssten es bei Dievdirbys * nicht 15 Skillpunkte sein oder kann man sie aufheben?
was mache ich wenn ich male erstellt habe und deswegen keine miko wählen kann? alternative?
Best alternatives for now might be: Priest, Krivis, Oracle or Druid
but the point of this build is that you can extend the duration of all statues infinitely with clap.
Im following this build rn and am cleric 2 - diev 2 and almost class 15 however I'm not enjoying diev as much as i thought i would. Do you think I could go another class instead of diev 3 and if so which one?
I could make a new character but like I said I dont have much time to play because of work now.
- Is this build still okay if I went Priest C3 instead of Dievdirbys C3?
- If so, Full Int or Full SPR?
- I actually interested in support role and want to play in a path that has both Priest and Plague Doctor in its, can both of them work out together? In term of support.
I just recently started a few days ago in Thai server.
Thank you in advance!
Priest and PD can go together but you need to devide wether you want to deal more damage or be a better support.
It will probably be better with a full spr build but your damage wont be that high. Full INT would work but most of your buffs will loose some potential.
The prequest can be done as a male charakter. But to actually do the class quest your char needs to be female.
i wanna ask.
what the best duo cleric for solmiki..
thanks !
hm the best... probably a priest taoist as full support and a dps plague doc for consistent AoE dps.
I ran solmiki with:
- my Cleric 2 > Bokor > Sadhu 3 > PD 2
- and a Cleric 2 > Priest 3 > Miko > Oracle > Taoist on a friend of mine
the sadhu AoE damage was pretty good thanks to our
full spr Wizard > Pyro 3 > Thauma 3 > Enchanter
and ofc we had a Cryo 3 > Chrono 3
second dps was the standard Ele-Warlock
Also, could you tell me different between going for the standard doctor 2 instead of going for miko+taiost that some healer do?
And yes you will probably dring a lot of potions but thats no big deal as you want to drink potions to trigger chapparition cards anyway.
And going for miko+taoist is a more supportive build that is pretty good for ET.
But the silence totem is still pretty good and you deal some damage with your PD skills and your owls. It will be quite a bit less than what a sadhu can dish out but the CC is much better than just posession once in a while.
So this build is still okay for ET.. no doubt. It has its pro and cons.
im currently diev2 and close to diev3 , was supposed to follow this build but now im thinking of going C2 > diev2 > bokor > miko > PD2 cus of what i've been reading so far T_T
But ofc you would loose some supportive skills and some utility.
but I can make a new one with my sadhu doc... I could record some ET footage if you want.
But yeah you can go for Bokor 2 if you want and if you have fun playing it. The supportive skills from Bokor are quite nice. The hexing > pandemic combo you mentioned is indeed pretty nice and this also gives you another debuff for incineration. I'm not sure if cleric 3 is the best option though.
I totally like my new bokor sadhu pd build that I mentions at the beginning of this guide but ofc that dont mean that you also have to like it :)
when it comes to synergies bokor and diev are probably the best...
I started a new cleric and I have a ton of fun with this build right now http://www.tosbase.com/tools/skill-simulator/build/mn3l666sdn/
It has really good consistent DPS
You can swap bokor for Cleric3, Krivis or Priest if you really hate it :)
But sadly there is no miko in it :<
Why Statue of Goddess Vakarine 4?
and with a divine mighted lv4 vakarine I can teleport my whole party without a problem
I used Rod (Windia Rod) + Shield (Lionhead Shield/Didel Tower Shield) or sometimes Rod + Dagger (Karacha/Venom)
For Armor I used either 3 pieces of plate armor and cloth gloves or a full set of cloth armor. (Grynas, Virtov or Lolopanther stuff)
For accessories I used Archmage Bangles and an Agny Necklace.
As I went for full INT I tried to get as many HP enchants on my headgear and some red gems in my chest and pants.
But I just did it for fun and its not neccessary :)
Sorry for the late answer but I almost quit the game and now I'm playing another character :D