Guild Master: Squire(Post Balance Patch UPDATED)
Created by easpirit on Jul 20th 2016 (Last Updated: Mar 16th 2018).
This is a public build.
4
Squire
This is fastest way to lvl up a squire. Highlander c3 got everything he needs to kill anything even on lvl 300+ without r6, r7, r8 ranks. Class that does not need anything to boost with to be good.
This is fastest way to lvl up a squire. Highlander c3 got everything he needs to kill anything even on lvl 300+ without r6, r7, r8 ranks. Class that does not need anything to boost with to be good.
P.S. If you're lvling guild master and want to get is asap, just skip 3rd squire and get templar. You always can get 3rd on rank 8, if you don't go for 2nd templar ofc.
Skills:
Highlander got some skill combo rotations to release full damage potential.
For example Moulinet always must be used after Crown, because it does DOUBLE damage.
Skyliner should be used after Crosscut
Vertical Slash should be used after Skull Swing and try to use it also on Crosscut bleeding debuff, because it also a part of combo to deal more damage.
All of these you can read in skill's description.
Stats:
Full STR only! Full dex and mixed builds are realy bad.
Why no con?
So simple. Hp is easy to raise with gear and hair costumes
Money making services
You also need to choose what to get. You can't get lvl 15 repair and weapon buff on same squire, or you won't have good food buff time from maxed base camp.
NB! 15.11.2016 Commission fees applied to personal shops reduced from 50% to 30%.
Repair/Weapon Maintenance
Repair Kit Cost 80
WM Kit Cost 180
So new formula is here:
Minimum price for repair service or weapon/armor maintenance
repair 115+profit
wm/am 260+profit
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Highlander |
5 / 5 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 5: Attack: 443% [Shock] Duration: 13 seconds AoE Attack Ratio: 0 SP: 37 Type: Melee / Attack Cooldown: 30s |
Rank 3
Highlander |
5 / 5 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 5: Attack 125% x 5 AoE Attack Ratio 1 SP: 42 Type: Melee / Attack Cooldown: 35s 5 / 5 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 5: Attack: 263% x 2 AoE Attack Ratio: 1 SP: 17 Type: Melee / Attack Cooldown: 15s 5 / 5 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 5: Attack: 290% x 2 AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 28s |
Rank 4
Highlander |
10 / 10 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 10: Attack 160% x 5 AoE Attack Ratio 1 SP: 67 Type: Melee / Attack Cooldown: 35s 10 / 10 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 10: Attack: 335% x 2 AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 15s 10 / 10 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 10: Attack: 370% x 2 AoE Attack Ratio: 1 SP: 31 Type: Melee / Attack Cooldown: 28s 5 / 5 Skull Swing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skull Swing] by 0.5% per attribute level * +10% added damage at maximum level Highlander 3rd Circle required Skull Swing: No Jump Type: Active * Enemies cannot jump when attacked with [Skull Swing] Highlander 3rd Circle required Skull Swing: Remove Knockback Type: Active * Removes knockback effect from [Skull Swing] * Only applies if attribute is set to ON * Increases SP consumption by 10% Highlander 3rd Circle required Skull Swing [Physical] - [Strike] Strike and push an enemy sidewards using the side of your sword. The enemy becomes afflicted with [Armor Break]. Level 5: Attack: 991% AoE Attack Ratio: 1 SP: 39 Type: Melee / Attack Cooldown: 40s 5 / 5 2 Vertical Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vertical Slash] by 0.5% per attribute level * +10% added damage at maximum level Highlander 3rd Circle required Vertical Slash [Physical] - [Slash] Attack with a descending vertical slash. Deals additional damage on medium and large-type enemies according to how much their defense has been decreased by [Skull Swing]. An additional bonus damage will be applied depending on the amount of harmful effect that have been applied to the enemy. Level 5: Attack: 826% AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 25s |
Rank 5
Squire |
5 / 5 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 5: Repairs over 5 durability SP: 0 Type: Melee / Attack Cooldown: 60s |
Rank 6
Squire |
10 / 10 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 10: Repairs over 10 durability SP: 0 Type: Melee / Attack Cooldown: 60s 5 / 5 Base Camp Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase. Level 5: Duration: 3.5 hour(s) Duration of food effects is at least 30 minutes SP: 0 Type: Melee / Attack Cooldown: 0s 5 / 5 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 5: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 7
Squire |
15 / 15 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 15: Repairs over 15 durability SP: 0 Type: Melee / Attack Cooldown: 60s 10 / 10 Base Camp Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase. Level 10: Duration: 6 hour(s) Duration of food effects is at least 30 minutes SP: 0 Type: Melee / Attack Cooldown: 0s 10 / 10 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 10: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s 5 / 5 Penalty Reduction Reduces the penalty from incapable of combat. Level 5: Equipment Durability Penalty: -10% Consumed Silver Penalty: -2% Gem, Monster Card and Blessed Gem Penalty: -75% SP: 88 Type: Melee / Attack Cooldown: 900s 5 / 5 3 Deadly Combo: Enhance Type: Passive * Increases the damage dealt on an enemy with [Deadly Combo] by 0.5% per attribute level * +10% added damage at maximum level Squire 3rd Circle required Deadly Combo [Physical] - [Slash] Slashes multiple times to the front. Level 5: Attack: 263% x 3 AoE Attack Ratio: 3 SP: 80 Type: Melee / Attack Cooldown: 13s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact |
Rank 8
Templar |
4 / 5 Summon Guild Member Summons a specific guild member to your location. You need permission from the specific guild member. Level 4: Guild Member Summon Count: 4 SP: 32 Type: Magic / Buff Cooldown: 600s Element: 1 / 1 Warp To Guild Member Warps to a specific guild member's location. You cannot warp to guild members who are in an instanced dungeon. Level 1: Warp To Specific Guild Member's Location SP: 14 Type: Magic / Buff Cooldown: 600s Element: 5 / 5 Build Guild Tower 길드 타워의 추가 기능을 사용할 수 있게 해줍니다. 길드 타워는 '길드 타워' 아이템을 사용해서 설치할 수 있습니다. 1레벨: 워프 이용 가능 2레벨: 창고 사용 가능 3레벨: 길드 성장 가능 4레벨: 길드 퀘스트 이용 가능 5레벨: 길드아지트 가능 Level 5: Improve Guild Tower Features SP: 0 Type: Melee / Attack Cooldown: 0s 5 / 5 Battle Orders Increases movement speed of guild members near the guild master to the maximum value. The effect disappears when moving away from the guild master. Decreases the movement speed of nearby enemies. Level 5: Duration: 9 seconds Enemy Movement Speed: -14 SP: 19 Type: Melee / Attack Cooldown: 60s |
Rank 9
Templar |
10 / 10 Battle Orders Increases movement speed of guild members near the guild master to the maximum value. The effect disappears when moving away from the guild master. Decreases the movement speed of nearby enemies. Level 10: Duration: 14 seconds Enemy Movement Speed: -22 SP: 31 Type: Melee / Attack Cooldown: 60s |
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Comments (31)
TANK PURPOSES ahahahaha
hmm sounds fun tho
ill guess ill try
THX FOR THE GUIDe!
Good job on the massive amount of guides you provide. I tip my hat in salute to you.
I was making my 4th character now, thinking that it's time for some money making class. My first swordman class. Before this all wizard build. lol.
Well, I was attracted to this build but yeah most people are concerned with the rank 8 of this build.
My question is, not even Murmillo can fit in the picture for rank 8? just wondering.
Thanks in advance.
I might as well go with your suggestion. What is the stats build tho for the suggested one? Pure STR?
Teach me senpai, thanks!
Example:
Repair price in shop 145. That means you will get 30 silver per every kit used.
i am loooooost! as a new player