[Apr 25th 2018] New classes have been added to the skill simulator!

Valkoria's (C) Inquisitor Guide.

Created by Valkoria on Nov 23rd 2016 (Last Updated: Dec 11th 2018).
This is a public build.
35
Rank 10: http://tos-th.com/skill-simulator.html#4112bbbfggg.1a2a345561.2545.1f23429a6575.1535.7f416f8891a5
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Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build.

For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/


Inquisitors deal incredible physical damage and have some fantastic aoe capabilities thanks to Breaking Wheel and God Smash.

Paladin powers up your damage with Conviction while dealing significant damage with Smite and offers some useful defensive and offensive utility thanks to Resist Elements and Barrier.



Rating of Class 1-10 (my opinion):
Single Target: 8.5
Area of Effect: 7.5
Durability: 7
Solo: 8
Team: 7

Pros:
- Amazing single target damage
- Has resurrection
- Easy and fun to play
- Flexible Rank 7 choices (See further below)

Cons:
- Very Sp hungry (Sp costs were reduced by still fairly high)
- Circle 1-6 can be fairly boring because you only have a few skills
- Not too powerful until Rank 6+
- Requires above average investment compared to other builds


Stat Distribution:

- 70+ CON
- 110 DEX
- Rest into STR

70 invested Con will give you a good amount of base Hp, However you may require higher health for some of the more dangerous content in the game.

110 DEX brings you slightly over 150 DEX with monstrance, which ends up being where you gain the most amount of attack speed before diminishing returns starts to kick in. It will also give you some block penetration which is helpful on certain enemies.

Rank 7 is also flexible, your options are:

Kabbalist - Unlimited Sp from Ein Sof which completely solves Sp problems for yourself and another player rotating between each other. I suggest taking this unless you plan on heavily investing in gear and attributes so things die much quicker.

Monk - Slightly more single target damage with fairly good filler attacks, however is very Sp Hungry since you won't have Ein Sof.

Priest Circle 2 - Mass Heal and Revive, slightly more support orientated.



Skill Distribution:

You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.

Cleric:

10/10 Heal, One of clerics best spell in the game, every cleric maxes this. Scales from Healing Power, Int and Spirit.

10/10 Cure, Is actually quite strong even as a non Int focused build thanks to Maces now having Magic Attack as a main stat effected by enhancement and transcendence.

4/10 Safety Zone, Four points is enough thanks to the +20 Block Attribute.

5/5 Divine Might, A great skill because it causes your next x amount of skills (x depends on Divine Mights level) to be +1 level higher.

1/5 Fade, One point is enough for removing aggro so you can interact with objects or avoid some ground spells.


Priest:

5/5 Monstrance, A 5 minute duration buff (with attributes) that gives 30% + 10 Dexterity, the reason why we pick Priest at this circle.

5/5 Resurrection, Huge utility spell, amazing in ET and can save players exp or items in dungeons.

Remaining 5 points don't matter unless you plan on going Priest C2 at rank 7.


Paladin:
From this point on you can wear a Two-Handed Blunt Weapon, you sacrifice a shield for a good amount of physical and magic attack. It also is required to be able to cast one of your Paladin skills.


15/15 Smite, An extremely strong attack against Mutant and Devils and still quite good against everything else. Low cooldown but fairly high mana cost.

10/10 Demolition, Paladins new skill added in the Rank 9 patch. Can only be used with 2h Maces and takes 1 second to charge. Really good skill that really helps physical clerics lack of aoe.

5/5 Conviction, The reason you go Paladin, it doesn't state it but it actually increases damage of your strike skills by adding another line of attack with a varying modifier depending on the skill used (God Smash is around 60-80% more damage for example). Try to always keep this debuff up before you use your other Paladin and Inquisitor strike skills.

5/5 Barrier, A very good utility spell that reduces incoming damage and increases magic defense while standing in it, quite useful in certain scenarios like the Torch in Missions since it keeps regular enemies out of the zone.

2/15 Turn Undead, Deals magic damage in a cone in front of you and has a chance to instantly kill Demons and Mutants. Now has an attribute that can convert enemies into allies (only non elites).

Remaining points can be put into Turn Undead to increase the amount of targets hit, or Resist Elements for the defensive buff and for lowering bosses magic resist (even one point is value for casters).

Avoid Restoration, since the update where they changed healing it became a pretty weak skill, it just increases your natural hp regeneration instead of increasing healing received, and at higher levels its insignificant.



Kabbalist (If Chosen):

5/5 Ein Sof, The reason Kabbalist is an option for the build. When cast it lays a tile on the ground that can be picked up by yourself or another player, at level 5 it gives 100% more Hp for 35 seconds.

The reason why it's so good is because of its 'SP Recovery' Attribute which exchanges half of the Hp increase for Sp Recovery instead (which is always replenishes all your SP). This solves all your SP problems and others you group with which means you won't need to spend a cent on potions.

5/5 Revenge Sevenfold, Buffs yourself, group members and allied constructs (like Pears of Anguish) and causes the next hit received to only be 1 damage and reflects 50% x7 back at the target. This skill can lead to some extremely high burst and is one of the reasons why so many people think pvp is unbalanced.


Monk (If Chosen):

5/5 Double Punch, Reason why you go Monk at rank 7, for the filler attack and bonus strike damage debuff.

5/5 Palm Strike, Another filler attack that has potential to increase your overall damage thanks to its bleed attribute.

5/5 Hand Knife, Not an entirely powerful attack on its own but with the armor break attribute it has a very high chance to reduce an enemies armor to zero for 3 seconds.


Priest (If Chosen):

5/5 Revive, Another great utility spell like Resurrection, if a player reaches 0 hp while Revive is on them they avoid death, heal to 25% (at level 5) and take no damage for 5 seconds.

5/5 Mass Heal, The second direct healing spell in the game, when used it heals you and anyone in a fairly large radius around you. Scales from Healing Power, Int and Spirit.


Inquisitor:

15/15 God Smash, One of your strongest Physical attacks. Scales incredibly well, has good Aoe and deals even more damage after Conviction and Double Punch. Has a new attribute that Inquisitor C2 can learn which causes it to deal 30% more damage to Demon enemies by 30%, which is very useful against all enemies after using Judgement.

1/15 Pears of Anguish, This skill got changed in the Combat update, the amount of pears no longer scale with levels and only increases its attack multiplier per level. It's still quite good against mage enemies but no longer a 1 shot monster rapist.

15/15 Breaking Wheel, This skill also got changed in the Combat update, the duration and durability no longer scales with levels and only increases its attack multiplier per level by around 4.5%.

8/15 Malleus Maleficarum, is another great spell that doesn't entirely state what it does. Not only does it deal pretty good damage that scales with how much Magic Attack the enemy has but also debuffs it making the target take more damage from all sources depending on how much Magic Attack it has too. 7+ points makes the debuff have 100% up time.

1/10 Judgement, Turns enemies into Demon type which causes Holy attack and certain skills like Smite and God Smash (with the attribute) to deal its bonus damage.

5/5 Breast Ripper, Very happy that Inquisitor finally got another good skill after its first circle. Summons giant scissors that vacuums enemies in a nice line and chops them up dealing damage over time, and extra to demons. Scales incredibly well the more strength you have and works even better while Breaking Wheel is out.


Important Attributes to level asap:

Cleric - Safety Zone: Block Count
Priest - Monstrance: Duration
Priest - Resurrection: Revive Count
Paladin - Use Two-handed Blunt Weapon
Paladin - Increased Aoe Attack Ratio

Paladin - Barrier: Increased Radius
Paladin - Barrier: Distant Defense
Paladin - Barrier: Holy Damage
Inquisitor - Breaking Wheel: Additional Damage
Inquisitor - Breaking Wheel: Reinforce
Inquisitor - God Smash: Demon Punisher
Inquisitor - Breast Ripper: Armor Break


Equipment / Core Items / Cards:

Use a 2H Mace. Plate for more Pdef, Leather if you want to sacrifice defenses for a small amount of bonus crit.

Red Card: Glass Mole Lv10 x3 (+30% Physical Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Netherbovine Lv10 x3 (+30 Strength)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Priest
0 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
5 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 5:
Increases ally's DEX stat
Enemy's Evasion: -15
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 62

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 1:
Additional Damage: +55
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 31

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 1
Paladin
5 / 5
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 5:
Attack: 342%
AoE Attack Ratio: 4
SP: 80

Type: Melee / Attack
Cooldown: 9s
0 / 5
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 1:
Property Resistance +24
Property Damage Reduction: +2.5%
Nullification Chance 1%
Enemy Magic Defense: -8%
Duration: 65 seconds
SP: 44

Type: Magic / Buff
Cooldown: 180s
Element: Holy
2 / 5
2
Turn Undead
Paladin5
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 2:
Attack: 310%
AoE Attack Ratio: 7
SP: 57

Type: Magic / Attack
Cooldown: 50s
Element: Holy
Rank 5
circle 2
Paladin
10 / 10
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 10:
Attack: 419%
AoE Attack Ratio: 4
SP: 132

Type: Melee / Attack
Cooldown: 9s
0 / 10
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 10
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 1:
Property Resistance +24
Property Damage Reduction: +2.5%
Nullification Chance 1%
Enemy Magic Defense: -8%
Duration: 65 seconds
SP: 44

Type: Magic / Buff
Cooldown: 180s
Element: Holy
2 / 10
2
Turn Undead
Paladin5 Paladin6
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 2:
Attack: 310%
AoE Attack Ratio: 7
SP: 57

Type: Magic / Attack
Cooldown: 50s
Element: Holy
0 / 5
Sanctuary
Sanctuary

Increases allies' physical defense and magic defense within the range. Also deals additional Holy property damage equivalent to the increased defense value.

Level 1:
Physical Defense: +0
Magic Defense: +0
Duration: 10 seconds
Consumes #{SpendItemCount}# Holy Water
Consumes 10 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Required Stance: OneHandSwordShield, OneHandMaceShield,
5 / 5
2
Demolition
Paladin21 Paladin22
Demolition: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Demolition] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 2nd Circle required
Demolition: Stun
Type: Active
* Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

Paladin 2nd Circle required
Demolition

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike the enemy hard with a two-handed blunt weapon.

Level 5:
Attack: 245% x 7
AoE Attack Ratio: 12
SP: 83

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandMace
Rank 6
circle 3
Paladin
15 / 15
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 15:
Attack: 496%
AoE Attack Ratio: 4
SP: 184

Type: Melee / Attack
Cooldown: 9s
0 / 15
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 15
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 1:
Property Resistance +24
Property Damage Reduction: +2.5%
Nullification Chance 1%
Enemy Magic Defense: -8%
Duration: 65 seconds
SP: 44

Type: Magic / Buff
Cooldown: 180s
Element: Holy
2 / 15
2
Turn Undead
Paladin5 Paladin6
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 2:
Attack: 310%
AoE Attack Ratio: 7
SP: 57

Type: Magic / Attack
Cooldown: 50s
Element: Holy
0 / 10
Sanctuary
Sanctuary

Increases allies' physical defense and magic defense within the range. Also deals additional Holy property damage equivalent to the increased defense value.

Level 1:
Physical Defense: +0
Magic Defense: +0
Duration: 10 seconds
Consumes #{SpendItemCount}# Holy Water
Consumes 10 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Required Stance: OneHandSwordShield, OneHandMaceShield,
10 / 10
2
Demolition
Paladin21 Paladin22
Demolition: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Demolition] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 2nd Circle required
Demolition: Stun
Type: Active
* Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

Paladin 2nd Circle required
Demolition

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike the enemy hard with a two-handed blunt weapon.

Level 10:
Attack: 312% x 7
AoE Attack Ratio: 12
SP: 135

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandMace
5 / 5
Barrier
Paladin3 Paladin9 Paladin19 Paladin20
Barrier: Holy Damage
Type: Active
* Deals damage equal to 20% magic attack per attribute level to enemies hit with [Barrier]
* Increases SP consumption by 10%

Paladin 3rd Circle required
Barrier: Distant Defense
Type: Active
* While inside [Barrier], damage received from missile or force attacks decreases by 10% per attribute level
* Increases SP consumption by 20%

Paladin 3rd Circle required
Barrier: Increased Range
Type: Active
* Increases the range of Barrier by 2 times
* Increases SP consumption by 10%

Paladin 3rd Circle required
Barrier: Devotion
Type: Active
* Directs damage inflicted to party members inside [Barrier] to the casting Paladin
* Increases physical defense by 4% per attribute level when the casting Paladin is inside [Barrier]
* Increases SP consumption by 30%

Paladin 3rd Circle required
Barrier

Push enemies away and create a barrier of protection which doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier.

Level 5:
Magic defense +130
Duration 60 sec
Consumes Holy Water x10
SP: 107

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
3
Conviction
Paladin17
Conviction: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Conviction] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 3rd Circle required
Conviction

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Attacks an enemy marking them as a traitor. Reduces resistance to Fire, Ice, Lightning and Poison of an enemy that receives the attack. Deals additional damage to a stunned enemy.

Level 5:
Attack: 526% x 2
AoE Attack Ratio: 4
Property Resistance: -100
SP: 98

Type: Melee / Attack
Cooldown: 26s
Rank 7
circle 1
Kabbalist
5 / 5
Revenged Sevenfold
Kabbalist1 Kabbalist2
Revenged Sevenfold: Duration
Type: Active
* Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold: Curse
Type: Active
* Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold]
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Revenged Sevenfold

[Magic] - [Holy]
Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack.

Level 5:
Duration: 60 seconds
Additional Damage: 50% x7
SP: 146

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Ein Sof
Kabbalist6 Kabbalist10 Kabbalist18
Ein Sof: Maintain Time
Type: Active
* Increases duration of [Ein Sof] tiles by 1 second per attribute level
* Increases SP consumption by 10%

Kabbalist 1st Circle required
Ein Sof: SP Recovery
Type: Active
* Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec
* Increases SP consumption by 10%

Lv. 3 Ein Sof required
Ein Sof: Stacked Healing
Type: Active
* While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles
* While under the effect of [Ein Sof], the amount of HP recovered doubles
* Both effects do not stack with each other
* Effects decrease by 30% inside Team Battle League

Kabbalist 1st Circle required
Ein Sof: Double Magic Circle
Type: Active
* Ein Sof magic circle can be used 2 times
Targets already under Ein Sof will not receive the buff again
* Increases SP consumption by 50%

Kabalist 3rd Circle Required
Ein Sof

[Magic] - [Holy]
Creates a magic circle that drastically increases your maximum HP for a period of time.

Level 5:
Duration 35 sec
Magic circle duration 15 sec
Max. HP increases by 50% + 15000
SP: 164

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Merkabah
Kabbalist8
Merkabah: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level
* +10% added damage at maximum level

Kabbalist 1st Circle required
Merkabah: Reduced Movement Speed
Type: Active
* Reduces the movement speed of [Merkabah]

Kabalist 2nd Circle Required
Merkabah: Divine Protection
Type: Active
* Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property
* Increases the magical defense of nearby allies by 10%
* Increases SP consumption by 10%

Kabalist 2nd Circle Required
Merkabah

[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Level 1:
Attack 275%
100% magic damage on collision
100% add. damage on Demon targets
Max. 10 collisions
SP: 90

Type: Magic / Buff
Cooldown: 35s
Element: Holy
0 / 1
Gematria
Gematria

Divide the numbers of an enemy's name and calculate a new number.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
0 / 1
Notarikon
Notarikon

Calculate a new number from the first and the last letter of an enemy's name.

Level 1:
Applies a maximum of 10 times
SP: 54

Type: Magic / Buff
Cooldown: 1s
Element: Holy
0 / 5
Double Chance
Multiple Hit Chance: Minimal Correction
Type: Active
* Applies a min. of 3 hits when the value of Multiple Chance is 3 or less.
* Increases SP consumption by 50%

Kabalist 2nd Circle Required
Double Chance

Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits.

Level 1:
Applies number of repeated hits set by Double Chance
Attack per repeated hit 8%
SP: 122

Type: Magic / Buff
Cooldown: 35s
Element: Holy
Rank 8
circle 1
Inquisitor
5 / 5
2
God Smash
Inquisitor10
God Smash: Enhance
Type: Active
* Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
God Smash: Demon Punisher
Type: Active
* Increases God Smash damage on Demon enemies by 10% per attribute level
* Increases SP consumption by 10%

Inquisitor Circle 2 Required
God Smash

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.

Level 5:
Attack: 1537%
AoE Attack Ratio: 4
SP: 180

Type: Melee / Attack
Cooldown: 20s
1 / 5
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 1:
Attack: 449%
Maximum Installations: 5
SP: 138

Type: Melee / Buff
Cooldown: 24s
5 / 5
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range
* Increases SP consumption by 50%

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]
Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.

Level 5:
Attack per 0.3 sec 107%
Duration 10 sec
Consumes Torture Tools x3
SP: 126

Type: Melee / Buff
Cooldown: 50s
1 / 5
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 1:
Attack: 175% x 7
Duration: 10 seconds
Maximum Targets: 7
SP: 126

Type: Magic / Attack
Cooldown: 28s
Rank 9
circle 2
Inquisitor
10 / 10
2
God Smash
Inquisitor10 Inquisitor12
God Smash: Enhance
Type: Active
* Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
God Smash: Demon Punisher
Type: Active
* Increases God Smash damage on Demon enemies by 10% per attribute level
* Increases SP consumption by 10%

Inquisitor Circle 2 Required
God Smash

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.

Level 10:
Attack: 1883%
AoE Attack Ratio: 4
SP: 278

Type: Melee / Attack
Cooldown: 20s
1 / 10
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 1:
Attack: 449%
Maximum Installations: 5
SP: 138

Type: Melee / Buff
Cooldown: 24s
10 / 10
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range
* Increases SP consumption by 50%

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]
Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.

Level 10:
Attack per 0.3 sec 131%
Duration 10 sec
Consumes Torture Tools x3
SP: 193

Type: Melee / Buff
Cooldown: 50s
1 / 10
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 1:
Attack: 175% x 7
Duration: 10 seconds
Maximum Targets: 7
SP: 126

Type: Magic / Attack
Cooldown: 28s
0 / 5
Iron Maiden
Iron Maiden

Summon an Iron Maiden to trap a medium or small sized enemy, excluding boss monsters. Trapped enemies cannot move for a certain amount of time while Demon type enemies take constant damage.

Level 1:
Duration: 4.5 seconds

SP: 133

Type: Melee / Buff
Cooldown: 30s
1 / 5
Judgment
Judgment

[Magic]
Change the type of enemies within a specified range to Demon type. Enemies take 10% additional Holy damage.

Level 1:
Duration: 16 seconds
Applies up to 8 targets
SP: 130

Type: Magic / Buff
Cooldown: 60s
Rank 10
circle 3
Inquisitor
10 / 10
2
God Smash
Inquisitor10 Inquisitor12
God Smash: Enhance
Type: Active
* Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
God Smash: Demon Punisher
Type: Active
* Increases God Smash damage on Demon enemies by 10% per attribute level
* Increases SP consumption by 10%

Inquisitor Circle 2 Required
God Smash

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.

Level 10:
Attack: 1883%
AoE Attack Ratio: 4
SP: 278

Type: Melee / Attack
Cooldown: 20s
1 / 10
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 1:
Attack: 449%
Maximum Installations: 5
SP: 138

Type: Melee / Buff
Cooldown: 24s
10 / 10
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range
* Increases SP consumption by 50%

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]
Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.

Level 10:
Attack per 0.3 sec 131%
Duration 10 sec
Consumes Torture Tools x3
SP: 193

Type: Melee / Buff
Cooldown: 50s
1 / 10
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 1:
Attack: 175% x 7
Duration: 10 seconds
Maximum Targets: 7
SP: 126

Type: Magic / Attack
Cooldown: 28s
0 / 5
Iron Maiden
Iron Maiden

Summon an Iron Maiden to trap a medium or small sized enemy, excluding boss monsters. Trapped enemies cannot move for a certain amount of time while Demon type enemies take constant damage.

Level 1:
Duration: 4.5 seconds

SP: 133

Type: Melee / Buff
Cooldown: 30s
1 / 5
Judgment
Judgment

[Magic]
Change the type of enemies within a specified range to Demon type. Enemies take 10% additional Holy damage.

Level 1:
Duration: 16 seconds
Applies up to 8 targets
SP: 130

Type: Magic / Buff
Cooldown: 60s
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Comments (233)

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Jan 23rd 2019 11:00:21
You care to update the build? Now in 2019, they really did it, they changed the entire game evolution system. Im back to cleric, so far i just updated to paladin. My stats points are all changed now. Its really confuse. Im following your build for months, its really a pitty that this happened now.
Reply
Jan 25th 2019 01:01:59
@legendarysnake I can't really update it here, since the site itself needs to be updated. Right now the build i'm using is Cleric-Inquisitor-Paladin-Zealot, you can switch out Paladin or Zealot for Oracle if you want too.
Reply
Oct 11th 2018 13:48:31
Any suggestion for the last 5 Kabbalist points? Or does it not matter?
Reply
Sep 30th 2018 17:27:44
@valkoria it is worth to infest some remaining skill points into Sanctuary ?
Reply
Sep 30th 2018 20:16:36
Not really, I tried it and honestly didn't care for it since this isnt really a support build and it requires a shield to cast, you'll be using a 2h mace instead.
Reply
Sep 28th 2018 18:48:36
Hello. Could you post your skill rotation?
Reply
Sep 23rd 2018 20:21:47
hello

just wanna ask, what gems should i use?
Reply
Sep 20th 2018 13:52:26
This Build worth to Velcoffer,Earth Tower and Raid?
Reply
Sep 11th 2018 12:22:32
IIRC Malleus Maleficarum has been butchered in the latest patch:

"Debuff duration is fixed at 10 seconds. The skill’s additional damage effects corresponding to 100% of your magic attack values are changed to 6% per skill level (90% at level 15)."

Basically you put 1 point for the debuff or 15 points for the damage... So I was considering removing points from the skill (since I don't use that really much) and put them into Iron Maiden/Judgement instead (those get extra cool attributes). What you think?
Reply
Sep 11th 2018 14:25:56
imo, malleus was op af, that's why it got nerfed, and its still fairly good in the right situation. Some bosses like Velcoffer or Demon lord Mirtis have around 10k matk or more (I think velcoffer has 15k?), so that's a lot of additional damage you are adding for yourself and everyone else even with lvl 9 at 56% with divine might.

But anyways, it is sort of niche so I can understand wanting to place the points somewhere else, I'd still keep it at 1 no matter what though.

I would stay away from Iron Maiden unless you plan to pvp, its just really bad in pve. I haven't had the chance to see if you can cast it on bosses effected by shadowmancers Infernal Shadow which could end up with some crazy high damage (if it actually works), but then shadowmancer isn't very popular so it'd be pretty rare to take advantage of it even if it does work.

Judgement would be fine, with the upcoming changes to Inquisitor and Paladin you'd be able to get off two combos of Conviction and God Smash with it being around level 7 or higher.
Reply
Sep 8th 2018 17:47:35
Valkoria i love your guides (forgive my bad english) , i would like to ask if i can go zealot3 instead inquisitor just because i like the class but i like so much the rest of the build , can you say if that is viable ? Thanks a lot (sorry for the english again).
Reply
Sep 8th 2018 19:20:32
Sorry I cant answer this for you, I don't have much experience with zealot.
Reply
Jul 9th 2018 17:27:56
Hey, Valkoria. Thanks again for your help with this nice guide. I wanna know if is good to take Aspersion lvl 5 or spend on other skill.
Reply
Jul 5th 2018 05:05:35
What gems you suggest equipping for each equipment item ?
Reply
Jul 4th 2018 15:03:12
Do you have any recommendations/edits for this build after the class balance come out this summer?
Reply
Jul 4th 2018 19:19:36
@its_ali94 it probably wont change much honestly, not until rank 10 comes out.
Reply
Jun 18th 2018 12:48:36
I'd like to say thank you for the time and effort you put into making these builds. I really appreciate the fact that you don't just say "go full X because everything else is bad" like so many other guides. You give the reader some suggestions to tailor the build to what they like, and you provide explanations as to why skills are chosen and how they work with other skills. This kinda stuff really helps people who are new (like myself) to feel confident enough to make future build choices because we get a little say in how the character is made.

Keep up the good work <3
Reply
Jun 18th 2018 15:09:30
Comments like yours are why I make them, thank you very much for your kind words.
Reply
Jun 6th 2018 03:44:59
is this a PVP build ?
Reply
Jun 6th 2018 09:08:49
@COCOWARE No.
Reply
Jun 7th 2018 23:52:21
@Valkoria DID YOU HAVE ANY GUIDE OF A CLERIK PVP ? Im new in this game and srry for my english
Reply
Jun 8th 2018 00:29:16
@COCOWARE No sorry, I havent pvp'd seriously since the combat changes months ago, so I can't really write any guides for it.
Reply
May 30th 2018 20:08:43
Yo Valk
What is the endgame gear I should aim for in this build?

I'm currently at 280 andI'm enjoying this a lot lol

Can't wait till I get Inquisitor2

(I know I'm not at the point of getting end game gear, just wanted a heads up since I got a 350 char that could start preparing)
Reply
May 16th 2018 00:52:15
Hi Valkoria!

Can you tell me why you chose Priest 1 over Cleric 3, Krivis, or Dievdirbys? Are the other classes buffs just not that good compared to Monstrance+Resurrection?

Thanks for the guide!
Reply
May 16th 2018 06:59:01
@XMPrime Cleric 3 doesn't really offer anything other than more healing, which cleric 2 provides enough of in my opinion. Krivis doesnt offer anything at all really, and Diev is definitely a class you can pick over priest if you don't mind the stationary utility statues. I heard that cleric 3 is getting some changes in the future so maybe that may change some things though, till then I just really like Priest.

Yes monstrance is very great and resurrection is situational but good, depending on what content you do it may not ever be used though.
Reply
May 3rd 2018 15:46:59
Hello !
Your build seems amazing and I always dreamed to have a Paladin, so let's go :3
For what I see, this build use skills more than auto attacks, so do you really need Monstrance ?
And can you replace Inquisitor by Zealot ? I already have an Inq, and thought that Zealot could replace it, especially with Kabba to refill your SP, but I don't know if that can combo well :/
Thanks again for all your builds, they are really useful :)
Reply
Apr 15th 2018 00:11:31
Hellow do you have a screen of your skill slot keyboard ? (sorry for my english)
There are too many skill and i have difficult to use it ^^ I understand it's personnal but if you can help me :D
Reply
Feb 5th 2018 03:58:09
Hey, what kind of gem would be best to put in your weapon for this build?
Reply
Jan 22nd 2018 09:04:44
Hi, Val! Pretty solid build you got there. I have a question if you dont mind answering. Why did you allocate only 1 point in breaking wheel? As i know the damage increment is by 4/4.5% per 0.3 sec for 10 sec. Am i missing something or perhaps you can clarify this by filling me in.
Reply
Jan 25th 2018 11:29:04
@Arnoldy Sorry for the late response, been pretty busy this week! Some guides (like this one) have leftover points which will explain what you can spend them on below their respective class because they are usually points that don't have high impact or are personal preference, just check out Inquisitor.

As for breaking wheel, it has 'ok' scaling, level 1 is good enough but more is nice too.
Reply
Jan 5th 2018 03:16:39
I'm really confused by this one statement in your build

"5/5 Monstrance, One point for the bonus 30% Dex and the 10 Flat Dex it gives, avoid putting more than one point since it increases the animation time with no benefit to stats."

You put 5/5 but then say avoid putting more then 1 point into it???
Reply
Jan 5th 2018 04:10:02
@Sieol We used to only put one point into it because the animation was increased by a lot per point, they changed it to only spawning one large circle now and the animation lock is pretty much gone. I forgot to update the text since the change, thanks for pointing that out, I fixed it now.
Reply
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