Meme chaplain
Created by Sourceful on Feb 19th 2018 (Last Updated: Nov 1st 2018).
This is a public build.
9
Inquisitor nerf is here, dont worry this build is still strong but it will need a little bit more investment now

Remember to use your monstrance for more dex which = more atk speed
Malleus Maleficarum just got nerfed!. This is a huge nerf and it affects soloing the bosses in cm 6/7. The debuff no longer gets applied to bosses which probably halves this build damage for the poorer people. Keep in mind you might need people to help you kill cm6/7 bosses now.
Great build for new players. It can support decently due to priest and it has high auto attack damage. This build is especially good in Challenge Mode and Earth Tower. Once you get inquisitor burn attr (costs 20m) and a decent weapon you can start soling cm. After the inquisitor nerfs a decent weapon is required now.
Make sure you buy the strongest Blessing and sacrament from a pardoner in town. Also use Enchant fire scrolls.
Stats:
Good weapon: Full dex. If you got a masinios mace/highly transcended weapon then full dex will benefit you more. This is assuming your ping can handle auto attacking that fast. Note: must have decent ping <100ms
CM Legend: 150 dex, rest Int. This is the best for challenge mode Lv6-7. This will make your inquisitor flames STRONGER. As dex does not affect the inquisitor flame, int will.
Poverty stat/ Nukellas: 150dex, split Int and SPR (half half is fine). If you don't want to worry about sp drain then here you go. The damage loss from going SPR is actually not much at all because your last rite gets stronger. You also get more survivability as you can enchant your armor for HP. This will make you a little weaker for stage 1-5 but at stage 6/7 it is only slightly behind int build.
Attribute Priorities:
1. All the passives of your class except for inquisitor.
2. Breaking Wheel : Additional damage. Spreads your auto attack damage when you hit it.
3. Inquisitor: Burn. This is going to be the most expensive attribute for your class but it is a must. Randomly generates a flame on the ground when you kill a monster. The flame acts like an auto attack and this is what makes this build so potent in challenge mode.
4. Aspersion: Enhance. Boosts your auto attack damage.
Thats it!
BiS weapon :Velcoffer mace with masi mace ichor. Next is Masinios Mace
BiS dagger: Masinios dagger or HG dagger with any of the 3 lines combination of int/dex/SPR/property damage. A shield is fine too if you need help surviving.
Armor: HG armor with int/dex/spr or manahas set. You can also go cafrisun instead of manahas If you can survive
Affordable BiS ACC: Frieno set. Frieno necklace, 2 x Frieno necklace
BiS if you are a :whale: pora + pore bracelets. Trans10 velcoffer cloth armor
Head gear Enchant:
Any property damage > magic atk >magic amp
Cards:
Red: 3 centaur for AAR. Your auto attack is still based off your AAR so it is important to raise that as well
Purple : Gazing golem 1-2. 2-1 Yekubite card (+100 holy damage prop at lv10)
Blue: Nuaele x 3. These are extra really and your blue slot being empty is perfectly fine.
Green: Ellaganos for dex or pyroego for int. I recommend ella

Remember to use your monstrance for more dex which = more atk speed
Malleus Maleficarum just got nerfed!. This is a huge nerf and it affects soloing the bosses in cm 6/7. The debuff no longer gets applied to bosses which probably halves this build damage for the poorer people. Keep in mind you might need people to help you kill cm6/7 bosses now.
Great build for new players. It can support decently due to priest and it has high auto attack damage. This build is especially good in Challenge Mode and Earth Tower. Once you get inquisitor burn attr (costs 20m) and a decent weapon you can start soling cm. After the inquisitor nerfs a decent weapon is required now.
Make sure you buy the strongest Blessing and sacrament from a pardoner in town. Also use Enchant fire scrolls.
Stats:
Good weapon: Full dex. If you got a masinios mace/highly transcended weapon then full dex will benefit you more. This is assuming your ping can handle auto attacking that fast. Note: must have decent ping <100ms
CM Legend: 150 dex, rest Int. This is the best for challenge mode Lv6-7. This will make your inquisitor flames STRONGER. As dex does not affect the inquisitor flame, int will.
Poverty stat/ Nukellas: 150dex, split Int and SPR (half half is fine). If you don't want to worry about sp drain then here you go. The damage loss from going SPR is actually not much at all because your last rite gets stronger. You also get more survivability as you can enchant your armor for HP. This will make you a little weaker for stage 1-5 but at stage 6/7 it is only slightly behind int build.
Attribute Priorities:
1. All the passives of your class except for inquisitor.
2. Breaking Wheel : Additional damage. Spreads your auto attack damage when you hit it.
3. Inquisitor: Burn. This is going to be the most expensive attribute for your class but it is a must. Randomly generates a flame on the ground when you kill a monster. The flame acts like an auto attack and this is what makes this build so potent in challenge mode.
4. Aspersion: Enhance. Boosts your auto attack damage.
Thats it!
BiS weapon :Velcoffer mace with masi mace ichor. Next is Masinios Mace
BiS dagger: Masinios dagger or HG dagger with any of the 3 lines combination of int/dex/SPR/property damage. A shield is fine too if you need help surviving.
Armor: HG armor with int/dex/spr or manahas set. You can also go cafrisun instead of manahas If you can survive
Affordable BiS ACC: Frieno set. Frieno necklace, 2 x Frieno necklace
BiS if you are a :whale: pora + pore bracelets. Trans10 velcoffer cloth armor
Head gear Enchant:
Any property damage > magic atk >magic amp
Cards:
Red: 3 centaur for AAR. Your auto attack is still based off your AAR so it is important to raise that as well
Purple : Gazing golem 1-2. 2-1 Yekubite card (+100 holy damage prop at lv10)
Blue: Nuaele x 3. These are extra really and your blue slot being empty is perfectly fine.
Green: Ellaganos for dex or pyroego for int. I recommend ella
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: ![]() |
Rank 2
![]() ![]() Priest |
![]() 5 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 5: Attack: 222% Physical Defense: +175 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 58 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 4 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 4: Attack: 336% Casting Time: 3 seconds Restores 20% of target's HP after resurrection No. of Targets: 1 SP: 66 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 3
![]() ![]() Priest |
![]() 10 / 10 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 10: Attack: 272% Physical Defense: +300 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 98 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 1: HP Recovery: 5% Invincibility: 1 seconds Duration: 90 seconds SP: 39 Type: Magic / Buff Cooldown: 120s Element: ![]() ![]() 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 4
![]() ![]() Priest |
![]() 15 / 15 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 15: Attack: 322% Physical Defense: +425 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 138 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 10 / 10 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 10: Holy Property Attack: +720 Duration: 400 seconds Consumes 1 Gyslotis SP: 132 Type: Magic / Buff Cooldown: 90s Element: ![]() ![]() 5 / 10 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: ![]() ![]() 8 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 8: Heal factor 742% SP: 104 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 1 / 5 Exorcise: Enhance Type: Passive * Increases the damage dealt on an enemy with [Exorcise] by 0.5% per attribute level * +10% added damage at maximum level Priest 3rd Circle required Exorcise: Duration Type: Active * Increases duration of [Exorcise]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Priest 3rd Circle required Exorcise [Magic] - [Holy] Creates an exorcism circle that damages enemies inside, then deals continuous damage. Level 1: 0.4 second attack 126% Duration: 10 seconds SP: 36 Type: Magic / Buff Cooldown: 36s Element: ![]() |
Rank 5
![]() ![]() Chaplain |
![]() 5 / 5 Last Rites: Promoting Spirits Type: Active * Increases the lower limit HP of [Last Rites] by 2% per attribute level * Increases SP consumption by 10% Chaplain 1st Circle required Last Rites Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%. Level 5: Duration: 300 seconds Consumes 1 Gyslotis SP: 98 Type: Magic / Buff Cooldown: 40s Element: ![]() ![]() 5 / 5 Magnus Exorcismus: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magnus Exorcismus] by 0.5% per attribute level * +10% added damage at maximum level Chaplain 1st Circle required Magnus Exorcismus Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies. Level 5: 0.5 second attack 185% Duration: 9 seconds SP: 105 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 5 / 5 Aspergillum Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion]. Level 5: Duration: 300 seconds Consumes 1 Holy Water SP: 112 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 6
![]() ![]() Krivis |
![]() 5 / 5 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 5: Heal factor 46% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 64 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 5 / 5 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 5: Duration: 30 seconds SP: 53 Type: Magic / Buff Cooldown: 60s Element: ![]() |
Rank 7
![]() ![]() Krivis |
![]() 10 / 10 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 10: Heal factor 66% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 109 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 10 / 10 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 10: Duration: 40 seconds SP: 90 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 5 / 5 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 5: Attack: 186% STR, INT: +47 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 60 Type: Magic / Attack Cooldown: 30s Element: ![]() |
Rank 8
![]() ![]() Inquisitor |
![]() 5 / 5 2 God Smash: Enhance Type: Active * Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required God Smash: Demon Punisher Type: Active * Increases God Smash damage on Demon enemies by 10% per attribute level * Increases SP consumption by 10% Inquisitor Circle 2 Required God Smash [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage. Level 5: Attack: 1537% AoE Attack Ratio: 4 SP: 180 Type: Melee / Attack Cooldown: 20s ![]() 4 / 5 2 Pear of Anguish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required Pear of Anguish [Physical] - [Strike] Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage. Level 4: Attack: 523% Maximum Installations: 5 SP: 213 Type: Melee / Buff Cooldown: 24s ![]() 1 / 5 Breaking Wheel: Additional Damage Type: Active * While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range * Increases SP consumption by 50% Inquisitor 1st Circle Required Breaking Wheel [Physical] - [Slash] Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away. Level 1: Attack per 0.3 sec 88% Duration 10 sec Consumes Torture Tools x3 SP: 72 Type: Melee / Buff Cooldown: 50s ![]() 5 / 5 Malleus Maleficarum: Mana Burn Type: Active * In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster * Increases SP consumption by 10% Inquisitor 1st Circle Required Malleus Maleficarum [Magic] Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled. Level 5: Attack: 213% x 7 Duration: 22 seconds Maximum Targets: 7 SP: 210 Type: Magic / Attack Cooldown: 28s |
Rank 9
![]() ![]() Krivis |
![]() 15 / 15 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 15: Heal factor 86% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 154 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 15 / 15 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 15: Duration: 50 seconds SP: 127 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 10 / 10 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 10: Attack: 237% STR, INT: +87 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 102 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 Melstis Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects. Level 5: Duration +100% Consumes Holy Powder x5 SP: 86 Type: Magic / Buff Cooldown: 60s |
Rank 10
![]() ![]() Zealot |
![]() 4 / 5 Invulnerable Become immune to knockback and knockdown. Level 4: Duration: 24 seconds SP: 243 Type: Magic / Buff Cooldown: 50s ![]() 5 / 5 2 Immolation: Fire Property Attack Type: Active * Increases Fire property attack by 100 per attribute level when using Immolation * Increases SP consumption by 20% Zealot 1st Circle Required Immolation: Enhance Type: Passive * Increases the damage dealt on an enemy with [Immolation] by 0.5% per attribute level * +10% added damage at maximum level Zealot 1st Circle Required Immolation: Fire Property Resistance Type: Active * Increases Fire property resistance by 300 per attribute level when using Immolation * Increases SP consumption by 10% Zealot 1st Circle Required Immolation [Physical] - [Fire] Sets enemies on fire, inflicting Fire property damage. Your own body also catches fire, reducing your HP. Your character will not become incapable of combat from this damage. Level 5: Reduces 1% HP every 0.5 sec. 288% Fire damage every 0.5 sec. Duration 5 sec. SP: 197 Type: Melee / Buff Cooldown: 40s Element: ![]() ![]() 1 / 5 Beady Eyed: Ambush Type: Active * Increases critical rate of [Beady Eyed] by 20 per attribute level for 5 sec. * Increases SP consumption by 30% Zealot 1st Circle Required Beady Eyed Move to the back of enemies in an instant. Level 1: Maximum Movement Distance: 105 SP: 73 Type: Magic / Buff Cooldown: 10s ![]() 5 / 5 Fanaticism Lose the ability to recover HP while increasing damage dealt to enemies. Level 5: Duration 15 sec Increased damage by 30% Does not stack with Healing Factor SP: 248 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Advertisement
Comments (77)
You can without much loss. It is most likely a little weaker
There is no need for tanks in tos. IT wil work as a support hybrid
Thanks so much for this build. I'm a newbie, and someone recommended it to me.
Done
Inquisitor is a must for this build
Can't say. I heard the nerfs didnt hit that hard though
Not sure, but I dont think so. Zealot 1 is for immolation fire attr. Its a 20s buff that give syou 1k fire property.
1) In rank 10 what is better? Inq2 or Zealot1?
2) HG Armor, need to be cloth, Leather or Plate?
3) If I dont want to focus solo CM, Full DEX i'll be better? Even in lv 20 inq burn sometimes don't proc.
2. Does not matter. Preferably plate or cloth for more defense
3. No, full dex is only potentially better if you are extremely geared with porepora or trans10 masi weapon. You must also have good ping
Max malleus. The rest doesn't matter
Yup, r10 inquisitor
1. Does Exorcise need to invest point in enhance attribute? As I know, it just lights up for Magnus, right?
2. How good Pear of Anguish for PVE? How about invest Wheel to 5?
3. Does this build have to use own Aspersion and Sacrament or just buy from Pardoner shop?
4. In the 5th line which is the most dmg. As I know, it was the Daino line and Aspersion enhance made it stronger, right?
thx.
1. You are correct. No attribute needed.
2. its almost useless in pve. Its pointless leveling up wheel. It just makes the spin damage (really small) hit a little more.
3. You use a pardoner shop sacra/aspersion.
4. The first line which is the aspergillum line due to having a skill factor and enhance attr.
1. Do you think purple cards that add additional property damage (i.e. Yekub Card) are worth loading up the purple spots with?
2. The attribute description for Goddess of Fire says "Ally attacks..." Does that include my character as well?
3. Does Agny Necklace affect Inquisitor's Burn?
4. Do I need to use the Aspersion skill to get the benefits of the attribute or will I receive the benefits from shop buff?
2. Yup includes yourself
3. I dont think so (not certain)
4. Not sure what your question is. You should have max asperison though because aspergillium is based off your aspersion enhance attr and level.
Thanks for your answers.
aspersion n sacrament lvl really affect the last rites n asper?
or depend on pardoner shop buff?
because the desription says depend on caster.
Aspersion affects aspergillium. You must use your own aspersion %/lv. Same applies to sacrament and last rites. the value you gain from last rites is based on your own sacra
Armor: HG armor with int/dex/spr or manahas set. You can also go cafrisun instead of manahas IF you can survive. (froster lords might work and keep you alive)
love it haha
https://tos.neet.tv/items/624734
Red gem is better because it overall gives more damage but besides that its become daino does not make your auto attack scale magic damage, it just converts it to magic damage type (still scales physical). So your auto scaling is actually 100% phys + 322% magic. The magic comes from aspersion. By going blue gem you lose out on the 100% phys.
Honestly i dont know exactly how the lines work exactly. But the first line uses the formula above + property damage + blessing. Elemental property damage increases all lines. I believe blessing does the same too which is why its important to buy the strongest blessing around.
This build is extremely meta and strong (despite its nerfs earlier)