[Apr 25th 2018] New classes have been added to the skill simulator!

Meme chaplain

Created by Sourceful on Feb 19th 2018 (Last Updated: Nov 1st 2018).
This is a public build.
9
Inquisitor nerf is here, dont worry this build is still strong but it will need a little bit more investment now



Remember to use your monstrance for more dex which = more atk speed


Malleus Maleficarum just got nerfed!. This is a huge nerf and it affects soloing the bosses in cm 6/7. The debuff no longer gets applied to bosses which probably halves this build damage for the poorer people. Keep in mind you might need people to help you kill cm6/7 bosses now.


Great build for new players. It can support decently due to priest and it has high auto attack damage. This build is especially good in Challenge Mode and Earth Tower. Once you get inquisitor burn attr (costs 20m) and a decent weapon you can start soling cm. After the inquisitor nerfs a decent weapon is required now.


Make sure you buy the strongest Blessing and sacrament from a pardoner in town. Also use Enchant fire scrolls.

Stats:

Good weapon: Full dex. If you got a masinios mace/highly transcended weapon then full dex will benefit you more. This is assuming your ping can handle auto attacking that fast. Note: must have decent ping <100ms

CM Legend: 150 dex, rest Int. This is the best for challenge mode Lv6-7. This will make your inquisitor flames STRONGER. As dex does not affect the inquisitor flame, int will.

Poverty stat/ Nukellas: 150dex, split Int and SPR (half half is fine). If you don't want to worry about sp drain then here you go. The damage loss from going SPR is actually not much at all because your last rite gets stronger. You also get more survivability as you can enchant your armor for HP. This will make you a little weaker for stage 1-5 but at stage 6/7 it is only slightly behind int build.

Attribute Priorities:
1. All the passives of your class except for inquisitor.
2. Breaking Wheel : Additional damage. Spreads your auto attack damage when you hit it.
3. Inquisitor: Burn. This is going to be the most expensive attribute for your class but it is a must. Randomly generates a flame on the ground when you kill a monster. The flame acts like an auto attack and this is what makes this build so potent in challenge mode.
4. Aspersion: Enhance. Boosts your auto attack damage.

Thats it!

BiS weapon :Velcoffer mace with masi mace ichor. Next is Masinios Mace
BiS dagger: Masinios dagger or HG dagger with any of the 3 lines combination of int/dex/SPR/property damage. A shield is fine too if you need help surviving.
Armor: HG armor with int/dex/spr or manahas set. You can also go cafrisun instead of manahas If you can survive
Affordable BiS ACC: Frieno set. Frieno necklace, 2 x Frieno necklace

BiS if you are a :whale: pora + pore bracelets. Trans10 velcoffer cloth armor

Head gear Enchant:
Any property damage > magic atk >magic amp

Cards:
Red: 3 centaur for AAR. Your auto attack is still based off your AAR so it is important to raise that as well
Purple : Gazing golem 1-2. 2-1 Yekubite card (+100 holy damage prop at lv10)
Blue: Nuaele x 3. These are extra really and your blue slot being empty is perfectly fine.
Green: Ellaganos for dex or pyroego for int. I recommend ella




Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Priest
5 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 5:
Attack: 222%
Physical Defense: +175
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 58

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 1:
Additional Damage: +55
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 31

Type: Magic / Buff
Cooldown: 35s
Element: Holy
4 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 4:
Attack: 336%
Casting Time: 3 seconds
Restores 20% of target's HP after resurrection
No. of Targets: 1
SP: 66

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 3
circle 2
Priest
10 / 10
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 10:
Attack: 272%
Physical Defense: +300
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 98

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 10
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 10
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 1:
Additional Damage: +55
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 31

Type: Magic / Buff
Cooldown: 35s
Element: Holy
4 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 4:
Attack: 336%
Casting Time: 3 seconds
Restores 20% of target's HP after resurrection
No. of Targets: 1
SP: 66

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 5
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
1 / 5
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 1:
HP Recovery: 5%
Invincibility: 1 seconds
Duration: 90 seconds
SP: 39

Type: Magic / Buff
Cooldown: 120s
Element: Holy
5 / 5
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 5:
Heal factor 598%
SP: 75

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 3
Priest
15 / 15
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 15:
Attack: 322%
Physical Defense: +425
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 138

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 15
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
0 / 15
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 1:
Additional Damage: +55
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 31

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
10 / 10
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 10:
Holy Property Attack: +720
Duration: 400 seconds
Consumes 1 Gyslotis
SP: 132

Type: Magic / Buff
Cooldown: 90s
Element: Holy
5 / 10
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 5:
HP Recovery: 25%
Invincibility: 5 seconds
Duration: 90 seconds
SP: 81

Type: Magic / Buff
Cooldown: 120s
Element: Holy
8 / 10
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 8:
Heal factor 742%
SP: 104

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Exorcise
Priest20 Priest23
Exorcise: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Exorcise] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 3rd Circle required
Exorcise: Duration
Type: Active
* Increases duration of [Exorcise]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Priest 3rd Circle required
Exorcise

[Magic] - [Holy]
Creates an exorcism circle that damages enemies inside, then deals continuous damage.

Level 1:
0.4 second attack 126%
Duration: 10 seconds
SP: 36

Type: Magic / Buff
Cooldown: 36s
Element: Holy
0 / 5
Stone Skin
Stone Skin

Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members.

Level 1:
Decreases damage received by 10%
Duration: 35 seconds
SP: 39

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 5
circle 1
Chaplain
5 / 5
Last Rites
Chaplain1
Last Rites: Promoting Spirits
Type: Active
* Increases the lower limit HP of [Last Rites] by 2% per attribute level
* Increases SP consumption by 10%

Chaplain 1st Circle required
Last Rites

Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%.

Level 5:
Duration: 300 seconds
Consumes 1 Gyslotis
SP: 98

Type: Magic / Buff
Cooldown: 40s
Element: Holy
0 / 5
Deploy Capella
Chaplain2
Deploy Cappella: Duration
Type: Active
* Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds
* Increases SP consumption by 10%

Chaplain 1st Circle required
Deploy Capella

Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin.

Level 1:
Cappella Duration: 60 seconds
Effect Duration: 15 seconds
Consumes 1 Cape
SP: 66

Type: Magic / Buff
Cooldown: 65s
Element: Holy
5 / 5
Magnus Exorcismus
Chaplain3
Magnus Exorcismus: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnus Exorcismus] by 0.5% per attribute level
* +10% added damage at maximum level

Chaplain 1st Circle required
Magnus Exorcismus

Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies.

Level 5:
0.5 second attack 185%
Duration: 9 seconds
SP: 105

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Aspergillum
Aspergillum

Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion].

Level 5:
Duration: 300 seconds
Consumes 1 Holy Water
SP: 112

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 6
circle 1
Krivis
5 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 5:
Heal factor 46%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 64

Type: Magic / Buff
Cooldown: 60s
Element: Fire
0 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 1:
Ally's Critical Attack: +18
Enemy's Critical Resistance: -10
SP: 26

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 5:
Duration: 30 seconds
SP: 53

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 1:
0.3 second attack 82%
No. of Hits: 5
Magic Circle Duration: 30 seconds
SP: 30

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
Rank 7
circle 2
Krivis
10 / 10
Aukuras
Kriwi14 Kriwi6 Kriwi18
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 10:
Heal factor 66%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 109

Type: Magic / Buff
Cooldown: 60s
Element: Fire
0 / 10
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 1:
Ally's Critical Attack: +18
Enemy's Critical Resistance: -10
SP: 26

Type: Magic / Buff
Cooldown: 20s
Element: Holy
10 / 10
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 10:
Duration: 40 seconds
SP: 90

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 10
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 1:
0.3 second attack 82%
No. of Hits: 5
Magic Circle Duration: 30 seconds
SP: 30

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
5 / 5
Divine Stigma
Kriwi9 Kriwi19 Kriwi20
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 6 seconds per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma: Defeat Devil
Type: Active
* Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level
* Increases SP consumption by 20%

Requires Divine Stigma Level 10
Divine Stigma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 2nd Circle required
Divine Stigma

Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated.

Level 5:
Attack: 186%
STR, INT: +47
Effect Duration: 0 seconds
Stigma Duration: 15 seconds
No. of Targets: 5
SP: 60

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 8
circle 1
Inquisitor
5 / 5
2
God Smash
Inquisitor10
God Smash: Enhance
Type: Active
* Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
God Smash: Demon Punisher
Type: Active
* Increases God Smash damage on Demon enemies by 10% per attribute level
* Increases SP consumption by 10%

Inquisitor Circle 2 Required
God Smash

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.

Level 5:
Attack: 1537%
AoE Attack Ratio: 4
SP: 180

Type: Melee / Attack
Cooldown: 20s
4 / 5
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 4:
Attack: 523%
Maximum Installations: 5
SP: 213

Type: Melee / Buff
Cooldown: 24s
1 / 5
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range
* Increases SP consumption by 50%

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]
Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.

Level 1:
Attack per 0.3 sec 88%
Duration 10 sec
Consumes Torture Tools x3
SP: 72

Type: Melee / Buff
Cooldown: 50s
5 / 5
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 5:
Attack: 213% x 7
Duration: 22 seconds
Maximum Targets: 7
SP: 210

Type: Magic / Attack
Cooldown: 28s
Rank 9
circle 3
Krivis
15 / 15
Aukuras
Kriwi14 Kriwi6 Kriwi18
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 15:
Heal factor 86%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 154

Type: Magic / Buff
Cooldown: 60s
Element: Fire
0 / 15
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 1:
Ally's Critical Attack: +18
Enemy's Critical Resistance: -10
SP: 26

Type: Magic / Buff
Cooldown: 20s
Element: Holy
15 / 15
Daino
Kriwi5 Kriwi21
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 15:
Duration: 50 seconds
SP: 127

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 15
2
Zaibas
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 1:
0.3 second attack 82%
No. of Hits: 5
Magic Circle Duration: 30 seconds
SP: 30

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
10 / 10
Divine Stigma
Kriwi9 Kriwi19 Kriwi20
Divine Stigma: Duration
Type: Active
* Increases duration of [Divine Stigma] by 6 seconds per attribute level
Increases SP consumption by 20%

Krivis 2nd Circle required
Divine Stigma: Defeat Devil
Type: Active
* Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level
* Increases SP consumption by 20%

Requires Divine Stigma Level 10
Divine Stigma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 2nd Circle required
Divine Stigma

Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated.

Level 10:
Attack: 237%
STR, INT: +87
Effect Duration: 0 seconds
Stigma Duration: 15 seconds
No. of Targets: 5
SP: 102

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Melstis
Melstis

Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects.

Level 5:
Duration +100%
Consumes Holy Powder x5
SP: 86

Type: Magic / Buff
Cooldown: 60s
Rank 10
circle 1
Zealot
4 / 5
Invulnerable
Invulnerable

Become immune to knockback and knockdown.

Level 4:
Duration: 24 seconds
SP: 243

Type: Magic / Buff
Cooldown: 50s
5 / 5
2
Immolation
Zealot1 Zealot2 Zealot4
Immolation: Fire Property Attack
Type: Active
* Increases Fire property attack by 100 per attribute level when using Immolation
* Increases SP consumption by 20%

Zealot 1st Circle Required
Immolation: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Immolation] by 0.5% per attribute level
* +10% added damage at maximum level

Zealot 1st Circle Required
Immolation: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 300 per attribute level when using Immolation
* Increases SP consumption by 10%

Zealot 1st Circle Required
Immolation

[Physical] - [Fire]
Sets enemies on fire, inflicting Fire property damage. Your own body also catches fire, reducing your HP. Your character will not become incapable of combat from this damage.

Level 5:
Reduces 1% HP every 0.5 sec.
288% Fire damage every 0.5 sec.
Duration 5 sec.
SP: 197

Type: Melee / Buff
Cooldown: 40s
Element: Fire
1 / 5
Beady Eyed
Zealot5
Beady Eyed: Ambush
Type: Active
* Increases critical rate of [Beady Eyed] by 20 per attribute level for 5 sec.
* Increases SP consumption by 30%

Zealot 1st Circle Required
Beady Eyed

Move to the back of enemies in an instant.

Level 1:
Maximum Movement Distance: 105
SP: 73

Type: Magic / Buff
Cooldown: 10s
5 / 5
Fanaticism
Fanaticism

Lose the ability to recover HP while increasing damage dealt to enemies.

Level 5:
Duration 15 sec
Increased damage by 30%
Does not stack with Healing Factor
SP: 248

Type: Magic / Buff
Cooldown: 30s
Element: Holy
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Comments (77)

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Dec 8th 2018 06:11:21
can i change zealot to paladin for two-handed weapon & +5 aoe ratio attribute? it is worth it?
Reply
Dec 27th 2018 06:23:10
@spiritzeed

You can without much loss. It is most likely a little weaker
Reply
Nov 22nd 2018 13:19:02
Hi, i'm new, could i use this build as a tank support ? my friend is wizard and have linker's skill.
Reply
Nov 27th 2018 22:10:09
@doomlucifer

There is no need for tanks in tos. IT wil work as a support hybrid
Reply
Nov 20th 2018 20:57:01
Hi!
Thanks so much for this build. I'm a newbie, and someone recommended it to me.
Reply
Oct 27th 2018 20:30:41
You really need to update this build after inq flame nerf.
Reply
Nov 1st 2018 22:59:57
@Linkan

Done
Reply
Sep 29th 2018 09:22:31
What do you think about running Zealot2 instead of Zealot1 Inq1?
Reply
Sep 29th 2018 09:51:45
@Fujiharadr

Inquisitor is a must for this build
Reply
Sep 28th 2018 12:03:04
do you think this build would still be worth it when inqui burn gets nerfed?
Reply
Sep 29th 2018 09:51:28
@Varhanite

Can't say. I heard the nerfs didnt hit that hard though
Reply
Sep 22nd 2018 13:46:12
Does Fanaticism increase the damage for the extra hits from Sacrament and Daino?
Reply
Sep 22nd 2018 23:06:21
@Ethersword

Not sure, but I dont think so. Zealot 1 is for immolation fire attr. Its a 20s buff that give syou 1k fire property.
Reply
Sep 23rd 2018 19:32:24
@Sourceful I have some questions:
1) In rank 10 what is better? Inq2 or Zealot1?
2) HG Armor, need to be cloth, Leather or Plate?
3) If I dont want to focus solo CM, Full DEX i'll be better? Even in lv 20 inq burn sometimes don't proc.
Reply
Sep 25th 2018 22:12:38
1. Zealot1 as 1k fire property applies to all attacks.
2. Does not matter. Preferably plate or cloth for more defense
3. No, full dex is only potentially better if you are extremely geared with porepora or trans10 masi weapon. You must also have good ping
Reply
Oct 6th 2018 17:55:37
@Ethersword Yes! Increase all damages!
Reply
Sep 17th 2018 17:03:11
If i need change Zealot to Inquisitor 2, what skill i need increase?
Reply
Sep 18th 2018 08:45:04
@iceezin

Max malleus. The rest doesn't matter
Reply
Sep 10th 2018 18:47:13
Hello, still working now?
Reply
Sep 11th 2018 05:45:05
@AGFgameplays

Yup, r10 inquisitor
Reply
Aug 26th 2018 09:07:21
Hi, I have some questions.

1. Does Exorcise need to invest point in enhance attribute? As I know, it just lights up for Magnus, right?
2. How good Pear of Anguish for PVE? How about invest Wheel to 5?
3. Does this build have to use own Aspersion and Sacrament or just buy from Pardoner shop?
4. In the 5th line which is the most dmg. As I know, it was the Daino line and Aspersion enhance made it stronger, right?

thx.
Reply
Aug 26th 2018 11:33:07
@ELRoca
1. You are correct. No attribute needed.
2. its almost useless in pve. Its pointless leveling up wheel. It just makes the spin damage (really small) hit a little more.
3. You use a pardoner shop sacra/aspersion.
4. The first line which is the aspergillum line due to having a skill factor and enhance attr.
Reply
Aug 13th 2018 12:36:57
How well does this build perform with just the skills. The weapon would just be a raffye one. No attributes are taken yet.
Reply
Aug 13th 2018 20:32:57
Inquisitor flames are a must for soloing cm. If you aren't using skils then its just a support because of priest
Reply
Aug 1st 2018 06:19:48
I don't get Aspersion. Is it the same as the one you get from pardoners on Kla or is there something different when casting it yourself?
Reply
Aug 1st 2018 06:42:05
@VoidE NVM, its because chaplain =)
Reply
Jul 31st 2018 14:34:56
So what do suggest for rank 10?
Reply
Aug 2nd 2018 08:42:24
Honestly i am not sure
Reply
Jul 31st 2018 04:05:20
A couple of questions:

1. Do you think purple cards that add additional property damage (i.e. Yekub Card) are worth loading up the purple spots with?
2. The attribute description for Goddess of Fire says "Ally attacks..." Does that include my character as well?
3. Does Agny Necklace affect Inquisitor's Burn?
4. Do I need to use the Aspersion skill to get the benefits of the attribute or will I receive the benefits from shop buff?
Reply
Aug 2nd 2018 08:40:49
1. Not really. I mean it helps a little but get at least 1 gazing if you want to do that.
2. Yup includes yourself
3. I dont think so (not certain)
4. Not sure what your question is. You should have max asperison though because aspergillium is based off your aspersion enhance attr and level.
Reply
Aug 2nd 2018 11:56:13
@Sourceful Thanks for your response Sourceful. For number 4, I wasn't sure if aspergillium took into account my aspersion attribute if the skill was cast by a shop pardoner rather than me casting it on myself.

Thanks for your answers.
Reply
Jul 26th 2018 11:18:21
Hi. i wnt to ask smthing
aspersion n sacrament lvl really affect the last rites n asper?
or depend on pardoner shop buff?
because the desription says depend on caster.
Reply
Jul 26th 2018 19:31:09
@accelez

Aspersion affects aspergillium. You must use your own aspersion %/lv. Same applies to sacrament and last rites. the value you gain from last rites is based on your own sacra
Reply
Jul 16th 2018 21:41:21
Are Manahas and Cafrisun still viable even though Froster Lord Card got its effect changed?
Reply
Jul 17th 2018 06:11:48
OH yeah lemme update that. If you can survive then sure. If you can't nope.
Reply
Jul 21st 2018 04:47:40
@Sourceful Thanks for the update. :) Still running Cafrisun, but I'm dying a lot more, so I would say it's not very good anymore, sadly. Don't have Manahas, so I cannot say anything about how good that one still works.
Reply
Jul 14th 2018 07:13:25
Armor suggest?
Reply
Jul 15th 2018 03:10:38
Copy pasta from above

Armor: HG armor with int/dex/spr or manahas set. You can also go cafrisun instead of manahas IF you can survive. (froster lords might work and keep you alive)

Reply
Jul 12th 2018 08:20:14
can i ask about your costume?
love it haha
Reply
Jul 12th 2018 10:44:38
Yeah i love it too. Its cleric christmas female costume. Only available in december of 2016 so its pretty expensive now. They fetch 200mil in NA server

https://tos.neet.tv/items/624734
Reply
Jul 13th 2018 14:34:34
@Sourceful THTOS start in 2017, i hope that nexon will bring this costume in this x-mas XD
Reply
Jul 7th 2018 14:43:35
Hi, thank you for this guide! Why are red gems better than blue gems on main and offhand weapons? Also, can you please explain to me how the lines per attack are increased? I mean, for example: how do buffs, daino, magic attack, magic amp, property damage affect them? I apologize for the noob questions but this will help me understand the strength of this build better. Thank you!
Reply
Jul 7th 2018 20:49:41
@briban

Red gem is better because it overall gives more damage but besides that its become daino does not make your auto attack scale magic damage, it just converts it to magic damage type (still scales physical). So your auto scaling is actually 100% phys + 322% magic. The magic comes from aspersion. By going blue gem you lose out on the 100% phys.

Honestly i dont know exactly how the lines work exactly. But the first line uses the formula above + property damage + blessing. Elemental property damage increases all lines. I believe blessing does the same too which is why its important to buy the strongest blessing around.
Reply
Jun 26th 2018 20:21:12
Is this build still viable? I played this game right after the launch and just dropped because of the bugs. So I'm thinking about playing it again and reseting my monk with the "returning player pack", is it okay to use this build right now? Or do we have anything better to play as "battle priest"?
Reply
Jun 27th 2018 00:04:08
This is probably what you want. Only thing you need to note is that this is almost a purely auto attack build.
This build is extremely meta and strong (despite its nerfs earlier)
Reply
Jun 27th 2018 00:13:43
@Sourceful Thank you so much <3
Reply
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