[Apr 25th 2018] New classes have been added to the skill simulator!

Valkoria's (A) Schwarzer Reiter Guide.

Created by Valkoria on May 25th 2017 (Last Updated: Dec 11th 2018).
This is a public build.
22
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. Please note that every build here is a character I've invested myself in game.

For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/


Schwarzer Reiter specializes in quick and mobile combat, dealing fantastic area of effect damage with Retreat Shot, Marching Fire and Limacon with its Spread attribute, and fair single target damage through Limacon and Caracole. The build scales incredibly well and can do all all content in the game with the right amount of investment.

Ranger fits into a Schwarzer Reiter build because it is a great standalone class with no weapon restrictions and has a two very important buffs that increases your damage.

At Rank 5 the build takes the Hidden Class Appraiser for its Overestimate and Blindside, with some useful but rng utility with Devaluation. A very important key class that greatly enhances the builds overall damage similar to Rangers role.

And last but not least is Bullet Marker which helps covers Schwarzer Reiters lack of single target burst. Full Metal Jack has high damage and overheat with fairly low cooldown and the Silver Bullet buff greatly enhances your damage against monsters weak against holy.


Rating of Class 1-10 (my opinion):
Single Target: 7.5
Area of Effect: 9
Durability: 7
Solo: 7
Team: 7

Pros:
- ET viable
- Great single target and even greater aoe
- Low cooldowns
- Easy leveling
- Very mobile
- Gains Hp (and some other minor stats) from your mount.

Cons:
- More expensive than most builds (need to invest in two weapons)
- Takes practice using certain skills
- Appraiser Quest


Stat Distribution:

- 180+ DEX (see below)
- 0 to 60 CON
- Rest STR

You can invest in more or less CON if you want, like I mention in any of my builds it won't lower your damage much if you want more health, but remember you will gain 25% of your companions hp while mounted as long as your pet has stamina.

Depending on your ping to the server you may invest more points, or even all of them, into Dex over strength.

It really comes down to how fluid your Limacon auto attacks feel and how much you invest in your weapons. If you plan on making this your main and/or will be investing a lot into good weapons, armor and attributes then I would suggest full dexterity. Honestly, the 'right' amount of Dex is a really difficult question to answer since there are several variables that determine what is best.

And last but not least, for Spirit I would suggest trying to aim for a piece of gear or two with some, don't spend your attributes in Spirit at all and instead itemize for it. Even with one piece with 40 spirit really goes a really long way for your Sp management.


Skill Distribution:

You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.

Archer:

5/5 Swift Step, Evasion buff that can be shared with the party, though since this build doesnt utilize Archer Circle 2 for the critical bonus anymore its best to not use if there is another Archer in the party that does.

5/5 Full Draw, Just an alright skill, you won't be using this very often but we don't have many options to spend our points on that are important, can be used to interupt skills if the target can be knocked back. Has an attribute that causes Skewered targets to lose 20% of their defense.

5/5 Oblique Shot, Fires an arrow that bounces to another nearby target, fairly decent for leveling until higher levels when you have other skills that are superior.


Ranger:

9/15 Barrage, Fires several shots in quick succession in a cone, deals fairly good damage and thanks to the new Steady Aim attribute. Animation speed scales with Dex and is very good at destroying objects that only take 1 damage per hit, can also be used point blank to land every shot on a single target.

1/15 High Anchoring, Fires an arrow in a straight line that pierces through all targets, has two useful attributes that reduces targets critical resistance for 5 seconds when hit and reduces the cooldown of most of your other Ranger skills. One point wonder skill.

15/15 Critical Shot, An attack that has a 100% chance to critical and gives you a buff that increases all your attacks critical damage by 10% that stacks up to 5 times for +50% critical damage. Extremely powerful skill not only for its critical damage buff, but for the damage it can deal itself too, at level 15 this skill is amazing and no longer drains your sp nearly as much as it used too.

15/15 Steady Aim, A buff that now lasts 300 seconds that increases all your damage by 1% per skill point, and now has an attribute that causes all your Ranger skills to hit 50% harder while applied. This skill is one of the main reasons we don't take Archer C2 for the Swift Step anymore.

5/5 Spiral Arrow, Fires an arrow on a single target that deals a high amount of multi-hit damage that ignores 20% of its defense, also when used multiple times it increases the amount of hits by by 1 (up to a cap of 11 I believe).

We skip Time Bomb Arrow because even with Steady Aim and its new attributes its still kind of a 'meh' skill unless you max it and heavily invest in its enhancement attribute (its basically a single shot of Bullet Markers FMJ but without the armor penetration).


Appraiser:

3/3 Overestimate, The reason why we take Appraiser is in this build. Buff that increases you and your group members off-hand enhancement level by 3.

Since the majority of your damage is your pistol once you are a Schwarzer Reiter this skill is incredibly powerful (especially if it brings your weapon to +11 or +16).

5/5 Devaluation, Useful but RNG skill, has a 60% chance to succeed when cast, causes the target to lose 15% of its Physical Attack, Magic Attack, Physical Defense and Magic Defense.

5/5 Blindside, Hits the target with a critical attack that puts a debuff on it that causes the target to have an increased chance to receive critical attacks (not just from you). Also with the attribute leveled it increases your critical attack on it by 25%.


Schwarzer Reiter:
You can now fight monsters while on a mount, you also gain stats from it:
+ 25% of your companion's Hp
+ 10% of your companion's Physical Defense
+ 8% of your companion's Evasion

You are able to equip a Pistol now as well.

15/15 Limacon, Limacon is a buff that acts sort of similar to Quarrel Shooters Running Shot except for your secondary attack with your Pistol, you may move and shoot at full speed with bonus damage. With the Limacon: Spread attribute causes your shots to ricochet to nearby enemies.

15/15 Retreat Shot, When moving with this buff causes you to attack backwards, incredibly strong skill that takes a little bit of practice to use properly.

10/15 Caracole, Useful with its attribute leveled which basically makes it an aoe burst skill and takes no time to fire. Put your last 9 levels into this skill.

5/5 Marching Fire, Usable while moving, causes you to fire with a barrage of attacks for 10 seconds. Fairly strong skill but unfortunately does not have an attribute to enhance its damage.


Bullet Marker:
A few notes about BM:
- R.I.P and Bloody Overdrive cannot be used while Mounted and require Double Gun Stance which also cannot be used while Mounted.
- Silver Bullets does not add another line of damage or anything, it simply changes all your damage to Holy Property.

10/10 Full Metal Jacket, A single target attack that has a kind of long animation but makes up for it with its extremely high damage, always use this after Blindside for a high chance to critical. Has 4 overheat as well which makes this skill incredibly good, ESPECIALLY at level 10.

10/10 Tase, Debuffs the target and causes your following attacks to add an additional line of damage for the listed attack value for the next 10 hits. Has an attribute that increases the hit count by 3.

5/10 Silver Bullet, Buff that changes your attacks to be Holy Property. It doesn't add an additional damage line or anything special, it's just useful against enemies that are weak against Holy damage or if a Warlock casts Mastema.

5/5 Smash Bullet, Like FMJ, this attack hits incredibly hard, but also applies a damage over time effect. Great skill against bosses.


Important Attributes to level asap:

Archer - One-handed Bow Mastery: Ignore Defense
Ranger - Steady Aim: Enhance
Ranger - Steady Aim: Pro Ranger
Ranger - High Anchoring: Critical Chance
Ranger - High Anchoring: Continuous Fire
Ranger - Spiral Arrow: Critical
Appraiser - Overestimate: Duration
Appraiser - Blindside: Critical Attack
Schwarzer Reiter - Limacon: Spread


Equipment / Core Items / Cards:

Investing in a good Crossbow is still important and a large impact on your damage (Pistol takes priority of course though).
Leather armor if you don't mind sacrificing defenses for some bonus crit, or can get your hands on some Solmiki leather.
Otherwise Plate for more Pdef or Cloth for more Mdef (I prefer Plate personally).

Red Card: Glass Mole Lv10 x3 (+30% Physical Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Ellaganos Lv10 x3 (+30 Dex)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
- or Yeti (+5400 Hp)
Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Ranger
5 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 5:
Attack: 135% x 5
SP: 35

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Damage +5%
Add. damage 50
Duration 5 min
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Ranger
9 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 9:
Attack: 159% x 5
SP: 50

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Steady Aim
Ranger14 Ranger32
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Damage +10%
Add. damage 100
Duration 5 min
SP: 60

Type: Melee / Buff
Cooldown: 25s
0 / 5
Time Bomb Arrow
Ranger28 Ranger35
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 3
Ranger
9 / 15
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 9:
Attack: 159% x 5
SP: 50

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 15
2
High Anchoring
Ranger12 Ranger31 Ranger34
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 15:
Attack 383%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 60

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
Steady Aim
Ranger14 Ranger32 Ranger33
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 15:
Damage +15%
Add. damage 150
Duration 5 min
SP: 81

Type: Melee / Buff
Cooldown: 25s
0 / 10
Time Bomb Arrow
Ranger28 Ranger35 Ranger36
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
3
Bounce Shot
Ranger13 Ranger3
Bounce Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Bounce Shot: Slow
Type: Active
* Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow]
* Increases SP consumption by 30%

Ranger 3rd Circle required
Bounce Shot

[Missile: Bow]
Fires an arrow that splits upon hitting a target to hit other adjacent enemies.

Level 1:
Attack: 288%
Number of Targets: 2
SP: 27

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Spiral Arrow
Ranger6 Ranger30
Spiral Arrow: Critical
Type: Active
* Increases critical chance of [Spiral Arrow] by 13% per attribute level
* Increases SP consumption by 20%

Ranger 3rd Circle required
Spiral Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Spiral Arrow

[Missile: Bow]
Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense.

Level 5:
Attack: 196% x 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 1
Appraiser
0 / 5
Identify
Identify

Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.

Level 1:
Increased chances of additional item stats
SP: 0

Type: Melee / Attack
Cooldown: 60s
3 / 3
Overestimate
Appraiser1
Overestimate: Duration
Type: Active
* Increases [Overestimate] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Overestimate

Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.

Level 3:
Enhancement: + 3
Duration: 40 seconds
SP: 96

Type: Melee / Buff
Cooldown: 50s
0 / 5
Forgery
Forgery

Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.

Level 1:
Forgery Duration: 60 seconds
Buff Duration: 180 seconds
SP: 90

Type: Melee / Buff
Cooldown: 300s
5 / 5
Devaluation
Appraiser2
Devaluation: Increased Chance
Type: Active
* Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level

Requires Appraiser Circle 1
Devaluation

Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.

Level 5:
Chance of Devaluation: 50%
Targets: 10
Monster Physical/Magic Attack Decrease: 15%
Monster Physical/Magic Defense Decrease: 15%
Monster Duration: 120 seconds
Character Duration: 20 seconds
SP: 96

Type: Melee / Buff
Cooldown: 20s
5 / 5
3
Blindside
Appraiser3 Appraiser4
Blindside: Critical Attack
Type: Active
* Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Blindside: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Appraiser Circle 1
Blindside

[Missile: Bow]
Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks.
(The effects of Blindside and the character's critical rate apply separately.)

Level 5:
Attack: 1209%
Increases Minimum Critical Chance
Duration: 20 seconds
SP: 104

Type: Missile / Attack
Cooldown: 40s
Rank 6
circle 1
Schwarzer Reiter
0 / 5
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 1:
Attack: 124% x 10
Able to use while riding
SP: 80

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 5
Caracole
Schwarzereiter12
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 1:
Attack: 550%
Able to use while riding
SP: 90

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
5 / 5
Limacon
Schwarzereiter13
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 5:
Duration 100 sec
Add. Pistol attack 90%
Consumes 7 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
5 / 5
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 5:
152% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 144

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 7
circle 2
Schwarzer Reiter
0 / 10
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 1:
Attack: 124% x 10
Able to use while riding
SP: 80

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 10
Caracole
Schwarzereiter12
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 1:
Attack: 550%
Able to use while riding
SP: 90

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
10 / 10
Limacon
Schwarzereiter13
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 10:
Duration 200 sec
Add. Pistol attack 140%
Consumes 12 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
10 / 10
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 10:
186% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 204

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
0 / 5
Wild Shot
Schwarzereiter15
Wild Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 2nd Circle required
Wild Shot

[Missile: Gun]
Attack an enemy simultaneously with a crossbow and pistol held in both hands.

Level 1:
Attack: 238% x 9
SP: 110

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
Rank 8
circle 3
Schwarzer Reiter
0 / 15
Concentrated Fire
Schwarzereiter11
Concentrated Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level
*+10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Concentrated Fire

[Missile: Gun]
Fires multiple bullets in rapid succession at an enemy.

Level 1:
Attack: 124% x 10
Able to use while riding
SP: 80

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
10 / 15
Caracole
Schwarzereiter12 Schwarzereiter16 Schwarzereiter17
Caracole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Caracole: Nonskid
Type: Active
* Reduces [Caracole]'s recoil

Schwarzer Reiter 3rd Circle Required
Caracole: Spread
Type: Active
* When [Caracole] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 10%

Schwarzer Reiter 3rd Circle Required
Caracole

[Missile: Gun]
Shoot forward while pushing yourself back with recoil.

Level 10:
Attack: 821%
Able to use while riding
SP: 190

Type: Missile / Attack
Cooldown: 35s
Required Stance: BowAndPistol
15 / 15
Limacon
Schwarzereiter13 Schwarzereiter18
Limacon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Limacon: Spread
Type: Active
* When [Limacon] hits its target, it spreads to attack nearby enemies
* Increases SP consumption by 3

Schwarzer Reiter 3rd Circle Required
Limacon

When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Level 15:
Duration 300 sec
Add. Pistol attack 190%
Consumes 17 SP per attack
Can use while mounted
SP: 0

Type: Melee / Buff
Cooldown: 35s
15 / 15
Retreat Shot
Schwarzereiter14 Schwarzereiter3
Retreat Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 1st Circle required
Retreat Shot: Increased Nullification
Type: Active
* Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level
* Increases SP consumption by 20%

Schwarzer Reiter 1st Circle required
Retreat Shot

[Missile: Gun]
Shoot repeatedly in the opposite direction you are moving.

Level 15:
221% Attack per 0.3 seconds x No. of Hits
Duration: 10 seconds
Able to use while riding
SP: 264

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
0 / 10
Wild Shot
Schwarzereiter15
Wild Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 2nd Circle required
Wild Shot

[Missile: Gun]
Attack an enemy simultaneously with a crossbow and pistol held in both hands.

Level 1:
Attack: 238% x 9
SP: 110

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
0 / 5
Evasive Action
Evasive Action

Temporarily increases evasion when riding a Companion.

Level 1:
Evasion: +2%
Duration: 300 seconds
SP: 172

Type: Melee / Buff
Cooldown: 45s
5 / 5
Marching Fire
Schwarzereiter19
Marching Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Assault Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Schwarzer Reiter 3rd Circle Required
Marching Fire

[Missile: Gun]
March forward while shooting. The enemies in front get attacked.

Level 5:
189% Attack per 0.2 seconds x No. of Hits
Duration: 5 seconds
Able to use while riding
SP: 305

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 9
circle 1
Bullet Marker
0 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 1:
Basic Attack Damage: 110%
Basic Attack Changed
Maximum Level: 5
SP: 83

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
5 / 5
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 5:
Duration: 30 seconds
Able to use while riding
SP: 170

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
5 / 5
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 5:
Attack: 422%
Duration: 30 seconds
Applies 10 times
Able to use while riding
SP: 142

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
0 / 5
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
5 / 5
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 5:
Attack: 1705%
Able to use while riding
SP: 158

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 1:
Attack: 247% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 72

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
2
Bloody Overdrive
Bulletmarker4
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 1:
Attack: 309% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 210

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 10
circle 2
Bullet Marker
0 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 1:
Basic Attack Damage: 110%
Basic Attack Changed
Maximum Level: 5
SP: 83

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
5 / 10
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 5:
Duration: 30 seconds
Able to use while riding
SP: 170

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
10 / 10
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 10:
Attack: 517%
Duration: 45 seconds
Applies 10 times
Able to use while riding
SP: 197

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
0 / 10
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
10 / 10
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 10:
Attack: 2090%
Able to use while riding
SP: 233

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 10
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 1:
Attack: 247% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 72

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 10
2
Bloody Overdrive
Bulletmarker4 Bulletmarker8
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 1:
Attack: 309% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 210

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
5 / 5
Smash Bullet
Bulletmarker6
Smash Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Smash Bullet

[Missile: Gun]
Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged.

Level 5:
Attack: 2618%
Duration: 15 seconds
Able to use while riding
SP: 264

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
0 / 5
Tracer Bullet
Tracer Bullet

Gain a buff that increases your accuracy.

Level 1:
Accuracy: +55
Duration: 15 seconds
Able to use while riding
SP: 106

Type: Missile / Buff
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
5
Mozambique Drill
Bulletmarker5 Bulletmarker9 Bulletmarker10
Mozambique Drill: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Mozambique Drill: Ignore Defense
Type: Active
* Ignores enemy defense by 10% per attribute level when using [Mozambique Drill]
* Increases SP consumption by 30%

Bulletmarker 2nd Circle Required
Mozambique Drill: Ricochet
Type: Active
* Creates a ricochet effect on enemies attacked with [Mozambique Drill]
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Mozambique Drill

[Missile: Gun]
Fire 4 shots to a single target with a pistol in both hands.

Level 1:
Attack: 379% x 4
Can be used after activating Double Gun Stance
SP: 92

Type: Missile / Attack
Cooldown: 15s
Required Stance: BowAndPistol
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Comments (163)

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Oct 19th 2018 21:34:07
what gems do i use on pistol? green?
and also thoughts on marnox card for this build?
Reply
Oct 20th 2018 03:31:59
green in crossbow, red in pistol. marnox is good, but its a lot of investment for tiny gains.
Reply
Oct 16th 2018 18:12:19
hi there i am confused , in the comments you say the build has archer C2 but it doesnt show.
is the build Archer2Ranger2Apr1SR3BM2?
also would masinios crossbow do? or i should get different now?
Reply
Oct 16th 2018 22:28:17
The builds changed over the past several patches, it no longer goes Archer C2, Ranger is too good now. Masinios Crossbow isn't that great for Schwazer Reiter, a well rolled Primus 380 or Velcoffer is better.
Reply
Oct 16th 2018 16:21:51
is it okay if I go a2>r2>app1>sr3>bm2 ? Im a returned player and my previous build during r8 is a2>r2>app1>sr3
Reply
Oct 16th 2018 22:24:48
@szaiiley You'd be giving up a fair amount of damage since you're missing 5 points in Steady Aim and the attributes that Circle 3 give, but it wouldnt be the end of the world, if they ever give out a rank reset eventually i'd use it to change.
Reply
Sep 11th 2018 22:19:51
What cards you use? Is this build up to date?
Reply
Sep 11th 2018 22:50:26
Glass Mole, Nuaele, Ellaganos, Gazing Golem or Yeti. and Yes.
Reply
Sep 11th 2018 12:41:12
Pls Help how to learn class Appraiser ???
Reply
Sep 11th 2018 14:08:39
Its a hidden class. Follow the guide to unlock it here:

https://docs.google.com/document/d/1aEOF-WjTiKr1WE-bYHNIyl0_JnVX8_rUzCoclFDVQrY/edit#heading=h.jflejvyildn1
Reply
Sep 11th 2018 15:30:49
@Valkoria

Go to Forest of Prayer to talk to [Fencer Master] Sorscha Hutton (I can't see anybody at this map where is he ????) pls help!!!!!!
Reply
Sep 11th 2018 16:14:49
I cant really help you, that guide explains what you need to do. I've personally done the Appraiser quest 3 times now following that guide and haven't had trouble, if something is wrong now then maybe somethings bugged, no clue. If you don't know where an npc is, just google it, takes less time than asking someone.

http://lmgtfy.com/?t=i&q=fencer+master+tree+of+savior
Reply
Sep 18th 2018 05:41:15
@Valkoria
how many hours needed to complete Appraiser quests ? newbie here and i didn't touch the main quests at all ... T_T .
Reply
Sep 18th 2018 05:45:56
Took me only a couple hours my 2nd time doing it, first time took a little longer but not too much, maybe 3-4 hours.

You can also buy a Unlock Voucher from the Popo point shop, or pick up one off the market if you have the silver.
Reply
Sep 8th 2018 14:09:09
Hi Valkoria, how about replacing tase with napalm bullet?
Reply
Sep 8th 2018 19:19:51
No, used to use napalm bullet, it kind of sucks, animation is wayyy to long and sort of weird to aim, besides we have many other better aoe tools.

Tase is a quick and easy 6500% damage.
Reply
Aug 12th 2018 07:20:44
Love the build and thank you! 2or3 question what cards do suggest for the build, also gear & weapons I'm a returning player from a while back so not too sure on all the new stuff. Thank you again.
Reply
Aug 14th 2018 01:00:01
@ib0nkers crtl+f "cards" ur questions have been previously answered
Reply
Aug 14th 2018 01:01:10
@Cauthon not to be rude but every person asks this, giving u the tools to discover the answer
Reply
Aug 8th 2018 01:06:27
Hi Valkoria, does this build would work if i replace bm2 with wugushi1? Mostly because of the posion extra stack attack and more damage to bosses with cards. Thx in advance
Reply
Aug 8th 2018 06:15:49
Hmm, I don't know, never tried it. It would be giving a lot of single target damage with the lack of FMJ (with a good weapon and trans it can hit damage cap thanks to blindside), especially when rank 10 comes out.

I really wouldnt suggest it, but maybe it could work.
Reply
Aug 8th 2018 21:38:48
@Valkoria Yeah i thought the same thing, my friend has that build with wugushi and wanted me to try it but seems...weird. atm i have a standar primus pistol +11 tans 1, guess its too weak but for now i´ll stick with bm2
Reply
Jul 26th 2018 02:45:53
Hello! First of all, thanks for the guide.
Well, I don't know much about this game and when it comes to gearing, I get really lost.
Can anybody help me with that?
Like what equipments should I use in higher levels and in mid game (lv 200 / 300).
Reply
Jul 24th 2018 04:02:44
A doubt, since BM does not add so much to the build it could be replaced by archer 2 to get critical buff?
Reply
Jul 24th 2018 05:40:59
Explain why you think BM does not add much to SR? I honestly think it's quite the opposite, even more so with rank 10 coming around the corner for BM2.

As for giving up BM's potential damage-cap hitting FMJ, for Archers 150 critical rate seems super not worth.
Reply
Jul 16th 2018 06:47:42
Guide is updated, if anyone has questions or if they see any errors please feel free to ask anything or let me know.
Reply
Jul 19th 2018 07:37:39
@Valkoria Awesome work! Should you rework the description of the Taser skill and take away the "One point wonder" now that it's been given 5 skill points?
Reply
Jul 19th 2018 07:50:27
@landluber Fixed, thanks.
Reply
Jul 14th 2018 07:56:32
Hello Valkoria, I can't wait to see the changes you make to this build. On a side note, are you making any Exorcist builds at all?
Reply
Jul 14th 2018 13:32:00
@landluber yeah I will be soon, i was planning on updating this and making a new exorcist build but something came up that took what free time I had, ill be doing that as soon as I can, I know some people may be waiting to see changes since theyre sitting on some reset vouchers.
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Jul 11th 2018 00:43:27
Hello Valkoria, do you know if this build has suffered any changes on the new update? thank you in advance.
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Jul 11th 2018 11:58:19
Yes a few things changed, for the better though. I need to update a few things after I test some things later today.

Critical Shot is now amazing, but you most likely want to keep it at level 1 to keep sp costs low since you are only using it for the buff, High Anchoring is actually fairly decent now, and it may be better to go Ranger 3 for +5% more damage and better ranger skill scaling than the +150 crit rate you get from swift step.

Ill most likely update everything later tonight after testing a few things with some friends.
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Jul 11th 2018 22:13:59
@Valkoria
Ok! thank you for the quick response :D
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Jul 12th 2018 14:26:20
@Valkoria Hi i want to try archer class. İ think archer2 ranger3 falconer3 well bu i cant decide what should i choose rank 9 bullet marker or mergen and can u highlight its pros and cons. ( well i have ping always 0.3 -0.6 so i cant rely on AA) . i am sorry for posting here.
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Jul 12th 2018 16:46:13
@LiQiye I'm sorry friend, I don't have much experience with archers other than schwarzer reiter. Most my experience is with Wizards/Clerics/Swordsmens, I've honestly just not liked archers enough in general to try other builds, schwarzer reiter is like the only archer class I really enjoy.

Maybe try asking on the official tos forums for some better insight from players with more experience for a better opinion. Good luck!
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Jul 13th 2018 00:20:37
@Valkoria oh thx for answer . Then what do u think about new healing stat ? i am using cleric3 priest2 druid 2 exo 2 i think it is pretty much balanced healer-attack. i have +2.5k healing but i have some idea about it to change it to cleric 2 diev 1 priest 2 druid 2 exo 2 but i am afraid that my heal wont be enough(in that build probably i have 1.5k healing stat). Cant decide (helpless). diev 1 has good support skills. i want to learn your ideas about it. cleric 3 circle or diev 1. i dont know 1.5k healing will be enough or 2.5k too much(excessive). can u enlighten me about it ?

Sorry again using here to ask irrelevant thing.
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Jul 16th 2018 03:55:25
@Valkoria Hi Valkoria, how's your testing result? I'm very attempted to go ranger 3 instead or ranger 2+ appraiser 1. Could you give some suggestions on how to add skill points for ranger 3? thanks!
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Jul 16th 2018 05:49:14
@kikicolly2 Ranger3 is superior, I just haven't had the time to update the guide yet, I know some ppl are waiting on it, Ill get to it asap!

I've done some testing myself and talked to a few friends who play SR even more than I do and we've all agreed that A1-R3-App-SR3-BM is the way to go, you definitely don't want to give up Appraiser, its just too good. With Ranger3 we'd be giving up 150 Crit rate from Swiftstep for +5% damage and the updated ranger skills.

As long as you have a decent crossbow and pistol this will perform better, long gone are the days of just using your pistol attacks, even more so when Rank 10 comes around the corner and we most likely end up going BM2.

Ill update the skill build at least but I won't be able to update the reasoning/description of each skill until I have some more time later tonight or tomorrow. If you have any questions hit me up and ill try to answer what I can asap.
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Apr 3rd 2018 07:27:49
Hi. Whats your opnion on going rogue instead of bm?
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Apr 3rd 2018 07:38:33
@noctiscepheus

On the Korean servers Rogue C2 instead of Appraiser/BM is more popular (or at least was when I played there about a month or two ago now.

Rogue 1 is kind of underwhelming, you really want Circle 2 or none at all, and of course you'll need to invest in three level 10 werewolf cards. Since they nerfed the fact we can only equip 3 of the same cards its not as effective as it once was, its still fairly good. Personally I think the free damage from Appraiser (especially if you get a +13 weapon) and the increased critical rate debuff from Blindside makes up for it, and BM can easily hit capped damage with Full Metal Jacket if it crits with good enough investment, silver bullet is pretty good too against certain enemies too of course.

Another problem with going Rogue C2 is that in the future they may release another rank 8 class for archer that will better suite a SR build and you won't be able to reset your circle 5 class unless you use a reset voucher while your rank 9 class you can easily rollback if you really needed too if they don't hand us vouchers.
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Apr 2nd 2018 03:49:12
Hi valkoria. Quick question. Do Centaurus card works with SR? is it ok/better than Glass mole. FYI i'm almost out of sp pots and i hate buying sp pots XP
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Mar 11th 2018 23:26:09
Hi, I'm building a new toon and I really like this build. I like the high DPS and AoE. I was wondering if I could switch Arc 2 > Ran 1> Ran 2 for QS 3. I've seen Running Shoot also works with mount and I would have that and Limacon. Will I be losing too much? Is the new gain worth it or not in your opinion? Thank you.
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Mar 12th 2018 04:30:24
@Lone Limacon and Running Shot do not stack, so no synergy between the two classes :(
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Feb 25th 2018 16:19:46
What can I put instead appraiser ?
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Feb 24th 2018 16:19:55
Hi, thanks for this build, it's amazing. I have one question... I'm stuck in the appraiser pre-quest, I have managed to get Inesa Hamondaleand Commander Vacenin, but Alchemist Master Vaidotas keeps talking about a girl and doesn't give the recipe for a potion. I'm following this guide: https://docs.google.com/document/d/1m3wyo_HIw5GE1aHJJ5ketoi9jQ0bbiOwwDBcsd_y-WA/edit
What I'm missing?
Thanks in advance!
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Feb 25th 2018 00:27:21
@Kyo3xl If you havent completed the miner village revelation maybe its a requirement, some quests are like that. If you have done it, only thing I can think of is make sure you clicked on the Order until you get all its messages which should allow the quest chain to continue.

Hopefully that helps, all I can really think of. I used that guide myself a while back too.
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Feb 25th 2018 13:28:28
@Kyo3xl
You need to open the Royal Order and get three messages, then you'll need to talk to that Lady in Orsha. Doing that Vaidotas will give you the recipe to craft the items.

Btw, good luck and pacience with that flowers, I did the quest yesterday and it was a pain in the arse.
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Feb 26th 2018 18:44:27
@Valkoria Yes, after many clicks in the Order it showed a message and I was able to continue. Now I'm stuck with the flowers, it's patience now... Thanks for the reply and the guide!
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Feb 26th 2018 18:47:30
@Heberus That flowers... After being 1-2h watering the damn flower it suddenly disappeared... Now I'm waiting it to respawn, but there's not luck
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Feb 22nd 2018 18:43:39
Hello, thanks for your build i'm following it almost exactly. I'm wondering what kind of gem i have to use , i'm doing as you said, 180 dex and rest on str. So... i don't know if its better to go for Red gem or Yellow gem.
I have another question for you if you have the time?
I'm playing with a friend and he want to go for Enchanter build, but we are hesitating about Chronomancer (for Quicken) or Thraumaturge (for Swell left & right arm) . I actually don't know if Quicken is good with Limacon or no, maybe with your experience you should know how to awnser our problem?
Thanks by advance!
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Feb 23rd 2018 01:18:23
@Amarok Red gem in your Pistol, always. For your crossbow you can go Green or Red, I prefer Green because stacking as much possibly crit is quite strong on SR.

Quicken is quite good on SR and scales really well if you are geared but it will cause you to burn through mana even more quickly. Swell Right Arm is ridiculously good on a SR when you arent extremely geared, it adds so much free damage. Honestly both are good options, personally I prefer Thaum though.
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Feb 23rd 2018 09:15:33
@Valkoria Okay thanks for your fast and clear awnsers!
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Feb 21st 2018 04:45:12
E ai mano.

Quais cartas você usa?
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