[Apr 25th 2018] New classes have been added to the skill simulator!

DPK Cheat Engine Ver 6.9 Corsair Doppel

Created by Xcluxide on Jul 22nd 2017 (Last Updated: Apr 1st 2018).
This is a public build.
5
Need more spending silvers to attract more hawt milfs? Need more materials for your dream weapon?



Tired of seeing SHINY AF mobs in front of you but don't have DPE? Feeling Regretful after killing it with no x2 drops and loots?




Download this DPK Cheat Engine into your team and
SAY NO MOAR


***Now some of you might have already know this build, however majority of you neglected the power it offers. This build will/can help you in your journey to become the very best.***


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Equipments: You dont need to be so fancy on your equips, remember, this character is created solely for farming purpose. Of course, if you wish to invest in resource on it for more damage, you can, it helps in clearing mobs faster.
Now things to keep in mind: You're most probably gonna use this to farm high level grounds, so you need a stable damage. I don't recommend you to get them ASAP but if you wanna commit into farming to live in ToS then its up to you.


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My current equipments (You need not to copy this equip set since this is my budget set :P):

Top: +6 Kaulas Leather Armor (No Gem)
Bottom: +6 Lolopanther Leather Pants (x2 6*Reds)
Gloves: +6 Kaulas Leather Gloves (No Gems)
Boots: +6 Lolopanther leather boots (x1 7*Blue)
Necklace: +6 Max Petamion
Bracelets: +3 Sissel Bracelet, +3 Phada

Mainhand: +11 Abdochar (3 7* Green) [Transcendence: Stage 3 - Damage]
Offhand: +11 Manamana (1 6* unroasted Green)
Offhand 2nd: +7 Lionhead Shield (1 7* Blue)
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My recommended equipset (For budget users and normies and memes):

Top: Kaulas Leather (Any slots)
Bottom: Kaulas Leather (Any slots)
Gloves: Kaulas Leather (Any slots)
Boots: Kaulas Leather (Any slots)
Necklace: Max petamion
Bracelets: x2 Glass Bracelets ( If you can make Sissels Bracelets then it will be perfecto!

Mainhand: HG315 OneHanded Sword (3 or 4 Slots with Red/Green)
Offhand: Manamana (Red/Green and try to anvil it as high as possible)
Offhand 2nd: Didel Tower Shield/HG315 Dagger (Any Slots with Red/Green)
======================================================================================================================================================================


========================================================================================================================================================================
Committed to Farming/Rich Boish/Whale/Fast Clearing Equipset(NOT RECOMMENDED IF YOU ARE POOR AF/NEED TO FOCUS ON MAIN CHARACTER) :

Top: Vienti Kaulas Leather Armor (Highest Crit rate among the Vienti Kaulas Set other than the gloves)
Bottom: Lolopanther Leather Pants (Need it for Lolo 2nd set bonus: +46 Crit Rate)
Gloves: Vienti Kaulas Leather Gloves (With Green Gem to deal with High Evasion mobs)
Boots: Lolopanther Leather Boots (Extra STAs are good since you'll be running around the whole map and for the Lolo Set 2nd bonus)
Necklace: Max petamion (Default)/Lolopanther Medal (AoE attack ratios are always good for clearing)
Bracelets: x2 Sissel Bracelets

Mainhand: Purine HG315 OneHanded Sword (4 Slots with Red/Green) / Abdochar (Red/Green)
Offhand: Purine HG315 Pistol (2 Slots with Red/Green) / Aspana Revolver (Red/Green)
Offhand 2nd: Lionhead Shield/Emengard Shield/Purine HG315 Dagger (2 Slots with Red/Green)
========================================================================================================================================================================================

Now i'm kinda particular about getting Sissels because if you farm in a place where the mobs infested there are full of High Evasion rate mobs such as in Pystis Forest, Yudejan Forest etc., You'll constantly proc Sissel's Passive which gives you sudden boost of Movement Speed as well, its good since you're gonna run around the map.

**Be sure to stock up ANTIDOTES if you're farming places infested with poisonous mobs e.g. Orange Grummer in Pystis Forest, Mourningaka in Yudejan Forest.


Please, stock up on HP and Mana pots before heading to grind and farm, i guarantee that you will be chucking them constantly after the cooldown is down. Bringing another set of pots with different cooldown and Keista recovery potions (Any levels) are recommended.

Boss cards: Glassmoles glassmoles glassmoles GLASSMOLES swordie just likes glassmoles only bwahahaahaha

Now for Headgears:
Mainly just focus on getting Physical Attack Stats, its good if you can get extra stats like Critical Rate and/or Health/Critical Damage along since it helps in boosting dps/survivability.

Stats Allocation:
I'm using 150STR and 190DEX since i forgot to reset to FULL STR from the last Reset Event. It actually still feels smooth with high dex, but if you feel like you need more damage you can go for more STR or even FULL STR.

I recommend FULL STR. But if you feel like adding some CONs sure.



========================================================================================================================================================================================
Now for the build explanation:
Swordsman 3:
You need it because of pain barrier (Some mobs are annoying and its good in the long runs) and filler moves like Double Slash.

I choose Concentrate > Gungho because i've experienced my Physical attack dropping instead of going up upon using Gungho probably because of bugs, but if you like Gungho over Concentrate sure, they're both damage boosting buffs anyways.

Restrain need no further explanation, its good for mobbing since you can slow them down(attribute) and stun them as long as Restrain buff is up or they aren't elite mobs.
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Peltasta 1:
Just for Swash Buckling to aggro the mobs for easier mob pulling. Keep in mind that you need to swap your offhand Pistol to Shield in order to use Swash Buckling.
____________________________________________________________________________________________________________________________________________________________________________________________________________________________
Corsair 3:
The core class of all swordie farming build, if you don't have this class and called yourself a farming swordie, then i'm speechless.
For the spare 15 skill points, i myself put all into Jolly Roger (I'm lazy lul), you can allocate points from Jolly Roger to other skills in Corsair skill tree since i don't think you can achieve 300combo before the mobs are dead. You can try to get Pistol Shot's Attribute as high as possible since that's one of this build's main dps skill. Other than that are as you can see, filler skills etc etc etc bla bla bla.

Do take note that you need to be the leader of the party (regardless of whether is it with people or empty party) in order to activate the pillage attribute. I sometimes do find myself farming for 30mins not knowing that i didn't have my pillage buff on me since i wasn't in a party/not the leader of the party.
____________________________________________________________________________________________________________________________________________________________________________________________________________________________
Doppelsöldner 1:
Now this class is the one that differentiates it from other farming builds. It will happen to you in some point of time during farming, you'll sometimes see Silver, Golden, Blue Mobs spawning near you or in your face, it would be a waste to kill it without Doppelsöldner's Double Pay Earn skill which multiples your loot and exp gain by 2 times, or similar skill like Thaumaturge's Swell Body skill (Wiz are for pimps just swordie for life lmao). Cyclone is a good skill for clearing the mobs after you've gathered them altogether, if you do it properly, your Cyclone can cover up all the mobs you've gathered.
====================================================================================================================================================================================


**VERY VERY VERY IMPORTANT**


Tips: Now you need to calculate the damage you're doing properly when using DPE, since you only have 5 hits to spare, after 5 hits, the DPE buff will be used up and disappears. It works similar like Blessing buff, once exceeded the hit count limit, the buff will disappear. For me, i usually try to use Restrain if available, lower the mob's hp to near-death, activate DPE and Double Slash.

NOW WITH YOU DOWNLOADING MY CHEAT ENGINE, SLUTS BE HAWT FOR YA, CASH BE FLYIN' TO YA




Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
0 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
0 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
0 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 1:
Duration: 15 seconds
SP: 32

Type: Melee / Buff
Cooldown: 39s
0 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 1:
Chance of Stunning Enemy: 6%
Maximum HP: -55
Duration: 33 seconds
SP: 16

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 3
Swordsman
0 / 15
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 15
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
0 / 15
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
15 / 15
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 15:
Additional Damage: +26
Number of Hits: 30
Duration: 45 seconds
SP: 52

Type: Melee / Buff
Cooldown: 20s
15 / 15
Pain Barrier
Swordman29
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 15:
Duration: 29 seconds
SP: 127

Type: Melee / Buff
Cooldown: 39s
10 / 10
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 10:
Chance of Stunning Enemy: 60%
Maximum HP: -100
Duration: 60 seconds
SP: 47

Type: Melee / Buff
Cooldown: 120s
0 / 10
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
5 / 5
3
Double Slash
Swordman27 Swordman10
Double Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 3rd Circle required
Double Slash: Critical
Type: Active
* Increases critical chance of [Double Slash] by 7% per attribute level
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Double Slash

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Perform a side slash on enemies.
Enemies afflicted with [Bleeding] take additional damage.

Level 5:
Attack: 304% x 2
AoE Attack Ratio: 2
SP: 35

Type: Melee / Attack
Cooldown: 21s
Rank 4
circle 1
Peltasta
0 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
0 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
Rank 5
circle 2
Peltasta
0 / 10
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 10
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
10 / 10
Swash Buckling
Peltasta1 Peltasta30 Peltasta32
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 10:
Targets 16
Provoke duration 5 sec
Increases max. no. of targets by 16 for 35 sec
SP: 52

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
0 / 10
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
0 / 5
Shield Lob
Peltasta14 Peltasta4
Shield Lob: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 2nd Circle required
Shield Lob: Splash
Type: Active
* Increases AoE attack ratio of [Shield Lob] by 1 per attribute level
* Increases SP consumption by 30%

Peltasta 2nd Circle required
Shield Lob

[Physical] - [Strike]
Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 216%
AoE Attack Ratio: 3
SP: 16

Type: Melee / Attack
Cooldown: 14s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
0 / 5
High Guard
Peltasta24 Peltasta25
High Guard: Rim Blow Speciality
Type: Active
* [Rim Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Rim Blow required
High Guard: Umbo Blow Speciality
Type: Active
* [Umbo Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Umbo Blow required
High Guard

Switch into an active defense stance using your shield. Increases your block.

Level 1:
Block +130
Duration 30 sec
SP: 20

Type: Melee / Buff
Cooldown: 60s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 6
circle 1
Corsair
0 / 5
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 1:
Flag Duration: 35 seconds
Missile Attack Damage: +15%
Fever Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 35s
0 / 5
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 1:
Capture Time: 5 seconds
SP: 32

Type: Melee / Attack
Cooldown: 25s
0 / 5
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
0 / 5
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 1:
Attack: 194% x 3
SP: 28

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 7
circle 2
Corsair
0 / 10
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 1:
Flag Duration: 35 seconds
Missile Attack Damage: +15%
Fever Duration: 10 seconds
SP: 36

Type: Melee / Attack
Cooldown: 35s
0 / 10
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 1:
Capture Time: 5 seconds
SP: 32

Type: Melee / Attack
Cooldown: 25s
0 / 10
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
0 / 10
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 1:
Attack: 194% x 3
SP: 28

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
0 / 5
Double Weapon Assault
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 1:
Able to use your dagger
without delay after normal attacks
Duration: 5 minutes
Additional damage 35%
SP: 38

Type: Melee / Buff
Cooldown: 60s
0 / 5
2
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 1:
Attack: 145% x 7
SP: 34

Type: Melee / Attack
Cooldown: 28s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 8
circle 1
Doppelsoeldner
0 / 5
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
5 / 5
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 5:
Additional Damage: +13%
Damage Received: +9%
Duration: 35 seconds
SP: 77

Type: Melee / Buff
Cooldown: 43s
0 / 5
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
5 / 5
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 5:
Attack Limit: 5
Doubled EXP & loot dropped
SP: 78

Type: Melee / Buff
Cooldown: 57s
5 / 5
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 5:
180% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 92

Type: Melee / Attack
Cooldown: 45s
Rank 9
circle 3
Corsair
5 / 15
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 5:
Flag Duration: 35 seconds
Missile Attack Damage: +27%
Fever Duration: 10 seconds
SP: 64

Type: Melee / Attack
Cooldown: 35s
0 / 15
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 1:
Capture Time: 5 seconds
SP: 32

Type: Melee / Attack
Cooldown: 25s
0 / 15
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
15 / 15
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 15:
Attack: 342% x 3
SP: 118

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
10 / 10
Double Weapon Assault
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 10:
Able to use your dagger
without delay after normal attacks
Duration: 5 minutes
Additional damage 80%
SP: 110

Type: Melee / Buff
Cooldown: 60s
10 / 10
2
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 10:
Attack: 235% x 7
SP: 99

Type: Melee / Attack
Cooldown: 28s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
5 / 5
3
Quick and Dead
Corsair16 Corsair17
Quick and Dead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Quick and Dead] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 3rd Circle required
Quick and Dead: Ricochet
Type: Active
* Creates a ricochet effect on enemies attacked with [Quick and Dead], inflicting 10% more sub-weapon physical damage per attribute level on nearby enemies

Corsair 3rd Circle required
Quick and Dead

[Missile: Gun][{img tooltip_speedofatk}Attack Speed]
Fires your pistol subweapon forward, dealing damage to enemies. The attack has a minimum critical chance.

Level 5:
Attack: 269% x 6
Minimum Critical Chance: 15%
SP: 80

Type: Missile / Attack
Cooldown: 25s
Required Stance: OneHandSwordPistol, OneHandSpearPistol, RapierAndPistol
0 / 5
4
Impale Dagger
Corsair19
Impale Dagger: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 3rd Circle required
Impale Dagger

[Physical] - [Pierce]
Attacks enemies and deals damage all around with the dagger subweapon.

Level 1:
Attack: 311% x 3
AoE Attack Ratio: 1
SP: 40

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger
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Comments (23)

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Jun 11th 2018 20:13:27
Hi bro, Where is the download link? is this still working?
Reply
Jan 19th 2018 21:49:53
Can I replace Pel With somthing like Hightland or barbarian? it kinda anoy to swap wepon to use skill
Reply
Dec 5th 2017 08:01:23
Great guide bro, i just have a few questions... Is this better that the builds that have shinobi? cuz i really despise the prequest with all of my heart. And could you tell the best places or mobs to farm with this build? thank youuu
Reply
Nov 12th 2017 17:40:03
i have a question. why use corsair 3?
Reply
Nov 12th 2017 17:50:56
@po456asd more than that normally i play fencer with corsair 1 because skill that give more drop is passive now.
i don't know why play corsair 3. is it give more loot than corsair 1?
Reply
Nov 15th 2017 07:44:02
@po456asd Hello! I still strongly believe that Corsair's pillaging level is equal to your Corsair's class level (i.e. Cors1=Pillaging Lv1, Cors2=Pillaging Lv2, Cors3=Pillaging Lv3) which the pillaging chance will increase per level, which then will increase your chance of pillaging an item out earlier(since sometimes the mobs will die without getting pillaged, which is not efficient at all with corsair, so comparing Cors1 to Cors3, you'll have more chance of pillaging with Cors3). Some people told me that pillaging chance on Corsair1 to Corsair3 are all equal % regardless of your Corsair's class level, HOWEVER some people also told me about how they regret taking Cors1 since they didn't pillage much compared to Corsair3 before Rank Resetting to Cors1. You should have noticed that people often say "I'm using Cors3 to farm" instead of Cors1 Fencer3, and you don't really see fencers farming (However farming HG can be an exception since you rather kill faster in HG since the mobs in HG hits quite hard and have high HP, i have a fencer friend who farm HG with his Fencer and was the #1 Kill Count holder in 315HG, i don't know if he's still #1 or not :x ). This build also revolves around using Doppel's Double Pay Earn whenever its off cooldown, cyclone's amazing mob-clearing ability, Cors skills to hit multiple enemies at the same time to multi-proc pillaging which Hexen Dropper and Pistol Shot(with ricohet attribute) can do. Fencers excels at bursting single target/or few mobs with small aoe skills, what this build provide and need is to hit mutliple mobs at the same time.

Hope this will answer your questions :x
Reply
Nov 15th 2017 21:11:58
@Xcluxide ok thanks! if you say so i'll still use corsair 3 since i want to use pistol because it look cool lol.
Reply
Nov 5th 2017 15:32:24
Is this build capable of 315 weap mats farming like LinkThauFF ?
Reply
Nov 8th 2017 10:17:58
@MattyBravo Hello! Yes this build is definitely capable of farming 315 mats, but not really like ThauFF style. It really requires your luck on the day itself. This build excels at farming 315 mats, easpecially in Pystis Forest, Emmet Forest and Alembique Cave. ThauFF and Corspel have different playstyle as well, efficiency wise is dependent on your weapon. Building a farmer requires you to know what playstyle you like, since farming is a long and tiring process.
Reply
Nov 1st 2017 12:12:33
Finally a good farming build. I am a silver machine, with only 270 migantis sword and pistol farming in Pystis forest, with one sissel bracelet and 40 CON invested. My HP an SP bars are untouched (mainly because of Dust devil controlling enemies). Pillaging every mobs and DPE on silver/gold mobs is perfect.

This build deserve a like
Reply
Nov 8th 2017 10:18:46
@aver_qq Thank you! ^^
Reply
Oct 28th 2017 18:31:36
Hi @Xcluxide .
Im playing Indonesian TOS , i just buy the reset rank voucher , coz it was SW2 - Barb3 - Dopp3 , my bad start becoz im newbie and cant give a "food" to this char as DPS , well im going to build farming char instead and see ur guide looks nice with solo-farm too . my question is :

- now the card equip is have 4 type (3blue/3red/3green/3purple) , well the red card will be glassmole(atk +[Stars]% , my green card will be netherbovine(STR+[Stars]) or the Dex one , the purple maybe Lepus card(atk speed +[Stars] while using one-handed weapon) or Nephentes card (Max HP +[Stars*90]) and (Max SP +[Stars * 15] , do you prefer on Lepus or the Nephentes one . The Blue card will be the card which increased physic def or magic def (which one you suggest) .

-Does Doppel Cyclone skill can be used while using 1H-Sword & Pistol?

thanks and sorry for this bad english *probably xD.
Reply
Nov 3rd 2017 07:53:59
@nevezhest yes, cyclone can be used usinh 1hsword+pistol
Reply
Nov 8th 2017 11:01:39
@nevezhest Hello! Red Card Group, you can choose glassmole no problem yea, but you gotta bring different types of potions to get more out of glassmole cards.

You can choose either of the following for Red Group as starters:
-Giant Wood Goblin Card: [*]% on Stunned Enemies ( Restrain repeatedly stuns mobs )
-Glass Mole Card: [*]% increase in P.Atk for 6 seconds after using SP Potions

i suggest mix 2 nether and 1 ella for Green Card Group:
Netherbovine Card: [*] STR
Ellaganos Card: [*] DEX
You need some Str for accuracy and Dex since you're gonna use Concentrate

Blue Card Group:
-You dont need to use any blue cards, just put random cards inside since Nuaele and Zaura Cards are the best ones to fill Blue Card Group for now (and they are utterly expensive)

Purple Card Group:
-Lepus Card: Attack Speed +[*] when equipped with 1H weapons ( its gucci )
-Biteregina Card: [*/3]% chance to inflict poison for 6s ( its more than Rajapearl card so this one is better )

Yes you can use Cyclone even when you're equipped with Sword/Spear + Pistol

My English is bad too don't worry about it xD so long people can understand them its fine XDDD
Reply
Oct 6th 2017 06:37:27
Hey, thank you for making this guide, as a new player I was looking for something to solo farm that wasn't a caster type class.

With the Get Ahead event I managed to get a Doppel and a Dragoon to 330, so I got the leveling part down, but I don't really know where or what to farm to make currency, could you tell me a few places to farm with budget gear? I would really appreciate your help.
Reply
Oct 6th 2017 20:33:37
@Thvrsis Hello! With the Get Ahead weapons, you should be able to do a decent amount of damage, so there's no problem in farming materials for those 315 orange tier weapons. Since you're most probably not really decent geared in defenses, solo farming in 270/315 HG(Hunting Grounds) would be a bad choice since the mobs in there can hit really hard and they have very high hp, however you can try to shout for public HG parties and try your luck in there. For starters, you might wanna farm materials in regions where mobs drop rare materials for 315 orange tier weapons like Pystis Forest, Nobreer Forest Alembique Cave etc. You should be able to sell them at decent price for you to buy gears from Market. You should buy some 315HG blue armors and such to buff up your defenses, accessories are important as well so do take note of that, craft Zachariel Bracelets x2 from Royal Mausoleum-2F map with two of your characters that you made and solo rush 140 and 200 dungeon for Petamion and Max Petamion recipes. Afterwards you can start to focus on crafting and buffing up your weapon for Earth Tower, thats where you get the best of the best equipments in the game. Farm materials periodically, rack up some silvers and prepare for Earth Tower. Do remember set a goal for yourself so you'll know what to do when you're lost. Hope this helps you :x
Reply
Oct 7th 2017 01:52:48
@Xcluxide Thank you for your reply, got a lot of useful info out of it.

I already purchased some 315 plate armor pieces, and still using the event weapon, but the time on it is running out. I was wondering which weapon would be a replacement for it, I saw some blue 315 weapons on the Market but the damage is much lower on it than the current event weapon.

About the 140 and 200 dungeons, should I just focus on rushing to the boss or doing full clears?

Thanks for your help,
Reply
Oct 9th 2017 19:07:22
@Thvrsis Hello! If its for your doppel, you should try your luck on buying unidentified HG315 2H Sword and hope for 4 slots, putting 4 green gems in will help increasing your crit rate significantly, putting 6* as budget gems would be wise, wait for your mystical cube to get practonium out of it and make a Gale Slasher, if you want to, you can wait for your 2nd practo on your dragoon and make a Sarkmis. Same situation on your dragoon too if you main it, you can choose either with 1H spears/2H spears, personally i would choose 1H because i can equip shield together with it to buff up my defense stats, dragoons are not restricted to using 2H spears only like Lancers, so you can use 1H spears too. You can gamble your luck on anviling too if you have spare silvers.

For 140 and 200 dgn, as of now, you should just rush down the bosses and get the cubes for your petamion/ max petamion recipe (Rerolling the cube is encouraged). In the future you can do full clear when you're strong enough, it gives a good amount of silvers when solo cleared.

Hope this helps you in your journey! >.<
Reply
Sep 13th 2017 21:24:25
hi xcluxide what do you think about thauma2-link2-ff2 compare to this corsair build for farming? which better for farming mats / silver
Reply
Sep 20th 2017 10:41:51
@genjimain Hello, sorry for the late reply! Well i personally like this corsair doppel build, which i am still using now. i did think about whether to build thaulinkff before, but i dont really like wizard's playstyle, so that leads me into playing corsair as my farmer. I think for better silver drop wise, thaulinkff is better since you'll kill all the mobs with JP>Swell>DPS skill and the drops will guarantee be doubled, but you wont have a *2nd layer* of RNG mats/silver drop chance, which is what PIllaging passive skill gives. The pillaged silvers are pretty much non-existence since they're so little, this build is meant to farm mainly for materials and items, most of the times my mats dropped are from pillaging, not from the actual RNG after killing the mob. Doppel as my final class because occasionally i will encounter silver/golden mobs, Double Pay Earn helps in doubling the silvers&mats dropping from it, which you can see in the pictures above, Swell doubles the drops too, however, the mob will become harder to kill, and you can miscalculate your dps and fail to retrieve the double loot, so DPE is kinda the "safer version of swell killing" for clover mobs. All in all, it all comes down to your preferred playstyle too, i think both thaulinkff and corsairs build are good in farming. Hope this helps you to choose between!
Reply
Sep 24th 2017 16:20:02
@Xcluxide ty for reply i will try both classes probably
Reply
Jul 22nd 2017 15:54:37
Von Vi, Lol Zu
Reply
Jul 22nd 2017 15:55:23
@Kylextazy ZuLoL
Reply
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