Need more spending silvers to attract more hawt milfs? Need more materials for your dream weapon?
Tired of seeing SHINY AF mobs in front of you but don't have DPE? Feeling Regretful after killing it with no x2 drops and loots?
Download this DPK Cheat Engine into your team and
SAY NO MOAR
***Now some of you might have already know this build, however majority of you neglected the power it offers. This build will/can help you in your journey to become the very best.***
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Equipments: You dont need to be so fancy on your equips, remember, this character is created solely for farming purpose. Of course, if you wish to invest in resource on it for more damage, you can, it helps in clearing mobs faster.
Now things to keep in mind: You're most probably gonna use this to farm high level grounds, so you need a stable damage. I don't recommend you to get them ASAP but if you wanna commit into farming to live in ToS then its up to you.
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My current equipments (You need not to copy this equip set since this is my budget set :P):
Top: +6 Kaulas Leather Armor (No Gem)
Bottom: +6 Lolopanther Leather Pants (x2 6*Reds)
Gloves: +6 Kaulas Leather Gloves (No Gems)
Boots: +6 Lolopanther leather boots (x1 7*Blue)
Necklace: +6 Max Petamion
Bracelets: +3 Sissel Bracelet, +3 Phada
Mainhand: +11 Abdochar (3 7* Green) [Transcendence: Stage 3 - Damage]
Offhand: +11 Manamana (1 6* unroasted Green)
Offhand 2nd: +7 Lionhead Shield (1 7* Blue)
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My recommended equipset (For budget users and normies and memes):
Top: Kaulas Leather (Any slots)
Bottom: Kaulas Leather (Any slots)
Gloves: Kaulas Leather (Any slots)
Boots: Kaulas Leather (Any slots)
Necklace: Max petamion
Bracelets: x2 Glass Bracelets ( If you can make Sissels Bracelets then it will be perfecto!
Mainhand: HG315 OneHanded Sword (3 or 4 Slots with Red/Green)
Offhand: Manamana (Red/Green and try to anvil it as high as possible)
Offhand 2nd: Didel Tower Shield/HG315 Dagger (Any Slots with Red/Green)
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Committed to Farming/Rich Boish/Whale/Fast Clearing Equipset(NOT RECOMMENDED IF YOU ARE POOR AF/NEED TO FOCUS ON MAIN CHARACTER) :
Top: Vienti Kaulas Leather Armor (Highest Crit rate among the Vienti Kaulas Set other than the gloves)
Bottom: Lolopanther Leather Pants (Need it for Lolo 2nd set bonus: +46 Crit Rate)
Gloves: Vienti Kaulas Leather Gloves (With Green Gem to deal with High Evasion mobs)
Boots: Lolopanther Leather Boots (Extra STAs are good since you'll be running around the whole map and for the Lolo Set 2nd bonus)
Necklace: Max petamion (Default)/Lolopanther Medal (AoE attack ratios are always good for clearing)
Bracelets: x2 Sissel Bracelets
Mainhand: Purine HG315 OneHanded Sword (4 Slots with Red/Green) / Abdochar (Red/Green)
Offhand: Purine HG315 Pistol (2 Slots with Red/Green) / Aspana Revolver (Red/Green)
Offhand 2nd: Lionhead Shield/Emengard Shield/Purine HG315 Dagger (2 Slots with Red/Green)
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Now i'm kinda particular about getting Sissels because if you farm in a place where the mobs infested there are full of High Evasion rate mobs such as in Pystis Forest, Yudejan Forest etc., You'll constantly proc Sissel's Passive which gives you sudden boost of Movement Speed as well, its good since you're gonna run around the map.
**Be sure to stock up ANTIDOTES if you're farming places infested with poisonous mobs e.g. Orange Grummer in Pystis Forest, Mourningaka in Yudejan Forest.
Please, stock up on HP and Mana pots before heading to grind and farm, i guarantee that you will be chucking them constantly after the cooldown is down. Bringing another set of pots with different cooldown and Keista recovery potions (Any levels) are recommended.
Boss cards: Glassmoles glassmoles glassmoles GLASSMOLES swordie just likes glassmoles only bwahahaahaha
Now for Headgears:
Mainly just focus on getting Physical Attack Stats, its good if you can get extra stats like Critical Rate and/or Health/Critical Damage along since it helps in boosting dps/survivability.
Stats Allocation:
I'm using 150STR and 190DEX since i forgot to reset to FULL STR from the last Reset Event. It actually still feels smooth with high dex, but if you feel like you need more damage you can go for more STR or even FULL STR.
I recommend FULL STR. But if you feel like adding some CONs sure.
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Now for the build explanation:
Swordsman 3:
You need it because of pain barrier (Some mobs are annoying and its good in the long runs) and filler moves like Double Slash.
I choose Concentrate > Gungho because i've experienced my Physical attack dropping instead of going up upon using Gungho probably because of bugs, but if you like Gungho over Concentrate sure, they're both damage boosting buffs anyways.
Restrain need no further explanation, its good for mobbing since you can slow them down(attribute) and stun them as long as Restrain buff is up or they aren't elite mobs.
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Peltasta 1:
Just for Swash Buckling to aggro the mobs for easier mob pulling. Keep in mind that you need to swap your offhand Pistol to Shield in order to use Swash Buckling.
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Corsair 3:
The core class of all swordie farming build, if you don't have this class and called yourself a farming swordie, then i'm speechless.
For the spare 15 skill points, i myself put all into Jolly Roger (I'm lazy lul), you can allocate points from Jolly Roger to other skills in Corsair skill tree since i don't think you can achieve 300combo before the mobs are dead. You can try to get Pistol Shot's Attribute as high as possible since that's one of this build's main dps skill. Other than that are as you can see, filler skills etc etc etc bla bla bla.
Do take note that you need to be the leader of the party (regardless of whether is it with people or empty party) in order to activate the pillage attribute. I sometimes do find myself farming for 30mins not knowing that i didn't have my pillage buff on me since i wasn't in a party/not the leader of the party.
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Doppelsöldner 1:
Now this class is the one that differentiates it from other farming builds. It will happen to you in some point of time during farming, you'll sometimes see Silver, Golden, Blue Mobs spawning near you or in your face, it would be a waste to kill it without Doppelsöldner's Double Pay Earn skill which multiples your loot and exp gain by 2 times, or similar skill like Thaumaturge's Swell Body skill (Wiz are for pimps just swordie for life lmao). Cyclone is a good skill for clearing the mobs after you've gathered them altogether, if you do it properly, your Cyclone can cover up all the mobs you've gathered.
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**VERY VERY VERY IMPORTANT**
Tips: Now you need to calculate the damage you're doing properly when using DPE, since you only have 5 hits to spare, after 5 hits, the DPE buff will be used up and disappears. It works similar like Blessing buff, once exceeded the hit count limit, the buff will disappear. For me, i usually try to use Restrain if available, lower the mob's hp to near-death, activate DPE and Double Slash.
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Rank 1
Swordsman |
 0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 0 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
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Rank 2
Swordsman |
 0 / 10 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 10 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 10 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 10 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 0 / 10 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
 0 / 5 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 1: Chance of Stunning Enemy: 6% Maximum HP: -55 Duration: 33 seconds SP: 16
Type: Melee / Buff Cooldown: 120s
 0 / 5 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
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Rank 3
Swordsman |
 0 / 15 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 15 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 15 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 15 / 15 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 15: Additional Damage: +26 Number of Hits: 30 Duration: 45 seconds SP: 52
Type: Melee / Buff Cooldown: 20s
 15 / 15 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 15: Duration: 29 seconds SP: 127
Type: Melee / Buff Cooldown: 39s
 10 / 10 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 10: Chance of Stunning Enemy: 60% Maximum HP: -100 Duration: 60 seconds SP: 47
Type: Melee / Buff Cooldown: 120s
 0 / 10 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
 5 / 5 3 Double SlashDouble Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10%
Swordsman 3rd Circle required Double Slash
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage.
Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35
Type: Melee / Attack Cooldown: 21s
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Rank 4
Peltasta |
 0 / 5 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 2 SP: 16
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 5 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn  0 / 5 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 1: Physical and magic defense +100% Duration 20 sec SP: 14
Type: Melee / Buff Cooldown: 50s
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Rank 5
Peltasta |
 0 / 10 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 2 SP: 16
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 10 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  10 / 10 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 10: Targets 16 Provoke duration 5 sec Increases max. no. of targets by 16 for 35 sec SP: 52
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn  0 / 10 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 1: Physical and magic defense +100% Duration 20 sec SP: 14
Type: Melee / Buff Cooldown: 50s
 0 / 5 Shield LobShield Lob: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 2nd Circle required Shield Lob: Splash Type: Active * Increases AoE attack ratio of [Shield Lob] by 1 per attribute level * Increases SP consumption by 30%
Peltasta 2nd Circle required Shield Lob
[Physical] - [Strike] Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 216% AoE Attack Ratio: 3 SP: 16
Type: Melee / Attack Cooldown: 14s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 High GuardHigh Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Umbo Blow required High Guard
Switch into an active defense stance using your shield. Increases your block.
Level 1: Block +130 Duration 30 sec SP: 20
Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 6
Corsair |
 0 / 5 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 35s
 0 / 5 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
 0 / 5 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 1: Attack: 806% x 2 SP: 31
Type: Melee / Attack Cooldown: 25s
 0 / 5 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 194% x 3 SP: 28
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 7
Corsair |
 0 / 10 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 35s
 0 / 10 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
 0 / 10 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 1: Attack: 806% x 2 SP: 31
Type: Melee / Attack Cooldown: 25s
 0 / 10 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 194% x 3 SP: 28
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea  0 / 5 Double Weapon AssaultDouble Weapon Assault
Temporarily connects your basic attacks and dagger attacks.
Level 1: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 35% SP: 38
Type: Melee / Buff Cooldown: 60s
 0 / 5 2 Hexen DropperHexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 2nd Circle required Hexen Dropper
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 145% x 7 SP: 34
Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 8
Doppelsoeldner |
 0 / 5 PunishPunish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20%
Doppelsoeldner 3rd Circle Required Punish
[Physical] - [Pierce] Deeply pierce a collapsed enemy.
Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48
Type: Melee / Attack Cooldown: 10s
 5 / 5 Deeds of ValorDeeds of Valor
Increases the damage you deal to enemies, but also increases the damage you receive.
Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77
Type: Melee / Buff Cooldown: 43s
 0 / 5 5 MordschlagMordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Mordschlag
[Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy.
Level 1: Attack: 685% AoE Attack Ratio: 2 SP: 44
Type: Melee / Attack Cooldown: 30s
 5 / 5 Double Pay EarnDouble Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Double Pay Earn
Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.
Level 5: Attack Limit: 5 Doubled EXP & loot dropped SP: 78
Type: Melee / Buff Cooldown: 57s
 5 / 5 2 CycloneCyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30%
Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10%
Lv. 3 Cyclone required Cyclone
[Physical] - [Slash] Use centrifugal force to continuously attack enemies.
Level 5: 180% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 92
Type: Melee / Attack Cooldown: 45s
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Rank 9
Corsair |
 5 / 15 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64
Type: Melee / Attack Cooldown: 35s
 0 / 15 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 1: Capture Time: 5 seconds SP: 32
Type: Melee / Attack Cooldown: 25s
 0 / 15 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 1: Attack: 806% x 2 SP: 31
Type: Melee / Attack Cooldown: 25s
 15 / 15 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 15: Attack: 342% x 3 SP: 118
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea  10 / 10 Double Weapon AssaultDouble Weapon Assault
Temporarily connects your basic attacks and dagger attacks.
Level 10: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 80% SP: 110
Type: Melee / Buff Cooldown: 60s
 10 / 10 2 Hexen DropperHexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 2nd Circle required Hexen Dropper
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 10: Attack: 235% x 7 SP: 99
Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea  5 / 5 3 Quick and DeadQuick and Dead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quick and Dead] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 3rd Circle required Quick and Dead: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Quick and Dead], inflicting 10% more sub-weapon physical damage per attribute level on nearby enemies
Corsair 3rd Circle required Quick and Dead
[Missile: Gun][{img tooltip_speedofatk}Attack Speed] Fires your pistol subweapon forward, dealing damage to enemies. The attack has a minimum critical chance.
Level 5: Attack: 269% x 6 Minimum Critical Chance: 15% SP: 80
Type: Missile / Attack Cooldown: 25s Required Stance: OneHandSwordPistol, OneHandSpearPistol, RapierAndPistol  0 / 5 4 Impale DaggerImpale Dagger: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 3rd Circle required Impale Dagger
[Physical] - [Pierce] Attacks enemies and deals damage all around with the dagger subweapon.
Level 1: Attack: 311% x 3 AoE Attack Ratio: 1 SP: 40
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger
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Comments (23)
i don't know why play corsair 3. is it give more loot than corsair 1?
Hope this will answer your questions :x
This build deserve a like
Im playing Indonesian TOS , i just buy the reset rank voucher , coz it was SW2 - Barb3 - Dopp3 , my bad start becoz im newbie and cant give a "food" to this char as DPS , well im going to build farming char instead and see ur guide looks nice with solo-farm too . my question is :
- now the card equip is have 4 type (3blue/3red/3green/3purple) , well the red card will be glassmole(atk +[Stars]% , my green card will be netherbovine(STR+[Stars]) or the Dex one , the purple maybe Lepus card(atk speed +[Stars] while using one-handed weapon) or Nephentes card (Max HP +[Stars*90]) and (Max SP +[Stars * 15] , do you prefer on Lepus or the Nephentes one . The Blue card will be the card which increased physic def or magic def (which one you suggest) .
-Does Doppel Cyclone skill can be used while using 1H-Sword & Pistol?
thanks and sorry for this bad english *probably xD.
You can choose either of the following for Red Group as starters:
-Giant Wood Goblin Card: [*]% on Stunned Enemies ( Restrain repeatedly stuns mobs )
-Glass Mole Card: [*]% increase in P.Atk for 6 seconds after using SP Potions
i suggest mix 2 nether and 1 ella for Green Card Group:
Netherbovine Card: [*] STR
Ellaganos Card: [*] DEX
You need some Str for accuracy and Dex since you're gonna use Concentrate
Blue Card Group:
-You dont need to use any blue cards, just put random cards inside since Nuaele and Zaura Cards are the best ones to fill Blue Card Group for now (and they are utterly expensive)
Purple Card Group:
-Lepus Card: Attack Speed +[*] when equipped with 1H weapons ( its gucci )
-Biteregina Card: [*/3]% chance to inflict poison for 6s ( its more than Rajapearl card so this one is better )
Yes you can use Cyclone even when you're equipped with Sword/Spear + Pistol
My English is bad too don't worry about it xD so long people can understand them its fine XDDD
With the Get Ahead event I managed to get a Doppel and a Dragoon to 330, so I got the leveling part down, but I don't really know where or what to farm to make currency, could you tell me a few places to farm with budget gear? I would really appreciate your help.
I already purchased some 315 plate armor pieces, and still using the event weapon, but the time on it is running out. I was wondering which weapon would be a replacement for it, I saw some blue 315 weapons on the Market but the damage is much lower on it than the current event weapon.
About the 140 and 200 dungeons, should I just focus on rushing to the boss or doing full clears?
Thanks for your help,
For 140 and 200 dgn, as of now, you should just rush down the bosses and get the cubes for your petamion/ max petamion recipe (Rerolling the cube is encouraged). In the future you can do full clear when you're strong enough, it gives a good amount of silvers when solo cleared.
Hope this helps you in your journey! >.<