Templar Assassin! iTOS(Desu'sTemplar) v0.3.
Created by oishidesu on Jul 21st 2016 (Last Updated: Aug 18th 2016).
This is a public build.
4
first of all this build is just tested
(i have another option for making a dps/pvp with templar in the end, for example this build u see now, or u can see other build with fencer at rank6)
this is the link: http://www.tosbase.com/tools/skill-simulator/build/6jmiffa573/
for fencer/templar u will play dex instead of rage str
the stat will be 3:1:1dex.str.con add 10 spr if u want, so when u hunt ur sp not run out quickly and save ur sp pot. that fencer/templar build maybe more capable than this build for pvp, if u want to compare cata/doppel with barb/fencer ofc barb/fencer is stronger than cata/doppel at pvp but higly dps will be cata/doppel most of all
3:1:1dex.con.str
3:1:2dex.con.str
2:1:2dex.con.str all ur choice, add some spr for easy hunt
EQ/ETC
-Cafrisun 1set (+5)
-Watcher 1set(+5)
-Rokas Mail (+5if needed)
-Riena Plate 1set
-Legwyn Family plate 1set
-roxona plate
-lolopanter plate
*Elements
*Trident
*Galin Trident
*Silver Spear
*Lydeka
*Seimos Pike
*Catacombs pike
*Assegai
*Grand Spontoon
*Khasti Spear
*Magas Spear
+Meteor(+8-10)
+Beetleback
+Ludas Shield
+Aias
+sage wall
+lolopanter
-Abomination ring/neck set
-Max Petamion
-Gladiator Band
-Zachariel Bangle
-Sissel Bracelet
STAT ALLOCATION
10dex/10spr/10con=(30con/30dex)=1:1/2:1str.con(con50)=2:1/1:1str.dex(dex66)=-str
means all 10 str10-con10-spr10-dex10 (early is good)
10 is done so what's next ? okay now is the ratio, u can add 1:1str.con or 1:1str.dex i made this for really2 super newbie so not too far to hold your stat and get more harder in questing. ya sure can 2:1str.con, when ur con reach 30 that's enough get dat dex for more dodge and crit, again with 2:1 or 1:1str.dex untill the dex hit 30 too
raise more do it again the same time like first ratio 1:1or2:1str.con untill con 50 and 1:1/2:1str.dex untill dex 66
and the stat will be :
*113str-30con-2int-10spr-30dex
*324str-50con-3int-10spr-66dex
question is why only 50 con ? u can swap the stat with dex so dex will 50 and con 66, its not matter if 50con u have good sets for ur warrior, this build doesnt need too much dex cause u get hoplite c2 that means u got 100%crit chance.
NOTE-(if want go pvp u will need con 100 the rest go to str, i think dex 66 is enough if ur hit still got dodge take leather on ur gauntlet/gloves that raise ur accuracy, but 1 think is important is ur no so highly dps on dunge or hunt cuz 100con make u tanky this means u need better eq with str stat and accur)
Swordman C1
**first skill u take "Thrust"4, after that u can take "Concentrate"5, "Gung Ho"5, and "Pain Barrier"1 (Q&A for Swordsman C1)
#why taking gung ho and leave pain barrier 1 and
no bash skill ?#
!gung ho is good for newbie help their questing with lot damage early, since u are a dps templar not a tanky that much, BUT u can leave gung ho add it to pain barrier and taking guarding skill for full. thats all ur choice ^^
Peltasta C1
*here's the situation where u choose gung ho or guarding, but first take umbo to help u skill at questing and rim blow. okay guarding also usefull, if u leave gung ho u will take guard stance and if u choose gung ho u also can take guard stance but up ur gung ho passive as well
Hoplite C1
*finally u got ur crit, dont take finestra first go take stabbing first after that pierce and up ur finestra5 also stabbing and pierce Note: Leave 1 point for Hoplite C2 later.
Cataphract C1
*here they come ur own pet ur own ride haha
well at cataphract u will looks like a knight with ugly ride haha
first u take Earth Wave for helping u more at questing and up trot for movement speed. earth wave is good for you at questing and leveling strong enough for kill mobs and overkill
Hoplite C2
*in here u got ur 100%crit almost there haha
get stabbing8 and full at pierce
1point u hold for spear lunge, this skill increase ur piercing damage more hurt
long stride 1, honestly long stride not so good cause long charging and long cd for that skill
Doppelsoeldner C1
*yup u're on top now
"Deeds of Valor" scary skill BUT that skill will make ur defense downgrade while u use it for 50% for example (186pd-50%=93pd)
"Mordschlag" has highly strong strike damage to enemy with 2charges to smack down ur enemy
and "Cyclone" usefull at bossing and great combo with swash buckling while u provoke all enemies u take advantage to use cyclone
Templar C1
*for the templar u done u absolutely done with it haha no more try hard no more alone cause u have ur very own guild go gvg, world boss, summon ur guild members and build ur own guild tower, this is the final test
feel free to ask,comment
(Pistol is only make ur character look cool haha. but u better use shield or 2H spear for more damage, and u just like a Holy Knight that ridding ugly mount XD)
*NOTE
i take cata only want the companion for rides haha i know its useless with this build cuz if u do cata u need the cata c2 instead of taking doppel but as u know u already take hoplite 2 another experience is doppel for more dps
this is ur leveling guide:https://s32.postimg.org/nmc9a84eb/Tree_OS_leveling_guide.jpg
for guide is simple. do orsha and klaipeda quest 1by1 untill 130 use up all ur exp card dont hold it untill u get exp card lv7-8, 7-8 hold it when u hit 165 and use it till 175. okay lv 130 u will dungeon and do mission quest at fedimian, no grind under lv210
(i have another option for making a dps/pvp with templar in the end, for example this build u see now, or u can see other build with fencer at rank6)
this is the link: http://www.tosbase.com/tools/skill-simulator/build/6jmiffa573/
for fencer/templar u will play dex instead of rage str
the stat will be 3:1:1dex.str.con add 10 spr if u want, so when u hunt ur sp not run out quickly and save ur sp pot. that fencer/templar build maybe more capable than this build for pvp, if u want to compare cata/doppel with barb/fencer ofc barb/fencer is stronger than cata/doppel at pvp but higly dps will be cata/doppel most of all
3:1:1dex.con.str
3:1:2dex.con.str
2:1:2dex.con.str all ur choice, add some spr for easy hunt
EQ/ETC
-Cafrisun 1set (+5)
-Watcher 1set(+5)
-Rokas Mail (+5if needed)
-Riena Plate 1set
-Legwyn Family plate 1set
-roxona plate
-lolopanter plate
*Elements
*Trident
*Galin Trident
*Silver Spear
*Lydeka
*Seimos Pike
*Catacombs pike
*Assegai
*Grand Spontoon
*Khasti Spear
*Magas Spear
+Meteor(+8-10)
+Beetleback
+Ludas Shield
+Aias
+sage wall
+lolopanter
-Abomination ring/neck set
-Max Petamion
-Gladiator Band
-Zachariel Bangle
-Sissel Bracelet
STAT ALLOCATION
10dex/10spr/10con=(30con/30dex)=1:1/2:1str.con(con50)=2:1/1:1str.dex(dex66)=-str
means all 10 str10-con10-spr10-dex10 (early is good)
10 is done so what's next ? okay now is the ratio, u can add 1:1str.con or 1:1str.dex i made this for really2 super newbie so not too far to hold your stat and get more harder in questing. ya sure can 2:1str.con, when ur con reach 30 that's enough get dat dex for more dodge and crit, again with 2:1 or 1:1str.dex untill the dex hit 30 too
raise more do it again the same time like first ratio 1:1or2:1str.con untill con 50 and 1:1/2:1str.dex untill dex 66
and the stat will be :
*113str-30con-2int-10spr-30dex
*324str-50con-3int-10spr-66dex
question is why only 50 con ? u can swap the stat with dex so dex will 50 and con 66, its not matter if 50con u have good sets for ur warrior, this build doesnt need too much dex cause u get hoplite c2 that means u got 100%crit chance.
NOTE-(if want go pvp u will need con 100 the rest go to str, i think dex 66 is enough if ur hit still got dodge take leather on ur gauntlet/gloves that raise ur accuracy, but 1 think is important is ur no so highly dps on dunge or hunt cuz 100con make u tanky this means u need better eq with str stat and accur)
Swordman C1
**first skill u take "Thrust"4, after that u can take "Concentrate"5, "Gung Ho"5, and "Pain Barrier"1 (Q&A for Swordsman C1)
#why taking gung ho and leave pain barrier 1 and
no bash skill ?#
!gung ho is good for newbie help their questing with lot damage early, since u are a dps templar not a tanky that much, BUT u can leave gung ho add it to pain barrier and taking guarding skill for full. thats all ur choice ^^
Peltasta C1
*here's the situation where u choose gung ho or guarding, but first take umbo to help u skill at questing and rim blow. okay guarding also usefull, if u leave gung ho u will take guard stance and if u choose gung ho u also can take guard stance but up ur gung ho passive as well
Hoplite C1
*finally u got ur crit, dont take finestra first go take stabbing first after that pierce and up ur finestra5 also stabbing and pierce Note: Leave 1 point for Hoplite C2 later.
Cataphract C1
*here they come ur own pet ur own ride haha
well at cataphract u will looks like a knight with ugly ride haha
first u take Earth Wave for helping u more at questing and up trot for movement speed. earth wave is good for you at questing and leveling strong enough for kill mobs and overkill
Hoplite C2
*in here u got ur 100%crit almost there haha
get stabbing8 and full at pierce
1point u hold for spear lunge, this skill increase ur piercing damage more hurt
long stride 1, honestly long stride not so good cause long charging and long cd for that skill
Doppelsoeldner C1
*yup u're on top now
"Deeds of Valor" scary skill BUT that skill will make ur defense downgrade while u use it for 50% for example (186pd-50%=93pd)
"Mordschlag" has highly strong strike damage to enemy with 2charges to smack down ur enemy
and "Cyclone" usefull at bossing and great combo with swash buckling while u provoke all enemies u take advantage to use cyclone
Templar C1
*for the templar u done u absolutely done with it haha no more try hard no more alone cause u have ur very own guild go gvg, world boss, summon ur guild members and build ur own guild tower, this is the final test
feel free to ask,comment
(Pistol is only make ur character look cool haha. but u better use shield or 2H spear for more damage, and u just like a Holy Knight that ridding ugly mount XD)
*NOTE
i take cata only want the companion for rides haha i know its useless with this build cuz if u do cata u need the cata c2 instead of taking doppel but as u know u already take hoplite 2 another experience is doppel for more dps
this is ur leveling guide:https://s32.postimg.org/nmc9a84eb/Tree_OS_leveling_guide.jpg
for guide is simple. do orsha and klaipeda quest 1by1 untill 130 use up all ur exp card dont hold it untill u get exp card lv7-8, 7-8 hold it when u hit 165 and use it till 175. okay lv 130 u will dungeon and do mission quest at fedimian, no grind under lv210
Rank 1
Swordsman |
4 / 5 5 Video Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10% Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Swordsman 2nd Circle required Thrust [Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack. Level 4: Attack: 161% AoE Attack Ratio: 1 SP: 16 Type: Melee / Attack Cooldown: 10s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 1 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 1: Duration: 15 seconds SP: 32 Type: Melee / Buff Cooldown: 39s |
Rank 2
Peltasta |
5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 4 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 4: Attack: 284% AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 1 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 1: Physical and magic defense +100% Duration 20 sec SP: 14 Type: Melee / Buff Cooldown: 50s |
Rank 3
Hoplite |
5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s 4 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 4: Attack: 264% Medium Target 2 Hits Large Target 3 Hits SP: 35 Type: Melee / Attack Cooldown: 20s 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 4
Cataphract |
5 / 5 Impaler: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Impaler [Strike] Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock]. Level 5: Attack: 283% Duration: 0 seconds AoE Attack Ratio: 1 Able to use while riding SP: 48 Type: Melee / Attack Cooldown: 40s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 3 Earth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10% Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON Cataphract 1st Circle required Earth Wave [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies. Level 5: Attack: 86% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 52 Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Trot Increases your movement speed while riding. Level 5: Movement Speed: +10 Duration: 30 seconds SP: 53 Type: Melee / Buff Cooldown: 50s |
Rank 5
Hoplite |
8 / 10 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 8: Attack: 133% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 60 Type: Melee / Attack Cooldown: 25s 10 / 10 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 10: Attack: 339% Medium Target 2 Hits Large Target 3 Hits SP: 63 Type: Melee / Attack Cooldown: 20s 10 / 10 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 1 / 5 3 Long Stride: Enhance Type: Passive * Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Long Stride: Stun Type: Active * [Long Stride] stuns enemies for 0.5 sec per attribute level * Increases SP consumption by 50% Hoplite 2nd Circle required Long Stride [Physical] - [Pierce] Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%. Level 1: Attack: 415% Targets 10 SP: 28 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol 1 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 1: Attack: 478% Duration 6 seconds SP: 16 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 6
Doppelsoeldner |
5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s 5 / 5 5 Mordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10% Doppelsoeldner 1st Circle required Mordschlag [Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy. Level 5: Attack: 835% AoE Attack Ratio: 2 SP: 80 Type: Melee / Attack Cooldown: 30s 5 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 5: 180% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 92 Type: Melee / Attack Cooldown: 45s |
Rank 7
Templar |
4 / 5 Summon Guild Member Summons a specific guild member to your location. You need permission from the specific guild member. Level 4: Guild Member Summon Count: 4 SP: 32 Type: Magic / Buff Cooldown: 600s Element: 1 / 1 Warp To Guild Member Warps to a specific guild member's location. You cannot warp to guild members who are in an instanced dungeon. Level 1: Warp To Specific Guild Member's Location SP: 14 Type: Magic / Buff Cooldown: 600s Element: 4 / 5 Build Guild Tower 길드 타워의 추가 기능을 사용할 수 있게 해줍니다. 길드 타워는 '길드 타워' 아이템을 사용해서 설치할 수 있습니다. 1레벨: 워프 이용 가능 2레벨: 창고 사용 가능 3레벨: 길드 성장 가능 4레벨: 길드 퀘스트 이용 가능 5레벨: 길드아지트 가능 Level 4: Improve Guild Tower Features SP: 0 Type: Melee / Attack Cooldown: 0s 1 / 5 Reduce Craft Time Plant a flag that reduces the crafting time of all guild members in the area nearby. This can only be used nearby a Guild Tower, in a city or inside the Guild Hangout. Can only be used by the Guild Master. Level 1: Craft Time Reduction: -5% SP: 9 Type: Melee / Attack Cooldown: 600s 5 / 5 Battle Orders Increases movement speed of guild members near the guild master to the maximum value. The effect disappears when moving away from the guild master. Decreases the movement speed of nearby enemies. Level 5: Duration: 9 seconds Enemy Movement Speed: -14 SP: 19 Type: Melee / Attack Cooldown: 60s |
Rank 8
Templar |
5 / 5 Build Guild Tower 길드 타워의 추가 기능을 사용할 수 있게 해줍니다. 길드 타워는 '길드 타워' 아이템을 사용해서 설치할 수 있습니다. 1레벨: 워프 이용 가능 2레벨: 창고 사용 가능 3레벨: 길드 성장 가능 4레벨: 길드 퀘스트 이용 가능 5레벨: 길드아지트 가능 Level 5: Improve Guild Tower Features SP: 0 Type: Melee / Attack Cooldown: 0s 10 / 10 Battle Orders Increases movement speed of guild members near the guild master to the maximum value. The effect disappears when moving away from the guild master. Decreases the movement speed of nearby enemies. Level 10: Duration: 14 seconds Enemy Movement Speed: -22 SP: 31 Type: Melee / Attack Cooldown: 60s 1 / 5 Buff Share: Increased Range Type: Active * Increases the range of [Buff Share]. Templar 2nd Circle required 3 / 5 0 Forge 전방의 적을 공격하는 포지를 건설합니다.. 포지는 은신한 적을 탐지합니다. 포지는 '포지' 아이템을 사용해서 설치할 수 있습니다. Level 3: Forge Duration: 140 seconds SP: 110 Type: Melee / Buff Cooldown: 180s 5 / 5 3 Mortal Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mortal Slash] by 0.5% per attribute level * +10% added damage at maximum level Templar 2nd Circle required Mortal Slash: Command Type: Active * Reduces cooldown of Mortal Slash by 10% per party member (excluding you) * Max. cooldown reduction 40% * Increases SP consumption by 30% Templar Circle 3 required Mortal Slash [Physical] - [Slash] Swings the sword in all directions before slashing the enemy from the bottom up. Deals additional damage to enemies affected by Battle Orders debuff. Level 5: Attack: 670% x 3 AoE Attack Ratio: 2 SP: 168 Type: Melee / Attack Cooldown: 38s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSwordPistol, TwoHandSw |
Advertisement
Comments (3)
good haha if u want ask anything, feel free to comment