[Apr 25th 2018] New classes have been added to the skill simulator!

PvE - Wurstbär's Full Support Chaplain

Created by Hanniball on Feb 11th 2016 (Last Updated: Sep 4th 2017).
This is a public build.
125
Preface:
First of all I need to say that I'm not really a big fan of chaplains in general, though they have it quite easy to get through all the content with solely auto attacking everything.
This build is a full support skill build that wont deal a lot of damage in the first place but if you can afford a skill reset potion you can put more point into aspersion for a more smooth leveling phase.

The more points you put into aspersion the more damage you will deal with your auto attacks but this will also cripple your support capabilities.
So if you want to have an easy leveling expirience you can put some points from revive and mass heal into aspersion.

Earth Tower:
If you are aiming to be the FS cleric of your ET group you can totally use this build.
For those of you that actualy dont like chaplains here is the best alternative full support build for ET which is probably the most efficient one if you play with only one cleric support. (variants with oracle or krivis are totally fine too)

Stats:
- Full SPR!
- you can put some points into CON if you dont feel comfortable with your hp pool
- you can max out your SPR with several gear pieces
- try to get a comforable amount of HP from gear, gems or headgear enchants

Variants:
- DPS Variant: Chaplain-Miko-Inquisitor this build would also work with full SPR because of the increased blessing damage on every of your attack lines

Gear:
The choice of gear type is not that important anymore if you're not a meele physical dps. So you choose from a great variaty of gear pieces and take these with the stats you like to most.

For weapons you can use maces or rods. The weapons attack is now quite important if you want to deal damage so a weapon with higher attack values is recommendable.
For full supporting you can again choose the weapon with the best bonus stats.
There are some good hunting ground weapons beside the ridiculously high dpk drops.

You should checkout the list of hunting ground gear

Here are some honorable mentions if you want to push you spr to the max:
- Reine Mace (Windia Rod/Skull Smasher)
- Sage Wall
- Suurit Plate Pants
- Viente Kalinis Gloves
- Viente Kalinis Robe
- War Mage Boots

Other builds:
- Sadhu Doctor (i'm currently playing this build)
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
10 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 10:
Blocks: 20 times
Magic Circle Duration: 20 seconds
SP: 82

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Priest
1 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 5:
Additional Damage: +155
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 67

Type: Magic / Buff
Cooldown: 35s
Element: Holy
4 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 4:
Attack: 336%
Casting Time: 3 seconds
Restores 20% of target's HP after resurrection
No. of Targets: 1
SP: 66

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 2
Priest
1 / 10
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 10
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
10 / 10
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 10:
Additional Damage: +280
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 112

Type: Magic / Buff
Cooldown: 35s
Element: Holy
4 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 4:
Attack: 336%
Casting Time: 3 seconds
Restores 20% of target's HP after resurrection
No. of Targets: 1
SP: 66

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
5 / 5
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 5:
HP Recovery: 25%
Invincibility: 5 seconds
Duration: 90 seconds
SP: 81

Type: Magic / Buff
Cooldown: 120s
Element: Holy
5 / 5
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 5:
Heal factor 598%
SP: 75

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 5
circle 3
Priest
1 / 15
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 15
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
15 / 15
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 15:
Additional Damage: +405
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 157

Type: Magic / Buff
Cooldown: 35s
Element: Holy
4 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 4:
Attack: 336%
Casting Time: 3 seconds
Restores 20% of target's HP after resurrection
No. of Targets: 1
SP: 66

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 10
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
10 / 10
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 10:
HP Recovery: 50%
Invincibility: 10 seconds
Duration: 90 seconds
SP: 133

Type: Magic / Buff
Cooldown: 120s
Element: Holy
10 / 10
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 10:
Heal factor 838%
SP: 124

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 5
Exorcise
Priest20 Priest23
Exorcise: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Exorcise] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 3rd Circle required
Exorcise: Duration
Type: Active
* Increases duration of [Exorcise]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Priest 3rd Circle required
Exorcise

[Magic] - [Holy]
Creates an exorcism circle that damages enemies inside, then deals continuous damage.

Level 1:
0.4 second attack 126%
Duration: 10 seconds
SP: 36

Type: Magic / Buff
Cooldown: 36s
Element: Holy
3 / 5
Stone Skin
Stone Skin

Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members.

Level 3:
Decreases damage received by 15%
Duration: 35 seconds
SP: 60

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 6
circle 1
Chaplain
5 / 5
Last Rites
Chaplain1
Last Rites: Promoting Spirits
Type: Active
* Increases the lower limit HP of [Last Rites] by 2% per attribute level
* Increases SP consumption by 10%

Chaplain 1st Circle required
Last Rites

Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%.

Level 5:
Duration: 300 seconds
Consumes 1 Gyslotis
SP: 98

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Deploy Capella
Chaplain2
Deploy Cappella: Duration
Type: Active
* Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds
* Increases SP consumption by 10%

Chaplain 1st Circle required
Deploy Capella

Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin.

Level 5:
Cappella Duration: 60 seconds
Effect Duration: 35 seconds
Consumes 1 Cape
SP: 133

Type: Magic / Buff
Cooldown: 65s
Element: Holy
0 / 5
Magnus Exorcismus
Chaplain3
Magnus Exorcismus: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnus Exorcismus] by 0.5% per attribute level
* +10% added damage at maximum level

Chaplain 1st Circle required
Magnus Exorcismus

Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies.

Level 1:
0.5 second attack 125%
Duration: 9 seconds
SP: 54

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Aspergillum
Aspergillum

Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion].

Level 5:
Duration: 300 seconds
Consumes 1 Holy Water
SP: 112

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 7
circle 1
Miko
1 / 5
4
Gohei
Miko1
Gohei: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level
* +10% added damage at maximum level

Miko 1st Circle required
Gohei

[Magic] - [Holy]
Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front.

Level 1:
Attack: 225% x 2
SP: 66

Type: Magic / Attack
Cooldown: 8s
Element: Holy
4 / 5
Sweeping
Sweeping

Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time.

Level 4:
Max. Sweeping Duration: 5 seconds
Magic Circle Duration: 9 seconds
SP: 118

Type: Magic / Buff
Cooldown: 35s
5 / 5
Hamaya
Miko3
Hamaya: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level
* +10% added damage at maximum level

Miko 1st Circle required
Hamaya

[Magic] - [Holy]
Hold an arrow in your hand and throw it to a
designated location. Inflicts a great amount of
Holy-property damage to enemies for a short
time.

Level 5:
Attack: 193% per 0.3 seconds
Maximum Targets: 10
Duration: 8 seconds
SP: 128

Type: Magic / Attack
Cooldown: 35s
Element: Holy
0 / 5
Clap
Clap

Clap your hands twice. Increases duration for some installations nearby.

Level 1:
Duration: +5 seconds
SP: 73

Type: Magic / Attack
Cooldown: 34s
5 / 5
Kagura
Kagura

Dance to bless allies around you. Grants
additional Holy-property damage to melee
attacks against enemies affected by this skill.
Active while holding the skill button.

Level 5:
Maximum Duration: 30 seconds
Consumes 80 SP per second
Additional Holy-property Damage: +50%
SP: 0

Type: Magic / Buff
Cooldown: 60s
Rank 8
circle 1
Taoist
1 / 1
3
Begone Demon
Daoshi9
Begone Demon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level
* +10% added damage at maximum level

Taoist 1st Circle Required
Begone Demon

[Magic]
Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies.

Level 1:
Attack: 624%
SP: 122

Type: Magic / Buff
Cooldown: 10s
5 / 5
Storm Calling
Daoshi10
Storm Calling: Additional Damage
Type: Active
* Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling]
* Increases SP consumption by 10%

Taoist 1st Circle Required
Storm Calling: Zaibas
Type: Active
* If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed
* Increases SP consumption by 50%

Taoist 2nd Circle Required
Storm Calling

[Magic]
Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks.

Level 5:
Calling Storm Attack: 942%
Charm Duration: 100 seconds
Storm Duration: 7 seconds
Consumes 2 sheets of Strange Yellow Paper
SP: 230

Type: Magic / Buff
Cooldown: 24s
5 / 5
Dark Sight
Dark Sight

[Magic]
Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters.

Level 5:
Explosion Attack: 624%
Charm Duration: 300 seconds
AoE: 60
Consumes 2 sheets of Strange Yellow Paper
SP: 297

Type: Magic / Buff
Cooldown: 36s
0 / 5
Tri-disaster Charm
Tri-disaster Charm

[Magic]
Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties.

Level 1:
Explosion Attack: 624% x 3
Charm Duration: 1 minutes
Fire, Ice, Lightning Property Resistance: +210
Consumes 2 sheets of Strange Yellow Paper
SP: 158

Type: Magic / Buff
Cooldown: 30s
4 / 5
3
Creeping Death Charm
Creeping Death Charm

[Magic]
Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon.

Level 4:
Attack: 117% x 16
Explosion Attack: 624%
Consumes 3 sheets of Strange Yellow Paper
SP: 222

Type: Magic / Buff
Cooldown: 31s
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Comments (532)

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Dec 3rd 2017 14:18:17
@Hanniball

I’m very happy with this build thus far, but am curious how to maintain the core of this build going into rank 9. Is the consensus to take Tao c2? Or replace Taoist with something like inquisitor c2? Is there any viability in adding zealot c1 to this build for r9? Lmk what you suggest, and again, great guide! Thanks for keeping it up to date.
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Dec 3rd 2017 14:58:36
forgot to add a couple noob questions;

When buffing, I only need to use aspergillum to make use of both it and aspersion? And when is it ideal to use capella? Bosses and longer duration aoe pulls?
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Nov 26th 2017 22:22:42
Thanks for the build man! I'm currently following it and since you havent mentioned it, should i put blue or red gems on my main weapon? Since chaplain = auto attack but my taoist and miko skills are magic based. What do you think?
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Nov 27th 2017 13:46:50
@jayvee1231 the main part from chaplains autoattack is also magical (aspergillum) but even magic damage will be increased with red gems.. but only the max matk value... so you have a wider damage variaty
blues would lead to more consistent damage
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Oct 28th 2017 11:00:55
Dear Hanniball, thank you for such nice detailed build it really works nice!!
i want to use it for some farm too, but i want to ask about Practo wep choice?
Windia rod Vs. Vienzaras mace 1h - which will deal more damage for Auto attacks and why? whats ur opinion here?
seems to me this build has also decent Pve potential, if gear is good enough? just maybe increse some points to Aspersion (as u made in ur alternative Spr- Inq build)? is there anythings else?
Thank You very much and all the best
p.s. are u from Fedimian? :P u can PM that
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Oct 19th 2017 05:14:11
Hi @Hanniball ! I'm a newbbie so my question is: why Taoist is so important in E.T.
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Oct 28th 2017 10:50:32
@fliipie ye he is, but u will find many of them in game, because has their own cleric long ago....
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Oct 13th 2017 12:57:06
hannibal do you have any other class suggestion for miko? I'm quite frustated with the manahas spirit XD
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Oct 28th 2017 11:02:42
@fierce0711 they made it much easier now, quite doable for 1 day patient play

https://docs.google.com/document/d/1Hrx9E0qXMEMaVxLpPk1lAwXJC0Wc20pkAANFwfmeKLM/preview#heading=h.jue3kb3qdt4k

(ver exact and easy to follow guide)

good luck
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Oct 28th 2017 13:00:29
@ZimaMisa yes you're right, i made it tho for couple days XD
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Oct 11th 2017 18:32:34
Hi @Hanniball , im really new to cleric job , im just curious one thing , what the pros being Chaplain? , my build are almost same as yours , CL2,Priest3,Krivis,PD2 , krivis for Daino . but mostly people will go to chaplain after priest 3 , as i see there's just boosting some priest buff like sacrament ,aspersion and exorcise skill , if you dont mind it , i need the explanation :) .
Btw this my build http://www.tosbase.com/tools/skill-simulator/build/7gybsvv71q/ . maybe i got wrong spending much point on sacrament , because i dont know is Stone Skin really worth or not , you can suggest me on some "bad" point spends.

thanks and sorry for poor english :)
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Oct 12th 2017 04:51:03
@nevezhest

Chaplain in general is not a very good choice.. It just makes it easier to solo to the earlier stars.

Krivis is a solid choice for daino but this will change in the near future due to some balancing changes. (there will be no more buff limit in the future)

The skill contribution looks okay.. Sacrament will actually gain in relevance after the balance changes.
And stone skin is kinda mediocre but again will get some buffs in the future.

I personally like to put as much points as possible into mass heal and Revive.

Aspersion is only good for Chaplains aspergillum for now but it will also be balanced to give more def.

Exorcise and Magnus erxorcism are not very convenient to use and the damage numbers are far from good so yeah.. Chaplain is very mediocre
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Oct 12th 2017 09:13:44
@Hanniball

Thanks for much explanation , really appreciate it :) , as your explanation above , now im confusing to choose the next job after priest c3 , what you will recommend it? i think im not going to miko , as i know it really hard to become miko ... maybe 1 diev ? for -20% CD ? or Cleric C3 for additional divine might and heal tiles? OR i'll keep going to chaplain since i will max the sacrament ?

thanks :)
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Oct 10th 2017 12:03:35
Hi hannibal question as for attributes should i try max them out?

Also would this be good if solo?
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Oct 8th 2017 14:50:39
hannibal i wanna ask again, now i'm on chaplain and i'm on the way to Miko, just wondering on Miko's clap what skills are counted as "installations skill"? thanks
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Oct 8th 2017 16:49:23
@fierce0711 diev statues, krivis' aukuras and Chaplains capella
Cant think of anything else
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Oct 8th 2017 17:08:59
@Hanniball ah i see then thanks a lot for your fast reply hanniball !
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Oct 9th 2017 16:57:16
@Hanniball sorry hannibal i forgot to ask... does clap increase the installations of cryo's ice wall and frost pillar?
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Sep 21st 2017 04:28:13
[sorry for poor english skill]
I am newbie to this game but i love this build.i curiuos a little about 2 thing , i may be a noob question.

1.what lvl of daino skill is enough for normal dungeon run in late game ie. ET .[LV5/10/15 what use most], just lv 5 is enough for late party content or not? i think about use daino scroll and need to think about how many scroll,lv scroll to take with me. and the same with ET [Main point is.... i want to know that how much cost about daino scroll that can i support it throughtout dungeon worth for item prize after finish mission or not. thx u]

2.Are cleric 3 outdate now or not compare to chaplain,which one is worth for late content? and cleric 3 guardian saint worth use or crap skill?

thx for your information here.
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Sep 26th 2017 12:53:20
@gento

1. It depends on the group compilation.. for many groups a lvl 5 daino will be enough... but when you have multiple support classes like a priest or a thauma you might want to consider using lvl 10 daino scrolls.
I only used lvl 5 scrolls so far. Lvl 15 scrolls might gain in importance when new classes arrive.

2. Cleric 3 is pretty solid because of the sheer amount of healing tiles, more divine might applications and a longer fade time. I think guardian saint is too gimmiky.. you probably can do some plays with it but havent used it besides some trolling :)
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Sep 15th 2017 00:33:27
Hannibal i would like to ask something. Just wondering what's your opinion about this. So i'm using your build going cleric2, bu then i'm kinda confused whether i go priest3 chaplain miko taoist or diev3 miko plague? I'm playing on a team with my friends and my role is semisupport so i go int:spr. In my team there's 1 support wizard(will be chrono), 2 swordman (1 will be tanker amd 1 will be fencer) and 1 archer (will be fletcher). Which one do you think is the best? I'm quite confuse tho XD
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Sep 15th 2017 00:53:46
Or is it better to pick cleric 2 krivis3 oracle miko taoist
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Sep 26th 2017 12:57:38
@fierce0711
First of all... sry for the late reply... I'm kinda inactive on this side :x

If you want to invest in INT and deal some damage you can go for diev and or PD for sure... Cleric 2 Diev 3 Miko PD2 is not as great as it used to be but still solid.
you can also go Cleric 2 Priest 3 ... PD2 and yeah.. even krivis will got some love in the todays patch.

It totally depends on your plastyle and which skills you think are fun :)
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Sep 26th 2017 17:02:01
@Hanniball
I understand now. Thanks a lot for the reply!
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Jul 21st 2017 12:39:48
Is the Tri-Disaster Charm resist to elements bad or the other skills from taoist have better sinergy/scaling?
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Aug 8th 2017 09:15:44
@Zanmai i have the same question
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Aug 8th 2017 12:45:52
@animador23 the Tri-Disater Charm is just too underwhelming...

Storm Calling ist pretty good for its additional meele damage attribute (http://www.tosbase.com/database/attributes/416010/) your meeles will be happy when this + dance is active.

Dark Sight can be used to just reset aggro or AFK some floors of Earthtower

Creeping Death - thanks to its fast hits - is nice for destroying objectives (totems, orbs, etc..) on some ET floors

And Begone Demon is ofc usefull to manually activate some charms. This might happen if the monsters wont come in touch with your Storm Calling.
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Aug 9th 2017 18:50:53
@Hanniball
Thanks for the reply, I'm pretty happy with this build.
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Jul 20th 2017 15:35:20
huuuum
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Jul 3rd 2017 15:18:03
hi is cleric1 > cleric2 > priest1 > priest2 > cleric3 > krivis > miko > taoist good? im thinking of dropping chaplain

if so which is better cleric3 or priest3? cleric3 im thinking of 10x divine might, or priest3 stone skin is better?

thanks
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Jul 3rd 2017 00:25:41
Just a tip for max spr: http://www.tosbase.com/database/items/503310/
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Jun 24th 2017 10:33:39
And attributes ?
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Jun 23rd 2017 04:03:23
Hi! Cleric (2) - Priest (3) - Oracle - Kabbalist - Taoist is a good alternative to this build?
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Jun 23rd 2017 13:35:29
@Fairess This is totally possible.
As I said earlier in the comments.. the core of this build is Cleric 2 -> Priest 2 -> ... -> Taoist that focuses on ET. So you can choose your classes by whichever you like most.
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Jun 19th 2017 01:53:22
Hey, what enchant u use in hair costumes ?
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Jun 23rd 2017 13:33:44
@Alex352 I'm using mostly defensive stats because I'm not meant to deal any damage. So stats like HP, PDEF, MDEF... etc.
But headgear enchants arent that important for this build imo. They are all just minor imporovements. Because this is a full SPR build you might want to have HP on every head piece to compensate.
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Jun 17th 2017 16:38:23
I'm brand new to the game. I mean, I played some during beta, but that was it. I love being a main healer with just enough dmg to kill mobs on my own sometimes. I was wondering...can I viably replace chaplain with a pardoner? From what I understand, they sell buff scrolls. Since I only have one character currently, I thought it might be a good way to increase funds. Would this gimp the character our too badly? Do people usually just roll alts for this sort of thing? Any help appreciated! Thanks!
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Jun 17th 2017 16:41:27
Nvm, I answered my own question on that. I didn't realize a pardoner was 3 tiers long. It probably would be best to roll an alt for it.
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Jun 16th 2017 10:05:49
Diev 1 can fit this build instead chap ?
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Jun 16th 2017 12:24:23
@bruno.santos2 sure...the core is basically just Cleric2->Priest2->X->X->Miko->Taoist you can replace the x's with whatever you like the most :)
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Jun 14th 2017 07:26:59
What can i replace miko with? too lazy to do miko quest
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Jun 14th 2017 15:00:17
@Khaosneel as I already said in the comment below... Cleric 3, krivis, oracle and kabba are all good alternatives
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