PvE - Wurstbär's Full Support Chaplain
Created by Hanniball on Feb 11th 2016 (Last Updated: Sep 4th 2017).
This is a public build.
125
Preface:
First of all I need to say that I'm not really a big fan of chaplains in general, though they have it quite easy to get through all the content with solely auto attacking everything.
This build is a full support skill build that wont deal a lot of damage in the first place but if you can afford a skill reset potion you can put more point into aspersion for a more smooth leveling phase.
The more points you put into aspersion the more damage you will deal with your auto attacks but this will also cripple your support capabilities.
So if you want to have an easy leveling expirience you can put some points from revive and mass heal into aspersion.
Earth Tower:
If you are aiming to be the FS cleric of your ET group you can totally use this build.
For those of you that actualy dont like chaplains here is the best alternative full support build for ET which is probably the most efficient one if you play with only one cleric support. (variants with oracle or krivis are totally fine too)
Stats:
- Full SPR!
- you can put some points into CON if you dont feel comfortable with your hp pool
- you can max out your SPR with several gear pieces
- try to get a comforable amount of HP from gear, gems or headgear enchants
Variants:
- DPS Variant: Chaplain-Miko-Inquisitor this build would also work with full SPR because of the increased blessing damage on every of your attack lines
Gear:
The choice of gear type is not that important anymore if you're not a meele physical dps. So you choose from a great variaty of gear pieces and take these with the stats you like to most.
For weapons you can use maces or rods. The weapons attack is now quite important if you want to deal damage so a weapon with higher attack values is recommendable.
For full supporting you can again choose the weapon with the best bonus stats.
There are some good hunting ground weapons beside the ridiculously high dpk drops.
You should checkout the list of hunting ground gear
Here are some honorable mentions if you want to push you spr to the max:
- Reine Mace (Windia Rod/Skull Smasher)
- Sage Wall
- Suurit Plate Pants
- Viente Kalinis Gloves
- Viente Kalinis Robe
- War Mage Boots
Other builds:
- Sadhu Doctor (i'm currently playing this build)
First of all I need to say that I'm not really a big fan of chaplains in general, though they have it quite easy to get through all the content with solely auto attacking everything.
This build is a full support skill build that wont deal a lot of damage in the first place but if you can afford a skill reset potion you can put more point into aspersion for a more smooth leveling phase.
The more points you put into aspersion the more damage you will deal with your auto attacks but this will also cripple your support capabilities.
So if you want to have an easy leveling expirience you can put some points from revive and mass heal into aspersion.
Earth Tower:
If you are aiming to be the FS cleric of your ET group you can totally use this build.
For those of you that actualy dont like chaplains here is the best alternative full support build for ET which is probably the most efficient one if you play with only one cleric support. (variants with oracle or krivis are totally fine too)
Stats:
- Full SPR!
- you can put some points into CON if you dont feel comfortable with your hp pool
- you can max out your SPR with several gear pieces
- try to get a comforable amount of HP from gear, gems or headgear enchants
Variants:
- DPS Variant: Chaplain-Miko-Inquisitor this build would also work with full SPR because of the increased blessing damage on every of your attack lines
Gear:
The choice of gear type is not that important anymore if you're not a meele physical dps. So you choose from a great variaty of gear pieces and take these with the stats you like to most.
For weapons you can use maces or rods. The weapons attack is now quite important if you want to deal damage so a weapon with higher attack values is recommendable.
For full supporting you can again choose the weapon with the best bonus stats.
There are some good hunting ground weapons beside the ridiculously high dpk drops.
You should checkout the list of hunting ground gear
Here are some honorable mentions if you want to push you spr to the max:
- Reine Mace (Windia Rod/Skull Smasher)
- Sage Wall
- Suurit Plate Pants
- Viente Kalinis Gloves
- Viente Kalinis Robe
- War Mage Boots
Other builds:
- Sadhu Doctor (i'm currently playing this build)
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 1 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 1: 0.4 second attack 103% No. of Hits: 10 Magic Circle Duration: 6 seconds SP: 15 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: 3 / 5 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 3: Reduces 0.3% per stack Magic Circle Duration: 10 seconds SP: 31 Type: Magic / Buff Cooldown: 13s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Priest |
1 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 1: Attack: 182% Physical Defense: +75 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 26 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 5: Additional Damage: +155 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 67 Type: Magic / Buff Cooldown: 35s Element: 4 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 4: Attack: 336% Casting Time: 3 seconds Restores 20% of target's HP after resurrection No. of Targets: 1 SP: 66 Type: Magic / Buff Cooldown: 30s Element: |
Rank 4
Priest |
10 / 10 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 10: Additional Damage: +280 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 112 Type: Magic / Buff Cooldown: 35s Element: 1 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +180 Duration: 220 seconds Consumes 1 Gyslotis SP: 38 Type: Magic / Buff Cooldown: 90s Element: 5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: |
Rank 5
Priest |
15 / 15 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 15: Additional Damage: +405 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 157 Type: Magic / Buff Cooldown: 35s Element: 10 / 10 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 10: HP Recovery: 50% Invincibility: 10 seconds Duration: 90 seconds SP: 133 Type: Magic / Buff Cooldown: 120s Element: 10 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 10: Heal factor 838% SP: 124 Type: Magic / Buff Cooldown: 30s Element: 3 / 5 Stone Skin Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members. Level 3: Decreases damage received by 15% Duration: 35 seconds SP: 60 Type: Magic / Buff Cooldown: 60s Element: |
Rank 6
Chaplain |
5 / 5 Last Rites: Promoting Spirits Type: Active * Increases the lower limit HP of [Last Rites] by 2% per attribute level * Increases SP consumption by 10% Chaplain 1st Circle required Last Rites Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%. Level 5: Duration: 300 seconds Consumes 1 Gyslotis SP: 98 Type: Magic / Buff Cooldown: 40s Element: 5 / 5 Deploy Cappella: Duration Type: Active * Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds * Increases SP consumption by 10% Chaplain 1st Circle required Deploy Capella Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin. Level 5: Cappella Duration: 60 seconds Effect Duration: 35 seconds Consumes 1 Cape SP: 133 Type: Magic / Buff Cooldown: 65s Element: 5 / 5 Aspergillum Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion]. Level 5: Duration: 300 seconds Consumes 1 Holy Water SP: 112 Type: Magic / Buff Cooldown: 30s Element: |
Rank 7
Miko |
1 / 5 4 Gohei: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Gohei [Magic] - [Holy] Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front. Level 1: Attack: 225% x 2 SP: 66 Type: Magic / Attack Cooldown: 8s Element: 4 / 5 Sweeping Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time. Level 4: Max. Sweeping Duration: 5 seconds Magic Circle Duration: 9 seconds SP: 118 Type: Magic / Buff Cooldown: 35s 5 / 5 Hamaya: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Hamaya [Magic] - [Holy] Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of Holy-property damage to enemies for a short time. Level 5: Attack: 193% per 0.3 seconds Maximum Targets: 10 Duration: 8 seconds SP: 128 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 Kagura Dance to bless allies around you. Grants additional Holy-property damage to melee attacks against enemies affected by this skill. Active while holding the skill button. Level 5: Maximum Duration: 30 seconds Consumes 80 SP per second Additional Holy-property Damage: +50% SP: 0 Type: Magic / Buff Cooldown: 60s |
Rank 8
Taoist |
1 / 1 3 Begone Demon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level * +10% added damage at maximum level Taoist 1st Circle Required Begone Demon [Magic] Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies. Level 1: Attack: 624% SP: 122 Type: Magic / Buff Cooldown: 10s 5 / 5 Storm Calling: Additional Damage Type: Active * Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling] * Increases SP consumption by 10% Taoist 1st Circle Required Storm Calling: Zaibas Type: Active * If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed * Increases SP consumption by 50% Taoist 2nd Circle Required Storm Calling [Magic] Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks. Level 5: Calling Storm Attack: 942% Charm Duration: 100 seconds Storm Duration: 7 seconds Consumes 2 sheets of Strange Yellow Paper SP: 230 Type: Magic / Buff Cooldown: 24s 5 / 5 Dark Sight [Magic] Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters. Level 5: Explosion Attack: 624% Charm Duration: 300 seconds AoE: 60 Consumes 2 sheets of Strange Yellow Paper SP: 297 Type: Magic / Buff Cooldown: 36s 4 / 5 3 Creeping Death Charm [Magic] Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon. Level 4: Attack: 117% x 16 Explosion Attack: 624% Consumes 3 sheets of Strange Yellow Paper SP: 222 Type: Magic / Buff Cooldown: 31s |
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Comments (532)
I’m very happy with this build thus far, but am curious how to maintain the core of this build going into rank 9. Is the consensus to take Tao c2? Or replace Taoist with something like inquisitor c2? Is there any viability in adding zealot c1 to this build for r9? Lmk what you suggest, and again, great guide! Thanks for keeping it up to date.
When buffing, I only need to use aspergillum to make use of both it and aspersion? And when is it ideal to use capella? Bosses and longer duration aoe pulls?
blues would lead to more consistent damage
i want to use it for some farm too, but i want to ask about Practo wep choice?
Windia rod Vs. Vienzaras mace 1h - which will deal more damage for Auto attacks and why? whats ur opinion here?
seems to me this build has also decent Pve potential, if gear is good enough? just maybe increse some points to Aspersion (as u made in ur alternative Spr- Inq build)? is there anythings else?
Thank You very much and all the best
p.s. are u from Fedimian? :P u can PM that
https://docs.google.com/document/d/1Hrx9E0qXMEMaVxLpPk1lAwXJC0Wc20pkAANFwfmeKLM/preview#heading=h.jue3kb3qdt4k
(ver exact and easy to follow guide)
good luck
Btw this my build http://www.tosbase.com/tools/skill-simulator/build/7gybsvv71q/ . maybe i got wrong spending much point on sacrament , because i dont know is Stone Skin really worth or not , you can suggest me on some "bad" point spends.
thanks and sorry for poor english :)
Chaplain in general is not a very good choice.. It just makes it easier to solo to the earlier stars.
Krivis is a solid choice for daino but this will change in the near future due to some balancing changes. (there will be no more buff limit in the future)
The skill contribution looks okay.. Sacrament will actually gain in relevance after the balance changes.
And stone skin is kinda mediocre but again will get some buffs in the future.
I personally like to put as much points as possible into mass heal and Revive.
Aspersion is only good for Chaplains aspergillum for now but it will also be balanced to give more def.
Exorcise and Magnus erxorcism are not very convenient to use and the damage numbers are far from good so yeah.. Chaplain is very mediocre
Thanks for much explanation , really appreciate it :) , as your explanation above , now im confusing to choose the next job after priest c3 , what you will recommend it? i think im not going to miko , as i know it really hard to become miko ... maybe 1 diev ? for -20% CD ? or Cleric C3 for additional divine might and heal tiles? OR i'll keep going to chaplain since i will max the sacrament ?
thanks :)
Also would this be good if solo?
Cant think of anything else
I am newbie to this game but i love this build.i curiuos a little about 2 thing , i may be a noob question.
1.what lvl of daino skill is enough for normal dungeon run in late game ie. ET .[LV5/10/15 what use most], just lv 5 is enough for late party content or not? i think about use daino scroll and need to think about how many scroll,lv scroll to take with me. and the same with ET [Main point is.... i want to know that how much cost about daino scroll that can i support it throughtout dungeon worth for item prize after finish mission or not. thx u]
2.Are cleric 3 outdate now or not compare to chaplain,which one is worth for late content? and cleric 3 guardian saint worth use or crap skill?
thx for your information here.
1. It depends on the group compilation.. for many groups a lvl 5 daino will be enough... but when you have multiple support classes like a priest or a thauma you might want to consider using lvl 10 daino scrolls.
I only used lvl 5 scrolls so far. Lvl 15 scrolls might gain in importance when new classes arrive.
2. Cleric 3 is pretty solid because of the sheer amount of healing tiles, more divine might applications and a longer fade time. I think guardian saint is too gimmiky.. you probably can do some plays with it but havent used it besides some trolling :)
First of all... sry for the late reply... I'm kinda inactive on this side :x
If you want to invest in INT and deal some damage you can go for diev and or PD for sure... Cleric 2 Diev 3 Miko PD2 is not as great as it used to be but still solid.
you can also go Cleric 2 Priest 3 ... PD2 and yeah.. even krivis will got some love in the todays patch.
It totally depends on your plastyle and which skills you think are fun :)
I understand now. Thanks a lot for the reply!
Storm Calling ist pretty good for its additional meele damage attribute (http://www.tosbase.com/database/attributes/416010/) your meeles will be happy when this + dance is active.
Dark Sight can be used to just reset aggro or AFK some floors of Earthtower
Creeping Death - thanks to its fast hits - is nice for destroying objectives (totems, orbs, etc..) on some ET floors
And Begone Demon is ofc usefull to manually activate some charms. This might happen if the monsters wont come in touch with your Storm Calling.
Thanks for the reply, I'm pretty happy with this build.
if so which is better cleric3 or priest3? cleric3 im thinking of 10x divine might, or priest3 stone skin is better?
thanks
As I said earlier in the comments.. the core of this build is Cleric 2 -> Priest 2 -> ... -> Taoist that focuses on ET. So you can choose your classes by whichever you like most.
But headgear enchants arent that important for this build imo. They are all just minor imporovements. Because this is a full SPR build you might want to have HP on every head piece to compensate.