Valkoria's (Swordsman) Doppelsoeldner Guide (No Longer Maintained)
Created by Valkoria on May 30th 2017 (Last Updated: Sep 27th 2018).
This is a private build.
11
Alternative Doppelsoeldner Path:
Swordsman 3 - Highlander 2 - Doppelsoeldner 3 - Shinobi:
http://toscamp.com/tos/ranksimul/view.php?ra_id=429
Extremely similar play style, more burst with Shinobi clones thanks to Double Slash at the cost of some filler skills and +50% slashing damage from Cleave.
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/
Doppelsoeldner is a high risk high reward style Swordsman class, it specializes in high damage multi-hit skills using a two-handed sword. Doppelsoeldner is one of the if not the highest damage Swordsman class.
Highlander and Barbarian synergize extremely well with Doppelsoeldner because of the many skills that enhance its damage output.
Highlanders Skull Swing may only last a couple seconds but causes targets hit to have zero armor and Barbarians cleave debuffs targets to take 50% more slash damage for several seconds.
Rating of Class 1-10 (my opinion):
Single Target: 9.5
Area of Effect: 8
Durability: 4.5
Solo: 7
Team: 7
Pros:
- Raid viable
- Extremely easy leveling
- High burst and sustained damage
- Several low cooldown skills
Cons:
- Fairly Sp hungry (nothing mp potions can't fix though)
- More squishy than other swordsman builds due to Deeds of Valor (19% more damage taken)
- No swashbuckling for easy group leveling
- Shinobi Quest
Stat Distribution:
- 120 DEX
- 50-100 CON
- Rest STR
You can invest in more or less CON if you want, it won't lower your damage much if you want more health and faster/higher hp recovery. Stats don't impact your damage as much as they used to since they changed them, most your damage will come from weapon damage and transcendence.
It also depends on what kind of content you are focusing on; if you are playing with others, playing mostly solo, doing Earth Tower or how much you are investing into gear on the character.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Swordsman:
5/5 Bash, With the attribute leveled it causes knockdown, very good for following up with Punish: Earthquake (Doppel skill and attribute).
5/5 Gung Ho, Buffs your Physical Attack but lowers your Physical Defense. Scales with strength.
5/5 Pain Barrier, This buff prevents you from getting Knockback, Knockdown or Staggered and greatly increases your chance to resist status effects like Frozen.
Highlander:
15/15 Crown, Debuffs the target with Shock (lowers INT and SPR) and the amount scales with strength. Causes Moulinet to deal double damage. Copied by your Shinobi clones.
10/10 Moulinet, Animation scales with Dex and deals double damage if the target has Crown debuff. Copied by your Shinobi clones.
10/10 Skyliner, Great filler skill, one of my favorite Swordsman skills in the game. Animation scales with Dex and has 5 overheat. Deals extra damage when the target is bleeding (Cross Cut).
1/10 Cross Cut, Causes bleeding (scales with strength).
3/5 Skull Swing, Great skill that debuffs the target removing all its armor, unfortunately all armor crush skills got nerfed in duration and only lasts 5 seconds now.
5/5 Vertical Slash, Hard hitting skill that deals even more damage depending on how many debuffs the target has.
Barbarian:
5/5 Cleave, Gives you +50 Critical Rate and debuffs the target to take +50% more slashing damage for several seconds. Copied by your Shinobi clones.
5/5 Helm Chopper, Double hit that has a high chance to stun.
Doppelsoeldner:
15/15 Deeds of Valor, No longer requires getting hit to keep stacks up, one buff that increases damage dealt and damage taken. Very good skill that makes you deal incredible damage.
1/15 Punish, 1 point wonder, with the attribute it causes a large earthquake that hits several targets in an aoe.
1/15 Mordschlag, Hits for strike damage and has overheat 5. Copied by your Shinobi clones.
1/15 Cyclone, Scales well and is still one of Doppels best skills still despite it getting changed quite a bit.
9/10 Zornhau, Doppelsoeldners hardest hitting skill, with the attribute it causes it to hit multiple times for more damage (be sure to max it). If you start hitting the damage cap with better gear you can move up to 3 points into other skills.
6/10 Zucken, I used to not invest into Zucken due to how well Cyclone scaled, however due to the cooldown difference and slight damage gain I took 6 points away from Cyclone and put them into here. Deals more damage if the target is shocked and with the attribute leveled it will hit more times for more total damage.
10/10 Redel, Another very good skill, with the attribute causes it to hit even more times for more total damage.
1/5 Zwerchhau, Debuffs the target like Barbarians Cleave too (stacks), one point wonder. Copied by your Shinobi clones.
1/5 Sturtzhau, Another skill you only invest one point into, good enough at level one. Copied by your Shinobi clones.
Important Attributes to level asap:
Swordsman - Bash: Knockdown
Highlander - Moulinet: Critical
Doppelsoeldner - Cyclone: Movement
Doppelsoeldner - Punish: Earthquake
Doppelsoeldner - Zornhau: Deep Cuts
Doppelsoeldner - Zucken: Multi Cuts
Doppelsoeldner - Redel: Multi Cuts
Shinobi - Kunai: Deadly Dagger
Swordsman 3 - Highlander 2 - Doppelsoeldner 3 - Shinobi:
http://toscamp.com/tos/ranksimul/view.php?ra_id=429
Extremely similar play style, more burst with Shinobi clones thanks to Double Slash at the cost of some filler skills and +50% slashing damage from Cleave.
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/
Doppelsoeldner is a high risk high reward style Swordsman class, it specializes in high damage multi-hit skills using a two-handed sword. Doppelsoeldner is one of the if not the highest damage Swordsman class.
Highlander and Barbarian synergize extremely well with Doppelsoeldner because of the many skills that enhance its damage output.
Highlanders Skull Swing may only last a couple seconds but causes targets hit to have zero armor and Barbarians cleave debuffs targets to take 50% more slash damage for several seconds.
Rating of Class 1-10 (my opinion):
Single Target: 9.5
Area of Effect: 8
Durability: 4.5
Solo: 7
Team: 7
Pros:
- Raid viable
- Extremely easy leveling
- High burst and sustained damage
- Several low cooldown skills
Cons:
- Fairly Sp hungry (nothing mp potions can't fix though)
- More squishy than other swordsman builds due to Deeds of Valor (19% more damage taken)
- No swashbuckling for easy group leveling
- Shinobi Quest
Stat Distribution:
- 120 DEX
- 50-100 CON
- Rest STR
You can invest in more or less CON if you want, it won't lower your damage much if you want more health and faster/higher hp recovery. Stats don't impact your damage as much as they used to since they changed them, most your damage will come from weapon damage and transcendence.
It also depends on what kind of content you are focusing on; if you are playing with others, playing mostly solo, doing Earth Tower or how much you are investing into gear on the character.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Swordsman:
5/5 Bash, With the attribute leveled it causes knockdown, very good for following up with Punish: Earthquake (Doppel skill and attribute).
5/5 Gung Ho, Buffs your Physical Attack but lowers your Physical Defense. Scales with strength.
5/5 Pain Barrier, This buff prevents you from getting Knockback, Knockdown or Staggered and greatly increases your chance to resist status effects like Frozen.
Highlander:
15/15 Crown, Debuffs the target with Shock (lowers INT and SPR) and the amount scales with strength. Causes Moulinet to deal double damage. Copied by your Shinobi clones.
10/10 Moulinet, Animation scales with Dex and deals double damage if the target has Crown debuff. Copied by your Shinobi clones.
10/10 Skyliner, Great filler skill, one of my favorite Swordsman skills in the game. Animation scales with Dex and has 5 overheat. Deals extra damage when the target is bleeding (Cross Cut).
1/10 Cross Cut, Causes bleeding (scales with strength).
3/5 Skull Swing, Great skill that debuffs the target removing all its armor, unfortunately all armor crush skills got nerfed in duration and only lasts 5 seconds now.
5/5 Vertical Slash, Hard hitting skill that deals even more damage depending on how many debuffs the target has.
Barbarian:
5/5 Cleave, Gives you +50 Critical Rate and debuffs the target to take +50% more slashing damage for several seconds. Copied by your Shinobi clones.
5/5 Helm Chopper, Double hit that has a high chance to stun.
Doppelsoeldner:
15/15 Deeds of Valor, No longer requires getting hit to keep stacks up, one buff that increases damage dealt and damage taken. Very good skill that makes you deal incredible damage.
1/15 Punish, 1 point wonder, with the attribute it causes a large earthquake that hits several targets in an aoe.
1/15 Mordschlag, Hits for strike damage and has overheat 5. Copied by your Shinobi clones.
1/15 Cyclone, Scales well and is still one of Doppels best skills still despite it getting changed quite a bit.
9/10 Zornhau, Doppelsoeldners hardest hitting skill, with the attribute it causes it to hit multiple times for more damage (be sure to max it). If you start hitting the damage cap with better gear you can move up to 3 points into other skills.
6/10 Zucken, I used to not invest into Zucken due to how well Cyclone scaled, however due to the cooldown difference and slight damage gain I took 6 points away from Cyclone and put them into here. Deals more damage if the target is shocked and with the attribute leveled it will hit more times for more total damage.
10/10 Redel, Another very good skill, with the attribute causes it to hit even more times for more total damage.
1/5 Zwerchhau, Debuffs the target like Barbarians Cleave too (stacks), one point wonder. Copied by your Shinobi clones.
1/5 Sturtzhau, Another skill you only invest one point into, good enough at level one. Copied by your Shinobi clones.
Important Attributes to level asap:
Swordsman - Bash: Knockdown
Highlander - Moulinet: Critical
Doppelsoeldner - Cyclone: Movement
Doppelsoeldner - Punish: Earthquake
Doppelsoeldner - Zornhau: Deep Cuts
Doppelsoeldner - Zucken: Multi Cuts
Doppelsoeldner - Redel: Multi Cuts
Shinobi - Kunai: Deadly Dagger
Rank 1
![]() ![]() Swordsman |
![]() 5 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 5: Attack: 200% AoE Attack Ratio: 0 SP: 20 Type: Melee / Attack Cooldown: 6s ![]() 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Highlander |
![]() 5 / 5 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 5: Attack: 443% [Shock] Duration: 13 seconds AoE Attack Ratio: 0 SP: 37 Type: Melee / Attack Cooldown: 30s ![]() 1 / 5 Cross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Cross Guard Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks. Level 1: Block: +50 SP: 14 Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword |
Rank 3
![]() ![]() Highlander |
![]() 10 / 10 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 10: Attack: 543% [Shock] Duration: 23 seconds AoE Attack Ratio: 0 SP: 58 Type: Melee / Attack Cooldown: 30s ![]() 5 / 5 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 5: Attack 125% x 5 AoE Attack Ratio 1 SP: 42 Type: Melee / Attack Cooldown: 35s ![]() 5 / 5 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 5: Attack: 263% x 2 AoE Attack Ratio: 1 SP: 17 Type: Melee / Attack Cooldown: 15s ![]() 1 / 5 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 1: Attack: 227% x 2 AoE Attack Ratio: 1 SP: 9 Type: Melee / Attack Cooldown: 28s |
Rank 4
![]() ![]() Highlander |
![]() 15 / 15 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 15: Attack: 643% [Shock] Duration: 33 seconds AoE Attack Ratio: 0 SP: 79 Type: Melee / Attack Cooldown: 30s ![]() 10 / 10 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 10: Attack 160% x 5 AoE Attack Ratio 1 SP: 67 Type: Melee / Attack Cooldown: 35s ![]() 10 / 10 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 10: Attack: 335% x 2 AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 15s ![]() 3 / 5 Skull Swing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skull Swing] by 0.5% per attribute level * +10% added damage at maximum level Highlander 3rd Circle required Skull Swing: No Jump Type: Active * Enemies cannot jump when attacked with [Skull Swing] Highlander 3rd Circle required Skull Swing: Remove Knockback Type: Active * Removes knockback effect from [Skull Swing] * Only applies if attribute is set to ON * Increases SP consumption by 10% Highlander 3rd Circle required Skull Swing [Physical] - [Strike] Strike and push an enemy sidewards using the side of your sword. The enemy becomes afflicted with [Armor Break]. Level 3: Attack: 830% AoE Attack Ratio: 1 SP: 30 Type: Melee / Attack Cooldown: 40s ![]() 5 / 5 2 Vertical Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vertical Slash] by 0.5% per attribute level * +10% added damage at maximum level Highlander 3rd Circle required Vertical Slash [Physical] - [Slash] Attack with a descending vertical slash. Deals additional damage on medium and large-type enemies according to how much their defense has been decreased by [Skull Swing]. An additional bonus damage will be applied depending on the amount of harmful effect that have been applied to the enemy. Level 5: Attack: 826% AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 25s |
Rank 5
![]() ![]() Barbarian |
![]() 5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s |
Rank 6
![]() ![]() Doppelsoeldner |
![]() 1 / 5 Punish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20% Doppelsoeldner 3rd Circle Required Punish [Physical] - [Pierce] Deeply pierce a collapsed enemy. Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48 Type: Melee / Attack Cooldown: 10s ![]() 5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s ![]() 1 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 1: 150% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 50 Type: Melee / Attack Cooldown: 45s |
Rank 7
![]() ![]() Doppelsoeldner |
![]() 10 / 10 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 10: Additional Damage: +23% Damage Received: +14% Duration: 50 seconds SP: 120 Type: Melee / Buff Cooldown: 43s ![]() 5 / 5 Zornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150% Lv6 Zornhau required Zornhau [Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might. Level 5: Attack: 975% x 1 [Shock] Duration: 5 seconds SP: 98 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword ![]() 5 / 5 2 Redel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150% Lv6 Redel required Redel [Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon. Level 5: Attack: 289% x 5 SP: 118 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword |
Rank 8
![]() ![]() Doppelsoeldner |
![]() 15 / 15 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 15: Additional Damage: +33% Damage Received: +19% Duration: 65 seconds SP: 163 Type: Melee / Buff Cooldown: 43s ![]() 11 / 15 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 11: 227% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 154 Type: Melee / Attack Cooldown: 45s ![]() 6 / 10 Zornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150% Lv6 Zornhau required Zornhau [Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might. Level 6: Attack: 1029% x 1 [Shock] Duration: 5 seconds SP: 110 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword ![]() 6 / 10 2 Redel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150% Lv6 Redel required Redel [Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon. Level 6: Attack: 305% x 5 SP: 134 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword ![]() 1 / 5 Zwerchhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zwerchhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 3rd Circle Required Zwerchhau [Physical] - [Slash] Swings the sword in one hand to attack a wide range of enemies. The targets that do not have plate defense type become more vulnerable to slash type attacks. Level 1: Attack: 322% x 3 AoE Attack Ratio: 3 Duration: 6.5 seconds SP: 96 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword ![]() 5 / 5 2 Sturtzhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sturtzhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 3rd Circle Required Sturtzhau [Physical] - [Slash] Strike with your weapon in a diagonal. The attack ignores a portion of enemy defense. Level 5: Attack: 271% x 6 AoE Attack Ratio: 3 Ignores 20% of enemies' defense SP: 166 Type: Melee / Attack Cooldown: 25s Required Stance: TwoHandSword |
Rank 9
![]() ![]() Shinobi |
![]() 5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s ![]() 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s |
Rank 10
![]() ![]() Barbarian |
![]() 10 / 10 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 10: Attack: 326% Critical Rate: +50 AoE Attack Ratio: 3 SP: 67 Type: Melee / Attack Cooldown: 16s ![]() 5 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 5: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 20 Duration: 30 seconds SP: 50 Type: Melee / Buff Cooldown: 42s ![]() 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s ![]() 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
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Comments (138)
And for those who are interested, I came to the conclusion that Sw1-HL3-Barb1-Doppel3-Shinobi-Barb2 is the best for now.
Until IMC decides to release another Rank 8 class that focuses on 2H swords or skills that can be used by any weapon that would synergize with Doppel I'm just going to put this character on Hold. I will pick it up again when that happens, which I'm certain that IMC knows its kind of stuck with nothing to pick after rank 8 (especially when shinobi gets nerfed soon).
so in other words its better to follow your murmillo guide/path than this one right now?
and as the other guides can you tell me or put what will be good equipment/cards/ for this guide.
I need a easy to level build to also use as a guildmaster for a small guilld of friends...
Thanks.
Sad though cuz Murm is a pretty fun class and I don't think there are any well written guides for the class on tosbase, the ones that were good back in rank 8 are out of date or no longer showing. Sorry :(
As for the guide update, I'm having a really hard time deciding on what is best for Doppel since now we have two 'filler' ranks after rank 8, feels really bad backtracking especially at rank 10, even though Doppel is still a great class.
Ill be messing around a little more before the event ends, my doppel is the last character i need to do.
Can u explain the skill rotation please?
Retiarius feels pretty good with nak muay even though they don't look like they synergize much on paper.
Retiarius is also getting a pretty big buff when rank 10 comes out by having its net last full duration on bosses instead of half, with some other minor buffs to most of its skills, which the debuff only lasting 3.8 seconds is probably the only complaint I had with the build since it felt pretty hard getting all of your hard hitting pierce skills off before it wore off.
Single target is pretty good, aoe is just okay, and cooldowns are fairly low with a good amount of filler skills thanks to nak muay, Retiarius's cooldowns and overheat are going up in rank 10 too.
I may write a guide for it, but first I have other things I need to do first, but just thought i'd let you know a little about a nak muay build Im trying out and im pretty happy with it.
Its definitely no shinobi-murmillo though, thats for sure.
early late: Primus gear with STR/CON/SPR (STR above 70) and stamina is kinda good, but priorize STR & CON
and probably Phada
mid late: Solmiki set
Late late: Velpopo set
Zornhau, u can make it 10
Zucken, can remove as dual debuff only have few seconds so this skill wont have chance to use
Sturtzhau, pls make it 5, then u will find the magic...during Bunshin
The key is dual debuff just 4 sec overlapping for u to dps...so after Sturtzhau, double slash (or Crown + Moulient) , Kunai, or maybe add a Zouhau (or Katon) then dual debuff almost ended, only remaining 2* Cleave with your remaining skills...dont forget skill spent during Bunshin add CD...so dont think that time will enough for u to use 5*Mordschlag...
Mordschlag is copied by shinobis, you'd be crazy to remove it, its the last skill you should be spamming that is copied by your clones, I have no issue getting all my skills off before Bunshin no Justsu ends, but maybe latency has impact here? Even more important if you have a Chronomancer with you and you are doing a boss that doesn't explode in 10 seconds.
Zornhau with decent gear hits the damage cap, generally you'll move those points to Sturtzhau or Cyclone when this happens. Honestly, the dual debuff is good but its not the sole thing makes Doppel strong, with good enough gear you'll be hitting insane numbers even outside of it.
@Valkoria
Mordschlag is copied by shinobis, you'd be crazy to remove it
<<<Honestly, if u test it, u will know how many skills u can spend within 20 sec during Bunshin. 5 times Mordschlag is enough for u to spent all sw3+shin copied skills. Moreover, Mordschlag having huge delay, so ur assumption is boss never move. (maybe u know DrKK, he has tested)
Even more important if you have a Chronomancer
<<<if there is Chron, i can tell u...that the suggested modification of original DB crazier.
Zornhau with decent gear hits the damage cap
<<<Partially agree, my gear 9.2K PATK with 46% crit rate , all skills 80 att during dual slash buff+SP buff still "not" reach 77k * 4 when attack Plate boss in saalus. Indeed i am not sure the cap never unlock/increase or not, but for myself...i am not reaching cap with my gear currently.
Honestly, the dual debuff is good but its not the sole thing makes Doppel strong
<<<Honestly, dont rely too much on Bunshin...becoz bunshin have CD + bunshin giving u all used skills extra CD, unless u can bring a Chron always but after 9th the expenditure of Chron increased a lot...so not easy to get a chron now. Moveover...your BD Cyclone 1 so i guess it is for solo or there are another flexible/large range/good AoE rate/good damage skills Dop3/HL3/SW3 have, but i am not aware.
Played a while as Doppel3 with HL3 and found it very static and the need to apply X-Cut as debuff was cancer all day long and mostly ended that the mob died already from party members before I could land a single Skyliner.
Currently plan so far is:
https://tos.neet.tv/skill-planner#112666999d.23354255.14253145.b1945a6aaa7585.411f21345166817a91a5.5525
DPE, ofc, is personal flavor. Im not gonna use Zucken much to never so I will not put any effort in it.
Any ideas of improvement or why HL and SW3 are over Barb?
Frenzy is kind of bad because you shouldn't ever really be auto attacking unless you are under geared, it takes way too long to build up stacks and skills will do much MUCH more damage, Warcry isn't very good other than just for extending debuffs duration.
Pouncing is kind of underwhelming and Giant Swing isn't really useful in pve.
So all that really leaves is Siesm, which is fairly good now that can be copied by your Shinobi clones and Cleave which you could have as a single circle. Barbarian just doesn't offer much for investing 3 circles to it, you lack filler and its best skills arent that great in the first place, most skills are too long of a cooldown.
From what I've tested, it passes away from increases by +50%.
Thank you.
Thank you.
A question: is vertical slash that good? Asking because i have a similar build, Swordsman 3 > Highlander 2 > Barbarian > Shinobi > Doppel 2 and I was wondering if it was worth it to change for this. The question here is because the clones copies Double Slash and, after cleave, it's devastating. Is it worth it to trade it for Vertical Slash (Highlander 3) or even Doppel 3? Thank you!
- Doppel3 is way too important for the build, otherwise you are giving up on all the attributes that make Doppel extremely strong (that's not saying that your build may be weak or anything though).
- The whole SW3 vs HL3 debate is kind of silly imho, because they are both very very strong. I've reset my Doppel and tried both now and I don't think one is clearly better than the other, I felt like bosses (both world and album) were melting.
Vertical Slash is really good, it deals great damage just from your own debuffs (even more with other players) plus you have Cleave which makes all your slash skills have 50% more damage (and other players too) and you get a bonus 50 crit rate buff.
Double Slash is also really good because it has very high chance to crit and is copied by your shinobi clones, and the cd is quite short.
Maybe one performs better than another? but I don't see much of a difference on my Doppel.