[Apr 25th 2018] New classes have been added to the skill simulator!

Valkoria's (Swordsman) Doppelsoeldner Guide (No Longer Maintained)

Created by Valkoria on May 30th 2017 (Last Updated: Sep 27th 2018).
This is a private build.
11
Alternative Doppelsoeldner Path:

Swordsman 3 - Highlander 2 - Doppelsoeldner 3 - Shinobi:
http://toscamp.com/tos/ranksimul/view.php?ra_id=429
Extremely similar play style, more burst with Shinobi clones thanks to Double Slash at the cost of some filler skills and +50% slashing damage from Cleave.



Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/


Doppelsoeldner is a high risk high reward style Swordsman class, it specializes in high damage multi-hit skills using a two-handed sword. Doppelsoeldner is one of the if not the highest damage Swordsman class.

Highlander and Barbarian synergize extremely well with Doppelsoeldner because of the many skills that enhance its damage output.

Highlanders Skull Swing may only last a couple seconds but causes targets hit to have zero armor and Barbarians cleave debuffs targets to take 50% more slash damage for several seconds.


Rating of Class 1-10 (my opinion):
Single Target: 9.5
Area of Effect: 8
Durability: 4.5
Solo: 7
Team: 7

Pros:
- Raid viable
- Extremely easy leveling
- High burst and sustained damage
- Several low cooldown skills

Cons:
- Fairly Sp hungry (nothing mp potions can't fix though)
- More squishy than other swordsman builds due to Deeds of Valor (19% more damage taken)
- No swashbuckling for easy group leveling
- Shinobi Quest


Stat Distribution:

- 120 DEX
- 50-100 CON
- Rest STR

You can invest in more or less CON if you want, it won't lower your damage much if you want more health and faster/higher hp recovery. Stats don't impact your damage as much as they used to since they changed them, most your damage will come from weapon damage and transcendence.

It also depends on what kind of content you are focusing on; if you are playing with others, playing mostly solo, doing Earth Tower or how much you are investing into gear on the character.


Skill Distribution:

You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.

Swordsman:

5/5 Bash, With the attribute leveled it causes knockdown, very good for following up with Punish: Earthquake (Doppel skill and attribute).

5/5 Gung Ho, Buffs your Physical Attack but lowers your Physical Defense. Scales with strength.

5/5 Pain Barrier, This buff prevents you from getting Knockback, Knockdown or Staggered and greatly increases your chance to resist status effects like Frozen.


Highlander:

15/15 Crown, Debuffs the target with Shock (lowers INT and SPR) and the amount scales with strength. Causes Moulinet to deal double damage. Copied by your Shinobi clones.

10/10 Moulinet, Animation scales with Dex and deals double damage if the target has Crown debuff. Copied by your Shinobi clones.

10/10 Skyliner, Great filler skill, one of my favorite Swordsman skills in the game. Animation scales with Dex and has 5 overheat. Deals extra damage when the target is bleeding (Cross Cut).

1/10 Cross Cut, Causes bleeding (scales with strength).

3/5 Skull Swing, Great skill that debuffs the target removing all its armor, unfortunately all armor crush skills got nerfed in duration and only lasts 5 seconds now.

5/5 Vertical Slash, Hard hitting skill that deals even more damage depending on how many debuffs the target has.


Barbarian:

5/5 Cleave, Gives you +50 Critical Rate and debuffs the target to take +50% more slashing damage for several seconds. Copied by your Shinobi clones.

5/5 Helm Chopper, Double hit that has a high chance to stun.


Doppelsoeldner:

15/15 Deeds of Valor, No longer requires getting hit to keep stacks up, one buff that increases damage dealt and damage taken. Very good skill that makes you deal incredible damage.

1/15 Punish, 1 point wonder, with the attribute it causes a large earthquake that hits several targets in an aoe.

1/15 Mordschlag, Hits for strike damage and has overheat 5. Copied by your Shinobi clones.

1/15 Cyclone, Scales well and is still one of Doppels best skills still despite it getting changed quite a bit.


9/10 Zornhau, Doppelsoeldners hardest hitting skill, with the attribute it causes it to hit multiple times for more damage (be sure to max it). If you start hitting the damage cap with better gear you can move up to 3 points into other skills.

6/10 Zucken, I used to not invest into Zucken due to how well Cyclone scaled, however due to the cooldown difference and slight damage gain I took 6 points away from Cyclone and put them into here. Deals more damage if the target is shocked and with the attribute leveled it will hit more times for more total damage.

10/10 Redel, Another very good skill, with the attribute causes it to hit even more times for more total damage.

1/5 Zwerchhau, Debuffs the target like Barbarians Cleave too (stacks), one point wonder. Copied by your Shinobi clones.

1/5 Sturtzhau, Another skill you only invest one point into, good enough at level one. Copied by your Shinobi clones.


Important Attributes to level asap:

Swordsman - Bash: Knockdown
Highlander - Moulinet: Critical
Doppelsoeldner - Cyclone: Movement
Doppelsoeldner - Punish: Earthquake
Doppelsoeldner - Zornhau: Deep Cuts
Doppelsoeldner - Zucken: Multi Cuts
Doppelsoeldner - Redel: Multi Cuts
Shinobi - Kunai: Deadly Dagger
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
5 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 5:
Attack: 200%
AoE Attack Ratio: 0
SP: 20

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Highlander
0 / 5
Wagon Wheel
Highlander13
Wagon Wheel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Wagon Wheel: Splash
Type: Active
* Increases AoE attack ratio of [Wagon Wheel] by 1
* Increases SP consumption by 10%

Highlander 2nd Circle required
Wagon Wheel

[Physical] - [Slash]
Perform an upward swing with your weapon, launching an enemy.

Level 1:
Attack: 284%
AoE Attack Ratio: 1
SP: 16

Type: Melee / Attack
Cooldown: 18s
0 / 5
2
Cartar Stroke
Highlander11 Highlander3 Highlander2 Highlander28
Cartar Stroke: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Cartar Stroke: Increased Knockback
Type: Active
* Increases the knockback power of [Cartar Stroke] by 50 per attribute level
* increases SP consumption by 20%

Highlander 1st Circle required
Cartar Stroke: Collision Damage
Type: Active
* Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke]
* Increases SP consumption by 10%

Lv3 Cartar Stroke required
Cartar Stroke: Remove Knockback
Type: Active
* [Cartar Stroke] no longer knocks enemies back
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Highlander 1st Circle required
Cartar Stroke

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground.

Level 1:
Attack: 106% x 4
Casting Time: 0.1 seconds
AoE Attack Ratio: 1
SP: 18

Type: Melee / Attack
Cooldown: 21s
5 / 5
Crown
Highlander12 Highlander4
Crown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Crown: Reduce
Type: Active
* Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Crown

[Physical] - [Strike]
Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.

Level 5:
Attack: 443%
[Shock] Duration: 13 seconds
AoE Attack Ratio: 0
SP: 37

Type: Melee / Attack
Cooldown: 30s
1 / 5
Cross Guard
Highlander15 Highlander1
Cross Guard: Enhance
Type: Passive
* Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level

Lv3 Cross Guard required
Cross Guard: Extend Stagger
Type: Active
* Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Cross Guard

Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.

Level 1:
Block: +50
SP: 14

Type: Melee / Attack
Cooldown: 0s
Required Stance: TwoHandSword
Rank 3
circle 2
Highlander
0 / 10
Wagon Wheel
Highlander13 Highlander6
Wagon Wheel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Wagon Wheel: Splash
Type: Active
* Increases AoE attack ratio of [Wagon Wheel] by 1
* Increases SP consumption by 10%

Highlander 2nd Circle required
Wagon Wheel

[Physical] - [Slash]
Perform an upward swing with your weapon, launching an enemy.

Level 1:
Attack: 284%
AoE Attack Ratio: 1
SP: 16

Type: Melee / Attack
Cooldown: 18s
0 / 10
2
Cartar Stroke
Highlander11 Highlander3 Highlander2 Highlander28
Cartar Stroke: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Cartar Stroke: Increased Knockback
Type: Active
* Increases the knockback power of [Cartar Stroke] by 50 per attribute level
* increases SP consumption by 20%

Highlander 1st Circle required
Cartar Stroke: Collision Damage
Type: Active
* Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke]
* Increases SP consumption by 10%

Lv3 Cartar Stroke required
Cartar Stroke: Remove Knockback
Type: Active
* [Cartar Stroke] no longer knocks enemies back
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Highlander 1st Circle required
Cartar Stroke

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground.

Level 1:
Attack: 106% x 4
Casting Time: 0.1 seconds
AoE Attack Ratio: 1
SP: 18

Type: Melee / Attack
Cooldown: 21s
10 / 10
Crown
Highlander12 Highlander4
Crown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Crown: Reduce
Type: Active
* Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Crown

[Physical] - [Strike]
Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.

Level 10:
Attack: 543%
[Shock] Duration: 23 seconds
AoE Attack Ratio: 0
SP: 58

Type: Melee / Attack
Cooldown: 30s
1 / 10
Cross Guard
Highlander15 Highlander1
Cross Guard: Enhance
Type: Passive
* Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level

Lv3 Cross Guard required
Cross Guard: Extend Stagger
Type: Active
* Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Cross Guard

Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.

Level 1:
Block: +50
SP: 14

Type: Melee / Attack
Cooldown: 0s
Required Stance: TwoHandSword
5 / 5
Moulinet
Highlander14 Highlander10
Moulinet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Moulinet: Critical
Type: Active
* Increases critical chance of [Moulinet] by 12% per attribute level
* Increases SP consumption by 10%

Highlander 2nd Circle required
Moulinet

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects.

Level 5:
Attack 125% x 5
AoE Attack Ratio 1
SP: 42

Type: Melee / Attack
Cooldown: 35s
5 / 5
5
Skyliner
Highlander29
Skyliner: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Skyliner

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Slash the enemy sideways.
Inflicts additional damage on enemies affected by [Bleeding].

Level 5:
Attack: 263% x 2
AoE Attack Ratio: 1
SP: 17

Type: Melee / Attack
Cooldown: 15s
1 / 5
2
Crosscut
Highlander30
Crosscut: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Crosscut

[Physical] - [Slash]
Charge towards an enemy and cut a cross on their body, afflicting [Bleeding].

Level 1:
Attack: 227% x 2
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 28s
Rank 4
circle 3
Highlander
0 / 15
Wagon Wheel
Highlander13 Highlander6
Wagon Wheel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Wagon Wheel: Splash
Type: Active
* Increases AoE attack ratio of [Wagon Wheel] by 1
* Increases SP consumption by 10%

Highlander 2nd Circle required
Wagon Wheel

[Physical] - [Slash]
Perform an upward swing with your weapon, launching an enemy.

Level 1:
Attack: 284%
AoE Attack Ratio: 1
SP: 16

Type: Melee / Attack
Cooldown: 18s
0 / 15
2
Cartar Stroke
Highlander11 Highlander3 Highlander2 Highlander28
Cartar Stroke: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Cartar Stroke: Increased Knockback
Type: Active
* Increases the knockback power of [Cartar Stroke] by 50 per attribute level
* increases SP consumption by 20%

Highlander 1st Circle required
Cartar Stroke: Collision Damage
Type: Active
* Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke]
* Increases SP consumption by 10%

Lv3 Cartar Stroke required
Cartar Stroke: Remove Knockback
Type: Active
* [Cartar Stroke] no longer knocks enemies back
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Highlander 1st Circle required
Cartar Stroke

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground.

Level 1:
Attack: 106% x 4
Casting Time: 0.1 seconds
AoE Attack Ratio: 1
SP: 18

Type: Melee / Attack
Cooldown: 21s
15 / 15
Crown
Highlander12 Highlander4
Crown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 1st Circle required
Crown: Reduce
Type: Active
* Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Crown

[Physical] - [Strike]
Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.

Level 15:
Attack: 643%
[Shock] Duration: 33 seconds
AoE Attack Ratio: 0
SP: 79

Type: Melee / Attack
Cooldown: 30s
1 / 15
Cross Guard
Highlander15 Highlander1
Cross Guard: Enhance
Type: Passive
* Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level

Lv3 Cross Guard required
Cross Guard: Extend Stagger
Type: Active
* Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level
* Increases SP consumption by 10%

Highlander 1st Circle required
Cross Guard

Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.

Level 1:
Block: +50
SP: 14

Type: Melee / Attack
Cooldown: 0s
Required Stance: TwoHandSword
10 / 10
Moulinet
Highlander14 Highlander10
Moulinet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Moulinet: Critical
Type: Active
* Increases critical chance of [Moulinet] by 12% per attribute level
* Increases SP consumption by 10%

Highlander 2nd Circle required
Moulinet

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects.

Level 10:
Attack 160% x 5
AoE Attack Ratio 1
SP: 67

Type: Melee / Attack
Cooldown: 35s
10 / 10
5
Skyliner
Highlander29
Skyliner: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Skyliner

[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed]
Slash the enemy sideways.
Inflicts additional damage on enemies affected by [Bleeding].

Level 10:
Attack: 335% x 2
AoE Attack Ratio: 1
SP: 27

Type: Melee / Attack
Cooldown: 15s
1 / 10
2
Crosscut
Highlander30
Crosscut: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 2nd Circle required
Crosscut

[Physical] - [Slash]
Charge towards an enemy and cut a cross on their body, afflicting [Bleeding].

Level 1:
Attack: 227% x 2
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 28s
3 / 5
Skull Swing
Highlander25 Highlander27 Highlander32
Skull Swing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Skull Swing] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 3rd Circle required
Skull Swing: No Jump
Type: Active
* Enemies cannot jump when attacked with [Skull Swing]

Highlander 3rd Circle required
Skull Swing: Remove Knockback
Type: Active
* Removes knockback effect from [Skull Swing]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Highlander 3rd Circle required
Skull Swing

[Physical] - [Strike]
Strike and push an enemy sidewards using the side of your sword. The enemy becomes afflicted with [Armor Break].

Level 3:
Attack: 830%
AoE Attack Ratio: 1
SP: 30

Type: Melee / Attack
Cooldown: 40s
5 / 5
2
Vertical Slash
Highlander31
Vertical Slash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vertical Slash] by 0.5% per attribute level
* +10% added damage at maximum level

Highlander 3rd Circle required
Vertical Slash

[Physical] - [Slash]
Attack with a descending vertical slash. Deals additional damage on medium and large-type enemies according to how much their defense has been decreased by [Skull Swing]. An additional bonus damage will be applied depending on the amount of harmful effect that have been applied to the enemy.

Level 5:
Attack: 826%
AoE Attack Ratio: 1
SP: 19

Type: Melee / Attack
Cooldown: 25s
Rank 5
circle 1
Barbarian
0 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
0 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 1:
Attack: 169% x 2
AoE Attack Ratio: 3
SP: 21

Type: Melee / Attack
Cooldown: 20s
Rank 6
circle 1
Doppelsoeldner
1 / 5
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
5 / 5
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 5:
Additional Damage: +13%
Damage Received: +9%
Duration: 35 seconds
SP: 77

Type: Melee / Buff
Cooldown: 43s
0 / 5
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 5
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
1 / 5
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 1:
150% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 50

Type: Melee / Attack
Cooldown: 45s
Rank 7
circle 2
Doppelsoeldner
1 / 10
Punish
Doppelsoeldner13
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
10 / 10
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 10:
Additional Damage: +23%
Damage Received: +14%
Duration: 50 seconds
SP: 120

Type: Melee / Buff
Cooldown: 43s
0 / 10
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 10
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
1 / 10
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 1:
150% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 50

Type: Melee / Attack
Cooldown: 45s
5 / 5
Zornhau
Doppelsoeldner14 Doppelsoeldner22
Zornhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zornhau: Deep Cut
Type: Active
* [Zornhau] attack strikes the enemy multiple times
* Number of hits increases by 1 per attribute level
* Increases SP consumption by 150%

Lv6 Zornhau required
Zornhau

[Physical] - [Slash]
Inflict damage and put the enemy into a state of shock by making a big slash with all your might.

Level 5:
Attack: 975% x 1
[Shock] Duration: 5 seconds
SP: 98

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
0 / 5
Zucken
Doppelsoeldner16 Doppelsoeldner20
Zucken: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zucken: Multi Cuts
Type: Active
* Increases [Zucken] attack count, raising total amount of damage by +100%
* Increases SP consumption by 150%

Lv6 Zucken required
Zucken

[Physical] - [Slash]
Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].

Level 1:
Attack: 214% x 4
SP: 51

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
5 / 5
2
Redel
Doppelsoeldner15 Doppelsoeldner21
Redel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Redel: Multi Cuts
Type: Active
* Increases [Redel] attack count, raising total amount of damage by +180%
* Increases SP consumption by 150%

Lv6 Redel required
Redel

[Physical] - [Slash]
Deals successive attacks to a frontal enemy by swinging your weapon.

Level 5:
Attack: 289% x 5
SP: 118

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
Rank 8
circle 3
Doppelsoeldner
1 / 15
Punish
Doppelsoeldner13 Doppelsoeldner23
Punish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Punish: Earthquake
Type: Active
* Applies 2 additional consecutive hits to enemies attacked by Punish
* Increases SP consumption by 20%

Doppelsoeldner 3rd Circle Required
Punish

[Physical] - [Pierce]
Deeply pierce a collapsed enemy.

Level 1:
Attack: 491%
AoE Attack Ratio: 15
SP: 48

Type: Melee / Attack
Cooldown: 10s
15 / 15
Deeds of Valor
Deeds of Valor

Increases the damage you deal to enemies, but also increases the damage you receive.

Level 15:
Additional Damage: +33%
Damage Received: +19%
Duration: 65 seconds
SP: 163

Type: Melee / Buff
Cooldown: 43s
0 / 15
5
Mordschlag
Doppelsoeldner12 Doppelsoeldner2
Mordschlag: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Mordschlag: Cloth Armor
Type: Active
* Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag]
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Mordschlag

[Physical] - [Strike]
Hold your sword backwards and use its handle to smack down an enemy.

Level 1:
Attack: 685%
AoE Attack Ratio: 2
SP: 44

Type: Melee / Attack
Cooldown: 30s
0 / 15
Double Pay Earn
Doppelsoeldner1
Double Pay Earn: Damage Taken
Type: Active
* Decreases damage taken from x3 to x2 while [Double Pay Earn] is active
* Increases SP consumption by 10%

Doppelsoeldner 1st Circle required
Double Pay Earn

Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.

Level 1:
Attack Limit: 1
Doubled EXP & loot dropped
SP: 42

Type: Melee / Buff
Cooldown: 57s
11 / 15
2
Cyclone
Doppelsoeldner11 DustDevil Doppelsoeldner17
Cyclone: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 1st Circle required
Cyclone: Movement
Type: Active
* Allows movement when using [Cyclone]
* Increases SP consumption by 30%

Doppelsoeldner 1st Circle required
Cyclone: Resistance
Type: Active
* Increases chance to block harmful effects by 15% per attribute level during [Cyclone]
* Increases SP consumption by 10%

Lv. 3 Cyclone required
Cyclone

[Physical] - [Slash]
Use centrifugal force to continuously attack enemies.

Level 11:
227% Attack per 0.2 seconds
Duration: 5.5seconds
AoE Attack Ratio: 8
SP: 154

Type: Melee / Attack
Cooldown: 45s
6 / 10
Zornhau
Doppelsoeldner14 Doppelsoeldner22
Zornhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zornhau: Deep Cut
Type: Active
* [Zornhau] attack strikes the enemy multiple times
* Number of hits increases by 1 per attribute level
* Increases SP consumption by 150%

Lv6 Zornhau required
Zornhau

[Physical] - [Slash]
Inflict damage and put the enemy into a state of shock by making a big slash with all your might.

Level 6:
Attack: 1029% x 1
[Shock] Duration: 5 seconds
SP: 110

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
0 / 10
Zucken
Doppelsoeldner16 Doppelsoeldner20
Zucken: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Zucken: Multi Cuts
Type: Active
* Increases [Zucken] attack count, raising total amount of damage by +100%
* Increases SP consumption by 150%

Lv6 Zucken required
Zucken

[Physical] - [Slash]
Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].

Level 1:
Attack: 214% x 4
SP: 51

Type: Melee / Attack
Cooldown: 15s
Required Stance: TwoHandSword
6 / 10
2
Redel
Doppelsoeldner15 Doppelsoeldner21
Redel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 2nd Circle required
Redel: Multi Cuts
Type: Active
* Increases [Redel] attack count, raising total amount of damage by +180%
* Increases SP consumption by 150%

Lv6 Redel required
Redel

[Physical] - [Slash]
Deals successive attacks to a frontal enemy by swinging your weapon.

Level 6:
Attack: 305% x 5
SP: 134

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
1 / 5
Zwerchhau
Doppelsoeldner18
Zwerchhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zwerchhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 3rd Circle Required
Zwerchhau

[Physical] - [Slash]
Swings the sword in one hand to attack a wide range of enemies. The targets that do not have plate defense type become more vulnerable to slash type attacks.

Level 1:
Attack: 322% x 3
AoE Attack Ratio: 3
Duration: 6.5 seconds
SP: 96

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandSword
5 / 5
2
Sturtzhau
Doppelsoeldner19
Sturtzhau: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sturtzhau] by 0.5% per attribute level
* +10% added damage at maximum level

Doppelsoeldner 3rd Circle Required
Sturtzhau

[Physical] - [Slash]
Strike with your weapon in a diagonal. The attack ignores a portion of enemy defense.

Level 5:
Attack: 271% x 6
AoE Attack Ratio: 3
Ignores 20% of enemies' defense
SP: 166

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandSword
Rank 9
circle 1
Shinobi
5 / 5
3
Kunai
Shinobi1 Shinobi9
Kunai: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Kunai: Deadly Dagger
Type: Active
* Doubles the critical chance of [Kunai]
* Increase SP consumption by 20%

Shinobi 1st Circle required
Kunai

Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits.

Level 5:
Attack: 183% x 5
SP: 92

Type: Melee / Attack
Cooldown: 10s
5 / 5
Bunshin no Jutsu
Shinobi6
Bunshin no Jutsu: Endurance
Type: Active
* Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Bunshin no Jutsu

Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones.

Level 5:
Duration: 20 seconds
Summon 5 clones
Additional Cooldown
[2 + 10% skill's cooldown] * number of clones
Additional SP Consumption [10% * number of clones]
SP: 192

Type: Melee / Attack
Cooldown: 45s
0 / 5
Mokuton no Jutsu
Shinobi7
Mokuton no Jutsu: Bind
Type: Active
* Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu]
Increases duration from Lv2 by 1 second per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Mokuton no Jutsu

Counter-attack by tricking the enemy with a fake doll created from a log.

Level 1:
Duration: 20 seconds
SP: 50

Type: Melee / Attack
Cooldown: 35s
0 / 5
2
Katon no Jutsu
Shinobi2 Shinobi5
Katon no Jutsu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Katon no Jutsu: Stealth
Type: Active
* Hides character for 2 seconds per attribute level after using [Katon no Jutsu]
* Increases SP consumption by 10%

Shinobi 1st Circle required
Katon no Jutsu

Attack multiple enemies by continuously exploding the gunpowder you possess.

Level 1:
Attack: 523%
Consumes 2 Ninjutsu Bombs
SP: 78

Type: Melee / Attack
Cooldown: 25s
0 / 5
Mijin no Jutsu
Shinobi3 Shinobi4
Mijin no Jutsu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Mijin no Jutsu: Stealth
Type: Active
* Hides character for 5 seconds after using [Mijin no Jutsu]
* Increases duration from Lv2 by 1.5 seconds per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Mijin no Jutsu

Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled.

Level 1:
Attack: 1814%
Consumes 4500 HP
Consumes 5 Ninjutsu Bombs
SP: 88

Type: Melee / Attack
Cooldown: 50s
Rank 10
circle 2
Barbarian
0 / 10
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 10
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
10 / 10
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 10:
Attack: 326%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 67

Type: Melee / Attack
Cooldown: 16s
0 / 10
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 1:
Attack: 169% x 2
AoE Attack Ratio: 3
SP: 21

Type: Melee / Attack
Cooldown: 20s
5 / 5
Warcry
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 5:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 20
Duration: 30 seconds
SP: 50

Type: Melee / Buff
Cooldown: 42s
5 / 5
Frenzy
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 5:
Attack per Stack: +1.5%
Maximum Stacks: 10
Attack Speed: +200
Duration: 40 seconds
SP: 52

Type: Melee / Buff
Cooldown: 70s
5 / 5
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 5:
Attack: 201% x 3
AoE Attack Ratio: 5
SP: 54

Type: Melee / Attack
Cooldown: 18s
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Comments (138)

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Sep 22nd 2018 10:57:44
I decided I'm not going to play my Doppel much for now, I will keep the character still, but It sort of stresses me out that we're now at 2 ranks where Doppel is stuck deciding what ranks to back track too.

And for those who are interested, I came to the conclusion that Sw1-HL3-Barb1-Doppel3-Shinobi-Barb2 is the best for now.

Until IMC decides to release another Rank 8 class that focuses on 2H swords or skills that can be used by any weapon that would synergize with Doppel I'm just going to put this character on Hold. I will pick it up again when that happens, which I'm certain that IMC knows its kind of stuck with nothing to pick after rank 8 (especially when shinobi gets nerfed soon).
Reply
Sep 24th 2018 11:02:48
@Valkoria I want to ask you.

so in other words its better to follow your murmillo guide/path than this one right now?


and as the other guides can you tell me or put what will be good equipment/cards/ for this guide.
Reply
Sep 27th 2018 04:14:51
@Valkoria I want to follow this guide because I tried your dragoon guide and my damage feels so bad :(! I have a question with cyclone I wanna pick the lvl 11 talent what skill I can replace to rank up cyclone to 11?
Reply
Sep 27th 2018 04:20:29
I actually am no longer maintaining the guide, but I'll update the skill build real quick for you. this was the old skill build prior to rank 10. If damage feels low though, its probably because you need a better weapon/enhancement/transcendence or more attributes, because Doppel still does great damage.
Reply
Sep 19th 2018 01:42:18
Anyway to add a circle of templar for guild benefits?

I need a easy to level build to also use as a guildmaster for a small guilld of friends...
Reply
Sep 19th 2018 01:34:32
Hello, when you will update it?

Thanks.
Reply
Sep 17th 2018 14:09:38
For rank 10 how about dropping bard and go sword3,hl3, doppel3 & shinobi?
Reply
Sep 10th 2018 23:31:27
pls make murmillo guide booosss
Reply
Sep 11th 2018 07:17:42
Haha, I don't know if I can do that, first I need to update my Doppel guide (when I find the time ugh lol), and then I also don't have too much experience with Murmillo since around rank 8.

Sad though cuz Murm is a pretty fun class and I don't think there are any well written guides for the class on tosbase, the ones that were good back in rank 8 are out of date or no longer showing. Sorry :(
Reply
Sep 14th 2018 22:42:57
super hype when this guide gets updated! how do you feel about the rank11 trait for cyclone tho?
Reply
Sep 14th 2018 22:59:26
Absolute must have if you plan on running CM, its sooo too good.

As for the guide update, I'm having a really hard time deciding on what is best for Doppel since now we have two 'filler' ranks after rank 8, feels really bad backtracking especially at rank 10, even though Doppel is still a great class.
Reply
Sep 15th 2018 18:50:43
@Valkoria maybe barb? the wild nature trait seems good. And I don't think any other class benefits from using a 2 hander with the choices left. plus clones can copy seism too. I cant really tell if the wild nature makes the clones proc 5 hits of seism tho. theres too many numbers on my screen lmao.
Reply
Sep 15th 2018 19:34:02
Ive tried almost every combination now and yeah barb c2 felt the best simply because I feel like Highlander C3 is too valuable (especially if you are geared). Shinobi clones shouldnt copy any attributes or buffs, but yeah its sort of hard to see and tell.

Ill be messing around a little more before the event ends, my doppel is the last character i need to do.
Reply
Sep 3rd 2018 09:24:01
Hi. will update when the rank 10 comes out?? im waiting cyclone 11 with new atribute <3
Reply
Sep 3rd 2018 11:16:22
@Leloucch I'll be updating all my guides over the course of the next week or two, since I'll be testing a lot.
Reply
Sep 3rd 2018 20:26:36
@Valkoria thanks for all :D
Reply
Jul 22nd 2018 05:48:38
Hi! Nice build!!
Can u explain the skill rotation please?
Reply
Jul 16th 2018 09:42:42
Hi! Will you be doing a Nak Muay build any time soon? I'm sincerely curious to what build you'll go for a Nak Muay class.
Reply
Jul 16th 2018 10:37:45
No sorry, tbh I probably won't be making anymore characters myself, I will be making an exorcist guide since im respecing one of my older clerics but thats about it. swordsmen isnt a very exciting class for myself unfortunatly.
Reply
Jul 16th 2018 13:56:47
@Icollis Oh that's too bad. Good luck on that Exorcist!
Reply
Jul 18th 2018 10:37:07
@Icollis So, going back on what I said before, I did end up respecing one of my swordsmens and went Nak Muay with a unlock voucher I got for really cheap. I went Sw1-Pelt2-Hop3-Nm-Retiarius2 and it ended up being quite fun. I'm probably going to buy or craft a good spear the next day or two and see how its damage scales compared to what I have now.

Retiarius feels pretty good with nak muay even though they don't look like they synergize much on paper.

Retiarius is also getting a pretty big buff when rank 10 comes out by having its net last full duration on bosses instead of half, with some other minor buffs to most of its skills, which the debuff only lasting 3.8 seconds is probably the only complaint I had with the build since it felt pretty hard getting all of your hard hitting pierce skills off before it wore off.

Single target is pretty good, aoe is just okay, and cooldowns are fairly low with a good amount of filler skills thanks to nak muay, Retiarius's cooldowns and overheat are going up in rank 10 too.

I may write a guide for it, but first I have other things I need to do first, but just thought i'd let you know a little about a nak muay build Im trying out and im pretty happy with it.

Its definitely no shinobi-murmillo though, thats for sure.
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Jun 8th 2018 17:01:33
What about the extra 5 barb skill points
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May 22nd 2018 17:20:22
cards and equips for this build?
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May 10th 2018 04:34:26
Is there an equipment guide for this build? And also monster cards that we should be looking into?
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May 7th 2018 22:07:54
Wich equips should I use for early and late game?
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Jul 13th 2018 03:52:15
@mBtsy early, whatever the game gives u for free
early late: Primus gear with STR/CON/SPR (STR above 70) and stamina is kinda good, but priorize STR & CON
and probably Phada

mid late: Solmiki set

Late late: Velpopo set
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Apr 10th 2018 21:02:34
Mordschlag, can remove as too slow
Zornhau, u can make it 10
Zucken, can remove as dual debuff only have few seconds so this skill wont have chance to use
Sturtzhau, pls make it 5, then u will find the magic...during Bunshin

The key is dual debuff just 4 sec overlapping for u to dps...so after Sturtzhau, double slash (or Crown + Moulient) , Kunai, or maybe add a Zouhau (or Katon) then dual debuff almost ended, only remaining 2* Cleave with your remaining skills...dont forget skill spent during Bunshin add CD...so dont think that time will enough for u to use 5*Mordschlag...
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Apr 11th 2018 01:08:03
@Roicemoon

Mordschlag is copied by shinobis, you'd be crazy to remove it, its the last skill you should be spamming that is copied by your clones, I have no issue getting all my skills off before Bunshin no Justsu ends, but maybe latency has impact here? Even more important if you have a Chronomancer with you and you are doing a boss that doesn't explode in 10 seconds.

Zornhau with decent gear hits the damage cap, generally you'll move those points to Sturtzhau or Cyclone when this happens. Honestly, the dual debuff is good but its not the sole thing makes Doppel strong, with good enough gear you'll be hitting insane numbers even outside of it.
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Apr 11th 2018 18:44:23
@Valkoria

@Valkoria

Mordschlag is copied by shinobis, you'd be crazy to remove it
<<<Honestly, if u test it, u will know how many skills u can spend within 20 sec during Bunshin. 5 times Mordschlag is enough for u to spent all sw3+shin copied skills. Moreover, Mordschlag having huge delay, so ur assumption is boss never move. (maybe u know DrKK, he has tested)

Even more important if you have a Chronomancer
<<<if there is Chron, i can tell u...that the suggested modification of original DB crazier.

Zornhau with decent gear hits the damage cap
<<<Partially agree, my gear 9.2K PATK with 46% crit rate , all skills 80 att during dual slash buff+SP buff still "not" reach 77k * 4 when attack Plate boss in saalus. Indeed i am not sure the cap never unlock/increase or not, but for myself...i am not reaching cap with my gear currently.

Honestly, the dual debuff is good but its not the sole thing makes Doppel strong
<<<Honestly, dont rely too much on Bunshin...becoz bunshin have CD + bunshin giving u all used skills extra CD, unless u can bring a Chron always but after 9th the expenditure of Chron increased a lot...so not easy to get a chron now. Moveover...your BD Cyclone 1 so i guess it is for solo or there are another flexible/large range/good AoE rate/good damage skills Dop3/HL3/SW3 have, but i am not aware.
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Apr 7th 2018 21:34:42
Is Barb3 no Alternative? I wonder..
Played a while as Doppel3 with HL3 and found it very static and the need to apply X-Cut as debuff was cancer all day long and mostly ended that the mob died already from party members before I could land a single Skyliner.

Currently plan so far is:
https://tos.neet.tv/skill-planner#112666999d.23354255.14253145.b1945a6aaa7585.411f21345166817a91a5.5525

DPE, ofc, is personal flavor. Im not gonna use Zucken much to never so I will not put any effort in it.
Any ideas of improvement or why HL and SW3 are over Barb?
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Apr 8th 2018 18:48:32
@swaggertron3000

Frenzy is kind of bad because you shouldn't ever really be auto attacking unless you are under geared, it takes way too long to build up stacks and skills will do much MUCH more damage, Warcry isn't very good other than just for extending debuffs duration.

Pouncing is kind of underwhelming and Giant Swing isn't really useful in pve.

So all that really leaves is Siesm, which is fairly good now that can be copied by your Shinobi clones and Cleave which you could have as a single circle. Barbarian just doesn't offer much for investing 3 circles to it, you lack filler and its best skills arent that great in the first place, most skills are too long of a cooldown.
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Mar 30th 2018 05:52:05
in the patch that we are, full str would be feasible?
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Dec 30th 2017 15:39:25
I invest 1 point in Cross Guard and leveled its Stagger attribute, but I never got a succesful block (tested with friends, bosses and monsters)... Do ypu think that maybe removing 2 points of Skull swing and putting in cross guard to properly level the other attribute? wii it worth? or maybe other skill to move points to cross guard?
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Dec 27th 2017 15:03:16
Hi. I created an account and logged in just to understand, where did you get this information about Cleave "debuffs the target to take >> + 50% << more slashing damage for several seconds"?
From what I've tested, it passes away from increases by +50%.
Thank you.
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Dec 24th 2017 15:16:09
i personally have my doubts about adding shinobi to long of a cast and set up when you could be doing ther things. and for me runing the barb 3 version loosing that 10 sec longer on both slashing debuffs. i wonder if doing barb 3 hl 2 or swordie 3 would actually be better.
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Dec 25th 2017 18:12:17
@kevin.graham Adding shinobi literally doubles doppel dps.
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Dec 26th 2017 16:05:18
@Monker no it doesnt since it only copies moulinet and double slash + the cast time onf clones 5 sec+ animation then getting the clones in a place where they actually hit. yea. no its not double.
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Dec 20th 2017 14:32:10
Could you leave some combos to use with this build? I came back to play has 2 days, after months off, I have no idea what combos to use now, if not ask too much.

Thank you.
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Dec 19th 2017 11:43:00
Hi! Thanks for the build! :D
A question: is vertical slash that good? Asking because i have a similar build, Swordsman 3 > Highlander 2 > Barbarian > Shinobi > Doppel 2 and I was wondering if it was worth it to change for this. The question here is because the clones copies Double Slash and, after cleave, it's devastating. Is it worth it to trade it for Vertical Slash (Highlander 3) or even Doppel 3? Thank you!
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Dec 19th 2017 19:48:51
@bsides

- Doppel3 is way too important for the build, otherwise you are giving up on all the attributes that make Doppel extremely strong (that's not saying that your build may be weak or anything though).

- The whole SW3 vs HL3 debate is kind of silly imho, because they are both very very strong. I've reset my Doppel and tried both now and I don't think one is clearly better than the other, I felt like bosses (both world and album) were melting.

Vertical Slash is really good, it deals great damage just from your own debuffs (even more with other players) plus you have Cleave which makes all your slash skills have 50% more damage (and other players too) and you get a bonus 50 crit rate buff.

Double Slash is also really good because it has very high chance to crit and is copied by your shinobi clones, and the cd is quite short.

Maybe one performs better than another? but I don't see much of a difference on my Doppel.
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