[Apr 25th 2018] New classes have been added to the skill simulator!

Bokor-Oracle-PlaqueDoctor2

Created by Welkin on Aug 11th 2016 (Last Updated: Aug 30th 2016).
This is a public build.
1
*Update*
Now that we have more rank 8 info...
- Circle 2 PD has an attribute that further enlarge the radius of pandemic
- Incinerate can now go to 10 sec base duration at lv10.
- Incinerate gets new attribute to spread debuff on kill!
- New ability Plaque Vapour improves Incineration damage, making it our primary damage of choice.
- With Incinerate as our primary source of damage, Discerning Evil from Pardoner is required to sustain continuous Incineration and Plague Vapor, thus making Oracle, Miko, or any other choices for rank 6 obsolete.


Old Explanation below:

This is based on Ggyarkggyark Kim's Bokor-Plaque Doctor top cleric DPS build, and is intended for Solo PvE. I tweaked his build to have Oracle instead of Pardoner for rank 6. Please read his guide first for build explanation and also videos of how he solo PvE using this builld. All credits goes to Kim for sharing his build with us. His build can be found at: http://www.tosbase.com/tools/skill-simulator/build/nq9fr23bax/

Premise of the Effigy-spam Build (Recap from Kim's Build)
- This build is intended for Solo PvE.
- Effigy does dark damage, no spell cool down (making it spammable), with range covering almost the full screen, and not limited by AOE Attack Ratio (instead, it is dependent on target having the hex status)
- Hex by itself can only affect a few targets. Plaque doctor dramatically alter that by spreading the Hex status to a large # of mobs with Pandemic.
- Plaque Doctor Circle 2 also allow incinerate to spread hex when you kill a mob
- Essentially, Plaque Doctor enable you to effigy spam all mobs on the entire screen. Effigy spamming on one mob is very SP costly... but simultaneous hitting a dozen mobs with Effigy make it very SP efficient.
- Because of this build's dependency on Plaque Doctor (Rank 7), rank 6 is our only free slot to plug and play other classes per personal preference. For me, I choose Oracle.


Why use Oracle instead of Pardoner for rank 6?

a) Counter Spell to rotate with safety zone when fighting caster mobs. Why bother with magic defense when you can be immune? (Safety zone or Counter Spell to negate damage, Prophecy or Bloodletting to prevent freeze, sleep, or other level 1 (Prophecy) or lv1 & 2 (Bloodletting) status effects.
b) Forecast's attribute negates 5% of skill... curious to see how if this work on bosses (sadly, I read that it does not work to preview damage for most boss skills). Would forecast also count as incineration source?
c) Arcane energy for bigger SP pool, I don't think we have that many buffs when soloing (Divine Might, Samediveve, the 2 statues, Safety Zone and healing factor)
d) Nicer costume
e) Change/Clairvoyance/Reset for when you are bored during grinding.

In comparison to Pardoner Circle 1 for Rank 6:
http://www.tosbase.com/tools/skill-simulator/build/nq9fr23bax
i) Discerning Evil: Extend Debuff duration by 10 sec at rank 5 at cost of 69 SP. Recasting Lv10 Hex cost 77 SP but gives 24 seconds.
ii) However, you can use discerning evil on one group of mobs with hex, then hex on a new group of mobs... But that can also be managed by bunching the 2 groups of mobs and then Hex -> Pandemic -> Effigy spam
iii) Increase Magic Defense: This is better for party play, as there is no entry limit that Oracle's Counter Spell offer.

In comparison to Dievdirby Circle 2 for Rank 6:
http://www.tosbase.com/tools/skill-simulator/build/ok8d3cmav4/
i) Lv10 Zemyna makes effigy spam even more efficient
ii) Statues are subject to boss knock back, potentially putting them out of range.
iii) Bosses that move around a lot like Mineloader/golem would simply move out of range of owl.
iv) Own can be counter productive like dumb zombies, as it keeps mobs stantionary in one area while you want to drag them to where the next big group of mobs is. But unlike zombies, you don't have Bwa Kayiman to drag things with you.


Changes:

Cleric C1-C2: No changes.

Bokor C1-C2: Stole 1 point from Mackangdal and put into Zombify so you have extra time for incinerate post rank 7.

Dievdirby C1: Took the point from Vakarine and put it in carve attack... since I have quest turn in for quick travel.

Oracle:
1) Counter Spell & Prophecy being the key highlight of this build. When used together, they make you immune to spell dmg and the associated status effect (e.g. freeze).

To help understand how this work, think of it as an anti-magic safety zone. As a bonus, it will dispel spell circles on ground when you cast it. But just like safety zone, you would still get affected by status effect and can be knock out of it like safety zone.

Prophecy is a weaker version of blood letting, as it stops only lv1 status... but no negative effects.

2) Forecast
From what I read, does not work properly on boss abilities (as in you still cannot see their aoe attack, etc). However, we are getting it for the attribute, 5% to cancel an attack is nice to have.

3) Clairvoyance/Resetting/Change
The fun spells :)

Plaque Doctor: Took 1 point out of Bloodletting and put it in Fumigate, as blood letting does not remove debuffs already on you. This let's you cleanse yourself and also create a cleansing zone with the attribute... This is good for those of us that are busy spamming effigy instead of keeping up Bloodletting/Prophecy.

And yes, I left a point not invested in Pandemic in preparation for rank 8.


Rank 8 direction:

Please treat this as pure speculation! Nothing concrete until we see the actual rank 8 classes. http://www.tosbase.com/news/248/Introducing-Rank-8-Cleric/

Likely going with Plaque Doctor 2, but waiting to hear what miko offers. Taoist and Inquisitor does not offer sufficient synergy for the build, and I didn't see anything worth getting from Oracle C3.

Kabbalist C1 as our rank8 also have decent offering: Ein Sof would 2x our HP to up our survival. Revenge 7x will up our damage while rounding up mobs. The major down side is that we close our door to Plaque Doctor 3 when rank 9 comes out.

First User-posted video from KTOS - Bokor-Plaque Doctor 2 in action:
https://www.youtube.com/watch?v=YXg1IApsH50


Stat Allocation:
Almost all INT, with a few points in CON.
HP can be augmented by 3 pieces of Plate Armor and training the Plate Defense Attribute from Cleric Master (use cloth gloves with Magic Amplification to boost damage). Each level of Plate Defense gives about 34HP. Lv10 ~ 340, Lv20 ~ 680, Lv40 ~ 1360 or so.

Gear vs Attribute:¸
Aside from the Krasus mace, and Arde Dagger always invest in attribute before gear prior to Lv220. Quest gear like Tomb Gloves and Riena Plate is sufficient as middle tier armor are mostly generic junk, or far too expensive as you outgrow them too quickly.

Attribute bonus stay with your character for life. Best gear today will be replaced by even better gear in future.

Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
3 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 3:
Blocks: 6 times
Magic Circle Duration: 20 seconds
SP: 33

Type: Magic / Buff
Cooldown: 48s
Element: Holy
1 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
3 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 3:
Blocks: 6 times
Magic Circle Duration: 20 seconds
SP: 33

Type: Magic / Buff
Cooldown: 48s
Element: Holy
1 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 5:
Magic Defense: -5.5%
Hexing Duration: 19 seconds
SP: 78

Type: Magic / Attack
Cooldown: 9s
Element: Dark
5 / 5
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 5:
Attack: 365%
Attack bonus on 3rd attack: 1.88x ~ 2.66x
SP: 42

Type: Magic / Attack
Cooldown: 4s
Element: Dark
0 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
0 / 5
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 1:
Magic Circle Duration: 10 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 38

Type: Magic / Buff
Cooldown: 25s
Element: Dark
Rank 4
circle 2
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 10
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 10:
Magic Defense: -8%
Hexing Duration: 24 seconds
SP: 131

Type: Magic / Attack
Cooldown: 9s
Element: Dark
10 / 10
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 10:
Attack: 447%
Attack bonus on 3rd attack: 2.23x ~ 3.11x
SP: 69

Type: Magic / Attack
Cooldown: 4s
Element: Dark
1 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
2 / 10
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 2:
Magic Circle Duration: 15 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 48

Type: Magic / Buff
Cooldown: 25s
Element: Dark
1 / 5
Mackangdal
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
* Decreases accumulated damage from [Mackangdal] by 2 per attribute level

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.

Level 1:
Invincibility Duration: 11 seconds
SP: 36

Type: Melee / Buff
Cooldown: 67s
Element: Dark
1 / 5
Bwa Kayiman
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 2nd Circle required
Bwa Kayiman: zombie defense
Type: Active
* Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
* Increases SP consumption by 10%

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage.

Level 1:
Attack: 171%
Maximum Duration: 10 seconds
Requires summoned Zombies
SP: 37

Type: Melee / Buff
Cooldown: 10s
Element: Dark
5 / 5
Samediveve
Bokor23
Samediveve: Increased Range
Type: Active
* Increases range of [Samediveve] to 110
Increases SP consumption by 30%

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 5:
Maximum HP: +298
Movement Speed: +8
Duration: 110 seconds
Glyph Duration: 15 seconds
SP: 84

Type: Melee / Buff
Cooldown: 51s
Element: Dark
Rank 5
circle 1
Dievdirbys
0 / 5
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
5 / 5
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 5:
SP -24
SP recovery shortened by 5 sec
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 48s
5 / 5
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 5:
Cooldown -20%
Movement speed -5
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 47s
5 / 5
3
Carve Attack
Dievdirbys11
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 5:
Attack: 100% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 25%
AoE Attack Ratio: 1
SP: 73

Type: Melee / Attack
Cooldown: 17s
Rank 6
circle 1
Oracle
1 / 5
Arcane Energy
Oracle1 Oracle7
Arcane Energy: Additional Damage
Type: Active
* Enemies receive Holy damage equal to the attribute level within the range of [Arcane Energy]
* Increases SP consumption by 10%

Oracle 1st Circle required
Arcane Energy: Duration
Type: Active
* Increases duration of [Arcane Energy] by 1 min per attribute level
* Increases SP consumption by 20%

Oracle 1st Circle required
Arcane Energy

Increases the maximum SP and STA of you and your party members.

Level 1:
Maximum SP: +3%
Maximum STA: +9
Duration: 30 minutes
SP: 63

Type: Magic / Buff
Cooldown: 49s
1 / 5
2
Change
Oracle4
Change: Winning
Type: Active
* A monster that is transformed by [Change] will have the Item Jackpot Effect with a 0.05% chance per attribute level
* Increases SP consumption by 30%

Oracle 1st Circle required
Change

Changes the monster in front of you to a different monster with a similar level.

Level 1:
Target Level: -1 ~ +1
SP: 67

Type: Magic / Attack
Cooldown: 60s
1 / 1
Clairvoyance
Clairvoyance

Predict and show which item the monster will drop in advance.

Level 1:
Applied instantly
after using Resetting
Maximum Level: 1
SP: 66

Type: Magic / Buff
Cooldown: 20s
5 / 5
Counter Spell
Oracle10
Counter Spell: Enemy Target
Type: Active
* [Counter Spell] removes only enemy magic circles
* Increases SP consumption by 20%

Oracle 1st Circle required
Counter Spell

When casting, removes the magic circle around and summons the magic circle for blocking the magic attack. Cooldown reduces with skill level.

Level 5:
Removes nearby magic circles
Maximum Duration: 10
Cooldown -5 second(s)
SP: 158

Type: Magic / Attack
Cooldown: 55s
1 / 1
Forecast
Oracle3 Oracle6
Forecast: Duration
Type: Active
* Increases duration of [Forecast] by 1 minute per attribute level
* Increases SP consumption by 20%

Oracle 1st Circle required
Forecast: Increased Nullification
Type: Active
* Increases chances to nullify an enemy's attack while activating [Forecast] by 1% per attribute level
* Increases SP consumption by 10%

Oracle 1st Circle required
Forecast

Show in advance where the enemy will attack you and your party members.

Level 1:
Evasion: +100
Duration: 300 seconds
Level 1 master
SP: 63

Type: Magic / Buff
Cooldown: 30s
1 / 1
2
Resetting
Resetting

Change the item dropped from an enemy to a different item. You will be notified when an item is changed.

Level 1:
Changes a dropped item
Maximum Level: 1
SP: 69

Type: Magic / Buff
Cooldown: 150s
5 / 5
Prophecy
Prophecy: Additional Damage
Type: Active
* Enemies within the range of [Prophecy] receive damage proportional to that of magic attack
* Damage rate increases with attribute level
* Increases SP consumption by 10%

Oracle 3rd Circle Required
Prophecy

Grants a temporary effect preventing Lv. 1 status ailments to nearby party members.

Level 5:
Duration 25 seconds
Applies 5 times
SP: 78

Type: Magic / Attack
Cooldown: 30s
Rank 7
circle 1
Plague Doctor
5 / 5
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 5:
Duration: 40 seconds
HP Recovery: 100
SP: 198

Type: Magic / Buff
Cooldown: 45s
Element: Holy
5 / 5
Incineration
PlagueDoctor2
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 5:
0.4 second attack 119%
Base Duration: 10 seconds
SP: 146

Type: Magic / Buff
Cooldown: 16s
Element: Fire
0 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
1 / 5
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
4 / 5
Pandemic
PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 4:
Applies a maximum of 11 times
SP: 170

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 5
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
Rank 8
circle 2
Plague Doctor
9 / 10
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 9:
Duration: 60 seconds
HP Recovery: 140
SP: 310

Type: Magic / Buff
Cooldown: 45s
Element: Holy
10 / 10
Incineration
PlagueDoctor2 PlagueDoctor13
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 10:
0.4 second attack 146%
Base Duration: 10 seconds
SP: 232

Type: Magic / Buff
Cooldown: 16s
Element: Fire
0 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
1 / 10
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
5 / 10
Pandemic
PlagueDoctor10 PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 5:
Applies a maximum of 13 times
SP: 184

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 10
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
5 / 5
2
Black Death Steam
PlagueDoctor9
Black Death Steam: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 2nd Circle Required
Black Death Steam: Fast Contagion
Type: Active
* Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Black Death Steam

[Magic] - [Poison]
Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage.

Level 5:
0.5 second attack 142%
Duration: 15 seconds
SP: 190

Type: Magic / Buff
Cooldown: 38s
Element: Poison
0 / 5
Disenchant
PlagueDoctor11 PlagueDoctor12
Disenchant: Boosted Debuff Level
Type: Active
* When [Disenchant] is used upon an enemy, the level of all existing debuffs on them is increased by 1
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant: Neutralize Gear
Type: Active
* When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant

With a certain probability, removes all the beneficial effects on the enemies.

Level 1:
Buff Removal Chance: 10%
Maximum Targets: 3
SP: 129

Type: Magic / Buff
Cooldown: 51s
Element: Holy
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Comments (15)

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Sep 9th 2016 19:32:58
Hi sir, i have a question
http://www.tosbase.com/tools/skill-simulator/build/r2vw2e0xkx/
What do you think about this build?
I kinda want to change pardoner to oracle too.
Reply
Sep 9th 2016 21:26:09
@daikeeeeeee
I highly recommend you take Dievdirbys instead of Krivis.

Dievdirbys gives us Zemyna while would greatly reduce our SP consumption during Effigy spam.
Lamia is a bonus becuase 20% CD reduction is great for everything (e.g. lower CD on Safety Zone to up our survival, lower CD on Hex in case it gets resisted, etc.)

Furthermore, with the use of fade, the statues can be used as decoys/tanks.
Reply
Sep 10th 2016 03:35:00
@Welkin yea. but i went to cleric 2 krivis 1 bokor 2 right now...
my next is rank 6 so i dont know what to do :(
Reply
Sep 10th 2016 07:10:43
@daikeeeeeee
That's a tough one since you are all over the place.
If you want to continue with your current char, you can go Dievdirbys > PD > PD2.

Or you can test out oracle, and then re-roll a 2nd char for a build that you want.
Reply
Sep 10th 2016 11:17:39
@Welkin ayt, thanks man cheers
Reply
Aug 18th 2016 20:17:30
Here is a fresh new video of Bokor - PD2 on Korean Server after patch today:

https://www.youtube.com/watch?v=YXg1IApsH50

She is melting those 300K+ mob pretty effortlessly.
The new plaque vapor skill adds another lovely dot (she used it right after incineration).
Reply
Aug 15th 2016 10:41:41
are u already test kim build with oracle cause I want change rank 6 to oracle too, need clairvoyance skill
Reply
Aug 16th 2016 04:54:04
@Deermyluhan
Almost rank 6, kim's build is good.
Reply
Aug 16th 2016 08:00:37
@Deermyluhan
Koreans should get their rank 8 update this week. I am waiting to hear about miko before I invest into rank 6.

Per my research, I would treat clairvoyance as nice to have. Clairvoyance have a very short cast range, so you need to be close for it to actually work. Server lag and such can disrupt it but still cost the cast.

Utility-wise & build-synergy-wise, I don't think Oracle is inferior to pardoner.
Lv5 Discerning Evil (DE) only increase duration by 10 sec... at roughly the same SP cost... and DE is pointless if your target resisted Hex... My conclusion, you are better off to simply recast hex for a 24 sec debuff.
Reply
Aug 16th 2016 14:25:24
@Welkin oh I see, let me know if u got the info cause I think kim build seems legit with oracle

btw miko is it just for female char ? what about male sheperd?
Reply
Aug 16th 2016 20:51:00
@Deermyluhan
Regarding build in total:
- Cure: it's not a good idea to have more then 1 in it coz it scales bad with leveling.
Level 1: Attack: (6 + INT × 1.2), Number of Hits: 10
Level 10: Attack: (22 + INT × 1.2), Number of Hits: 28
So you get +16 damage for 9 Points, additional 18 hits. Let's pretend you have 200 INT.
You get additional 160 + (18 x 220) = 4120. It's fine but at high levels it's suppose you have one hit 4k+ damage.
And this is not the best skill to use at high level for damage, but for status recovery it's ok to have 1.
- Dievdirby C1:
There is no need to have C1 you need at least C2 to be effective Dievdirby. Owl is great for damage, and other C2 skills are great.
- Oracle:
Can't see why you choose Oracle C1, for [Counter Spell] ?
- In PvE: no need to negate enemy circles
- In PvP: bad build for PvP
For [Prophecy] ?
Lvl 1 status resist, you have it from [Cure] on Cleric C1
Reply
Aug 17th 2016 04:57:32
@Deermyluhan
This is Kim's build with Oracle :P

Miko is hidden class with no real info yet. Mostly rumors and speculations. Koreans should be getting rank 8 this week... but don't know if they will get miko with the patch. Sex should not be issue since you can find Oracle C3 to sex change with rank 8.
Reply
Aug 17th 2016 05:19:48
@Rugal
Rugal, you will need to read Kim's guide to understand the direction and class choice of this build. Perhaps I should put in a better explanation so people does not have to jump back and forth.

And if you play cleric, you will understand that cure is very SP efficient at killing stuff that does not fly when you level up. You can also invest in attribute to augment damage. Before we get pandemic in in rank 7, Cure is one of our main damage. Post-pandemic, it is still one of our main mob cleanup spell after effigy spam. To gauge its effectiveness, 1 Cure alone can take out about 60%+ of the bird's health in enemy smell party quest (quest mob level scale with your level). It can also 1 shot almost any non-boss mobs you run across pre-rank 6. So I say it is very good to have rank 10 cure.

Regarding only 1 rank invested in Dievdirby, primarily it is for Zemyna to reduce the heavy SP burden of effigy spam. You can certainly go Bokor C3 and spam max Effigy... But per Kim's explanation, effigy investment doesn't scale as well.

Regarding choice of Oracle:
- This build is not intended for PvP... but solo PvE.
- Counterspell has its uses even for PvE, such as in a mobby area with lots of casters.
- Cure cannot be used under certain status, such as when you are frozen, Prophecy prevents it. Stacking Prophecy with Safety Zone or Counterspell gives complete immunity to all spells that gives lv1 status. It also free up points for your Plaque doctor to invest in damage skills/prepare for PD2.
- Cure can then be used offensively instead

To see how this build work when soloing, check out Kim's guide for videos.
Reply
Aug 17th 2016 05:28:30
@Rugal
- Also, we can survive without owl, since effigy's range cover almost the full screen. Owl only does damage in single direction.
- This build is all about Hex -> Pandemic spreading hex to everything -> Effigy kill all. Incineration will also help spread Hex at rank 8.
- Effigy = dark damage, and does not have spell CD... only reliant on target being hex.
Reply
Aug 17th 2016 09:33:12
@Welkin
I am not going to poit things where you are not right, Kim asked wor my opinion i gave it. I don't blame him i just give him a weak points of the skills.
Reply
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