DPS: Doppel(Rank 9 Patch UPDATED)
Created by easpirit on Jan 4th 2017 (Last Updated: May 28th 2018).
This is a public build.
14
Doppelsoeldner
Doppelsoeldner at the moment is best damage class in the game. It has awesome aoe skills and fast boss burst down skills. But remember that this class is full pve and in pvp doppels are weak.
Doppelsoeldner at the moment is best damage class in the game. It has awesome aoe skills and fast boss burst down skills. But remember that this class is full pve and in pvp doppels are weak.
Skills:
This is my version of doppel and it's awesome, but some changes acceptable.
No restrain? Why?
Doppelsoeldner is mostly pve class. For pvp to be honest it's bad. Even with pouncing with you can attack and run it's still bad. And being that bad in pvp it's best DPS class in pve now in fact. And restrain is used for pvp purposes. Skipping it you gain a little more damage from Concentrate and a lot from Gung Ho(that scales from STR) and Pain Barrier is priority to have maxed. Every boss knocks you down all the time, and one thing I love swordies most is Pain Barrier that protects from this hell part in ToS.
No Concentrate? Why?
I had it myself before but it's absolutely useless for this build in some reasons:
Even with maxed concentrate and a lot of DEX(500+) boosted by anything(buffs,gear etc) you will have extra 1300-1700 damage per hit. Concentrate adds additional damage to every hit you deal.
Thing is when for example your hits are 150k each(Redel, Zucken and Zornhau) you do not care much about they are 150k or 152k. Overall difference gonna be low.
This thing is almost for every skill. (f.e. Cyclone hits are 50-60k each. And +1k or +2k does not change a lot, Seism is 70-80k each hit, etc)
Attributes:
Swordman:
Gung Ho: Enhance Lv.50
Provoke Lv.10
Double Slash: Critical
Barbarian:
Warcry: Enhance Lv.10
Warcry: Add Target Lv.5
Warcry: Duration Lv.5
Warcry: Debuff Duration Lv.10
Wild Nature Lv.1
Wild Nature: Duration Lv.1
Doppelsoeldner:
Cyclone: Movement Lv.1
Cyclone: Resistance Lv.5
Zucken: Multi Hits Lv.1
Redel: Multi Cuts Lv.1
Zornhau: Deep Cut Lv.3
After you got all above, go for skill improvement:
Double Slash: Enhance - Lv.50 or higher (Mine at 80)
Redel: Enhance - Lv.50 or higher (Mine at 80)
Zornhau: Enhance - Lv.50 or higher (Mine at 80)
Zucken: Enhance - Lv.50 or higher (Mine at 80)
Cyclone: Enhance - Lv.50 or higher (Mine at 80)
Sturtzhau: Enhance - Lv.40 or higher (Mine at 50)
Zwerchhau: Enhance - Lv.30 or higher (Mine at 50)
Cleave: Enhance - Lv.50 (Mine at 60)
Seism: Enhance - Lv.50 (Mine at 60)
Stats:
Full STR only! Full dex and mixed builds are realy bad.
Why no con?
So simple. Hp is easy to raise with gear and hair costumes
Cards:
Note: All cards are lvl 10 only.
Red cards
3x Glass Mole Card (Physical Attack +10% for 6 seconds when using any type of SP potion)
Blue cards
Nuaele Card (Magic Defense +10%)
Demon Lord Zaura card (Physical Defense +10%)
Note: You can use 3x Nuale, or 3x Demon Lord Zaura, or 2+1 w/e u need more or you can find easier.
Green cards
3x Netherbovine Card (+10 str)
Purple cards
Offensive:
3x Demon Lord Marnox card (Critical rate +15) < recommended!
3x Rikaus (SP Potion Effects +10%)
Defensive:
Nepenthes Card (Max HP + 900, Max SP +150)
or
Yeti Card (Max HP +1800)
or
Gazing Golem (10% chance of using Pain Barrier upon being hit)
Video example:
Click here to watch video on youtube about this build doing Earth Tower Solmiki 36-40F as main dps.
Click here to watch video on youtube about this build killing bosses less than 10 seconds in Canyon Area saalus mission solo.
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s |
Rank 3
Barbarian |
5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s |
Rank 4
Barbarian |
10 / 10 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 10: Attack: 326% Critical Rate: +50 AoE Attack Ratio: 3 SP: 67 Type: Melee / Attack Cooldown: 16s 5 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 5: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 20 Duration: 30 seconds SP: 50 Type: Melee / Buff Cooldown: 42s 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
Rank 5
Barbarian |
15 / 15 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 15: Attack: 386% Critical Rate: +50 AoE Attack Ratio: 3 SP: 92 Type: Melee / Attack Cooldown: 16s 10 / 10 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 10: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 40 Duration: 30 seconds SP: 80 Type: Melee / Buff Cooldown: 42s 10 / 10 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 10: Attack per Stack: +1.5% Maximum Stacks: 20 Attack Speed: +250 Duration: 50 seconds SP: 82 Type: Melee / Buff Cooldown: 70s 10 / 10 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 10: Attack: 256% x 3 AoE Attack Ratio: 5 SP: 84 Type: Melee / Attack Cooldown: 18s |
Rank 6
Doppelsoeldner |
5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s 3 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 3: 165% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 71 Type: Melee / Attack Cooldown: 45s |
Rank 7
Doppelsoeldner |
10 / 10 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 10: Additional Damage: +23% Damage Received: +14% Duration: 50 seconds SP: 120 Type: Melee / Buff Cooldown: 43s 5 / 5 Zornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150% Lv6 Zornhau required Zornhau [Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might. Level 5: Attack: 975% x 1 [Shock] Duration: 5 seconds SP: 98 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 5 / 5 Zucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150% Lv6 Zucken required Zucken [Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock]. Level 5: Attack: 274% x 4 SP: 115 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 5 / 5 2 Redel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150% Lv6 Redel required Redel [Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon. Level 5: Attack: 289% x 5 SP: 118 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword |
Rank 8
Doppelsoeldner |
15 / 15 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 15: Additional Damage: +33% Damage Received: +19% Duration: 65 seconds SP: 163 Type: Melee / Buff Cooldown: 43s 10 / 10 Zornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150% Lv6 Zornhau required Zornhau [Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might. Level 10: Attack: 1242% x 1 [Shock] Duration: 5 seconds SP: 158 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 6 / 10 Zucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150% Lv6 Zucken required Zucken [Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock]. Level 6: Attack: 289% x 4 SP: 131 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 9 / 10 2 Redel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150% Lv6 Redel required Redel [Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon. Level 9: Attack: 352% x 5 SP: 182 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword 1 / 5 Zwerchhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zwerchhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 3rd Circle Required Zwerchhau [Physical] - [Slash] Swings the sword in one hand to attack a wide range of enemies. The targets that do not have plate defense type become more vulnerable to slash type attacks. Level 1: Attack: 322% x 3 AoE Attack Ratio: 3 Duration: 6.5 seconds SP: 96 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword 1 / 5 2 Sturtzhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sturtzhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 3rd Circle Required Sturtzhau [Physical] - [Slash] Strike with your weapon in a diagonal. The attack ignores a portion of enemy defense. Level 1: Attack: 183% x 6 AoE Attack Ratio: 3 Ignores 20% of enemies' defense SP: 90 Type: Melee / Attack Cooldown: 25s Required Stance: TwoHandSword |
Rank 9
Swordsman |
3 / 15 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
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Comments (279)
idk important to get this cards or no ? ?
i hear game will realse rank 10 what should i select if released in game
can u say combo skills to be easy for me !
like this build https://www.tosbase.com/tools/skill-simulator/build/v1ju9j0hx5/
if u can tell me any tips to be strong and get my gear fast please dont be greedy :)
i just want to try somthing tht can use when doppel skills in cd..i dont like shinobi with barb much..
so,just thinking for smthing else..
thanks for your opinion on this <3
or there have any other methode for us to use 2 handed sword or to take 2 handed sword mastery?
well i alredy use your build before knew if i can't use 2 handed sword.
i have spend some silver to buy sword and shield now. but it's okey because your build help me alot for me who play csually.
How about with the stats / attributes for the armors?
Str + Dex ? Pure Con ? Hp ( 1oo - 5oo ) ? Dex ? STR?
Im a new player using your build and i have to say its awesome.
But i have a few newbie questions if you dont mind. :D
1. ( I have a bad feeling about this :D )
-Im at lv 178 and just switched to doppel first rank but i still use maces and shields and someway its look fucking dumb. :D I not seen in your build the two handed sword mastery thats why i dont put point on it.
2.
Just switched to doppel but cant find the Increased Max Buff Counts in the swordman attributes. I supposed to give the point when im back at Barbarian 5 Rank?
Sorry for the noob questions and for my bad english.
I hope you can help me.
1. Obviously u need to learn attribute that requires to get weap. Also it's free if I remember right.
2. Yeah, this attribute was removed from the game. No need to learn it anymore.
Being a new player, I started developing it from the start. All seemed more or less well till closer to 200lvl. The character seemed strong and capable. Compared to my full SPR cleric-to-become-pardoner he was killing monsters (and clearing 120 dng) way quicker; and if compared to my mage-to-become elementalist/warlock it had way more survivability and mobility (that time I was disgusted about my mage). But when I came over 180 and started to visit the corresponding dng, the situation started to change to the worse: the character started to loose its effectiveness quite drastically. The cleric, later enhanced by Chaplain, was not stealing stars from the sky but was performing rather good and its survivability was incredible (and it remains so up to now when its passed 350 - calm and solid character despite being full SPR and literally no aggressive spells). The mage... here is a different story: after the mages rework and when he gained some 'fat' (levels) he started to shine; and up to now its only main issue is survivability (still, his dmg and the ability to annihilate monsters is insane).
And my poor warrior... I almost wept each time I played it so weak in both survivability and combined damage output he was. I was telling myself that it was going to change once I reached a new rank, once I got new skills, once I leveled attributes a bit. But, the only thing that did change was its general effectiveness - it was dropping with each new level (for instance, in the current 300 dng compared to other chars, it's worse than useless - it's pathetic). The final blow were the mana costs that came with switching on the attributes for main Doppel skills - they indeed can deliver damage but - OMG - they cost so much. 400 to 500 SP per 1 cast. 'How can it be fair?!' - I asked myself on on on - 'Even my mage, that has the same 0 points invested in SPR, has little to no problem in terms of mana management compared to this character. And at the same time all mage's spells cost 2-3 times less, and its manapool is 2 times bigger! The mage can clear a room of monsters with a couple of buttons, in a couple of seconds, while the warrior needs to dance and prance and sing and cry and use all the rest his skills (provided you are drinking SP potions by CD) and still won't be able to do it within a minute...'
What I mean to imply by this emotional outburst is: Doppel can burst (let it be even said that he can burst better that any other); I don't take it from him - provided he is heavily invested into, he can kill a boss quicker than any other class. But soloing is not only about killing 1 boss quickly... A small example - I needed to do a mercenary quest - kill 150 mobs in Volantis 9 - I had to spend half a hundred of max pots (for both health and SP), and a dozen of bonfires - because I simply couldn't survive long enough to swallow one more potion. I was sitting by the very entrance to the location, trying to kill monsters 1 by 1 - otherwise they destroyed me very quickly (1 time was indeed killed). Yes, I am still not 350 (was 347) and the character is far away from being called heavily invested into, but compared to my other 3 chars, he is so weak (once again - not in terms of 1-time burst but in terms of real solo-play, when you go around your business, doing dailies and other stuff) that I am truly despaired about this character.
I've bought some reasonable good 350 stuff (including +12 primus 2-hander) but now I am very tempted to respec into a more viable option that would at least be able to do the general stuff - not spectacularly but at least without tons and tons of pots, nerves, sitting on your butt by the bonfire or wipes.
Just to be certain, I am neither criticizing the author of this build or accusing him about anything - it was my own decision to follow the build (I suspect it just might be not up to my playing style and preferences). I just want to hear opinions / advice whether the final step (getting the character geared once it hits 350) is worth it or not.
If it's the 1st variant:
A. what should be prioritized reds or greens in the weapon? At different places of this guide's discussion it was said that greens + leather for more dmg while reds + plate for more survivability. What I don't understand is what the point of going for crit is - yes going for greens and leather can indeed grant a decent crit chance, but crit damage is not just crit chance only - what about the 2nd factor (crit attack itself)? In the currect from this build simply has next to nothing in terms of crit damage amplification.
B. Manapool: it's drastically small, the SP regen is awfully low - wouldn't investing at least some points (like 50-100 in forms of cards, stats) improve the situation a bit?
If it's the 2nd variant: could you advise on the build to respec into?
SP regen comes from mana potions. You can use 2-3 different mana potions types. It is enought to keep u up.
SW3>Highlander2>Doppel3>Shinobi or SW3>Barbarian3>Doppel3 ?
s1, s2, b1, b2, b3, s3, d1, d2, d3?
I'm using leather set and red gems in my weapon, the only thing that I noticed a lot is that my survability is very low, the mobs hit me hard... what do you recommend for that?