✚ PvE - A1ice's Full Support Doctor ✚
Created by A1ice1990 on Apr 1st 2016 (Last Updated: May 20th 2016).
This is a public build.
80

✚ A1ice's Full Support Doctor ✚

Best fs build ever ❤ Only for octopus and party players











◉ Heal 10 - Recovers HP equal to 50% of the maximum HP
◉ Cure 1 - can destroy bosses traps
◉ Safety Zone 10 - Safety wall [Dur 20 , Cd 48]
◉ Deprotected Zone 3 - inc damage 4 melee bro
◉ Divine Might 5 - MUST HAVE, +1 skill lvl for all [Dur 60 , Cd 27]
◉ Fade 1 - escape



◉ Blessing 10-15 - +150-170 dmg [Dur 45 , Cd 35]
◉ Monstrance 1-10, DEX = (DEX * 1.3) +10 [Dur 25 , Cd 23]
◉ Aspersion 1-15, +20%-48% pDef [Dur 120 , Cd 20]
◉ Sacrament 1, +25 Dark Resistance [Dur 220 , Cd 90]
◉ Ressurect 2 - only for Rivive's attribute and force-majeure situation
◉ Revive 3-10 - 90s + 7s*5 = 125s revive buff
◉ Mass heal 10 - heal with additional SPR
◉ Stone Skin 5 - NERF PLZ, MUST HAVE [Dur 35 , Cd 60]
You have 19 "free" points.
You can distribute them among the following skills:
Revive, Blessing, Monstrance or Aspersion
!!! Sacrament 10 lvl - useless on high lvl, only 4 lvling !!!



◉ Aukuras 1-5 - fire resist [Dur 140 , Cd 120]
◉ Zalciai 5 - crit buff, on 300 spr you have constant +437 Crit Attack [Dur 49 , Cd 20]
◉ Daino 5 - MUST HAVE [Dur 320 , Cd 6]



◉ Healing Factor 5 - MUST HAVE [Dur 40 , Cd 45]
◉ Bloodletting 5 - Rank 2 status immun [Dur 55 , Cd 60]
◉ Fumigate 1-5 - remove rank 3 status from allies
◉ Pandemic - as you wish
◉ Beak Mask - maybe later

M E M O B L O C K

##### ##### ##### ##### ##### ##### #####
##### STATS RATIO
3 SPR : 1 CON
!!! Only SPR and CON, without INT !!!
You are full support, not dd. Most blessing rises from the SPR,
and it gives sp regeneration required for constant rotation skills and mdef.
Mass Heal increases from SPR.
Heal constantly regenerates 50% of HP, regardless of INT.
Your allies do not get hurt if you apply a good StoneSkin
Example on 224 lvl, 7 rank (without bonus points):
9 str, 75 con, 6 int, 217 spr, 3 dex
Link
##### ##### ##### ##### ##### ##### #####
##### What type of armor do you use?
Best option is cloth, cos you have a lot of skills to protect from physics.
SPR + Cloth = mdef
##### ##### ##### ##### ##### ##### #####
##### Bless & Sacrament or something else
◉Blessing 15 lvl: 170 dmg, can't crit and can't miss,
good with mage and multihit attack. Very well in the early levels.
pick minimum 3-6 lvl
◉Sacrament 10 lvl: 80 dmg or 120 dmg if demon property, can't crit
pick 1 lvl for Dark resist
◉Monstrance 15 lvl: Enemy's Evasion & Defense: -(39+SPR*0.4),
On 300 SPR = -159 def + total attack can crit + add allies (DEX*1.3)+10
pick 1 lvl for DEX buff
◉Aspersion 15 lvl: +48% Physical Defense
pick 1 lvl for 20% pDef
◉Revive 10 lvl: 50% HP Recovery and 10 invicible
Raise Revive at least 5 levels if you play with the slowpokes or random players or without voice chat
Pick minimum 2 lvl
##### ##### ##### ##### ##### ##### #####
##### Boss & Dungeon tactics
◉ Stand back, out of range AoE attacks, reduces the distance only for buffs and heal
◉ Use buffs on cooldown, starting with the "Divine Might" and "Daino"
◉ Use the variable rotation "Safety Zone" and "Stone Skin" on the tank
◉ Use mouse control scheme
◉ "Revive" and Mass heal - only when necessary, without spam
◉ Position the cleric heal nearby party members that could take
him, if necessary, taking it to reload
◉ "Fade" - escape
◉ If the party died, try kite and remember: living priest - living party
◉ Do not try to attack the boss. Heal @ Buff @ Debuff @ Step back
◉ MMO Mouse & Keypad & A lot of fingers
##### ##### ##### ##### ##### ##### #####
##### Spell rotation and macro
◉ Every 25 sec: Monstrance
◉ Every 48 sec: Stone Skin > wait 35 sec > Safety wall > Blessing > Zalciai
◉ Every 60 sec: Divine Might > Healing Factor > Bloodletting
◉ Every 120 sec: Daino > Aspersion > Aukuras > Sacrament
##### ##### ##### ##### ##### ##### #####
##### Control scheme (Xpadder)

##### ##### ##### ##### ##### ##### #####
##### Solo lvling
◉ If u want play solo only on low lvl and later use reset stat and skill potion:
Max INT or STR/DEX 1:1
And max cure and heal or blessing and sacrament
◉ If u want play solo on high lvl:
SPR stat build
Pick Chaplain instead Cleric C2 class
Max Last Rites, Deploy Capella, Aspergillum [5/5]
Max Aspersio on priest and raise Bless and Sacra if u can
◉ Also u need:
Arde Dagger at 75-90 lvl
Valia or Velniup at 120 lvl
##### ##### ##### ##### ##### ##### #####
##### Other classes
◉ Chaplain in full support build good only constant maintenance of stone skin.
and have the Holy property buff
◉ Pardoner have only one meh skill - "Increase Magic Defense"
◉ Dievdirby good profession, but it has no place. Or priest or carpenter.
◉ Oracle, good utility, nice sprite, but not so helpful as you wish
##### ##### ##### ##### ##### ##### #####
##### Links
◉ Damage formula
◉ Wiki
◉ Mechanics guide
◉ Lua mods
◉ Quests
◉ Lvling guide

U P D B L O C K

##### ##### ##### ##### ##### ##### #####
##### Update
◉ UPD 16.05.04: add solo leveling
◉ UPD 16.04.19: add control scheme
◉ UPD 16.04.13: removed priest's skills in 19 "free" skill point
◉ UPD 16.04.12: change priest's circle skills, add skill's duration, cd and rotation
◉ UPD 16.04.11: add design and structure

❤❤❤❤❤❤❤❤❤❤
T H X A L L
❤❤❤❤❤❤❤❤❤❤
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 1 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 1: 0.4 second attack 103% No. of Hits: 10 Magic Circle Duration: 6 seconds SP: 15 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 3 / 5 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 3: Reduces 0.3% per stack Magic Circle Duration: 10 seconds SP: 31 Type: Magic / Buff Cooldown: 13s Element: ![]() |
Rank 2
![]() ![]() Priest |
![]() 1 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 1: Attack: 182% Physical Defense: +75 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 26 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 3 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 3: Additional Damage: +105 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 49 Type: Magic / Buff Cooldown: 35s Element: ![]() ![]() 2 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 2: Attack: 304% Casting Time: 5 seconds Restores 10% of target's HP after resurrection No. of Targets: 1 SP: 46 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 3
![]() ![]() Priest |
![]() 1 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +180 Duration: 220 seconds Consumes 1 Gyslotis SP: 38 Type: Magic / Buff Cooldown: 90s Element: ![]() ![]() 3 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 3: HP Recovery: 15% Invincibility: 3 seconds Duration: 90 seconds SP: 60 Type: Magic / Buff Cooldown: 120s Element: ![]() ![]() 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 4
![]() ![]() Priest |
![]() 10 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 10: Heal factor 838% SP: 124 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 5 / 5 Stone Skin Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members. Level 5: Decreases damage received by 20% Duration: 35 seconds SP: 81 Type: Magic / Buff Cooldown: 60s Element: ![]() |
Rank 5
![]() ![]() Krivis |
![]() 5 / 5 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 5: Heal factor 46% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 64 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 5 / 5 Zalciai: Duration Type: Active * Increases duration of [Zalciai] by 3 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases magic amplification by 12 per attribute level when [Zalciai] is active * Increases SP consumption by 10% Krivis 1st Circle required Zalciai: Enhance Type: Passive * Increases critical attack of [Zalciai] by 1% per attribute level Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 5: Ally's Critical Attack: +42 Enemy's Critical Resistance: -50 SP: 58 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 5 / 5 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 5: Duration: 30 seconds SP: 53 Type: Magic / Buff Cooldown: 60s Element: ![]() |
Rank 6
![]() ![]() Cleric |
![]() 10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 10 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s ![]() 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: ![]() |
Rank 7
![]() ![]() Plague Doctor |
![]() 5 / 5 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 5: Duration: 40 seconds HP Recovery: 100 SP: 198 Type: Magic / Buff Cooldown: 45s Element: ![]() ![]() 5 / 5 Bloodletting: Hemostasis Type: Active * Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active * Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 5: Duration: 55 seconds HP: -1 SP: 176 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 3 / 5 Fumigate: Prevention Type: Active * Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate: Purification Type: Active * The range of [Fumigate] becomes a purification area for 10 seconds * Increases allies' poison resistance by 10% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments. Level 3: Removes rank 3 and lower status ailments Applies a maximum of 5 times SP: 112 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 2 / 5 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 2: Applies a maximum of 7 times SP: 143 Type: Magic / Buff Cooldown: 25s Element: ![]() |
Advertisement
Comments (113)
What kinda weapon are you using with this build :) ?
Sell, but cheap and can't buff on arena.
This is full support build, but u can pick chaplain
I to build a following but I get confused in quanl choose. Cleric C2, C2 and Priest Plague Doctor is sure I'll choose, but then I'm not sure which pick up is Chaplain or Krivis, you can take me this question?
And thanks for answering =) I thought it would not be answered, thank it. ^ _ ^
Nope, sorry.
Krivis is more usefull at this build, but you can switch
I'm following your build and taking C2P3-x-PD, but I'm not yet sure if I should go Krivis.
That's why I'm thinking aout going Cleric2 first so I have more time to decide.
Also, maybe Divine Might for QS3 or Ele party..? Or Zalciai is better? (at rank 5)
Yeap, but very long and boring.
One more question, since you are always keeping Divine Might on, is there a reason you are maxing out some skills. Isn't it wasted skill point to have lvl 10 Mass Heal instead of lvl 9, since you get it to level 10 (max) with Divine Might?
good build)
Since ppl can buy the buffs, would be useful to lvled them? also i've notice some ppl say we shouldn't go for krivis since his buff can be bought and claptain would offer more def to the group his buff, what do u think about that?
This is how i tought into to build since blessing seems to be the best buff late game, would u agree?
Scroll can not be used in the arena and is very expensive to maintain permanent daino.
Also krivis has good crit buff
This is my opinion: (only High SPR)
CHAPLAIN
Chaplain can solo quest easily with Aspergilum.
Deploy Capella apply almost nonstop buff btw Capella is destroyable so it is so bad for GVG & PVP.
Last Rites < this buff i not really sure > depend on Sacrament, if you get full lvl Sacra.buff from Pardoner and use it with Last Rites then it probably good. BTW mostly Priest up Sacrament Skill only 1lvl, so when it is stack with Last Rites, i not really know it is still good or not.
I am disagree with you that you say Chaplain provide more Def because it is Priest provide more Def with
Aspersion. You can follow with Reply (#8058) about Priest>Krivis skill build that provide more Def.
KRIVIS
Krivis's Aukuras < this buff i also not really know > Heal and make enemies miss? is destroyable...
Zalciai Everyone Love This Buff... Critical and Critical Resist...
Daino Give you more limit of buffs. Able to obtain this buff from Pardoner so you need to find Daino Buff go ez quest and semi dps + semi support of chaplain. BTW it is hard to find this buff...
Aukuras is pretty bad since you pretty much never need HP regen honestly, you have so many buffs and heals. But you have extra skill points to spend so you should still take this skill, even though it's not the main reason you take Krivir C1 :) The skill can sometimes be useful and remember, it can get buffed when enough people complain it's not that great. ;)
Daino skill is why you take Krivis, it's just MUST in party... If you don't have Daino, you will need another person in party who has it and because of that most likely reduce party dps. Can't use Daino scolls in arena + you save a lot of money if you have the class and skill. It's worth.
Zalciai is one of the best dps buffs for your party, especially when you go spr build.
I'm personally still debating if i'm going Plague Doctor or something else. Status immune for rank 2
◉Blessing 15 lvl: 170 dmg, can't crit and can't miss,
good with mage and multihit attack. Very well in the early levels.
pick minimum 3-6 lvl
◉Sacrament 10 lvl: 80 dmg or 120 dmg if demon property, can't crit
pick 1 lvl for Dark resist
◉Monstrance 15 lvl: Enemy's Evasion & Defense: -(39+SPR*0.4),
On 300 SPR = -159 def + total attack can crit + add allies (DEX*1.3)+10
pick 1 lvl for DEX buff
◉Aspersion 15 lvl: +48% Physical Defense
pick 1 lvl for 20% pDef
◉Revive 10 lvl: 50% HP Recovery and 10 invicible
pick minimum 2 lvl
if you play with randoms or slowpokes - raise Revive minimum 5 lvl
What if i put in Max Revive and Max Resurrection?
Remaining 9 points i put in Sacrament or others?
U have stone skin with high SPR and safety wall.
the game seems to be heavily focused around PvP at endgame
Im not pvp player, i don't know, sorry)
◉Blessing 15 lvl: 170 dmg, can't crit and can't miss,
good with mage and multihit attack. Very well in the early levels.
pick minimum 3-6 lvl
◉Sacrament 10 lvl: 80 dmg or 120 dmg if demon property, can't crit
pick 1 lvl for Dark resist
◉Monstrance 15 lvl: Enemy's Evasion & Defense: -(39+SPR*0.4),
On 300 SPR = -159 def + total attack can crit + add allies (DEX*1.3)+10
pick 1 lvl for DEX buff
◉Aspersion 15 lvl: +48% Physical Defense
pick 1 lvl for 20% pDef
◉Revive 10 lvl: 50% HP Recovery and 10 invicible
pick minimum 2 lvl
if you play with randoms or slowpokes - raise Revive minimum 5 lvl
Almost all
Most important: Revive & Bless & Heal remove damage
nope