Hybrid Auto/CM/Survival Inquisitor
Created by Romeomafia on Aug 23rd 2018 (Last Updated: Aug 23rd 2018).
This is a public build.
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Hello everyone, this is my first guide, I'm Gangrene in the Khlaipeda server. I did this build following "Sourceful"'s build for inquisitor, and tweak it to my liking. So far with crappy equips i was able to solo and complete Kajima dungeon (level 5), and Timery Dungeon (level 5) without being at full potential.
https://www.tosbase.com/tools/skill-simulator/build/odqovoh31j/
Most inquisitor take Krivis because of the buffs for more duration like "Melstis" and for "Daino" because the attribute gives more attack speed, enhancing the Auto attack. also for "Divine Stigma which gives you +47 int/str and attacks monsters, pretty good for inquisitor.
I chose druid instead of krivis because Chorstamata/Carnivory are a great AOE and also heals over time. about 1k+ per second with the current int i have. So there is no need to worry about the limited heal you get from cleric one. Also heal is based on SPR/INT attributes and the level of the person being healed.
STATS:
AUTOATTACK: Just like Sourceful said on his guide, if you want auto attack go full DEX just make sure you got a good connection/pc your ping should be less than <100 ms.
CHALLENGE MODE OR CM: as he recommended 150 dex ( I added 160), and the rest on INT (Int is for magic attack on skills for druid and mainly Burn, an attribute for inquisitor that at lvl 20 = 20% chance per kill to deposit a fire pit that hits anything that gets on top of it multiple times. is huge. now level 20 attribute is like 22k of skill point roughly...so in money is like 22 mil silver at least. rough estimate could be more.
HERE IS A VIDEO OF BURN IN ACTION: 20% PER MONSTER DEATH TO APPEAR.
https://www.youtube.com/watch?v=JuTo0YtADDA
EQUIPS/CARDS:
Follow sourceful guide, I don't have the equips yet or the cards, but the amount of survival i can is amazing at the moment.
Equips: 1H Mace, shield or dagger. at the moment level 300, using lvl 270 mace nothing mayor and karacha dagger. all equips are just equips that have stats for int/dex/spr.
End game you would want, Masinios mace/dagger combination, use shield if you want to survival more as Sourceful said on his guide. You want equips that give you more AoE, the more the better. follow sourceful guide on equips.
Cards the main one is Centaur as 3 at level 10 each give 6 AoE, huge for you. I don't have them yet. lol but loving the build i can image with it.
CLERIC

Not much here:
Max: Heal, Cure, and Safety Zone
Atrributes: One-Handed blunt mastery: Healing (MAX), Heal Enhance (up to you, more level for healing for your own survival), Heal: exclude summons, Heal: Creating Extra (MaX), Safety zone: increased range, Heal: remove damage: when you in want to heal yourself in mobs. everything else is optional, up to you.
PRIEST

OK for priest: MAX Aspersion/Sacrament, even tho you can get these skills from the buff shop. you need them for Chaplain class for the skills are linked.
-Resurrection (MAX): also get the attribute to increase the amount of people you can revive.
-Mass Heal: level 8, increase the attribute at your own time, more you have better the healing.
-Exorcise: level 1, you only need this skill for Chaplain's Magnus Exorcismus. Attribute: increase duration.
-Monstrance: leave in level 1, decrease monster defense and gives you dex which means more attack speed. Attribute: increases durantion
Revive: level 5 is fine, the Cooldown is 90 seconds, with the attribute maxed is 120s so enough time for full up time. a must when you feel you might die. don't hurt to have active all the time.
All other attributes are for your liking. get also Increased Maximum Weight attribute.
CHAPLAIN

MAX: Last Rites, Magnus Exorcismus, Aspergillum.
LAST RITES is based on your Sacrament skill level and works better when your hp is below 40%. get the Attribute to increase the requirement by 10%.
ASPERGILLUM: same works based on your Asperion skill level in priest. Keep those two buffs up for splash aoe attacks, the dex will give you the attack speed.
Magnus Exorcismus: works with Exorcise in priest skill. Makes it a huge fire aoe skill. similar to the pyro fire pillar.
DRUID


One of my favorite classes,
MAX: Chortasmata/Carnivory level them up simultaneously, they are a must. Heals and attacks AoE is huge. Attributes: Both skills have duration attributes max them.
-Sterea Trofh, when you feel the monster is going to do a hard move, use this skill on top of Chortasmata. lasts 10 seconds (max)
-Thorn: (level 1) the damage increment per level of this skill is not much, so level 1 is fine, it holds monsters in place and does damage over time (DOT) must have.
Other attributes: at your own time, increase damage for thorn, chostasmata, and carnivory.
INQUISITOR


*ATTRIBUTE: BURN, BURN, BURN, BURN, BURN MAX LVL 20*, save 20mil if you can for this, is a must, the damage is crazy. every monster you kill has a chance to drop a fire pit that burns in a aoe at 20% chance at lvl 20. A must.
First skill to get is BREAKING WHEEL leave it at level 1, the damage increment per level not worth it. This wheel you can hit and splashes in a aoe area, damage is huge, besides the spinning attack. Attribute: get Attacking wheel for aoe damage.
-God Smash (Max): Two uses, huge damage. increase at your own time expensive
-Malleus Maleficarum (Max): throws projectiles that silence enemies with the attribute.
-Pear of Anguish (level 4): is like planting sensor bombs on the floor, goes off on close by enemies, does more damage if the enemy is using magic.
RANK 9: Most people change classes at rank 9, inquisitor circle 1 is more than enough. I chose circle 2 because i'm planning to go circle 3 in rank 10 release. Rank 9 and 10 is up to you. Please use this guide at your own risk and tweak to your liking.
Thank you.
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: ![]() |
Rank 2
![]() ![]() Priest |
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Rank 3
![]() ![]() Priest |
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Rank 4
![]() ![]() Priest |
![]() 15 / 15 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 15: Attack: 322% Physical Defense: +425 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 138 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 15 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 10 / 10 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 10: Holy Property Attack: +720 Duration: 400 seconds Consumes 1 Gyslotis SP: 132 Type: Magic / Buff Cooldown: 90s Element: ![]() ![]() 5 / 10 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: ![]() ![]() 8 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 8: Heal factor 742% SP: 104 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 1 / 5 Exorcise: Enhance Type: Passive * Increases the damage dealt on an enemy with [Exorcise] by 0.5% per attribute level * +10% added damage at maximum level Priest 3rd Circle required Exorcise: Duration Type: Active * Increases duration of [Exorcise]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Priest 3rd Circle required Exorcise [Magic] - [Holy] Creates an exorcism circle that damages enemies inside, then deals continuous damage. Level 1: 0.4 second attack 126% Duration: 10 seconds SP: 36 Type: Magic / Buff Cooldown: 36s Element: ![]() |
Rank 5
![]() ![]() Chaplain |
![]() 5 / 5 Last Rites: Promoting Spirits Type: Active * Increases the lower limit HP of [Last Rites] by 2% per attribute level * Increases SP consumption by 10% Chaplain 1st Circle required Last Rites Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%. Level 5: Duration: 300 seconds Consumes 1 Gyslotis SP: 98 Type: Magic / Buff Cooldown: 40s Element: ![]() ![]() 5 / 5 Magnus Exorcismus: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magnus Exorcismus] by 0.5% per attribute level * +10% added damage at maximum level Chaplain 1st Circle required Magnus Exorcismus Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies. Level 5: 0.5 second attack 185% Duration: 9 seconds SP: 105 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 5 / 5 Aspergillum Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion]. Level 5: Duration: 300 seconds Consumes 1 Holy Water SP: 112 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 6
![]() ![]() Druid |
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Rank 7
![]() ![]() Druid |
![]() 10 / 10 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 10: Attack: 332% x 25 Maximum targets: 8 Duration: 10 seconds SP: 180 Type: Magic / Attack Cooldown: 20s ![]() 10 / 10 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 10: Attack 261% Floral Scent recovery 870 Duration 20 sec SP: 206 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 5 / 5 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 5: Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 30s ![]() 1 / 5 Thorn: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Druid Thorn Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move. Level 1: Attack 250% x 11 hits Ground enemies become unable to move SP: 98 Type: Magic / Attack Cooldown: 20s |
Rank 8
![]() ![]() Inquisitor |
![]() 5 / 5 2 God Smash: Enhance Type: Active * Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required God Smash: Demon Punisher Type: Active * Increases God Smash damage on Demon enemies by 10% per attribute level * Increases SP consumption by 10% Inquisitor Circle 2 Required God Smash [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage. Level 5: Attack: 1537% AoE Attack Ratio: 4 SP: 180 Type: Melee / Attack Cooldown: 20s ![]() 4 / 5 2 Pear of Anguish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required Pear of Anguish [Physical] - [Strike] Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage. Level 4: Attack: 523% Maximum Installations: 5 SP: 213 Type: Melee / Buff Cooldown: 24s ![]() 1 / 5 Breaking Wheel: Additional Damage Type: Active * While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range * Increases SP consumption by 50% Inquisitor 1st Circle Required Breaking Wheel [Physical] - [Slash] Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away. Level 1: Attack per 0.3 sec 88% Duration 10 sec Consumes Torture Tools x3 SP: 72 Type: Melee / Buff Cooldown: 50s ![]() 5 / 5 Malleus Maleficarum: Mana Burn Type: Active * In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster * Increases SP consumption by 10% Inquisitor 1st Circle Required Malleus Maleficarum [Magic] Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled. Level 5: Attack: 213% x 7 Duration: 22 seconds Maximum Targets: 7 SP: 210 Type: Magic / Attack Cooldown: 28s |
Rank 9
![]() ![]() Inquisitor |
![]() 10 / 10 2 God Smash: Enhance Type: Active * Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required God Smash: Demon Punisher Type: Active * Increases God Smash damage on Demon enemies by 10% per attribute level * Increases SP consumption by 10% Inquisitor Circle 2 Required God Smash [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage. Level 10: Attack: 1883% AoE Attack Ratio: 4 SP: 278 Type: Melee / Attack Cooldown: 20s ![]() 7 / 10 2 Pear of Anguish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required Pear of Anguish [Physical] - [Strike] Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage. Level 7: Attack: 597% Maximum Installations: 5 SP: 288 Type: Melee / Buff Cooldown: 24s ![]() 7 / 10 Malleus Maleficarum: Mana Burn Type: Active * In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster * Increases SP consumption by 10% Inquisitor 1st Circle Required Malleus Maleficarum [Magic] Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled. Level 7: Attack: 232% x 7 Duration: 28 seconds Maximum Targets: 7 SP: 252 Type: Magic / Attack Cooldown: 28s ![]() 5 / 5 Judgment [Magic] Change the type of enemies within a specified range to Demon type. Enemies take 10% additional Holy damage. Level 5: Duration: 20 seconds Applies up to 8 targets SP: 230 Type: Magic / Buff Cooldown: 60s |
Rank 10
![]() ![]() Inquisitor |
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