Pedo repeller
Created by nymi on Oct 5th 2016 (Last Updated: Oct 30th 2016).
This is a public build.
6
Stats:
Int 2 Con 1
Bonus stats go to con
FAQ:
Why bokor 2?
The only benefit you will have in bokor 3 is higher level in samedivive. Effigy level 15 is way too painful in sp consumption and level 5-10 is enough. Upgrading Mackadangkal's level only gives you +1 second per level and has a long cooldown of 67 seconds.
Secret Quest
https://www.reddit.com/r/treeofsavior/comments/59g3ne/class_miko_secret_quest/
(Unreliable Translate) -The only thing I can translate is the map. The rest is too much for me. Bear with it.
Translate:
Good morning. Happy circuit that serves as a server-by look happy circuit, oil Lateran server seasons server. During the day, a shaman attempts to ban a user who gathered together a lot of information easily obtained tried to write to the former. Not only a talent readability fall, and hope that you can help, albeit a feeble gratitude to former shaman ^
1.)Acquisition of goheyi(Manahas)
For the shaman lifted the former first go find the 'mana Haas' NPC 'Melissa' located at the bottom four Bacary statue of the map. However, because of who she was previously unable to complete the quests that will receive a 'goheyi' necessary for a shaman lifted, If you are clear that she only accepts the quest .

2.) moeuja the spirit
Now, those who received the spirit of the gitdeulge goheyi will be a total of seven in goheyi.
Each location is as follows: Climb Klaipeda, Orsha, modify mining district closed the third floor, sentence moving section of the first floor Asmodians can reduce space, wookiseu arable land, pelke Temple Grounds, Mana Haas
The location of the first climb Klaipeda.

Respawn is only here, in existence for a period of time can be several people sharing .
The location of Orsha. TP traders Leticia, no test has passed the master Wars and Pat go forward jjuuk located.

It is estimated that should continue to try to sympathy, the altar upon the success muneojimyeo gitdeunda the spiritual message is output. (It is a true experience makin 7 hours).
Fix mine Crystal mine 3f (Mir side of the teeth and jaws worse one), it is located directly in front of the road to the two blocks.

But here, the talk should be obtained on the seven spiritual sphere, so much luck and a retry on failed acquisition time is also possible after 1 hour . (I have acquired a spiritual challenge at the end of the seventh times ...)
There is no competition in individual counting, and the odds must fight .
Asmodians can reduce the pattern of the first floor space that can move through space.

You can move from this place, moving


In the left and right, you can see the seven pillars, each of the 12 divine sphere. It represents the first time each of the spiritual sphere of 12 hours, meaning that you can see the name of the n-th time in the spiritual sphere What time items. The order of the columns left from Sunday through to Saturday, and there is only one pillar to work by the day. Acquisition method is as follows: After scoring a certain number of Elyos (yeoteuna do not tip the first and second floors, I was only accept aid from the second floor.) You can acquire the spiritual sphere when browsing the spiritual sphere. The n-th you get to browse the pillars of the week - according to the day of the day you explore the spiritual sphere is the spiritual pillar gitdeulge muneojimyeo.
The regeneration time of the poles is 1 hour, and is not shared .
Uskis arable land.

"Eww shoe 'with an audible appeared greenish smoke disappears after about 2-3 seconds to.
Currently confirmed responder deviations can not be shared by up to one hour at minimum 10 minutes , and the time's not possible to obtain the message floating over the battered space bar taker is.
Pelke Shrine Ruins.

Respawn time is estimated to be 20 minutes, it can not be shared .
The last, Manahas

The first order is acceptable progress on a long, independent, Zen ohrimujung this time and also spawned a wide range of non-shared , I recommend you ample time to time hasigil.
The order of acquiring the spirit does not exist as a limitation of the acquisition order sinobi . So the next step is to acquire all of the dialog, navigate to the "Adriatic Youth" of Nuorodin



Clean.
The former is now possible to ban the former shaman.
3.) The former shaman quest
Former quest is to move the contents of seven regional and ensure that the shaman who masters the enchantment preserved installed. Through direct Statue do not support the return or after completion must be returned on foot.
1.) Residence of the Fallen Legwyn Family

2.) Roxona Reconstruction Agency West Building

3.) Royal Mausoleum Workers Lodge

4.) Nevellet Quarry 1F

5.) Topes Fortress 1F

6.) Sicarius 1F

7.) 2nd Demon Prison

More than a place to go to when you press the v key to check the status of the former enchantment quest is over.

Skills:
Gohei - Swings a Gohei. Removes ailments from allies and buffs from enemies.
Houki Broom - Sweeps the floor with a magic broom, creating a magic circle. Works like Divine Might for those inside the circle.
Hamaya - Fires an arrow to an area, dealing extra Holy dmg to demon-type enemies.
Kasiwade - Claps twice. Increases the duration of magic circles.
Kagura Dance - Miko dances, enemies receive additional Holy dmg from melee attacks.
Int 2 Con 1
Bonus stats go to con
FAQ:
Why bokor 2?
The only benefit you will have in bokor 3 is higher level in samedivive. Effigy level 15 is way too painful in sp consumption and level 5-10 is enough. Upgrading Mackadangkal's level only gives you +1 second per level and has a long cooldown of 67 seconds.
Secret Quest
https://www.reddit.com/r/treeofsavior/comments/59g3ne/class_miko_secret_quest/
(Unreliable Translate) -The only thing I can translate is the map. The rest is too much for me. Bear with it.
Translate:
Good morning. Happy circuit that serves as a server-by look happy circuit, oil Lateran server seasons server. During the day, a shaman attempts to ban a user who gathered together a lot of information easily obtained tried to write to the former. Not only a talent readability fall, and hope that you can help, albeit a feeble gratitude to former shaman ^
1.)Acquisition of goheyi(Manahas)
For the shaman lifted the former first go find the 'mana Haas' NPC 'Melissa' located at the bottom four Bacary statue of the map. However, because of who she was previously unable to complete the quests that will receive a 'goheyi' necessary for a shaman lifted, If you are clear that she only accepts the quest .

2.) moeuja the spirit
Now, those who received the spirit of the gitdeulge goheyi will be a total of seven in goheyi.
Each location is as follows: Climb Klaipeda, Orsha, modify mining district closed the third floor, sentence moving section of the first floor Asmodians can reduce space, wookiseu arable land, pelke Temple Grounds, Mana Haas
The location of the first climb Klaipeda.

Respawn is only here, in existence for a period of time can be several people sharing .
The location of Orsha. TP traders Leticia, no test has passed the master Wars and Pat go forward jjuuk located.

It is estimated that should continue to try to sympathy, the altar upon the success muneojimyeo gitdeunda the spiritual message is output. (It is a true experience makin 7 hours).
Fix mine Crystal mine 3f (Mir side of the teeth and jaws worse one), it is located directly in front of the road to the two blocks.

But here, the talk should be obtained on the seven spiritual sphere, so much luck and a retry on failed acquisition time is also possible after 1 hour . (I have acquired a spiritual challenge at the end of the seventh times ...)
There is no competition in individual counting, and the odds must fight .
Asmodians can reduce the pattern of the first floor space that can move through space.

You can move from this place, moving


In the left and right, you can see the seven pillars, each of the 12 divine sphere. It represents the first time each of the spiritual sphere of 12 hours, meaning that you can see the name of the n-th time in the spiritual sphere What time items. The order of the columns left from Sunday through to Saturday, and there is only one pillar to work by the day. Acquisition method is as follows: After scoring a certain number of Elyos (yeoteuna do not tip the first and second floors, I was only accept aid from the second floor.) You can acquire the spiritual sphere when browsing the spiritual sphere. The n-th you get to browse the pillars of the week - according to the day of the day you explore the spiritual sphere is the spiritual pillar gitdeulge muneojimyeo.
The regeneration time of the poles is 1 hour, and is not shared .
Uskis arable land.

"Eww shoe 'with an audible appeared greenish smoke disappears after about 2-3 seconds to.
Currently confirmed responder deviations can not be shared by up to one hour at minimum 10 minutes , and the time's not possible to obtain the message floating over the battered space bar taker is.
Pelke Shrine Ruins.

Respawn time is estimated to be 20 minutes, it can not be shared .
The last, Manahas

The first order is acceptable progress on a long, independent, Zen ohrimujung this time and also spawned a wide range of non-shared , I recommend you ample time to time hasigil.
The order of acquiring the spirit does not exist as a limitation of the acquisition order sinobi . So the next step is to acquire all of the dialog, navigate to the "Adriatic Youth" of Nuorodin



Clean.
The former is now possible to ban the former shaman.
3.) The former shaman quest
Former quest is to move the contents of seven regional and ensure that the shaman who masters the enchantment preserved installed. Through direct Statue do not support the return or after completion must be returned on foot.
1.) Residence of the Fallen Legwyn Family

2.) Roxona Reconstruction Agency West Building

3.) Royal Mausoleum Workers Lodge

4.) Nevellet Quarry 1F

5.) Topes Fortress 1F

6.) Sicarius 1F

7.) 2nd Demon Prison

More than a place to go to when you press the v key to check the status of the former enchantment quest is over.

Skills:





Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 2 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 2: 0.4 second attack 103% No. of Hits: 12 Magic Circle Duration: 7 seconds SP: 22 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: ![]() |
Rank 2
![]() ![]() Cleric |
![]() 10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 10 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 10: 0.4 second attack 103% No. of Hits: 28 Magic Circle Duration: 15 seconds SP: 75 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 4 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 4: Applies 4 times Duration: 60 seconds SP: 38 Type: Magic / Buff Cooldown: 27s ![]() 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: ![]() |
Rank 3
![]() ![]() Bokor |
![]() 5 / 5 Hexing: Dark Type: Active * Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks * Increases SP consumption by 10% Bokor 1st Circle required Hexing Curse an enemy to decrease its magic defense and prevent recovery. Level 5: Magic Defense: -5.5% Hexing Duration: 19 seconds SP: 78 Type: Magic / Attack Cooldown: 9s Element: ![]() ![]() 5 / 5 3 Effigy: Enhance Type: Passive * Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level * +10% added damage at maximum level Bokor 1st Circle required Effigy: Blind Type: Active * Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds * Increases SP consumption by 10% Bokor 1st Circle required Effigy [Magic] - [Dark] Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession. Level 5: Attack: 365% Attack bonus on 3rd attack: 1.88x ~ 2.66x SP: 42 Type: Magic / Attack Cooldown: 4s Element: ![]() ![]() 1 / 1 Tet Mamak La Lure zombies by using the skull of a monkey to attack enemies for a period of time. Level 1: Requires a summoned zombie Maximum Level: 1 SP: 32 Type: Melee / Buff Cooldown: 0s Element: ![]() ![]() 1 / 5 Zombify: Large Zombie Type: Active * Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level * Increases SP consumption by 20% Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active * Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level Increases SP consumption by 20% Lv3 Zombify required Zombify Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR. Level 1: Magic Circle Duration: 10 seconds Can summon up to 8 Zombies Increases Zombie damage per level SP: 38 Type: Magic / Buff Cooldown: 25s Element: ![]() |
Rank 4
![]() ![]() Bokor |
![]() 10 / 10 Hexing: Dark Type: Active * Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks * Increases SP consumption by 10% Bokor 1st Circle required Hexing Curse an enemy to decrease its magic defense and prevent recovery. Level 10: Magic Defense: -8% Hexing Duration: 24 seconds SP: 131 Type: Magic / Attack Cooldown: 9s Element: ![]() ![]() 10 / 10 3 Effigy: Enhance Type: Passive * Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level * +10% added damage at maximum level Bokor 1st Circle required Effigy: Blind Type: Active * Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds * Increases SP consumption by 10% Bokor 1st Circle required Effigy [Magic] - [Dark] Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession. Level 10: Attack: 447% Attack bonus on 3rd attack: 2.23x ~ 3.11x SP: 69 Type: Magic / Attack Cooldown: 4s Element: ![]() ![]() 2 / 5 Mackangdal: Decreased Cumulative Damage Type: Active * Decreases accumulated damage from [Mackangdal] by 2 per attribute level Lv3 Mackangdel required Mackangdal Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends. Level 2: Invincibility Duration: 12 seconds SP: 46 Type: Melee / Buff Cooldown: 67s Element: ![]() ![]() 1 / 5 Bwa Kayiman: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level * +10% added damage at maximum level Bokor 2nd Circle required Bwa Kayiman: zombie defense Type: Active * Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman] * Increases SP consumption by 10% Bokor 2nd Circle required Bwa Kayiman [Physical] - [Strike] Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage. Level 1: Attack: 171% Maximum Duration: 10 seconds Requires summoned Zombies SP: 37 Type: Melee / Buff Cooldown: 10s Element: ![]() ![]() 5 / 5 Samediveve: Increased Range Type: Active * Increases range of [Samediveve] to 110 Increases SP consumption by 30% Bokor 2nd Circle required Samediveve Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you. Level 5: Maximum HP: +298 Movement Speed: +8 Duration: 110 seconds Glyph Duration: 15 seconds SP: 84 Type: Melee / Buff Cooldown: 51s Element: ![]() |
Rank 5
![]() ![]() Pardoner |
![]() 5 / 5 Simony Craft your skill into a scroll that anyone can use. Level 5: Scrolls disappear after use. SP: 0 Type: Magic / Buff Cooldown: 0s ![]() 5 / 5 Discerning Evil: Increased Targets Type: Active * Adds 1 target per attribute level to the applied effects of [Discerning Evil] * Increases SP consumption by 30% Pardoner 1st Circle required Discerning Evil Extend the duration of harmful effects applied to the enemy forcibly. Once the duration has been increased, the debuff doesn't increase again. Level 5: Extends the remaining duration of debuffs by 50% SP: 103 Type: Magic / Buff Cooldown: 25s Element: ![]() ![]() 5 / 5 Increase Magic Defense: Duration Type: Active * Increases duration of [Increase Magic Defense] by 20 seconds per attribute level * Increases SP consumption by 20% Pardoner 1st Circle required Increase Magic Defense Temporarily increases the magic defense of you and your party members. Level 5: Magic Defense: +560 Duration: 300 seconds Consumes #{SpendItemCount}# Holy Water SP: 110 Type: Magic / Buff Cooldown: 87s Element: ![]() |
Rank 6
![]() ![]() Miko |
![]() 5 / 5 4 Gohei: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Gohei [Magic] - [Holy] Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front. Level 5: Attack: 333% x 2 SP: 138 Type: Magic / Attack Cooldown: 8s Element: ![]() ![]() 1 / 5 Sweeping Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time. Level 1: Max. Sweeping Duration: 5 seconds Magic Circle Duration: 6 seconds SP: 67 Type: Magic / Buff Cooldown: 35s ![]() 5 / 5 Hamaya: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Hamaya [Magic] - [Holy] Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of Holy-property damage to enemies for a short time. Level 5: Attack: 193% per 0.3 seconds Maximum Targets: 10 Duration: 8 seconds SP: 128 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 3 / 5 Clap Clap your hands twice. Increases duration for some installations nearby. Level 3: Duration: +15 seconds SP: 105 Type: Magic / Attack Cooldown: 34s ![]() 1 / 5 Kagura Dance to bless allies around you. Grants additional Holy-property damage to melee attacks against enemies affected by this skill. Active while holding the skill button. Level 1: Maximum Duration: 10 seconds Consumes 72 SP per second Additional Holy-property Damage: +10% SP: 0 Type: Magic / Buff Cooldown: 60s |
Rank 7
![]() ![]() Plague Doctor |
![]() 5 / 5 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 5: Duration: 40 seconds HP Recovery: 100 SP: 198 Type: Magic / Buff Cooldown: 45s Element: ![]() ![]() 5 / 5 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 5: 0.4 second attack 119% Base Duration: 10 seconds SP: 146 Type: Magic / Buff Cooldown: 16s Element: ![]() ![]() 5 / 5 Bloodletting: Hemostasis Type: Active * Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active * Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 5: Duration: 55 seconds HP: -1 SP: 176 Type: Magic / Buff Cooldown: 60s Element: ![]() |
Rank 8
![]() ![]() Plague Doctor |
![]() 6 / 10 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 6: Duration: 45 seconds HP Recovery: 110 SP: 226 Type: Magic / Buff Cooldown: 45s Element: ![]() ![]() 10 / 10 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 10: 0.4 second attack 146% Base Duration: 10 seconds SP: 232 Type: Magic / Buff Cooldown: 16s Element: ![]() ![]() 1 / 10 Fumigate: Prevention Type: Active * Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate: Purification Type: Active * The range of [Fumigate] becomes a purification area for 10 seconds * Increases allies' poison resistance by 10% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments. Level 1: Removes rank 3 and lower status ailments Applies a maximum of 3 times SP: 72 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 2 / 10 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 2: Applies a maximum of 7 times SP: 143 Type: Magic / Buff Cooldown: 25s Element: ![]() ![]() 5 / 5 2 Black Death Steam: Enhance Type: Passive * Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 2nd Circle Required Black Death Steam: Fast Contagion Type: Active * Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Black Death Steam [Magic] - [Poison] Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage. Level 5: 0.5 second attack 142% Duration: 15 seconds SP: 190 Type: Magic / Buff Cooldown: 38s Element: ![]() ![]() 1 / 5 Disenchant: Boosted Debuff Level Type: Active * When [Disenchant] is used upon an enemy, the level of all existing debuffs on them is increased by 1 * Increases SP consumption by 10% Plague Doctor 2nd Circle Required Disenchant: Neutralize Gear Type: Active * When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level * Increases SP consumption by 10% Plague Doctor 2nd Circle Required Disenchant With a certain probability, removes all the beneficial effects on the enemies. Level 1: Buff Removal Chance: 10% Maximum Targets: 3 SP: 129 Type: Magic / Buff Cooldown: 51s Element: ![]() |
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Comments (2)
1) You are male or female? (Only Females can start that hidden quest)
2) You have finished all Melissa's quests? (you need to finish than first)