[Apr 25th 2018] New classes have been added to the skill simulator!

[HOPLITE-LANCER] The Winged Hussars

Created by rawrness13 on Aug 31st 2017 (Last Updated: Sep 6th 2017).
This is a public build.
0
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<<<The Winged Hussars>>>


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CLASSES


Swordsman C2Hoplite C1Cataphract C1




Hoplite C1-C2Dragoon C1Lancer

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Warning


1.This build focuses on high attack damage by mashing a lot of buttons.
2.This build can go toe-to-toe when you enter dungeon as boss hunter.
3.This build need a lot of patience and effort because Cataphract AOE skills a bit balanced after "Summer Balance Patch".
4.This build is DPS style by continuous do damage on single target and AOE.
5.This build is great in PVP but with less speed as “The Rohirrim” or “Dragoon Overlord” builds.
6. This build is less reliable in Earth Tower compared to "The Rohirrim" or "Dragoon Overlord"

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Introduction

First of all , This class build for both PVP and PVE with many skill to encounter the different situations. The Hoplite and the Cataphract attack skills mostly would be for grinding and doing support DPS. Buffs from Swordsman C2 and Hoplite C3 ensures a boost in critical rate & damage. The Dragoon & Lancer attack skills will provide necessary damage for PVP to skewer the enemy!
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Version


Updated V.1 - Added suggested attributes for each rank up.
Updated V.1.2 - Added gear, gems, and card guide, and Battle guide.
Updated V.2 - Added Boss Hunting guide.

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CLASSES

RANK 1: Swordsman C1
Skill
Gung Ho : MAX - for extra physical damage at expense of def
Concentrate : MAX - for decent extra physical damage
Pain Barrier : MAX - so you won't get unwanted knockdown while doing your attack combo

Attribute
Gung Ho Enhance : MAX - more physical damage for your skill Gung Ho
Concentrate Enhance : MAX - more physical damage for your skill Concentrate
Increase Maximum Buff Count : MAX
Other attributes up to you!

RANK 2: Swordsman C2
Skill
Gung Ho : MAX - so you can use attribute to boost damage
Pain Barrier : MAX - for longer time duration of not getting interrupted with attacks & combo
Restrain : MAX - for chance to stun enemies with every attack

Attribute
Restrain: Slow : MAX - after stun effect, enemy is inflicted by slow
Other attributes up to you!

RANK 3: Hoplite C1
Skill
Stabbing : MAX – main anti-mob skill, tiring but worth it in terms of damage
Finestra : MAX – gives you more critical rate (and blocking rate in case you need to use shield in certain situations) :3

Attribute
Use One Handed Spear : MAX - now you have pointy stick to poke people with! >:3
Stabbing: Evasion : MAX – to compensate for loss of evasion while using Finestra
Finestra: Physical Damage : MAX – every extra damage helps
Finestra: Splash : MAX – more splash damage
Other attributes up to you!

RANK 4: Cataphract C1
Skill
Impaler : 4 - use to skewer small/medium enemies then slap them unto other enemies!
Earth Wave : MAX - crowd control skill of Cataphract
Trot : MAX - more movement speed to get to enemy fast or to get away to regrouop in some cases
Steed Charge : 1 - short burst to damage enemies in front

Attribute
Use Two Handed Spear : MAX - now you have big spear to skewer your enemies with! >:3
Companion Riding : MAX - now you are trained light cavalry!
Two Handed Spear Mastery : MAX - enemies' shields won't do them good
Earth Wave Remove Knockdown : MAX - if you do not wish enemies to scatter after skill
Earth Wave Earth Property : MAX - makes skill earth property
Steed Charge Remove Kockdown : MAX - if you don't want enemies to scatter after skill
Steed Charge Critical : MAX - enemies get hit with critical if afflicted with Slow
Other attributes up to you!

RANK 5: Hoplite C2
Skill
Stabbing : MAX – more skewer damage! >:3
Finestra : MAX – more critical rate (and blocking rate in case you need to use shield in certain situations) :3
Spear Lunge : MAX – enemies affected receive more damage from pierce attack! >:3

Attribute
Other attributes up to you!

RANK 6: Hoplite C3
Skill
Stabbing : MAX – more skewer damage! >:3
Finestra : MAX – more critical rate (and blocking rate in case you need to use shield in certain situations) :3
Spear Lunge : MAX – enemies affected receive more damage from pierce attack! >:3
Spear Throw : MAX – great AOE skill especially when Finestra buff is activated! Just remember to get back your pointy stick! :3

Attribute
Spear Throw: Bind : MAX - enemies get 15% chance to be bind on the spot per attribute level
Other attributes up to you!

RANK 7: Dragoon C1
Skill
Dragon Tooth : Max - another skill to skewer enemies to your front!
Serpentine : 4 - piercing combo against enemies
Gae Bulg : Max - throw your spear at the hunt! Just remember to get it back.... xD
Dragon Soar : 1 - chance to fling enemies into the air!

Attribute
Two Handed Spear Mastery: Big Game Hunter : MAX - deal more damage to big monsters and bosses! >:3
Dragon Soar: Shock : MAX - enemies get afflicted with Shock
Gae Bulg: Attack Zone : MAX - increase 2% physical & magical attack of allies
Gae Bulg: Defense Zone : MAX - increase 2% physical & magical defense of allies
Gae Bulg: Enhance : MAX - more damage with Gae Bulg
Serpentine: Bleeding : MAX - chance to cause bleeding based on character's STR
Other attributes up to you!

RANK 8: Lancer
Skill
Crush : 4 - just as name says: Crush your enemies! Enemy loses attack or defense for a while (as they contemplate wtf are they doing fighting you).
Quintain : 4 - combo with enemies hit by "Crush" for additional damage! >:3
Joust : 1 - use on mages/priest so they'll shut their mouth! No normal attack or skills for them! >;3
Unhorsing : 1 - only you deserves to be Eorlingas!
Initiate : MAX - who ever said your enemies can block your attacks? >;3

Attribute
Lancer: Knockdown Chance : MAX - more chance to knockdown enemies per attribute!
Crush: Enhance : MAX - more damage with Crush
Crush: Gear Destroy : MAX - decrease enemy physical attack & defense by 10% per attribute! >:3
Joust: Enhance : MAX - more damage with Joust
Quintain: Enhance : MAX - more damage with Quintain
Unhorsing: Enhance : MAX - more damage with Unhorsing

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STATUS


Stat Build:
2:1 STR:CON - until you have 90 CON;
Then all on STR.
Total Stat Investment: 239 STR, 90 CON

Note: This does not include the free stat points from quests and Goddess statues nor does this include bonuses from equipment!

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Gear Guide

Weapon
Lv.75 Sketis Spear
Lv.75 Lydeka Spear
Lv.120 Triton - Main 2H Spear at level 120, good for boss hunts and hunting grounds
Lv.120 Benesda - In case you can't get your hands on a Triton
Lv.170 Catacombs Pike - Main 2H Spear for boss hunts or grinding
Lv.170 Elements - Optional 2H Spear if you can't get Catacombs Pike
Lv.270 Lolopanther Pike - Main utility 2H Spear
Lv.270 Purine Migantis Pike - Optional utility 2H Spear
Lv.315 Regard Horn Pike - Main 2H Spear before Solmiki Pike
Lv.315 Purine Pevordimas Pike - Optional utility 2H Spear
Lv.330 Solmiki Pike - End game Pike! >:3

Armor
Lv.170 Nyx Plate Armor - Primary set before getting Lolopanther/Solmiki set
Lv.170 Nyx Plate Pants - Primary set before getting Lolopanther/Solmiki set
Lv.170 Nyx Plate Gloves - Primary set before getting Lolopanther/Solmiki set
Lv.170 Nyx Plate Greaves - Primary set before getting Lolopanther/Solmiki set
Lv.270 Lolopanther Plate Set - This set for PVP player or if you need more HP to survive
Lv.270 Lolopanther Leather Set - This set for PVE player or if you need more damage
Lv.330 Solmiki Lether Set
Lv.330 Solmiki Leather Armor
Lv.330 Solmiki Leather Pants
Lv.330 Solmiki Leather Gloves
Lv.330 Solmiki Leather Boots
Lv.330 Solmiki Plate Set
Lv.330 Solmiki Plate Mail
Lv.330 Solmiki Plate Leggings
Lv.330 Solmiki Plate Gauntlets
Lv.330 Solmiki Plate Armor

Amulet
Lv.120 Petamion - A must have at level 120
Lv.170 Max Petamion - A must have at level 170
Lv.270 Lolopanther Medal - For more STR, DEX and INT
Lv.315 Solmiki Medal Leather - For even more STR, DEX and INT
Lv.315 Solmiki Medal Plate - For even more STR, DEX and INT

Rings/Bracelets
Lv.40 Battle Bracelet - Expensive and rare item later used for crafting
Lv.170 Sissel Bracelet - Expensive and rare item but worth it for the damage output at the expense of a little accuracy
Lv.220 Phada - Optional ring/bracelet if w/o Sissel
Lv.270 Lolopanther Bracelet - Optional ring/bracelet for more CON and PDeF/MDef
Lv.315 Solmiki Bracelet Leather - Optional ring/bracelet for even more CON and PDeF/MDef
Lv.315 Solmiki Bracelet Plate - Optional ring/bracelet for even more CON and PDeF/MDef

Suggested Socketed Gems: (Ranked)

Main Weapon
(Best) Red - for more max attack damage (if you have enough critical rate)
(Option 2) Green - for more critical rate (CR) since DEX won't give you any come "Summer Patch 2017"
(Option 3) Yellow - for more critical attack (if you have enough critical rate)

Top/Bottom
(Best) Yellow - for more Physical Defense
(Option 2) Green - for more critical resistance
OR
(Option 2) Red - for more HP (better survivability)
(Option 4) Blue - for more SP pool

Boots
(Best) Blue - to defend against those pesky magic users >:3
(Option 2) Yellow - for more HP

Gauntlet
(Best) Yellow - to break blockers and make them cry >:3
(Option 2) Red - for more critical attack
OR
(Option 2) Green - for more accuracy
(Option 3) Blue - for more SP recovery

Suggested Card:


Suggested card would be Glass Mole Card. Each will give you +10% additional damage when using SP potion and this build will deal a whole lot of burst damage with Glass Mole Cards. Bring small sp potion for that extra burst in damage. :3



You may also opt for Blut card for that extra +CON.



If you are having problems with Magic user classes then of course you may use Nuaele card for that boost in MDEF.



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Battle Tactics




Here we shall learn the jousting prowess of a Lancer! Remember these basics and you'll be feared in the battlefield.

Things to remember:
1. Your primary weapon is a two handed spear. The option of bringing a single handed spear and a shield is optional.

2. Maintain your buffs! This will ensure you'll survive long enough to keep your enemies screaming.

3. Bring the necessary mount for battle: (Sample mounts presented below)
a. Battlebird - gives you hp/sp recovery buff (2 weapon slots, 2 armor slots);
b. Pengu/Penguin (not the Leaf Pengu) - gives you +50 physical def and +50 magic defense (2 weapon slots, 2 armor slots);
c. Guinea Pig - gives you +STR when mounted

4. Bring enough level 15 HP/SP potions and/or Elixirs in case you need them.

5. You might be a tank killer but do not attack them first. Priority for Lancer is to kill threats such as DPS Mages or full support Clerics.

6. You can turn off knockdown effect to do more combo.

7. You may take advantage of knockdown effect to destroy formations.


Lancer Battle Tactics
1. Basic combo:
Aggressive Stance 1 (Against DPS Mages or Support Clerics):
Impaler > Joust > Spear Lunge > Crush > Quintain > Crush > Quintain > Spear Lunge > Stabbing > Impaler

Aggressive Stance 2 (Against DPS On-foot Swordsman):
Impaler > Spear Lunge > Crush > Quintain > Crush > Quintain > Spear Lunge > Stabbing > Dragon Soar > Unhorsing > Impaler

Aggressive Stance 3 (Against DPS Mounted Swordsman/Archer):
Unhorsing > Impaler > Spear Lunge > Crush > Quintain > Crush > Quintain > Spear Lunge > Dragon Soar > Stabbing > Impaler

Aggressive Stance 4 (Against DPS On-foot Archer):
Gae Bulg > Impaler > Spear Lunge > Crush > Quintain > Crush > Quintain > Spear Lunge > Dragon Soar > Stabbing > Impaler

Aggressive Stance 5 (Against DPS On-foot Archer/Swordsman/Mage/Cleric):
Impaler > Spear Lunge > Crush > Quintain > Crush > Quintain > Spear Lunge > Serpentine > Dragon Soar > Stabbing > Impaler > Dragontooth

2. Crowd Control combo:
Passive-Aggressive Stance (Make sure knockdown is turned on!):
Steed Charge > Earth Wave > Dragon Soar > Impaler


[size=20px]Boss Hunting Guide
Remember that Winged Hussars can dish out a whole lot of pain to boss monsters. They are competitive enough to go toe-to-toe with the previously famous “Lord Dragoon” build in terms of boss hunting. Here is the basic tactic in fighting bosses:
1. Gae Bulg > Spear Lunge > Crush > Quintain > Crush > Quintain > Spear Lunge > Serpentine > Dragon Soar > Unhorsing > Dragon Tooth (Basic Combo):
2. Earth Wave > Spear Throw > Spear Throw > Spear Throw > Spear Throw > Spear Throw > Earth Wave (Basic Combo):
3. Rinse. Lather. Repeat. >:3


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Class change Guide


Should I put SPR to get more SP and SP regen rate?
Ans: No. It would really be best to simply bring SP potion since you'll be needing those stats in STR for extra damage!

Should I put DEX for more block penetration?
Ans: No. At level 330, Lancer will have roughly 160 block penetration and when using "Initiate" buff skill you'll get 760 block penetration! So remember, no DEX! :3

Is 90 CON enough for the build?
Ans: This amount of invested CON will guarantee at least 47k HP which will make you not that easy to squish in battle. :3

Can I change Cataphract C1 to another class, like Doppelsoeldner for example?
Ans: As far as I know, you cannot use Cyclone while on mount so don't get your hopes up. Based on tests, you’ll need the Cataphract C1 for the extra AOE skills and the Trot skill for boost in speed! So answer would be a big no. :3

Can a Doppelsoeldner C3 outdamage this build in DPS?
Ans: That depends. If they have decently the same gear then yes and at the moment Doppelsoeldner is one of the top DPS for Swordsman class for PvE.

In terms of PvP however, this build can go toe-to-toe with the class because of the burst damage of Lancer + Dragoon + Hoplite skills. This is inspired by the famous “Lord Dragoon” build previously famous before the “Summer Balance Patch”.

Is maxing Trot good in PvE?
Ans: PvE or PvP, you need to max Trot! No true member of Eorlingas would wish less speed! You'll be using your speed to get in and deal massive damage to mobs and you'll also be needing max Trot to get enough speed to get out of sketchy situations. :3

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Art Gallery

Art by MAGGI(Art designer of TOS) and AllanPrince





Just collect some art work about Dragoon and Lancer
PS. NO NPC Cataphract & Lancer master art because I dont like them. Both of them fugly. ༼ಢ_ಢ༽

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If you have some question or any doubt please send me an PM or comment in the section below . let us discuss to create more PERFECT LANCER!!

Minus enim loquela et magis impaling! ( ´-ω・)︻════════━━一

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Other Guides by Rawrness13:
[DRAGOON] Dragoon Overlord
[Musketeer]Simo Häyhä a.k.a. "White Death"
[Musketeer]Patient Sniper

Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
0 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 1:
Attack: 164%
AoE Attack Ratio: 0
SP: 9

Type: Melee / Attack
Cooldown: 6s
10 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 10:
Physical Damage: +28
Physical Defense: -14
Duration: 300 seconds
SP: 33

Type: Melee / Buff
Cooldown: 40s
5 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
10 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 10:
Duration: 24 seconds
SP: 93

Type: Melee / Buff
Cooldown: 39s
5 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 5:
Chance of Stunning Enemy: 30%
Maximum HP: -75
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Hoplite
5 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 5:
Attack: 117% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 44

Type: Melee / Attack
Cooldown: 25s
0 / 5
2
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
5 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 5:
Critical Chance: +100 Increase
Block 100 Increase
Evasion: -75
Duration: 45 seconds
SP: 48

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
circle 1
Cataphract
4 / 5
Impaler
Cataphract14
Impaler: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Impaler

[Strike]
Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock].

Level 4:
Attack: 270%
Duration: 0 seconds
AoE Attack Ratio: 1
Able to use while riding
SP: 43

Type: Melee / Attack
Cooldown: 40s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
5 / 5
3
Earth Wave
Cataphract17 Cataphract26 Cataphract28
Earth Wave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Earth Wave: Earth Property
Type: Active
* Changes the property of [Earth Wave] to Earth property
* Increases SP consumption by 10%

Cataphract 1st Circle required
Earth Wave: Remove Knockdown
Type: Active
* [Earth Wave] no longer knocks enemies down
* Only applies if attribute is set to ON

Cataphract 1st Circle required
Earth Wave

[Physical] - [Strike]
Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.

Level 5:
Attack: 86% x 5
AoE Attack Ratio: 8
+50% increased damage to knocked-down enemies.
Able to use while riding.
SP: 52

Type: Melee / Attack
Cooldown: 10s
Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Trot
Trot

Increases your movement speed while riding.

Level 5:
Movement Speed: +10
Duration: 30 seconds
SP: 53

Type: Melee / Buff
Cooldown: 50s
1 / 5
Steed Charge
Cataphract20 Cataphract27 Cataphract29
Steed Charge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level
* +10% added damage at maximum level

Cataphract 1st Circle required
Steed Charge: Critical
Type: Active
* [Steed Charge] applies as critical on enemies afflicted with [Slow]
* Increases SP consumption by 20%

Cataphract 1st Circle required
Steed Charge: Remove Knockdown
Type: Active
* Removes knockback effect from [Steed Charge]
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Cataphract 1st Circle required
Steed Charge

[Physical] - [Strike]
Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting.

Level 1:
Attack: 223%
AoE Attack Ratio: 5
Able to use while riding
SP: 26

Type: Melee / Attack
Cooldown: 8s
Rank 5
circle 2
Hoplite
10 / 10
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 10:
Attack: 143% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 71

Type: Melee / Attack
Cooldown: 25s
0 / 10
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
10 / 10
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 10:
Critical Chance: +150 Increase
Block 175 Increase
Evasion: -150
Duration: 60 seconds
SP: 77

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 10
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
0 / 5
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
5 / 5
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 5:
Attack: 612%
Duration 6 seconds
SP: 42

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 6
circle 3
Hoplite
15 / 15
Stabbing
Hoplite11 Hoplite1 Hoplite28
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 15:
Attack: 170% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 98

Type: Melee / Attack
Cooldown: 25s
0 / 15
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 1:
Attack: 227%
Medium Target 2 Hits
Large Target 3 Hits
SP: 21

Type: Melee / Attack
Cooldown: 20s
15 / 15
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 15:
Critical Chance: +200 Increase
Block 250 Increase
Evasion: -225
Duration: 75 seconds
SP: 106

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 15
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
0 / 10
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
10 / 10
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 10:
Attack: 779%
Duration 6 seconds
SP: 74

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
5
Spear Throw
Hoplite23 Hoplite25
Spear Throw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Throw] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 3rd Circle required
Spear Throw: Bind
Type: Active
* Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds
* Chances increase by 15% per attribute level
* Increases SP consumption by 10%

Hoplite 3rd Circle required
Spear Throw

[Physical] - [Pierce]
Throws the spear to attack the enemy. Damage can increase up to 2 times depending on the distance.

Level 5:
Attack: 166% x 3
AoE Attack Ratio: 3
SP: 54

Type: Melee / Attack
Cooldown: 10s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol, OneHandSpearDagger
Rank 7
circle 1
Dragoon
5 / 5
Dragontooth
Dragoon1
Dragontooth: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragontooth

[Physical] - [Pierce]
Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.

Level 5:
Attack: 181% x 6
Ignores 50% of enemy defense when using a Two-handed Spear
Critical damage +10% when using a One-handed Spear
SP: 115

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
4 / 5
Serpentine
Dragoon3 Dragoon4
Serpentine: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Serpentine: Bleeding
Type: Active
* Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Dragoon 1st Circle required
Serpentine: Additional Damage
Type: Active
* Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage
* Increases SP consumption by 50%

Dragoon 2nd Circle Required
Serpentine

[Physical] - [Pierce]
Use your spear to deal continuous damage to enemies in front of you.

Level 4:
Attack: 130% x 7
SP: 111

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
5 / 5
Gae Bulg
Dragoon5 Dragoon6 Dragoon7
Gae Bulg: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Gae Bulg: Defense Zone
Type: Active
* Creates a defense zone for 15 seconds where the spear is thrown
* Increases physical defense and magic defense by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Attack Zone
Type: Active
* Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone
* Increases SP consumption by 10%

Lv. 5 Gae Bulg required
Gae Bulg: Retrieve
Type: Active
* Spear thrown by skill [Gae Bulg] is automatically retrieved
* Increase SP consumption by 50%

Dragoon 3rd Circle Required
Gae Bulg

[Physical] - [Pierce]
Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.

Level 5:
Attack: 1229%
Status Ailment Duration: 7.5 seconds
SP: 122

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
1 / 5
3
Dragon Soar
Dragoon8 Dragoon9 Dragoon16
Dragon Soar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level
* +10% added damage at maximum level

Dragoon 1st Circle required
Dragon Soar: Shock
Type: Active
* Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Dragoon 1st Circle required
Dragon Soar: Ascension
Type: Active
Applies double the hits with [Dragon Soar]
* Increases SP consumption by 200%

Requires Dragon Soar Lv 11
Dragon Soar

[Physical] - [Slash]
Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.

Level 1:
Attack: 161% x 5
+30% increased damage to flying type enemies
SP: 51

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 8
circle 1
Lancer
4 / 5
2
Crush
Lancer2 Lancer3
Crush: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Crush: Gear Destroy
Type: Active
* Reduces enemy's physical defense and physical attack by an additional 10% per attribute level when attacked by [Crush]
* Reduces enemy equipment's physical and magic defense by an additional 50%
* Increases SP consumption by 10%

Lancer 1st Circle Required
Crush

[Physical] - [Pierce]
Lunge with your spear forward to pierce enemies in front. The target temporarily loses either attack or defense. If the target is an enemy summon, it will be displaced.

Level 4:
Attack: 1360%
Debuff Duration: 10 seconds
SP: 61

Type: Melee / Attack
Cooldown: 20s
Required Stance: TwoHandSpear
1 / 5
Joust
Lancer6
Joust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Joust] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Joust

[Physical] - [Pierce]
Charges forward to lunge the spear at the enemy and destroy magic circles. The target's INT and SPR stats get reduced and cleric and wizard types will be silenced and normal attacks and skills cannot be used.

Level 1:
Attack: 332% x 2
Status Ailment Duration: 11 seconds
Number of targets 10
SP: 41

Type: Melee / Attack
Cooldown: 33s
Required Stance: TwoHandSpear
1 / 5
Unhorsing
Lancer7
Unhorsing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Unhorsing] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Unhorsing

[Physical] - [Pierce]
Fix your grip on your spear and strike your enemy downward, knocking them off of their companion.

Level 1:
Attack: 987%
SP: 39

Type: Melee / Attack
Cooldown: 24s
Required Stance: TwoHandSpear
4 / 5
2
Quintain
Lancer8
Quintain: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Quintain] by 0.5% per attribute level
* +10% added damage at maximum level

Lancer 1st Circle Required
Quintain: Sure Victory
Type: Active
* Applies 3 hits to enemies under the Crush debuff
* Increases SP consumption by 30%

Lancer 2nd Circle Required
Quintain

[Physical] - [Pierce]
Push the spear far to attack. Enemies in Crush state get additional damage.

Level 4:
Attack: 1226%
SP: 59

Type: Melee / Attack
Cooldown: 20s
Required Stance: TwoHandSpear
5 / 5
Initiate
Initiate

Strengthen your will before the battle. Increases the chance for you to penetrate the enemy's defense and the affected enemy's block stat can be decreased.

Level 5:
Block Penetration: +550
Enemy Block: -300
Duration: 25 seconds
SP: 57

Type: Melee / Buff
Cooldown: 54s
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