Joint Penalty
Skill Database • Joint Penalty
Circle 1 | Name | Element | Max Level | CD | SP | |
---|---|---|---|---|---|---|
Joint Penalty | 15 | 22s | 61 | |||
Class | Type | Req Stance | ||||
Linker | Buff | None | ||||
Description | ||||||
Links enemies to attack all at once. Can be canceled by the Unbind skill. |
Details
Target | On Enemy | On Friend | On Neutral | Companion |
---|---|---|---|---|
Actor, Circle | YES | NO | NO | Not Required |
Skill Levels
Level | Description | CD | SP | |
---|---|---|---|---|
C 1 | 1 | Maximum Link Numbers: 3 Count Limit: 7 Duration: 15 seconds | 22s | 60 |
2 | Maximum Link Numbers: 4 Count Limit: 7 Duration: 20 seconds | 22s | 67 | |
3 | Maximum Link Numbers: 4 Count Limit: 8 Duration: 25 seconds | 22s | 73 | |
4 | Maximum Link Numbers: 5 Count Limit: 8 Duration: 30 seconds | 22s | 80 | |
5 | Maximum Link Numbers: 5 Count Limit: 9 Duration: 35 seconds | 22s | 87 | |
C 2 | 6 | Maximum Link Numbers: 6 Count Limit: 9 Duration: 40 seconds | 22s | 93 |
7 | Maximum Link Numbers: 6 Count Limit: 10 Duration: 45 seconds | 22s | 100 | |
8 | Maximum Link Numbers: 7 Count Limit: 10 Duration: 50 seconds | 22s | 106 | |
9 | Maximum Link Numbers: 7 Count Limit: 11 Duration: 55 seconds | 22s | 113 | |
10 | Maximum Link Numbers: 8 Count Limit: 11 Duration: 60 seconds | 22s | 120 | |
C 3 | 11 | Maximum Link Numbers: 8 Count Limit: 12 Duration: 65 seconds | 22s | 126 |
12 | Maximum Link Numbers: 9 Count Limit: 12 Duration: 70 seconds | 22s | 133 | |
13 | Maximum Link Numbers: 9 Count Limit: 13 Duration: 75 seconds | 22s | 139 | |
14 | Maximum Link Numbers: 10 Count Limit: 13 Duration: 80 seconds | 22s | 146 | |
15 | Maximum Link Numbers: 10 Count Limit: 14 Duration: 85 seconds | 22s | 153 |
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Comments (4)
-now strongest with non-random aoe abilities.
-10 monsters linked, 14 hits per monster means you can hit all 10 monsters 13 times with and aoe, and all damage will be shared. but if you "mage autoattack" one 14 times, you will get much less damage and link will be broken.
-this nerf reduces combos (ignition anything fast and weak) and makes it very limited in party play (stupid allies = negative dps).
-there are monsters which are immune to link as well, a very bad way of nerfing it (should reduce hit counts vs resistant monsters, not completely immunity)
-all hits transfer damage taken. can shrink monster minions to do more dmg to boss. but hitting dirty pole, fireballs, icewalls now transfers only 1 damage...
E.g. if 10 targets stay in my flame ground I see 10damage numbers on every mob if they get a damage tick.
And btw. always max your join penalty what Dragon815 said isnt true. It disappears pretty fast at linker1(max hit-count reached will break it). And you always got a chance that if you got divine might from your friendly cleric you can link 1 more target.
I almost never see the duration expire so if you are going for circle 1 linker then consider putting 4 points in this for the maximum 5 links, the 5th level would only add a bit of duration which you almost never need.
I read somewhere that AoE does not divide the damage for all targets (meaning 3 targets hit becomes 9 hits), but skills that includes multiple hits seems to work, such as Ranger's Barrage. Someone will have to confirm this.
Ex: A Wugushi uses Wugong gu on a mob linked to 4 others. The first poison will spread to all 4 other targets. Each poison tick will damage all 5 mobs, for a total of 25 instances of damage per poison tick.
If one of the linked mobs gets poisoned by the second poison status effect that the first creates, then each mob will take 25 instances of poison damage from both, resulting in 50 hits on each mob per tick.