[Apr 25th 2018] New classes have been added to the skill simulator!

Shinobi PVP / GVG Build Maggothero (UPDATED 20/4/2016)

Created by Aykyoh on Jan 13th 2016 (Last Updated: Apr 20th 2016).
This is a public build.
0
This build is based on PVP and GVG player (you also can pve with your skills rotation). Mostly swordman skill is a close ranged combat skills, shinobi class will help fill the gap with mid-ranged skills and good mobility.
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Rank 1-2 - Swordman Circle 1/2

Bash Lv.3 - get level 3 bash for knockdown attribute, good for pvp.

Gungho Lv.2 - give you additional dmg but lower your defense, Lv.2 is worth it and max the attribute.

Concentrate Lv.10 - best damage output buff because it gives you flat damage.

Pain Barrier Lv.10 - good for pvp since it gives you resistance to knockdown, knockback, and staggered.

Restrain Lv.5 - best buff ever for pvp, every hit you do has a chance to stun.
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Rank 3-4 - Barbarian Circle 1-2

Cleave Lv.5 - dps skill use to combo with helm chopper, used to boost your damage on stunned enemies.

Helm Chopper Lv.10 - STUNNED!! CC

Seism Lv.5 - high damage skill, low sp consumption, 2 overheat with low cd

Warcry Lv.5 - lowered enemies defense and add to your damage.

Frenzy Lv.5 - use for bossing. It gives you attack you stack, but reset when you hit a different mob.
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Rank 5-6 - Cosair Circle 1-2

Jolly Roger Lv.5 - farming silver , aggro mobs, attack buff.

Iron Hook Lv.4 - 8 sec capture.

Keel Hauling Lv.1 - use in some situation maybe GVG, pulling your enemy toward your friends to instant kill.

Dust Devil Lv.10 - dmg & spin.

Hexen Dropper Lv.5 - high dmg with 2 overheat, fast and hard.
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Rank 7 - Shinobi

Kunai Lv.5 - mid-ranged dmg skill, can be use with Bunshin no Jutsu for multiple hit from your illusion.

Bunshin no Jutsu Lv.5 - make illusion of yourself, your illusion can do damage.

Mokuton no Jutsu Lv.1 - buff skill 20 sec duration at Lv.1 / 35 sec cd, with attribute restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu]. Increases the duration from Lv 2 by 1 second per attribute level.

Katon no Jutsu Lv.1 - frontal aoe skill, with attribute your character will hide for 2 seconds per attribute level after using.
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
3 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 3:
Physical Damage: +14
Physical Defense: -7
Duration: 300 seconds
SP: 14

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
4 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 4:
Duration: 18 seconds
SP: 52

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
3 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 3:
Physical Damage: +14
Physical Defense: -7
Duration: 300 seconds
SP: 14

Type: Melee / Buff
Cooldown: 40s
10 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 10:
Additional Damage: +18
Number of Hits: 20
Duration: 45 seconds
SP: 38

Type: Melee / Buff
Cooldown: 20s
9 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 9:
Duration: 23 seconds
SP: 86

Type: Melee / Buff
Cooldown: 39s
5 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 5:
Chance of Stunning Enemy: 30%
Maximum HP: -75
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Barbarian
0 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
5 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 206% x 2
AoE Attack Ratio: 3
SP: 37

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Barbarian
0 / 10
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 10
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 10
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
10 / 10
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 10:
Attack: 252% x 2
AoE Attack Ratio: 3
SP: 57

Type: Melee / Attack
Cooldown: 20s
5 / 5
Warcry
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 5:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 20
Duration: 30 seconds
SP: 50

Type: Melee / Buff
Cooldown: 42s
5 / 5
Frenzy
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 5:
Attack per Stack: +1.5%
Maximum Stacks: 10
Attack Speed: +200
Duration: 40 seconds
SP: 52

Type: Melee / Buff
Cooldown: 70s
5 / 5
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 5:
Attack: 201% x 3
AoE Attack Ratio: 5
SP: 54

Type: Melee / Attack
Cooldown: 18s
Rank 5
circle 1
Corsair
5 / 5
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 5:
Flag Duration: 35 seconds
Missile Attack Damage: +27%
Fever Duration: 10 seconds
SP: 64

Type: Melee / Attack
Cooldown: 35s
5 / 5
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 5:
Capture Time: 9 seconds
SP: 59

Type: Melee / Attack
Cooldown: 25s
0 / 5
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
5 / 5
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 236% x 3
SP: 54

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 6
circle 2
Corsair
5 / 10
Jolly Roger
Corsair14
Jolly Roger: Unity
Type: Active
* Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active
* Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members
* Does not apply if nobody other than you is a pirate member
* Increases SP consumption by 10%

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.

Level 5:
Flag Duration: 35 seconds
Missile Attack Damage: +27%
Fever Duration: 10 seconds
SP: 64

Type: Melee / Attack
Cooldown: 35s
10 / 10
Iron Hook
Corsair7
Iron Hook: Chain
Type: Active
* Sequentially fling up to 3 enemies with [Iron Hook]
* Cannot use [Keel Hauling] while capturing multiple enemies
* Unable to turn ON/OFF during [Guard]

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 10:
Capture Time: 14 seconds
SP: 93

Type: Melee / Attack
Cooldown: 25s
0 / 10
Keel Hauling
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
* Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds
* Increases the duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.

Level 1:
Attack: 806% x 2
SP: 31

Type: Melee / Attack
Cooldown: 25s
10 / 10
3
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 10:
Attack: 289% x 3
SP: 86

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
0 / 5
Double Weapon Assault
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 1:
Able to use your dagger
without delay after normal attacks
Duration: 5 minutes
Additional damage 35%
SP: 38

Type: Melee / Buff
Cooldown: 60s
5 / 5
2
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level
* +10% added damage at maximum level

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.

Level 5:
Attack: 185% x 7
SP: 63

Type: Melee / Attack
Cooldown: 28s
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea
Rank 7
circle 1
Shinobi
5 / 5
3
Kunai
Shinobi1 Shinobi9
Kunai: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Kunai: Deadly Dagger
Type: Active
* Doubles the critical chance of [Kunai]
* Increase SP consumption by 20%

Shinobi 1st Circle required
Kunai

Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits.

Level 5:
Attack: 183% x 5
SP: 92

Type: Melee / Attack
Cooldown: 10s
5 / 5
Bunshin no Jutsu
Shinobi6
Bunshin no Jutsu: Endurance
Type: Active
* Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Bunshin no Jutsu

Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones.

Level 5:
Duration: 20 seconds
Summon 5 clones
Additional Cooldown
[2 + 10% skill's cooldown] * number of clones
Additional SP Consumption [10% * number of clones]
SP: 192

Type: Melee / Attack
Cooldown: 45s
1 / 5
Mokuton no Jutsu
Shinobi7
Mokuton no Jutsu: Bind
Type: Active
* Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu]
Increases duration from Lv2 by 1 second per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Mokuton no Jutsu

Counter-attack by tricking the enemy with a fake doll created from a log.

Level 1:
Duration: 20 seconds
SP: 50

Type: Melee / Attack
Cooldown: 35s
1 / 5
2
Katon no Jutsu
Shinobi2 Shinobi5
Katon no Jutsu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Katon no Jutsu: Stealth
Type: Active
* Hides character for 2 seconds per attribute level after using [Katon no Jutsu]
* Increases SP consumption by 10%

Shinobi 1st Circle required
Katon no Jutsu

Attack multiple enemies by continuously exploding the gunpowder you possess.

Level 1:
Attack: 523%
Consumes 2 Ninjutsu Bombs
SP: 78

Type: Melee / Attack
Cooldown: 25s
0 / 5
Mijin no Jutsu
Shinobi3 Shinobi4
Mijin no Jutsu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level
* +10% added damage at maximum level

Shinobi 1st Circle required
Mijin no Jutsu: Stealth
Type: Active
* Hides character for 5 seconds after using [Mijin no Jutsu]
* Increases duration from Lv2 by 1.5 seconds per attribute level
* Increases SP consumption by 10%

Shinobi 1st Circle required
Mijin no Jutsu

Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled.

Level 1:
Attack: 1814%
Consumes 4500 HP
Consumes 5 Ninjutsu Bombs
SP: 88

Type: Melee / Attack
Cooldown: 50s
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Comments (21)

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Aug 4th 2016 05:10:54
May 13th 2016 01:11:38
Hmmm... No more Keel Hauling?
Reply
Apr 20th 2016 05:10:00
I Play Follow This Build and you Change the Barbarian to Hoplite Why?
Reply
Apr 17th 2016 05:10:28
these status are good for this build?

120 80 3 3 253
Reply
Apr 15th 2016 20:31:38
You don't need swordman c3 for shinobi...

(Collecting the items can be done without the note, but you'll need to find the note first to trigger anything else.)
1) Find an Empty Note in one of the jars in Fedimian. There are three spots it can spawn in;
- To the left of the Druid Master
- Directly to the south of the Mercenary Post Warp
- Near the top of Fedimian on the right-hand side
(Exact location of each spot: http://i.imgur.com/iNPFk62.jpg69)
[Note: This item has a GLOBAL respawn of 4 hours. It can be in one of these three spots at any one time, most likely the first two. It seems each channel has their own respawn and timer as well, so check multiple channels.]
2) Once you've found the note, go and talk to the Scout Master in Gateway of the Great King. She will notice the note has an invisible message hidden on it. In order to reveal the hidden message, you'll need to collect quite a few items.
3) She will give you two recipes;
- Scout Master's Elixir (http://i.imgur.com/nlECceL.png)
- Invisible Message Revealer (http://i.imgur.com/F07B1l2.png)
Now, you must collect these items:
Find the 'Disposable Vials' in a chest in Vieta Gorge. (http://i.imgur.com/ibpedoh.jpg)
Find the 'Yellow-eyed Flower' in a yellow flower patch in Alameth Forest. (http://i.imgur.com/Q6mldQr.png) [NOTE: 4 HOUR RESPAWN TIME!]
Find the 'Solvent' in a chest in Letas Stream. (http://i.imgur.com/ZoMIfkp.jpg)
To create the 'Scout Master's Elixir', you'll need to farm a lot of items:
- Slick Sap x 100 (10% drop from Ravinelarva in Dvasia Peak)
- Tipio Stamen x 80 (20% drop from Tipio in Veja Ravine)
- Wax x 50 (8% drop from Red Tree Ambulo in Apsimesti Crossroads, highest chance; alternatives: http://www.tosbase.com/database/items/645187/11)
- Resin x 10 (10% drop from Long-Branched Tree in Goddess' Ancient Garden)
- Colifly Stamen x 30 (2.5% drop from Colifly in Main Chamber or Seir Rainforest, or same drop chance from Black Colifly in Roxona Reconstruction Agency East Building)
4) Once all of these items have been acquired, craft the Scout Master's Elixir. Then, you can use the quest items you collected earlier, the newly crafted Elixir, and the Empty Note to craft the last recipe.
5) Crafting the last recipe reveals the message on the note. Right-click the note to bring up a message. The message is intel from a Shinobi, and mentions a rendezvous point is in Mesafasla. Travel to Mesafasla to find the Shinobi Master. (http://i.imgur.com/ThOPpea.png)
6) Upon talking with the Shinobi Master, she will acknowledge your skill in finding out the information hidden on the note, and will then take it from you.
Congratulations! You can now advance to Shinobi at Rank 7 Swordsman, no prerequisite jobs required.

Here a guide, enjoy ;)
Reply
Apr 8th 2016 09:47:52
don t* :D
Reply
Apr 14th 2016 22:01:00
@Tong

so, shinobi don't need sw circle 3, right ?

anyone have information abou this.
Reply
Apr 8th 2016 09:47:35
Why leather armor? I think plate will more profitable
@hotaruchan don t listen him, u need c3 sw for shinobi
Reply
Apr 6th 2016 23:40:18
@ afir[RED] So you say you need Sw3 to unlock Shinobi? Where is the Master then. And why should she upload a build for shinobi if she cant get him anyway with Sw2 ???
Reply
Apr 4th 2016 23:09:47
u need Sw3 for Shinobi
Reply
Mar 31st 2016 17:17:39
What about status points? I think this build needs some corrections
Reply
Mar 31st 2016 04:59:30
I'm reading a lot on the forums that restrain is sorta useless because it doesn't actually activate often. Is this true? Or do you still find the skill worthwhile?
Reply
Mar 30th 2016 11:30:08
you still need dex for evasion for high level mobs 230+ and for pvp, leather armour / 1h sword and dagger
Reply
Mar 30th 2016 02:59:23
What weapons and what type of armour did you use on it?
Reply
Mar 28th 2016 18:52:51
I also doubt that this difficult but appears someone who actually says what certain status.
Reply
Mar 28th 2016 18:38:47
Isnt the pure dex build nerfed ??
Reply
Mar 28th 2016 18:36:52
Now im confuse how to build the status of shinobi ahaha
Reply
Mar 28th 2016 18:34:26
for that build is int, others say it is str and dex
Reply
Mar 28th 2016 08:36:41
most of the status points will go into dex and some con, str can be find in your gears. you need about 50 - 70 con is enough.
Reply
Mar 28th 2016 04:21:22
Status build Please !!
Reply
Mar 27th 2016 18:57:57
What is the best status for this build?
Reply
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