DPS Shinobi
Created by LokePGN on Mar 31st 2016 (Last Updated: Apr 13th 2016).
This is a public build.
-1
At first you build
1:1:3 in STR:CON:DEX
Until you hit 45 CON (30 stat points)
which would mean you will have 30:30:90
You will be around level 130 by this point
(Class rank 4 stats: 57:45:3:3:116)
(Class rank 5 stats: 61:45:3:3:116)
Than you start doing 1:2 STR:DEX
Until 225-230 DEX (175-179 stat points)
After that go full Strength
And at level 280 without bonus stats your build should be
73:30:176..
Making your stats: 155:45:3:3:226
http://www.tosbase.com/tools/stat-calculator/build/umenkvxjrh/
Use http://www.tosbase.com/tools/stat-calculator/ to keep track of all your stat points.
You can get Bonus points for different sources.
Such as stat godesses, finishing main quest lines and some sidequests.
From my knowledge there is a minimum of 20 free statpoints in the game.
Recommended that you put these points in to STR for a minimum of 93 STR, putting your base STR in the 195-210 range.
Alternative Non-ratio Route (all stats are without gear)
1: Put 30 points in to CON to make your CON 45. (level 30ish)
2: Put 93 points in to STR, should be 158 STR at class rank 4 (Level 110ish*)
3: Pump your DEX up to 225-230
4: Put any remaining bonus point in STR.
*This alternative route takes in that by 110 you have gathered atleast 14 bonus stats
For armor picks it all depends on your play style and what you prefer.
Because for shinobi all 3 of the end-game armors benefit the class in one way or the other.
When I talk about end-game armor we are currently talking about lolopanther armors.
And going by those you can pick the leather armor if you want more crit rate and evasion
Or you go with the plate armor and boost your raw damage and crit attack.
The Cafrisun set that you can get at level 15 is viable for a very long time.
I'd say to about level 170-200
It also gives you an extra line of damage of 12, just because it has weak damage bonus of 12 doesn't mean its bad.
If you combind the armor with the arde dagger you will boost not only all your damage with 153 but you will also boost that 1 extra line of 12 with 153.
So lets say you were dealing 300 + 12 / basic attack.
With the arde dagger you will now deal 453 + 165 / basic attack boosting your basic attacks with an extra 306 raw damage.
1:1:3 in STR:CON:DEX
Until you hit 45 CON (30 stat points)
which would mean you will have 30:30:90
You will be around level 130 by this point
(Class rank 4 stats: 57:45:3:3:116)
(Class rank 5 stats: 61:45:3:3:116)
Than you start doing 1:2 STR:DEX
Until 225-230 DEX (175-179 stat points)
After that go full Strength
And at level 280 without bonus stats your build should be
73:30:176..
Making your stats: 155:45:3:3:226
http://www.tosbase.com/tools/stat-calculator/build/umenkvxjrh/
Use http://www.tosbase.com/tools/stat-calculator/ to keep track of all your stat points.
You can get Bonus points for different sources.
Such as stat godesses, finishing main quest lines and some sidequests.
From my knowledge there is a minimum of 20 free statpoints in the game.
Recommended that you put these points in to STR for a minimum of 93 STR, putting your base STR in the 195-210 range.
Alternative Non-ratio Route (all stats are without gear)
1: Put 30 points in to CON to make your CON 45. (level 30ish)
2: Put 93 points in to STR, should be 158 STR at class rank 4 (Level 110ish*)
3: Pump your DEX up to 225-230
4: Put any remaining bonus point in STR.
*This alternative route takes in that by 110 you have gathered atleast 14 bonus stats
For armor picks it all depends on your play style and what you prefer.
Because for shinobi all 3 of the end-game armors benefit the class in one way or the other.
When I talk about end-game armor we are currently talking about lolopanther armors.
And going by those you can pick the leather armor if you want more crit rate and evasion
Or you go with the plate armor and boost your raw damage and crit attack.
The Cafrisun set that you can get at level 15 is viable for a very long time.
I'd say to about level 170-200
It also gives you an extra line of damage of 12, just because it has weak damage bonus of 12 doesn't mean its bad.
If you combind the armor with the arde dagger you will boost not only all your damage with 153 but you will also boost that 1 extra line of 12 with 153.
So lets say you were dealing 300 + 12 / basic attack.
With the arde dagger you will now deal 453 + 165 / basic attack boosting your basic attacks with an extra 306 raw damage.
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
3 / 10 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 7 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 7: Duration: 21 seconds SP: 73 Type: Melee / Buff Cooldown: 39s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Barbarian |
5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s 5 / 5 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 5: Attack: 206% x 2 AoE Attack Ratio: 3 SP: 37 Type: Melee / Attack Cooldown: 20s |
Rank 4
Barbarian |
10 / 10 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 10: Attack: 252% x 2 AoE Attack Ratio: 3 SP: 57 Type: Melee / Attack Cooldown: 20s 5 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 5: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 20 Duration: 30 seconds SP: 50 Type: Melee / Buff Cooldown: 42s 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
Rank 5
Corsair |
4 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 4: Flag Duration: 35 seconds Missile Attack Damage: +24% Fever Duration: 10 seconds SP: 57 Type: Melee / Attack Cooldown: 35s 5 / 5 Iron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard] Corsair 1st Circle required Iron Hook Capture enemies with a hook. Level 5: Capture Time: 9 seconds SP: 59 Type: Melee / Attack Cooldown: 25s 1 / 5 Keel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Corsair 1st Circle required Keel Hauling [Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled. Level 1: Attack: 806% x 2 SP: 31 Type: Melee / Attack Cooldown: 25s 5 / 5 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 236% x 3 SP: 54 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
Corsair |
10 / 10 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 10: Attack: 289% x 3 SP: 86 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea 5 / 5 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 5: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 55% SP: 70 Type: Melee / Buff Cooldown: 60s 5 / 5 2 Hexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level Corsair 2nd Circle required Hexen Dropper [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 185% x 7 SP: 63 Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 7
Shinobi |
5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s 4 / 5 Mokuton no Jutsu: Bind Type: Active * Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu] Increases duration from Lv2 by 1 second per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mokuton no Jutsu Counter-attack by tricking the enemy with a fake doll created from a log. Level 4: Duration: 35 seconds SP: 74 Type: Melee / Attack Cooldown: 35s 1 / 5 2 Katon no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10% Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 1: Attack: 523% Consumes 2 Ninjutsu Bombs SP: 78 Type: Melee / Attack Cooldown: 25s |
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Comments (22)
but overall; good job on the guide. finally a detailed shinobi. :)
Sure it deals alot of damage in an area, but it also deals alot of damage to yourself.
The damage done to you is also % based of max HP.
This is how the skill works.
https://www.youtube.com/watch?v=gCZA3LsbB2g
The skill as it is now is netiher usefull in PVP nor PVE for said reasons.
http://www.tosbase.com/database/skills/11201/
That video show only the skill in lv 1.
I think 4,5k HP for 4,8k damage with AoE (lv 5) is unfair with a tank in lv 300.
Put in 30
Just a quick question of a noob player ><... What type of weapons should I use on each class?
But you can also Use a 2 handed sword until level 120 where you can just get a plain dagger + 1hander if you can't afford or are lucky to get the arde dagger.
Thx for the answer!
Is that 4 piece bonus what makes it viable? Is it better to use the Vubbe Fighter Gauntlets + 3 piece or just the 4 piece?
Any results yet? Viable?
Leather Boost evasion and late game boosts crit rate.
Plate Bost Defence and HP, and boost base damage and crit attack late game.
Cloth Mosts SP and Magic resist, and late game it boosts int and magic attack which is good for Katon No Jutsu late game as that skill is INT / magic attack based.