Monk OP Combo v.icbt2
Created by Benedic on Aug 4th 2015.
This is a public build.
21
What change?
Lots of changes are make because of new information, changed skill that I got from icbt.
What about this new build?
My new Monk build is created to support Monk with Priest skills and parties whether in special dun, pvp, pve, or raid boss.
Are this build can fast kill monster?
Not really, because it lack of damage skills. I don't put [Cure] and Priest don't have any damage skill ([Aspersion] don't produce much damage), so until u have change to Monk, u need in party.
If u want faster kill, Krivis class is good option. But, Krivis are INT and Monk are STR based class.
What if I want to solo?
There is some trick to make [Blessing] and [Sacramante] to boost ur normal attack 3-4 times. That is, u have to find it self.. XD
So, what special from this build rather than previous build?
Like i said, this build is focus on support Monk and Parties. There is lots of build out that u can make because of new system class. its unlimited build..so this one is not the best but its suit my style.
So, this build not an OP combo?
Basically when cleric class combine with damage skills is an OP. Why? When cleric can kill monster by himself (and heal too), why we have to choose other job? SW need cleric, WIZ need cleric, ARC need cleric...CLERIC? Hell nooo.. XD
Why I choose Priest instead of dievdr and cleric C2?
Because of [Blessing], [Sacrament], [Stone Skin]
How about Status?
My build would be STR, CON, with suport of gem that boost crit chance. Why not DEX? Cleric class is lack of HP. So, best choice is CON.
About the skill?
Cleric: I dont put [Cure] cus my build is STR. (but if u whant to put cure and still STR build, i suggest u to wear [rod] first, then cast it. Same as [Heal])
Priest: [Aspersion] only lv 1 because duration already long. Max on [Revive]. [Mass Heal] lv 4. [Monstrance] not useful and only drain ur MP. [Excorcise] only drain ur MP and skill point too.
Monk: Why i'm not put [Iron Skin] and [Golden Bell]? Because while cast IS and GB ur monk cannot do anything. And the best way to avoid attack is RUN (or cast Heal/SW/Mass Heal/Revive)...
Well, u don't have to build exact as mine. It is ur choice what best build for ur style. This is only a build that I think suit me when i'm in low lv until high lv, grinding with parties, pvp, etc. Though, i'm not tested yet, so maybe I'm wrong.
Lots of changes are make because of new information, changed skill that I got from icbt.
What about this new build?
My new Monk build is created to support Monk with Priest skills and parties whether in special dun, pvp, pve, or raid boss.
Are this build can fast kill monster?
Not really, because it lack of damage skills. I don't put [Cure] and Priest don't have any damage skill ([Aspersion] don't produce much damage), so until u have change to Monk, u need in party.
If u want faster kill, Krivis class is good option. But, Krivis are INT and Monk are STR based class.
What if I want to solo?
There is some trick to make [Blessing] and [Sacramante] to boost ur normal attack 3-4 times. That is, u have to find it self.. XD
So, what special from this build rather than previous build?
Like i said, this build is focus on support Monk and Parties. There is lots of build out that u can make because of new system class. its unlimited build..so this one is not the best but its suit my style.
So, this build not an OP combo?
Basically when cleric class combine with damage skills is an OP. Why? When cleric can kill monster by himself (and heal too), why we have to choose other job? SW need cleric, WIZ need cleric, ARC need cleric...CLERIC? Hell nooo.. XD
Why I choose Priest instead of dievdr and cleric C2?
Because of [Blessing], [Sacrament], [Stone Skin]
How about Status?
My build would be STR, CON, with suport of gem that boost crit chance. Why not DEX? Cleric class is lack of HP. So, best choice is CON.
About the skill?
Cleric: I dont put [Cure] cus my build is STR. (but if u whant to put cure and still STR build, i suggest u to wear [rod] first, then cast it. Same as [Heal])
Priest: [Aspersion] only lv 1 because duration already long. Max on [Revive]. [Mass Heal] lv 4. [Monstrance] not useful and only drain ur MP. [Excorcise] only drain ur MP and skill point too.
Monk: Why i'm not put [Iron Skin] and [Golden Bell]? Because while cast IS and GB ur monk cannot do anything. And the best way to avoid attack is RUN (or cast Heal/SW/Mass Heal/Revive)...
Well, u don't have to build exact as mine. It is ur choice what best build for ur style. This is only a build that I think suit me when i'm in low lv until high lv, grinding with parties, pvp, etc. Though, i'm not tested yet, so maybe I'm wrong.
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: 5 / 5 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 5: Reduces 0.3% per stack Magic Circle Duration: 14 seconds SP: 44 Type: Magic / Buff Cooldown: 13s Element: |
Rank 2
Priest |
1 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 1: Attack: 182% Physical Defense: +75 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 26 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 5: Additional Damage: +155 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 67 Type: Magic / Buff Cooldown: 35s Element: 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: |
Rank 3
Priest |
10 / 10 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 10: Additional Damage: +280 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 112 Type: Magic / Buff Cooldown: 35s Element: 5 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 5: Holy Property Attack: +420 Duration: 300 seconds Consumes 1 Gyslotis SP: 80 Type: Magic / Buff Cooldown: 90s Element: 4 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 4: HP Recovery: 20% Invincibility: 4 seconds Duration: 90 seconds SP: 70 Type: Magic / Buff Cooldown: 120s Element: 1 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 1: Heal factor 406% SP: 36 Type: Magic / Buff Cooldown: 30s Element: |
Rank 4
Priest |
10 / 10 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 10: Holy Property Attack: +720 Duration: 400 seconds Consumes 1 Gyslotis SP: 132 Type: Magic / Buff Cooldown: 90s Element: 10 / 10 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 10: HP Recovery: 50% Invincibility: 10 seconds Duration: 90 seconds SP: 133 Type: Magic / Buff Cooldown: 120s Element: 4 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 4: Heal factor 550% SP: 65 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Stone Skin Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members. Level 5: Decreases damage received by 20% Duration: 35 seconds SP: 81 Type: Magic / Buff Cooldown: 60s Element: |
Rank 5
Monk |
5 / 5 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 5: Attack: 157% x 2 SP: 32 Type: Melee / Attack Cooldown: 0s 5 / 5 Hand Knife: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Hand Knife: Armor Break Type: Active * Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds * Increases the chance by 10% per attribute level from Lv2 * Increases SP consumption by 50% Monk 1st Circle required Hand Knife: Remove Knockdown Type: Active * [Hand Knife] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Hand Knife [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack). Level 5: Attack: 598% AoE Attack Ratio: 2 SP: 67 Type: Melee / Attack Cooldown: 15s |
Rank 6
Monk |
10 / 10 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 10: Attack: 192% x 2 SP: 52 Type: Melee / Attack Cooldown: 0s 5 / 5 Energy Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active * [Energy Blast] no longer knocks enemies down * Only applies if attribute is set to ON Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 5: Attack per Hit: 211% Consumes 40 SP per second SP: 0 Type: Melee / Attack Cooldown: 45s Element: 5 / 5 One Inch Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [One Inch Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required One Inch Punch: Silence Type: Active * Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds * Increases SP consumption by 20% Monk 2nd Circle required One Inch Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP. Level 5: Attack: 916% Duration: 10 seconds SP: 76 Type: Melee / Attack Cooldown: 20s 5 / 5 God Finger Flick: Enhance Type: Passive * Increases the damage dealt on an enemy with [God Finger Flick] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required God Finger Flick [Physical] - [Strike] Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional strike damage for a period of time. Level 5: Attack: 1341% Consumes 100 Silver SP: 82 Type: Melee / Attack Cooldown: 25s |
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Comments (23)
I'm asking one question : why not stay Resurrection at Lv 2 (Lv2 required for Revive's attribute) and put more point into Blessing ? or Mass Heal?
Please tell us! PLIS
wanted to ask do you use leather or plate? im using plate atm, but im kinda thinking to go over to leather for even more crits....
tell me what you think
thank you and great build, fell very strong at rank 3 already
Maybe some of u will ask why I change dievdry? I change it because (i think) Prist skill is more benefit for Monk in any situation. It can boost ur attack and also suport parties.
Dievdry is a good class, but it required time to make statue. And when it come for fast grinding, quest, it become uselless because of mobility (but suit in PVP, or Raid boss).
About PVM?
Here is some trick: when u face monster, use sword or mace and look what best weapon that give bonus attack and use it to kill it. When u want to cast magic skill like [Cure], [Heal], etc..use rod.
U can place all of them in shortcut. It more easy then using swap weapon.
About status ratio?
I'm not jenius about status. I put it when i feel its time to put it.. XD
But, basically Cleric has a low HP. And HP is important when face on PVP or BOSS in high level (because of aoe attack). So put CON is important. Maybe in 5 lv, I put 3 STR and 2 CON
It's another crap build?
Maybe ur right, cus i'm not tested yet. And when we look of Prist skill, this build will cost more MP consumption. But this is my style build.
I would recomend:
STR 6 (0 invested)
CON 45 (32 invested)
INT 90 (70 invested)
SPR 90 (67 invested)
DEX 3 (0 invested)
NO MATTER WHAT LEVEL IS YOU DIVINE MIGHT IT WILL JUST ADD +1 THATS ALL
Simplified it's 3:2. That meaning for every 3 points you put into Int, put 2 into Spr. So every 5 stat points you earn through leveling/quests etc, put 3 into Int and 2 into Spr. You do that until level 50-70, then do the split that is posted for Str, Con and Dex.
Also Iron Skin is kind of pointless with a skill like Safety Zone. Iron Skin makes you unable to move but deal damage back to enemies, Safety Zone protects you from all damage while still allowing you to use skills. You can change them out if you like but I think the Safety Zone - Energy Blast combo works well since you're immune to Safety Zone giving you time to charge up Energy Blast.
Also Energy Blast takes into account your 3 stats to determine damage; Str, Con and Int. So Int doesn't hurt when you're a Monk even though most abilities are physical. But you can always restat into mostly Str, Con and Dex when you become a Monk. The Int and Spr mostly help early while you're still a Cleric and DDB.
Hope this helps some people.
thank you
Also, why is INT so high? Is Energy Blast affected by STR and INT?
Too many questions, sorry!