[Apr 25th 2018] New classes have been added to the skill simulator!

BEST FRIEND [HEAL/SUPP/BUFF]

Created by Sr.Tranon1 on May 4th 2016 (Last Updated: Oct 13th 2016).
This is a public build.
3
SKILLS


FALANDO APENAS DAS SKILLS PRINCIPAIS EU DIRIA QUE ESSA BUILD PRA O TIPO DE OBJETIVO QUE EU TENHO EM MENTE NÃO TÁ RUIM, MAS, ALGUNS AJUSTES PODEM SER FEITOS PRA MELHORAR AINDA MAIS, COM A EXPERIENCIA EM JOGO E FORA DELE ESTUDANDO OUTRA BUILDS EU DIRIA.

SACRAMENT - ESSA SKILL É EXTREMAMENTE IMPORTANTE, MAS, APENAS NO LV 1 POIS NO AND GAME ELA NÃO FARÁ TANTA DIFERENÇA ASSIM E MESMO NO LV 1 O DANO AINDA É MONSTRO.

REVIVE - ÓTIMA SKILL PRA PROTEÇÃO DO GRUPO, ELA NO LV 5 E COMO PARTE DO OBJETIVO, EU DIRIA QUE 5 SECS DE INVENCIBILIDADE ESTÁ ÓTIMO, ALÉM DO MAIS, QUANDO O PERSONAGEM MORRER E RESSUSCITAR COM 25% DE VIDA, NÃO CORRE O RISCO DE MORRER OUTRA VEZ CASO RENASÇA NA ÁREA DE ATAQUE DO BOSS.

MASS HEAL - ÓTIMA SKILL E TALVEZ A PRINCIPAL POIS CURA EM ÁREA E AINDA TEM UM COOLDOWN BAIXO DE 30 SECS, LV 10 POR QUE NÃO TEMOS OUTRA, A NÃO SER O HEAL, MAS PRA SER BOA MESMO, TERIA QUE SER LV 10 POIS NOSSA BUILD NÃO POSSUI STATS INT NOS ATRIBUTOS INVESTIDOS.

BLESSING - NO LV 3 VOCÊ PODE EVOLUIR O ATRIBUTO PASSIVO QUE AUMENTA MAIS AINDA O DANO, E MESMO ELA NO LV 3. ELA É ÓTIMA, MAS UPAR ELA SÓ VAI DESPERDIÇAR PONTOS EM OUTRAS SKILLS.

SOBRE A CLASSE KRIVIS NO LUGAR DE CLERIC C2 É SIMPLES, IMAGINE QUE O JOGO ESTABILIZE E RECEBA UMA ATUALIZAÇÃO ONDE O RANK MÁXIMO SUBA PRA 8, E ENTÃO SUA PRÓXIMA CLASSE SERÁ CLERIC C2, OU OUTRA QUE TENHA ALGUM BUFF, POIS JÁ TE KRIVIS E A SKILL DAINO, O QUE TE FAZ SER UM BUFF COMPLETO, QUE TENHA TANTOS BUFFS QUANTO PODE APLICA-LOS SEM SUBSTITUIR OUTROS NÃO EXCEDENDO ASSIM SEU LIMITE.


CASO TENHA ALGUMA DÚVIDA, DEIXE NOS COMENTÁRIOS.

STATUS


SPR:CON
3:1


ARMAS E ARMADURA


NO INICIO DO JOGO, PROCURE DROPAR O SET COMPLETO "CAFRISUN" ATÉ O LV 170 OU MAIS, CASO AINDA NÃO TENHA O SET "ROXONA" ROBE DO LV 170, DEPOIS AO TROCAR DE SET ESCOLHA ROBE, POIS TEM BASTANTE DEFESA MÁGICA E ENTÃO COM A SUA SKILLS ASPERSION, SUA DEFESA FÍSICA AUMENTA E DEIXA EQUILIBRADO. O SET "CAFRISUN" É MUITO BOM E COMBA PERFEITAMENTE COM A SKILL SACRAMENT E O ROD "IGNITION".

SUA ARMA PODE SER MARTELO OU ESPADA (ESPADA COMBA COM A SKILL DEPROTECTED ZONE E PODE TROCAR ENTRE UMA ARMA E OUTRA PRA PODER USAR O ATRIBUTO DA SKILL COM A ESPADA), E CASO CONSIGA O ROD
"IGNITION" É ÓTIMO PRA DAR UM DANO MÁGICO A MAIS, COMBA PERFEITAMENTE COM SACRAMENT E O SET "CAFRISUN".

NA OUTRA MÃO VOCÊ PODE USAR O ESCUDO
"METEOR" E ENCANTAR ELE ATÉ +5 OU MAIS, ATÉ O LV 75~120, POIS NO LV 75 VOCÊ JÁ PODE USAR O ESCUDO "BEETLEBACK" QUE TEM MUITO HP OU NO LV 115 PODE DROPAR DA DG O ESCUDO "LEDAS SHIELD" QUE DÁ DANO DE GELO ADICIONAL, ÓTIMO TAMBÉM. MAS A PRIORIDADE SEMPRE SERÁ A "ARDE DAGGER" QUE TEM 150+ DE DANO DE FOGO, TENTE CONSEGUI-LA O MAIS RÁPIDO POSSÍVEL.

ATUALIZAÇÃO


19/05/16 - REMOVIDO KRIVIS NO RANK 5 E COLOCADO NO RANK 6
19/05/16 - RETIRADO CLERIC C2 PERMANENTE
19/05/16 - ADICIONADO CHAPLAIN NO RANK 5
19/05/16 - BLESSING ANTES ERA 7/15 AGORA 3/15
19/05/16 - SACRAMENT ANTES ERA 1/10 AGORA É 10/10
19/05/16 - MASS HEAL ANTES ERA 10/10 AGORA É 6/10
19/05/16 - REVIVE ANTES 4/5 AGORA 3/5
19/05/16 - CURE REMOVIDO
19/05/16 - DESPROTECT ZONE ANTES 3/5 AGORA 5/5


21/05/16 - RESURRECTION ANTES 2/5 AGORA 5/5
21/05/16 - SACRAMENT ANTES 10/10 AGORA 1/10
21/05/16 - REVIVE ANTES 3/10 AGORA 5/10
21/05/16 - MASS HEAL ANTES 6/10 AGORA 10/10

OBRIGADO POR NOS VISITAR


QUERO AGRADECER À TODOS QUE ESTÃO VENDO ESSA BUILD E SE ALGUÉM ESTÁ COMEÇANDO AGORA E QUER COMEÇAR BEM MAS TEM DÚVIDAS, DEIXE NOS COMENTÁRIOS QUE IREI RESPONDER.SE HOUVER ALGUMA COISA QUE ACHA QUE PODERIA SER DIFERENTE, TAMBÉM DEIXE NOS COMENTÁRIOS QUE EU E MEU AMIGO (HEALER) VAMOS ANALIZAR E VER QUAL A MELHOR OPÇÃO E DEIXAR CLARAS SUAS DÚVIDAS. BOM JOGO PESSOAL!!!
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Priest
1 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 5:
Additional Damage: +155
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 67

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 3
circle 2
Priest
1 / 10
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 10
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
10 / 10
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 10:
Additional Damage: +280
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 112

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
5 / 5
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 5:
HP Recovery: 25%
Invincibility: 5 seconds
Duration: 90 seconds
SP: 81

Type: Magic / Buff
Cooldown: 120s
Element: Holy
5 / 5
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 5:
Heal factor 598%
SP: 75

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 3
Priest
1 / 15
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 15
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
15 / 15
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 15:
Additional Damage: +405
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 157

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 10
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
7 / 10
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 7:
HP Recovery: 35%
Invincibility: 7 seconds
Duration: 90 seconds
SP: 101

Type: Magic / Buff
Cooldown: 120s
Element: Holy
10 / 10
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 10:
Heal factor 838%
SP: 124

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 5
Exorcise
Priest20 Priest23
Exorcise: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Exorcise] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 3rd Circle required
Exorcise: Duration
Type: Active
* Increases duration of [Exorcise]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Priest 3rd Circle required
Exorcise

[Magic] - [Holy]
Creates an exorcism circle that damages enemies inside, then deals continuous damage.

Level 1:
0.4 second attack 126%
Duration: 10 seconds
SP: 36

Type: Magic / Buff
Cooldown: 36s
Element: Holy
5 / 5
Stone Skin
Stone Skin

Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members.

Level 5:
Decreases damage received by 20%
Duration: 35 seconds
SP: 81

Type: Magic / Buff
Cooldown: 60s
Element: Holy
Rank 5
circle 1
Chaplain
5 / 5
Last Rites
Chaplain1
Last Rites: Promoting Spirits
Type: Active
* Increases the lower limit HP of [Last Rites] by 2% per attribute level
* Increases SP consumption by 10%

Chaplain 1st Circle required
Last Rites

Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%.

Level 5:
Duration: 300 seconds
Consumes 1 Gyslotis
SP: 98

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
Deploy Capella
Chaplain2
Deploy Cappella: Duration
Type: Active
* Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds
* Increases SP consumption by 10%

Chaplain 1st Circle required
Deploy Capella

Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin.

Level 5:
Cappella Duration: 60 seconds
Effect Duration: 35 seconds
Consumes 1 Cape
SP: 133

Type: Magic / Buff
Cooldown: 65s
Element: Holy
0 / 5
Magnus Exorcismus
Chaplain3
Magnus Exorcismus: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnus Exorcismus] by 0.5% per attribute level
* +10% added damage at maximum level

Chaplain 1st Circle required
Magnus Exorcismus

Transforms the Exorcise Magic Circle in front of the caster into an enormous pillar of exorcism. This divine pillar of light continues to damage nearby enemies.

Level 1:
0.5 second attack 125%
Duration: 9 seconds
SP: 54

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 5
Aspergillum
Aspergillum

Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion].

Level 5:
Duration: 300 seconds
Consumes 1 Holy Water
SP: 112

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 6
circle 1
Krivis
5 / 5
Aukuras
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
* Increases the heal factor of [Aukuras] by 0.5% per attribute level
* +10% added bonus at maximum level

Krivis 1st Circle required
Aukuras: Fire Property Resistance
Type: Active
* Increases Fire property resistance by 14 per attribute level when [Aukuras] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Aukuras: Goddess of Fire
Type: Active
* Ally magic attacks within range of [Aukuras] deal additional Fire property damage
* Decreases torch duration by 10 seconds
* Eliminates the amount of HP recovered
* Increases SP consumption by 20%
* Decreases cooldown by 30 seconds

Krivis 2nd Circle required
Aukuras

Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced.

Level 5:
Heal factor 46%
Torch duration 30 sec
Add. Fire property damage per magic attack 0
SP: 64

Type: Magic / Buff
Cooldown: 60s
Element: Fire
5 / 5
Zalciai
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
* Increases duration of [Zalciai] by 3 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases magic amplification by 12 per attribute level when [Zalciai] is active
* Increases SP consumption by 10%

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
* Increases critical attack of [Zalciai] by 1% per attribute level

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 5:
Ally's Critical Attack: +42
Enemy's Critical Resistance: -50
SP: 58

Type: Magic / Buff
Cooldown: 20s
Element: Holy
5 / 5
Daino
Kriwi5
Daino: Duration
Type: Active
* Increases the duration of [Daino]'s effect by 4 seconds per attribute level
* Increases SP consumption by 20%

Krivis 1st Circle required
Daino: Additional Attack
Type: Active
* Increases attack speed by 10 per skill level while [Daino] is active
Adds an additional attack to basic attacks while active
* Increases SP consumption by 50%

Krivis 3rd Circle required
Daino

Change your basic attack to a magic attack.

Level 5:
Duration: 30 seconds
SP: 53

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
2
Zaibas
Kriwi11
Zaibas: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level
* +10% added damage at maximum level

Krivis 1st Circle required
Zaibas: Splash
Type: Active
* [Zaibas] deals damage to multiple enemies
* Max. targets: 7
* Total count is maintained
* Increases SP consumption by 30%

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.

Level 1:
0.3 second attack 82%
No. of Hits: 5
Magic Circle Duration: 30 seconds
SP: 30

Type: Magic / Attack
Cooldown: 20s
Element: Lightning
Rank 7
circle 1
Plague Doctor
5 / 5
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 5:
Duration: 40 seconds
HP Recovery: 100
SP: 198

Type: Magic / Buff
Cooldown: 45s
Element: Holy
2 / 5
Incineration
PlagueDoctor2
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 2:
0.4 second attack 103%
Base Duration: 10 seconds
SP: 95

Type: Magic / Buff
Cooldown: 16s
Element: Fire
5 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 5:
Duration: 55 seconds
HP: -1
SP: 176

Type: Magic / Buff
Cooldown: 60s
Element: Holy
1 / 5
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Pandemic
PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 1:
Applies a maximum of 5 times
SP: 129

Type: Magic / Buff
Cooldown: 25s
Element: Holy
1 / 5
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
Rank 8
circle 2
Plague Doctor
10 / 10
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 10:
Duration: 65 seconds
HP Recovery: 150
SP: 338

Type: Magic / Buff
Cooldown: 45s
Element: Holy
2 / 10
Incineration
PlagueDoctor2 PlagueDoctor13
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 2:
0.4 second attack 103%
Base Duration: 10 seconds
SP: 95

Type: Magic / Buff
Cooldown: 16s
Element: Fire
5 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 5:
Duration: 55 seconds
HP: -1
SP: 176

Type: Magic / Buff
Cooldown: 60s
Element: Holy
3 / 10
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 3:
Removes rank 3 and lower status ailments
Applies a maximum of 5 times
SP: 112

Type: Magic / Buff
Cooldown: 30s
Element: Holy
2 / 10
Pandemic
PlagueDoctor10 PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 2:
Applies a maximum of 7 times
SP: 143

Type: Magic / Buff
Cooldown: 25s
Element: Holy
1 / 10
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
5 / 5
2
Black Death Steam
PlagueDoctor9
Black Death Steam: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 2nd Circle Required
Black Death Steam: Fast Contagion
Type: Active
* Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Black Death Steam

[Magic] - [Poison]
Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage.

Level 5:
0.5 second attack 142%
Duration: 15 seconds
SP: 190

Type: Magic / Buff
Cooldown: 38s
Element: Poison
2 / 5
Disenchant
PlagueDoctor11 PlagueDoctor12
Disenchant: Boosted Debuff Level
Type: Active
* When [Disenchant] is used upon an enemy, the level of all existing debuffs on them is increased by 1
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant: Neutralize Gear
Type: Active
* When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant

With a certain probability, removes all the beneficial effects on the enemies.

Level 2:
Buff Removal Chance: 20%
Maximum Targets: 4
SP: 152

Type: Magic / Buff
Cooldown: 51s
Element: Holy
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Comments (16)

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Nov 30th 2016 00:40:27
Hi, I wanna ask about weapon, and upgrade skills (like HEAL got extra DMG ect)
so what weapon use 1-170? And should i take all buffs for skills in Priest or Cleric Master?
Acctualy im 35 lvl
Reply
Jun 16th 2016 04:25:04
Parabéns pelo guia, de vários que li, esse até agora está sendo muito com o que espero que essa classe me proporcione.
Queria tirar uma dúvida. Hoje estou quase indo para o rank 4 e é aí meu "problema". Percebi que na DG lvl 50 o pessoal sai correndo como se não houvesse amanhã, não se preocupam com posicionamento. De mana estou mais que bem, mas quando o assunto é o Heal eu vejo problema. Como não botamos INT, a cura fica fraca, e temos só 2 opções (desconsiderando o do PD).
Isso tende a continuar assim ou é só porque ainda estou low lvl e os stats/rank estão baixos ? Ou pior ainda, estou com azar nos grupos rs .....
Reply
Jun 16th 2016 15:32:21
@Ludovic
Geralmente o pessoal da DG lv 50 são novatos (não todos), mas é sempre bom ter o ress pronto pra qualquer coisa e se puder avisar que tem ress pra galera esperar quando morrer é bom. No caso do int eu não recomendo, na verdade ninguém recomenda pra builds de buffs/heal, só fará diferença se tiver uma classe com danos mágicos e não é o caso dessa. Se você sentir dificuldade de curar o pessoal você pode escolher colocar Cleric c2 no lugar de krivis, a diferença entre elas é apenas por que krivis tem a skill de aumentar a quantidade de buffs que o grupo pode ter, e já que nesse caso tem chaplain é super recomendado. Porém se escolher colocar cleric c2 mesmo assim, então seria mais viável escolher colocar krivis no lugar de chaplain já que sua classe ficaria um full heal. Lembrando que o dano de classes com heal, buffs e supp tendem a necessitar de chaplain já que o dano do lv 127 pra frente é sustentada nela pois existe 2 skills que adicionam dano então .....

Resumindo, espera mais um pouco, no lv 120 por ai você pensa sobre o que eu te falei blz?
Reply
Jun 16th 2016 15:49:07
@Sr.Tranon1
A imaginei que fosse falta de experiência mesmo.
Vou continuar upando e vejo mais para frente como vou, mas acredito que no rank 6 já vai ser outra mentalidade do grupo, então Krivis acho a melhor escolha mesmo.
Reply
Jun 15th 2016 13:43:14
Bom dia, Sr estou pensando em fazer um chaplain, mas gostaria de fazer um dps, estou com duvida sobre stats que devo distribuir pois n sei se os buffs: lasts rites e aspergillum escalam com int ou str e se devo investir em sacrament lvl max para maximizar o dano da lasts rites, afinal qual dos buffs que fazem com que chaplaim de mt dano e mts hits?
Reply
Jun 15th 2016 16:26:48
@feitosaodf
Chaplain tem um bom dano e pode ser considerado um dps, mas sempre será um buff heal. A skill que adiciona mais dano ao chaplain é last rites e Aspergillum. Você tira ai facil facil uns 4k cada dano somando todos os hits do ataque básico. Porém se você quiser ser mais dps e solo, sem depender muitos dos outros eu tenho essa build ai http://www.tosbase.com/tools/skill-simulator/build/69vlvv8082/

No caso do Chaplain, pode investir apenas spr e con msm. O dano será alto e você não precisará ficar usando pot de mana toda hora.
Reply
Jun 15th 2016 18:37:00
@Sr.Tranon1
Vlw pelas dicas, vou fazer o chaplain spr con entao, tenho um monk ( c2, p2, monk2 ) e estou full dex e estou achando ele meio fraco ainda atualmente esta lvl 177 estou em duvida se continuo nele ou se faço o chaplain, vi um chaplain dando uns 4k e fiquei impressionado com a classe tendo em vista que quero jogar de cleric, oque vc acha Sr? vale a pena insistir no monk ou iniciar um novo char?
Reply
Jun 16th 2016 02:26:21
@feitosaodf
Depende, se você gosta de toda hora ficar usando heal, buffs e ajudando o pessoal, vai de chaplain, se gosta de alto dano se curar mas se focar mais nos mobs e bosses do que na galera, vai de monge, porém, monk que tem priest é bem um chaplain disfarçado né. Nesse caso eu não sei bem, ambos são bons e muito requisitados, um buffa e cura e outro comba com outras classes. Analisar bem ambas e ver se gosta do pvp e pve de ambos ai você clareia mais e sabe qual escolher.
Reply
May 25th 2016 14:45:33
Caso tenho uma grande variação sobre o sacrament, a build sofreria essa variação : http://www.tosbase.com/tools/skill-simulator/build/hdcmu3tp7h/
Reply
May 25th 2016 14:52:36
@NNeto
Pra sacramento lv10, ter pardoner é a melhor escolha, mas pra esse build não seria uma boa escolha pois sacramento no max lv4 já é o bastante, a diferença de dano é pouca e a skill last rites resolve esse problema. Mas não entendi vc, quer tirar dúvidas ou divulgas suas builds?
Reply
May 25th 2016 14:36:39
Eu realmente não me toquei pra variação de bless, do atribute q é somente no lv 3. já o sacrament, 1 ou 10, estava levando em consideração o Last Rides, que escalava com o nv do sacrament. como na minha build botei 10, farei o teste de dano, se tem muita variação ou não. caso contrario, dou um reset XD e uso esta que te mandei no link a baixo.

A minha build no final não ficou 3:1 spr/con também.

Levei em consideração parar spr em 150 e con em 100, e selecionar dex até o 200. Pois a formula de monstrance. varia sobre os pontos de dex.

E sobre krivis, e plague.. optei por pardoner C2 , não necessariamente pela questão do dinheiro, e sim pela Def magica que proporciona. plague é mais pra solo up. sobre pegar krivis, para daino 5, bem.... listando os buffs.
Depla capella, aspergillum, last rides, magic def, stone skin.
Com isso não se faz necessário o krivis c daino, tirando o fato de q, pegando plague, significa up solo, e vc n terá muitos buffs pra ativar. perdendo assim cleric 2, que é muito mais indicado, q foi uma das opções q tive também, pra pegar plague.

Da uma olhada nela agora:
Build pardoner : www.tosbase.com/tools/skill-simulator/build/x13taj9w0g/

Build Supp/ up solo : http://www.tosbase.com/tools/skill-simulator/build/rhdhrjmfi0/
Reply
May 25th 2016 14:38:49
@NNeto

So enviando o 1 link da build do pardoner que não foi: http://www.tosbase.com/tools/skill-simulator/build/x13taj9w0g/
Reply
May 25th 2016 14:55:59
@NNeto
Se a intenção é divulgar, fique a vontade =).
Só peço que coloque todos os seus links em uma única mensagem pra não gerar Spam.
Qualquer dúvida estamos ai.
Reply
May 26th 2016 01:37:10
@Sr.Tranon1
Não era divulgar não, e sim debater mesmo .-.

Reply
May 26th 2016 02:07:39
@NNeto
Bom, eu tenho só uma dúvida quanto a sua build http://www.tosbase.com/tools/skill-simulator/build/rhdhrjmfi0/ Eu não sei exatamente na prática o que mudaria tanto assim ter cleric c2, mas eu vejo muitas opiniões divididas, uns gostam outros não. Seria mais viável caso tivesse a skill daino na build pra que os buffs não sejam cancelados no caso dessa minha build. Mas também ouvi dizer que tem pra vender no market a skill (eu não confirmei ainda se existe), mas se tiver melhor ainda, nesse caso colocar cleric c2 no lugar de krivis seria o ideal.
Reply
May 27th 2016 02:54:06
@Sr.Tranon1

Assim, qnd vc faz up solo, no caso de plague lv alto, cleric 2, è essencial..muito msm..pq te proporciona em ir todas as dungeons solo.

por conta de safety guard, divine might, stone skin, e heal factor, alem è claro q o heal te dara 11 slots de cura XD
( e qnd se esta sozinho o daino n faz diferencia)
Reply
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