BEST FRIEND [HEAL/SUPP/BUFF]
Created by Sr.Tranon1 on May 4th 2016 (Last Updated: Oct 13th 2016).
This is a public build.
3
SKILLS
FALANDO APENAS DAS SKILLS PRINCIPAIS EU DIRIA QUE ESSA BUILD PRA O TIPO DE OBJETIVO QUE EU TENHO EM MENTE NÃO TÁ RUIM, MAS, ALGUNS AJUSTES PODEM SER FEITOS PRA MELHORAR AINDA MAIS, COM A EXPERIENCIA EM JOGO E FORA DELE ESTUDANDO OUTRA BUILDS EU DIRIA.
SACRAMENT - ESSA SKILL É EXTREMAMENTE IMPORTANTE, MAS, APENAS NO LV 1 POIS NO AND GAME ELA NÃO FARÁ TANTA DIFERENÇA ASSIM E MESMO NO LV 1 O DANO AINDA É MONSTRO.
REVIVE - ÓTIMA SKILL PRA PROTEÇÃO DO GRUPO, ELA NO LV 5 E COMO PARTE DO OBJETIVO, EU DIRIA QUE 5 SECS DE INVENCIBILIDADE ESTÁ ÓTIMO, ALÉM DO MAIS, QUANDO O PERSONAGEM MORRER E RESSUSCITAR COM 25% DE VIDA, NÃO CORRE O RISCO DE MORRER OUTRA VEZ CASO RENASÇA NA ÁREA DE ATAQUE DO BOSS.
MASS HEAL - ÓTIMA SKILL E TALVEZ A PRINCIPAL POIS CURA EM ÁREA E AINDA TEM UM COOLDOWN BAIXO DE 30 SECS, LV 10 POR QUE NÃO TEMOS OUTRA, A NÃO SER O HEAL, MAS PRA SER BOA MESMO, TERIA QUE SER LV 10 POIS NOSSA BUILD NÃO POSSUI STATS INT NOS ATRIBUTOS INVESTIDOS.
BLESSING - NO LV 3 VOCÊ PODE EVOLUIR O ATRIBUTO PASSIVO QUE AUMENTA MAIS AINDA O DANO, E MESMO ELA NO LV 3. ELA É ÓTIMA, MAS UPAR ELA SÓ VAI DESPERDIÇAR PONTOS EM OUTRAS SKILLS.
SOBRE A CLASSE KRIVIS NO LUGAR DE CLERIC C2 É SIMPLES, IMAGINE QUE O JOGO ESTABILIZE E RECEBA UMA ATUALIZAÇÃO ONDE O RANK MÁXIMO SUBA PRA 8, E ENTÃO SUA PRÓXIMA CLASSE SERÁ CLERIC C2, OU OUTRA QUE TENHA ALGUM BUFF, POIS JÁ TE KRIVIS E A SKILL DAINO, O QUE TE FAZ SER UM BUFF COMPLETO, QUE TENHA TANTOS BUFFS QUANTO PODE APLICA-LOS SEM SUBSTITUIR OUTROS NÃO EXCEDENDO ASSIM SEU LIMITE.
CASO TENHA ALGUMA DÚVIDA, DEIXE NOS COMENTÁRIOS.
STATUS
SPR:CON
3:1
3:1
ARMAS E ARMADURA
NO INICIO DO JOGO, PROCURE DROPAR O SET COMPLETO "CAFRISUN" ATÉ O LV 170 OU MAIS, CASO AINDA NÃO TENHA O SET "ROXONA" ROBE DO LV 170, DEPOIS AO TROCAR DE SET ESCOLHA ROBE, POIS TEM BASTANTE DEFESA MÁGICA E ENTÃO COM A SUA SKILLS ASPERSION, SUA DEFESA FÍSICA AUMENTA E DEIXA EQUILIBRADO. O SET "CAFRISUN" É MUITO BOM E COMBA PERFEITAMENTE COM A SKILL SACRAMENT E O ROD "IGNITION".
SUA ARMA PODE SER MARTELO OU ESPADA (ESPADA COMBA COM A SKILL DEPROTECTED ZONE E PODE TROCAR ENTRE UMA ARMA E OUTRA PRA PODER USAR O ATRIBUTO DA SKILL COM A ESPADA), E CASO CONSIGA O ROD "IGNITION" É ÓTIMO PRA DAR UM DANO MÁGICO A MAIS, COMBA PERFEITAMENTE COM SACRAMENT E O SET "CAFRISUN".
NA OUTRA MÃO VOCÊ PODE USAR O ESCUDO "METEOR" E ENCANTAR ELE ATÉ +5 OU MAIS, ATÉ O LV 75~120, POIS NO LV 75 VOCÊ JÁ PODE USAR O ESCUDO "BEETLEBACK" QUE TEM MUITO HP OU NO LV 115 PODE DROPAR DA DG O ESCUDO "LEDAS SHIELD" QUE DÁ DANO DE GELO ADICIONAL, ÓTIMO TAMBÉM. MAS A PRIORIDADE SEMPRE SERÁ A "ARDE DAGGER" QUE TEM 150+ DE DANO DE FOGO, TENTE CONSEGUI-LA O MAIS RÁPIDO POSSÍVEL.
ATUALIZAÇÃO
19/05/16 - REMOVIDO KRIVIS NO RANK 5 E COLOCADO NO RANK 6
19/05/16 - RETIRADO CLERIC C2 PERMANENTE
19/05/16 - ADICIONADO CHAPLAIN NO RANK 5
19/05/16 - BLESSING ANTES ERA 7/15 AGORA 3/15
19/05/16 - SACRAMENT ANTES ERA 1/10 AGORA É 10/10
19/05/16 - MASS HEAL ANTES ERA 10/10 AGORA É 6/10
19/05/16 - REVIVE ANTES 4/5 AGORA 3/5
19/05/16 - CURE REMOVIDO
19/05/16 - DESPROTECT ZONE ANTES 3/5 AGORA 5/5
21/05/16 - RESURRECTION ANTES 2/5 AGORA 5/5
21/05/16 - SACRAMENT ANTES 10/10 AGORA 1/10
21/05/16 - REVIVE ANTES 3/10 AGORA 5/10
21/05/16 - MASS HEAL ANTES 6/10 AGORA 10/10
OBRIGADO POR NOS VISITAR
QUERO AGRADECER À TODOS QUE ESTÃO VENDO ESSA BUILD E SE ALGUÉM ESTÁ COMEÇANDO AGORA E QUER COMEÇAR BEM MAS TEM DÚVIDAS, DEIXE NOS COMENTÁRIOS QUE IREI RESPONDER.SE HOUVER ALGUMA COISA QUE ACHA QUE PODERIA SER DIFERENTE, TAMBÉM DEIXE NOS COMENTÁRIOS QUE EU E MEU AMIGO (HEALER) VAMOS ANALIZAR E VER QUAL A MELHOR OPÇÃO E DEIXAR CLARAS SUAS DÚVIDAS. BOM JOGO PESSOAL!!!
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 1 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 1: 0.4 second attack 103% No. of Hits: 10 Magic Circle Duration: 6 seconds SP: 15 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: 3 / 5 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 3: Reduces 0.3% per stack Magic Circle Duration: 10 seconds SP: 31 Type: Magic / Buff Cooldown: 13s Element: |
Rank 2
Priest |
1 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 1: Attack: 182% Physical Defense: +75 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 26 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 5: Additional Damage: +155 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 67 Type: Magic / Buff Cooldown: 35s Element: 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: |
Rank 3
Priest |
10 / 10 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 10: Additional Damage: +280 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 112 Type: Magic / Buff Cooldown: 35s Element: 1 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +180 Duration: 220 seconds Consumes 1 Gyslotis SP: 38 Type: Magic / Buff Cooldown: 90s Element: 5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: |
Rank 4
Priest |
15 / 15 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 15: Additional Damage: +405 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 157 Type: Magic / Buff Cooldown: 35s Element: 7 / 10 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 7: HP Recovery: 35% Invincibility: 7 seconds Duration: 90 seconds SP: 101 Type: Magic / Buff Cooldown: 120s Element: 10 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 10: Heal factor 838% SP: 124 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Stone Skin Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members. Level 5: Decreases damage received by 20% Duration: 35 seconds SP: 81 Type: Magic / Buff Cooldown: 60s Element: |
Rank 5
Chaplain |
5 / 5 Last Rites: Promoting Spirits Type: Active * Increases the lower limit HP of [Last Rites] by 2% per attribute level * Increases SP consumption by 10% Chaplain 1st Circle required Last Rites Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%. Level 5: Duration: 300 seconds Consumes 1 Gyslotis SP: 98 Type: Magic / Buff Cooldown: 40s Element: 5 / 5 Deploy Cappella: Duration Type: Active * Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds * Increases SP consumption by 10% Chaplain 1st Circle required Deploy Capella Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin. Level 5: Cappella Duration: 60 seconds Effect Duration: 35 seconds Consumes 1 Cape SP: 133 Type: Magic / Buff Cooldown: 65s Element: 5 / 5 Aspergillum Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion]. Level 5: Duration: 300 seconds Consumes 1 Holy Water SP: 112 Type: Magic / Buff Cooldown: 30s Element: |
Rank 6
Krivis |
5 / 5 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 5: Heal factor 46% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 64 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 Zalciai: Duration Type: Active * Increases duration of [Zalciai] by 3 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases magic amplification by 12 per attribute level when [Zalciai] is active * Increases SP consumption by 10% Krivis 1st Circle required Zalciai: Enhance Type: Passive * Increases critical attack of [Zalciai] by 1% per attribute level Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 5: Ally's Critical Attack: +42 Enemy's Critical Resistance: -50 SP: 58 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 5: Duration: 30 seconds SP: 53 Type: Magic / Buff Cooldown: 60s Element: |
Rank 7
Plague Doctor |
5 / 5 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 5: Duration: 40 seconds HP Recovery: 100 SP: 198 Type: Magic / Buff Cooldown: 45s Element: 2 / 5 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 2: 0.4 second attack 103% Base Duration: 10 seconds SP: 95 Type: Magic / Buff Cooldown: 16s Element: 5 / 5 Bloodletting: Hemostasis Type: Active * Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active * Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 5: Duration: 55 seconds HP: -1 SP: 176 Type: Magic / Buff Cooldown: 60s Element: 1 / 5 Fumigate: Prevention Type: Active * Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate: Purification Type: Active * The range of [Fumigate] becomes a purification area for 10 seconds * Increases allies' poison resistance by 10% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments. Level 1: Removes rank 3 and lower status ailments Applies a maximum of 3 times SP: 72 Type: Magic / Buff Cooldown: 30s Element: 1 / 5 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 1: Applies a maximum of 5 times SP: 129 Type: Magic / Buff Cooldown: 25s Element: 1 / 5 Beak Mask: Poison Resistance Type: Active * Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask] Plague Doctor 1st Circle required Beak Mask Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you. Level 1: Duration: 25 seconds 100% Immunity to Rank 1 and 2 80% Immunity to Rank 3 SP: 69 Type: Magic / Buff Cooldown: 80s Element: |
Rank 8
Plague Doctor |
10 / 10 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 10: Duration: 65 seconds HP Recovery: 150 SP: 338 Type: Magic / Buff Cooldown: 45s Element: 3 / 10 Fumigate: Prevention Type: Active * Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate: Purification Type: Active * The range of [Fumigate] becomes a purification area for 10 seconds * Increases allies' poison resistance by 10% per attribute level * Increases SP consumption by 10% Plague Doctor 1st Circle required Fumigate Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments. Level 3: Removes rank 3 and lower status ailments Applies a maximum of 5 times SP: 112 Type: Magic / Buff Cooldown: 30s Element: 2 / 10 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 2: Applies a maximum of 7 times SP: 143 Type: Magic / Buff Cooldown: 25s Element: 5 / 5 2 Black Death Steam: Enhance Type: Passive * Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 2nd Circle Required Black Death Steam: Fast Contagion Type: Active * Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Black Death Steam [Magic] - [Poison] Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage. Level 5: 0.5 second attack 142% Duration: 15 seconds SP: 190 Type: Magic / Buff Cooldown: 38s Element: 2 / 5 Disenchant: Boosted Debuff Level Type: Active * When [Disenchant] is used upon an enemy, the level of all existing debuffs on them is increased by 1 * Increases SP consumption by 10% Plague Doctor 2nd Circle Required Disenchant: Neutralize Gear Type: Active * When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level * Increases SP consumption by 10% Plague Doctor 2nd Circle Required Disenchant With a certain probability, removes all the beneficial effects on the enemies. Level 2: Buff Removal Chance: 20% Maximum Targets: 4 SP: 152 Type: Magic / Buff Cooldown: 51s Element: |
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Comments (16)
so what weapon use 1-170? And should i take all buffs for skills in Priest or Cleric Master?
Acctualy im 35 lvl
Queria tirar uma dúvida. Hoje estou quase indo para o rank 4 e é aí meu "problema". Percebi que na DG lvl 50 o pessoal sai correndo como se não houvesse amanhã, não se preocupam com posicionamento. De mana estou mais que bem, mas quando o assunto é o Heal eu vejo problema. Como não botamos INT, a cura fica fraca, e temos só 2 opções (desconsiderando o do PD).
Isso tende a continuar assim ou é só porque ainda estou low lvl e os stats/rank estão baixos ? Ou pior ainda, estou com azar nos grupos rs .....
Geralmente o pessoal da DG lv 50 são novatos (não todos), mas é sempre bom ter o ress pronto pra qualquer coisa e se puder avisar que tem ress pra galera esperar quando morrer é bom. No caso do int eu não recomendo, na verdade ninguém recomenda pra builds de buffs/heal, só fará diferença se tiver uma classe com danos mágicos e não é o caso dessa. Se você sentir dificuldade de curar o pessoal você pode escolher colocar Cleric c2 no lugar de krivis, a diferença entre elas é apenas por que krivis tem a skill de aumentar a quantidade de buffs que o grupo pode ter, e já que nesse caso tem chaplain é super recomendado. Porém se escolher colocar cleric c2 mesmo assim, então seria mais viável escolher colocar krivis no lugar de chaplain já que sua classe ficaria um full heal. Lembrando que o dano de classes com heal, buffs e supp tendem a necessitar de chaplain já que o dano do lv 127 pra frente é sustentada nela pois existe 2 skills que adicionam dano então .....
Resumindo, espera mais um pouco, no lv 120 por ai você pensa sobre o que eu te falei blz?
A imaginei que fosse falta de experiência mesmo.
Vou continuar upando e vejo mais para frente como vou, mas acredito que no rank 6 já vai ser outra mentalidade do grupo, então Krivis acho a melhor escolha mesmo.
Chaplain tem um bom dano e pode ser considerado um dps, mas sempre será um buff heal. A skill que adiciona mais dano ao chaplain é last rites e Aspergillum. Você tira ai facil facil uns 4k cada dano somando todos os hits do ataque básico. Porém se você quiser ser mais dps e solo, sem depender muitos dos outros eu tenho essa build ai http://www.tosbase.com/tools/skill-simulator/build/69vlvv8082/
No caso do Chaplain, pode investir apenas spr e con msm. O dano será alto e você não precisará ficar usando pot de mana toda hora.
Vlw pelas dicas, vou fazer o chaplain spr con entao, tenho um monk ( c2, p2, monk2 ) e estou full dex e estou achando ele meio fraco ainda atualmente esta lvl 177 estou em duvida se continuo nele ou se faço o chaplain, vi um chaplain dando uns 4k e fiquei impressionado com a classe tendo em vista que quero jogar de cleric, oque vc acha Sr? vale a pena insistir no monk ou iniciar um novo char?
Depende, se você gosta de toda hora ficar usando heal, buffs e ajudando o pessoal, vai de chaplain, se gosta de alto dano se curar mas se focar mais nos mobs e bosses do que na galera, vai de monge, porém, monk que tem priest é bem um chaplain disfarçado né. Nesse caso eu não sei bem, ambos são bons e muito requisitados, um buffa e cura e outro comba com outras classes. Analisar bem ambas e ver se gosta do pvp e pve de ambos ai você clareia mais e sabe qual escolher.
Pra sacramento lv10, ter pardoner é a melhor escolha, mas pra esse build não seria uma boa escolha pois sacramento no max lv4 já é o bastante, a diferença de dano é pouca e a skill last rites resolve esse problema. Mas não entendi vc, quer tirar dúvidas ou divulgas suas builds?
A minha build no final não ficou 3:1 spr/con também.
Levei em consideração parar spr em 150 e con em 100, e selecionar dex até o 200. Pois a formula de monstrance. varia sobre os pontos de dex.
E sobre krivis, e plague.. optei por pardoner C2 , não necessariamente pela questão do dinheiro, e sim pela Def magica que proporciona. plague é mais pra solo up. sobre pegar krivis, para daino 5, bem.... listando os buffs.
Depla capella, aspergillum, last rides, magic def, stone skin.
Com isso não se faz necessário o krivis c daino, tirando o fato de q, pegando plague, significa up solo, e vc n terá muitos buffs pra ativar. perdendo assim cleric 2, que é muito mais indicado, q foi uma das opções q tive também, pra pegar plague.
Da uma olhada nela agora:
Build pardoner : www.tosbase.com/tools/skill-simulator/build/x13taj9w0g/
Build Supp/ up solo : http://www.tosbase.com/tools/skill-simulator/build/rhdhrjmfi0/
So enviando o 1 link da build do pardoner que não foi: http://www.tosbase.com/tools/skill-simulator/build/x13taj9w0g/
Se a intenção é divulgar, fique a vontade =).
Só peço que coloque todos os seus links em uma única mensagem pra não gerar Spam.
Qualquer dúvida estamos ai.
Não era divulgar não, e sim debater mesmo .-.
Bom, eu tenho só uma dúvida quanto a sua build http://www.tosbase.com/tools/skill-simulator/build/rhdhrjmfi0/ Eu não sei exatamente na prática o que mudaria tanto assim ter cleric c2, mas eu vejo muitas opiniões divididas, uns gostam outros não. Seria mais viável caso tivesse a skill daino na build pra que os buffs não sejam cancelados no caso dessa minha build. Mas também ouvi dizer que tem pra vender no market a skill (eu não confirmei ainda se existe), mas se tiver melhor ainda, nesse caso colocar cleric c2 no lugar de krivis seria o ideal.
Assim, qnd vc faz up solo, no caso de plague lv alto, cleric 2, è essencial..muito msm..pq te proporciona em ir todas as dungeons solo.
por conta de safety guard, divine might, stone skin, e heal factor, alem è claro q o heal te dara 11 slots de cura XD
( e qnd se esta sozinho o daino n faz diferencia)