[iTOS] "Kinomancer the Black Sage Warlock" Desu- PvP/PvE/GvG R8 Sage!
Created by oishidesu on Aug 14th 2016 (Last Updated: Aug 20th 2016).
This is a public build.
1
First of all this build is a beta build
i will try to guide you into a tanky wizard capable at pvp but also strong at pve
let me introduce you guys the brand new warlock with 5 shields that makes your enemy can't even handle you at pvp can't even touch your ass at pvp, strongly enough to kill bosses easy combo easy way to play newbie/pro player can do this simple build
UPDATED(Fixed Stat Allocation,Cross Classes,Leveling Guide) V1.03 20/08/2016
Kinomancer the Black Sage Warlock
Wizard
Energy Bolt - this one will help you at ur low level questing don't need to +attribute, but its ur choice
Lethargy - yet a nice skill if u +the attribute
Sleep - good cc skill make enemies sleep helps u to do combos
Earthquake - AoE skill that help you at questing and hunt at low level, don't need to +attribute, but its ur choice
Energy Bolt - this one will help you at ur low level questing don't need to +attribute, but its ur choice
Lethargy - yet a nice skill if u +the attribute
Sleep - good cc skill make enemies sleep helps u to do combos
Earthquake - AoE skill that help you at questing and hunt at low level, don't need to +attribute, but its ur choice
Cyromancer C1&2
Ice Bolt - use a bolt of ice with a chance to get freeze for a couple sec, need to +attribute but dont do that at low lvl cuz u still dont have lot of money
Ice Pike - It has high damage compare to ice bolt and ice wall. Used when enemy on freezing state to increase duration
Ice Wall - It is use to counter rogue when they went invisible.
Ice pellets will hit on enemy when hitting on the wall, great combo with Psychokino Physic Pressure
Ice Blast - inflicts damage on a frozen enemy with a small chance to remove freeze when it takes damage, avarage damage not so useful
Subzero Shield - Puts up a shield that has a chance to freeze enemies who attack you, higher ranks give higher chances of freezing and a longer shield duration
Gust - Gust is an AoE knockback that deals damage to frozen enemies and unfreezes them, AoE is slightly wider and shorter than Ice Spikes, gets attribute ASAP lets you hit twice for unfrozen mobs, and thrice for frozen
Ice Bolt - use a bolt of ice with a chance to get freeze for a couple sec, need to +attribute but dont do that at low lvl cuz u still dont have lot of money
Ice Pike - It has high damage compare to ice bolt and ice wall. Used when enemy on freezing state to increase duration
Ice Wall - It is use to counter rogue when they went invisible.
Ice pellets will hit on enemy when hitting on the wall, great combo with Psychokino Physic Pressure
Ice Blast - inflicts damage on a frozen enemy with a small chance to remove freeze when it takes damage, avarage damage not so useful
Subzero Shield - Puts up a shield that has a chance to freeze enemies who attack you, higher ranks give higher chances of freezing and a longer shield duration
Gust - Gust is an AoE knockback that deals damage to frozen enemies and unfreezes them, AoE is slightly wider and shorter than Ice Spikes, gets attribute ASAP lets you hit twice for unfrozen mobs, and thrice for frozen
PsychokinoC1&2
Physic Pressure - Psychic Pressure causes your character to deal damage to up to a 4x3 grid in front of you including your sides, lets you hit up to 9 Ice Walls on Level 5
Telekinesis - Telekinesis locks down a single target, letting you smash them against the ground up to 3 times at level 5
Swap - Swaps your and your target's position.
Teleport - Teleports you a short distance to a random location, or a short distance, you can save minutes of backtracking if you can teleport through gaps and stuff
Magnetic Force - Pulling enemies to a targeted area causing them to collide with each other, you will need to up this attribute for stun chance per attribute
Physic Pressure - Psychic Pressure causes your character to deal damage to up to a 4x3 grid in front of you including your sides, lets you hit up to 9 Ice Walls on Level 5
Telekinesis - Telekinesis locks down a single target, letting you smash them against the ground up to 3 times at level 5
Swap - Swaps your and your target's position.
Teleport - Teleports you a short distance to a random location, or a short distance, you can save minutes of backtracking if you can teleport through gaps and stuff
Magnetic Force - Pulling enemies to a targeted area causing them to collide with each other, you will need to up this attribute for stun chance per attribute
Necromancer
Gather Corpse - Use it when your out of Sliver as you can buy Pot contain 30 Corpse from the Necromancer Master. It only cost 500 sliver
Create Shaggoth - One of the best skill in necromancer.
It has no duration, 1,200 damage on the 1/5 summon, High HP, good debuff when summon (attribute required)
Flesh Cannon - Strongest skill in necromancer with a "Decay" effect (attribute required), and seriously high damage however it has a long cast time, and small AOE
Flesh Hoop - This skill is strong as it has a weaken effect on enemy that get contract with it but the cons is u have to get close to enemy this makes you vulnerable in close combat, beyond unstoppable haha
Gather Corpse - Use it when your out of Sliver as you can buy Pot contain 30 Corpse from the Necromancer Master. It only cost 500 sliver
Create Shaggoth - One of the best skill in necromancer.
It has no duration, 1,200 damage on the 1/5 summon, High HP, good debuff when summon (attribute required)
Flesh Cannon - Strongest skill in necromancer with a "Decay" effect (attribute required), and seriously high damage however it has a long cast time, and small AOE
Flesh Hoop - This skill is strong as it has a weaken effect on enemy that get contract with it but the cons is u have to get close to enemy this makes you vulnerable in close combat, beyond unstoppable haha
Warlock
Pole of Agony - Damage is formidable with 4,000 damage per tick at Lv225 with 30 hits which translates to 120,000 damage. Pretty awesome for boss fights, The best way to utilize this skill during grinding is to have them all run through the pillar as it ticks a 14sec long DoT which does the same damage as them being under the pillar
Invocation - Spawns land mines as monsters die... Number of targets scale with Dark Theurge. Take this to Lv.5 so we gain access to the attribute that increases our dark property attacks
Dark Theurge - Hardest and fastest hitting damage skill in the Warlock tree, the number of hits per spirit scales with level. Lv1 hits 1 time whilst Lv5 hits 4 times per sphere. This applies to Invocation as well. Potential dmg is 200k per rotation
Mastema - ne hit AOE skill with okay damage - About 5-10k at Lv240+, but not so dps for a dps build
Evil Sacrifice - Direct all your evil spirits (land mines) towards a target. 20 dark souls towards a single target.
Pole of Agony - Damage is formidable with 4,000 damage per tick at Lv225 with 30 hits which translates to 120,000 damage. Pretty awesome for boss fights, The best way to utilize this skill during grinding is to have them all run through the pillar as it ticks a 14sec long DoT which does the same damage as them being under the pillar
Invocation - Spawns land mines as monsters die... Number of targets scale with Dark Theurge. Take this to Lv.5 so we gain access to the attribute that increases our dark property attacks
Dark Theurge - Hardest and fastest hitting damage skill in the Warlock tree, the number of hits per spirit scales with level. Lv1 hits 1 time whilst Lv5 hits 4 times per sphere. This applies to Invocation as well. Potential dmg is 200k per rotation
Mastema - ne hit AOE skill with okay damage - About 5-10k at Lv240+, but not so dps for a dps build
Evil Sacrifice - Direct all your evil spirits (land mines) towards a target. 20 dark souls towards a single target.
Sage
Portal - Open up a portal for you and your party to move to a memorized location
Micro Dimension - attacks opponents with small distorted fragments of space and it can have a replicating duplicate attribute. The number of duplicates grows with the skill level
Ultimate Dimension - maximizes the portion of space to attack enemies. One attribute of this skill can also increase its perimeter and power
Blink - still dont get this description :( maybe a blink like teleportation skill on psychocino
Missile Hole - all i know about this skill is, this skill is a buff an op buff that will be fixed and will be nurf later
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For the stat is simple here is my opinion, i have 3 models of stats.
First Type this is full con wizard for full pvp model warlock, tanky and strongly enough to run toward enemies, full con wizard will be 6:1:1 Con-Int-Spr, hard ? easy for newbie is 4:2:1 Con-Int-Spr.
^
http://www.tosbase.com/tools/stat-calculator/build/8ud7xk2uya/
Second Type mostly pve warlock model, a balance int and con warlock strongly at pve but not so good at pvp cuz dont have much con for tank enemies skills at pvp. it will be 4:6:1 Con-Int-Spr, hard ? easy for newbie is 2:3:1 Con-Int-Spr.
^
http://www.tosbase.com/tools/stat-calculator/build/xt1deu73aw/
Third Type Balance Pve/PvP warlock model, capable at pvp and pve both have cons and pros and the same is always not so good at type1 type2 but its just only have a balance at pvp/pve. it will be 3:3:1 Con-Int-Spr easiest way for pro & newbie.
^
http://www.tosbase.com/tools/stat-calculator/build/cqnhi4k9r9/
Look at every url for fixed stat
here's the other opinion of classes end with sage with same stat allocation, ill give u the url
** http://www.tosbase.com/tools/skill-simulator/build/n03dkdj4bs/
** http://www.tosbase.com/tools/skill-simulator/build/uw9ceizj2q/
** http://www.tosbase.com/tools/skill-simulator/build/ns4k3421cw/ <-PVE ONLY
** http://www.tosbase.com/tools/skill-simulator/build/kni8l01e1o/ <-PVE/PVP
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Leveling Guide
*Level 1-100
Now as you’re leveling, Till suggests that after you start off and reach level 15, you should initiate your first job change. When you start off make sure you also do as many repeatable quests as possible, especially the ones in West Siauliai Woods in Klaipeda and the Lembrasa Ponds if you start off in Orsha. Repeatable quests are green flagged on the map, so do them and do them often to help cut down on the grind later on in your leveling.
From 15 onward you’ll want to do the Crystal Mine or the Underground Prison quest lines, and follow these up until level 23 or level 24.
By level 24 head to a town where you didn’t start to help compensate for your level growth by completing the levels in that area. In order to get there you’ll need to warp, so buy warp scrolls from the item merchant for Klaipeda to Orsha or from Orsha to Klaipeda (depending on where you start).
If you finish up the Crystal Mines and the Prison, you should be up to level 32. From here you should start on Strautas Gorge and begin to either quest or grind your way toward Tenet Garden.
From level 32 to level 42, you’ll need to grind, and do not use your EXP cards yet. This grind is necessary to help save your EXP cards for later when the deadzones appear at some of the higher levels. It’s suggested to head to Tenet Garden and party up for the maximum area of coverage for grinding the map and leveling as quickly as possible.
According to Till, this grind will last for around two hours and net you 10 levels. If you do it right, you can jump from 32 to level 46 and the NPCs will drop 300 through 400 silver while grinding on the mobs.
Alternatively, you can go to Koru Jungle between level 37 and 38 if you can’t find a party at Tenet Garden or if it’s too crowded. The other alternative is Neverllet Quarry, which is good up until level 42.
If you want to save your cards you can grind up to level 46 and then use EXP cards up to level 50. If you can’t grind up to level 46, you can pop EXP cards from 42 to level 46 and then attempt to do the level 50 dungeon. The better route is to grind to 46, pop the EXP cards and level up to 50 and then run the dungeons between 50 and 70. Till suggests running the dungeon up to 10 times in order to power-level.
If you can’t run the Underground Chapel dungeon, you can level up to 63 from the dungeons and then do some quests from 63 to 65. Alternatively, you can run the dungeon up to level 70 and then go back and do all the level 50 quests.
After completing the quests, instead of grinding you can pop EXP cards at whatever level you are in the 70s until to reach level 78 or 79. If you didn’t grind the dungeon up to level 70, you can do all the quests after level 50 to help boost your level during the 60s until you finish them off and then pop the EXP cards to get through the high 70s.
Another alternative is during the mid to high 60s you can grind out additional levels up until level your mid 70s at the Royal Mausoleum Workers Lodge. If you try to fight the boss you can gain some additional levels up until 75. It’s recommended you join a party for this particular grinding exercise.
There are a ton of monsters that will spawn from three rooms at the Royal Mausoleum Works Lodge, that will allow you to level pretty quick in a decently skilled party. According to Till, you’ll have about six full minutes of non-stop monster grinding that can blast you up to level 75 if you aren’t there already.
Between level 75 to 86 you can grind at the Royal Mausoleum Constructor’s Chapel; you first have to activate the light beacon for the waves of Earth Apparition to spawn for several minutes. However, grinding at the Constructor’s Chapel is hard to get to and utilize because a lot of people grind at this spot, and by the time you reach level 81 you’ll hit a deadzone, so it may be important to pop cards during this point.
So if you can’t grind at the Constructor’s Chapel between level 75 and 86, you should use EXP cards after grinding or questing up to 79 or 80 and use them until level 86.
If you are able to get to the Royal Mausoleum and grind there on the Earth Apparition up until level 86, you can pop the EXP cards to get to level 90.
From there you just do the level 90 dungeon run and grind it out all the way to level 105
*Level 100-200
-Do the Lvl 90 dungeon
Do the Lvl 100 mission dungeons.
Do all the maps from Klaipeda. (Lvl 107 map last one)
Do all the maps from Orsha. (Lvl 113 map last one)
Do all the maps from Fedimian.
If you’re behind, use Lvl 4 EXP cards. You should use all Lvl 4 cards by Lvl 115.
Use some Lvl 5 EXP cards if needed. Do the Lvl 115 dungeon. (Found in Fedimian Suburbs)
Do the Lvl 100 mission dungeons.
Do all the maps from Fedimian.
If you’re behind, use Lvl 5 EXP cards. You should use all Lvl 5 cards by Lvl 130.
Use some Lvl 6 EXP cards if needed.
Alternative grind spots: Starving Demon's Way(Map Lvl 121 so between 111~131), Mage Tower 5F(Map Lvl 126 so between 116~136)
Do the Lvl 130 dungeon. (Found in Forest of Prayers)
Do the Lvl 100 mission dungeons.
Do all the maps from Fedimian.
If you’re behind, use Lvl 6 EXP cards. You should use all Lvl 6 cards by Lvl 145.
DO NOT USE LV 7~8 CARDS YET!
You will hit an EXP reset at Lvl 136.
Do the Lvl 145 dungeon. (Found in Forest of Prayers)
Do the Lvl 100 mission dungeons.
Do all the maps from Fedimian.
Alternative grind spots: Demon Prison District 1(Map Lvl 151 so between 141~161), Demon Prison District 2(Map Lvl 154 so between 144~164), Dina Bee Farm(Map Lvl 160 so between 150~170)
DO NOT USE LVL 7~8 CARDS YET! Grind until Lvl 160~165 range.
You can choose to use your EXP cards anywhere from 160~165. (I used them at 162)
Use all of your Lvl 7 EXP cards.
Do all the maps from Fedimian.
Use as much of your Lvl 8 EXP cards until Lvl 175.
Reason we do this is because the Lvl 160 dungeon sucks and doesn’t give good enough exp.
There’s also no other good grinding spots except Dina Bee Farm. Lvl 170~175 is a pain in the ass if you don’t have any cards left since Bee Farm will give you less exp for being 10+ levels above the monsters.
You could grind at Bee Farm if you don’t want to save your cards, but I think it’s better to milk the Lvl 145 dungeon as much as possible. You should also grind now so you can start gaining some silver for better equips and/or premium token.
You made it past that annoying wall of grinding! Welcome to another wall of grinding!
Do the Lvl 175 dungeon. (Found in Nuoridin Fall)
Do the Lvl 100 mission dungeons.
Do all the maps from Fedimian.
Use all of your Lvl 8 EXP cards.
Use some Lvl 9 EXP cards if needed.
Your goal is to reach 186 for the EXP reset. Once you hit that, you will fly to Lvl 190 easily.
Do the Lvl 190 dungeon. (Found in Fedimian Suburbs)
Do the Lvl 100 mission dungeons.
Do all the maps from Fedimian.
You should use all your Lvl 9 EXP cards by 217.
Like Derf said, you could also use all your Lvl 9 EXP cards and Lvl 10 EXP cards at Lvl 203 and reach Lvl 217
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-for Rods you can pretty much use whatever you find lying around or buy the ones suitable for your level. Your most important item would be Arde Dagger from Lv.75 until max level essentially. Once you reach Lv.220, pick up a Superior Corona Rod as this will basically be your end game rod until you manage to get Lolopanther at some point in the far future cuz from 1-75 it doesn't matter too much really. From level 120 try to get an Arch Rod for the extra +11 INT (Yes, it's flat additional damage but is something)
-for Staffs Audra staff at Lv.170 is useful for +15% chance of freezing and Lolopanther staff at Lv.280 is the ideal choice
-for Shields 1-75 u can use meteor and for the luxury shields are Ledas Shield (for block/ice property atk), Otrava Shield (for more pdef, block and poison prop atk, but i prefer Ledas as poison is weak to many things), Aias (for physical) and Sage Wall (for mdef). Ideal case is to have all 4 for different situations but for a shield that not too expensive u can choose beetleback or pavaisa shield
-for Armors Plate or Cloth ?? I would say use whatever you have lying around, but you would ideally have both cloth and plate Lolopanther (Lv280 gear) sets at end-game for different situations. In terms of specific gear, before you farm for Lolopanthers armor, get Virtov cloth set from Blue Fortress (Lv240 dungeon)and before you farm virtov sets you can get your roxona plate sets.You can currently craft the boots, gloves and pants which is sufficient for the 3-set bonus for +40 ice property attack for virtov
-for Accessories the best way is wizard bracelet 2x and animus is your end game acc, so as i always say you can get whatever you have lying around, another note is max peta is not good for mages. (i will give you guys the lists down here)
Lists
-weapon
*Deathweaver Rod
*Twinkle Rod
*Chapparation Rod
*Ice Rod (a must have for 40-75)
*Tilly Rod
*Arch Rod (a mush have for 120-220)
*Superior Corrona Rod (a must have for 220-end game)
*Arde Dagger (a must have for 75-150)
*venom
-shield
*Meteor
*Zalia Kite Shield
*Beetleback (a must have)
*Sage Wall (a must have)
*Fortress (is optional if u got this shield)
*Ludas Shield
*Pavaisa Shield
*Ledas Shield (a must have)
*Aias (a must have)
*Otrava Shield
*Lolopanther
Accessories
*Jukopus Necklace
*Necklace of Deceit/Gluttony
*Saphie Necklace (from quest)
*Cyrolight Pendant (a must have for 40-75)
*Magic Talisman (a must have for 75-120)
*Petamion (a must have for 120-170)
*Health Stone (other option for 120-170)
*Animus (a must have for 170-end game)
*Conqueror (other optional)
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Wizard
-Energy Bolt if needed, but you guys don't really need to up the attribute
-Lethargy yes, you need to up this attribute for 20% additional damage
-Reflect Shield up this attribute for incrasing reflect damage.
Cyromancer
-Ice Bolt it incrase the freeze chance of ice bolt so you guys need to up the attribute
-Ice Wall need too, drop the cyrorite
Psychokino
-Swap Shackle is need for immobilized you enemy after you cast swap.
Psychokino C2
-Magnetic Force up this attribute for chance to stun when u use this skill per attribute
Cyromancer C2
-Subzero Shield Counter Attack and increase the duration of ur shield need to up the attribute
Necromancer
in here every single skills u need to up the attribute. thats all
Warlock
-Pole of Agony increase the enchance and duration, also need the maintain to up.
-Invocation need to up cuz this skill will up ur dark attack 5%
-Dark Theurge enchance and the blind needs to up the attribute for master the pvp run through enemy and walk beside them with 4shields
Sage
no information in here yet, but i will get the information asap when i get it relax haha :)
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Gem and Awekening will be updated soon
I would like to have a good likes, and feedbacks so if u guys have any question, have any opinion for the build, feel free to ask feel free to comment and dont forget to wait here okay.
Portal - Open up a portal for you and your party to move to a memorized location
Micro Dimension - attacks opponents with small distorted fragments of space and it can have a replicating duplicate attribute. The number of duplicates grows with the skill level
Ultimate Dimension - maximizes the portion of space to attack enemies. One attribute of this skill can also increase its perimeter and power
Blink - still dont get this description :( maybe a blink like teleportation skill on psychocino
Missile Hole - all i know about this skill is, this skill is a buff an op buff that will be fixed and will be nurf later
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Stat Allocation
For the stat is simple here is my opinion, i have 3 models of stats.
First Type this is full con wizard for full pvp model warlock, tanky and strongly enough to run toward enemies, full con wizard will be 6:1:1 Con-Int-Spr, hard ? easy for newbie is 4:2:1 Con-Int-Spr.
^
http://www.tosbase.com/tools/stat-calculator/build/8ud7xk2uya/
Second Type mostly pve warlock model, a balance int and con warlock strongly at pve but not so good at pvp cuz dont have much con for tank enemies skills at pvp. it will be 4:6:1 Con-Int-Spr, hard ? easy for newbie is 2:3:1 Con-Int-Spr.
^
http://www.tosbase.com/tools/stat-calculator/build/xt1deu73aw/
Third Type Balance Pve/PvP warlock model, capable at pvp and pve both have cons and pros and the same is always not so good at type1 type2 but its just only have a balance at pvp/pve. it will be 3:3:1 Con-Int-Spr easiest way for pro & newbie.
^
http://www.tosbase.com/tools/stat-calculator/build/cqnhi4k9r9/
Look at every url for fixed stat
here's the other opinion of classes end with sage with same stat allocation, ill give u the url
** http://www.tosbase.com/tools/skill-simulator/build/n03dkdj4bs/
** http://www.tosbase.com/tools/skill-simulator/build/uw9ceizj2q/
** http://www.tosbase.com/tools/skill-simulator/build/ns4k3421cw/ <-PVE ONLY
** http://www.tosbase.com/tools/skill-simulator/build/kni8l01e1o/ <-PVE/PVP
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Leveling Guide
*Level 1-100
Now as you’re leveling, Till suggests that after you start off and reach level 15, you should initiate your first job change. When you start off make sure you also do as many repeatable quests as possible, especially the ones in West Siauliai Woods in Klaipeda and the Lembrasa Ponds if you start off in Orsha. Repeatable quests are green flagged on the map, so do them and do them often to help cut down on the grind later on in your leveling.
From 15 onward you’ll want to do the Crystal Mine or the Underground Prison quest lines, and follow these up until level 23 or level 24.
By level 24 head to a town where you didn’t start to help compensate for your level growth by completing the levels in that area. In order to get there you’ll need to warp, so buy warp scrolls from the item merchant for Klaipeda to Orsha or from Orsha to Klaipeda (depending on where you start).
If you finish up the Crystal Mines and the Prison, you should be up to level 32. From here you should start on Strautas Gorge and begin to either quest or grind your way toward Tenet Garden.
From level 32 to level 42, you’ll need to grind, and do not use your EXP cards yet. This grind is necessary to help save your EXP cards for later when the deadzones appear at some of the higher levels. It’s suggested to head to Tenet Garden and party up for the maximum area of coverage for grinding the map and leveling as quickly as possible.
According to Till, this grind will last for around two hours and net you 10 levels. If you do it right, you can jump from 32 to level 46 and the NPCs will drop 300 through 400 silver while grinding on the mobs.
Alternatively, you can go to Koru Jungle between level 37 and 38 if you can’t find a party at Tenet Garden or if it’s too crowded. The other alternative is Neverllet Quarry, which is good up until level 42.
If you want to save your cards you can grind up to level 46 and then use EXP cards up to level 50. If you can’t grind up to level 46, you can pop EXP cards from 42 to level 46 and then attempt to do the level 50 dungeon. The better route is to grind to 46, pop the EXP cards and level up to 50 and then run the dungeons between 50 and 70. Till suggests running the dungeon up to 10 times in order to power-level.
If you can’t run the Underground Chapel dungeon, you can level up to 63 from the dungeons and then do some quests from 63 to 65. Alternatively, you can run the dungeon up to level 70 and then go back and do all the level 50 quests.
After completing the quests, instead of grinding you can pop EXP cards at whatever level you are in the 70s until to reach level 78 or 79. If you didn’t grind the dungeon up to level 70, you can do all the quests after level 50 to help boost your level during the 60s until you finish them off and then pop the EXP cards to get through the high 70s.
Another alternative is during the mid to high 60s you can grind out additional levels up until level your mid 70s at the Royal Mausoleum Workers Lodge. If you try to fight the boss you can gain some additional levels up until 75. It’s recommended you join a party for this particular grinding exercise.
There are a ton of monsters that will spawn from three rooms at the Royal Mausoleum Works Lodge, that will allow you to level pretty quick in a decently skilled party. According to Till, you’ll have about six full minutes of non-stop monster grinding that can blast you up to level 75 if you aren’t there already.
Between level 75 to 86 you can grind at the Royal Mausoleum Constructor’s Chapel; you first have to activate the light beacon for the waves of Earth Apparition to spawn for several minutes. However, grinding at the Constructor’s Chapel is hard to get to and utilize because a lot of people grind at this spot, and by the time you reach level 81 you’ll hit a deadzone, so it may be important to pop cards during this point.
So if you can’t grind at the Constructor’s Chapel between level 75 and 86, you should use EXP cards after grinding or questing up to 79 or 80 and use them until level 86.
If you are able to get to the Royal Mausoleum and grind there on the Earth Apparition up until level 86, you can pop the EXP cards to get to level 90.
From there you just do the level 90 dungeon run and grind it out all the way to level 105
*Level 100-200
-Do the Lvl 90 dungeon
Do the Lvl 100 mission dungeons.
Do all the maps from Klaipeda. (Lvl 107 map last one)
Do all the maps from Orsha. (Lvl 113 map last one)
Do all the maps from Fedimian.
If you’re behind, use Lvl 4 EXP cards. You should use all Lvl 4 cards by Lvl 115.
Use some Lvl 5 EXP cards if needed. Do the Lvl 115 dungeon. (Found in Fedimian Suburbs)
Do the Lvl 100 mission dungeons.
Do all the maps from Fedimian.
If you’re behind, use Lvl 5 EXP cards. You should use all Lvl 5 cards by Lvl 130.
Use some Lvl 6 EXP cards if needed.
Alternative grind spots: Starving Demon's Way(Map Lvl 121 so between 111~131), Mage Tower 5F(Map Lvl 126 so between 116~136)
Do the Lvl 130 dungeon. (Found in Forest of Prayers)
Do the Lvl 100 mission dungeons.
Do all the maps from Fedimian.
If you’re behind, use Lvl 6 EXP cards. You should use all Lvl 6 cards by Lvl 145.
DO NOT USE LV 7~8 CARDS YET!
You will hit an EXP reset at Lvl 136.
Do the Lvl 145 dungeon. (Found in Forest of Prayers)
Do the Lvl 100 mission dungeons.
Do all the maps from Fedimian.
Alternative grind spots: Demon Prison District 1(Map Lvl 151 so between 141~161), Demon Prison District 2(Map Lvl 154 so between 144~164), Dina Bee Farm(Map Lvl 160 so between 150~170)
DO NOT USE LVL 7~8 CARDS YET! Grind until Lvl 160~165 range.
You can choose to use your EXP cards anywhere from 160~165. (I used them at 162)
Use all of your Lvl 7 EXP cards.
Do all the maps from Fedimian.
Use as much of your Lvl 8 EXP cards until Lvl 175.
Reason we do this is because the Lvl 160 dungeon sucks and doesn’t give good enough exp.
There’s also no other good grinding spots except Dina Bee Farm. Lvl 170~175 is a pain in the ass if you don’t have any cards left since Bee Farm will give you less exp for being 10+ levels above the monsters.
You could grind at Bee Farm if you don’t want to save your cards, but I think it’s better to milk the Lvl 145 dungeon as much as possible. You should also grind now so you can start gaining some silver for better equips and/or premium token.
You made it past that annoying wall of grinding! Welcome to another wall of grinding!
Do the Lvl 175 dungeon. (Found in Nuoridin Fall)
Do the Lvl 100 mission dungeons.
Do all the maps from Fedimian.
Use all of your Lvl 8 EXP cards.
Use some Lvl 9 EXP cards if needed.
Your goal is to reach 186 for the EXP reset. Once you hit that, you will fly to Lvl 190 easily.
Do the Lvl 190 dungeon. (Found in Fedimian Suburbs)
Do the Lvl 100 mission dungeons.
Do all the maps from Fedimian.
You should use all your Lvl 9 EXP cards by 217.
Like Derf said, you could also use all your Lvl 9 EXP cards and Lvl 10 EXP cards at Lvl 203 and reach Lvl 217
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Equipments
-for Rods you can pretty much use whatever you find lying around or buy the ones suitable for your level. Your most important item would be Arde Dagger from Lv.75 until max level essentially. Once you reach Lv.220, pick up a Superior Corona Rod as this will basically be your end game rod until you manage to get Lolopanther at some point in the far future cuz from 1-75 it doesn't matter too much really. From level 120 try to get an Arch Rod for the extra +11 INT (Yes, it's flat additional damage but is something)
-for Staffs Audra staff at Lv.170 is useful for +15% chance of freezing and Lolopanther staff at Lv.280 is the ideal choice
-for Shields 1-75 u can use meteor and for the luxury shields are Ledas Shield (for block/ice property atk), Otrava Shield (for more pdef, block and poison prop atk, but i prefer Ledas as poison is weak to many things), Aias (for physical) and Sage Wall (for mdef). Ideal case is to have all 4 for different situations but for a shield that not too expensive u can choose beetleback or pavaisa shield
-for Armors Plate or Cloth ?? I would say use whatever you have lying around, but you would ideally have both cloth and plate Lolopanther (Lv280 gear) sets at end-game for different situations. In terms of specific gear, before you farm for Lolopanthers armor, get Virtov cloth set from Blue Fortress (Lv240 dungeon)and before you farm virtov sets you can get your roxona plate sets.You can currently craft the boots, gloves and pants which is sufficient for the 3-set bonus for +40 ice property attack for virtov
-for Accessories the best way is wizard bracelet 2x and animus is your end game acc, so as i always say you can get whatever you have lying around, another note is max peta is not good for mages. (i will give you guys the lists down here)
Lists
-weapon
*Deathweaver Rod
*Twinkle Rod
*Chapparation Rod
*Ice Rod (a must have for 40-75)
*Tilly Rod
*Arch Rod (a mush have for 120-220)
*Superior Corrona Rod (a must have for 220-end game)
*Arde Dagger (a must have for 75-150)
*venom
-shield
*Meteor
*Zalia Kite Shield
*Beetleback (a must have)
*Sage Wall (a must have)
*Fortress (is optional if u got this shield)
*Ludas Shield
*Pavaisa Shield
*Ledas Shield (a must have)
*Aias (a must have)
*Otrava Shield
*Lolopanther
Accessories
*Jukopus Necklace
*Necklace of Deceit/Gluttony
*Saphie Necklace (from quest)
*Cyrolight Pendant (a must have for 40-75)
*Magic Talisman (a must have for 75-120)
*Petamion (a must have for 120-170)
*Health Stone (other option for 120-170)
*Animus (a must have for 170-end game)
*Conqueror (other optional)
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Attributes
Wizard
-Energy Bolt if needed, but you guys don't really need to up the attribute
-Lethargy yes, you need to up this attribute for 20% additional damage
-Reflect Shield up this attribute for incrasing reflect damage.
Cyromancer
-Ice Bolt it incrase the freeze chance of ice bolt so you guys need to up the attribute
-Ice Wall need too, drop the cyrorite
Psychokino
-Swap Shackle is need for immobilized you enemy after you cast swap.
Psychokino C2
-Magnetic Force up this attribute for chance to stun when u use this skill per attribute
Cyromancer C2
-Subzero Shield Counter Attack and increase the duration of ur shield need to up the attribute
Necromancer
in here every single skills u need to up the attribute. thats all
Warlock
-Pole of Agony increase the enchance and duration, also need the maintain to up.
-Invocation need to up cuz this skill will up ur dark attack 5%
-Dark Theurge enchance and the blind needs to up the attribute for master the pvp run through enemy and walk beside them with 4shields
Sage
no information in here yet, but i will get the information asap when i get it relax haha :)
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Gem and Awekening will be updated soon
I would like to have a good likes, and feedbacks so if u guys have any question, have any opinion for the build, feel free to ask feel free to comment and dont forget to wait here okay.
Rank 1
Wizard |
1 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s 1 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s 3 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 3: Attack: 295% AoE Attack Ratio: 4 SP: 22 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Cryomancer |
4 / 5 3 Ice Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Bolt [Magic] - [Ice] Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy. Level 4: Attack: 135% x 2 [Freeze] Duration: 5 seconds SP: 41 Type: Magic / Attack Cooldown: 15s Element: 5 / 5 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 5: Attack: 454% [Freeze] Duration 5 sec SP: 56 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 5: Attack 0 Ice Wall count 6 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 70 Type: Magic / Attack Cooldown: 65s Element: 1 / 5 3 Ice Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Blast: Additional Damage Type: Active * Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Blast [Magic] - [Ice] Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies. Level 1: [Ice] Attacks to Targets 446% SP: 27 Type: Magic / Attack Cooldown: 20s Element: |
Rank 3
Psychokino |
5 / 5 Psychic Pressure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Psychic Pressure: Stun Type: Active * Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second * Increases SP consumption by 20% Psychokino 2nd Circle required Psychic Pressure: Focus Type: Active * Maintains [Psychic Pressure] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Psychic Pressure [Magic] - [Psychokinesis] Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies. Level 5: Attack: 323% Targets: 9 Consumes 9 SP per second SP: 0 Type: Magic / Attack Cooldown: 25s Element: 1 / 5 Telekinesis: Enhance Type: Passive * Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Telekinesis [Magic] Use psychokinesis to capture a target in front and throw it around. Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters. Level 1: Attack: 340% x 1 Duration: 4 seconds SP: 52 Type: Magic / Attack Cooldown: 30s 1 / 5 2 Swap: Shackle Type: Active * Immobilizes targets moved by [Swap] for 2 seconds * Increases SP consumption by 20% Psychokino 1st Circle required Swap Swaps your position with that of the enemy. Level 1: Targets: 1 Maximum Range: 20 SP: 59 Type: Magic / Buff Cooldown: 18s Element: 3 / 5 2 Teleportation Teleport to a random location. Level 3: Maximum Teleport Distance: 130 SP: 77 Type: Magic / Buff Cooldown: 20s Element: |
Rank 4
Psychokino |
10 / 10 Psychic Pressure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Psychic Pressure: Stun Type: Active * Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second * Increases SP consumption by 20% Psychokino 2nd Circle required Psychic Pressure: Focus Type: Active * Maintains [Psychic Pressure] casting even when character is attacked * Increases SP consumption by 20% Psychokino 3rd Circle required Psychic Pressure [Magic] - [Psychokinesis] Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies. Level 10: Attack: 396% Targets: 14 Consumes 14 SP per second SP: 0 Type: Magic / Attack Cooldown: 25s Element: 8 / 10 Telekinesis: Enhance Type: Passive * Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 1st Circle required Telekinesis [Magic] Use psychokinesis to capture a target in front and throw it around. Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters. Level 8: Attack: 470% x 4 Duration: 11 seconds SP: 94 Type: Magic / Attack Cooldown: 30s 2 / 10 2 Swap: Shackle Type: Active * Immobilizes targets moved by [Swap] for 2 seconds * Increases SP consumption by 20% Psychokino 1st Circle required Swap Swaps your position with that of the enemy. Level 2: Targets: 2 Maximum Range: 20 SP: 65 Type: Magic / Buff Cooldown: 18s Element: 5 / 10 2 Teleportation Teleport to a random location. Level 5: Maximum Teleport Distance: 150 SP: 90 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Magnetic Force: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level * +10% added damage at maximum level Psychokino 2nd Circle required Magnetic Force: Stun Type: Active * Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds * Increases SP consumption by 30% Psychokino 2nd Circle required Magnetic Force [Magic] Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters. Level 5: Attack: 1235% Targets 10 SP: 95 Type: Magic / Attack Cooldown: 25s |
Rank 5
Cryomancer |
9 / 10 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 9: Attack: 536% [Freeze] Duration 5 sec SP: 79 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 10: Attack 0 Ice Wall count 11 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 100 Type: Magic / Attack Cooldown: 65s Element: 5 / 5 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 5: Duration: 30 seconds Chance to [Freeze]: 35% [Freeze] Duration: 3 seconds SP: 51 Type: Magic / Attack Cooldown: 45s Element: |
Rank 6
Necromancer |
1 / 5 3 Gather Corpse: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Gather Corpse [Magic] Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated. Level 1: Attack 335% Duration: 6seconds AoE Attack Ratio: 3 SP: 56 Type: Magic / Attack Cooldown: 10s 5 / 5 Create Shoggoth: Corruption Type: Active * Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds * Lasts for 1 minute per attribute level after Shoggoth is summoned * Increases SP consumption by 10% Necromancer 1st Circle required Create Shoggoth: Enhance Type: Passive * Increases the attack of summoned Shoggoth by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Create Shoggoth: Enlargement Type: Active * Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level * Increases SP consumption by 20% Lv. 2 Create Shoggoth required Create Shoggoth Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon. Level 5: Shoggoth's Additional Damage: 35% Shoggoth's Additional Defense: 35% Consumes 30 Corpse(s) Duration: 900 seconds SP: 199 Type: Melee / Attack Cooldown: 240s 4 / 5 2 Flesh Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Cannon: Corruption Type: Active * Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds * Increases chance by 10% per attribute level * Increases SP consumption by 10% Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 4: Attack: 130% x 16 AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 145 Type: Magic / Attack Cooldown: 20s 5 / 5 Flesh Hoop: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Hoop: Demoralize Type: Active * Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop] * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 20% Necromancer 1st Circle required Flesh Hoop [Magic] Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy. Level 5: Attack: 202% x 15 Duration: 15 seconds Consumes 5 Corpse(s) SP: 141 Type: Magic / Attack Cooldown: 25s |
Rank 7
Warlock |
3 / 5 Pole of Agony: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Pole of Agony: Duration Type: Active * Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level * Increases SP consumption by 10% Warlock 1st Circle required Pole of Agony: Maintain Type: Active * [Pole of Agony] deals a minimum number of damage to enemies * Number increases with attribute level * Increases SP consumption by 10% Warlock 1st Circle required Pole of Agony [Magic] - [Dark] Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it. Level 3: 311% Attack per 0.3 seconds Duration: 6.6 seconds Additional Damage for 10 seconds SP: 162 Type: Magic / Attack Cooldown: 60s Element: 5 / 5 Invocation: Deliver Type: Active * Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation] * Applies double the effect to casting character * Increases SP consumption by 10% Lv. 5 Invocation required Invocation: Duration Type: Passive * Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Invocation: Demon Spirit Type: Active * Increases chance of summoning high-level evil spirits by 1% per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Invocation [Magic] - [Dark] Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits. Level 5: Duration: 45 seconds SP: 172 Type: Magic / Attack Cooldown: 60s Element: 5 / 5 Dark Theurge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Dark Theurge: Blind Type: Active * Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec * Increases SP consumption by 10% Warlock 1st Circle required Dark Theurge: Anguish Type: Active * Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level * Increases SP consumption by 100% Warlock 1st Circle required Dark Theurge: Tough Evil Spirit Type: Active * Applies double the hits with Dark Theurge * Increases SP consumption by 50% Warlock 3rd Circle required Dark Theurge [Magic] - [Dark] Summon evil spirits to surround you for protection and attack the enemies upon contact. Level 5: Attack: 630% x 5 Duration: 30 seconds SP: 151 Type: Magic / Attack Cooldown: 30s Element: 1 / 5 Mastema: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Mastema: Reduced Threat Type: Active * Reduces provocation of enemies hit by [Mastema] by 1% per attribute level * Increases SP consumption by 10% Warlock 1st Circle required Mastema: Phantom Pain Type: Active * [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Mastema [Magic] - [Dark] Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks Level 1: Attack: 1149% Stigma Duration: 20 seconds SP: 110 Type: Magic / Attack Cooldown: 37s Element: 1 / 1 Evil Sacrifice [Magic] Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies. Level 1: Maximum Level: 1 SP: 88 Type: Magic / Attack Cooldown: 0s Element: |
Rank 8
Sage |
1 / 5 Portal: Extra Slots Type: Passive * Increases portal slot number by 1 per attribute level Sage 1st Circle Required Portal Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal. Level 1: Saveable Portals: 3 Portal Cooldown: 30 minutes Portal Duration: 15 seconds SP: 0 Type: Magic / Attack Cooldown: 0s 5 / 5 3 Micro Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Micro Dimension: Duplicate Type: Active * Doubles ally installments and summons within the range of [Micro Dimension] * Cloned targets will not be further duplicated * Increases SP consumption by 50% Sage 1st Circle Required Micro Dimension: After Effects Type: Active * Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself * Increases SP consumption by 50% Sage Circle 2 Required Micro Dimension Distorts the space into a small size to deal damage to enemies. Level 5: Attack: 2048% SP: 263 Type: Magic / Attack Cooldown: 35s 5 / 5 Ultimate Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Ultimate Dimension: Confusion Type: Active * Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds * Increases SP consumption by 10% Sage 1st Circle Required Ultimate Dimension: Enlarged Magic Circle Type: Active * Increases range of ally magic circles within the range of [Ultimate Dimension] by 10% * Increases SP consumption by 50% Sage 1st Circle Required Ultimate Dimension: After Effects Type: Active * Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds] * Increases SP consumption by 50% Sage Circle 2 Required Ultimate Dimension Distorts the space into a large size to deal damage to enemies. Level 5: Attack: 588% Duration: 1.5 seconds SP: 377 Type: Magic / Attack Cooldown: 40s 1 / 5 Blink: Duration Type: Active * Increases [Blink]'s apparition duration by 1 second per attribute level * Increases SP consumption by 10% Sage 1st Circle Required Blink Leave behind an apparition on your location and you get teleported randomly to a different place. The apparition remains for a period of time and receives damage from the monsters in your stead. Level 1: Apparition Duration: 2 seconds SP: 235 Type: Magic / Attack Cooldown: 19s 3 / 5 Missile Hole Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits. Level 3: Duration: 60 seconds Number of Blocks: 10 SP: 244 Type: Magic / Attack Cooldown: 60s |
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