[Apr 25th 2018] New classes have been added to the skill simulator!

Buffering

Created by monkFish on May 26th 2017 (Last Updated: Jul 19th 2018).
This is a public build.
2
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
All INT or ALL SPR
Buff limitation removed! BUFF AWAY!
Cast Swell Brain first before any other buff.

FULL INT - More Damage
FULL SPR - More SP and more beneficial towards magic attack party compositions because of Swell Brain's formula using SPR.

Example Numbers (Lv. 312, No Equips, No Attributes)
INT 352 (+9 Basic, +343 Invested, +0 Other)

+45 INT, +131 MATK Swell Brain
+657 PATK/MATK Swell Left Arm
+414 PATK/MATK or PDEF/MDEF Swell Right Arm (Dagger/Shield Only)
+519 Fire ATK, +127 Additional DMG Enchant Fire
+581 Lightning ATK Enchant Lightning
Copy Build
Rank 1
circle 1
Wizard
1 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
5 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 5:
Physical attack -5%
Magic attack -5%
Evasion -25
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 24

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
3 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 3:
Damage reduction 20%
Duration: 300 seconds
Applies 3 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 5:
Attack: 466%
Duration: 10 seconds
SP: 45

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
4 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 4:
Attack: 634%
SP: 40

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 2
Pyromancer
9 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 9:
Attack: 550%
Duration: 10 seconds
SP: 64

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 10:
Additional Fire Property Damage: +75
Property Additional Attack: +0
Duration: 300 seconds
SP: 76

Type: Magic / Buff
Cooldown: 110s
Element: Fire
10 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 10:
Attack: 814%
SP: 67

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
0 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 1:
123% Attack per 0.5 seconds
Duration: 10 seconds
SP: 36

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 3
Pyromancer
12 / 15
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 12:
Attack: 613%
Duration: 10 seconds
SP: 79

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 15
3
Fire Wall
Pyromancer12 Pyromancer2 Pyromancer28
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
15 / 15
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 15:
Additional Fire Property Damage: +100
Property Additional Attack: +0
Duration: 300 seconds
SP: 101

Type: Magic / Buff
Cooldown: 110s
Element: Fire
15 / 15
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 15:
Attack: 963%
SP: 89

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 15
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
1 / 10
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 1:
123% Attack per 0.5 seconds
Duration: 10 seconds
SP: 36

Type: Magic / Attack
Cooldown: 30s
Element: Fire
1 / 5
Hell Breath
Pyromancer14 Pyromancer4
Hell Breath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 3rd Circle required
Hell Breath: Knockback
Type: Active
* Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 30%

Pyromancer 3rd Circle required
Hell Breath

[Magic] - [Fire]
Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect.

Level 1:
Attack: 169% per 0.3 seconds
SP consumption: 29 per 0.5 seconds
Consumes #{SpendItemCount}# Pyrite
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 5
circle 1
Thaumaturge
5 / 5
Swell Left Arm
Thaumaturge11 Thaumaturge6 Thaumaturge7 Thaumaturge17
Swell Left Arm: Enhance
Type: Passive
* Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
* Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect
* Increases SP consumption by 10%

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
* Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration
* Increases duration by 8 seconds per attribute level
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 10%

Lv2 Swell Body required
Swell Left Arm: Summons
Type: Active
* [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level

Thaumaturge 1st Circle required
Swell Left Arm

Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.

Level 5:
Primary Physical Attack +118
Magic Attack +118
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 95

Type: Magic / Buff
Cooldown: 50s
0 / 5
2
Shrink Body
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
* Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level
* Decreases physical and magic attack by 25% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of monsters.

Level 1:
Large-type-> Medium-type-> Small-type
Targets: 3
Duration: 6 seconds
SP: 72

Type: Magic / Buff
Cooldown: 25s
5 / 5
2
Swell Body
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
* Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level
* Increases physical and magic attack by 10% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Swell Body

Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Level 5:
Small-type-> Medium-type-> Large-type
Targets: 5
Duration: 10 seconds
SP: 103

Type: Magic / Buff
Cooldown: 25s
0 / 5
Transpose
Thaumaturge9
Transpose: Equilibrium
Type: Active
* Applies average of INT and CON to both stats when using [Transpose]

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.

Level 1:
Duration: 60 seconds
SP: 68

Type: Magic / Buff
Cooldown: 70s
Rank 6
circle 2
Thaumaturge
10 / 10
Swell Left Arm
Thaumaturge11 Thaumaturge6 Thaumaturge7 Thaumaturge17
Swell Left Arm: Enhance
Type: Passive
* Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
* Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect
* Increases SP consumption by 10%

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
* Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration
* Increases duration by 8 seconds per attribute level
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 10%

Lv2 Swell Body required
Swell Left Arm: Summons
Type: Active
* [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level

Thaumaturge 1st Circle required
Swell Left Arm

Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.

Level 10:
Primary Physical Attack +178
Magic Attack +178
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 131

Type: Magic / Buff
Cooldown: 50s
0 / 10
2
Shrink Body
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
* Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level
* Decreases physical and magic attack by 25% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of monsters.

Level 1:
Large-type-> Medium-type-> Small-type
Targets: 3
Duration: 6 seconds
SP: 72

Type: Magic / Buff
Cooldown: 25s
5 / 10
2
Swell Body
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
* Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level
* Increases physical and magic attack by 10% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Swell Body

Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Level 5:
Small-type-> Medium-type-> Large-type
Targets: 5
Duration: 10 seconds
SP: 103

Type: Magic / Buff
Cooldown: 25s
0 / 10
Transpose
Thaumaturge9
Transpose: Equilibrium
Type: Active
* Applies average of INT and CON to both stats when using [Transpose]

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.

Level 1:
Duration: 60 seconds
SP: 68

Type: Magic / Buff
Cooldown: 70s
0 / 1
3
Reversi
Reversi

Take ownership of a magic circle created by an enemy.

Level 1:
Changes an enemy's magic circle to friendly at a targeted area.
Maximum Level: 1
SP: 80

Type: Magic / Attack
Cooldown: 40s
5 / 5
Swell Right Arm
Thaumaturge14 Thaumaturge8 Thaumaturge18
Swell Right Arm: Enhance
Type: Passive
* Increases defense and subweapon attack increase effect of [Swell Right Arm] by 1% per attribute level

Lv3 Swell Right Arm required
Swell Right Arm: Swiftness
Type: Active
* Not using a dagger or a shield as offhand gives 30 higher accuracy and evasion per attribute level
* Increases SP consumption by 10%

Thaumaturge 2nd Circle required
Swell Right Arm: Summons
Type: Active
* [Swell Right Arm] increases physical and magic defense of your own summons by 5% per attribute level

Thaumaturge 2nd Circle required
Swell Right Arm

Temporarily enlarge you and your party member's offhand, increasing attack and defense of subweapon or shield. Effects increase with the caster's INT and SPR.

Level 5:
Shield, physical defense +170
Subweapon, subweapon physical attack +85
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 95

Type: Magic / Buff
Cooldown: 50s
Rank 7
circle 3
Thaumaturge
15 / 15
Swell Left Arm
Thaumaturge11 Thaumaturge6 Thaumaturge7 Thaumaturge17
Swell Left Arm: Enhance
Type: Passive
* Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level

Lv. 3 of Swell Left Arm: Enhance required
Swell Left Arm: Shrink Size Speciality
Type: Active
* Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect
* Increases SP consumption by 10%

Lv2 Shrink Body required
Swell Left Arm: Swell Body Speciality
Type: Active
* Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration
* Increases duration by 8 seconds per attribute level
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 10%

Lv2 Swell Body required
Swell Left Arm: Summons
Type: Active
* [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level

Thaumaturge 1st Circle required
Swell Left Arm

Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR.

Level 15:
Primary Physical Attack +238
Magic Attack +238
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 167

Type: Magic / Buff
Cooldown: 50s
0 / 15
2
Shrink Body
Thaumaturge2 Thaumaturge4
Shrink Body: Increased Movement Speed
Type: Active
* Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level
* Decreases physical and magic attack by 25% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Shrink Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Shrink Body

Shrink the size of monsters.

Level 1:
Large-type-> Medium-type-> Small-type
Targets: 3
Duration: 6 seconds
SP: 72

Type: Magic / Buff
Cooldown: 25s
14 / 15
2
Swell Body
Thaumaturge1 Thaumaturge3
Swell Body: Decreased Movement Speed
Type: Active
* Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level
* Increases physical and magic attack by 10% per attribute level
* Effects do not apply to characters

Thaumaturge 1st Circle required
Swell Body: Additional Damage
Type: Active
* Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level
* Increases SP consumption by 10%

Thaumaturge 1st Circle required
Swell Body

Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Level 14:
Small-type-> Medium-type-> Large-type
Targets: 10
Duration: 19 seconds
SP: 173

Type: Magic / Buff
Cooldown: 25s
0 / 15
Transpose
Thaumaturge9
Transpose: Equilibrium
Type: Active
* Applies average of INT and CON to both stats when using [Transpose]

Thaumaturge 1st Circle required
Transpose

Change your INT and CON.

Level 1:
Duration: 60 seconds
SP: 68

Type: Magic / Buff
Cooldown: 70s
1 / 1
3
Reversi
Reversi

Take ownership of a magic circle created by an enemy.

Level 1:
Changes an enemy's magic circle to friendly at a targeted area.
Maximum Level: 1
SP: 80

Type: Magic / Attack
Cooldown: 40s
10 / 10
Swell Right Arm
Thaumaturge14 Thaumaturge8 Thaumaturge18
Swell Right Arm: Enhance
Type: Passive
* Increases defense and subweapon attack increase effect of [Swell Right Arm] by 1% per attribute level

Lv3 Swell Right Arm required
Swell Right Arm: Swiftness
Type: Active
* Not using a dagger or a shield as offhand gives 30 higher accuracy and evasion per attribute level
* Increases SP consumption by 10%

Thaumaturge 2nd Circle required
Swell Right Arm: Summons
Type: Active
* [Swell Right Arm] increases physical and magic defense of your own summons by 5% per attribute level

Thaumaturge 2nd Circle required
Swell Right Arm

Temporarily enlarge you and your party member's offhand, increasing attack and defense of subweapon or shield. Effects increase with the caster's INT and SPR.

Level 10:
Shield, physical defense +270
Subweapon, subweapon physical attack +135
Duration: 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 131

Type: Magic / Buff
Cooldown: 50s
5 / 5
Swell Brain
Thaumaturge15 Thaumaturge16
Swell Brain: Enhance
Type: Passive
* Increases the Magic Attack increase effect of [Swell Brain] by 1% per attribute level

Lv3 Swell Brain required
Swell Brain: Fast Operation
Type: Active
* Casting [Swell Brain] activates same-level [Quick Cast] for 3 seconds per attribute level
* Level of [Quick Cast] is irrelevant; applies only to the caster
* Increases SP consumption by 200%

Need the 3rd circle of Thaumaturge
Swell Brain

Enlarge the size of you and your party members' heads to increase INT.

Level 5:
Increase INT +45
Additional Magic Attack +100
Duration 300 seconds
Consumes #{SpendItemCount}# Magic Powder
SP: 121

Type: Magic / Buff
Cooldown: 60s
Rank 8
circle 1
Enchanter
5 / 5
Agility
Agility

Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina.

Level 5:
STA +25
Dodge Chance: +[Current STA] * 0.5%
Duration: 300 seconds
SP: 345

Type: Magic / Buff
Cooldown: 40s
0 / 5
Enchant Armor
Enchant Armor

Sets up a shop that grants armor equipment with enchantments.

Level 1:
The number of available enchantments increases with skill level
Maximum Level: 5
SP: 0

Type: Magic / Attack
Cooldown: 0s
0 / 5
Craft Spellbook
Craft Spellbook

Craft a spellbook containing a selected skill that can be used by anyone.

Level 1:
The spellbook disappears after it's used
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
Enchant Lightning
Enchant Lightning: Psychic
Type: Active
* Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied
* Increases SP consumption by 10%

Enchanter Circle 2 Required
Enchant Lightning

Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR.

Level 5:
Lightning Property Additional Damage +400
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 364

Type: Magic / Buff
Cooldown: 85s
Element: Fire
0 / 5
Empowering
Empowering

Briefly increases your and your party members' characer levels and max SP. The increased level will not be explicitly shown but when entering instances, it will prove very useful.

Level 1:
Character Level: +1
Maximum SP: +10%
Duration: 30 seconds
SP: 200

Type: Magic / Buff
Cooldown: 110s
Element: Fire
Rank 9
circle 2
Enchanter
10 / 10
Agility
Agility

Temporarily enchants the shoes of nearby allies with the [Agility] buff. The effects of [Agility] increases maximum Stamina and increases the chance to dodge an enemy attack proportional to your current Stamina.

Level 10:
STA +50
Dodge Chance: +[Current STA] * 1%
Duration: 300 seconds
SP: 479

Type: Magic / Buff
Cooldown: 40s
0 / 5
Enchant Armor
Enchant Armor

Sets up a shop that grants armor equipment with enchantments.

Level 1:
The number of available enchantments increases with skill level
Maximum Level: 5
SP: 0

Type: Magic / Attack
Cooldown: 0s
0 / 10
Craft Spellbook
Craft Spellbook

Craft a spellbook containing a selected skill that can be used by anyone.

Level 1:
The spellbook disappears after it's used
SP: 0

Type: Magic / Buff
Cooldown: 0s
10 / 10
Enchant Lightning
Enchanter4
Enchant Lightning: Psychic
Type: Active
* Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied
* Increases SP consumption by 10%

Enchanter Circle 2 Required
Enchant Lightning

Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR.

Level 10:
Lightning Property Additional Damage +700
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 514

Type: Magic / Buff
Cooldown: 85s
Element: Fire
0 / 10
Empowering
Empowering

Briefly increases your and your party members' characer levels and max SP. The increased level will not be explicitly shown but when entering instances, it will prove very useful.

Level 1:
Character Level: +1
Maximum SP: +10%
Duration: 30 seconds
SP: 200

Type: Magic / Buff
Cooldown: 110s
Element: Fire
5 / 5
Enchant Earth
Enchant Earth

Enchant the armor of you and your party with the power of the land, granting the ability to block without having to wear shields.

Level 5:
Block Chance +15%
Duration: 300 seconds
Consumes #{SpendItemCount}# Enchant Round
SP: 630

Type: Magic / Buff
Cooldown: 60s
Element: Earth
5 / 5
Lightning Hands
Enchanter3
Lightning Hands: Magic Shock
Type: Active
* When [Lightning Hands] is active, enemies hit by basic attacks have a 1% chance per attribute level of being afflicted with [Magic Shock]
* Enemies affected by [Magic Shock] receive 20% more damage from magic attacks
* Increases SP consumption by 20%

Enchanter Circle 2 Required
Lightning Hands

[Magic] - [Lightning]
Change your basic attack to a Lightning property ranged attack.

Level 5:
Additional Lightning Property Damage: +503%
Duration: 300 seconds
SP: 677

Type: Magic / Buff
Cooldown: 60s
Element: Lightning
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Comments (8)

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Oct 2nd 2017 15:40:02
Hi i'm new in wizard class just wanna know. As a support wizard, do you think this build will work?
Wizard2-Linker2-Chrono3-Enchanter
Reply
Oct 3rd 2017 02:11:33
@fierce0711 Yes that build should work
Reply
Oct 3rd 2017 05:05:34
@monkFish thank you for your reply !
Reply
Aug 4th 2017 21:01:51
I've seen people running full SPR, could you explain what changes between full INT and SPR? Sorry im newbie
Reply
Aug 5th 2017 01:29:33
@Irww Thaumaturge's Swell Brain calculates additional MATK using SPR, it is the only skill that would benefit from a full SPR build. In addition, SPR would give you more SP and SP recovery. Full INT would increase your overall damage. So, in party play with MATK users full SPR would be better.
Reply
Aug 19th 2017 22:03:21
@monkFish Thank you <3
Reply
Jun 7th 2017 21:32:06
why firewall?
Reply
Jun 7th 2017 23:32:09
@Charloot with Firewall at Lv. 14 it allows for 8 tiles ticking 5x each. The damage is better overall in AoE situations and it enables you to let off flares, your main damage dealer, easier. Also, Flame Ground, Fire Breath, and Fire Pillar at Lv. 1 is good enough and Fireball I dislike.
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